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Through the Ages: A New Story of Civilization box art

Through the Ages: A New Story of Civilization

Game ID: GID0356196
Game Info
Year
2015
Players
2-4
Age
14+
Playtime
140 min
Collection
Your Tier
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Expansions & Family
Through the Ages: A Story of Civilization
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works.

Through the Ages (TTA) is a civilization building game. Each player attempts to build the best civilization through careful resource management, and by: discovering new technologies, electing competent leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages, beginning in the age of antiquity and ending in the modern age.

One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is 'built' in the same manner as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with a stronger military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a strong military, but it is very easy to lose because of a weak one.

Victory is achieved by the player whose nation has the most culture at the end of the modern age.

Description

Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works.

Through the Ages (TTA) is a civilization building game. Each player attempts to build the best civilization through careful resource management, and by: discovering new technologies, electing competent leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages, beginning in the age of antiquity and ending in the modern age.

One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is 'built' in the same manner as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with a stronger military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a strong military, but it is very easy to lose because of a weak one.

Victory is achieved by the player whose nation has the most culture at the end of the modern age.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 55
This page: 50
Sentiment: pos 39 · mix 5 · neu 1 · neg 1
Mentions per page
Showing 1–50 of 55
Video 6X1AxUX4dR4 Board to Death TV - Board Game Reviews Review at 0:00
video_pk 92659 · mention_pk 248953
Board to Death TV - Board Game Reviews - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Civilization-building, resource management, technological and cultural advancement
  • Array
  • Civilization development from Antiquity through multiple ages; historical figures like Alexander the Great and Aristotle appear in the age decks
  • Array
  • Array
  • Array
  • mixed
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically a board game version of sid meier's xbox game
  • it's a hard game to teach new players but there is a basic version of the game which makes it a little easier
  • the production quality is great the rulebook is amazing
  • I love the future events cards I love the way the whole game is presented
  • this game can go up to five hours long
  • it's gonna give you hours of play
  • this game is a lot more strategic than it is fun
  • I'm giving it an 8.5 on 10
References (from this video)
No references stored for this video.
Video 4__HXRdqYoE Getting Games Review at 0:24 sentiment: positive
video_pk 92250 · mention_pk 247809
Getting Games - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • longtime favorite game with improved version
  • streamlined data usage
Cons
  • three-player game still long (four hours)
Thematic elements
  • civilization development and militarization
  • civilizations
  • epic civilization progression
Comparison games
  • Through the Ages (original)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "through the ages a new story of civilization"
  • "this is my favorite game with a big exclamation point"
  • "an exceptional new version they've streamlined through tons of data usage"
References (from this video)
No references stored for this video.
Video yo01z2Nfm88 Getting Games Top 20 List at 16:40 sentiment: positive
video_pk 92235 · mention_pk 247772
Getting Games - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 16:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rebalance based on large data sets
  • considered one of the best designed games
Cons
none
Thematic elements
  • engine-building; balancing military, science, and culture
  • civilization-building without a map
  • long arc across a game session
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven, no map — cards drive actions and track advancement
  • Engine Building — leaders, minds, and civic buildings to boost tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the spatial arrangement really matters
  • you put stickers down you rip cards up and so the next time you play things are fundamentally different
  • it's a wonderful crunchy delicious way
  • this game just explode with awesome tension
  • this is such a great ice breaker
  • it's such a great party vibe
  • through the ages is the best board game I've ever played
References (from this video)
No references stored for this video.
Video hwpSQbHxK7o 3 Minute Board Games Top List at 12:37 sentiment: negative
video_pk 91703 · mention_pk 246091
3 Minute Board Games - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 12:37 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Appreciated for its design
  • Played a bit on the app because it does all the bookkeeping
Cons
  • Not for everyone
  • Thought the game was absolutely awful
  • Such a time consumer
  • Too much fiddling around with cubes
  • Has a heck of a lot of downtime
  • If you're in last place militarily, you are everyone's target and get stomped
  • Player in last place gets stuffed cards
  • Full of beat down mechanics
  • Thematic disconnects
  • Strange combination of being simultaneously too deep and busy while being thematically really light
Thematic elements
  • Civilization through ages
Comparison games
none
Mechanics (from transcript analysis)
  • Catch-up mechanics — The game has beat down mechanics, not catch-up mechanics.
  • Cube Management — There is so much fiddling around with cubes.
  • Downtime — The game has a heck of a lot of downtime when it's someone else's turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello and welcome to games that left my collection in 2018 this is a list of 10 games I've gotten rid of over the last year or so
  • not every game needs to stay in your collection especially not if you found a game that does much the same thing only a lot better for you
  • I don't have to be the one that owns everything I don't have to be the person in the group that owns every single game other people can own games and I can borrow them off them that's fine that's great
  • it's actually quite neat for other people in your group to go actually this is the game I want to own I want to add this to my shelf and for you to go cool you you get that one that's awesome I don't need every single game
  • the app absolutely killed my interest in playing this as a solo on the tabletop or as a multiplayer game
  • all I could think was this is an improved version of Arkham Horror wow I must be totally out of line with what everyone else is thinking because I'm not enjoying this at all
  • it really bugs me when the optimal way to play someone is so utterly boring
  • one thing that drove me up the wall was when a character would be at one location discover a clue but then anyone could act on it so if you were on the opposite side of the map you could go and complete that assignment and it just didn't make any sense to me
  • Foreclosed is just rubbish
  • you either have to play down so people can learn the game or you play your ability and people just get stomped
  • it's just because the groups I play with if they want that hidden Trader experience they're going to play Battle Star Galactica and shadows of Camelot just occupied much of the same space
  • no game is for everyone and Through the Ages is not for me
  • it's just such a time consumer there's so much fiddling around with cubes and the game just has a heck of a lot of downtime when it's someone else's turn
  • my only real regret with this one is that I got rid of it just before I started the channel because despite my reservations with the game I think it's one that would do quite well as a 3-minute recap
References (from this video)
No references stored for this video.
Video aV-D0rHbI8s Meeple University Interview at 25:20:45 sentiment: positive
video_pk 91642 · mention_pk 245939
Meeple University - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 25:20:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Very long game, hard to get to the table
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went from zero to like 250 games in less than a year.
  • Most of my friends now because of board game.
  • We're the cool kids now.
  • My favorite games are medium weight euros.
  • I don't like player elimination.
  • I don't like anything that destroys anything that somebody has built.
  • LvlUp, that was top notch.
  • Networking is important, especially for us guests, we're in Australia.
  • It's a lot of work, there's people who don't know it's a lot of work.
References (from this video)
No references stored for this video.
Video I8TPVspnycY Shelfside Top 10 List at 24:54
video_pk 91016 · mention_pk 243896
Shelfside - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 24:54 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the game I compare every single semi coop to
  • I'm biased here because I like the show a lot
  • what a video guys what a video we're gonna do it again next year
References (from this video)
No references stored for this video.
Video kEkB4P2xXIY Shelfside Top 100 List at 1:15:35 sentiment: mixed
video_pk 89113 · mention_pk 236245
Shelfside - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 1:15:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
  • Array
  • Civilization/History
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's the best way to teach games if you ask me.
  • the format of rulebooks has me convinced that like dude your game should just always have here's like the how to play.
  • this game is a euro... it's all about tech trees that's that's all I've heard of.
