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The Wolves box art

The Wolves

Game ID: GID0353689
Game Info
Year
2022
Players
2-5
Age
14+
Playtime
75 min
Collection
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Description

The Wolves is a pack-building strategy game for 2-5 players. It's survival of the fittest as you compete to build the largest, most dominant pack by claiming territory, recruiting lone wolves, and hunting prey. But be careful not to expand too recklessly into terrain where your rivals thrive – they may lure members of your pack away.

A clever action-selection mechanism drives your choices. Each action requires you to flip terrain tiles matching the terrain where you wish to take your action. These double-sided tiles mean the actions you take this round will set up which terrain types you can act on in the next round. As you take actions to expand your pack's control of each region, you also upgrade your pack's attributes, allowing you to take more aggressive actions as the game goes on.

In three mid-game scoring phases, power is calculated in each region. At the end of the game, players tally points based on VP tokens earned in these scoring phases and the highest VP number revealed in each of the six tracks on your player board. The player with the most VP wins!

—description from publisher

Description

The Wolves is a pack-building strategy game for 2-5 players. It's survival of the fittest as you compete to build the largest, most dominant pack by claiming territory, recruiting lone wolves, and hunting prey. But be careful not to expand too recklessly into terrain where your rivals thrive – they may lure members of your pack away.

A clever action-selection mechanism drives your choices. Each action requires you to flip terrain tiles matching the terrain where you wish to take your action. These double-sided tiles mean the actions you take this round will set up which terrain types you can act on in the next round. As you take actions to expand your pack's control of each region, you also upgrade your pack's attributes, allowing you to take more aggressive actions as the game goes on.

In three mid-game scoring phases, power is calculated in each region. At the end of the game, players tally points based on VP tokens earned in these scoring phases and the highest VP number revealed in each of the six tracks on your player board. The player with the most VP wins!

—description from publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 21
This page: 21
Sentiment: pos 15 · mix 2 · neu 0 · neg 2
Mentions per page
Showing 1–21 of 21
Video fIQFp7oo1ZE Getting Games Discussion at 1:17:17 sentiment: negative
video_pk 91852 · mention_pk 246586
Getting Games - The Wolves video thumbnail
Click to watch at 1:17:17 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • interesting theme and card variety
  • potential for tense drafting and planning
Cons
  • felt loose with little tension; many found it underwhelming
  • some players manipulated the game into not making meaningful decisions
Thematic elements
  • competition over cards representing Warrior/Hunter/Cook/Technician roles
  • pool drafting and card-based actions
  • strategy/tableau with drafting mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • leader abilities — the leader of each bid can activate a special ability
  • pool drafting with three blind bids — three cards are drafted per round with the same suit; the highest bidders draft first
  • role-based drafting and actions — rows of cards correspond to Warrior/Hunter/Cook/Technician roles; each type has its own drafting rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is definitely a light style game
  • I think it's actually easier to teach than the original Azul
  • the randomness of the card draw is gonna be a turn-off for some people
  • I am looking forward to exploring this one more
  • this was the biggest disappointment of the convention for me
References (from this video)
No references stored for this video.
Video 8rqr5LUD7j0 Watch It Played News at 7:38 sentiment: positive
video_pk 89460 · mention_pk 237595
Watch It Played - The Wolves video thumbnail
Click to watch at 7:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Focuses on pack building and territory control
  • Unique action selection mechanic involving terrain tiles
Cons
none
Thematic elements
  • Wolves, pack building, claiming territory, recruiting lone wolves, hunting prey
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Each action requires flipping terrain tiles matching the terrain where the action is to be taken. These double-sided tiles mean the action taken this round will set up which terrain types can be acted on in the next round.
  • pack building — Players compete to build the largest, most dominant pack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • MCU that's catchy someone should write that down
  • Seriously if you know what those plans are tell me please reach out
  • I need to know chas is not been right he needs to know
  • I'm still thinking about that cube shaker
  • Look I love trick taking games so I'm openly optimistic about giving this one a try
  • emphasis on the executed
  • lone wolf is how i kind of see myself if you wanted some insight into my psyche
  • Look I'm always gonna be interested in a game by Hargrave and that paired with an interesting theme and beautiful art is just a must try for me
References (from this video)
No references stored for this video.
