Skip to main content
Thieves Den box art

Thieves Den

Game ID: GID0354903
Game Info
Year
2019
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In Thieves Den, set in the world of 10 Minute Heist: The Wizard's Tower, the players are master thieves who send their hirelings out into the city to nab the choicest treasures, then sell those ill-gotten gains to the underworld fences to increase the master thief's reputation. Certain treasures can also be bartered to Alazar, the wizard, for special powers.

Thieves Den is played over three rounds. In each round, each player drafts three location cards as potential targets for their thieving. All of these locations are public knowledge, and in the next phase the players take turns sending their minions to the locations to score the loot. You can send your thieves to any of the locations, but if you send them to another player's location, that player may also get a prize, sometimes extra treasure, sometimes more thieves. During this phase, players can also send thieves to carry special assortments of treasures to one of the fences, gaining that player reputation points. Bonus reputation points can also be earned by building relationships with specific fences.

After three rounds, the player with the highest reputation is the new crime lord of the town.

Description

In Thieves Den, set in the world of 10 Minute Heist: The Wizard's Tower, the players are master thieves who send their hirelings out into the city to nab the choicest treasures, then sell those ill-gotten gains to the underworld fences to increase the master thief's reputation. Certain treasures can also be bartered to Alazar, the wizard, for special powers.

Thieves Den is played over three rounds. In each round, each player drafts three location cards as potential targets for their thieving. All of these locations are public knowledge, and in the next phase the players take turns sending their minions to the locations to score the loot. You can send your thieves to any of the locations, but if you send them to another player's location, that player may also get a prize, sometimes extra treasure, sometimes more thieves. During this phase, players can also send thieves to carry special assortments of treasures to one of the fences, gaining that player reputation points. Bonus reputation points can also be earned by building relationships with specific fences.

After three rounds, the player with the highest reputation is the new crime lord of the town.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–2 of 2
Video QsOZViHpRZ0 Let's Table It Discussion at 0:10 sentiment: neutral
video_pk 87920 · mention_pk 291808
Let's Table It - Thieves Den video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • heists and thieves in Valeria
  • Valerian underworld
  • Unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Not discussed in transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am excited to show you my daily Magic game shelf
References (from this video)
No references stored for this video.
Video 1l0jEs3sKY8 Game Night Picks - Pair Of Dice Paradise Top 60 List at 2:21 sentiment: positive
video_pk 39292 · mention_pk 297161
Game Night Picks - Pair Of Dice Paradise - Thieves Den video thumbnail
Click to watch at 2:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combines multiple familiar mechanisms into a thief-themed package.
  • Interesting endgame potential via reputation mechanics.
Cons
  • Balance and interaction depend on player count and playstyle.
Thematic elements
  • Thievery and heists
  • Medieval city’s underworld
  • Narrative-driven with criminal intrigue
Comparison games
  • Lords of Waterdeep
  • Specter Ops
Mechanics (from transcript analysis)
  • Card Drafting — Drafting cards to plan heists and actions.
  • Pattern Building — Players assemble patterns to execute higher-value loots.
  • Worker Placement — Place workers to gather resources and trigger events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is four games in one complete with 125 plastic teeth in five different colors
  • the only problem that I have with this game is that I always miss here its title as Rock Raider
  • there's always room in my collection for another fun fast-paced family game which has enough strategy in it to keep my wife and I engaged
  • what's mine is mine and what's yours is also potentially mine
  • I'm torn on the undo series I'm very curious about what its gonna present but I'm also quite skeptical
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2
View on BoardGameGeek