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Thebes box art

Thebes

Game ID: GID0354363
Game Info
Year
2007
Collection
Ratings
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Description

Thebes is a game of competitive archeology. Players are archaeologists who must travel around Europe, northern Africa, and the Middle East to acquire knowledge about five ancient civilizations -- the Greeks, the Cretans, the Egyptians, the Palestinians, and the Mesopotamians -- and then must use this knowledge to excavate historical sites in the areas of these civilizations. Through the course of the game, expositions are revealed, and an archaeologist who has treasures from the requisite civilizations may claim the prize (this is a change from the first edition's handling of exhibitions). The archaeologist who learns the most about the civilizations, claims the greatest-valued artifacts, and collects the most exhibitions will win out over his or her colleagues.

The key element to the game is that it is played out over a period of two (or three) years, and each action a player performs takes a certain amount of time -- traveling is a week between cities, gathering knowledge takes time for the level of the knowledge, and actually digging at a cultural site takes time to yield a certain number of artifact tiles. The game uses a novel mechanism to keep track of this. There is a track of 52 spaces around the outside of the board. Each time a player moves and takes an action, he or she moves their player token forward in time. Players take turns based on being the one who is furthest back in "time". So, a player can go to an excavation site and spend 10 weeks digging for artifacts, but that will also mean that the other players will likely be taking several actions in the interim while that player waits for the "time" to catch up.

In addition, the artifact tiles for each civilization are drawn from a bag that also contains dirt. When a player excavates a site, that player pulls tiles from the bag, but some may only be worthless dirt instead of valuable treasure. That dirt is then returned to the bag, making the first draw more likely to provide useful tiles.

This is the new entry for the Queen printing of Jenseits von Theben. As the new game changes several mechanisms of the original, and is available in a much wider release, the two games should be regarded as separate entities.

Re-implements:

Jenseits von Theben

Description

Thebes is a game of competitive archeology. Players are archaeologists who must travel around Europe, northern Africa, and the Middle East to acquire knowledge about five ancient civilizations -- the Greeks, the Cretans, the Egyptians, the Palestinians, and the Mesopotamians -- and then must use this knowledge to excavate historical sites in the areas of these civilizations. Through the course of the game, expositions are revealed, and an archaeologist who has treasures from the requisite civilizations may claim the prize (this is a change from the first edition's handling of exhibitions). The archaeologist who learns the most about the civilizations, claims the greatest-valued artifacts, and collects the most exhibitions will win out over his or her colleagues.

The key element to the game is that it is played out over a period of two (or three) years, and each action a player performs takes a certain amount of time -- traveling is a week between cities, gathering knowledge takes time for the level of the knowledge, and actually digging at a cultural site takes time to yield a certain number of artifact tiles. The game uses a novel mechanism to keep track of this. There is a track of 52 spaces around the outside of the board. Each time a player moves and takes an action, he or she moves their player token forward in time. Players take turns based on being the one who is furthest back in "time". So, a player can go to an excavation site and spend 10 weeks digging for artifacts, but that will also mean that the other players will likely be taking several actions in the interim while that player waits for the "time" to catch up.

In addition, the artifact tiles for each civilization are drawn from a bag that also contains dirt. When a player excavates a site, that player pulls tiles from the bag, but some may only be worthless dirt instead of valuable treasure. That dirt is then returned to the bag, making the first draw more likely to provide useful tiles.

This is the new entry for the Queen printing of Jenseits von Theben. As the new game changes several mechanisms of the original, and is available in a much wider release, the two games should be regarded as separate entities.

Re-implements:

