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Tiny Epic Game of Thrones

Game ID: GID0358281
Game Info
Year
2025
Collection
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Description

Prepare to navigate the perilous world of Westeros with Tiny Epic Game of Thrones, where alliances are fragile, betrayals are common, and the fate of your House hangs in the balance. Players will assume the roles of the mighty houses of the Seven Kingdoms, each vying for power, influence, and control of the Iron Throne.

As you step into the shoes of iconic characters, you'll face challenging dilemmas, engage in intricate political maneuvering, and wage epic battles for supremacy. Will you forge powerful alliances with other noble houses, or will you plot their downfall to seize their lands and resources? The choices you make will have far-reaching consequences, affecting not only your House but the entire realm. Can you outwit your rivals and ensure the survival and prosperity of your House in the unforgiving Game of Thrones?

In Tiny Epic Game of Thrones, players utilize an innovative limited-action dice mechanism to strategically choose actions such as plot, whisper, event, march, and sail. With the option to follow other players' actions, players will be engaged every turn.

Furthermore, players will wield the immense power of their respective Houses through a versatile hand of multi-use cards that allow players to plot against the influential houses of Westeros, orchestrate grandiose events, and partake in exhilarating battles. They will wage war across all of Westeros, sieging castles, taking lands, and forging crucial alliances, all for a chance to sit upon the Iron Throne. After six rounds of play, one player will emerge as the Lord of the Seven Kingdoms and be crowned the winner!

—description from the publisher

Description

Prepare to navigate the perilous world of Westeros with Tiny Epic Game of Thrones, where alliances are fragile, betrayals are common, and the fate of your House hangs in the balance. Players will assume the roles of the mighty houses of the Seven Kingdoms, each vying for power, influence, and control of the Iron Throne.

As you step into the shoes of iconic characters, you'll face challenging dilemmas, engage in intricate political maneuvering, and wage epic battles for supremacy. Will you forge powerful alliances with other noble houses, or will you plot their downfall to seize their lands and resources? The choices you make will have far-reaching consequences, affecting not only your House but the entire realm. Can you outwit your rivals and ensure the survival and prosperity of your House in the unforgiving Game of Thrones?

In Tiny Epic Game of Thrones, players utilize an innovative limited-action dice mechanism to strategically choose actions such as plot, whisper, event, march, and sail. With the option to follow other players' actions, players will be engaged every turn.

Furthermore, players will wield the immense power of their respective Houses through a versatile hand of multi-use cards that allow players to plot against the influential houses of Westeros, orchestrate grandiose events, and partake in exhilarating battles. They will wage war across all of Westeros, sieging castles, taking lands, and forging crucial alliances, all for a chance to sit upon the Iron Throne. After six rounds of play, one player will emerge as the Lord of the Seven Kingdoms and be crowned the winner!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 10 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–13 of 13
Video QUaj0wkcMAc Watch It Played News at 3:13 sentiment: positive
video_pk 88083 · mention_pk 231192
Watch It Played - Tiny Epic Game of Thrones video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • First modern licensed game in the Tiny Epic line.
Cons
none
Thematic elements
  • Navigating the world of Westeros, vying for power, influence, and control of the Iron Throne.
  • Westeros
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players strategically choose actions using dice.
  • Limited Action Dice — Players use a limited action dice mechanism to choose actions like plotting, whispering, marching, and sailing.
  • Multi-Use Cards — Players have a hand of multi-use cards for plotting, orchestrating events, and battles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • happy New Year everyone we have two player remakes exciting gamelines being extended and a new city revealed
  • this is your board game news
  • there's apparently an actual ring to wear for the ring bearer and something very interesting is that the cards in your hand are partly visible to you and partly visible only to the other players as other players can play cards from your hand
  • I'm unreasonably excited about this one it's a straight up new game in the line with racing elements and dice to use so I can't wait to see what else it has in store
References (from this video)
No references stored for this video.
