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Tiny Epic Dungeons box art

Tiny Epic Dungeons

Game ID: GID0358250
Collection Status
Description

Tiny Epic Dungeons is a fully co-operative dungeon crawler for 1 to 4 players set in the fantasy world of Aughmoore.

In Tiny Epic Dungeons, players control a band of Heroes exploring a treacherous dungeon in search of the fearsome Dungeon Boss. Heroes make their way through the dungeon one room at a time. Around every corner goblins and ferocious minions seek to block the Heroes’ path. Where there isn’t an enemy, traps are set, ready to spring on even the most prepared Hero.

Tiny Epic Dungeons features a modular dungeon that is unique with each play.

The game is played over two acts: The Dungeon, and the Dungeon Boss. In both acts, the players are constantly struggling against the waning firelight of their torch which decreases each turn. When the torch goes out, the Heroes are forever lost in the darkness.

After clearing the dungeon of all its' minions and finding the entrance to the lair, players must engage in an epic battle against the Boss. Each boss has unique abilities and a lair with a unique environment that gives various advantages and disadvantages depending on the skill used and where the Hero attacks from.

These Epic Monsters cannot be slain by mere swords, axes, arrows, and the occasional spell. Ritual Rooms around the dungeon must be used to lower their magical bond to the dungeon. The Dungeon boss must be lured to these rooms to lower their defenses and allow the Heroes to strike the final blow!

Victory in Tiny Epic Dungeons is achieved by defeating the Dungeon Boss! In order to do that, the Heroes will need to collect legendary loot, and supreme spells

Heroes of old crafted loot to honor the ways of their clans. Bear, Lion, Phoenix, and Panther. Heroes can discover pieces from these ancient sets that grow more powerful the more you collect.

Will you be the greatest warrior the Bear clan has ever seen? Or will you make the Panther clan proud by stalking your prey and striking with surprising force, unseen before the moment of impact?

The story is yours to tell in Tiny Epic Dungeons!