Video 2iYAkcWK-zI Getting Games Discussion at 41:15 sentiment: positive
video_pk 89344 · mention_pk 237092
Getting Games - The Wolves video thumbnail
Click to watch at 41:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I can already say I would really like to try at some point just from the table presence alone.
  • Honestly Cooperative games are far from my favorite type of game but I love Carcassonne so that is enough to have me quite intrigued if I have an opportunity to try this one.
References (from this video)
No references stored for this video.
Video sOAe7z-Tddw Watch It Played Top 10 List at 7:35 sentiment: positive
video_pk 89232 · mention_pk 236691
Watch It Played - The Wolves video thumbnail
Click to watch at 7:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • pack-based strategy with territorial control and recruitment
Comparison games
none
Mechanics (from transcript analysis)
  • risk-reward expansion — Expanding too far can attract rivals or lure away pack members.
  • territory control and pack growth — Expand into regions, recruit wolves, and upgrade Pax attributes to take more actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's survival of the fittest
  • you good at making predictions I knew you'd say that
  • care for what you wish for
  • the game where blank minds think alike
  • "Sabika implements three interrelated rondelles"
References (from this video)
No references stored for this video.
Video ZEiHDu4GqoU Board Game Dad Top List at 28:04 sentiment: positive
video_pk 89175 · mention_pk 236565
Board Game Dad - The Wolves video thumbnail
Click to watch at 28:04 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Beautiful components
  • Strategic depth with card mechanics
  • Good for players who appreciate strategy
Cons
  • Abstract nature
  • Lacks strong thematic immersion for younger players
Thematic elements
  • Increasing dominance by spreading a wolf pack, building dens, and upgrading wolves
  • Wilderness, spreading a wolf pack
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — increasing your dominance by spreading out your wolf pack across the land and by building dens.
  • card flipping — you're basically flipping cards and the cards have two sides each side has a different terrain and in order to perform some actions you have to have cards of a matching terrain type matching the train where you want to perform the action.
  • Hand Management — you have to set up these really interesting combos where you want to do an action in one type of terrain but the cards aren't available so you gotta find another action you can perform first in order to flip over the card in order to create the combo of cards that you need in order to perform that action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're looking to get somebody a family board game for the holidays then first of all you are an excellent Gift Giver.
  • All of the games on this list are brand new there's nothing on this list that was published earlier than 2021.
  • While the age group goes as young as children of age four these are not children games these are family games meaning that they are picked to be just as enjoyable for the adults in the room as they are for the children.
  • This channel is called Board Game Dad and many of my viewers and subscribers are board game dads and if there are any games that I am not aware of they are sure to leave excellent recommendations in the comments.
  • I really like asking my kids to step up to a new challenge and give them something that is going to have them solving problems in a creative new ways that's why we play so many board games in my house.
References (from this video)
No references stored for this video.
Video nO1wco0l9KU Brains On Games Review at 0:02 sentiment: positive
video_pk 89076 · mention_pk 236037
Brains On Games - The Wolves video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever and accessible action selection via terrain tiles
  • modular board and distinct player boards with unique home terrains
  • clear iconography and intuitive scoring
  • high replay potential with multiple wolf options and upgrade paths
  • great wooden wolf meeples and component quality
Cons
  • no physical rulebook included; relies on cheat sheets and a downloadable rulebook
  • initial setup and learning curve can be lengthy for first-time players
  • potentially long playtime for new players
Thematic elements
  • wolf pack dynamics, territorial expansion, and resource control
  • Modular forest/terrain map where wolf packs expand, recruit prey, and contend for regional control.
  • tactical, abstracted predator-themed placement and scoring
Comparison games
  • Concordia
  • Prague Regni
Mechanics (from transcript analysis)
  • action_selection — Players flip terrain tiles to reveal actions; every turn allows two actions, with tile flips enabling additional actions.
  • Area Control — Players compete to control regions by placing wolves and building dens; scoring depends on regional occupancy.
