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Description
In The Palaces of Carrara, players want to buy the marble from this famous region of Italy as cheaply as possible – but any reduction in price will benefit opponents as well. Maybe you'll find it profitable to instead invest in the buildings created from this marble? Maybe it'll be more worthwhile to grab the expensive raw material when bigger buildings in town turn out to be not so lucrative?
The game includes two levels of play: beginner and advanced. Co-designer Wolfgang Kramer says, "To understand the game, it's important that players play the beginner version to learn the game mechanisms and how they mesh together."
Year Published
2012
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video INsdqolc6ko
general_discussion at 11:15 sentiment: positive
video_pk 12592 · mention_pk 146359
Click to watch at 11:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- streamlined euro with crunch
- language independence
- beautiful design and solid mechanics
Cons
- availability and price can be problematic
Thematic elements
- building palaces, wealth, and endgame objectives
- Italian medieval city-building
- elegant euro, language-independent
Comparison games
none
Mechanics (from transcript analysis)
- Building Construction — place bricks to build buildings for bonuses
- end game bonuses — complete specific end-game goals to trigger end of game
- endgame objective fulfillment — complete specific end-game goals to trigger end of game
- rondelle wheel (pricing wheel) and brick drafting — bricks come from a wheel and their price depends on placement on the wheel
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's one of the most romantic games out there
- it's a cool twist on the whole victory point thing
- it's highly thematic and incredibly interactive
- it's a solid worker placement game that feels streamlined
- it's not a long game per se but with enough players it can stretch to two hours
- it's language independent
- this is a really nice streamlined euro with crunch
References (from this video)
No references stored for this video.
Video SbrlyPF8NKQ
Chairman of the Board top_10_list at 2:39 sentiment: positive
video_pk 8053 · mention_pk 147340
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clean, concise euro feel
- interesting push-pull between wheel timing and scoring
- variable end-game objectives add replayability
Cons
- can feel tight or punishing if mismanaging resources
- theme less distinctive than some peers
Thematic elements
- resource management with a rotating wheel
- medieval Italian city-building
- economic, tactical
Comparison games
none
Mechanics (from transcript analysis)
- city-building with layout control — place buildings into cities to score; timing and deals matter due to wheel effects
- resource wheel — rounds load bricks; rarer bricks yield higher multipliers; wheel can be rotated to affect prices for all players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- there aren't that many euros that do take an hour or less
- tons of different ways to win this game
- it's a very nice looking game you know nice fantasy feel
- this has a very distinct gamer; nothing else like this in my collection
- Ra has one of the best time-to-depth ratios I've ever seen
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2