Ticket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version.
More than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponent's route to connect yours. The game also includes larger format cards and Train Station game pieces.
The overall goal remains the same: collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins.
Copyright 2002-2014 Days of Wonder, inc.
Part of the Ticket to Ride series.
- classic gateway game
- nostalgic appeal
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- blue lagoon is a great game
- it's got so colorful so much fun
- there's this great moment in blue lagoon where you just realize that you've got a certain island secured
- it's a sandbox style pirate game
- i'm going to buy this for myself 100
- Ethnos is an awesome very simple area majority game
- Ticket to Ride Europe
- Nidavellir
- Dune Imperium
- Code Names is just so great that it's word games are just easy for no i shouldn't say they're easy for everyone to get into
References (from this video)
- Classic, accessible gateway game
- Solid route-building play
- Thematic depth less pronounced for some players
- Rail travel and route-building
- Europe in the early 20th century (train expansion era)
- Macro-historical journey through Europe
- Brass Birmingham
- Great Western Trail
- King Domino
Mechanics (from transcript analysis)
- hand management — Managing a hand of train cards to plan routes.
- hand_management — Managing a hand of train cards to plan routes.
- route_building — Claiming railway routes between cities for points.
- set collection — Collecting train cards to claim routes on a map.
- set_collection — Collecting train cards to claim routes on a map.
Video topics + discussion points
Quotes (from this video)
- That was clearly and obviously Brass Birmingham.
- Ticket to Ride Europe.
- King Domino.
- Brass Birmingham is a game much beloved by many.
- It couldn't have been clearer. That was quite obviously Great Western Trail.
- Sky Team.
References (from this video)
- classic experience with solid accessibility
- great for families and light gamers
- easily scalable at different player counts
- some players may crave deeper route planning
- thematic integration is light
Mechanics (from transcript analysis)
- area majority / networking routes — Collect train cards to claim railway routes across Europe for points.
Video topics + discussion points
Quotes (from this video)
- The crew packs in so much depth in such a small package that I really can't recommend it highly enough the bang for the buck is just astronomical.
- Summer Camp has a really high replayability right out of the box and seven different skills that you can earn merit badges for.
- If you're looking for a nice entry-level deck builder with an awesome theme that'll make you want to make a bonfire and roast some s'mores ASAP.
- Red Rising is a card drafting hand management game for one to six players that plays in about 45 minutes to an hour and is based off the dystopian novel series by Pierce Brown.
- The rules of this game are super simple and you can usually get into playing in about 15 minutes or less.
- Azul is a really great game from Plan B Games, tile placement kind of abstract, with beautiful little tiles that look like starbursts.
References (from this video)
- Accessible, easy to learn with familiar route-building theme
- Active banter and social gameplay, entertaining to watch
- Classic, high replayability with map variety
- Tunnels and tunnels randomness can frustrate players
- Perceived balance issues and luck heavily influence outcomes
- End-game scoring complexity and station use can be confusing for new players
- Railway expansion, competition to connect major cities
- Europe, early 20th century rail travel map
- historical/educational
- Risk
- Forge of Empires
Mechanics (from transcript analysis)
- card drafting — Draw three train cards each turn from face-up options or the deck; keep at least one.
- Card drafting and hand management — Draw three train cards each turn from face-up options or the deck; keep at least one.
- End-game scoring with penalties — At game's end, completed routes score points; unfinished routes subtract points; long routes grant bonuses.
- End-game trigger — Game ends when a player has two trains left; final turns then occur.
- Longest route bonus — The player with the longest continuous route receives a bonus at the end.
- Network/route building — Players claim routes by playing colored train cards matching the route color and place trains on the map to score points.
- Railway stations — Players can place stations to use other players' routes, consuming a card from hand.
- Route Building — Players claim routes by playing colored train cards matching the route color and place trains on the map to score points.
- Special route rules: tunnels and ferries — Some routes require extra cards or provide special costs; tunnels require revealing cards; ferries require locomotives.