  • it's the best like World traversing pandemic scale level of like Eldritch Abomination fighting.
  • the most interaction... that's what Dominion is all about.
References (from this video)
No references stored for this video.
Video 9Z-RXd-SSBM UndeadVikingVideos Discussion at 2:48:04 sentiment: positive
video_pk 88674 · mention_pk 234328
UndeadVikingVideos - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 2:48:04 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Liked by speaker
Cons
none
Thematic elements
  • Civilization
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game we played of the day was Nana
  • it's a stupid memory game
  • 100 bucks I will not be buying that
  • it was fine I I enjoyed it I had a good time
  • it's really good it's very good
  • Frost Haven's already on the top 100
  • I miss the old art
  • we offer a championship midgard for 40 bucks
  • it's too random it does you can't mitigate it at all and it's just rough
  • the dice mechanism is cool
  • there's a million copies of space games sitting around
References (from this video)
No references stored for this video.
Video fsK9aCdubBw Ryan and Bethany Board Game Reviews Top 10 List at 10:11 sentiment: mixed
video_pk 88638 · mention_pk 234138
Ryan and Bethany Board Game Reviews - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 10:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich historical scope and deep strategic depth
  • Classic heavy Eurogame with enduring appeal
Cons
  • Old-school design can feel dated to new players
  • Very long play times and steep learning curve
Thematic elements
  • Technological, cultural, and military progression
  • Civilization development through three ages
  • Resource management and long-term strategic planning
Comparison games
  • Through the Ages: A New Story of Civilization (base version and variants)
Mechanics (from transcript analysis)
  • card-driven civilization development — Acquire leaders, technologies, and wonders to advance civilization.
  • Era progression / tech tree — Advance through ages with different available options each era.
  • Resource Management — Balance food, production, science, and military to progress.
  • resource management and tempo — Balance food, production, science, and military to progress.
  • Tech Trees — Advance through ages with different available options each era.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of those classic uh you know Market train style games I think that everyone should play it's fantastic
  • the new Lincolnshire editions have you know really evocative art and that age of Industry style uh art and oh it's great
  • it's still the same idea you're still building your Tableau but it's different at the same time like this definitely deserves it's different enough for it to vote for both of these games to be honest they're completely different games in terms of the drafting of cards
  • it's basically aliens the board game without the IP
  • the alien is ultimately reproducing and moving around in the ship and you don't know exactly how it's getting around
  • this is one of those games that when you are just developing your collection this is this is one of the games that you want to own
  • it's a heavier one it's a pretty involved game
  • it's a space themed game as opposed to the more like fantasy themed themed game but they play pretty similarly
  • Through the Ages is the same dang game it's just got slightly different box art
References (from this video)
No references stored for this video.
Video 3szc_Z2jqJ4 Meeple University Top 10 List at 22:52 sentiment: positive
video_pk 88545 · mention_pk 233702
Meeple University - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 22:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tough decisions.
  • Very interactive.
Cons
  • Heavy and long.
  • A lot of rules.
Thematic elements
  • Civilization Building
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Many different card types do things in different ways.
  • civilization building — A civilization building game.
  • Resource Management — Requires managing military and other resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to rank our top 20 heaviest games that we have played according to BGG rating whether we agree or not we'll tell you later
  • delving into that ever controversial ever amorphous topic that is BGG heaviness ratings what do they mean no one knows no one can explain
  • the fact that you can ruin your game very early on and this is is one of them
  • it was hard to feel like you were achieving anything as well
  • that's a real signal of how tough the entry point to this game is
  • the bass rules are so dense and adding dog Arts Academy to it adds a whole extra thing to do
References (from this video)
No references stored for this video.
Video CUIxUkSMsqA BoardGameBollocks Analysis at 10:32 sentiment: neutral
video_pk 88417 · mention_pk 232999
BoardGameBollocks - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 10:32 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Complex rulebook
  • Long playtime (implied)
Thematic elements
  • Building and advancing a civilization
  • Civilization development
Comparison games
none
Mechanics (from transcript analysis)
  • civilization building — A new story of civilization
  • Resource Management
  • Worker Placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Castle burgundy is a dice game you're rolling a cut of dice you'll be using the result to take different actions to expand your Province to send Goods off to different markets and all that sort of stuff you know typical themeless affair that Stephen Feld will always always offer you but that doesn't mean anything it's still a fantastic experience I still love playing castles of Burg today and is still a fascinating romp even if you do want to push that gun out of the window
  • it's a game by Jamie stigmar stonar games it's side yeah this game changed the landscape with their Kickstarter campaign it created its own unique Universe with some fantastic artwork and it's wrongly regarded as a war game it's the threat of war that is the more concerning thing in this game
  • it's a fine game but it's just not as good as everybody tells you that it is
  • Love Twilight Struggle it's a great two player only game there's a lot of debt fear it's not perfect there's a few problems with the way that the cards come in and out of the game and it can be long if you take your time and you're going to have to do that if you want to win so yeah Twilight Struggle we don't play this all the time even though I love the maybe we should play a little bit more yeah
  • Vlad sh's Rule books turn my brain into soup
  • it's a space themed reimagining of Terror mystica
  • Spirit Island it's overrated piece of trash
References (from this video)
No references stored for this video.
Video mPoUGq54Esw The Board Gaming Doctor Top List at 16:56 sentiment: positive
video_pk 88091 · mention_pk 231310
The Board Gaming Doctor - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 16:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quintessential civilization-themed game
  • Fun to play once rules and cards are understood
  • Offers strategic and competitive depth
  • Enjoyable theme
Cons
  • Turns are not quick and snappy
Thematic elements
  • Civilization building
  • Civilization history
  • Card-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Utilizes action points for turns.
  • Card Drafting — Card play is central to the game.
  • civilization building — Players develop their civilization over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game for how quick it can play for like a medium to medium heavy weighted Euro game is just really unique and or at least feels unique to me and feels varied and enough that I love coming back to it time and time again
  • it doesn't surprise me that this game has been so well received by the community as a whole as it is the number one game played on board game arena
  • Glass Road is one of the most unique games I've ever played when it comes to I guess Euro games
  • it creates a very interactive game as a socially interactive game in a euro game which is very to me unheard of
  • this game is one of the most deeply played games I think it's one of the most competitive games and lifestyle games amongst board games of all time
  • the ability to create something out of very little and to become good at this game has been the most rewarding thing that I have one of the most rewarding things that I have done in board gaming
References (from this video)
No references stored for this video.
Video YYDMN20FRvE Heavy Cardboard Discussion at 38:43 sentiment: positive
video_pk 86646 · mention_pk 224916
Heavy Cardboard - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 38:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Still a top game
  • Absolutely love that game
Cons
  • Terrible at it
Thematic elements
  • Civilization building
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no way to be I I can't I can't even get people to tell me their schedule two weeks in advance so it's very much a week to week thing
  • I hold it to a higher level than that and so on the downside it doesn't allow us to stream games as quickly as I would like sometimes
  • if if if the expansion for oath were included in that I would I would put that above arcs okay wow okay
  • universally okay
  • don't I think it's great the way it is just get more maps which they're doing so honestly that's my answer
  • a reprint of ground floor would be great so I can get a copy of it
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 59:46 sentiment: positive
video_pk 85914 · mention_pk 221093
Heavy Cardboard - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 59:46 · YouTube ↗
Overall sentiment (raw)
Highly positive; considered a significant improvement over the previous version.
