A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out...
In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins.
Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes' movement or combat, or their ability to learn spells or mitigate harmful dice rolls.
Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests — or to position themselves for what night brings. As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals.
During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day.
The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins, learning spells, and completing quests is crowned the winner!
For a deluxe edition of this game, see Tiny Epic Quest: Deluxe Edition
- adventure-like exploration with light RPG elements
- Overworld exploration with temple dives
- accessible, light-hearted adventuring
Mechanics (from transcript analysis)
- Dungeon Crawl — mix of exploration and dungeon-crawl-style temple play
- meeple expansion via add-ons — snap-on components to customize figures
- overworld exploration with temple dives — mix of exploration and dungeon-crawl-style temple play
Video topics + discussion points
Quotes (from this video)
- Gen Con is only two weeks away and this is my first time going
- it's just fun like learning new things and using more professional products
References (from this video)
- Really like the theme
- Fantasy theme is appealing
- Quest was fun
- Different mechanisms from other Tiny Epic games
- A little too solitary for the reviewer
- Felt a bit left to their own push a lot game
- Fantasy questing
- Fantasy
Mechanics (from transcript analysis)
- Fantasy theme — Features a fantasy theme that appeals to readers of fantasy books.
- questing — The game involves undertaking quests.
Video topics + discussion points
Quotes (from this video)
- if you stay tuned until the end we'll give you a review of tiny epic tactics
- what is your favorite tiny epic games
- I always had the most fun with tiny epic Western
- Tiny Epic Galaxies and zombies do I have the big one yeah well you can explain why both
- It's a really good trap or game we just there's a conversations recently and I think was tweeting and it what's your favorite travel game I was like any of the tiny epic games
- it's a little bit too epic for its box silly face you just have to be efficiently packing it together
- I think the co-op is a little more fun than the semi competitive semi co-op one
- The game's a good reminder of the difference between tactical combat and strategic combat
- Yeah it actually it's tacked yeah the difference between short term grab the points when they're on versus long term defend don't get hit
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- Painting is not my medium AT ALL. i'm no good with it i prefer markers... i prefer pixels, really, to paint with.
- The things that i would like to paint, if i were able to paint, go in this order, i think, of preference: first, the little items in Tiny Epic Quest.
- The drawback that i heard is that you get all these different colours of paint, but the one that's missing is red.
- i WAS worried as i was applying this darker colour that i was sort of muddying up the model and it was looking a little too dingy, but i guess this is the step that corrects that.
- Figure painting is not for people with bad eyesight. It's not for people with Parkinson's or arthritis in their hands. It's not for people prone to seizures, or people who have just had multiple cans of Dr. Pepper, like i have.
- i think i may have caught the bug, and i think that this book and this product has given me enough confidence...
References (from this video)
- Introduced Itemeeples.
- Fiddly component management with Itemeeples.
Mechanics (from transcript analysis)
- Itemeeples — Introduced meeples with hexagonal holes in their hands to equip with little weapons and things, which can be fiddly to attach.
Video topics + discussion points
Quotes (from this video)
- Well the game is so small you can barely see it!
- i adore this game. i think it's great, and i love that it packs such a big experience into such a little box
- It's the size of a deck of cards!
- Fiddly is the best word to describe it.
References (from this video)
- fun, playful components
- promotes thematic play with item-based meeples
- may rely on themes familiar to fantasy fans
- adventure with item/meepples
- fantasy questing
- light-hearted fantasy adventure
- Tiny Epic Kingdoms
Mechanics (from transcript analysis)
- item meeples — meeples that carry equipment like swords and bows
- Mancala — meeples that carry equipment like swords and bows
Video topics + discussion points
Quotes (from this video)
- it's like christmas for adults
- a big box this might be the only way we're gonna get a white christmas
- Dan you spoiled us
- giant box full of tiny epic things we are so excited
- we did it
References (from this video)
- Enjoyed it
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's very risky what I'm doing here, but let's just see.
- This game is way more crunchy than I expected it to be. It's really crunchy.
- It looks way cuter than it actually is.
- I know that nowadays it's like kind of stupid to do that because um nowadays it's like all about short form content, all about Tik Tok and all that kind of stuff, right? Um but um so I know that it's not clever for like the growth of my channel to do that, but I don't care, right?
- I want to do what I am having fun with and I also want to do like what you as my community who enjoy like watch my videos, right? what you like to see and I often I always get the feedback that playthroughs are the thing that you enjoy the most.
- If I have to grow smaller in order to the content that we all enjoy, I'll do that.
References (from this video)
- Charming cartoony art
- Engaging dice-based challenges
- Questing and exploration
- Questing and adventuring
- Fantasy World
Mechanics (from transcript analysis)
- Adventure game — Players undertake a series of challenges and narrative events.
- Dice Rolling — Dice are used to attempt quests and overcome obstacles.
- Modular Board — The board is composed of tiles that can be arranged differently.
- Set Collection — Players collect sets of items or symbols to complete quests.
Video topics + discussion points
Quotes (from this video)
- Our board game collection has surpassed the 1,000 board game mark.
- It feels like it's time to do another collection tour.
- This is Tiny Epic Galaxies. It's a really fun dice rolling, resource management, engine building kind of game.
- Terraforming Mars. This is a classic.
- The feeling of terraforming Mars is just epic.