-description from publisher

Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 5 · mix 3 · neu 0 · neg 2
Mentions per page
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Showing 1–10 of 10
Video FfJfvvw_EgM Allies or Enemies game_review at 0:07 sentiment: positive
video_pk 61173 · mention_pk 153800
Allies or Enemies - Tiny Epic Dungeons video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning miniatures and art for a tiny epic box; table presence is strong.
  • Elegant, simple core system with deep replay via dice and loot variety.
  • Procedural dungeon layout provides varied experiences each game.
  • Two-hero team tests your coordination and extends playtime with more turns.
  • Expansions add meaningful variety without diluting the core mechanic.
Cons
  • Iconography can be a hurdle for new players; learning curve exists.
  • Default rules are very hard; house rules recommended for new groups.
  • Difficulty can ramp up dramatically at low player counts (1-2 players).
  • Some rule language confusion requires reference to online version; potential language dependency is reduced but still present.
Thematic elements
  • Cooperative push-your-luck dungeon exploration with escalating threats and loot-driven power
  • Fantasy dungeon crawl with a group of heroes exploring an ever-changing dungeon
  • Procedural dungeon unfolding via tile flips and event timing; boss siege acts
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Act-based progression with boss encounter — Completion leads to Act 2 and a final, tough boss fight.
  • Action system with blue hero actions and orange free actions — On a turn you take one blue action (disarm, search, rest, fight) plus any number of orange free actions; movement available in between.
  • boss battler — Completion leads to Act 2 and a final, tough boss fight.
  • Cooperative Game — Players work together to defeat minions, find lair, and defeat bosses within a dungeon.
  • Cooperative team-based play — Players work together to defeat minions, find lair, and defeat bosses within a dungeon.
  • Dice rolling — Roll dice where 1s and 2s provide resources that upgrade or mitigate actions to reach higher numbers.
  • Dice/resource system using ones and twos — Roll dice where 1s and 2s provide resources that upgrade or mitigate actions to reach higher numbers.
  • Expansions and variants (potions/perils, stories, epic dungeon variant) — Kickstarter extras adding one-use items, new heroes, goblins, and a three-level escalating dungeon.
  • Loot sets and gear progression — Loot in thematic loot sets that alter your strategies and survivability.
  • Tile flipping with randomized threats — Flipping dungeon tiles reveals goblins, traps, minions, and new threats; creates variability each run.
  • Torch/timer doom track — A track that advances as turns happen; when it reaches zero, the party loses; spawns goblins and dungeon threats at set times.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is our favorite tiny epic game to date
  • fiendishly addictive
  • the system is elegantly simple but offers a sea of options
  • it's infinitely better than the roll and hope systems
  • the dice system is genius
  • you will die and learn and die and learn
  • the experience is always different
  • we found that we have the most fun when we play with two heroes
  • ante up for the boss meeples
  • this is Tiny Epic's prettiest game
  • coordination will be key; every turn counts
  • the iconography can be a hurdle for new players
  • the default game is a smidge too difficult but house rules help
  • die a lot, learn a lot, then win
References (from this video)
No references stored for this video.
Video YD64pJd8Dhw Allies or Enemies general_discussion at 5:14 sentiment: positive
video_pk 61171 · mention_pk 153794
Allies or Enemies - Tiny Epic Dungeons video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great components; solid mechanics; fun despite difficulty
Cons
  • very challenging to win; requires optimization
Thematic elements
  • Adventure, cooperative dungeon exploration
  • Fantasy dungeon crawl
  • Light, colorful
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative dungeon crawl — Players explore a modular dungeon together, completing quests.
  • dice placement — Dice determine actions and events; power scales with roll results.
  • Dungeon Crawl — Players explore a modular dungeon together, completing quests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really cool simple combo
  • it moves so fast
  • it's a two player version honestly works fine
  • it's like 10 pounds like it's a very cheap game we got a lot of play out of it
  • the monsters play very differently to how the ones in the original one do so i really like having both versions to play through
  • it's a rondelle game where you've got workers
References (from this video)
No references stored for this video.
Video 1dYYJPVMHP4 Allies or Enemies top_12_list at 19:23 sentiment: positive
video_pk 61137 · mention_pk 153642
Allies or Enemies - Tiny Epic Dungeons video thumbnail
Click to watch at 19:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Miniatures in a compact box feel impressive
  • Dungeon crawl vibe in a small footprint
Cons
  • Hard rules at the start; could be intimidating
  • Base box can feel tight for larger groups
Thematic elements
  • Heroic dungeon exploration with collectible boss challenges
  • Dungeon crawl adventure with minis and leveling
  • Character-driven progression with boss battles
Comparison games
none
Mechanics (from transcript analysis)
  • character class variety — Choose from multiple classes with unique play styles.
  • Dungeon Crawl — Explore a dungeon, fight goblins, seek treasure, and fight a boss.
  • dungeon crawling with minis — Explore a dungeon, fight goblins, seek treasure, and fight a boss.
  • time management and armor sets — Armor sets and timing strategies affect progression and difficulty.
  • Unique player powers — Choose from multiple classes with unique play styles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I found it a bit tricky because it went a bit quick my people got killed off too fast before I really got a sense of how to use them"
  • "there are a bunch of cool options with the characters and I did find them interesting"
  • "it's a 4X game all in a small box"
  • "the expansion apparently it adds a ton of this a ton a ton more to this game"
  • "two-player viability with added pieces"
  • "two-player play works surprisingly well"
  • "the follow mechanic ... keeps you invested every turn"