Pros
  • The second version is a clear improvement.
  • Effectively the same game as the first but better.
  • The speaker's personal favorite.
  • One of the speaker's all-time favorite games.
Cons
  • Not many people in the group have played it.
  • It's a difficult game to play with only 70% of your brain.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video ah0ZN8SKrgU Hungry Gamer Discussion at 39:05 sentiment: positive
video_pk 85347 · mention_pk 218475
Hungry Gamer - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 39:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered the best Civilization board game.
  • App is reportedly very good for learning.
  • It is good.
Cons
  • Takes a freaking forever to play unless on the app.
  • Doesn't solve the thematic oddity of modern tech with older resource management.
Thematic elements
  • Civilization development.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Implied through gameplay; players select cards to advance their civilization.
  • civilization building — Players guide a civilization through different ages.
  • Resource Management — Managing resources like coal despite having the internet.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is disrespectful of me to do something with my evenings.
  • There is a special circle of hell for people who show up to a graduation with an air horn.
  • I really appreciate El Paso, you know, taking pretty much that same experience but distilling it down to the essential moves and it's a quick I don't know how long it took us. Less than an hour.
  • It's really hard and it can be really swingy.
  • You don't always have to teach a new game. Sometimes it's good to go back to something you know people like.
  • It is hard to teach because of the exact thing that I watched Don's face get confused about when you say you're in my garden. I'm in your garden.
  • It is chesslike in that you just try to optimize your moves over everybody else's moves.
  • It's a heavier game than I usually like, but I just think it's really clever the way it's put together.
  • The timer fits the theme in this game. You're driving 50 miles an hour in traffic trying to fight off bad guys.
  • Definite Spy Hunter vibes from this game.
  • The dice represent nature, which screws up your whole plan for that magic.
  • If you're going to play Twilight Imperium, you need to drink water, hydrate or not play.
  • And so Gunnet is a game that was sent us specifically reached out to me, asked me if we wanted to cover and they were interested in us covering it on this podcast, which is a first first time.
  • The core of the game is having the discussion of, okay, well, I'm going to give you this because you're going to act first and the first thing that's going to happen is we're going to drive the car to the left one space and then you're going to shoot.
  • I usually don't like a game with a timer, but you know, the timer fits the theme in this game. You're driving 50 miles an hour in traffic trying to fight off bad guys.
  • For a game that's seems like it's about making you feel stressed out for a brief moment and then that stress turns into moments of joy and glory. Like I think it accomplished that more often than it didn't.
  • The other game is Rollin One, uh, which is a golf game. Again, small footprint. It's a small box.
  • You take turns designing the course. So you take a number of cards that represent parts of the the you know the golf course and you put them together.
  • The golf clubs are represented by dice. So there's a d20, d12, d10 and so on.
  • And so there's actually some serious strategy to picking your club.
  • I thought it was very clever and I think both of the games are pretty darn thematic.
  • Make sure you are in the mood for the thing that you're going to partake.
References (from this video)
No references stored for this video.
Video Cy_wL3GvErs The Brothers Murph Discussion at 11:37 sentiment: positive
video_pk 85030 · mention_pk 217172
The Brothers Murph - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 11:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing civilization builder.
  • Fantastic app (though playing it physically is the challenge).
Cons
  • Big game.
  • Heavy game.
  • A lot of bookkeeping.
  • Rough to play in person.
  • Playing it physically is to its detriment.
Thematic elements
  • Civilization building
Comparison games
none
Mechanics (from transcript analysis)
  • civilization building — The game focuses on building a civilization.
  • table presence — Mentioned in the context of playing it physically ('IRL') rather than via its app.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going for maximum psychological damage.
  • Um, so to start, I got to do it. I got to start big. I got to start big.
  • So, we're go with Deal with the Devil, a big chunky Euro game that is tough to play even for experienced gamers.
  • I'm going to then crack open the rule book for the first time, sit there and read the rules in front of them, and then try my best to then explain the game, which will require several more references to that rule book. And I think that will really add to the uh torture factor.
  • And now we have sand timers and you have to be quick and you have to yell and stuff and I think that will be such a wild shift in the other direction.
  • We're going to play this game to completion. You cannot end the game once you start the game until the game ends.
  • It's the same thing like the entire box. The entirety of Oath Sword at the end of the night. Huge campaign game. Really complicated. Tough to learn. Tough to play. Great game.
  • So, down in the comments, let us know who had the best worst game day for new gamers.
  • We want more board gamers, not less. So, don't do this to anybody, but have a thought about what you would if you did do it to somebody you didn't like.
  • Hamlet. Um, Mike does not like this game. Hate to say it. Hate to say it. It's not a good game.
References (from this video)
No references stored for this video.
Video U11v8pu0gEo Board Gaming Ramblings Top List at 12:02 sentiment: mixed
video_pk 85080 · mention_pk 217386
Board Gaming Ramblings - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 12:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • enjoyed it
Cons
  • wouldn't choose to play it again if it wasn't the app
  • wouldn't kind of choose to play the app either
Thematic elements
  • Civilization
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me, this is an S. This is one of the better games ever. I love it.
  • Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
  • It's just like F plus for me. This is boring.
  • If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
  • We like lordas but like boa and kban ee is my favorite ones.
  • And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
  • I would place Marbo in B or C.
  • What? D.
  • And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
  • That was way more fun than I thought it would be.
  • I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
  • Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
No references stored for this video.
Video dkViBAwawoY The Brothers Murph Top List at 11:22 sentiment: positive
video_pk 84712 · mention_pk 215617
The Brothers Murph - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 11:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's the engine builder to end all engine builders.
Cons
none
Thematic elements
  • Building a civilization
  • Civilization
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Described as 'the engine builder to end all engine builders'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
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Video z6rSzxd5JEI Game Night Picks - Pair Of Dice Paradise Top 10 List at 7:12 sentiment: positive
video_pk 83334 · mention_pk 209683
Game Night Picks - Pair Of Dice Paradise - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 7:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • widely regarded as a cornerstone civilization-building game
  • deep strategic planning with multiple viable paths
Cons
  • heavy on rules and duration
  • ramp-up time can be long for new players
Thematic elements
  • civilization development and governance
  • civilization-building across historical ages
  • strategic civilization-building with evolving tech/agency
Comparison games
  • Pillars of the Earth
Mechanics (from transcript analysis)
  • Card Drafting — players draft cards to build their civilizations' capabilities
  • long-term planning — focus on long-term development of civilization milestones
  • Resource Management — players balance values such as food, resources, and contributions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is definitive. It is not just our opinions, okay? This is now this is it.
  • We will debate in a healthy manner to whittle down and come to our shared agreement of our top 10.
  • Pillars of the Earth is out of print and yet I know all about it.
  • Through the Ages: A Story of Civilization. Boom. Mutual pick. Instant classic.
  • Niroshima Hex has had three different iterations of it.
  • On the Underground was made and then reprinted again as On the Underground.
  • Battle Lore is fully on my list. This absolutely, I think, should be a classic from 2006.
  • This has to be on the list.
  • Mass market darling Bananagrams.
References (from this video)
No references stored for this video.