  • area_control — Players compete to control regions by placing wolves and building dens; scoring depends on regional occupancy.
  • den_building — Players place dens and lairs to extend their pack and enhance movement options.
  • Drafting — A drafting phase determines the initial wolf positions on the board.
  • howl_and_domination — Howl actions and the potential to replace an opponent's wolf when three matching tiles are revealed.
  • Reclaim as Action — Players recruit prey tokens and use them to upgrade, score, or gain actions.
  • recruitment_and_reclaim — Players recruit prey tokens and use them to upgrade, score, or gain actions.
  • scoring_and_moonlight_track — End-game scoring tracked on the Moonlight board based on region completion and token placement.
  • tile_flipping — Flipping tiles reveals terrain types and bonuses; terrain matching yields den/lair upgrades.
  • Tile/Map Shifting — Flipping tiles reveals terrain types and bonuses; terrain matching yields den/lair upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this action selection mechanism of flipping those tiles over is so clever
  • it's a very unique and really fun way to choose what you're going to do
  • the action selection in this game is very clever
  • we had a lot of fun playing this game
  • there are multiple pathways that you can try and take in order to win this game
  • the design of those tiles is great too because you know what's underneath if I flip this Rocky one over I'm going to get a grass tile
References (from this video)
No references stored for this video.
Video Xw6Nq6ZESCw The Board Gaming Doctor Top List at 12:37 sentiment: positive
video_pk 88139 · mention_pk 231653
The Board Gaming Doctor - The Wolves video thumbnail
Click to watch at 12:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can try it on Board Game Arena for free
  • Area control type of game
  • Move your pack around the board
  • Build dens
  • Claim neutral tokens
  • Threaten to take tiles from opponents
  • Increase majority scoring
  • Flip tiles that match to perform actions
  • Understanding of rules and gameplay has solidified
  • Entering into a meta type of experience
  • Really fun
  • One of my favorites for area control games
  • Find it interesting
  • New opportunities and insights can happen when playing with others
  • Very involved and lots of interaction
  • Somewhat underrated
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — area control type of game where you move your pack around this board building dens and CLA uh claiming neutral to neutral tokens on the board while also threatening to take tiles from other opponents as well to increase your majority scoring.
  • tile flipping — you accomplish that by flipping over these tiles that match and each of these tiles have a backside to them which allow for uh certain actions to happen.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Woodcraft was the latest Game of sui before evacuation came out and this game you know feels it's it it hits pretty right you know for the weight that I enjoy about 3.75 and the mechanisms in this game that I really enjoyed was the puzzles of the puzzle of figuring out your dice whittling them down no pun intended into you know smaller dice with smaller Pips and and using that to um you know increase your engine or spend resources on Etc lots of good Euro goodness in this game some of it felt a little overwhelming but I really enjoyed the dice play as well as how actions were determined on this Central action selection mechanism in kind of a Rondell system that sui is known for I think this game yeah it it hit a lot of the right spots for me and it would be a game that I really look forward to diving a little bit deeper into um and it holds a high place in my heart among sui games like underwater cities and missina 1347 are some of my favorites and so I think this has a chance of being up there for me as well
  • Number two might be a surprise to you if you know the podcast and it's Adwa this was the U Rosenberg game released last year there were a lot of not I mean criticisms I guess about how Samy this game might feel and I think I I beg to differ a little bit I do agree that the game play itself may feel like you are doing the same things at the same times um if you do play a lot of Rosenberg games there is that theme and I go into this in my latest podcast as well um where I blog about Rosenberg games where there are certain arcs that are established in pretty much all of his games they're it's pretty easy to understand what the early game looks like the mid game and the late game and that is no different in this there are slight variabilities to make this game feel different such as the order of these uh action cards or worker placement spots that shift per round as well as in the order in which these terrain cards come out but those small variances make this game feel a little bit different every time and it helps you and I think there is plenty to explore in this game where you focus on different things maybe you know the overall goal is to follow the breeding strategies listed underneath these um worker placement tiles however I think there is wiggle room to to explore other avenues to see how well um those strategies pan out I've played this solo I've played this multiplayer everyone that I've played it with really enjoyed it um it's it's still you know easy enough to to