  • "Man the box fits the minis in that box... tardis-like"
  • "this is a Zelda vibe... Zelda e as you can get"
  • "the divisive part comes from this poker hand mechanic"
  • "the bullet dice are pretty cool"
  • "it's the best one"
References (from this video)
No references stored for this video.
Video OMJI4kad0C4 seno general_discussion at 6:10 sentiment: positive
video_pk 60965 · mention_pk 153370
seno - Tiny Epic Dungeons video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe edition components and extras
  • Love the Tiny Epic line and its thematic focus
  • Cool-looking miniatures and dice with interesting textures
  • Abundant components and dungeon tiles for exploration
  • Nice variety in monsters and loot cards; poised for solo or co-op play
  • Clear enthusiasm to learn and share gameplay with audience
Cons
  • Not a true solo game by official rules, since you must use at least two heroes
Thematic elements
  • Array
  • Fantasy dungeon
  • Unboxing and hands-on commentary
Comparison games
  • Aeon's End
Mechanics (from transcript analysis)
  • Character Boards — Individual hero boards track those heroes' stats and abilities.
  • Cooperative Game — Players cooperate, using multiple heroes to explore the dungeon.
  • cooperative play — Players cooperate, using multiple heroes to explore the dungeon.
  • Dice rolling — Dice are rolled to resolve actions and combat in the dungeon.
  • mini-games — Miniature figures represent heroes and monsters on the board.
  • miniatures — Miniature figures represent heroes and monsters on the board.
  • Player Board | Main Board — Individual hero boards track those heroes' stats and abilities.
  • tile placement — Dungeon tiles form the playable dungeon layout as you explore.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the unboxing of Tiny Epic Dungeons.
  • I love the Tiny Epic stuff, so Dungeons was just right up my alley.
  • I'm super excited to play this.
  • I'll be learning it tonight and hopefully a video soon.
  • Not a true solo game, but using two heroes seems okay enough for me.
References (from this video)
No references stored for this video.
Video N6muKmSOMlA Board Stupid top_10_list at 10:14 sentiment: positive
video_pk 41835 · mention_pk 150961
Board Stupid - Tiny Epic Dungeons video thumbnail
Click to watch at 10:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact box, quick setup
  • fun, accessible dungeon crawl
Cons
  • can feel repetitive after multiple plays
  • fewer strategic depth compared to heavier dungeon crawlers
Thematic elements
  • fantasy dungeon exploration with modular board
  • small-footprint dungeon crawl
  • light-duty, fast, and accessible dungeon romp
Comparison games
none
Mechanics (from transcript analysis)
  • Dungeon Crawl — tiles drawn to form a new dungeon each play
  • dungeon crawl (randomized dungeon) — tiles drawn to form a new dungeon each play
  • Push Your Luck — dice rolling drives exploration and risk
  • push-your-luck dice — dice rolling drives exploration and risk
  • two-to-four player support — plays well across different player counts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to give you five amazing games each each so 10 in total
  • the maximum play time is 60 minutes
  • PanAm is inevitable so it's gonna come and get you
  • adrenaline rush of a board game
  • Starship Troopers in a box
  • it's just a fabulous game
  • Ra simple as that
References (from this video)
No references stored for this video.
Video 6zp4u1GrV1U game_review at 0:00 sentiment: mixed
video_pk 13707 · mention_pk 40022
Tiny Epic Dungeons video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Compact size fits on a shelf
  • Thematic dungeon crawl in a small box
Cons
  • Small table footprint may feel cramped
  • Gameplay depth may be lighter for experienced players
Thematic elements
  • Heroic exploration in a modular dungeon
  • Fantasy dungeon-crawl, compact dungeon exploration
  • Light, humorous, accessible
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling — Core combat and action resolution using dice
  • hand management — Managing hero actions and equipment cards
  • modular board / dungeon tiles — Play area expands with dungeon tiles
  • short play sessions — Designed for quick, compact games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Dungeon Crawler that fits inside a tiny box but will barely fit on your table.
  • they're tiny they're epic they're at
  • seriously it takes up a lot of room
References (from this video)
No references stored for this video.
Video __Tf6PVA1Zs Unknown Channel game_review at 0:00 sentiment: negative
video_pk 6710 · mention_pk 19952
Unknown Channel - Tiny Epic Dungeons video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Small footprint and easy storage
  • Meeple miniatures for minions look great
  • Fast setup and quick start for a tiny-box game
Cons
  • Extreme randomness that hurts balance and enjoyment
  • Death loops and boss design issues
  • Symbol-heavy, unclear rulebook requiring external DLC rulebook
  • Limited meaningful player choice due to forced rushing and layout cycling
Thematic elements
  • Rushed dungeon exploration under time pressure with randomized hazards
  • Fantasy dungeon crawl with procedurally revealed layout and torchlight risk.
  • Procedural, encounter-driven with modular dungeon tiles
Comparison games
  • Dark Souls
  • Elden Ring
  • Massive Darkness
  • Tiny Epic Stories
Mechanics (from transcript analysis)
  • Doom/Death loop risk — If you are defeated in a room, you may be forced into death loops under certain conditions.
  • Minions and boss tiles as meeples — Minions and bosses represented by miniature components affect combat and progression.
  • Randomized loot and encounters — Treasure and enemies are drawn from randomized pools, affecting balance.
  • Tile-based dungeon generation — Dungeon layout is randomized by shuffling and flipping tiles with entrances/exits.
  • Torchlight countdown — A decreasing resource that pushes players toward faster decisions and exploration.
  • Weapon/armor/dice-based combat — Combat relies on dice with various modifiers and limited defense.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game was diabolical; I did not get on with any of the game mechanics.
  • I absolutely hated this game.
  • Most die to the minions or just run out of torchlight and that right there for me is terrible game design.
  • The rule book is so bad they had to release a day one DLC rule book pack which is 15 pages long.
