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Tiny Epic Pirates box art

Tiny Epic Pirates

Game ID: GID0358311
Game Info
Year
2021
Collection
Ratings
Creator Score
Expansions & Family
Tiny Epic Pirates: Curse of Amdiak
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Tiny Epic Pirates is a 45 minute, 1-4 player game of high-seas adventure, utilizing a variable rondel action system and action combo-ing!. In Tiny Epic Pirates you take control of a Pirate ship with the goal of burying vast amounts of wealth on secret island hideaways.

Each turn, you move your Captain Token around your ship’s action wheel (rondel), selecting which action to perform... Plunder, Trade, Crew Up, Attack, or Search. Each player has a randomized and unique arrangement of these actions on their rondel. Sailing your Pirate Ship is something every player can do every time they take an action. Plundering allows you to acquire booty from settlements at a very reasonable rate. It’s amazing how negotiating changes when your blunderbuss is at the ready. A crate of gunpowder for a promise of no harm? Fair exchange. Trading allows you to sell your ill-gotten goods to the Black Market for gold. Each Market is only interested in a specific good, so make sure you are sailing in the right direction. Timing is everything, sell your good at the wrong time and it’s worth a pittance. Crew Up adds a new crew member to your growing Pirate Ship. Crew increases your ship’s combat advantage and unlocks new abilities for each spoke of your ship’s action wheel, making that action more powerful every time you take it! Attacking Merchant Ships and other Pirates will grow your reputation. It also happens to be a great way to score some gold and more booty to sell. Be enough of a menace and you may just become a Legend of the Sea!

Search the high-seas for treasures left behind by the unfortunate souls that preceded you. Salvage old ship parts for temporary aid or get lucky and find something worth selling.

The end of the game is triggered once a player has buried three treasures. To do this, a player must first acquire the amount of gold required to bury at the various bury spots on the map. After all players have had an equal number of turns. The player who has buried three treasures wins the game. Ties are decided by the player who has the highest legendary status, followed by which player has the most gold.

--description from the publisher

Description

Tiny Epic Pirates is a 45 minute, 1-4 player game of high-seas adventure, utilizing a variable rondel action system and action combo-ing!. In Tiny Epic Pirates you take control of a Pirate ship with the goal of burying vast amounts of wealth on secret island hideaways.

Each turn, you move your Captain Token around your ship’s action wheel (rondel), selecting which action to perform... Plunder, Trade, Crew Up, Attack, or Search. Each player has a randomized and unique arrangement of these actions on their rondel. Sailing your Pirate Ship is something every player can do every time they take an action. Plundering allows you to acquire booty from settlements at a very reasonable rate. It’s amazing how negotiating changes when your blunderbuss is at the ready. A crate of gunpowder for a promise of no harm? Fair exchange. Trading allows you to sell your ill-gotten goods to the Black Market for gold. Each Market is only interested in a specific good, so make sure you are sailing in the right direction. Timing is everything, sell your good at the wrong time and it’s worth a pittance. Crew Up adds a new crew member to your growing Pirate Ship. Crew increases your ship’s combat advantage and unlocks new abilities for each spoke of your ship’s action wheel, making that action more powerful every time you take it! Attacking Merchant Ships and other Pirates will grow your reputation. It also happens to be a great way to score some gold and more booty to sell. Be enough of a menace and you may just become a Legend of the Sea!

Search the high-seas for treasures left behind by the unfortunate souls that preceded you. Salvage old ship parts for temporary aid or get lucky and find something worth selling.

The end of the game is triggered once a player has buried three treasures. To do this, a player must first acquire the amount of gold required to bury at the various bury spots on the map. After all players have had an equal number of turns. The player who has buried three treasures wins the game. Ties are decided by the player who has the highest legendary status, followed by which player has the most gold.

