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The Last Lighthouse box art

The Last Lighthouse

Game ID: GID0337104
Collection Status
Description

At the edge of the horizon, the nightmares begin. You, and you alone, defend the lighthouse that keeps them at bay. Can you keep this beacon shining until the dawn, or will you succumb to the spreading darkness?

The Last Lighthouse is the fourth Simply Solo entry from Scott Almes. Protect against an ever-growing line of unique nightmares by deploying specialized traps. Place traps wisely to eliminate as many nightmares as possible before they damage your lighthouse and ultimately destroy it. With elegant rules and multiple levels of difficulty, The Last Lighthouse offers plenty of challenge for both casual and dedicated players.

Year Published
2024
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 6 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–6 of 6
Video qPDxH6o4SxU Danielle game_review at 0:01 sentiment: positive
video_pk 60925 · mention_pk 153342
Danielle - The Last Lighthouse video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Creepy, evocative art that enhances the theme
  • Short, around 15 minutes per solo session
  • Clear, accessible rules with deep strategic potential
  • Solid emphasis on hand management and pre-planning
Cons
  • Some luck factor due to nightmare order/movement
  • If you start a round with no cards, lighthouse damage occurs
  • Replayability may depend on scenarios and card variety
Thematic elements
  • light vs darkness; managing light to prevent catastrophe
  • A lighthouse at night with creeping nightmares and a survival theme for a solo player
  • procedural, strategic, turn-based solitaire with a strong emphasis on hand management and card-based interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Deck/hand management — You draw cards to form a hand used for placing traps or defeating nightmares; running out of cards causes lighthouse damage.
  • defeating nightmares — You can spend a trap card to defeat a nightmare within its range, with each trap contributing a fixed amount of damage; multiple traps may be needed for stronger nightmares.
  • end-of-turn effects — Certain traps grant special effects or modify the next turns, and defeating nightmares can remove traps from the field.
  • nightmare movement — After actions are taken, nightmares advance (move two spaces to the left) unless negated by a card effect.
  • Trap placement — During a turn you may place a trap card into the nightmare row, choosing a range left or right to determine what nightmares it can affect.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very creepy and I I really like it
  • it's a very strategic game
  • I think it's is very simple
  • this is a safe bet for me
  • it's a pretty interesting game
  • I really enjoyed the art
References (from this video)
No references stored for this video.
Video yRqaJd2uqgU toally tabled playthrough at 0:08 sentiment: positive
video_pk 39446 · mention_pk 119068
toally tabled - The Last Lighthouse video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and quick setup for a solo micro-game
  • Tense, tight decision space with meaningful choices
  • Clear solitaire flow and progression
  • Compact components and design
Cons
  • Rule interactions around wind and defeated triggers are fiddly
  • Board may feel cramped at higher card counts
Thematic elements
  • Light versus darkness; preserving a beacon
  • A sea-based setting centered on defending a lighthouse from Nightmare beings.
  • Procedural, solitaire puzzle-driven
Comparison games
none
Mechanics (from transcript analysis)
  • End-of-round sea management — Shift gaps in the sea and refill the grid to maintain adjacency to the lighthouse.
  • Hand cycling — Defeated nightmares return to the player's hand as traps; some cards are retrievable.
  • Nightmare combat — Defeat nightmares by dealing damage with traps within range; each has health equal to skulls.
  • Tide phase — Turns end with a tide check; cards shift and nightmares may move; four-in-a-row triggers extra damage to the lighthouse.
  • Trap placement — Players place trap cards in the sea grid to attack and block nightmares.
  • Wind defeated / wind placed abilities — Some cards provide activated abilities when discarded or placed, affecting the tide or nightmare behavior.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we must get through the entire deck without our Lighthouse reaching zero Health
  • Woo that was close but there you have it
  • There you have it that is a complete playthrough of the last Lighthouse
References (from this video)
No references stored for this video.
Video o4j9O75nYHk Onestop Co-op Shop playthrough at 0:00 sentiment: positive
video_pk 8636 · mention_pk 25426
Onestop Co-op Shop - The Last Lighthouse video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, tactical gameplay with quick setup and short play sessions
  • Strong expansion options add variety (alternate lighthouses, fog cards, tides, long knight)
  • Fog and tide mechanics meaningfully alter strategy and increase replayability
  • High swing potential keeps games exciting and surprising
  • Expansion content is well-integrated and enhances existing puzzle without breaking balance
Cons
  • Swingy luck can lead to dramatic losses even with solid decisions
  • Early mistakes, especially on harder difficulties, can snowball quickly
  • Some expansions can tilt balance in ways that may require careful play to counter
  • With four nightmares, the game can become quite punishing and tense
Thematic elements
  • tower-defense survival with positional trap deployment and fleet-wide threats
  • Coastal lighthouse under siege by nightmares with fog, tides, and wandering seas
  • procedural, turn-based tactical puzzle with dynamic modifiers from expansions
Comparison games
none
Mechanics (from transcript analysis)
  • Defeat Nightmare — Defeating a nightmare adds it to your hand as a trap for future use; some nightmares have special defeat effects
  • fog cards — Fog cards reveal when a nightmare is defeated; they impose ongoing effects and must be resolved before victory
  • Range and movement — Cards have left/right range; positioning and swapping are critical to maximizing damage within limited turns
  • Tide cards — Tide effects push nightmares, modify their stats, or alter the board layout; failing to manage tides can lead to loss
  • Trap placement — Place traps in a row with ranged reach to target nightmares; traps have durability and can be moved or swapped
  • When placed / When defeated abilities — Some cards trigger effects when placed, others when defeated; some expand or modify the row dynamics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Last Lighthouse is great.
  • It's a quick, fun little tower defense game.
  • The expansions are great.
References (from this video)
No references stored for this video.
Video pG41Xzs7kYI top_10_list at 14:43 sentiment: positive
video_pk 7208 · mention_pk 21360
The Last Lighthouse video thumbnail
Click to watch at 14:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong two-player solo presence; top Buttonshy title in the collection.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stella is a very stellar game
  • Wingspan, of course, my number one game
  • Last Lighthouse is shaping up to be one of my most favorite Buttonshy games ever
References (from this video)
No references stored for this video.
Video -pf06HEqKyk Veos travel_vlog at 2:45 sentiment: positive
video_pk 2509 · mention_pk 102594
Veos - The Last Lighthouse video thumbnail
Click to watch at 2:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I usually don't make vlogs, but I thought, you know what? I will just record something.
  • These are all the things that we played today.
  • I usually always get at least one turtle when I'm on vacation.
References (from this video)
No references stored for this video.
Video -Y0PNXo4lJE Attackers top_50_list at 13:31 sentiment: positive
video_pk 1962 · mention_pk 5614
Attackers - The Last Lighthouse video thumbnail
Click to watch at 13:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cascadia is a wonderful family tile-laying game that's cozy, puzzly, and endlessly replayable.
  • This is just my personal ranking. Your list will almost certainly look different.
  • A brilliant little solo game that I happily recommend.
References (from this video)
No references stored for this video.
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