teach in one night and play in one night like a weekday night um it's heavy enough that it offers uh a lot of good decisions to play uh the solo campaigns or the solo scenarios are I think where this game shines I still feel that is true although I really enjoyed playing the multiplayer and I think that really shot this game up for me and so it is definitely a game that I think is underrated a lot of people didn't um consider this game very highly last year and I think I mean if you were an Rosenberg fan then I think you already know but if you're not uh this is a great mediumweight game to introduce a lot of Euro style Concepts and mechanisms while still adhering to the theme of of you know promoting uh bats and and you know renaturing Etc uh and so I I really enjoyed that integration as well but this was a this is a great game this is a great game and I really enjoyed edwa
  • And that is Mosaic a story of Civilization by Glenn drover so this game was kickstarted two years ago officially released last year and this game is civilization simulation with a central board in about two hours I have played this game with five people I believe I don't think I got to six quite yeah I haven't gotten to six but um it did play in a a weekday night as well and just really you know this reminds me of Age of Empires you know playing that computer game back in the day um it's something that I always looked forward to and I was hoping to find in a game a board game nowadays when I don't have access to you know computer games like that or have the time to do so um lots of monuments here um but yeah so so the civilization game has a lot of the civilization tropes that you're hoping for there's area majority not a lot of direct combat but you're more it's more of like a cold war Style just uh trying to get more military units into these different regions of the map it's primarily a card based card-based Tableau building icon collection game very similar to terraforming Mars Ark NOA Etc and uh and so and this game plays really quick the turns are really Snappy you spend re gather resources or spend them to draw cards from these different piles and there are a lot of different avenues that you can go down you can you know f focus on Military and building your presence on this board you can collect icons and get you know science or economy scoring types of of benefits build one building wonders claiming achievements you name it um I feel like at a five or six player game a lot of those strategies are utilized a lot of Technology cards come out which can steer your strategy in a certain direction which made this game feel uh deep and feel intense and feel variable uh all the times that I've played it and yet it still accomplishes all of that within a reasonable amount of time for how big a box and how much of a rules explanation this offers there are a few uh criticisms or setbacks that I do have about this game including uh you know the setup of these tiles on the main board as well as the lack of a solo mode in the retail version however um I still think about this game I love pulling this out I want to play this more and I want to play the expansion as well see how that uh integrates and yeah this is just an amazing civilization themed game that is probably my favorite go-to game on top of others that I enjoy like Through the Ages um age of civilization as well there are some great Civilization games out there that I have played but I think this one kind of checks off all the boxes for me and so yeah if you haven't had a chance to play this game I highly encourage you to do so
References (from this video)
No references stored for this video.
Video X2V3MdMYwO4 Meeple University Top 10 List at 1:56 sentiment: positive
video_pk 88058 · mention_pk 231070
Meeple University - The Wolves video thumbnail
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It fits the theme very well.
  • It's a good game.
Cons
none
Thematic elements
  • Wolf packs and their behavior
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Tactical area control, area influence game involving wolf packs.
  • Resource Management — Getting resources is part of the wolf pack's objective.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2023 was a great year for board games.
  • What we're going to talk about here is games typically in the um in the more Euro mechanical sort of space which went with a theme and then really found a way to make the mechanics match that theme correct.
  • It's not a list of the games where we really felt like we were going out fighting dragons because the story that was written was really um you know all that sort of thing.
  • This is unpaid and this is completely just our opinion.
  • It's really really thematic I think we we enjoy playing this.
  • Not a theme for everyone but it does really work with the it's a different way of looking at an investment game I suppose.
  • It clicks together in a way that really fits the art theme they're going for.
  • It gets less thematic as you go along that line but still the way it all fits together.
  • There's clearly a lot of uh airport nerd love that's into the scenarios and I think that's what's good.
  • The core mechanism here does something totally new to fit a theme.
  • The game is almost impossible to beat.
  • Feels like the board games feel like the video games.
References (from this video)
No references stored for this video.
