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Tiny Towns box art

Tiny Towns

Game ID: GID0358460
Game Info
Year
2019
Players
1-6
Age
14+
Playtime
45 min
Collection
Ratings
Expansions & Family
Tiny Towns: Villagers
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!

In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!

—description from publisher

Description

You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!

In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!

—description from publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 113
This page: 50
Sentiment: pos 31 · mix 3 · neu 3 · neg 2
Mentions per page
Showing 1–50 of 113
Video fouxxz_9y38 Board Game Sanctuary Analysis at 9:10
video_pk 151935 · mention_pk 426531
Board Game Sanctuary - Tiny Towns video thumbnail
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Grid Building — The way you squeeze that resource into your little grid is up to you.
  • resource collection — Yes it's got resource collection.
  • scoring — Yes you're going to be scoring points.
  • Set Collection — The combination of different building cards and Monument cards really adds for variability about how you approach the puzzle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aren't all these Euros similar? You go through the motions of starting out with a base level of actions, your aim is to get victory points, get resources, turn those resources into another resource which gets you a high resource which then scores you points around the track. You then get cards with endgame scoring conditions and ongoing abilities that you connect together to create an engine.
  • I think with late games like Dune Imperium where there's a little bit more like Intrigue and the use of the cards to kind of indicate where you can place your workers out on the main game board I feel like there's a lot of games that kind of Sid step from the core base of a victory Point track ability cards and converting resources which kind of ties into more of the traditional Euro games like Agrica caverna and a lot of those early Uwe Rosenberg games as well.
  • When Great Western Trail first came out that felt really unique to me because the Rondel mechanism of that game where you have these base buildings that you kind of cycle you've got this deck where you're thinning out the best cattle and cashing in for money and then you do it again but as you play the game more and more property gets placed out it really felt fresh because the way you got the points the way you upgraded and the way you progressed in the game felt different.
  • I would agree to an extent but also strongly disagree to another extent.
  • Where I think Euro games become different obviously the theme of the game is a point of difference but I think the journey that you take to solving a puzzle or solving the puzzle is different.
  • I really love little Innovative touches like that.
  • I'd love to hear your thoughts about whether you think a lot of Euros are similar whether they're just rehashing the same things over again or whether Euros are truly becoming more and more Innovative and unique from each other.
  • If you can suggest any really truly unique uh Euro games that stand out from the crowd then please definitely leave um that in the comments section I'd love to read them and start a conversation with you.
References (from this video)
No references stored for this video.
Video s8x8Tg8MBXw Top List at 5:10 sentiment: positive
video_pk 134305 · mention_pk 383013
Tiny Towns video thumbnail
Click to watch at 5:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thinky
  • Clever building mechanic
  • Great solo mode
  • Well-designed
  • Perfect art and components
Cons
none
Thematic elements
  • building a town
Comparison games
none
Mechanics (from transcript analysis)
  • Cube placement for building — Players use colored cubes representing building materials to construct buildings, which then free up the spaces.
  • pattern matching — Buildings require specific patterns of colored cubes on the player's board.
  • Scoring based on buildings — Different buildings have different ways to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • but number 86 is Love Letter
  • I thought it would be top 20
  • I think love letter is BR brilliant in its Simplicity
  • so colorful so colorful
  • it's exactly what a party game should be
  • Unique I've never actually seen a mechanic quite like broom service
  • beautiful beautiful beautiful
  • it is not as easy as they look
  • it's about Jack the Ripper basically and it's one versus all
  • you just feel like you're being chased the entire time
  • player interaction is really good
  • it's fun super fun
  • lots of cars beautiful cars beautiful artwork
  • it's very Point sality very Point sality very kind of puzzly little bit of spatial awareness beautiful art it's great
  • The Wolf theme isn't just abstracted on or painted on
  • the art is great
  • I'm really afraid I don't want to keep playing because I don't do those types of of of trading card games or living trading card game
  • Darth Vader just killed Princess Leia
  • I think it's perfect spot there and I hope it stays there
References (from this video)
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Video uYeIbKwA6og Top List at 12:17 sentiment: positive
video_pk 134271 · mention_pk 382587
Tiny Towns video thumbnail
Click to watch at 12:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cozy and easy to learn
  • Strategic depth
  • Good for families
Cons
none
Thematic elements
  • City building.