Video N1GiqAxzO6Q Hungry Gamer Discussion at 847:13:20 sentiment: positive
video_pk 83149 · mention_pk 209078
Hungry Gamer - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 847:13:20 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Incredibly deep and rewarding gameplay
  • Satisfying progression through history
  • High strategic depth
  • Excellent thematic integration
Cons
  • Very long playtime
  • Steep learning curve
  • Can be overwhelming for new players
Thematic elements
  • Building and developing a civilization
  • Throughout human history, from ancient to modern times
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Acquiring cards representing technologies, leaders, wonders, and military units.
  • civilization building — Players guide their civilization through different historical ages.
  • Resource Management — Managing food, production, science, and military strength.
  • Worker Placement — Placing citizens to gain resources, build structures, or advance technology.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's number five on the BGG top 100, that's the game we're going to start with.
  • It's about trying to have the most influence in Afghanistan at the end of the game.
  • This is another one of those games that I think is just a masterpiece.
References (from this video)
No references stored for this video.
Video BC-i6GZtAu4 All You Can Board Discussion at 68:32:16 sentiment: positive
video_pk 80556 · mention_pk 196366
All You Can Board - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 68:32:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It was a significant game during its release time.
  • It was one of the first big legacy games.
Cons
  • May have missed the opportune time to play it.
Thematic elements
  • Civilization
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The scoring in The Princess of Florence is really unique and it's one of the main draws for me.
  • Pax Pamir is just such a masterclass in creating a really tense and dynamic political game.
  • Catacombs is such a fun dexterity game. The flicking mechanic is just so satisfying.
  • Root is a prime example of an asymmetric game done right. Every faction feels so different.
References (from this video)
No references stored for this video.
Video AUDUNzk0Jpg Rules Teach at 0:11 sentiment: positive
video_pk 79820 · mention_pk 193379
Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Goal is to be the civilization with the most culture points after Age 3.
  • Can optionally end after Age 2 for a shorter game.
Cons
none
Thematic elements
  • building the best civilization over time
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance System — Players spend civil actions (white tokens) and military actions (red tokens) to perform actions.
  • area control/influence — Bidding on territory is part of the game.
  • Card Drafting — Players draft cards from a row.
  • event cards — Event cards can be prepared for future events or flipped from a current event stack.
  • Government System — A government spot is printed on the player board and can be replaced during the game, determining actions available.
  • Resource Management — Uses resources, drafting cards, spending actions, and bidding on territory.
  • Set Collection — Implicit in upgrading buildings and acquiring cards.
  • Technology tree — Developing technology is an action, indicated by cards with a science icon.
  • Track progression — Players progress on science and culture tracks.
  • Worker Placement — Uses worker tokens (yellow) which can be placed on various production buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome today we're gonna be taking a look at Through the Ages a new story of civilization
References (from this video)
No references stored for this video.
Video YPHlDT64kLQ Top List at 5:51 sentiment: positive
video_pk 79532 · mention_pk 193020
Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 5:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Covers a vast historical scope
  • Satisfying engine building
  • Many different aspects to manage
  • Every game feels different due to varying events and leader choices
Cons
  • A lot of stuff to keep up with
Thematic elements
  • Civilization building and development
  • From the age of antiquity to modern times
Comparison games
none
Mechanics (from transcript analysis)
  • civilization building — Players shape their civilization from antiquity to modern times, focusing on culture, science, resources, and happiness.
  • Engine Building — Developing new technologies and upgrading to more efficient production methods.
  • event cards — Politics cards come into play, affecting players based on military strength and allowing attacks.
  • Resource Management — Managing culture, science, resources, food, and happiness.
  • world wonders — Players can build world wonders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want everything. Put everything and the kitchen sink into the game.
  • It's like everything is in this one. It's got a little bit deck building. It's got a little bit of worker placement. It's got a little bit of this, a little bit of that.
  • All these things thrown into one, cuz sometimes you make that gumbo work really good.
  • It's a masterpiece for a reason.
  • There's just too much stuff in this game.
  • Those are 10 games that have everything and the kitchen sink in them, we think.
References (from this video)
No references stored for this video.
Video 0Pjj5C0etu4 Discussion at 1:28:05 sentiment: positive
video_pk 73224 · mention_pk 174979
Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 1:28:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's considered amazing and a potential game of the year.
  • The game is highly ranked on BoardGameGeek.
Cons
  • The cube movement mechanic can be difficult to grasp.
  • Playing it online does not fully replicate the in-person experience.
Thematic elements
Comparison games
  • Mage Knight
  • Codenames
  • Galaxy Trucker
  • Dungeon Petz
  • Space Alert
  • Dungeon Lords
  • Tash-Kalar: Arena of Legends
  • Pictomania
  • Star Trek Frontiers
Mechanics (from transcript analysis)
  • civilization building — Players develop their civilizations over time.
  • Cube movement — The game involves moving cubes, which can be complex to understand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you guys remember the Hasbro when they did the crowdfunding for that
  • all the stuff that came with it though is junk I hate them all the little extra figures that are like Silver Surfer and stuff they're like super junky
  • you may get [ ] or you may get like you may is a gambling basically
  • I sold all my cards played for decades and decades and decades
  • Rotten Tomatoes it's miracle I never even heard of the number one stre
  • I feel like these are not properly rated these don't make sense
  • the ref the ref the ref is [ ] awesome
  • this list sucks
  • I feel like this list is not good there's way better movies than this
  • I feel like Christmas movies are not they used to be good and now now they're not
  • like when's the last good Christmas movie I mean is it just because we're older or you know maybe or we all the good ones are made and they don't want to make anymore
  • well I mean there's tons but it's a wonderful life was the the reason why it became so well known and everything was because um it basically became free they they forgot to re-up their trademark for it or whatever
  • I was just astounded by it's like so yeah I bought it and it didn't it didn't it didn't show up
References (from this video)
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Video Meij89QQxc0 Top List at 0:51 sentiment: mixed
video_pk 69590 · mention_pk 166140
Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Olympics may be over so now it's time to do the board game Olympics
  • I've put everything into bracket fights so afterwards you can do this yourself too
  • I've never even heard of Gloomhaven Jaws of the Lion
  • let me know in the comments below what yours came out to be
  • the original brass versus terraforming Mars
References (from this video)
No references stored for this video.
Video dEOi-7kQf2g Other at 21:18
video_pk 69201 · mention_pk 165608
Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 21:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Whoever has the most monies at the end of this pop quiz will be employee of the month.
  • This game is broken every other Wednesday.
  • This is so bad for me, y'all.
  • I'm so bad at this.
  • My brain doesn't do these.
  • I guess I can give you a little clues if you want to.
  • So, this is uh this is from the teens.
  • This is the worst round of I've ever done in the history of these kinds of games.
  • The problem is these aren't helping because it's just flavor text from Lord of the Rings.
  • I was like, Lord of the Rings doesn't have flavor text and I was like, oh, what would have a ton of flavor text is the card game, of course.
  • So, we each have a strike. Strike.
  • Gosh, man.
  • Yeah. So, what's what's our current score right now?
  • So those are all basically fake on West but they were still number one.
  • Mike is the employee of the month.
  • Nick, you will be our next pop quiz master.
References (from this video)
No references stored for this video.
Video oUq_dZ9nSlc Top List at 21:11 sentiment: positive
video_pk 69024 · mention_pk 165341
Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 21:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The app significantly improves the experience and handles admin.
  • Allows for large games to be played in a reasonable timeframe.
