Tiny Epic Galaxies BLAST OFF! is a streamlined successor to the best selling game Tiny Epic Galaxies.
Tiny Epic Galaxies BLAST OFF! Will have you learning and teaching the game faster than ever! Immediately shuffle the Planet Deck, featuring 100% icon based abilities, set them in orbit and you are on your way.
Turns will consist of rolling Galaxy Dice and executing simple actions that lead to epic play! Tiny Epic Galaxies BLAST OFF! features an off turn mechanic called following. This ensures you will stay engaged and allows for it to always be your turn.
Use your actions to create cosmic combos and race to colonize planets. Each planet you colonize brings new abilities to your galaxy and earns you victory points.
Acquire the most victory points by the game's end and you'll be crown the supreme leader of the universe!
Tiny Epic Galaxies BLAST OFF - How To Play
- space exploration, civilization building
- galaxy/space, planets, civilization
- instructional/tutorial-like explanation of play
Mechanics (from transcript analysis)
- converter action — Converter lets you turn a rolled die to any side by spending energy or culture, then the converter usage is tracked to prevent repeats that turn
- Dice rolling — On your turn you roll a number of dice determined by your galaxy slider, then activate dice one by one, placing used dice in the leftmost empty activation space; you may reroll unactivated dice by spending energy
- end-game and tie-break rules — Game ends when a player reaches 21 or more points; tie-breakers involve colonized planets, galaxy level, total resources, and finally shared victory if still tied
- follow actions — Other players may follow an action by spending culture from their map and copying the action; followers resolve in clockwise order and only from yellow-bordered spots
- planet cards and victory points — Gained planets grant victory points and add new action areas under your mat; new planets are drawn when one is colonized; planets show their point value
- resource tracking and upgrades — Gaining energy or culture by spending dice, moving tokens on tracks; upgrading the galaxy level by spending resources to increase future dice, upgrade cost shown
- roll-and-activate dice — On your turn you roll a number of dice determined by your galaxy slider, then activate dice one by one, placing used dice in the leftmost empty activation space; you may reroll unactivated dice by spending energy
- ship movement and colonization — You move ships from your home galaxy to planets or orbit a planet; you can land on a planet surface or orbit; colonize by advancing on life/tech tracks and resolving planet abilities
Video topics + discussion points
Quotes (from this video)
- tiny epic galaxies blast off players will be discovering new planets acquiring new technologies and trying to advance their civilization
- the game ends when a player announces they've reached 21 or more points
- the one with the most points wins