Jenseits von Theben

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 6 · mix 2 · neu 0 · neg 2
Mentions per page
Showing 1–11 of 11
Video 1faV6zfxZCI Getting Games Variety Vlog at 20:59 sentiment: positive
video_pk 92219 · mention_pk 247748
Getting Games - Thebes video thumbnail
Click to watch at 20:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact card game implementation of Thebes
  • thematic and tactical decisions
Cons
  • randomness can affect outcomes
Thematic elements
  • underground exploration; tomb raiding
  • archaeology and treasures
Comparison games
  • Thebes (board game)
Mechanics (from transcript analysis)
  • knowledge/building system — students gather four knowledge tokens; use them to perform dig-like actions
  • random draw for gems or rubble into exhibition cards — draws yield potential victory points and museum exhibitions
  • Time Track — time track dictates order by who follows on time
  • time-track action system — time track dictates order by who follows on time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really excited about Mystic Veil
  • the big reason I'm excited about this is the card crafting idea that is a new mechanism I haven't seen that before
  • pretty excited about it
  • it's a tester for the market
References (from this video)
No references stored for this video.
Video pc_81XOiZAI The Dice Tower Discussion at 32:24
video_pk 81705 · mention_pk 347268
The Dice Tower - Thebes video thumbnail
Click to watch at 32:24 · YouTube ↗
Pros
none
Cons
  • Difficult to pronounce initially
Thematic elements
Comparison games
  • Teotihuacan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for a year we had to try and pronounce this until somebody announced that they were going to call it Mysterium
  • This game made such a splash. Like I forgot that people for a year were importing copies of it because it was so different.
  • It's actually pronounced Schüttel's. Like shirtless with an uh with that little uh Is that called an umlaut? Yeah. The the the little uh The the dots over the Yeah, the dots over the U. Yeah, but I'm still going to call it Schüttel's.
  • You're rolling uh little gnomes out of a cup. You're trying to roll a Schüttel out of a cup.
  • It's like basically a stock market game and depending on how many of the pawns you roll out of the cup, like that's number active.
  • This one is really interesting in that it is nothing like the game it's based off of.
  • This is Flamecraft Duels. I honestly wish they probably wouldn't have called it Flamecraft, maybe like Flame Duels or something like that would make more sense to me um because I don't think this one is anything like a two-player version of Flamecraft. This is a straight abstract game.
  • It's got really great PVC cards with some crazy like metal clasp on it. Like the whole thing is overproduced, but it may it just brings to the uh it brings so much to the occasion when you're playing this game.
  • It's a really cool abstract game with really cool puzzlingness and thinkingness uh connected with this just top-notch production.
  • Is Transformers higher or lower than Wedding Crashers?
  • The Bonfire of the Vanities from 1990. A hard-drinking journalist in ignites a scandal in New York City by reporting on a hit-and-run perpetrated by a Wall Street fat cat and his mistress.
  • Is Baby Geniuses higher or lower than The Bonfire of the Vanities?
  • Alien versus Captain America: The First Avenger. I mean, I know who'd win in a fight, but it's cuz Cap is undefeated.
  • So, this We're going to do three in a row.
  • I think that there is an unfair bias against Nick Cage.
  • National Treasure was 46. Oh. And then Twilight was 49.
References (from this video)
No references stored for this video.
Video Yxe8dldbbtA The Dice Tower Review at 6:14 sentiment: mixed
video_pk 81246 · mention_pk 200692
The Dice Tower - Thebes video thumbnail
Click to watch at 6:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • really enjoy some of the actions and the the general aspects to the game
  • Like I like tracks
  • I like the way it builds out.
  • like just a lot of what's going on.
Cons
  • 10 turns and in those 10 turns the the building up and the fun parts of the actions I can really only do a couple times
  • have had multiple turns where I go, "Oo, I don't really want to do anything. I'm just wasting time. I'm wasting one of those whole very precious turns kind of doing nothing important so that I can get my board to wipe off eventually and kind of start over and have things more available."
  • the package is not quite there.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • building — the building up and the fun parts of the actions
  • Worker Placement — tight heavy euros
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like that was the case here. Uh it just kind of distracted I felt from what I like in the core experience of Azure.
  • But man, I wish a few tweaks uh could be made to it to make it a truly excellent, excellent game.
  • It it just doesn't feel like any other uh cooperative game that I can think of and I love the theme and the look of it.
  • This is one where I really feel like it gives me more of what I already like about Moour.
  • There just something about it that missed the mark for me. It wasn't necessarily bad, but it was okay.
  • The pirates has almost nothing to do with the theme at all, but a fun little game.
  • It's a nice looking game from Panosaurus. It just at the end it just felt it felt fine.
  • but the the game itself is a really nice game.
  • It's like an adult version of the Haba game Monza.
  • Beautiful cards, but not a great game.
  • Really enjoyed this one.
References (from this video)