Comparison games
none
Mechanics (from transcript analysis)
  • abstract — Labeled as an abstract game.
  • city building — Described as citybuildingesque.
  • Resource Management — Involves using resources (cubes) to construct buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where it gets really really crunchy, really good.
  • we did get their permission that we would be allowed to add their GoFundMe link in the description below.
  • Yes. Oh my gosh. Who are we?
  • this list is going to be a little bit different, but we're going to see some oldies, but goodies still come. A few new ones.
  • it's so crazy that this is a family game that has so many symbols.
  • This rewards repeated plays 100%.
  • It looks like it's a heavy game, but it's honestly very simple.
  • It's so wonderful because you are the final girl in a uh you know horror trope, whatever.
  • This might just some days is my favorite abstract strategy game of all time.
  • The cooperative version, it stole the show.
  • I adore Unmatched with a passion.
References (from this video)
No references stored for this video.
Video QgcqCvLTT8k Board Game Dad Discussion at 2:12
video_pk 127839 · mention_pk 363875
Board Game Dad - Tiny Towns video thumbnail
Click to watch at 2:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As Speaker, I’ve called this council to decide on our placement on the new shelf.
  • Blokus, what are you even doing here? You don’t even have a theme. You don’t have artwork. Your box isn’t even two inches thick.
  • We have been in the closet, waiting for the right moment. Monopoly! Life! Now is the time! Rise up! Charge!
  • Guys, guys! C’mon. We gotta work together!
  • Hello! I’ll trade three sheep and two wheat for a place on the shelf!
References (from this video)
No references stored for this video.
Video TQCaWLQBSKU Board Games UnLocked Review at 0:27 sentiment: positive
video_pk 116774 · mention_pk 329660
Board Games UnLocked - Tiny Towns video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal game in every aspect, both multiplayer and solo.
  • The solo variant is a neat puzzle with more control than the multiplayer.
  • Satisfying to plan ahead and execute strategies.
  • The deck cycling aspect feels like a deck-building element.
  • Provides a constant challenge with high replayability.
  • Wholesome and has vibrant, pretty artwork.
  • The solo variant is not long, allowing for quick re-plays.
  • It's a complete game experience and not a tacked-on solo mode.
Cons
  • The host personally prefers the multiplayer experience.
  • The solo variant can take away from the simultaneous building nature of the base game.
Thematic elements
Comparison games
  • Blue Haven
  • Folklore
  • Whew
Mechanics (from transcript analysis)
  • Deck Building (element) — The way resources are drawn and utilized is compared to a deck-building element, focusing on cycling through the deck to get needed cards.
  • Player Elimination (variant) — In the multiplayer game, certain cards related to being the first to finish or having the most people are removed in the solo variant.
  • Resource Management — Players manage resources to build structures, and the solo variant offers a different approach to acquiring them.
  • Set Collection — Buildings require specific combinations of resources to be constructed.
  • Tableau Building — Players build their towns by placing buildings and managing resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a phenomenal phenomenal game
  • it's a new challenge every single time
  • I think it's a very very solid solo variant just adds that much more to nor any great game
  • I think this game is phenomenal
  • I think it's fantastic
References (from this video)
No references stored for this video.
Video _mqMn8utQe0 Board Games UnLocked Review at 0:28 sentiment: positive
video_pk 116772 · mention_pk 329658
Board Games UnLocked - Tiny Towns video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surprisingly brain-burny
  • Engaging for all players
  • Players can plan turns ahead
  • Buildings clear up space
  • Wholesome and cute artwork
  • Satisfying personal build visualization
  • Puzzle-like gameplay
  • Mitigates randomness
  • Quick playtime
  • Works well with 3 players
  • Works well with 2 players
  • Has multiple strategies
Cons
  • Can be hard to build initially
  • Can block off sections of the board
  • Plays slower with more players (up to 6)
  • Can feel like playing solitaire with people around
Thematic elements
  • Building a town with animal inhabitants
Comparison games
  • Dream Home
  • Azul
  • Sagrada
  • Baron Park
Mechanics (from transcript analysis)
  • Drafting — Players collectively determine which resources are available each turn, influencing what others can build.
  • Resource Management — Players place resources on buildings and then when another player names that resource, they can swap it, influencing resource availability.
  • Set Collection — Building specific combinations of structures like cottages and temples is necessary for scoring points.