  • Fantastic tutorial and clear interface.
  • Handles complex mechanics like resource corruption well via the app.
Cons
  • AI can be too difficult on higher settings.
  • Physical version is cumbersome and time-consuming.
  • The challenges offered by the app might be too hard.
Thematic elements
  • Building and advancing a civilization
  • Civilization development through ages
Comparison games
  • Nations
Mechanics (from transcript analysis)
  • app integration — The game is primarily played with a digital app.
  • civilization building — Players develop their civilization through different ages.
  • Resource Management — Managing resources like population, food, and resources is crucial.
  • Technology tree — Players advance through technologies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is something I fancy doing for a bit of a change cuz I don't think I've seen this list done by many other creators.
  • The ones that improved over time. Occasionally is here, but it's less common.
  • Trust me, when I tried to come up with this list, I could only think of 10 games.
  • It's just a case that before I either didn't like them or found them kind of meh. And now I'm like, yeah, I'll play them. I'm fine.
  • The heart has warmed to them and therefore I'm willing to give them a try.
  • It's like, oh, I don't know, I'm going to need this and this well, how do I get that well, I need to get these three things and turn them into this and it's that this whole thing is actually quite cool.
  • And so when you throw in all the janky factions and too many players it just becomes ridiculous. I can't do this.
  • Honestly, the main time I've warmed up to Race of the Galaxy is playing as a two-player. I think two-player is the best way.
  • But the app from Czech Game Editions is just too freaking damn good.
  • This is not my day job, remember?
  • It's still only a game, so hopefully you enjoyed it at the end.
References (from this video)
No references stored for this video.
Video TZfXyaX1Avg evil University Expansion Review at 0:04 sentiment: positive
video_pk 67372 · mention_pk 163475
evil University - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds 24 new leaders, 16 new wonders, 19 new military cards, and six new civil cards.
  • Introduces replacement/rebalancing to keep the back of the cards consistent.
  • Adds wonder and leaderboards for era-based display of leaders and wonders.
  • Includes tweaks for three-player games and improved balance overall.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Base game mechanic referenced as part of the expansion discussion.
  • Action Points — Base game mechanic referenced as part of the expansion discussion.
  • Card Drafting — Base game mechanic referenced as part of the expansion discussion.
  • Combat: Deck/Hand — Expansion introduces numbered cards in era decks and replaces cards with the matching number when displayed.
  • era deck card replacement by number — Expansion introduces numbered cards in era decks and replaces cards with the matching number when displayed.
  • military cards replace entire deck — Expansion replaces the entire military card deck rather than just adding/rebalancing cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game with the base game still plays two to four players with mechanics such as action point allowance and card drafting
  • 24 new leader 16 new wonder 19 new military and six new civil cards
  • it introduces wonder and leaderboards in which you display or wonders and leaders available for each era
  • Nostradamus is one it gives me cultured points when I prepared events and
  • Confucius it lets him play any military cards as an event
  • because I like engine building mechanics
  • through the ages the game usually takes a good few hours to play
References (from this video)
No references stored for this video.
Video j4EXjDSJqRo Analysis at 3:53 sentiment: positive
video_pk 67337 · mention_pk 163371
Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 3:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • put if you're going to put terraforming Mars, why don't you put Everddale, okay?
  • Or Wingspan, okay? Uh why not Wingspan? Why not Wingspan more than terraforming Mars?
  • for sale. I mean, really.
  • Acquire makes sense.
  • you know I'll even you know Magic makes sense.
  • if if you're talking about Grail Games, you have to talk all Arkham Horror.
  • the third edition really wasn't, you know, I mean, maybe that hurts.
  • all these other games that were spawned out of this universe was was was because of Arkham Horror and the popularity of it.
  • I hate taking it out of the box because I think it's such a classic.
  • Maybe, you know, it just it bewilders me.
  • This is just my opinion. and I would love to hear your opinion as well.
References (from this video)
No references stored for this video.
Video 0CxB5KtgDhA Top List at 19:14 sentiment: positive
video_pk 66476 · mention_pk 162002
Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 19:14 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Consistently ranked among the very highest rated games
  • Delivers a civilization experience no other card game replicates at this level of depth
  • Richer emergent stories across a full game arc
Cons
none
Thematic elements
  • Leading civilizations
  • Antiquity through the modern era
  • Century-spanning narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Area of Effect — Military cards can be played against opponents to attack and raid.
  • Auction — The cost of cards is determined by their position in the card row, with older cards being cheaper and newer cards more desirable and expensive.
  • Card Drafting — A shared draft of civil cards representing leaders, wonders, technologies, and actions are available in a sliding row.
  • civilization building — Players develop their civilization through various cards and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Auctions strip all that away.
  • Every single bid is a statement, a bluff, a calculation, sometimes a flat-out provocation.
  • That is what makes the category so compelling. The social mechanism is what is driving it, not the rules themselves.
  • The tension between winning and wanting to lose for compensation, sits in every placement decision.
  • It is a brain-burner in the best sense.
  • Auctions strip all that away. Every single bid is a statement, a bluff, a calculation, sometimes a flat-out provocation.
  • The social mechanism is what is driving it, not the rules themselves.
  • Auction programming, one of the most original action selection systems in recent design.
  • It is a brain-burner in the best sense. Highly interactive, tactically rich, and constantly surprising.
  • The auction isn't a scene, it is the stage on which an entire century-spanning narrative plays out.
  • No auction game produces richer emergent stories across a full game arc.
References (from this video)
No references stored for this video.
Video IwXZon7p66c Getting Games Review at 0:02 sentiment: positive
video_pk 63620 · mention_pk 157092
Getting Games - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying turns with a strong engine-building and card-drafting flow.
  • Balanced interplay between militarization and a separate victory-point engine.
  • The revised version fixes several issues from the original, notably militarization balance and production flow.
  • Aesthetic enhancements and card artwork improve table presence and immersion.
  • Production and corruption management are streamlined for smoother gameplay.
  • High replayability due to card order variability and deck interactions.
  • Two-player mode is solid and significantly improved over the original.
  • Depth and player interaction remain strong across different player counts.
Cons
none
Thematic elements
  • civilization growth, technology, culture, and military balance
  • civilization-building across ancient to historical eras
  • tutorial/educational with live-playthrough
Comparison games
  • Through the Ages (classic)
Mechanics (from transcript analysis)
  • Card Drafting — Cards are drafted from a central row with civil-action costs; the row refills and cards may be burned from the left.
  • Card row drafting and costs — Cards are drafted from a central row with civil-action costs; the row refills and cards may be burned from the left.
  • Civil actions — Each player has four civil actions per turn (represented by white cubes) used for most actions; there are also two military actions (red cubes).
  • Culture as victory points — Culture is tracked and used to determine the winner; happiness affects production and potential uprisings.
  • Downtime and interaction — Player interaction is high with probability for both militarization and VP engine; downtime varies with player count.
  • End Game Bonuses — Game ends after all age cards are drawn; final scoring is based on culture and other sources of victory points.
  • End of game and scoring — Game ends after all age cards are drawn; final scoring is based on culture and other sources of victory points.
  • Events, territories, and agreements — The military deck includes events and territories; blue agreements provide benefits; events resolve later and can influence play.
  • Happiness, uprising, corruption — Happiness can trigger uprisings; corruption reduces resources if you fail to use them; production and consumption must be balanced.