- Wild locomotives — Locomotive cards count as any color when claiming a route.
Video topics + discussion points
Quotes (from this video)
- Ticket to Ride Europe is an all-time board gaming classic
- this episode is absolutely stopped
- we are going to be building the longest train lines across Europe in order to score points by connecting up all of the cities in Europe
- choo choo choosen one
- it's a weird episode today
References (from this video)
- Modern classic board game
- Great gateway game
- Introduces multiple mechanics
- Tighter map than original
- Station mechanic adds flexibility
- Significant contribution to hobby
- Easy to understand
- Reviewer hasn't played many alternate maps
- Potentially debatable best version
- Train route building
- European geography
- Route completion
- Ticket to Ride (original)
- Other Ticket to Ride variants
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If you want some more suggestions for some of my favorite games and you want to know the juicy details about my giveaway, I gotta know that might I suggest
- Certified bangers
- It's such a simple concept yet every time that I play it I feel like I'm uncovering new strategies
- Playing offense and playing defense in this one are equally important but the game itself doesn't end up feeling too combative
- I always explain Concept as charades with icons
- It's auction city
- I am a huge fan of these tetrissy puzzles
- Half truth is a trivia game that is better than Trivial Pursuit full stop
- One of my biggest gripes about Trivial Pursuit is that not everybody gets to answer every question but in Half Truth everybody is involved the whole time
- This is a criminally underrated game
References (from this video)
- highly accessible and family-friendly
- fun tension from completing routes and blocking rivals
- large swings can occur when routes are blocked
- some players can feel left out if others complete routes quickly
- route building and network expansion
- European rail networks in the early 20th century
- light, route-focused strategy
- Railroad Tycoon
- Power Grid (routing decisions)
Mechanics (from transcript analysis)
- Network/route building — connect cities to complete destination tickets
- Route Building — connect cities to complete destination tickets
- set collection — collect train cards to claim routes on a map
Video topics + discussion points
Quotes (from this video)
- it's a little bit of a mind like okay what is this other person going to write down
- it's another light easy game
- there's two ways to win and it's harder to win as human
- I love being the dead person... clues from the grave
- open trading... they liked the aspect of you can be deceitful in a sense of so wow I like being good friends
- cartographers... the four rounds goes off the Four Seasons scoring
References (from this video)
- Board starts as an open canvas and evolves differently each game
- Accessible to casual players and families
- Relatively small step up in complexity from the base game, but still approachable
- Solid map design with interesting variations like ferries and tunnels
- No solo mode mentioned or included in this version
- Tunnels can be frustrating or fiddly for some players
- Some players may perceive it as a modest increase in complexity over the original game
- railway networking and expansion
- Europe in the late 19th to early 20th century rail expansion
- open canvas where each game map develops uniquely as routes are built
- Ticket to Ride (Original)
- Maglev Metro
- Ticket to Ride Europe: Petrograd
Mechanics (from transcript analysis)
- card color matching and locomotives as wild — Locomotives can substitute for any color and affect drafting and claiming decisions
- card drafting — Players draft tickets and color cards from a central display; locomotives (wild) count as any color
- network building — Players place trains to connect cities and form continuous networks for scoring
- Network/route building — Players place trains to connect cities and form continuous networks for scoring
- set collection — Players collect color-mied cards to claim routes on the map and score points
- set collection / route claiming — Players collect color-mied cards to claim routes on the map and score points
- special routes (ferries, tunnels) — Ferries require locomotives on certain routes; tunnels introduce extra cost with deck draws
- train stations — Stations allow limited access to other players' routes to complete tickets
Video topics + discussion points
Quotes (from this video)
- the best thing about this game is that the board starts as an open canvas and every game evolves differently
- Europe is like an advanced mode of the original Ticket to Ride adding in ferries, tunnels and having a more complex map
- if you buy this thinking it's a deeply complex Euro game you're gonna be disappointed
- in terms of sales and ratings they're very very close
- I personally see Europe as the better pick of them because it does have a more interesting map