  • Tile Placement — Players place resources and buildings on their personal boards, with the arrangement impacting strategy and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is surprisingly brain Bernie
  • everyone's engaged
  • it's a puzzle and but it is fun
  • it's wholesome it's cute
  • it's a 9.5 for me
  • I thought this was fantastic
References (from this video)
No references stored for this video.
Video i1uXOrk7mDk Board Games UnLocked Rules Teach at 0:30 sentiment: mixed
video_pk 116773 · mention_pk 329659
Board Games UnLocked - Tiny Towns video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Art is very good.
  • Cottages are all fed (scored six points).
  • Cloisters in corners score well (sixteen points).
  • Millstone scores two points.
  • Feast Hall scores two points.
  • Solo variant plays differently.
Cons
  • Feast Hall scoring for multiplayer doesn't apply in solo.
  • Feels like more pre-planning is needed in solo.
  • Can't rely on other players' resource calls in solo.
  • The game can feel like it screws you over with resource draws.
  • Host feels they messed up by not building the greenhouse earlier.
  • Host feels they screwed themselves by placing resources in a way that prevents millstone building.
  • Host feels they 'virtually just screwed myself' due to placement and resource draws.
  • Worst builder ever score was 26 points, which was not as terrible as thought but still a shame.
Thematic elements
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Pattern Building — The placement of buildings matters for scoring and activating abilities, especially with cottages and cloisters.
  • Resource Management — Players collect and use different resource types (brick, glass, wood, wheat, stone) to build structures.
  • Set Collection — Certain buildings or combinations score points based on sets or proximity.
  • Tableau Building — The game involves placing buildings on a personal grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised
  • audible is offering you a free on your book with a 30-day free trial membership all you need to do is go to audible.com for word /bg unlock the link is in the description below
  • I think I must start doing more solo variants on the channel because they play completely different and a lot of people will buy board games to play solo
  • the art in this game is very very good
  • I feel like I'm gonna have to do a lot more pre-planning in the solo variant than in the regular game
  • I have to just go at the whim of the deck and just kind of like do five or six buildings at a time
  • worst builder ever
  • I actually got 26 points which in this is an engineer that is not not as terrible as I thought
References (from this video)
No references stored for this video.
Video zz9X6EP8JvA Board Games UnLocked Playthrough at 0:30 sentiment: mixed
video_pk 116775 · mention_pk 329661
Board Games UnLocked - Tiny Towns video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Can be rewarding when town is built effectively.
  • Engaging planning element.
Cons
  • Can be stressful and lead to frustration.
  • Poor planning can be heavily penalized.
  • Can feel chaotic if players don't coordinate.
  • Resource scarcity can be a problem.
Thematic elements
  • Building a town
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose a resource and then place it on their board, which can trigger building completions.
  • Pattern Building — Points are scored based on the arrangement and adjacency of different buildings.
  • Resource Management — Players collect and place resources like brick, wood, glass, and wheat to build structures.
  • Tile Placement — Players place building tiles on their individual town boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I bet you you're trying to throw us off is stupid
  • Oh I'm all about that drinking baby
  • you thought you built the temple teamplay
  • Well if you're smart like me
  • I don't know what that symbol is
  • I'm physically like disgusted of work of like the where I put that glass
  • I'm gonna kill all the mice and animals that live here
  • so I'm realizing impossible community building watery
  • I'm realizing now where it please the please yeah nobody my first building I'm like I don't work around this
  • my unfed colleges are worth three points
  • your town sucks
  • it's a dumpster fire work out in my favor
  • so I got minus six as well I took in that part very seriously
References (from this video)
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Video ZS-rh5jM0Es Board Games UnLocked Review at 0:40 sentiment: positive
video_pk 115875 · mention_pk 328370
Board Games UnLocked - Tiny Towns video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic base game
  • Good for planning ahead without being overly complex
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Players need to gather specific resources to build structures.
  • Set Collection — Players aim to collect sets of buildings or resources to achieve objectives.
