Tiny Epic Dungeons Adventures is a standalone dungeon crawler for 1 to 4 players that builds on the beloved Tiny Epic Dungeons system. This story-driven adventure introduces new heroes, deadly enemies, and hidden secrets to uncover.
Explore the dungeon like never before with an Adventure Booklet, a spiral-bound Dungeon Booklet, and secret Chapter Envelopes that unlock thrilling plot twists. Discover powerful loot, face unexpected challenges, and open mysterious packages that push your party to the limit!
Featuring a chapter-based Dungeon Booklet and modular dungeon rooms, each playthrough offers new surprises. The latest gameplay addition, Exploration, changes the way you approach danger—search for keys to unlock forbidden doors, use bombs to blast through walls, and find loot to survive the journey’s perils. Every decision matters as you navigate the depths.
And yes, it’s fully compatible with the original Tiny Epic Dungeons! Mix and match heroes, loot, spells, dungeon rooms, and enemies to create your ultimate dungeon-crawling experience.
—description from the publisher
- It is a standalone set and does not require the previous Tiny Epic Dungeon set.
- Optionality to integrate elements from the previous set.
- Redesigned minions/mobs are less distracting than the previous version's numerous individual mobs.
- Movable spawn points change the geometry and encourage movement.
- The eight different adventure maps feel distinct and offer varied experiences.
- The campaign offers a lot of punch for its cost compared to other large adventure expansions.
- The game can unlock a unique adventure experience when the 'language' of its mechanics is understood.
- Combining sets is not recommended for a cleaner, less bloated experience.
- The symbol soup can be overwhelming and requires significant mental effort.
- The recurring nature of map cards can break immersion and feel like repetitive side quests.
- The sequence and structure of adventures can be fiddly and inconsistent, spiking up and down in quality.
- Quality control issues like typos and missing symbols were present, with one adventure feeling broken.
- There was no officially posted errata at the time of recording, and clarity issues persisted.
- Tiny Epic Dungeon
Mechanics (from transcript analysis)
- Campaign play — Features an eight-adventure campaign with new characters and items.
- Mini Bosses — Introduces mini bosses between mobs and bosses, with mechanics that differ in each adventure.
- Modular Board / Map tiles — Uses map cards to create variability in the base game, and a spiral-bound booklet for different adventure layouts in the expansion.
- spawn points — Discusses movable spawn points as an improvement over the base game's static spawn point.
Video topics + discussion points
Quotes (from this video)
- My number five, a pro, is the fact that Tiny Epic Dungeon Adventures is its own set. You do not need the previous set in order to enjoy it.
- Instead of different individual mobs, you get one mob that just kind of pops out again and again. Uh that sounds boring on its own, but relative to the what I want to pay attention to, which is the bosses in the environment, uh this works out much better.
- So, I mean, that's just going to make or break your experience, so know that going in.
- My number two, another mix is the layout of the dungeon across the eight adventures.
- My number one, we're going to have to go con here, unfortunately, although it is really close to pro, is the a sequence of adventures and how they're structured.
- Where this goes over the line for me, it's a con territory.
- So, if you don't want to do that, that seems like a little bit heavy, then this one is going to be a pass. However, if you can grok the language, then it does unlock a really unique adventure in our space because of how much it packs into that little package.
References (from this video)
- Was not expecting to get it.
- Adds chunky extra characters.
- Instead of being randomized, it has a bound book with dungeon maps and more adventures.
- Looks like a legacy element where you tear open envelopes.
- Dungeon crawl with bound book adventures
- Legacy element with tearing open envelopes for extra things.
Mechanics (from transcript analysis)
- Dungeon Crawl — The base game is a dungeon crawl.
- legacy — The expansion adds a legacy element where you tear open envelopes.
Video topics + discussion points
Quotes (from this video)
- It was amazing exhausting amazingly exhausting.
- Genuinely sensory overload. But what a show.
- Basically, this is cooperative poker.
- The pretty pretty factor is off the charts.
- My wallet's exhausted. Uh, my arms are exhausted and my brain is still foggy.
- Harry and Izzy's, which I think is a Indianapolis. Have you been there before?
- It's sort of like an old throwback almost like a speak easyy restaurant bar from the 40s and 50s.
- It was sad and delicious at the same. It was sadicious.
- One of the things we loved the most was at the end of the at the end of the day we would talk about games and then we'd talk about life in our families and the world for about an hour two hours.
- I did go on a dedicated dice hunt, which I know is shocking to anyone who's talked to me.
- They have these giant D20s, which they call which they said for when the rolls are really important.
- infuse these dice with scenes from famous artists including Starry Knights u from Van Go.
- When you're in a place like that with where everyone has a common love for something and the same thing that gives them joy gives you joy.
- It's just it was a really great way to share ideas and just just be around people who love the same thing you do and it's just it's a wonderful feeling.
References (from this video)
- Enjoying the campaign/story aspect more than the base game's one-off experience.
- The 'Echoes of Augmore' are a cool addition that enhances characters.
- The mechanics of the torch track and mob spawning create good tension.
- Good variety of items and spells.
- The game's modular nature and tile exploration are engaging.
- Bosses from this expansion are not cross-compatible with the base game.
- Relic tokens do not carry over between chapters.
- The reviewer forgot to apply some rules during play (e.g., Echo gaining a relic when disarming a trap, Jolene's activation).
- Heroes for hire aiding a recovering land, recovering magical relics to save a village from a curse.
- A recovering land after a war, facing a sinister curse in a village called South Abbey.
- Tiny Epic Dungeons
Mechanics (from transcript analysis)
- Action Point Allowance — Heroes can perform move actions, a heroic action, and any number of free actions on their turn.
- Campaign play — The game is presented as a series of linked adventures where progress and loot are carried over between chapters, offering a narrative progression.
- character abilities — Each hero has unique passive and active abilities, often costing 'focus', that affect movement, combat, support, or exploration.
- Dice Rolling — Used for combat, skill tests, and trap disarming, with modifiers from character stats, equipment, and abilities.
- Loot/Equipment — Players can find and equip items that provide bonuses to stats, abilities, or new actions.
- Mob Spawning — Enemies appear on the board based on events on the torch track or by revealing certain tiles.
- Modular Board/Tile Laying — The dungeon is revealed by exploring tiles, which can contain traps, enemies, or objectives, creating an evolving environment.
- Set Collection — The 'Echoes of Augmore' are legendary items that provide significant upgrades and are essential for progression.
- torch track — A central mechanic where a 'torch' marker moves down each turn, triggering events, spawning mobs, and acting as a game timer, with the game being lost if the torch reaches the skull.
Video topics + discussion points
Quotes (from this video)
- I do make sure though to turn on your Klingon in case I make any errors and miss them in editing.
- Do make sure though to turn on your Klingon in case I make any errors and miss them in editing.
- The only bummer is that I didn't get to show you a boss fight.
- I like how this works a lot.
- I personally enjoy this more than the one-off experience.
References (from this video)
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- Campaign-driven exploration where players advance through a multi-chapter story.
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- Fantasy dungeon crawl campaign within a cooperative setting.
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- positive
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I love a good campaign game I love a good dungeon crawl and I adore a Cooperative game this offers me all of that
- I can't tell you how exciting this is
- I love a good campaign game
- The Campaign details in the description below
- There’s a ton packed into this box and it makes me want to play right away again