In Tiny Epic Galaxies each player controls a galactic empire, aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an innovative dice-rolling combo mechanic. The number of dice you roll is determined by the strength of your galaxy. Each die is engraved with symbols representing the various actions you can take, such as moving a spaceship, increasing your culture or energy resources, or advancing your political or economic influence over newly discovered planets.
Through careful planning, you must make the most out of your turn, taking the available actions in whichever order you consider most beneficial. But be careful, as each of your opponents can choose to follow each action you take by expending valuable resources. This means that it can always be your turn, even when it is someone else’s turn!
Players will colonize new planets throughout the game, thereby earning victory points and accumulating special abilities which they can activate for their galactic empire. Careful spending of resources will ensure the fastest growth of your empire, while allowing you to receive the biggest possible pay‐off from the actions you take.
Will your influence be enough to control the most powerful planets in the galaxy? Will you be able to meet your secret objective along the way? Will your empire stand victorious?
Tiny Epic Galaxies FAQ
- Array
- Array
- galactic expansion and exploration
- Array
- space empire-building in a compact box
- Array
- Array
- Array
- positive
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's just like a super easy to teach but super mean game that you can play with your family
- I love games where you're involved on everyone's turn
- the expansions have added a lot to it
- the production value of the aliens those miniatures
- this is basically alien the board game
References (from this video)
- Fast, elegant follow mechanism keeps players engaged
- Very portable and compact without sacrificing depth
- Follow mechanic can be punishing if you misread others’ intentions
- May feel light to players seeking heavier 4X experiences
- Dice-driven action selection with follow mechanic
- Space exploration and planetary development
- Light, fast-paced 4X exploration
Mechanics (from transcript analysis)
- dice-driven action selection with follow mechanic — Roll and lock actions; you can copy others’ actions with a strategic choice.
- planet track progression — Advance on tracks to claim planets and score points.
- tiny footprint, quick rounds — Compact game that plays quickly with a high level of interaction.
- Track advancement — Advance on tracks to claim planets and score points.
Video topics + discussion points
Quotes (from this video)
- "I found it a bit tricky because it went a bit quick my people got killed off too fast before I really got a sense of how to use them"
- "there are a bunch of cool options with the characters and I did find them interesting"
- "it's a 4X game all in a small box"
- "the expansion apparently it adds a ton of this a ton a ton more to this game"
- "two-player viability with added pieces"
- "two-player play works surprisingly well"
- "the follow mechanic ... keeps you invested every turn"
- "Man the box fits the minis in that box... tardis-like"
- "this is a Zelda vibe... Zelda e as you can get"
- "the divisive part comes from this poker hand mechanic"
- "the bullet dice are pretty cool"
- "it's the best one"
References (from this video)
- Compact insert design that fits base game and potential expansion
- Color customization and modularity for different components
- Easy and quick print that enhances organization on the table
- Array
- Space
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is probably one of my favorite things I've printed so far on the Bamboo Lab.
- I love interpretive abstract art.
References (from this video)
- One of the best-regarded entries in the Tiny Epic line
- Fast, accessible, with meaningful choices
- Can feel light for some Euros players
- Dice variance can affect pacing
- Resource allocation and conquest in a compact sci-fi setting
- Space exploration / galaxy management
- Narrative-driven but abstracted through mechanics
- Tiny Epic Quest
Mechanics (from transcript analysis)
- Area Control — Score via control of planetary tiles
- Area/territory control through tiles or planets — Score via control of planetary tiles
- dice-based action selection — Rolls and chooses actions via dice pools to activate ships
- Resource gathering and conquest — Acquire resources to develop galaxies and achieve objectives
Video topics + discussion points
Quotes (from this video)
- my top 10, my go-to games that I've played that I call a weeknight Euro game
- Zapotech is a very Euro game. It is not as thematic as I would want it to be
- I would play it again if I had the chance, and I would do so on a week night.