  • Spatial Puzzle — The placement of buildings on the player's board is crucial for generating resources and completing structures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the twist was capitalism yay and boy did it ruin my life just like capitalism
  • Tiny towns was a fun cute asymmetrical game and then with fortune like cat said it adds money
  • it did introduce um money they found shiny homelessness cost money money they found shiny little metal that they were like can't [ __ ] build with this i guess we'll barter with it
  • it's just solid it's easy it's just i mean incredibly complimentary to the game
  • more than anything more than anything yeah like I would take bad rule books over over incorrect card sizes
References (from this video)
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Video xcCycr5yRt0 Board Games UnLocked Review at 0:18 sentiment: positive
video_pk 115793 · mention_pk 328269
Board Games UnLocked - Tiny Towns video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds depth and complexity.
  • Villagers compensate for increased building difficulty.
  • Provides more mitigation of randomness.
  • New cards are easy to keep track of.
  • Adds innovation with new building types like Folly Tower and Post Office.
Cons
  • Not a gateway expansion.
  • Card sizes do not match the base game.
  • Not enough villagers for a higher player count.
  • Does not significantly change the game from a 9 to a 10.
Thematic elements
  • Villagers working in buildings to gain special powers.
Comparison games
  • Tiny Towns: Currency
Mechanics (from transcript analysis)
  • Building Mitigation — Abilities allow players to replace existing buildings with new ones.
  • Resource Mitigation — Abilities help players overcome resource scarcity or unwanted calls.
  • Variable player powers — The abilities available change based on drawn cards.
  • Worker Placement — Villagers (workers) are used to activate abilities from cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tiny towns by itself was just so gateway so simple uh with a little bit of depth
  • they certainly added some a little more forgiveness in your placement
  • i really felt like they they stepped up the complexity here
  • the villagers were kind of a way to compensate
  • if you like tiny towns for its simplicity then i i would say this even with with currency these might not be your expansions
  • the cards aren't the same size as the base game so really annoying
  • it's a solid expansion that it doesn't break anything it does enhance it if you want more of tiny towns
References (from this video)
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Video xcCycr5yRt0 Board Games UnLocked Review at 3:27 sentiment: positive
video_pk 115793 · mention_pk 328268
Board Games UnLocked - Tiny Towns video thumbnail
Click to watch at 3:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to bring to the table.
  • Simple, anyone can pick it up.
  • Adds more depth and complexity.
Cons
  • Expansions add more complexity than might be worth for a gateway game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Players manage resources to build buildings.
  • Tableau Building — Players construct buildings on their personal board.
  • Worker Placement — Workers are placed on buildings to activate abilities or gather resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tiny towns by itself was just so gateway so simple uh with a little bit of depth
  • they certainly added some a little more forgiveness in your placement
  • i really felt like they they stepped up the complexity here
  • the villagers were kind of a way to compensate
  • if you like tiny towns for its simplicity then i i would say this even with with currency these might not be your expansions
  • the cards aren't the same size as the base game so really annoying
  • it's a solid expansion that it doesn't break anything it does enhance it if you want more of tiny towns
References (from this video)
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Video lT-Z8uK6l3Y Board Games UnLocked Review at 0:38 sentiment: positive
video_pk 113041 · mention_pk 324693
Board Games UnLocked - Tiny Towns video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid game with good spatial awareness.
  • Ends at the right time, not too long.
  • Works well with the brain, like polyomino games.
Cons
  • Can be frustrating if players are not good at it.
  • Lower player counts are preferred by some to avoid receiving unneeded resources.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Players must gather and manage various resources to construct buildings.
  • Simultaneous Play — Players take turns placing resources, and the game progresses quickly as everyone acts at once.
  • Spatial Puzzle — Players place resources to build structures, requiring careful placement on their town mat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Literally Architects is a sheet of paper.
  • Money always does complicate things, doesn't it?
  • The most exciting part about this game the stickers.
  • If you don't love Tiny towns then this expansion is going to do nothing for you.
  • I really like this set two because this is back and forth.
  • I really like Tiny towns I think is a very solid game.
  • Honestly I'd say get Architects before you get fortunes and familiars.
  • It was nice to play Tiny towns again throw in the you know play the open up the expansion be like huh okay I don't have to learn anything right like I just get more content.
References (from this video)
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Video QVM-qa5_uDs Board Game Sanctuary Review at 0:30 sentiment: positive
video_pk 109921 · mention_pk 316246
Board Game Sanctuary - Tiny Towns video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple to learn yet surprising amount of challenge
  • Mind-boggling level of thinking and fun
  • Plays well solo and up to 6 players
  • Replayable due to card combinations and scoring objectives
  • Good building effect synergies
  • Artwork evokes immersion
Cons
  • Limited resources can cause problems if players don't adapt
  • Running out of space quickly if not planned well
  • At 6 players, waiting up to five turns to be master builder can be frustrating
  • Monument cards can feel overpowering and swingy, recommended for advanced players
Thematic elements
  • city building
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — As master builder, that player has the power to announce one of the five resources and it's usually one that they actually want or need in their town and all players will need to collect that resource and place it onto their board.