Video 2Gf-vNeYSOg Zilla Blitz Other at 22:25 sentiment: other
video_pk 86095 · mention_pk 222023
Zilla Blitz - The Wolves video thumbnail
Click to watch at 22:25 · YouTube ↗
Overall sentiment (raw)
Excited
Pros
  • Solitaire game
  • Covers U-boat campaign in WWII Atlantic
  • Deluxe edition with improvements
  • Massive campaign with potentially hundreds of hours of gameplay
Cons
  • Distant future release
Thematic elements
  • U-boat Campaign
  • Atlantic (WWII)
  • Historical
Comparison games
  • Silent War
Mechanics (from transcript analysis)
  • Campaign play — Features a massive campaign with potentially hundreds of hours of gameplay.
  • Solitaire — Designed as a solitaire game.
  • Submarine Combat — Focuses on the U-boat campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a game that covers the the Battle of alera in the peninsula War down in Iberia Napoleonic ERA this is a a compl reimagining of their first version
  • this is kind of a Euro war game hybrid with a very interesting historical theme set in the uh in 5554 BC you play as one of the three client kingdoms either the regnes the brigantes or the ieni who are fighting control fighting for control of Britain
  • if you're not familiar with old school tactical it feels like every time I show a video of any kind of tactical combat system on the channel there's always at least three or four comments about people that say hey have you tried old school tactical what do you think about old school tactical
  • steel wolves and German Fleet boats so this is Silent War their award-winning game about sub about the entire submarine campaign in World War II in the Pacific takes that system to the Atlantic and you play as ubot commander
  • another game that's instant excitement combat volume 4 Eastern Front
  • three days of Gettysburg deluxe edition taking us all the way back to GMT games
  • this is really going to be the definitive edition of this classic game which has been around first published in 1995
References (from this video)
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Video ZxOrmb5zcnE Top List at 6:59 sentiment: positive
video_pk 79460 · mention_pk 192880
The Wolves video thumbnail
Click to watch at 6:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Underrated
  • Interesting shared experience
  • Requires forethought and planning
  • Preferred area majority game
Cons
  • Might feel a little samey after a few plays
Thematic elements
  • wolves
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Implied through the need for forethought and planning.
  • Area Majority — Playing a game of area majority scoring while upgrading aspects related to wolves and scoring.
  • Player Progression — Upgrading things like the number of wolves, where they can go, and how much they can score.
  • Track Advancement — Upgrading things like the number of wolves, where they can go, and how much they can score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Medium-weight games tend to blend a quicker experience with a rule set that offers interesting decisions to make, and to me, that's what makes a great medium-weight game.
  • Lowlands is an amazing game.
  • The social tension of interacting with that mechanism is really interesting, and that's why it's so high on this list, as well.
  • It has to be Wingspan.
  • This game is such a great bridge between light and heavy gaming and I and I've seen it being proved time and time again in my own experiences.
  • It's one that can be played competitively or casually and still be great.
  • It's always a very comforting game to play.
References (from this video)
No references stored for this video.
Video YJqiNnqJnpk Top List at 19:57 sentiment: positive
video_pk 78287 · mention_pk 190713
The Wolves video thumbnail
Click to watch at 19:57 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Interaction on the board
  • Planning ahead moments
  • Area control
  • Abstracted area majority style
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — you take actions, pairing them with, uh, you know, you have action tiles that if you pair the same, uh, location type with, then you can take an action pertaining to that location.
  • Area Majority — Abstracted kind of area majority type game.
  • Tile Placement — Ability to take control of some of your opponents' tiles as well and replace them with yours.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really liked how uh bombastic the cards get in allowing you to do, you know, things on your own board and how to explore it.
  • Uh especially with the military aspect and, you know, creating or increasing the military might that you have to um impose on other opponents and when these battles really made our games uh come down to these in addition to uh the just straight-up deck building and um you know, playing cards from your hands and worker placement aspects that has a lot of good mechanisms that I enjoy.
  • This game I really enjoyed for the theme. I like the the thematic story and the arc of this game where the plague gets pretty bad uh during the game, uh but then slowly as you start to unders- or, you know, uh combat the disease, you start to uh rely less and less on taking out the plague and more and more coming back to repopulate Messina.