--description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 10 · mix 0 · neu 1 · neg 1
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Showing 1–12 of 12
Video RIHVO8gpu_E Sir Thecos Playthrough at 26:00 sentiment: positive
video_pk 85252 · mention_pk 218123
Sir Thecos - Tiny Epic Pirates video thumbnail
Click to watch at 26:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great game in a very small box
  • Cool game, like a big box game
  • Solo mode was also so great
  • Pretty good
Cons
  • Sometimes a game can be really good and still it doesn't really for some unknown reason doesn't really catch you.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's very risky what I'm doing here, but let's just see.
  • This game is way more crunchy than I expected it to be. It's really crunchy.
  • It looks way cuter than it actually is.
  • I know that nowadays it's like kind of stupid to do that because um nowadays it's like all about short form content, all about Tik Tok and all that kind of stuff, right? Um but um so I know that it's not clever for like the growth of my channel to do that, but I don't care, right?
  • I want to do what I am having fun with and I also want to do like what you as my community who enjoy like watch my videos, right? what you like to see and I often I always get the feedback that playthroughs are the thing that you enjoy the most.
  • If I have to grow smaller in order to the content that we all enjoy, I'll do that.
References (from this video)
No references stored for this video.
Video eMYCo9tS4ws watch it played Rules Teach at 0:13 sentiment: positive
video_pk 64510 · mention_pk 157976
watch it played - Tiny Epic Pirates video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • piracy and treasure
  • open seas
  • instructional, step-by-step gameplay tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • attack_order — Attacks involve rolling dice, counting hits against enemy ships or merchants, and applying bonuses from crew, cannons, and surefire tokens.
  • bury_treasure — During captain bonuses, you may spend gold to bury treasure tokens on uncovered berry symbols; burying all three ends the game.
  • captain_orders_and_deckhands — On your turn, you advance your captain one space clockwise; you may move additional spaces by assigning deckhands to those spaces.
  • crew_up_and_mutiny — You may recruit crew from a face-up row, with options to discard three for a refresh; once per game you may mutiny to flip your captain and redraw symbols.
  • plunder — If on a settlement, you draw booty crates equal to the settlement's booty symbols and add them to your ship.
  • sailing_movement — You sail a number of map cards equal to your ship's movement value, moving only orthogonally and avoiding storms where possible.
  • search_token — Landing on a face-down search token flips it and grants rewards (gold, movement, or bonuses) or triggers other effects.
  • storms_and_repair — Storm spaces cause jostling, requiring you to move a deckhand to the repair space; if all deckhands are in repair, you cannot sail into a storm.
  • trade — Trading occurs on a market card; you may trade up to three of the same good for gold, affecting market placement afterward.
  • Trading — Trading occurs on a market card; you may trade up to three of the same good for gold, affecting market placement afterward.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tiny epic pirates designed by scott alms and published by gamelan games
  • you'll be guiding your crew through dangerous storms plundering towns trading booty building your reputation and burying your precious gold
  • none of them are mandatory if you don't want to perform your selected order
  • the navy ship always wins its attack
  • the game also comes with solo rules
References (from this video)
No references stored for this video.
Video YMwB76PRcJs Getting Games Playthrough at 0:01 sentiment: positive
video_pk 63453 · mention_pk 156860
Getting Games - Tiny Epic Pirates video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong crew card synergy increases action efficiency
  • large search engine mechanic from crew cards enables many actions per turn
  • movement and action chaining via search and plunder adds strategic depth
  • treasure burying provides clear endgame progression and pacing
Cons
  • risk of falls behind if a player neglects building a strong crew early
  • heavy emphasis on crew cards can make early game feel slow if the right cards aren’t drawn
  • navy and storm penalties add complexity and require careful planning
Thematic elements
  • treasure hunting and pirate conflict
  • pirate-themed seafaring with ships, storms, ports, coves, and treasure
  • live playthrough with on-screen commentary
Comparison games
none
Mechanics (from transcript analysis)
  • bury treasure — spend gold to bury treasure chests on map spaces; endgame progresses as chests are buried
  • captain's order — choose a captain's order to perform actions such as trade, search, plunder, bury treasure, or other effects
  • Combat/Attack — attack ships or ports using dice; accumulate hits to defeat targets; surefire tokens can modify dice results
  • deckhand management and wheel/rigging/cannons — place and reassign deckhands to wheel, rigging, cannons, etc.; some actions require deckhands on specific spots