  • Pattern Building — Players need to arrange the resources on their player board in the shape and color combination depicted underneath the building cards.
  • Resource conversion — Tiny Towns is essentially a resource conversion and space planning game where the player who could do this most efficiently will be declared the winner.
  • Secret objectives — The monument cards are secret buildings that each player can build any time throughout the game when they have placed the right combination of resource cubes.
  • Set Collection — Players are aiming to construct the different building types depicted on the cards in the center of the game field that will help them most efficiently gain the victory points that they need to win.
  • Space Planning — Tiny Towns is essentially a resource conversion and space planning game where the player who could do this most efficiently will be declared the winner.
  • Variable player powers — These monument cards have an asymmetric style effect on determining how a player plays this game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tiny towns may seem like a bite-sized nugget of again as the name suggests but is actually well and truly a big game with a huge heart.
  • The catch here is that in tiny towns resources are extremely limited.
  • You often feel like Neo from The Matrix in that bullet scene try to dodge all of your own sly reasons choices while still trying to build a strong foundation for your own tiny town.
  • The game presents you with this idea that you have so much choice but it's actually the other players that choose for you.
  • I love love love tiny towns.
  • It is such a simple game to learn and yet it presents players with a surprising amount of challenge and a mind-boggling level of thinking and fun.
References (from this video)
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Video 4hMbLNkgNnw Board Game Sanctuary Discussion at 9:28 sentiment: positive
video_pk 109911 · mention_pk 316202
Board Game Sanctuary - Tiny Towns video thumbnail
Click to watch at 9:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can still play with blocks as an adult
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — Specific arrangements of resources lead to building structures.
  • resource placement — Players place resources on a grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh and do you have the game Monopoly by any chance
  • it's like regular - no but it's heaps more fun
  • so that's the end of the game it's time to add up the victory points and see who won all right just give me a sec x 95 by five times by the square root of 63 the times the first round school with the third round school and divide by three and take away the three points that we miscalculated earlier and adding three more points per card tucked in every egg laid and in considering the week span of each burden considering the length of the height of each day it looks like that the result of this game is a draw
  • can I trade you a sheep for two wood sure only if I can trade you to eat for three bricks and then I'll trade you two wood for a sheep and then I'll trade you three bricks for two week I then upgrade my settlement to a and win the game
  • how about Star Wars revealing a five-hour game that pits the Rebel Alliance against the Galactic Empire it's got a Brazilian figure in Spain and don't forget this learn to play walkthrough and 50 rules we have to learn off by heart
  • hey Danny you wanna play a game of pandemic sure but which version all of them
  • so tell me when you hold that game does it bring you joy yeah yes it does
  • where on earth is New Zealand why on earth do they keep leaving New Zealand off the map oh wait there it is
  • wingspan is a card drafting content management dice rolling game where players a tableau full of bird cuts strained out on the most victory points possible
  • you're the original but you're so much newer but you're a spiel des jahres winner I totally love your victory point scoring mechanisms your decision-making is so deep but you reward long term planning
  • hey dude I just got this brand-new awesome board game called draft asaurus we get to pick your own dinosaurs and build your own Jurassic Park
  • because the game is called root I move my pawn across this city and remove this red cube
  • a what a small board game but what a massive board game collection
References (from this video)
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Video AwhP1JervYE Board Game Sanctuary Analysis at 14:28 sentiment: positive
video_pk 109844 · mention_pk 315983
Board Game Sanctuary - Tiny Towns video thumbnail
Click to watch at 14:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Reminds me of a box of assorted chocolates
  • Good gateway euro game
  • Players gather resources and solve a puzzle to convert them into buildings
  • Placement of buildings earns victory points
  • Branching opportunities for victory points
  • Players announce resources, creating cool situations
  • Variable building, scoring, and placement strategies add replayability
  • Monument cards offer asymmetric scoring
Cons
  • If players get choked up, their town will be absolute rubble.