  • it's still a game that is is tough for me to play sometimes just because um you know, I if I think I know what is going on with the strategy of this game and and and you know, the the more that I have to learn from it and so it kind of deterred me from playing it more
  • But yeah, uh as as bland as it looks, it's actually really fun order fulfillment game.
  • Um it's not as deep or complex as Magic or Hearthstone or some of the other card games are, but it probably will get to that point at some at some point.
  • I wish that the meta game was more diverse. It hasn't been so since the start of the game.
  • And Wingspan for me, while it's a masterpiece of of a design um in my opinion, I really was really drawn to all of the birds and the individuality of these cards.
  • It does take a while to play, I think if you're playing with new people, which was kind of a deterrent for me for bringing this game out more often.
  • So, this is one of the latest Uwe Rosenberg games back in 2022, one of my favorite games. One for the solo version of this game. I think that is the peak way to play this game.
  • And so I I hold it in high esteem.
References (from this video)
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Video ZyYZnNmVxEQ Meeple University Review
video_pk 69954 · mention_pk 166846
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Innovative and intuitive"
  • "surprisingly quick"
  • "personal puzzle"
References (from this video)
No references stored for this video.
Video -V0eRiVyjBw Meeple University Playthrough at 0:49 sentiment: positive
video_pk 64229 · mention_pk 157689
Meeple University - The Wolves video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative and intuitive mechanic
  • Brisk pace with clear strategic depth
  • Tight and competitive two-player variant
  • Strong wolf-theme with clear alpha and pack dynamics
  • Moon-based scoring adds an engaging timing mechanic
Cons
  • Some rule areas around upgrading dens to layers near enemy packs are a bit unclear in spots
  • Presence of analysis paralysis (AP) during playthrough
  • Overall complexity may feel higher than some lighter area-control games
Thematic elements
  • wolf packs with alphas and pack wolves vying for territory
  • A map with five terrains (Desert, Forest, Tundra, and moon-tracking spaces) where wolf packs compete for area control and resources
  • strategic, game-mechanics-driven portrayal of territorial conflict
Comparison games
  • Splendor
  • Dinosaur Island
  • Honey Buzz
Mechanics (from transcript analysis)
  • Compound Scoring — Prey tokens are gathered and scored; five terrain tiles and moon-track points contribute to end-game scoring.
  • dens_to_layers_upgrade — Dens can be upgraded to layers when located adjacent to Moon spaces, providing stronger scoring and engine-building potential.
  • howl_and_pack_manipulation — Howling allows a player to convert other wolves to their pack, influencing territorial control and end-of-round scoring.
  • movement_and_range — Wolves move on a hex map with movement cost and range; alphas have special interaction rules and can influence others.
  • prey_tokens_and_area_scoring — Prey tokens are gathered and scored; five terrain tiles and moon-track points contribute to end-game scoring.
  • terrain_flip_cost — Actions have a cost of flipping 1-3 terrain tiles to enable that action; flipping a destination tile restricts future options.
  • two_player_variant_setup — Two-player variant uses a simplified board with no central chasm and snake-drafted starting placements.
  • Variable Set-Up: Player — Two-player variant uses a simplified board with no central chasm and snake-drafted starting placements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • today we are going to do a full live playthrough of the Wolves
  • it's innovative and intuitive
  • the game moves at a brisk pace
  • we snake drafted our starting places
  • password Moon
  • Cry Wolf Cry Wolf if you uh complain about something that you shouldn't be complaining about
  • the winner will cry wolf
References (from this video)
No references stored for this video.
Video rtPaehv60hs All You Can Board Review at 27:39 sentiment: mixed
video_pk 62490 · mention_pk 155108
All You Can Board - The Wolves video thumbnail
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Overall sentiment (raw)
mixed
Pros
  • Rich thematic flavor and tactile components
  • Varies with player count, offering different dynamics
Cons
  • Terrain flip mechanic creates heavy analysis paralysis for some
  • Dominance rules can feel arbitrary or restrictive
Thematic elements
  • territory control, alpha dominance, and territorial conflict
  • wolf packs vying for dominance across a mapped landscape
  • thematic but tactile with terrain interactions
Comparison games
  • Hansonica
Mechanics (from transcript analysis)
  • den building / scoring regions — Dens score regionally and interact with end-game objectives
  • dominance / alpha wolf mechanic — Dominating other players’ wolves introduces asymmetric play and tension
  • terrain tiles & flip mechanic — Terrain tiles flip each turn, restricting movement and planning
  • Tile/Map Shifting — Terrain tiles flip each turn, restricting movement and planning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an own it for me.
