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Tiger & Dragon box art

Tiger & Dragon

Game ID: GID0357170
Game Info
Year
2021
Collection
Rating
Mechanic profile
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Description

Players in Tiger & Dragon play tiles from their hand to participate in waves of attack and defense. Be the first player to empty your hand to score points based on whichever one of ten scoring cards are in use this round.

The game contains 38 tiles: 36 numbered tiles with one 1, two 2s, etc. up to eight 8s, along with a tiger and a dragon. Shuffle the tiles face down, then each player takes tiles based on the player count, with the round's starting player taking one additional tile. With four players, for example, the starting player draw ten tiles and all other players nine. At least one tile will remain out of play.

The start player attacks by playing a tile from their hand. The next player can either pass or defend the attack by playing the same tile. Note that the dragon defends against any odd-numbered tile and the tiger against any even-numbered tile. After defending, place a tile of your own to attack. If a player passes, the next player either passes or defends. If all other players pass on your attack, place a tile from your hand face down, then choose a new tile to attack again. If you attack with the dragon or tiger, a player can defend with any odd- or even-numbered tile, respectively.

The first player to empty their hand wins the round and scores points based on the last tile that they played and the specific scoring card for that round. They score 1 bonus point for each time an attack of theirs went undefended. At the end of a round, if a player has scored 10+ points, they win.

Tiger & Dragon is based on the popular Japanese traditional game GOITA, and it can be played with team rules like that earlier team. Teammates sit across from one another, and the first team to collectively score 15+ points wins.

Description

Players in Tiger & Dragon play tiles from their hand to participate in waves of attack and defense. Be the first player to empty your hand to score points based on whichever one of ten scoring cards are in use this round.

The game contains 38 tiles: 36 numbered tiles with one 1, two 2s, etc. up to eight 8s, along with a tiger and a dragon. Shuffle the tiles face down, then each player takes tiles based on the player count, with the round's starting player taking one additional tile. With four players, for example, the starting player draw ten tiles and all other players nine. At least one tile will remain out of play.

The start player attacks by playing a tile from their hand. The next player can either pass or defend the attack by playing the same tile. Note that the dragon defends against any odd-numbered tile and the tiger against any even-numbered tile. After defending, place a tile of your own to attack. If a player passes, the next player either passes or defends. If all other players pass on your attack, place a tile from your hand face down, then choose a new tile to attack again. If you attack with the dragon or tiger, a player can defend with any odd- or even-numbered tile, respectively.

The first player to empty their hand wins the round and scores points based on the last tile that they played and the specific scoring card for that round. They score 1 bonus point for each time an attack of theirs went undefended. At the end of a round, if a player has scored 10+ points, they win.