Thematic elements
  • Building a town by strategically placing and converting resources
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Players gather resources (cubes) and must place them on their 4x4 grid. Resources can be converted into buildings once a specific arrangement is met.
  • Simultaneous action selection — Players announce a resource that all players must place on their board, creating a shared, strategic decision.
  • Tile Placement — Buildings are placed on the grid once resources are converted. The placement of buildings influences scoring and future resource conversion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you remember that feeling that you got when you learned to play your first ever deep strategic euro game or are you someone who's currently standing at the edge of the precipice deciding whether to take the leap of faith or not
  • What makes those three games incredibly unique is the idea that all three games are relatively easy to teach they provide players with actions that have incredible scope as well as having a theme that players can really dig their teeth into
  • there are other board games out there that allow players to dabble in some of the mechanics that are commonly seen in euro board games
  • Board games are great at making you spend money so much money in fact that it's naturally fitting that this next euro game has you dabbling in auctioning and tile placing
  • Never has there ever been a game so uniquely named it's like they tried to avoid calling it medium town or for goodness sakes ginormous town
  • Cube pushing is a common thing that happens in many euros
  • Euro games are often themed around some of the most spectacular and culturally diverse places around the world
  • Engine building in euro games has nothing to do with cars but rather to do with toying with what you have and making it grown work for you
  • If you really want to connect with the board game sanctuary community don't forget to head over to my patreon page on my facebook page and start a conversation there
References (from this video)
No references stored for this video.
Video VhX4BPVexv8 Board Game Sanctuary Top List at 17:35 sentiment: positive
video_pk 109867 · mention_pk 316081
Board Game Sanctuary - Tiny Towns video thumbnail
Click to watch at 17:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful bingo-style pattern building with a cute theme.
  • 3D abstract and puzzling nature that is engaging.
  • Immense variability due to different building card combinations and monument cards.
  • The master builder mechanic creates significant social interaction and strategic implications.
  • Satisfying Tetris-like effect of positioning cubes and converting them into buildings.
  • Deep strategic thinking derived from building synergies and abilities.
Cons
  • The master builder can strategically deny players needed resources.
  • Space on the board can become limited, affecting building placement.
  • When players can no longer build or place cubes, the game ends.
Thematic elements
  • A beautiful bingo-style pattern building game with a cute theme where players build towns by arranging resource cubes.
  • A town being built on a 4x4 grid.
Comparison games
none
Mechanics (from transcript analysis)
  • Grid Movement — Placing buildings frees up space, and the game has a Tetris-like effect of positioning cubes to convert them into buildings.
  • Pattern Building — Players arrange resource cubes on a 4x4 grid to create specific patterns found on building cards.
  • Resource Management — Players collect and manage resource cubes, deciding where to place them and when to trade them for buildings.
  • Set Collection — Players aim to build specific buildings and combinations of buildings to score points.
  • Simultaneous action selection — One player announces a resource, and all players collect and place that resource cube.
  • Tile Placement — When patterns are made, players trade cubes to place buildings on their board.
  • Variable player powers — Monument cards provide each player with a special building and a unique scoring ability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi my name's annie and i'm from board game sanctuary and welcome to this month's top three board game vlog
  • i love train games i'm a huge euro fan um and this taps into both of those areas
  • whistle mountain is a worker placement game where players are going to be building a scaffold building machines and try to trigger actions and promote their workers by placing airships blimps and hot air balloons
  • tiny towns is a beautiful bingo-style pattern building game with a very cute theme
  • this game is definitely a game that would absolutely like to play a lot more of its three-dimensional abstract and puzzling nature really lifts off the table
References (from this video)
No references stored for this video.
Video Ejy0F_xFyxY Board Game Sanctuary Discussion at 0:15
video_pk 109289 · mention_pk 315615
Board Game Sanctuary - Tiny Towns video thumbnail
Click to watch at 0:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • People who live in a tiny town
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey Danny do you want to join my book club
  • sure I'd love to I'm an Avid Reader
  • well as the newest member you can pick the next book
  • this one might be a little bit too scary for our group
  • my gosh this glossary is one of those captivating pieces of writing that I've ever read
References (from this video)
No references stored for this video.