  • The quality of the cards is incredible.
  • Nine turns is a big hook for White Castle.
  • I would call Lacuna an own it as well.
  • Spot is a play it for me, not quite owning it.
References (from this video)
No references stored for this video.
Video -ICYd3HtDoI Game Night Picks - Pair Of Dice Paradise Top 10 List at 6:03 sentiment: mixed
video_pk 42730 · mention_pk 129804
Game Night Picks - Pair Of Dice Paradise - The Wolves video thumbnail
Click to watch at 6:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong thematic hook with art direction and setting
  • Appeals to fans of heroic fantasy and creature design
Cons
  • Speaker hedges on quality; cautious optimism due to mixed signals
Thematic elements
  • Heroic deeds and faction-driven glory
  • Forgotten creatures and iron-valley fantasy
  • mythic, heroic saga
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Defeat mechanical monsters, retrieve artifacts, and lead a faction to glory
  • Cooperative/Competitive combat — Defeat mechanical monsters, retrieve artifacts, and lead a faction to glory
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stone Age helped introduced me to work replacement games
  • I am intrigued and gassy but what I really want to know is if by hero's climb a cube tower
  • I backed it and I'm glad that I did because the game sounds really interesting to me
  • The Boldest introduces a world of Forgotten creatures
  • I'm approaching the Boldest with cautious optimism
  • cloud spire is heavily influenced by both tower defense and multiplayer online battle arena or MOBA games
References (from this video)
No references stored for this video.
Video mmYwP9GIWqQ The Board Gaming Doctor Top List at 12:51 sentiment: positive
video_pk 40426 · mention_pk 122404
The Board Gaming Doctor - The Wolves video thumbnail
Click to watch at 12:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high interaction, tense player tension
  • interactive dominance mechanic
Cons
  • not as widely ranked yet
  • availability may be limited on digital platforms
Thematic elements
  • predator-prey, territory, and dominance
  • wolf-pack social-dynamics on a modular map
  • storytelling through mechanics and board
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players manage packs of wolves, moving and influencing regions
  • area control / dominance — players manage packs of wolves, moving and influencing regions
  • interaction / direct player impact — dominance can be asserted by swapping wolves with others' reserves
  • Modular Board — map sections assembled to create variable layouts per game
  • Positive Player Interaction — dominance can be asserted by swapping wolves with others' reserves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • thank you for sticking around and viewing this list once again
  • it's easy to try them out there [Board Game Arena]
  • these are the most underrated games in my opinion
  • this is a tiny Epic type of game where it's really, small and quick
  • I think this is a masterpiece of micro game design
References (from this video)
No references stored for this video.
Video IEdlF7HmTRw Board Stupid Top 5 List at 4:22 sentiment: positive
video_pk 36240 · mention_pk 108526
Board Stupid - The Wolves video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever action-selection mechanism with forward planning
  • high production value and strong theme
  • tight, bite-sized area-control experience
Cons
  • theme may feel abstract to some players
  • learning curve for tile-flip timing
Thematic elements
  • predator dynamics, territorial dominance, pack coordination
  • Animal kingdom warfare; packs of wolves contesting territory on a hex-grid landscape
  • nature documentary meets strategic conquest; streamlined, thematic without overt fantasy
Comparison games
  • Risk
Mechanics (from transcript analysis)
  • action selection via flip tiles — double-layer terrain tiles are flipped to determine available actions; the terrain shown determines your possible actions on that turn
  • Area Control — players compete to dominate map regions to gain influence or scoring opportunities
  • area control on hex map — players compete to dominate map regions to gain influence or scoring opportunities
  • Player Board | Main Board — players improve their lair/wolf abilities over time, increasing mobility, speed, or power
  • upgradable player board — players improve their lair/wolf abilities over time, increasing mobility, speed, or power
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Wolves is such a phenomenal phenomenal game
  • it's a tremendous game
  • each one with a different twist but we stay with the alternative to Risk
  • Twilight Struggle... absolute classic at this point
  • Inish is a tremendous game... area control done very wonderfully using card drafting
  • the political layer goes over this game which is very intriguing
  • the king is in whichever territory... you cannot do any action on that
  • this is the OG majority
References (from this video)
No references stored for this video.