Video 0Zsl0JiC4fo Getting Games Games Radar Vlog at 55:57 sentiment: other
video_pk 88045 · mention_pk 231029
Getting Games - Tiny Epic Game of Thrones video thumbnail
Click to watch at 55:57 · YouTube ↗
Overall sentiment (raw)
Intrigued
Pros
  • Intrigued by the limited action dice mechanism
  • Intrigued by the ability to follow other players' actions
  • Intrigued by the versatile hand of multi-use cards
  • Personal tie-in due to past enjoyment of Game of Thrones
Cons
none
Thematic elements
  • Game of Thrones Houses vying for power
  • Westeros
  • Players assume roles of mighty houses
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Listed as a mechanic in the game.
  • Area Movement — Listed as a mechanic in the game.
  • Battles — Players can partake in exhilarating battles.
  • Events — Players can orchestrate grand events.
  • follow actions — The ability to follow other players' actions is a key feature.
  • Hand Management — Implied by the discussion of multi-use cards and plotting.
  • Income — Listed as a mechanic in the game.
  • King of the Hill — Listed as a mechanic in the game.
  • Limited Action Dice — An innovative limited action dice mechanism is used to strategically choose cards.
  • Multi-Use Cards — A versatile hand of multi-use cards allows for flexibility.
  • Plot — Players can plot against influential houses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tiny Epic Game of Thrones it's a 2024 game it says assume the role of a mighty House of the Seven Kingdoms
  • players utilize an Innovative limited action dice mechanism M to strategically choose cards such as plot whisper event March and sail with the options to follow other players actions
  • players will yield an immense amount of Power with their respective houses through a versatile hand of multi-use cards that allow players to plot against the influential houses of Westeros orchestrate grandio events and partake in exhilarating battles
  • Worms span I'm being factious this is like one of the most talked about games over the last few weeks this is a reimplementation of wingspan all about dragons
  • Build a cavernous Sanctuary for Dragons of all shapes and sizes
  • your player board starts out small they're caves and at the beginning of the game your cave is Tiny I think there's only room for one Dragon but as you play through the game you can dig out your cave allowing you to put more dragons in there
  • Wormspan looks cool I like dragons I think they're cool I think the artwork looks neat
  • I'm intrigued like wingspan is one of the more popular games to come out in the last seven years and here is a follow-up game with a new theme and some new mechanics I want to see how this one goes
References (from this video)
No references stored for this video.
Video dMTIxouRM34 Brains On Games Review at 0:00 sentiment: positive
video_pk 86489 · mention_pk 223842
Brains On Games - Tiny Epic Game of Thrones video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and faithful adaptation feel to the show and books
  • Clever castle upkeep mechanism simplifying tracking
  • Good replayability with House cards, heroes, and expansions
  • Cooperative and competitive modes available
Cons
  • Small map and footprint can feel crowded at higher player counts
  • Box is small for a big game; would prefer larger components
  • Possible complexity for newer players despite moderate weight
Thematic elements
  • asymmetric house control and alliance-based strategy
  • Westeros and the political landscape of the Game of Thrones universe
  • thematic episode-driven events and political intrigue
Comparison games
  • Tiny Epic Galaxies
Mechanics (from transcript analysis)
  • alliances and non-player allies — Form and change alliances with non-player houses to influence control and scoring.
  • Area Control — Players vie for control of castles and map zones to gain victory points.
  • Area control / territory management — Players vie for control of castles and map zones to gain victory points.
  • asymmetric abilities by house — Each house has unique power and non-player ally abilities shaping strategy.
  • combat mechanics with card play — Battle resolution uses event cards, power tokens and hero powers; defender can counter with paid cards.
  • dice drafting / action selection — Active player rolls five dice and selects two; players can influence die faces via house abilities.
  • Hand Management — Event and hero cards can be played to affect battles and map control; defending players may pay to play cards.
  • Hand management / event cards — Event and hero cards can be played to affect battles and map control; defending players may pay to play cards.
  • Resource Management — Gold upkeep for castles and taxes each round affects end-of-round decisions.