  • I forced myself to play this more than three times so this review to gather my full thoughts on it.
References (from this video)
No references stored for this video.
Video gNutufJOv4Q Board Game Coffee collection_showcase at 0:09 sentiment: mixed
video_pk 4630 · mention_pk 13563
Board Game Coffee - Tiny Epic Dungeons video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • engaging dungeon crawler concept
  • manageable complexity
Cons
  • difficult learning curve
  • quick defeat possible
  • prototype version unbalanced
Thematic elements
  • dungeon crawling
  • fantasy adventure
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the Grand Puba of like Gateway Games it's how you get your people from your Monopoly people in to playing everything else that we play
  • it's so good that we're giving it the board game coffee seal of approval
  • Catan hasn't played a big part in my board game history - Marvel Legendary and Pandemic got me into the hobby
  • I think you're gonna like this [about Taverns of Tiefenthal] and then she played and played like three times back to back
  • it's weird how I can like a game so much and forget so much about how it plays
  • they're so freaking clever they're so cool [about Exit Games]
  • I don't think I've a game has ever made me feel as stupid as these games
  • dice Throne is a fun battle Yahtzee
  • if people like Ticket to Ride and they're looking for something a little bit more complicated... I think this is like the upgrade
  • everybody always talked about gunshot clever I had no interest and then... I played this and I was like gunshot clever is so good
  • you have to trust the people you're with because it's blind [Quacks of Quedlinburg]
  • we're all just happy Canadian people just hugging each other saying sorry apologizing all the time and drinking coffee and donuts
References (from this video)
No references stored for this video.
Video WJxwNps0WiU Board Game Coffee preview at 0:00 sentiment: mixed
video_pk 3185 · mention_pk 9369
Board Game Coffee - Tiny Epic Dungeons video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Tiny, portable box with full dungeon crawling experience
  • Character variety with unique abilities
  • Set-collection bonuses add depth to item strategy
  • Procedural dungeon generation increases replayability
  • Cooperative play supports teamwork and role synergy
Cons
  • Prototype components shown; final production may differ
  • Hard difficulty may be punishing for some players
  • Miniatures are not yet finalized in prototype form
Thematic elements
  • Loot-driven exploration with set-based bonuses and heroic permutations.
  • Fantasy dungeon crawl in a procedurally generated dungeon.
  • Cooperative exploration with lighthearted humor and boss encounters.
Comparison games
none
Mechanics (from transcript analysis)
  • boss battler — Boss encounters require luring foes out and completing totems to win.
  • Boss battles via ritual totems — Boss encounters require luring foes out and completing totems to win.
  • Cooperative Game — Teamwork is essential to defeat minions and bosses.
  • cooperative play — Teamwork is essential to defeat minions and bosses.
  • Dice-based resolution — Outcomes are determined by dice rolls to simulate actions and combat.
  • Hero-specific traits and abilities — Each character has unique abilities that influence combat and exploration.
  • Randomized dungeon layout — Rooms and corridors are procedurally generated for replayability.
  • set collection — Collecting matching equipment sets grants healing and stat bonuses.
  • Set collection bonuses — Collecting matching equipment sets grants healing and stat bonuses.
  • Torchlight track and timed dungeon — Light is limited and dwindles with turns, pressuring the party to progress.
  • Unique player powers — Each character has unique abilities that influence combat and exploration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tiny epic dungeons is a one to four player cooperative dungeon crawler in the same teeny tiny box format that you've come to love from the gang over at gamelan games
  • the miniatures are in the house
  • you die when the lights go out
  • tiny epic pain box
  • this is your moment to shine wear whatever the hell you want
  • we're going to a bris
  • you are not wearing that i am my own person
  • the final showdown between you and this guy or her or this thing or any of these terrifying monstrosities
  • hard like really hard
  • it's the best way to keep up to date with everything we do here at board game coffee
  • have fun keep gaming be social
References (from this video)
No references stored for this video.
Video Tsj4XMxFCPY top_10_list at 13:45 sentiment: negative
video_pk 2192 · mention_pk 6401
Tiny Epic Dungeons video thumbnail
Click to watch at 13:45 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Beautiful miniatures and components for a small box.
  • Strong hobby aspects and map generation creativity.
Cons
  • Hyperdense, difficult-to-learn rulebook.
  • Unnecessarily brutal difficulty with no official way to adjust.
  • Symbol reference and learning aids lacking in box; not printer-friendly.
  • Towering complexity reduces table-time accessibility.
Thematic elements
  • procedurally generated dungeon crawl with campaign-like elements
  • fantasy dungeon crawl
  • between-mission town/settlement optional progression
Comparison games
  • Tiny Epic Galaxies
  • Tiny Epic Defenders
  • Tiny Epic Pirates
  • Tiny Epic Quest
Mechanics (from transcript analysis)
  • apprentice mechanic after failure — If you fail a mission, you play apprentices instead of your main character.
  • dense rulebook with torch-based difficulty — Rulebook is dense; difficulty can feel unbalanced; no clear official adjustable path.
  • Dungeon Crawl — Runs feel brutal; many players may not clearly see the boss.
  • dungeon crawl with high difficulty — Runs feel brutal; many players may not clearly see the boss.
  • procedurally generated maps — Dungeon maps are procedurally generated for variety each play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rule book is just one of those uh cases where it makes you go through so much work learning it and there's just no reward
  • it's a very poor use of the IP
  • I hated that why don't you just let me keep using my assassin
  • this game is confusing to learn
  • these tiny epic games are not known for that
  • the rule book is atrocious The Learning Experience is atrocious
References (from this video)
No references stored for this video.
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