No references stored for this video.
Video RfvNy24ZER0 Top List at 2:40 sentiment: negative
video_pk 69480 · mention_pk 166001
Thebes video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Interesting theme of excavating ancient artifacts.
  • Likes some of the mechanisms on paper, like the time track system.
  • Appreciates the passive balancing act of excavating earlier vs. waiting for more proficiency.
Cons
  • Frustrating card drafting with small pools.
  • Significant luck factor in drawing tokens from bags.
  • Unequal distribution of desirable cards and tokens.
  • Downtime due to players spending a lot of time not taking turns.
  • The game hasn't aged well and has been outpaced by newer designs.
Thematic elements
  • excavating ancient artifacts
  • ancient world
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building/Token Draw — Players draw tokens from bags, which contain artifacts and 'black sand' tokens.
  • Card Drafting — Players collect cards that make them more proficient at excavating certain regions.
  • Time Track — Different actions take different amounts of time, and players furthest behind on the time track get to take more actions back-to-back.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're going into this game wanting control um you know best player winning that kind of experience then you're simply not going to get it
  • this one hasn't aged well
  • the luck factor is simply too much
  • it is competing directly with some other games that I think are simply better
  • I felt like this game was like neck and neck the whole way I played it and everyone played equally but it worked out in the favor just by happen stance
  • I want I want that's probably the best way to say it
  • I do find it a little bit more um a little bit more laborious than being just selecting a dice and moving it that way
References (from this video)
No references stored for this video.
Video jQgNXDUur3I Top List at 0:00 sentiment: negative
video_pk 69301 · mention_pk 165741
Thebes video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Love the theme of being excavators going around the ancient world pulling up ancient artifacts to score points.
  • Like some of the mechanisms on paper, specifically being a forefather of the time track system.
Cons
  • Drafting pools are very small, often leaving players with nothing they want or gifting desired cards to the next player.
  • Wasting time traveling across the board only for a desired card to appear where you just were.
  • High luck factor in drawing tokens from bags (black sand tokens vs. point tokens).
  • Balancing act between excavating earlier with less knowledge vs. gaining proficiency but finding areas already picked over.
  • Time scales can take too long, leading to wasted time or extended periods of not taking a turn.
  • Lots of downtime.
Thematic elements
  • excavators pulling up ancient artifacts
  • ancient world
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building/Drawing — Involves drawing tokens from bags, with knowledge gained through cards increasing efficiency.
  • Card Drafting — Relies on card drafting where collected cards make players more proficient at excavating regions.
  • Time track system — One of the forefathers of the time track system where different actions take different amounts of time, and being furthest behind allows more actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one hasn't aged well
  • the luck factor is simply too much
  • would love to see a reimplemented version of this or a second edition because I do think the framework is there
References (from this video)
No references stored for this video.
Video BbAqswcVrhw watch it played Rules Teach at 0:24 sentiment: positive
video_pk 65108 · mention_pk 158739
watch it played - Thebes video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun bluffing and deception
  • Fast playtime, good as a filler
  • Simple to learn and teach
Cons
none
Thematic elements
  • looting a bank
  • inside a bank vault
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — Players conceal the true value of their loot, including zero-value cards, to mislead opponents.
  • Hand Management — Players draw cards and decide whether to play them into their own stash, an opponent's stash, or use special action cards.
  • Push Your Luck — Players risk accumulating more loot, which could lead to being caught by the police during a raid.
  • Set Collection — Players aim to collect loot cards of various values.
  • Take That — Players can play cards onto opponents' stashes to try and frame them or increase their perceived loot value.
  • timer deck — Getaway cards are drawn, and when a certain number are revealed, the game ends and scoring occurs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome to watch it played
  • I love having you back because you always bring a game with you
  • you're going to try to screw a neighbor
  • grab as much loot as you can and get to the getaway car right before the cops come
  • the getaway card is actually a timer for the game
  • the zero card is a is a bluffing card right you had that in there to make me think maybe you were a little higher than you really were
  • the game will it plays really really fast so you're looking at a 10-minute uh round
References (from this video)
No references stored for this video.
Video IEyptD08TjU TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 100 List at 2:49 sentiment: positive
video_pk 41693 · mention_pk 126357
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Thebes video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative risk management with prepped vs. pulled outcomes
  • tightly themed with a unique vibe
  • still feels fresh despite age