  • vantage scoring / catch-up — Round-based scoring with Vengeance coin for last place and strategic endgame scoring via castles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an excellent adaptation of the Game of Thrones series
  • it's a big game in a small box
  • there's lots of clever elements to this game
  • the events are thematic and the plotting and Whispers and all of these things from the book really do kind of suck you into this game
  • I think it takes the best elements of the tiny epic games and merges those with some of the best political elements of the show and the novels
References (from this video)
No references stored for this video.
Video zYUKzjvttAI Playthrough at 6:14 sentiment: positive
video_pk 86196 · mention_pk 222359
Tiny Epic Game of Thrones video thumbnail
Click to watch at 6:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Captures the Game of Thrones feel in a shorter playtime.
  • Interesting multi-use cards and strategic choices.
  • Good art that isn't just TV show stills.
  • Mechanics encourage player interaction and backstabbing.
  • Compact size makes it more accessible than the original Game of Thrones board game.
  • The dice drafting and action selection system is engaging.
  • Thematic elements are well-integrated.
Cons
  • The board is made of tarot-sized cards, which feels cheap and not epic.
  • Tiny components can be fiddly.
  • Rulebook is dense and crammed due to the small box size.
Thematic elements
  • Game of Thrones IP
  • Westeros
Comparison games
  • Game of Thrones: The Board Game (Second Edition)
  • Game of Thrones Risk
  • Tiny Epic Quest
  • Mansions of Madness
  • Arkham Horror: The Card Game
  • Marvel Champions
  • Lord of the Rings: Journeys in Middle-earth
  • Spirit Island
  • War of the Ring
  • Battle of Five Armies
  • Hunt for the Ring
  • Final Girl
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of territories on the map, which can lead to victory points and other benefits.
  • Combat — Battles are resolved using dice and cards, with mechanics for attacking and defending.
  • Dice Drafting — Players draft dice to take actions, with options to mitigate or alter dice results.
  • Hand Management — Players manage a hand of plot cards, deciding when and how to use them for maximum effect.
  • Multi-Use Cards — Cards can be used for different actions, such as combat, plotting, or events.
  • Set Collection — Collecting alliances with non-player houses is a key mechanic for gaining advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a tall dude with big hands and I don't need my games miniature but full disclosure.
  • Literally like yeah I've played the other game like probably I don't know 50 times or something total.
  • This game definitely heavily rips off that game big time.
  • This is the game you probably wish you were playing no I'm just kidding.
  • It's like they just try to fit a an epic game pretty decent complexity all the all the tiny epic games I've ever played have a pretty not like a pretty medium to medium high complexity they're full board games but just the components and everything are tiny and jammed in and they make they make Cuts basically to fit it in the Box.
  • I don't need a game that fits in my pocket with fiddly little bits at least this game has full-size cards.
  • If you ask me yesterday hey Rob you going to play Man of Madness second edition on the channel again I'd probably say I'm not sure maybe not maybe maybe never and now I'm like yes yes yes.
  • You can't talk about this one without talking about that one.
  • Don't anyone dare bring up or ask my opinion on or compare this to Game of Thrones Risk that game does not exist okay that is not a game that is plastic and cardboard trash okay hash grab trash.
  • It's like the novelty of like I have to have every tiny epic game and they're so small and so cheap like why not?
  • I love the way you can just like lose alliances and it just kicks you out of locations and switches castles.
  • I love the way you can just like screw each other over the dice of like what you select what you pass what you use what what everyone can see use but I like the way you can also mess with each other.
References (from this video)
No references stored for this video.
Video sXyP3cgf2Nw Rob's Gaming Table Playthrough at 9:26 sentiment: positive
video_pk 85996 · mention_pk 221670
Rob's Gaming Table - Tiny Epic Game of Thrones video thumbnail
Click to watch at 9:26 · YouTube ↗
Overall sentiment (raw)
Positive, surprisingly good for a cooperative expansion.
Pros
  • Engaging cooperative challenge
  • Good thematic integration
  • Better than expected for a crowdfunding expansion
Cons
  • May not be highly replayable beyond a few times.
Thematic elements
  • Cooperative Strategy
  • Game of Thrones
  • Campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — It is a playthrough of a campaign version of the game.
  • cooperative play — The game is played cooperatively, with players working together against the game.