  • Hand Management — place and reassign deckhands to wheel, rigging, cannons, etc.; some actions require deckhands on specific spots
  • jostle and storms — storms cause jostles that move deckhands to repair; precautions and tokens can mitigate or shift effects
  • market trades (sugarcane, rum, gunpowder, coffee) — resources have varying values; trade at ports or the black market; values shift as the game progresses
  • Movement and Sailing — move ships up to the allowed number of spaces; storms cause jostles and can affect movement
  • mutiny and legendary track — mutiny mechanics on captain cards affect the legendary track and future capabilities
  • plunder — draw cubes from the booty bag to add resources to your ship; may trigger bonuses
  • search — look at tokens on the map or at tokens drawn; can grant gold or bonuses and may trigger other bonuses
  • shipping line and navy — shipping line activates merchant ships and the Navy, moving them and influencing the map state
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the crew cards are really where your efficiency comes into play
  • a big part of that is because they were uncontested in building out a really big search engine in front of them
  • I hope you enjoyed this playthrough
References (from this video)
No references stored for this video.
Video gXM3zi6TQn0 Getting Games Playthrough at 0:51 sentiment: neutral
video_pk 63452 · mention_pk 156859
Getting Games - Tiny Epic Pirates video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • treasure hunting, piracy, crew management
  • pirate-themed with ships, treasure, and a map
  • tutorial walkthrough
Comparison games
none
Mechanics (from transcript analysis)
  • action wheel and movement — the captain moves around an action wheel; distance depends on deckhands; actions land on the map and may yield bonus actions
  • burying treasure and end-game trigger — spend gold to bury treasure chests; burying all three ends the game, with tie-breakers based on legendary status then gold
  • buying and selling goods — goods exist on ships; selling requires being at a matching sell location; value increases with time and sold goods are removed from the ship
  • captain's orders and deckhand management — on a turn, the captain's order is chosen and deckhands may be assigned to the action wheel to enable or skip actions
  • combat with dice against opponents — attack dice are rolled by attacker; hits are determined by captain/crew cards and cannons; defense rolls are compared; ties yield surefire tokens
  • Combat: Dice — attack dice are rolled by attacker; hits are determined by captain/crew cards and cannons; defense rolls are compared; ties yield surefire tokens
  • crewing up and mutiny — recruit crew from a market; mutiny flips the captain and limits future mutinies
  • legendary status and rewards — advancing on a legendary track increases abilities and unlocks deckhands or bonuses
  • merchant ships, plunder, and loot — attack merchant ships to gain gold and goods; plunder draws cubes which are added as cargo
  • navy ship and hideouts — navy ship chases the active player; hideouts allow safe harbor and regrouping by moving deckhands to deck assignment spots
  • sailing on a map with storms — sailing across a grid map; storms cause jostling and require moving deckhands to repair
  • Trading — goods exist on ships; selling requires being at a matching sell location; value increases with time and sold goods are removed from the ship
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is fully set up and ready to play for our three different players
  • it's worth noting that once each game when you crew up you can have a mutiny
  • you will flip over your captain and you will then flip over your legendary token to show the blank side
  • it's worth noting you never cover this up, it's always the other five they get a random action tokens on them
References (from this video)
No references stored for this video.
Video 1dYYJPVMHP4 Allies or Enemies Top List at 11:17 sentiment: positive
video_pk 61137 · mention_pk 153638
Allies or Enemies - Tiny Epic Pirates video thumbnail
Click to watch at 11:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Distinct action-ordering mechanic creates dynamic planning
  • Visual production and theme feel strong
Cons
  • Two-player balance can shift; may be more engaging with more players
  • Some may prefer more direct pirate combat
Thematic elements
  • Merchants and ships, treasure gold, and market-driven play
  • Pirate-themed mercantile trading and skirmish
  • Modular, player-driven economy with light conflict
Comparison games
none
Mechanics (from transcript analysis)
  • Rondel — There is a rotating action sequence that shapes how players select actions.
  • rondel / action ordering — There is a rotating action sequence that shapes how players select actions.
  • secret card interaction — Hidden information affects decisions and planning.
  • ship upgrading and combat — Players upgrade ships, raid others, and trade goods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I found it a bit tricky because it went a bit quick my people got killed off too fast before I really got a sense of how to use them"
  • "there are a bunch of cool options with the characters and I did find them interesting"
  • "it's a 4X game all in a small box"
  • "the expansion apparently it adds a ton of this a ton a ton more to this game"