  • Hidden Victory Points — Culture is tracked and used to determine the winner; happiness affects production and potential uprisings.
  • Military actions and cards — Two red military actions per turn; military actions influence wars, aggressions, and defense; military and events interact with the engine.
  • Population and costs — Population is increased by spending civil actions and food; leaders can modify costs (e.g., Moses reduces population cost).
  • Resource cubes and production — Yellow cubes represent population/land; blue cubes are resources (food/bronze) depending on location; production phase converts resources into outputs.
  • Resource Management — Yellow cubes represent population/land; blue cubes are resources (food/bronze) depending on location; production phase converts resources into outputs.
  • Tactics and copying — Tactics can be shared with opponents (copying requires extra actions); this mitigates luck and adds strategic depth.
  • Technology and science tracks — Technologies (e.g., Philosophy, Alchemy) generate science and influence production; libraries provide culture and science; upgrades improve efficiency.
  • Two-player adjustments — Two-player mode balances military and engine-building better than the original version; avoids extreme late-game dominance.
  • Upgrading buildings and leaders — Buildings can be upgraded by paying ore; leaders (e.g., Moses, Leonardo da Vinci) can be upgraded or replaced, sometimes returning a civil action.
  • Urban buildings and government limits — Urban buildings have limits; upgrading government (e.g., to Monarchy) increases actions and capabilities.
  • Variable Set-Up: Player — Two-player mode balances military and engine-building better than the original version; avoids extreme late-game dominance.
  • Wonders and age progression — Wonders (e.g., Hang Gardens) provide long-term benefits and require multiple stages to complete; building stages costs actions and ore.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I strongly completely wholeheartedly recommend anybody who's even remotely interested in this game to check it out
  • This game is completely brilliant and I could not ask for more
  • the clock is going to go by way faster than you thought
  • Hang Gardens and the cost in ore is described as a huge decision point
  • The changes they've made make that game that was amazing even more amazing
References (from this video)
No references stored for this video.
Video 3ReUcMMH1v0 Getting Games Top List at 4:59 sentiment: positive
video_pk 63582 · mention_pk 157023
Getting Games - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic Legacy Season 1 is amazing
  • Through the Ages… I am a huge fan of this game
  • this persistent story line with some tiny little Legacy elements… it has This brilliant combat mechanic
  • I would love to see more content come out for this one
  • I really like this game and would probably play it again
References (from this video)
No references stored for this video.
Video 3ReUcMMH1v0 Getting Games Top List at 26:13 sentiment: positive
video_pk 63582 · mention_pk 157036
Getting Games - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 26:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic Legacy Season 1 is amazing
  • Through the Ages… I am a huge fan of this game
  • this persistent story line with some tiny little Legacy elements… it has This brilliant combat mechanic
  • I would love to see more content come out for this one
  • I really like this game and would probably play it again
References (from this video)
No references stored for this video.
Video BFJ1VzhnaSY Getting Games Playthrough at 0:00 sentiment: positive
video_pk 63338 · mention_pk 156692
Getting Games - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansion adds new leaders and wonders for varied strategies
  • Two-player engine remains engaging and compact for a big game
  • New interactions and thematic flavor from the expansion
Cons
  • Covers a lot of rules; can be complex with many moving parts
  • End-game can come quickly if opponents push aggressively
Thematic elements
  • Civilization development, technology, culture, population, and warfare
  • Two-player civilization-building game spanning Antiquity to Age Four
  • Card-driven engine-building with leaders, wonders, and events
Comparison games
  • Through the Ages (original)
Mechanics (from transcript analysis)
  • Area Control — Territories are introduced via event-driven auctions; colonization and territory control affect resources and victory conditions.
  • Card queues and age decks — On each turn, players draft from card rows; Antiquity acts as extended setup; advancing ages replenishes decks and leads to end-game deck burn in two-player games.
  • Civil actions — Spend civil action cubes to take cards from the middle, play those cards, or activate leaders/wonders; the number of actions available scales with government and technology.
  • Colonization and territories — Territories are introduced via event-driven auctions; colonization and territory control affect resources and victory conditions.
  • End Game Bonuses — When a deck is depleted, the game moves to the next age; end-game scoring tallies culture, science, and other effects from events and wonders.
  • End-of-age and end-game scoring — When a deck is depleted, the game moves to the next age; end-game scoring tallies culture, science, and other effects from events and wonders.
  • Events — A politics phase seeds events into an event deck; events can grant culture/science/resources and may impact future turns; end-of-age events lead to end-game scoring.
  • Leaders and Wonders — Leaders and Wonders provide ongoing effects, discounts, or special abilities (e.g., Cleopatra discounts, Acropolis expansion benefits).
  • Military and tactics — Military strength, wars/aggressions, and tactic cards influence combat; armies and tactics interact with production and scoring.
  • Politics and events — A politics phase seeds events into an event deck; events can grant culture/science/resources and may impact future turns; end-of-age events lead to end-game scoring.
  • Resource Management — Population (yellow) cubes produce food; blue resources are generated via production tracks; production builds up over age progress and requires feeding; corruption can remove resources.
  • Resource production and population — Population (yellow) cubes produce food; blue resources are generated via production tracks; production builds up over age progress and requires feeding; corruption can remove resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a big game this was a pretty big project
  • This game is all about building out your civilization and it's a card based game
  • The goal of this game is just to get the most culture
  • Resources are super important
References (from this video)
No references stored for this video.
Video DcxnE2NJY7g Shelfside Discussion at 0:05 sentiment: positive
video_pk 60791 · mention_pk 153243
Shelfside - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive depth and scope
  • Historically rich and potentially accurate
  • Quality inserts and organization
  • Double-sided boards and clear player aids
  • Card-driven engine with visible turns
Cons
  • Very long play time
  • High complexity not for casual players
  • Large amount of components and setup
Thematic elements
  • Array
  • Historical civilization development from ancient to modern
  • Macro-level strategic civilization progression
Comparison games
  • Clash of Cultures
Mechanics (from transcript analysis)
  • Card Drafting — Players draft civilization-related cards to build their engine and advance technologies
  • Engine Building — Cards and actions build an evolving engine across ages
  • Personal/Individual Boards — Each player uses their own game board to track actions and development
  • Player Board | Main Board — Each player uses their own game board to track actions and development
  • Resource Management — Players manage tokens and resources to develop civilization and score culture
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is essentially just the cards like the cards make up everything
  • freaking awesome
  • this is everyone's game board
  • it's not for the casual it's not for the faint of heart
  • this is a game through the ages for the ages
  • there's stickers
References (from this video)
No references stored for this video.
Video FGrjuy0TT1M Rolls in the Family Top List at 55:00
video_pk 60545 · mention_pk 152930
Rolls in the Family - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 55:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can be the most unlike unlikable person, but if you can just get one person to agree to play with you.
  • you get to play both roles within a session.
  • this is one of the most playable games I think on our list here in terms of just you could play this a 100 times and still be seeing situations you haven't seen before.
  • not an easy game to learn.
References (from this video)
No references stored for this video.
