Game Info
Year
2024
Collection
Your Tier
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Description
This Bed Is Mine is a strategic game for two players, each of whom acts for the cat's or dog's camp and vies to occupy a larger portion of the bed by placing their tiles. The player with more victory points wins (and thus, the pet camp they represent can enjoy the bed for a good rest!).
The game also offers an advanced mode: Sweet Dream! Where the toys covered by the pets are involved to enhance the game experience.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video XXuVjRZ_p7s
kovray Discussion at 6:56 sentiment: positive
video_pk 87468 · mention_pk 289786
Click to watch at 6:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we will link the BGG preview list down below so you can also explore and read about all the different games
- you have to come in with an open mind
- we're excited and do a lot give us that pra to a lot of games
References (from this video)
No references stored for this video.
Video U92jy0MVzQw
Meeple University Top 10 List at 3:58 sentiment: positive
video_pk 86829 · mention_pk 287341
Click to watch at 3:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Incredibly simple rules.
- Clever spatial thinking.
- Different way of thinking about spaces.
Cons
none
Thematic elements
- Cats versus dogs
Comparison games
- Go
- Chess
Mechanics (from transcript analysis)
- Area Control — Trying to fence off areas with player pieces or with the edge. The areas are scored by adding up the numbers on the pieces adjacent to the fenced-off area. Whoever has the highest sum wins that area.
- Tile Placement — Placing pieces shaped like numbers onto a grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There's a very clear difference I think between a game that you can see has been designed for two players specifically versus one that's come for a higher player count.
- You can always see in a modern game that's been designed for two players that your decision has a more direct impact on the options of of other players.
- This is a 70% reimplementation of Seven Wonders Duel, with new mechanics, not just a re-theme.
- This is crunchy, crunchy, crunchy. It's a crunchy game.
References (from this video)
No references stored for this video.
Video LSjupA-zRdg
Meeple University Top 10 List at 18:45 sentiment: positive
video_pk 86470 · mention_pk 286950
Click to watch at 18:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clever concept
- Deep tactical play
- Quick to teach and play
- Satisfying spatial puzzle
Cons
- Only one rule missed in explanation (1x1 squares don't score)
- The number seven piece is very powerful
Thematic elements
- Cats vs. Dogs
- A bed
Comparison games
- Duel
- Go
- Checkers
- Chess
Mechanics (from transcript analysis)
- abstract strategy — A two-player abstract game focusing on spatial control and scoring based on numerical sums.
- Area Control — Players fence off areas, aiming to have a higher sum of numbers on their fences.
- Tile Placement — Players place pieces shaped like digital clock digits (1-9) into a grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Rebel princess is a trick taking game where the theme is amazing you are princess is a you are a rebel princess you're trying not to marry Prince Charming because you a rebel basically
- it's very fun fre taking game and there are a lot of variability as well
- very very clever card drafting game
- hunt for really broken combos that will give you a whole lot of points
- currency in the form of stones which are worth one three and six points but you're not allowed to make free change and you're limited to the specific number of stones not the value of stones you can hold
- feels a lot like dwellings of elderil but set in in the space
- I just love that mechanics just makes it feel you have to balance how many workers you do and then how often do you do that action
- when you bring a piece back you can essentially use it with some energy resources to activate an entire row of your Tableau
- all the actions have timing engaged in them
- everything is so Linked In with timing for what other players do
- the most clever thing is the way the solar system rotates
- you are encouraged to score points this and this was in your um I think it was 19th you sorry so it's the way you being encouraged to score points Within game because then you get to pick the uh the better objective for endgame scoring
- it's going to scratch the itch of someone who wants sandx gentle sandbox do your own kind of thing
- action selection mechanism unlimited advancement rondle
- every action is so re what other players do the timing uh wanting to do something before somebody else is so baked into every single action
- limited capacity for storage which makes it really tight
- it's like Dominion with every good expansion cram into a really compact deck building game
- six unique captains in the game as well with their own decks and some of them have their own powers
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3