  • Thematic Scenario — Features a scenario focused on fighting the Night King and White Walkers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're here to play more Aridia and today's stream is brought to you by Kirkland Signature brand I I proen Extra Strength caplets preventing caffeine withdrawal symptoms and brain fog allowing me to play a r with you
  • It gives me that fantasy, the fantasy fix, you know, it's got that little bit of like, um, I don't know, it's got a mix of a bunch of games and things from those games we like all all going on
  • It's literally a mish mash of like all the buzzwords from a lot of the hottest games over the last like, you know, I'd say like eight years maybe.
  • The game is now 780 out of all the board games ranked overall on Board Game Geek
  • The drawbridge is up and the gates are closed.
  • The game is trolling, yeah.
  • The problem is we go to tile Forest, we're going to get that job, but then there's not really any grassland to find it.
  • The job mechanic is doesn't normally doing like one quick job along the way, doesn't can be added in, that's totally fine, but what I was also picturing here was if we take ones that are doing hunts or the cart thing, those take longer, those dedicate a lot of time to your play session.
  • We spent a whole day trying to read The Cooperative rules for uh tiny epic Game of Thrones which is a great game we played it on the channel a few times already played it off stream a couple times I love it
  • It actually was pretty fun it was better than I thought for like a you know crowdfunding expansion kind of thing that yeah didn't seem too hot when I first saw what they put together but playing it it's like okay yeah it's pretty good pretty good I don't know if I want to play it more than a few times but it's pretty good
  • You can still like you're still like attacking other alliances and bending to your will and making them work for you basically
  • I know like I do this for work but it's like how often you get to sit down and like play a game like like this especially with friends too right
  • There's no shot I would need to have full 20 health I think to even try to fight this guy
  • We'll see what happens we just keep playing see what happens all good bam so there you go one of the keys yes yes
  • I forgot that last card it's been so long since you add a card and then you forget like oh yeah the last one is a new one
References (from this video)
No references stored for this video.
Video G4cyQJoLMeE Playthrough at 4:49 sentiment: positive
video_pk 85971 · mention_pk 221549
Tiny Epic Game of Thrones video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid game mechanics
  • Good thematic integration
  • Engaging cooperative experience
  • Strategic depth
  • Replayability due to randomized elements (Ranger cards)
  • Clever use of victory points to maintain engagement with all game aspects
  • Good value for the price (crowdfunded)
  • Fixable component issues with custom mats
Cons
  • Tiny components can be fiddly
  • Rules can be complex and confusing initially
  • Table presence can be a bit of a hog despite 'tiny' name, especially with custom mats
  • Original card size and quality are perceived as poor
Thematic elements
  • Cooperative battle against the Night King and White Walkers
  • Westeros
Comparison games
  • Game of Thrones board game second edition
Mechanics (from transcript analysis)
  • Area Control — Players move units to control regions, capture castles, and prepare for battles.
  • cooperative play — Players work together against the game's AI, the Night King, with shared resources and goals.
  • Dice allocation — Dice are used to determine actions, and players can manipulate dice or use abilities to change outcomes.
  • Hand Management — Players discuss their hands and the strategic use of cards, with mechanics like discarding for money.
  • Modular Board — The game utilizes a custom mat, implying a modular or adaptable playing surface.
  • Set Collection — Finding Dragon glass daggers and Valyrian steel blades are key objectives to weaken the Night King.
  • Threat Escalation — The Night King's actions and the spawning of White Walkers increase the game's difficulty and pressure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the version of the game that is just just like this much better just just just a little bit better than the previous way we played it.
  • The Cooperative expansion and the one that adds a fifth player Targaryen and knights watch this is the ice and fire expansion before we played with this expansion I thought it was a super solid game just the base box it very much is a smaller version of Game of Thrones board game second edition.
  • I love the multi-use cards the optional action there's so many things to do with the dice like yeah it gives me those vibes like the dice mechanics that's like from war of the ring and stuff like that kind of thing I love that.
  • And it's not just victory points in the co-op either I love that it's just you must kill the boss before he destroys everything and you run out a time like I love when win conditions aren't victory points and it's clever the way they use the victory points to still keep you caring about everything in the game.