  • "two-player viability with added pieces"
  • "two-player play works surprisingly well"
  • "the follow mechanic ... keeps you invested every turn"
  • "Man the box fits the minis in that box... tardis-like"
  • "this is a Zelda vibe... Zelda e as you can get"
  • "the divisive part comes from this poker hand mechanic"
  • "the bullet dice are pretty cool"
  • "it's the best one"
References (from this video)
No references stored for this video.
Video 3zXeHSaKhp0 Board Games for One Top 10 List at 21:26 sentiment: positive
video_pk 31571 · mention_pk 93044
Board Games for One - Tiny Epic Pirates video thumbnail
Click to watch at 21:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible for two players
  • compact and portable
  • easy entry with engaging pirate theme
Cons
  • less depth for long-term gamers
  • box content density may require care
Thematic elements
  • small-scale pirate economy and adventure
  • pirate treasure hunt, naval encounters
  • light-hearted, accessible pirate adventuring
Comparison games
  • Pirates of the Spanish Main
  • DICE drafting pirate games
Mechanics (from transcript analysis)
  • Dice Drafting — Draft dice to drive actions and resource collection.
  • dice_drafting — Draft dice to drive actions and resource collection.
  • mini_ship_components — Small ships and modular setup elements form the board.
  • Modular Board — Small ships and modular setup elements form the board.
  • Resource Management — Trade and manage goods to maximize points.
  • resource_management — Trade and manage goods to maximize points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not a gateway game but if you're already like midcore or something like that it's phenomenal
  • this is easily one of my top three games of the year
  • art is important to me and this is not it
  • it's a really fun game especially solo mode, setup is not onerous
  • I'm going to put a survey in the chat and if you're watching this later it will be in the description for the viewers choice award
References (from this video)
No references stored for this video.
Video vmOj1cf96SY Board Game Coffee Playthrough at 0:04 sentiment: positive
video_pk 12889 · mention_pk 37687
Board Game Coffee - Tiny Epic Pirates video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Icon-based actions make decisions intuitive (icon matching).
  • Strategic depth with deckhand management and ship upgrades.
  • Tension from navy/merchant ships and potential comeback late in game.
Cons
  • Prototype components shown; final components may differ.
  • Some balance aspects depend on expansion or final artwork (tokens/coins).
Thematic elements
  • Pirate economy, treasure burials, naval battles
  • Caribbean pirate world with ship-to-ship combat and treasure trading
  • Icon-driven, deckhand management, and strategic movement with battles and treasure burying
Comparison games
none
Mechanics (from transcript analysis)
  • Combat and cannon bonuses — Two dice in battles; hits scored via crew cards; cannons add additional hits; Surefire tokens for die modification.
  • Crew management — Deckhands have abilities that modify moves, attacks, and bonuses; can be reassigned to different actions.
  • Movement and command wheel — Assign commands to crew via rondelle wheel; movement determined by deckhands and command chosen.
  • Navy and merchant ships — Non-player ships move toward players; battles with player ships involve sinking ships and earning gold.
  • Plunder and bury treasure — Plunder to acquire crates; bury treasure on eligible map tiles by paying gold; some bonuses trigger burying.
  • Roll/Spin to Move — Assign commands to crew via rondelle wheel; movement determined by deckhands and command chosen.
  • Storm zones — Entering storms causes jostling and repair penalties; storms influence plunder opportunities.
  • Trading — Trade commodities at ports; prices adjust based on market actions and supply/demand.
  • Trading posts and economy — Trade commodities at ports; prices adjust based on market actions and supply/demand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is very icon matchy
  • these pieces you're gonna see here are not in their final format actually
  • the captain's bonus always triggers before the rest of your crew do
  • it's a storm area you can tell by the storm clouds
References (from this video)
No references stored for this video.
Video RJyT20B9VaQ Board Game Coffee Discussion at 20:57 sentiment: positive
video_pk 6995 · mention_pk 20724
Board Game Coffee - Tiny Epic Pirates video thumbnail
Click to watch at 20:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast to teach and quick to play
  • variety across small form-factor epics
Cons
  • may feel light for seasoned gamers
  • some balance questions with expansion packs
Thematic elements
  • robust, simple-to-learn micro-epic
  • Caribbean pirate-themed exploration and raiding
  • light strategy with modular goals
Comparison games
  • Tiny Epic Vikings
  • Tiny Epic Galaxies
Mechanics (from transcript analysis)
  • multi-route victory conditions — Choose from various paths to maximize points.
  • Set collection / engine building — Acquire items and ships to optimize routes and gains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tiny Epic Galaxies is by far my favorite tiny epic game
  • it's so good, I can't wait to play it
  • worldwide six games with the game hall bag—worldwide, anybody can win
