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Tiny Epic Quest box art

Tiny Epic Quest

Game ID: GID0358321
Collection Status
Description

A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out...

In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins.

Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes' movement or combat, or their ability to learn spells or mitigate harmful dice rolls.

Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests — or to position themselves for what night brings. As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals.

During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day.

The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins, learning spells, and completing quests is crowned the winner!

For a deluxe edition of this game, see Tiny Epic Quest: Deluxe Edition

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video 1dYYJPVMHP4 Allies or Enemies top_12_list at 12:54 sentiment: positive
video_pk 61137 · mention_pk 153639
Allies or Enemies - Tiny Epic Quest video thumbnail
Click to watch at 12:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Zelda-like feel within a compact box
  • Push-your-luck dungeon progression with shared dice effects
Cons
  • Can feel long and repetitive over multiple sessions
  • Dice roll luck can dominate if not managed well
Thematic elements
  • Heroic questing with dungeon exploration
  • Zelda-inspired fantasy adventure
  • Push-your-luck dungeon crawl with two phases
Comparison games
none
Mechanics (from transcript analysis)
  • dice-based progression with shared effects — Dice affect all players and drive dungeon progression.
  • Dungeon Crawl — Exploring dungeons to defeat goblins and claim treasures.
  • dungeon crawling elements — Exploring dungeons to defeat goblins and claim treasures.
  • two-phase play (movement and night actions) — Day phase you move; night phase you perform actions and dungeon tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I found it a bit tricky because it went a bit quick my people got killed off too fast before I really got a sense of how to use them"
  • "there are a bunch of cool options with the characters and I did find them interesting"
  • "it's a 4X game all in a small box"
  • "the expansion apparently it adds a ton of this a ton a ton more to this game"
  • "two-player viability with added pieces"
  • "two-player play works surprisingly well"
  • "the follow mechanic ... keeps you invested every turn"
  • "Man the box fits the minis in that box... tardis-like"
  • "this is a Zelda vibe... Zelda e as you can get"
  • "the divisive part comes from this poker hand mechanic"
  • "the bullet dice are pretty cool"
  • "it's the best one"
References (from this video)
No references stored for this video.
Video bHUwNnq-pjI John Gets Games general_discussion at 15:25 sentiment: positive
video_pk 8157 · mention_pk 23943
John Gets Games - Tiny Epic Quest video thumbnail
Click to watch at 15:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact and approachable in the Tiny Epic line
  • Engaging quest-based progression
Cons
  • Not as highly regarded asGalaxies by some players
Thematic elements
  • Adventure/questing with light engine-building
  • Adventure-inspired questing with modular objectives
  • Story-forward with modular goals
Comparison games
  • Tiny Epic Galaxies
  • Other Tiny Epic titles
Mechanics (from transcript analysis)
  • dice/engine-building with quest goals — Players build their engine toward quest-based objectives while managing resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I’m cautiously excited if that makes sense.
  • Stone Age is a great recommendation because it really helps explore worker placement without an overload of rules.
  • Cheez-its are the number one around here.
  • Rivet Heads is being published by New Mill Games, which is a publisher with a small team.
  • Tiny Epic Galaxies is my favorite Tiny Epic game after trying most of them.
  • I ended up stopping formal reviews because they were taking the joy out of the hobby for me.
  • Dominant Species Marine tweaks the worker placement, making it a bit lighter on overhead but still chaotic.
References (from this video)
No references stored for this video.
Transcript Navigation
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