  • We crushed it we were playing on easy or not easy normal but there are two higher difficulties so if we realize okay we've won twice now we maybe need to Crank It Up a difficulty there is a way to change the difficulties.
  • This is one of the best kickstarters I backed in a long time.
  • The problem is that we're going to push all our guys up here and then we're going to have to try to fight them down there no we're not putting all our guys up there we just need like two armies up there start start flipping tokens and and winning against the ice dragon the ice dragon we got to worry about who's a three plus a card flip and if he gets support from around him then it's Plus for each White Walker which are three right now so sail to the north and start ripping up White Walkers and getting blades and Castle you can get C that's a good one I know but I have to leave this here do my get a victory Point yeah I've only got one two and there's none that's fine.
References (from this video)
No references stored for this video.
Video uzB3w9ktbh4 The Dice Tower Review at 1:54 sentiment: neutral
video_pk 79951 · mention_pk 193608
The Dice Tower - Tiny Epic Game of Thrones video thumbnail
Click to watch at 1:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Hasn't got amazing ratings
Thematic elements
  • Game of Thrones
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going to jump right into these here. I'm going to take a look at them and tell you what I think about them.
  • This game is now 20 years old.
  • It's not nearly as good as made by the people who made War of the Ring.
  • This is my favorite because all the pieces move like rooks sort of and you're trying to take over other people's pieces and each one has a special power and I like the theming of it.
  • Layers expansions bring it up to a nine. Layers is amazing.
  • I think the base game is fine, but when you I mean it's it's very it's enjoyable, but when you add the expansion it's fantastic.
  • Nothing here I think is amazing.
References (from this video)
No references stored for this video.
Video 7eUnFjrYHU8 Review at 0:06 sentiment: positive
video_pk 68058 · mention_pk 164389
Tiny Epic Game of Thrones video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Alliance building is loved.
  • Area control is loved.
  • Dice action selection mechanism is interesting.
  • The mechanism where you can't go all in on money or castles, requiring a strategic balance, is liked.
  • Dice selection system provides many actions per round for all players.
  • Mitigates runaway leaders well.
  • Provides many catch-up mechanisms.
  • Alliance system is cool, allowing recruitment of family members and inheritance of their assets.
  • Alliances provide miniature special abilities and points.
  • Card play drives alliance formation.
  • Alliance system is a really cool system.
  • Game is overall really good.
  • Short playtime for an area control game.
  • Works perfectly with the theme.
  • Slick system.
  • Quick, didn't overstay its welcome.
  • Dice app has a widget that taught the game really well.
  • Good for Game of Thrones fans who like area control in a small box.
Cons
  • Was not the host's 'jam' (personal preference).
  • Can be a little hard to manage bookkeeping with alliances and castle control.
  • Takes some bookkeeping to keep track of who is in control of what.
Thematic elements
  • Area control and alliances within the Game of Thrones universe
  • Game of Thrones world
Comparison games
none
Mechanics (from transcript analysis)
  • Alliance building — Players can form alliances with non-playing houses, gaining control of their troops and benefiting from their earned castles and income.
  • Area Control — Players battle for control of territories within the Game of Thrones world.
  • catch-up mechanism — Features such as the vengeance marker encourage players who are behind to continue engaging and potentially score points.
  • Dice Action Selection — Players draft dice to perform actions, with some actions unique to the player and others shared among all players.
  • Set Collection — Implied through the acquisition of castles for points and potential income from allied families.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tiny Epic Game of Thrones. What? That's right. It's tiny, but it's the throne.
  • It's that tugof-war of trying to get castles because you need them when you go to places you're just going to get them. But you also like need the money to do the fun things with the game as well.
  • In a lot of area control and area majority games, there is the potential, the downfall for um for a runaway leader. Um, that's just how those games work. But this game did a great job of mitigating that from happening.
  • So you don't want it to be the person who's not getting any of the alliances because you really want to capitalize uh because you only have a limited number of troops.
  • All right, so overall, this is actually really good game. It just wasn't my jam.