Cons
  • older title; some players may prefer streamlined variants
Thematic elements
  • archaeology/treasure-hunting
  • archaeological digs and artifact retrieval
  • adventure/push-your-luck
Comparison games
  • Ink and Gold
Mechanics (from transcript analysis)
  • push-your-luck with bag drafting — players decide how much to prep and risk pulling from a bag containing good and bad outcomes
  • Time Track — card-driven timing decisions that drive multi-step actions
  • time-tracking action selection — card-driven timing decisions that drive multi-step actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a gem and Kenitzia brilliance with Feld style.
  • The action selection mechanism is the cog that makes this game go.
  • This game is literally clue on steroids.
  • So many fun, interesting little reveals as you're going through it.
References (from this video)
No references stored for this video.
Video leM4unzWvyc Fabulous Games Discussion at 12:40 sentiment: positive
video_pk 13741 · mention_pk 105325
Fabulous Games - Thebes video thumbnail
Click to watch at 12:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great family gateway game
  • fun time-management element
  • engaging and replayable for groups
Cons
  • can feel average in weight for some players
  • the time wheel mechanic may be a bit abstract
Thematic elements
  • artifacts, exploration, and time as currency
  • Ancient cities and excavations with a thieves’ twist
  • playful, competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Players collect artifacts or dirt with various probabilities, influenced by timing.
  • set collection / push-your-luck — Players collect artifacts or dirt with various probabilities, influenced by timing.
  • time management / time wheel — The wheel of time acts as both timer and currency to pace turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every game deserves a second chance
  • it's a good game, it's a middleweight game
  • the components are cheap
  • we're not fans of real time games though but you know what we're going to try it
  • we always have fun and try to play with family
References (from this video)
No references stored for this video.
Video cS5YZjxJEsM cardboardrhino Top List at 3:26 sentiment: positive
video_pk 4243 · mention_pk 113394
cardboardrhino - Thebes video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic hook with coffee culture
  • tight action economy that encourages planning and optimization
Cons
  • theme may not appeal to non-coffee fans
  • requires careful resource management to maximize impact
Thematic elements
  • deck-building and reputation through customer reviews
  • Berlin cafe scene
  • competitive, market-driven
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — players collect products and upgrades to improve actions and serving capacity
  • Resource Management — managing limited actions and attracting customers to boost reviews
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a very charming set collection abstract like game
  • you can learn it in five minutes
  • the player with the most nature points wins the game
  • is a real-time app driven board game of world war ii submarine warfare
  • the companion app and the challenging enemy AI system will make it all feel very real
  • every single game in Tokyo series is modular
References (from this video)
No references stored for this video.
Video 402yZ7kUKO0 Rahdo Runs Through Top List at 1:12:07 sentiment: positive
video_pk 4130 · mention_pk 118236
Rahdo Runs Through - Thebes video thumbnail
Click to watch at 1:12:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intertwined cooperative vibe with positive player interaction
  • three games in one feel (dice actions, main board, and archon interaction)
Cons
  • some players may prefer stronger drafting vs. dice economy
  • thematic clarity can be thin for some players
Thematic elements
  • dice as workers with upgradeable variability and market trade
  • dice-based shop/market dominion
  • fast-moving Euro with upgradeable dice
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • bridges via shared dice upgrades — walking over others' dice upgrades or downgrades to influence actions.
  • dice worker placement with upgrades — each die can be sent to a personal board to unlock higher actions or placed on the main board.
  • multi-stage engine-building via cards — cards upgrade, unlock new powers, and interact with shared board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Damn, this game is mean.
  • This is the best trick-taking game we've ever played.
  • Entwined drafting is excellent; the arithmetic can be heavy but rewarding.
  • Peak Team is the best cooperative game of 2025 so far, by far.
References (from this video)
No references stored for this video.
Video o6no-kejy7o The Secret Cabal Gaming Podcast Review at 4:06 sentiment: mixed
video_pk 2554 · mention_pk 7509
The Secret Cabal Gaming Podcast - Thebes video thumbnail
Click to watch at 4:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique archaeological theme
  • Interesting time management mechanism
Cons
  • Abstracted exploration concept
Thematic elements
  • Archaeological exploration
  • Europe and ancient civilizations
  • Academic research
Comparison games
  • Treasure Island
Mechanics (from transcript analysis)
  • Time management — Players spend weeks collecting knowledge and digging for treasures
  • Token drawing — Digging at sites involves drawing tokens from a bag
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Never bring a Viking axe to a laser gun fight
  • Where's the cat? Magic portal!
References (from this video)
No references stored for this video.
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