Video yMAyxEIJ-wI Rolls in the Family Top List at 21:59 sentiment: positive
video_pk 59330 · mention_pk 151916
Rolls in the Family - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 21:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic historical scope
  • deep strategic decision-making
  • strong replayability and variety
Cons
  • very long play time
  • steep learning curve for new players
Thematic elements
  • historical progression, technology, culture, and governance
  • Civilization development from antiquity to modern era
  • long-form civilization-building with strategic depth
Comparison games
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • Card Drafting — select cards to advance tech, military, and commerce
  • card_drafting — select cards to advance tech, military, and commerce
  • Engine Building — assemble a civilization through cards and actions that compound over time
  • engine_building — assemble a civilization through cards and actions that compound over time
  • Resource Management — manage food, resources, and cultures to power actions
  • resource_management — manage food, resources, and cultures to power actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dead of Winter, a crossroads game.
  • it's nostalgic.
  • the campaign ends on the final draw.
  • I think this puzzle to me is more crunchy and satisfying than something like Cascadia.
  • Cascadia is pretty chill.
  • What a good game.
References (from this video)
No references stored for this video.
Video wGdiu1Ss0iQ Totally Tabled Top List at 20:05 sentiment: positive
video_pk 38896 · mention_pk 117212
Totally Tabled - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 20:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic depth
  • high sense of mastery and satisfaction
  • rich historical flavor
Cons
  • steep learning curve
  • long playtime for a solo/2-player session
Thematic elements
  • civilization-building through ages
  • Civilization development from ancient to modern times
  • emergent historical progression rather than storybook
Comparison games
  • Gloomhaven
  • Robinson Crusoe: Adventures on the Cursed Island
Mechanics (from transcript analysis)
  • Card Drafting — players draft action and event cards to shape their civilization.
  • Engine Building — combining cards and technology tracks to drive future actions.
  • engine-building — combining cards and technology tracks to drive future actions.
  • Resource Management — managing food, culture, science, and military resources to enable actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "no other civilization game that I've played comes close to capturing the feeling that I get when playing this one"
  • "this game does something that I think no other game can do it can tell a compelling Adventure Survival Story without the need of a storybook here the story emerges out of the gameplay"
  • "Gloomhaven is one of the most popular board games of all time"
References (from this video)
No references stored for this video.
Video hao22kcZz6A Totally Tabled Top 10 List at 27:00 sentiment: positive
video_pk 36733 · mention_pk 110273
Totally Tabled - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 27:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant design and balancing of many interlocking systems
  • Feels like a real civilization-building experience
Cons
  • Very tight puzzle; easy to feel overwhelmed
Thematic elements
  • civilization building with resources and technology
  • Ancient to modern civilizations
  • epic, strategic progression across ages
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — Long river of cards; you spend action points to take cards and build on the tableau
  • Action point system with drafting — Long river of cards; you spend action points to take cards and build on the tableau
  • Resource allocation and governance — Manage food, science, culture, military for growth
  • Resource Management — Manage food, science, culture, military for growth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for me this game is the culmination of all of UV rosenberg's prior games
  • it's a big game it takes a while to set it all up but it is so worth it
  • the theme is just so amazing
  • it's not abstract at all you walk into a bar your character has a gun they confront some other character they have a shootout
  • this is such a special design
  • no board game that has made me laugh as much as this game
References (from this video)
No references stored for this video.
Video tp92EAcASs4 The Dice Tower Analysis at 4:19 sentiment: positive
video_pk 35699 · mention_pk 106729
The Dice Tower - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 4:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
Cons
Thematic elements
  • Societal development and progress
  • Civilization across ages
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Eight out of 10.
  • It's not a bad game. It's not a great game. It's fine.
  • This game's really bad.
References (from this video)
No references stored for this video.
Video 6BdrKC5xLno Gaming Rules! Interview at 4:35 sentiment: positive
video_pk 35552 · mention_pk 106176
Gaming Rules! - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 4:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic engine
  • high replayability
Cons
  • long playtime
  • steep learning curve
Thematic elements
  • civilization-building, technology, governance
  • civilization development through ages
  • engine-driven civilization progression
Comparison games
  • Clash of Cultures
Mechanics (from transcript analysis)
  • action-selection — players choose actions to advance civilization and optimize scoring
  • Card Drafting — players draft and manage cards representing advances, leaders, and resources
  • Resource Management — balancing cultures, science, culture, and military resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rulebooks are the least favorite part of the job; they can be frustrating and hinder learning.
  • Patreon support pays for all of this equipment and production.
  • The secret word is whatever animal that is.
  • Comments are always important; engagement matters for publishers.
References (from this video)
No references stored for this video.
Video ZD3NZMGLF-I Totally Tabled Top List at 1:45 sentiment: positive
video_pk 32747 · mention_pk 97039
Totally Tabled - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic, deep civ-building with a massive card river
  • High strategic depth and varied paths
  • Classic within the hobby and a benchmark for card-driven civ games
Cons
  • Complex rules and steep learning curve
  • Long play time and heavy setup for some groups
Thematic elements
  • Civilization development, technology, culture
  • Ancient civilizations across time
  • Strategic, card-driven engine-building
Comparison games
  • Civilization-building games
Mechanics (from transcript analysis)
  • Action Points — Spend action points to take actions using your hand of cards
  • Card Drafting — Draft and play a river of civilization cards to develop your empire
  • Engine Building — Build a tableau of buildings, technologies, and wonders to win
  • engine-building — Build a tableau of buildings, technologies, and wonders to win
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Through the Ages is my number one game of all time"
  • "it's a game all about spinning plates"
  • "Galaxy Trucker is a game that I fell in love with very early on"
  • "Dominion introduced the world to deck building"
  • "Gloomhaven comes out on top of an incredibly strong year"
  • "Frost Punk is a massive achievement"
References (from this video)
No references stored for this video.
Video SpjVK3t18iQ Board Gaming Ramblings Top 100 List at 5:09 sentiment: positive
video_pk 31774 · mention_pk 93644
Board Gaming Ramblings - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 5:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep civilization-building with evolving tech trees
Cons
  • complex and lengthy turns
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very good game, excited to see it on the top
  • we have played it on Steam, I have played it once
  • it's fantastic
References (from this video)
No references stored for this video.
Video lPnnbDjhn2U Rolls in the Family Top List at 30:45 sentiment: positive
video_pk 31638 · mention_pk 93196
Rolls in the Family - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 30:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep historical progression, meaningful decisions, high variability
Cons
  • long play time, learned rules can be daunting
Thematic elements
  • development and governance across eras
  • historical civilizational progress through ages
  • grand historical progression with evolving choices
Comparison games
  • Civilization: A New Dawn
  • Gaia Project (analogous long-form strategy)
Mechanics (from transcript analysis)
  • age-by-age card drafting — leaders, military, and development cards shape civilization each age
  • Card Drafting — leaders, military, and development cards shape civilization each age
  • government and policy shifts — upgrading government changes strategy and capabilities
  • Resource Management — managing food, resources, and corruption to advance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the narrative it does ends up being a fun experience
  • it's the story. there's almost I find when I'm playing it and horrible things are happening
  • through the ages... a grand historical journey
  • epic and full-day experience
  • you can draft up to your point level and duke it out to the end
References (from this video)
No references stored for this video.
Video _pXKWgDJNbg BoardGameGeek Top List at 19:41 sentiment: positive
video_pk 13812 · mention_pk 40332
BoardGameGeek - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 19:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly regarded classic of the genre with deep strategic depth
  • Rich variety in cards and tech options across eras
Cons
  • Long playtime and heavy rules can deter casual players
  • Numerous decisions can be overwhelming
Thematic elements
  • classic civilization building with culture, science, military, and expansion
  • Historical progression from antiquity to modern eras; world leaders and civilizations evolve.