  • if you're a Game of Thrones fan, if you like area control, air control in a small box, you know, you can't do much better than this.
References (from this video)
No references stored for this video.
Video IgSskweQ8uM The Dice Tower Top 10 List at 6:06 sentiment: positive
video_pk 42315 · mention_pk 128404
The Dice Tower - Tiny Epic Game of Thrones video thumbnail
Click to watch at 6:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong IP adaptation
  • interactive and thematic play with alliances
Cons
  • may be lighter than other Thrones-themed games
Thematic elements
  • political intrigue, alliances, area control
  • Game of Thrones IP
  • IP-driven thematic experience
Comparison games
  • Game of Thrones
  • Wingspan
Mechanics (from transcript analysis)
  • alliances with neutral troops — neutral forces can join or shift allegiances, mirroring Thrones politics.
  • Area Control — compete for dominance across a map-like grid.
  • Dice Drafting — dice drafting mechanics drive action and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is called Galactic Cruise. And this is one that if you buy this for your strategic gamer, they will love it.
  • It's very Lertaesque. And what we mean by that, Vital Lerta is very much known for his everything-in-the-kitchen-sink approach.
  • If you have a Game of Thrones fan in your life that likes strategy, that likes area control, that really likes Game of Thrones... it's a really good adaptation.
  • Dune War for Rackus is an awesome game. It's kind of interesting because these two games ended up next to each other and they both have a similar dice system.
References (from this video)
No references stored for this video.
Video gk9PbZwfFB4 Bower's Game Corner Review at 2:06 sentiment: neutral
video_pk 36463 · mention_pk 109380
Bower's Game Corner - Tiny Epic Game of Thrones video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • prestigious IP appeal for fans of the property
  • aligned with Tiny Epic chassis; potential for varied add-ons
  • clear pricing structure and upgrade options
Cons
  • fulfillment history raises questions about reliability
  • communication during transition appeared inconsistent
Thematic elements
  • political intrigue and epic conflict adapted to the Tiny Epic format
  • Westeros-inspired fantasy setting with IP integration
  • story-driven, campaign-like elements within a compact box
Comparison games
  • Tiny Epic Invincible
  • Tiny Epic Dungeons Adventures
  • Tiny Epic Zombies
Mechanics (from transcript analysis)
  • Area Control — control of key areas influences scoring and power balance
  • area control / positioning — control of key areas influences scoring and power balance
  • Modular Board — modular boards and various add-ons shape the campaign feel
  • modular components / trackable progress — modular boards and various add-ons shape the campaign feel
  • set collection / card-driven actions — players collect/facilitate actions through cards to influence outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • New hero, new villains, new locations, advanced enemies.
  • I'm in. Tiny Epic Deluxe Edition. $39.
  • This is how you do an add-on section. Take notes.
  • Final grade is um I'm gonna go with a C.
  • it's peanut butter and jelly.
  • The video is the play there.
  • Hate there was no video.
References (from this video)
No references stored for this video.
Video 7G9EExKTm5M Tantrum House Playthrough at 1:49 sentiment: positive
video_pk 12022 · mention_pk 35207
Tantrum House - Tiny Epic Game of Thrones video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging asymmetrical house powers and card-driven pacing
  • High tension with cutthroat bidding and alliances
  • Thematic flavor and references to the series
Cons
  • Rule complexity and edge cases requiring careful adjudication
  • Alliances and betrayal mechanics can slow down for new players
  • Occasional rule clarifications needed during play
Thematic elements
  • political intrigue, conquest, betrayal
  • Westeros-inspired political landscape with houses vying for castles and throne
  • episodic, player-driven with alliances and betrayals
Comparison games
  • Game of Thrones (board game)
Mechanics (from transcript analysis)
  • alliances and power tokens — Alliances and power tokens shift control and scoring opportunities over rounds.
  • Area control and combat resolution — Battles determine control of map spaces, castles, and throne-related bonuses.
  • dice drafting and action selection — Players draft dice and assign them to actions controlled by their house and die faces.
  • end-of-round scoring and alliance checks — Scoring occurs per round based on castles, tokens, and house objectives; alliances are re-evaluated.