Video yE3f-tRVODg Beyond Solitaire Interview at 1:38 sentiment: positive
video_pk 13539 · mention_pk 39595
Beyond Solitaire - The Wolves video thumbnail
Click to watch at 1:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging social dynamics
  • Co-design strength with well-known designers
  • Strong thematic integration
Cons
  • Potentially challenging learning curve
  • Heavy emphasis on negotiation may slow games
Thematic elements
  • Social negotiation, alliances, and deception
  • Fantasy realm featuring wolf clans and guild politics
  • Emergent, player-driven with social dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Information — Players have private goals or information shaping decisions.
  • Negotiation — Players bargain, form alliances, and influence outcomes to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Deadlines are magical indeed
  • Just make something, just try and see what happens
  • Stop putting your game in front of designers
  • Don't take yourself out of the running
  • You're pitching yourself as somebody the publisher might want to work with
References (from this video)
No references stored for this video.
Video U_JjvD0lcGc Our Family Plays Games Discussion at 40:34 sentiment: positive
video_pk 7879 · mention_pk 23248
Our Family Plays Games - The Wolves video thumbnail
Click to watch at 40:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly strategic
  • no randomness to rely on
Cons
  • can be harsh in interaction
Thematic elements
  • survival/territory
  • wolf-pack society
  • thinky, strategic
Comparison games
  • Concordia
  • Root
Mechanics (from transcript analysis)
  • area control with migration — movement of units to collect food and water across zones.
  • no luck / pure strategy — players build their wolf pack and dens with a countdown clock scoring system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stara Month is officially over.
  • This is one of the most diverse and inclusive conventions we've been to. It felt like a warm hug.
  • Grand Con is a family reunion.
References (from this video)
No references stored for this video.
Video GCsSIXGLlNY Our Family Plays Games Discussion at 31:54 sentiment: positive
video_pk 6676 · mention_pk 19867
Our Family Plays Games - The Wolves video thumbnail
Click to watch at 31:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • colorful, family-friendly
  • engaging take-that interactions
Cons
  • can scale up in complexity with players
Thematic elements
  • pack-building and territorial influence
  • wolf-pack themed strategy
  • predatory family dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — players vie for dominance in regions via influence and takeovers
  • Area Movement — players maneuver to gain strategic advantage on the board
  • take-that — direct interactions to disrupt opponents' plans
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we had a big blast with our live show
  • we're on panels because we just want to let everybody know what's going on
  • Dawn of Humankind is coming back as a reboot
  • Basilica 2.0 looks really really good
References (from this video)
No references stored for this video.
Video Ui4qA4c_2QQ BoardGameBollocks Discussion at 2:16 sentiment: negative
video_pk 4034 · mention_pk 91364
BoardGameBollocks - The Wolves video thumbnail
Click to watch at 2:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • noted as a playable concept, but not highly regarded
Cons
  • rules described as obtuse
  • not considered a strong pick
Thematic elements
  • Abstract/tactical track progression
  • Token placement on tracks
  • Minimalistic/abstract
Comparison games
none
Mechanics (from transcript analysis)
  • track_token_placement — Players place tokens along a series of tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i don't know why we picked this up
  • i have no idea what it is
  • it's an area control game
  • it's just weird looking
  • this is a half decent pickup and deliver game
  • it's actually a half decent game stock market building and other stuff
  • you'll be putting tokens up on a series of tracks
  • it's a tower defense game called samurai spirit
  • Imagine the promise of this was quite intriguing at the time
  • it's essentially poker in a box i think
References (from this video)
No references stored for this video.
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