- Too Many Bones. This game has some of the coolest dice I've ever seen.
- It's a cooperative adventure game with really satisfying combat.
References (from this video)
- dungeon crawl
- dungeon
- Tiny Epic Galaxies
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's probably my least favorite out of the trilogy but I still like it
- it does some really cool stuff with like turn order and order of operations and kind of roll selection similar to like a Puerto Rico kind of thing and it kind of marries that with some traditional sort of area control jocking you know kinds of stuff
- it's another one I played I think only only once I might have played it twice I didn't really care for it
- the rule book was probably the main problem with it
- it felt like a big dud when it actually did come out
- we just got bored of and that's not that's all I can only say about it like there was nothing really terrible about it
- it just was like mediocre I think it's the right word for it
- season two I like better
- it's definitely the weirder quirkier sort of sister of the first one
- pandemic Legacy season one was the number one game
- mark my words or some other arrogant comment I said this will be the number one game on Board Game Geek by the end of the year
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- engaging multi-layered actions with several resource tracks
- interesting synergy between items and spell learning
- durable tile-based exploration with variables for paths
- prototype version; rules still tweaked
- playthrough length longer than expected
- some misremembered rules in the narration (omission acknowledged)
- fantasy adventure involving collecting legendary items, completing quests, and defeating goblins
- world map with temples, goblins, and quest exploration; players move heroes via multiple transport modes
Mechanics (from transcript analysis)
- Day phase / Night phase — the game cycle splits into a daytime movement phase and a nighttime resolution phase for actions and combat
- End Game Bonuses — points come from completed spells, goblins killed, completed quests, and legendary items; game lasts up to five turns
- End-game scoring — points come from completed spells, goblins killed, completed quests, and legendary items; game lasts up to five turns
- Goblins and combat dice — goblins have passive/aggressive states; combat is resolved using adventure dice and power to defend or damage goblins
- Movement types — five distinct methods to move: by foot, horse, raft, ship, and Griffin, each with its own rules for positioning on the map
- Power, health, and resources — players manage health, power, maps, torches and fists; power can mitigate damage or be spent to draw resources
- Quest cards — quests are face-up cards with a top requirement and bottom reward; basic quests and treasure quests add bonuses when achieved
- resting and exhaustion — heroes return to the castle or rest phase; exhausted heroes may be forced to retreat and could lose access to spells or track progress
- Temple exploration and spell learning — to learn spells you must explore temples; progress on a magic track; learning multiple spells increases power
- Treasure maps / legendary items — treasure quests grant powerful items (bow, sword, staff, flute, etc.) that grant ongoing benefits and victory points
- Variable Phase Order — the game cycle splits into a daytime movement phase and a nighttime resolution phase for actions and combat
Video topics + discussion points
Quotes (from this video)
- This is a prototype version of the game and the rules are still being tweaked.
- Goblins are coming out from the underground they're kind of attacking the countryside.
References (from this video)
- Zelda-like feel within a compact box
- Push-your-luck dungeon progression with shared dice effects
- Can feel long and repetitive over multiple sessions
- Dice roll luck can dominate if not managed well
- Heroic questing with dungeon exploration
- Zelda-inspired fantasy adventure
- Push-your-luck dungeon crawl with two phases
Mechanics (from transcript analysis)
- dice-based progression with shared effects — Dice affect all players and drive dungeon progression.
- Dungeon Crawl — Exploring dungeons to defeat goblins and claim treasures.
- dungeon crawling elements — Exploring dungeons to defeat goblins and claim treasures.
- two-phase play (movement and night actions) — Day phase you move; night phase you perform actions and dungeon tasks.
Video topics + discussion points
Quotes (from this video)
- "I found it a bit tricky because it went a bit quick my people got killed off too fast before I really got a sense of how to use them"
- "there are a bunch of cool options with the characters and I did find them interesting"
- "it's a 4X game all in a small box"
- "the expansion apparently it adds a ton of this a ton a ton more to this game"
- "two-player viability with added pieces"
- "two-player play works surprisingly well"
- "the follow mechanic ... keeps you invested every turn"
- "Man the box fits the minis in that box... tardis-like"
- "this is a Zelda vibe... Zelda e as you can get"
- "the divisive part comes from this poker hand mechanic"
- "the bullet dice are pretty cool"
- "it's the best one"
References (from this video)
- Compact and approachable in the Tiny Epic line
- Engaging quest-based progression
- Not as highly regarded asGalaxies by some players
- Adventure/questing with light engine-building
- Adventure-inspired questing with modular objectives
- Story-forward with modular goals
- Tiny Epic Galaxies
- Other Tiny Epic titles
Mechanics (from transcript analysis)
- dice/engine-building with quest goals — Players build their engine toward quest-based objectives while managing resources.
Video topics + discussion points
Quotes (from this video)
- I’m cautiously excited if that makes sense.
- Stone Age is a great recommendation because it really helps explore worker placement without an overload of rules.
- Cheez-its are the number one around here.
- Rivet Heads is being published by New Mill Games, which is a publisher with a small team.
- Tiny Epic Galaxies is my favorite Tiny Epic game after trying most of them.
- I ended up stopping formal reviews because they were taking the joy out of the hobby for me.
- Dominant Species Marine tweaks the worker placement, making it a bit lighter on overhead but still chaotic.