In The Island of El Dorado, each player is the leader of a civilization seeking to explore the island to control the four ancient shrines. You’ll discover resources, bodies of water, and the shrines themselves in a landscape which is different every single time you play. Build farmhouses and create villagers to gather resources and grow your economy. Occupy strategic locations on the map using forts to defend against the other explorers who seek to control the island before you do. Legend has it the most powerful shrine is hidden inside a cave, but be wary as you enter. The cave is the most dangerous part of the island.
Civilizations will rise and fall as each player explores, gathers, and fights to control the four shrines of El Dorado. The first player to control all four shrines wins the game. They will rule over the island forever and become richer than a king.
—description from the publisher
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's just a really exciting experience to pitch these games
- Jessica did all of the graphic design
- I believe in these games
- I don't think I'm ever going to make money off of these maybe I will who knows
- Spiel felt like Disneyland for five days
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's just a really exciting experience to pitch these games
- Jessica did all of the graphic design
- I believe in these games
- I don't think I'm ever going to make money off of these maybe I will who knows
- Spiel felt like Disneyland for five days
References (from this video)
- comes with a board that you can interact with
- race aspect makes it a standout
- treasure hunting race
- jungle
Mechanics (from transcript analysis)
- Deck Building — That's where the deck building comes in.
- Modular Board — the modular board that you can create your own or use preset ones
- Movement programming — To move anywhere on the board, you have to play a card matching the space you want to move into.
- Set Collection — or you can use cards as money to get better cards.
Video topics + discussion points
Quotes (from this video)
- There are a lot of board games out there, but there are 10 that are essential for my collection.
- All of the games on my list are exciting for a newcomer or a gamer alike.
- The lighter games are easier to get the table, play more often. Hence, they are my essential games.
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
References (from this video)
- Solid engine-building with accessible rules
- Can become repetitive if overplayed
- Expedition/conquest
Mechanics (from transcript analysis)
- Deck Building — Players build a deck of movement and tool cards to traverse the jungle and reach goals.
- deck-building — Players build a deck of movement and tool cards to traverse the jungle and reach goals.
Video topics + discussion points
Quotes (from this video)
- It's not personal, it's business, okay?
- We need to remedy that and quickly.
- I am going to be cutthroat with some of these games.
- I feel better prepared already for Spiel.
- This shelf is absolutely beautiful, but we have to make space.
References (from this video)
- Accessible deck-building
- Fast-paced exploration
- Luck-driven routes may frustrate some players
- Adventure and exploration
- South American exploration
- Deck-building expedition on a map
Mechanics (from transcript analysis)
- Deck Building — Build a deck to perform actions across the map.
- deck-building — Build a deck to perform actions across the map.
Video topics + discussion points
Quotes (from this video)
- Game design is an art, not a science.
- I'm cursed by new ideas.
- The viewpoint is we are the fellowship. So how can I do it? I have to do it cooperatively.
- Through the desert again. So all you do is you take two of the camels and put them on the board.
- The rules should be simple so people can grasp quickly, but the depth develops through players.
- I have to stay flexible and follow the opportunities that come.
References (from this video)
- cohesive blend of deck-building with exploration mechanics
- thematic flavor of jungle exploration and quest for El Dorado
- satisfying deck-building decisions that steer progress
- may feel derivative adjacent to other deck-builders like Dominion
- some players may find pacing slower on certain playthroughs
- the thematic weight could be lighter for some players
- Adventure, exploration, travel via deck-driven decisions
- Jungle expedition to reach the legendary El Dorado
- competitive exploration with light storytelling cues
- Dominion
Mechanics (from transcript analysis)
- Deck Building — build and cycle a personal deck to enable movement and actions on the expedition track
- deck-building — build and cycle a personal deck to enable movement and actions on the expedition track
- Network/Route Building — progress along a modular map/track toward a destination, choosing routes and cards
- Push Your Luck — uncertainty in draws affects progress toward the city of gold
- push-your-luck/variable risk — uncertainty in draws affects progress toward the city of gold
- resource/hand management — manage card hand to optimize travel or actions, balancing risk and reward
- set/route exploration — progress along a modular map/track toward a destination, choosing routes and cards
Video topics + discussion points
Quotes (from this video)
- build the deck that will please you to find the city of gold
- it seems to me a fine game has been laid upon your table
- oh how the mechanis blend shines
- you better get to the Finish Line
References (from this video)
- solid racing, accessible engine-building
- may feel familiar to fans of deck-building racers
- exploration and deck-building racing
- card-driven exploration and race
Mechanics (from transcript analysis)
- Deck Building — play cards to move along a route and overcome obstacles
- Deck-building racing — play cards to move along a route and overcome obstacles
Video topics + discussion points
Quotes (from this video)
- I love push your luck games.
- Wavelength is one of my favorite party games of all time.
- Quacks of Gwedlinburgg is still in my collection, and it's one of my favorite games of all time.
- I believe Starship Captains is both my favorite game and I think the most underrated.
- So Clover is a great party game. It is one of those that has never failed when I introduce it to any group.
- Camel Up is just silly fun, right? Every time I play it, there is laughter.