  • the art is amazing
  • this game has no right to be as good as it is
  • I'll play this game anytime
References (from this video)
No references stored for this video.
Video AxaGg58zTGw Our Family Plays Games Discussion at 20:21 sentiment: positive
video_pk 6657 · mention_pk 19786
Our Family Plays Games - Tiny Epic Pirates video thumbnail
Click to watch at 20:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • part of the appealing Tiny Epic series
Cons
  • no detailed discussion in transcript
Thematic elements
  • pirates and exploration
  • Pirate treasure hunt
  • lighthearted, competitive
Comparison games
  • Tiny Epic Dinosaurs
  • Tiny Epic Galaxy
  • Tiny Epic Zombies
Mechanics (from transcript analysis)
  • unknown — not described in transcript
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the season it's the season
  • three incredible voices coming on
  • a gift card from a friendly local game store
  • Tiny Epic Dinosaurs, Tiny Epic Galaxy, Tiny Epic Zombies, Tiny Epic Pirates
References (from this video)
No references stored for this video.
Video sj7xmv9m4yc AzureDeath | Solo Board Gaming Unboxing at 1:19 sentiment: positive
video_pk 5396 · mention_pk 16041
AzureDeath | Solo Board Gaming - Tiny Epic Pirates video thumbnail
Click to watch at 1:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appeals to pirate-theme fans
  • Compact size and accessible rules
Cons
  • May have numerous expansions; not every one appeals to every player
Thematic elements
  • Treasure and exploration
  • Pirate-themed adventures
  • Light to medium weight with thematic flair
Comparison games
  • Call of Kil Forth
  • Gloom of Kilforth
Mechanics (from transcript analysis)
  • Dice Rolling — Dice elements drive some outcomes.
  • dice/roll-based actions — Dice elements drive some outcomes.
  • Hand Management — Players manage cards to effect actions.
  • set collection/loot — Collect loot and treasures to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • absolutely gorgeous art
  • the playmat is gorgeous
  • pirate theme... breath of fresh air
  • it's card driven
  • I think Tristan has polished the rules a lot
  • eye candy for me
  • Gloom of Kilforth... I love that it's card driven
  • Tiny Epic Pirates... that's really it
References (from this video)
No references stored for this video.
Video Hk0MbFb8qhM Sir Thecos Unboxing at 0:09 sentiment: positive
video_pk 2422 · mention_pk 7077
Sir Thecos - Tiny Epic Pirates video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact expansion with minimal new rules
  • high-quality components (semi-transparent cubes, detailed miniatures/cards)
  • fits well as an add-on without complicating core rules
Cons
  • expansion content is modest; may not satisfy players seeking substantial additions
Thematic elements
  • pirate treasure, ship combat, and exploration
  • Caribbean-era pirate adventures aboard ships exploring islands and treasures
  • light-hearted, treasure-hunt vibe
Comparison games
  • Tiny Epic Dinosaurs
Mechanics (from transcript analysis)
  • dice-based action selection — Players allocate dice to different actions to move ships, gain resources, or engage in combat.
  • Expansion content integration — Expansion adds new ships, crew, and maps without heavy rule changes.
  • Set Collection — Players collect treasure cards for scoring points.
  • set collection / treasure acquisition — Players collect treasure cards for scoring points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a good game
  • it's just a little bit more complex than other tiny epic games
  • doesn't seem like a whole lot of extra rules
  • i still like 1080 dinosaurs more but i think tanabe pirates is my second favorite so far
References (from this video)
No references stored for this video.
Video ggBkWOpe-gQ Chairman of the Board Top List at 5:15 sentiment: negative
video_pk 253 · mention_pk 719
Chairman of the Board - Tiny Epic Pirates video thumbnail
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • production looks nice; thematic appeal
Cons
  • felt like a mash-up of multiple mechanisms with nothing truly innovative
  • not exciting or fresh after many plays
Thematic elements
  • mosaic of mechanisms blended into a pirate backdrop
  • pirate-themed action selection and management
  • hybrid / thematic lightweight
Comparison games
none
Mechanics (from transcript analysis)
  • Mancala — distributing resources or actions using a mancala-like mechanic
  • mancala-style distribution — distributing resources or actions using a mancala-like mechanic
  • Pick-Up and Deliver — moving resources along routes to fulfill objectives
  • pick-up-and-deliver / route planning — moving resources along routes to fulfill objectives
  • Rondel — selecting actions via a rotating mechanism
  • roundel / rondelle action selection — selecting actions via a rotating mechanism
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's next to no replayability of the game
  • it was too slow to get going it was such a churn and a slog to start gathering resources
  • i'd rather play one of those canonical classics
  • I would happily play this one again
  • it just felt like a bunch of different games mashed together in a pirate themed game
  • not for more experienced gamers
References (from this video)
No references stored for this video.
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