Tiger & Dragon is based on the popular Japanese traditional game GOITA, and it can be played with team rules like that earlier team. Teammates sit across from one another, and the first team to collectively score 15+ points wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 6 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video RcXKyd22iJc Review at 0:19 sentiment: positive
video_pk 68091 · mention_pk 164421
Tiger & Dragon video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactile components
  • Deceptive depth
  • Fun public information and deduction
  • Impactful choices
  • Addicting gameplay
  • Good warm-up game
  • Good travel game
  • Quick playtime
  • Portable
  • Engaging for new gamers
Cons
  • May not appeal to players who dislike randomization
  • May not appeal to players who dislike swingy scoring
Thematic elements
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • deduction — Players use public information and the placement of tiles to deduce what tiles other players might have.
  • hand management — Players manage the tiles in their hand, deciding which to play and when.
  • set collection — Scoring is dependent on matching numbers and colors, and collecting sets of face-down tiles.
  • tile placement — Players place tiles on the board, either to attack or defend.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The first one to 10 points wins. It's a really easy game.
  • these mahong tiles are so nice and tactile.
  • It is way deeper than that.
  • public information is so much fun this game because you can do a lot of deduction.
  • this game is swingy, but I like hesitate to use that word because sometimes it always has a negative connotation attached to that. It's swingy and that it is done right.
  • And I love how impactful those choices feel because that's what makes a game addicting around the table.
  • This is a game that you don't want to play just once. You want to play at least two to three times.
  • But if you like really big decision-m, if you like something that is easy and portable that you can play in, it says 20 minutes, but we play this in like 10 to 15 minutes, really quick game, super tactile.
References (from this video)
No references stored for this video.
Video DcB4Q0tpp6A Discussion at 24:23 sentiment: positive
video_pk 66936 · mention_pk 162813
Tiger & Dragon video thumbnail
Click to watch at 24:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Scales well up to five players
  • Delightful game
  • Strategic depth emerges
  • Chunky, satisfying tiles
  • Beautiful little game on the table
  • Streamlined game, but thinkiness grows
  • Easy to start playing
  • Strategy layered on in the second round
  • Tiles are essentially built-in card holders
Cons
  • Can take a while to play, especially in the first round
  • Initial thought that it was a two-player game based on the title
Thematic elements
Comparison games
  • Libertalia
Mechanics (from transcript analysis)
  • End-game scoring — If a player sheds out all their tiles, the round ends immediately, and the last tile played is relevant for scoring points, with only that player scoring for the round.
  • hand management — Players must decide whether to play a tile or hold onto it, especially as the game progresses and remaining tiles are unknown.
  • Player scaling — Plays up to five players and scales well.
  • set collection — Playing tiles of the same number.
  • Shedding game — Players try to shed tiles (cards) by playing tiles of the same number in clockwise order. If no one can play the number, the current player can flip their tile and play an extra one from their hand.
  • tile placement — The game uses tiles instead of cards, with the number on the tile indicating the quantity of that tile type in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm just going to stop telling Mitchell alltogether when I'm hitting record and it'll just happen and we're we're into it.
  • Shocking to no one. It has really cool components.
  • you can't actually damage the boss until you've completed your quest as a group.
  • This game gets away with gets rid of all that and just says you are trying to play as many cards as you can on the table and the only rule and they're trying to they have to be the same number and the only rule is it can't be the same quantity of cards that a number another player has played.
  • I love the fact that you're going on this quest together and the quest is important.
  • It's a great system. It's a great type of game and kind of underrated.
  • I want to know what's wrong with me that I keep on going back to this hotel casino mall.
  • Do you think maybe at some point we should do another live show?
References (from this video)
No references stored for this video.
Video QGPtJyZorCI Meeple University Rules Teach at 0:12 sentiment: positive
video_pk 64304 · mention_pk 157759
Meeple University - Tiger & Dragon video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever tactical and tactile game
  • Variety of battlefield cards with different scoring
  • Supports 2-5 players
Cons
none
Thematic elements
  • outsmart opponents through tactical tile shedding and battlefield scoring
  • Based on the little Japanese game Goita
  • instructional/tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • attack and defense sequence — The first player attacks by placing any tile into a first-player slot; others defend by matching the number or using special ability tiles (e.g., Dragon).
  • dragon tile defense — Dragon tile defends against any other red tile.
  • face-down bonus rules — Bonuses are awarded for each face-down defensive tile; in two-player games, face-down tiles can count toward one rotation bonuses but do not score bonus points.
  • hand management — Each player draws a starting hand based on the number of players (e.g., four players = nine tiles) and keeps tiles in a visible hand.
  • multiple battlefields with varied scoring — There are ten different battlefield cards, each providing unique scoring rules and tactics.
  • one rotation bonus — If an attack goes undefended, the attacking player gains a one-rotation bonus before continuing.
  • round end and game end — A round ends when a player runs out of tiles; the player who ran out scores this round. The game ends when a player reaches 10 points.
  • round scoring via battlefield cards — At the end of a round, scoring is based on the last tile placed and the battlefield card in play; base score equals the tile's value with additional bonuses for face-down defensive tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • clever tactical and tactile game based on the popular Japanese traditional game Goita.
  • Tiger and Dragon is a tile shedding game for two to five players.
  • the first player attacks taking any one tile from hand and playing it onto this special first player slot.
  • the dragon tile will defend against any other red tile.