  • recruitment and hand/plot management — Players recruit units and manage hero cards, plot cards, and events to gain resources and abilities.
  • sailing and movement on a map with map cards — Movement uses 'sail' and 'march' actions, traversing a map comprised of linked locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The iron throne in King's Landing is very powerful.
  • Winning or losing is the best part of the day.
  • It's the Tantrum House playthrough show.
  • Alliances and betrayals drive the game and the drama.
References (from this video)
No references stored for this video.
Video IDTii3F5vmE Rahdo Runs Through Top List at 0:00 sentiment: positive
video_pk 7160 · mention_pk 21204
Rahdo Runs Through - Tiny Epic Game of Thrones video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Most epic of Tiny Epic games
  • Captures grandness of Game of Thrones
  • Dice worker placement with drafting
  • Neutral house alliance system
  • Cooperative expansion available
  • Great solo mode
  • Tight fast-playing package
  • Six-round gameplay
Cons
none
Thematic elements
  • Game of Thrones
  • area control
  • kingdoms
  • intrigue
Comparison games
  • Game of Thrones (Fantasy Flight)
  • Seven Wonders
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This extra twist of uh extra objectives to chase after if you build these is such a cool leveling up for the game
  • This game is very mean-spirited oh the aggressive moves you can make really messing with your opponent
  • This game is freaking brilliant
  • This core idea is so brilliant one of the coolest new ideas I've seen in worker placement in years
  • This is one of the best card drafting closed hand card drafting games of all time
  • I would play this over seven wonders quite frankly because it adds so much depth and variety and control
  • This game blew me and Jen away
  • Jeffrey CCH might before too long make it into my top 10 favorite designers
  • They have done the ultimate spinning gears game
  • This is going to make a lot of top 10 of the years for 2024 when it comes out later this year
References (from this video)
No references stored for this video.
Video EnMfDt_9ZlE Rahdo Runs Through Playthrough at 0:00 sentiment: positive
video_pk 4839 · mention_pk 14233
Rahdo Runs Through - Tiny Epic Game of Thrones video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration with Game of Thrones lore
  • accessible core mechanic (dice-driven choices with clear round structure)
  • effective solo mode with a deterministic AI that simulates a two-player or multi-player experience
  • rich strategic depth through alliances, betrayals, and castle control
Cons
  • AI behavior can feel predictable or shallow in solo play
  • rule depth and interlocking systems may be challenging for newcomers
  • combat and alliance dynamics can produce lengthy, high-variance rounds
Thematic elements
  • political intrigue, alliances, conquest, and dynastic power
  • The Seven Kingdoms of Westeros, a compact, fictionalized arena of political and military maneuvering
  • game-as-story with show-inspired flavor and cards referencing events/people; spoilers possible in expansion
Comparison games
  • Game of Thrones: The Board Game
  • Tiny Epic Kingdoms
Mechanics (from transcript analysis)
  • alliances and power tokens — Power tokens reflect allied influence; forming alliances with houses affects troop access and scoring dynamics; betrayal mechanics exist via certain events.
  • area control and castles — Control of key regions and castles (e.g., High Garden, Storm's End, King's Landing) influences income, defense, and access to the Iron Throne.
  • dice worker placement — Each round starts with dice that players allocate to actions (whisper, plot, event, march, recruit); dice determine available options and potential for equity/disruption.
  • plot cards and events — Each house has plot cards that trigger events when played; some cards can be reused or returned to hand, influencing long-term strategy; events modify combat or economy.
  • sailing and marching movement — Two mobility modes: sailing moves units across the map to distant zones; marching allows up to two steps with on-map troop placement adjustments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a dice worker placement game every round and the game lasts for six rounds
  • the most interesting thing about this game is after I do that after I March my troops around and then trigger an event every other player around the table in turn order gets to copy my die
  • House Tyrell's power is when they've got a die they can turn it to a whisper so no matter what they can always whisper
  • the Iron Throne goes into your ally pool and it is a wild for Allegiance
  • if you control King's Landing you control the iron throne and this is maybe the most powerful thing in the game
References (from this video)
No references stored for this video.
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