  • deep engine-building with era advancement
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Acquire and utilize cards to drive actions and tech progression.
  • deck-building — Acquire and utilize cards to drive actions and tech progression.
  • Engine Building — Plan and optimize a multi-resource engine to generate outputs across eras.
  • engine-building — Plan and optimize a multi-resource engine to generate outputs across eras.
  • Resource Management — Balance science, culture, resources, and population to advance civilizations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We absolutely adore this game. It's super super fun.
  • the big Mayan calendar in the middle
  • you can place a worker on the symbol that matches the god card.
  • This is a big deck building game where you are going to have a different nation.
  • Every game I feel like is a little bit different because the board map will change.
  • Civolution is very good.
References (from this video)
No references stored for this video.
Video oBhWS-do-uQ Tabletop Turtle Top List at 0:12 sentiment: positive
video_pk 13373 · mention_pk 39225
Tabletop Turtle - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive_high_praise
Pros
  • Beautifully dense board game that captures civilization feel
  • Every game feels incredibly different and unique
  • Card drafting mechanic with visible upcoming cards
  • Excellent war/military system that creates constant tension
  • Planning and decision-making for technology upgrades
  • Micrometer cubes for satisfying gameplay
  • Granddaddy of civilization games that perfects the feeling
  • Worthy time investment with 2-3 hour playtime
Cons
  • Long playtime (2-3 hours for 2 players)
  • Requires experienced players
Thematic elements
  • civilization building
  • history
  • empire management
  • resource management
  • military conflict
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kim is a little new to gaming... I've been in the business for maybe a couple decades... he's ancient he was around before the first board game was ever created
  • The reason for that is if you check forums a lot of people will talk about how they don't like the semi-cooperative nature of the game
  • I wish he was wrong but okay in my justification if you're playing a board game it's a physical tactile thing
  • I have a lot of friends where English is not their first language... with this kind of game being abstract there are no there's no cards to read there's no complicated rule
  • Argent is one of the most beautiful mess of the games imaginable
  • If you've never seen this game before it is the cutest thing ever ever
  • It's been my favorite game forever... I wouldn't bust this down if my family came over
  • Every time I feel like playing a board game it feels like there's a part of me that's just like okay I should play Arc Nova again
  • I really like when theme matches the mechanics
References (from this video)
No references stored for this video.
Video -cbmt0gD6Nc Board Game Hangover Top List at 10:52 sentiment: positive
video_pk 12820 · mention_pk 37432
Board Game Hangover - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 10:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Feel like building stuff
  • Massive with great choices
  • Mobile app available
Cons
  • Up to 6-8 hours long
Thematic elements
  • Building civilization from pyramids to space flight
  • Human civilization through history
  • Epic civilization building
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
  • Card Play — Play cards for buildings and characters
  • Engine Building — Build up civilization to score victory points
  • Technology Track — Develop technologies over time
  • Time Track — Develop technologies over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board Game Geeks top 100 sometimes feels like random people voting random stuff
  • This is the way by two random people from Latvia
  • Your mind feels like a fog after playing Spirit Island
  • Frodo really doesn't want to destroy ring at the end he's like nah I'll go home
  • It's a fine game it's super boring it just the same thing over and over
  • Wrongfully not in the top 20 yet
References (from this video)
No references stored for this video.
Video vpnUwXUKF_U Rolls in the Family Top List at 55:31 sentiment: positive
video_pk 12516 · mention_pk 36498
Rolls in the Family - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 55:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic civilization engine with deep strategic depth
  • Tremendous replayability and historical flavor
  • Excellent two-player and multiplayer balance with long playtime
Cons
  • Long playtime can be daunting for casual nights
  • Rulebook complexity can be challenging for newcomers
Thematic elements
  • historical progression from ancient to modern times
  • Civilization development through ages
  • grand strategy with historical flavor
Comparison games
  • Sid Meier's Civilization: The Board Game
  • Twilight Imperium (epic scale)
Mechanics (from transcript analysis)
  • Card Drafting — Drafting pivotal cards to shape your civilization's trajectory.
  • card drafting and action selection — Drafting pivotal cards to shape your civilization's trajectory.
  • Resource Management — Developing a multi-resource economy to enable actions and advances.
  • Resource/engine progression — Developing a multi-resource economy to enable actions and advances.
  • Tech and government progression — Acquiring governments and technologies to unlock powerful future options.
  • Tech Trees — Acquiring governments and technologies to unlock powerful future options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the partner Dynamics in tiu are so fun because you can't talk to each other
  • it's the best card game trick-taking game
  • this is the game that we keep coming back to for group drama and big moments
  • you can't beat the drama at the end when both teams are close to a thousand points
References (from this video)
No references stored for this video.
Video mKyUOX-fKJc Chairman of the Board Top List at 27:35 sentiment: positive
video_pk 12377 · mention_pk 36149
Chairman of the Board - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 27:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, highly replayable with many cards and paths
  • great to revisit with familiar players
Cons
  • long and rules-heavy; not ideal for casual sessions
Thematic elements
  • card-driven civilization progression and strategy
  • civilization-building with development from primitive to advanced
  • highly strategic, repeat-play worthy
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven civilization development — cards drive civilizational advances, military, science, and culture progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Concordia is one of the best games ever made, full stop
  • two players it works extremely well because the downtime is gone
  • it's a brain burner game
  • the tension in the two-player game is great
  • loads of content to explore, tons of replayability
References (from this video)
No references stored for this video.
Video WJr4I6xybck 3 Minute Board Games Review at 0:00 sentiment: mixed
video_pk 11596 · mention_pk 34066
3 Minute Board Games - Through the Ages: A New Story of Civilization video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep strategic depth with long-term planning
  • varied paths to victory through diverse cards and builds
  • app speeds up busy work and can streamline play
  • satisfying progression of civilization with growth over time
Cons
  • very long playtime and heavy downtime
  • cube management can be fiddly and slow
  • doom spirals can punish lagging players
  • presents a Western civ perspective via its theme
Thematic elements
  • Civilization building and cultural development across ages
  • Civilization development from ancient to modern era, with emphasis on culture, infrastructure, and governance
  • historical progression with long-term planning and resource management
Comparison games
  • Nation
  • Civilization: A New Dawn
  • Through the Ages (original)
Mechanics (from transcript analysis)
  • age progression and leaders — One leader per age; choosing leaders significantly impacts strategy
  • Card Drafting — Draft Civic cards from a display to shape your strategy each turn
  • engine-building — Build a synergy of buildings, technologies, and wonders to improve actions
  • Resource Management — Manage blue resources, yellow workforce, and white civic actions
  • scoring and victory — Final scoring based on culture points, with various routes to victory
  • war and aggression cards — Seed events that affect all players with military strength and can trigger wars
  • Worker placement / action economy — Spend actions to perform actions; manage limited actions per turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages is a low luck High skill civilization game where long-term planning and skillful use of your limited actions and resources is the key
  • one dramatic one is that you can only have one leader per age so making the right choice is huge
  • the best thing about this game is its app it handles all the busy work that dramatically slows down the game in person
  • it's a story of Western civilization and has presented strongly through that lens
References (from this video)
No references stored for this video.
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