- the weekn night euro is something that offers a lot of these opportunities in a board game
- Harmonies I feel does what Cascadia does, but it's quicker
- Earth plays a lot like Wingspan but faster
References (from this video)
- Appropriate components for the game style; fits dice-driven engine-building vibe
- Continues to not resonate; popularity is puzzling to the reviewer
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- "I find these styles of games quite frustrating because whatever you do somebody else on their terms ends up undoing"
- "I can't seem to understand why these games are so popular"
- "Massively impressed with this one"
- "an absolute joy to play"
- "I adore this game"
References (from this video)
- A long-standing favorite, compact box
- Compact yet deep decision space
- tech development and colony expansion
- Space empire-building
- lite/accessible
- Tiny Epic Towns
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Stara is a splendor master.
- I like to reserve cards.
- The cards act as emotional bridges, letting players tackle complex topics without having to find the perfect words first.
- Earth promo card with the red fox and badger promo card is a collector's item.
- Thunder Road Vendetta is a blast. Yes, it is the best.
References (from this video)
- Accessible, quick-to-play
- Lightweight but thematic enough for fans of space games
- Depth can be limited for veteran gamers
- Pacing depends on player count
- Galactic empire-building
- Space
- Tiny Epic Mechs
- Tiny Epic Quest
Mechanics (from transcript analysis)
- Dice rolling — Dice rolls govern resource generation and actions each round
- Dice-based resource management — Dice rolls govern resource generation and actions each round
- multi-path progression — Players choose routes to expand influence and unlock capabilities
Video topics + discussion points
Quotes (from this video)
- This is a banger similo deck.
- Galaxies is hands down my favorite that he's done.
- It's a fun episode, so it should be good.
- Star Wars Battle of Hoth is officially available I guess.
- I just love the wings on your dragon.
References (from this video)
- Beautiful art and solid, approachable gateway into the Tiny Epic line
- Engaging engine-building and planetary action variety
- Higher upkeep relative to some light games
- Some players may prefer a more streamlined solo engine-builder
- Galactic civilization via worker-placement-ish actions
- Galactic empire-building and exploration
- Light, thematic sci-fi progression
- Terraforming Mars (engine-building flavor)
Mechanics (from transcript analysis)
- Press-your-luck dice rolls for opponent actions — Enemy AI turns rely on dice to determine hindering actions
- Ratcheting engine via planet actions — Reinforcing actions to reach 21 points before AI opponent
- Worker placement with dice as workers — Dice act as workers to claim planet actions and advance your empire
Video topics + discussion points
Quotes (from this video)
- it's very thematic, basically a gamification of the process of creating a character in DND
- the AI opponent is very smooth and doesn't take a lot of upkeep
- it's one page front and back, that's it very, very simple rules
- this is known as a raw and ripe game and it's a pretty beloved genre
- the universe games come with mini expansion modules that add replayability
- an 18-card masterpiece
- print this right here to turn it into a flip and ride game
References (from this video)
- Dynamic, innovative mechanics for a small box
- Strong lunchtime play value and replayability
- Some players may prefer heavier engine builders
- Engine-building and exploration in a compact footprint
- Space exploration and colonization across a micro-sized galaxy
- pocket-sized space opera
- Tiny Epic Defenders
- Blood Rage
Mechanics (from transcript analysis)
- area/sector control via dice economy — Control of sectors through dice-driven choices and upgrades.
- dice-based actions / engine-building — Dice determine actions and upgrades to enhance a player's space empire.
Video topics + discussion points
Quotes (from this video)
- El Grande is the Godfather of the area control games
- the longevity of Pandemic uh this can't be denied
- it's basically descent with Star Wars slapped on
References (from this video)
- Accessible, fast, and replayable
- Strong fit for new players and casual groups
- Some min-maxing occurs, but within a light engine-building framework
- Resource management and engine-building on a small footprint
- Space exploration and colonization
- Compact, fast-paced dice/engine-building
- Other Tiny Epic titles
Mechanics (from transcript analysis)
- dice drafting and engine building — Roll dice to generate resources and powers; optimize engine to score points.
Video topics + discussion points
Quotes (from this video)
- I’m cautiously excited if that makes sense.