  • Tiger and Dragon comes with 10 different battlefields each giving you different tactics and different ways to score.
  • the score has two components there is a base amount of score … plus bonuses for each face down tile that you have in your defensive row.
  • first to score 10 points over multiple rounds of play will win the game.
References (from this video)
No references stored for this video.
Video 2SOj6qqYEnQ Tim Chuon Rules Teach at 0:00 sentiment: positive
video_pk 59572 · mention_pk 152128
Tim Chuon - Tiger & Dragon video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short playtime (roughly 10–15 minutes per session)
  • easy to learn and approachable for new players
  • well-suited for small to mid-sized groups (2–5 players)
  • tiger and dragon wilds add excitement and momentum shifts
Cons
  • light strategic depth may not satisfy players seeking heavy Euro-style optimization
  • luck and momentum can dominate in short rounds, potentially reducing consistency across plays
Thematic elements
  • attack-defense tile-laying with quick rounds and push-your-luck escalation, wrapped in a lightweight, real-time score-chasing format.
  • East Asian-inspired tile game featuring tiles with numbers 1–8, colored by a blue hue, and two wilds (tiger and dragon) that influence play.
  • Abstract and non-narrative; the game centers on attacking, defending, and scoring rather than a storied world.
Comparison games
none
Mechanics (from transcript analysis)
  • Attack and defend — On a turn, a player plays a numbered tile as an attack. The next player must defend by playing a tile that matches the color and number of the attack. If they can defend, play passes to the next player; if not, the attacker continues.
  • Compound Scoring — Gameplay is designed for rapid rounds, with overall playtime in the typical range of 10–15 minutes per session, and the ultimate objective being to accumulate a target score (illustratively described as reaching 10 points in the example).
  • continuation attack when undefended — If an attack goes undefended (no one can counter with a matching color and number), the attacking player sets a face-down tile from their hand on the table and immediately launches another attack with a new tile, continuing the cycle until defense is provided or the attacker accepts the consequence of an undefended attack.
  • round-based, short duration scoring — Gameplay is designed for rapid rounds, with overall playtime in the typical range of 10–15 minutes per session, and the ultimate objective being to accumulate a target score (illustratively described as reaching 10 points in the example).
  • scoring by finishing with the final tile — The round ends when a player plays the final tile from their hand; that player scores based on the value of the final tile (for example, finishing with a 3 tile yields 5 points) and then gains 1 point for each face-down tile they placed face-down during the round.
  • wild tiles — Two wilds exist in the game—the tiger (blue) and the dragon—which introduce flexible options for attacks or defenses and add swingy momentum to the round dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I bought this really fun game in Japan
  • it's super easy
  • There are two wilds in this game. There is, of course, the tiger, which is this blue one, and the dragon.
References (from this video)
No references stored for this video.
Video wxKM5Uzud4o The Board Game Garden Discussion at 19:03 sentiment: positive
video_pk 32118 · mention_pk 94796
The Board Game Garden - Tiger & Dragon video thumbnail
Click to watch at 19:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun to watch and play
  • fast, tense, and humorous
Cons
  • may be too chaotic for some players
Thematic elements
  • attacking and defending with number tiles
  • face-off tactical game
  • short, jokey, highly tense micro-game
Comparison games
none
Mechanics (from transcript analysis)
  • attack/defend with numbers — players play a tile to attack; next player may defend or pass; continues until last tile is played
  • endgame scoring by last tile — the last tile played determines the points for that round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love Astra
  • it's very unique
  • I absolutely love the theme of trying to defeat the illiterati
  • this is a fantastic dice drafting game
References (from this video)
No references stored for this video.
Video PZF9UpeOAWE Board Game Garden Discussion at 24:18 sentiment: positive
video_pk 31301 · mention_pk 92224
Board Game Garden - Tiger & Dragon video thumbnail
Click to watch at 24:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • area control / book-themed clash — two-player or two-team strategy with animal imagery
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's happening it is no longer going to be in my collection
  • Katan it is happening
  • I am going to call Katan
  • I need to pair down this collection
References (from this video)
No references stored for this video.
Video GuCfN4h8iXE Chairman of the Board Top List at 0:31 sentiment: mixed
video_pk 8245 · mention_pk 105241
Chairman of the Board - Tiger & Dragon video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • slick and smooth core mechanics
  • elegant, compact design
  • short playtime (~20 minutes)
  • twists with wild tiles add strategic depth
Cons
  • first half of rounds feel whimsical and lacking clear decision points
  • depth/meat on the bones may be missing
  • endgame rewards may not feel meaningful for some players
Thematic elements
  • card shedding competition; high-value tiles are harder to pass
  • abstract, non-themed card shedding with acrylic tiles
  • abstract/minimal
Comparison games
none
Mechanics (from transcript analysis)
  • blocking / counterplay — Players can block a leading tile by playing a matching value tile to continue the trick.
  • endgame hygiene — Last remaining tile values influence scoring and can determine points more heavily.
  • tile shedding / trick-taking play — Players try to shed tiles by playing in ascending order, with others able to block by matching values.
  • wild/blocked tiles — Wild tiles add a strategic twist by blocking or altering lead strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pretty slick and smooth game. Definitely elegant in its nature.
  • I prefer these shedding games where every single decision matters.
  • I think this is going to be a huge hit for 2025
  • Citizens of the Spark is the engine-building tableau-building card game.
  • this is exactly the kind of game that I like because there's infinite replayability
  • the sky is the limit with Citizens of the Spark
  • I can't remember which one's which, but one suit will let you draw more cards
  • it's fast at least. It scales relatively well.
References (from this video)
No references stored for this video.
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