Tiny Epic Galaxies BLAST OFF! is a streamlined successor to the best selling game Tiny Epic Galaxies.
Tiny Epic Galaxies BLAST OFF! Will have you learning and teaching the game faster than ever! Immediately shuffle the Planet Deck, featuring 100% icon based abilities, set them in orbit and you are on your way.
Turns will consist of rolling Galaxy Dice and executing simple actions that lead to epic play! Tiny Epic Galaxies BLAST OFF! features an off turn mechanic called following. This ensures you will stay engaged and allows for it to always be your turn.
Use your actions to create cosmic combos and race to colonize planets. Each planet you colonize brings new abilities to your galaxy and earns you victory points.
Acquire the most victory points by the game's end and you'll be crown the supreme leader of the universe!
- Favorite of the Tiny Epic Game series
- Did really like this one
- Haven't played it in a long time
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Don't let your games just sit untouched in rooms for extended periods cuz they get really filthy.
- I love Castles of Burgundy. One of my all-time favorite games.
- This is a narrative campaign dungeon crawl gloom havenesque type game that I want to make the time to play all the way through.
- If I was being really harsh, I'd probably call this.
- I just don't know that I'm going to get it played.
- I really love New Frontiers.
- I'm feeling really discouraged. I'm feeling really overwhelmed.
- The problem is you just it's unrealistic for some people.
- I need to get rid of games. I can't keep them all.
- And for every day I don't play one of these games, I'm keeping that potential of fun from someone else who might love the game.
- It makes me sad to look at games that I want to play and know I'm not going to be able to play them.
- They don't have feelings. They're in they're inanimate objects, you know.
References (from this video)
- space exploration, civilization building
- galaxy/space, planets, civilization
- instructional/tutorial-like explanation of play
Mechanics (from transcript analysis)
- converter action — Converter lets you turn a rolled die to any side by spending energy or culture, then the converter usage is tracked to prevent repeats that turn
- Dice Rolling — On your turn you roll a number of dice determined by your galaxy slider, then activate dice one by one, placing used dice in the leftmost empty activation space; you may reroll unactivated dice by spending energy
- end-game and tie-break rules — Game ends when a player reaches 21 or more points; tie-breakers involve colonized planets, galaxy level, total resources, and finally shared victory if still tied
- follow actions — Other players may follow an action by spending culture from their map and copying the action; followers resolve in clockwise order and only from yellow-bordered spots
- planet cards and victory points — Gained planets grant victory points and add new action areas under your mat; new planets are drawn when one is colonized; planets show their point value
- resource tracking and upgrades — Gaining energy or culture by spending dice, moving tokens on tracks; upgrading the galaxy level by spending resources to increase future dice, upgrade cost shown
- roll-and-activate dice — On your turn you roll a number of dice determined by your galaxy slider, then activate dice one by one, placing used dice in the leftmost empty activation space; you may reroll unactivated dice by spending energy
- ship movement and colonization — You move ships from your home galaxy to planets or orbit a planet; you can land on a planet surface or orbit; colonize by advancing on life/tech tracks and resolving planet abilities
Video topics + discussion points
Quotes (from this video)
- tiny epic galaxies blast off players will be discovering new planets acquiring new technologies and trying to advance their civilization
- the game ends when a player announces they've reached 21 or more points
- the one with the most points wins
References (from this video)
- Bright, cartoony artwork that appeals to families
- Solid comparison with original game; shows evolution
- Fun, tactile components (dice, boards, tokens)
- Possible rule differences with original may require rereading
- Some components feel light and potentially fragile
- Cartoonish space adventure; family-friendly
- Space exploration and galactic conquest
- see root game_mechanics array
- Tiny Epic Galaxies
Mechanics (from transcript analysis)
- dice-based actions — Roll dice to perform actions and generate resources
- Resource Management — Manage energy and culture to pay for actions
- Track-based progression — Progress on activation bays and planets through actions
Video topics + discussion points
Quotes (from this video)
- it's awesome
- it's one of my absolute favorites
- look how tiny they are
- this artwork is fabulous
- how much awesomer is that