- Stone Age is a great recommendation because it really helps explore worker placement without an overload of rules.
- Cheez-its are the number one around here.
- Rivet Heads is being published by New Mill Games, which is a publisher with a small team.
- Tiny Epic Galaxies is my favorite Tiny Epic game after trying most of them.
- I ended up stopping formal reviews because they were taking the joy out of the hobby for me.
- Dominant Species Marine tweaks the worker placement, making it a bit lighter on overhead but still chaotic.
References (from this video)
- Host didn't like other Tiny Epic games
- Turned off by series
- Old acquisition (3-4 years)
- Still haven't played
- Dice allocation
- Space exploration
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
- this is mostly work like this is just a backload of things I probably should get to
- people will still be looking for it
- it doesn't matter if the game is like 20 years old people will still be looking for it
- I've painted this one and I spent a lot of time doing it
- there's no point putting them on the channel I think both of them have been out of print for like a decade
- one of the worst kickstarters by one of the worst studios in board gaming history
- Golden Bell Studios did everything wrong you could possibly think of
- purely toxic company run by incredibly terrible people
- it would be kind of a joke that I'd be able to do a three minute video of feudum
- this game has a tutorial video online that's like 40 minutes long
- The Rose explanation video feels like a parody but it's actually how the game is played
- nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
- stop making me spend hours assembling your damn games
- this is an uncontrollable mess right now
- I'm a full-time dad and I'm really doing this in the evenings
- I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
- I'm going to do a big cull
- I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
- I am a sucker for cute animal games like I really am
References (from this video)
- travel-friendly footprint
- engaging engine-building feel
- dice variability can influence outcomes
- engine-building and space conquest
- space frontier, small-scale planet systems
- Array
- Dune: Imperium
- Galaxy Trucker
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we're collecting for Sick Kids
- this is the second time we're giving away gifts
- Merry Christmas guys
- it's a big thank you to all of our donors
- it's Game of Thrones I feel like such a tool
References (from this video)
- Compact yet deep strategy
- Excellent for couples or small groups
- Replays well and scales with player count
- Not ideal for large groups seeking party-style gameplay
- Strategic, competitive space conquest with quick setup
- Space empire-building in a compact box
- Compact, highly tactical storytelling through actions
Mechanics (from transcript analysis)
- action selection / dice-driven actions — Players perform actions to build their space empire and complete objectives
- engine-like progression — Players develop their capabilities through a sequence of actions and upgrades
Video topics + discussion points
Quotes (from this video)
- Mini Diversity is a one to seven player game
- it's extremely hard even on its easiest setting
- it's a card bluffing game and it's drafting
- three seems to for me is the perfect number
- Tiny Epic Galaxy is there is a lot of strategy in this tiny little box
- Doxy - it's the perfect size
References (from this video)
- Compact game
- Solo play didn't appeal
- Players prefer bigger games
- space
- sci-fi
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the fastest-growing boardgame community in the world
- I'm a big fan of Kitchen rush
- why isn't this an everybody toy store this should be sold alongside uno
- I think one of the best low-complexity games over the plate
- my favorite board game reviewer is a channel called alas board games
- so bloody good game
- wow this is I should have played at ages ago
- reckoners is really cool game
- this is a fabulous looking game real-time submarine warfare game
References (from this video)
- space theme is appealing
- compact, scalable for families
- some find the rules a touch fiddly
- space-themed resource management
- space exploration and colonization
Mechanics (from transcript analysis)
- deck-building / action selection — players acquire ships and abilities to explore and develop their empire.
- Resource management — manage resources to expand influence and win conditions.
- space-theme resource management — manage resources to expand influence and win conditions.
Video topics + discussion points
Quotes (from this video)
- We the really all we do is give you the toys but the people who make you the toys—the elves there's the really the important ones.
- the more subs we get actually helps us more grow and then if we grow we can do more of these and get stuff to you
- donate to Sick Kids it’d be great help just to help the little ones
- Encore is a rolling right game.
- Star Realms is simple to teach and always fun to play.
- Flick of Faith is a rolling right game.