Video pnN_aMYKIE4 Board Game Sanctuary Review at 0:57 sentiment: positive
video_pk 109245 · mention_pk 314969
Board Game Sanctuary - Tiny Towns video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players are always doing something
  • Always something to think about
  • Beautiful game about managing space
  • Nifty buildings can store resources
  • Engaging for six players
Cons
none
Thematic elements
  • Building towns
Comparison games
none
Mechanics (from transcript analysis)
  • Building placement — Resources are converted into buildings, which are placed on the player's grid. Different building types have different arrangement patterns and scoring conditions.
  • grid management — Players build towns on a 4x4 grid, and space management is a key element as the board fills up.
  • resource placement — Players place announced resources onto their grid. Example given: glass.
  • Simultaneous Play — When a resource is announced, 'all players then place that resource on their grid', indicating that players take their turns concurrently based on a shared announcement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a beautiful game about managing space
  • I love this game because players are always doing something and there's always something to think about
References (from this video)
No references stored for this video.
Video 9lXchTHDqg4 Ryan and Bethany Board Game Reviews Discussion at 0:43 sentiment: positive
video_pk 94941 · mention_pk 260346
Ryan and Bethany Board Game Reviews - Tiny Towns video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's so fun.
Cons
none
Thematic elements
  • Building a town with cubes
Comparison games
none
Mechanics (from transcript analysis)
  • cube placement — The game involves cubes and the concept of building something with them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dude, game night is going to be awesome.
  • Ooh, we should play Old Spice Country Road.
  • You're talking about Century Spice Road.
  • Play the yellow stop signs.
  • How about Little Cities?
  • No, it's so fun. It was like the cubes.
  • Tiny Towns.
References (from this video)
No references stored for this video.
Video IKFk7WnuJRI Rolling Dice & Taking Names Top List at 39:48 sentiment: positive
video_pk 94845 · mention_pk 259574
Rolling Dice & Taking Names - Tiny Towns video thumbnail
Click to watch at 39:48 · YouTube ↗
Overall sentiment (raw)
Mixed to Positive
Pros
  • Challenging but not painful.
  • Enjoyed figuring out placement of resources to build the town.
  • High variability due to random buildings each game.
  • A good game if you want to prove to yourself you can do better.
  • Donna would love it because she loves Tetris.
  • Simple to play: call a resource, place it, match a building shape, place the building.
  • The more it was played, the more comfortable the player got.
  • Got 18 points on the second play, indicating it was starting to click.
Cons
  • Frustrating when people call the wrong resource.
  • Spatial relations are not a strong point for Tony.
  • Can burn the brain a little bit.
  • Difficulty manipulating cubes to change to another building.
  • The California Achievement Test (CATS) spatial relations tests were misleading.
  • Scored zero points in one play.
  • Players can get stuck with resources that do no good.
  • The game is hard to master.
  • Can be frustrating, but still fun.
Thematic elements
  • Spatial relations, town building
  • Building a town
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting (Implicit) — Players choose from called resources, influencing their own and others' placements.
  • Pattern Building — Players must arrange resources in specific patterns to form buildings.
  • Resource Management — Players collect and place resources to achieve building goals.
  • scoring — Victory points are awarded for building structures and meeting specific adjacency or corner requirements.
  • Set Collection — Buildings may require specific combinations of resources.
  • Tile Placement — Players place resource tiles onto their personal grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lorenzo that's that is the number one game I would not get rid of
  • This is a game that I think people who like thinking games would like this as a filler
  • for me a lot of rolling rights I've played has been like a pusher luck
  • Castles of Burgundy was kind of a thinkI game and also think it translated well from the board game to the to the dice game this is the same thing
  • The two things you like in games quick and dice and that's exactly what a rolling ride is exactly
  • This game is a very hard game to master it will challenge you it will frustrate you but it was fun but special relations are not a thing for me
  • A mark of a good game for me am i when I look at these things is a game that I even though if it hurts and I'm not good at it I always look at and say I can do better I will play it again so I can prove to myself that I can do better
  • The Game Designers Documentary is a behind the scenes look at designers in their process for making games
  • if you missed it you got a chance to go and be able to get a copy and get a digital copy you can get a physical copy but this is one project that was very interested in
  • you may not realize you know the people behind the games were these designers and this stuff that they have to go through
  • that is the outburst game table that is currently they'll be on Kickstarter on June 27th
  • He's a pinball wizard and that's as far as I can go man
References (from this video)
No references stored for this video.
Video zaZDkMvIXCE The Dice Tower Unboxing at 1:41:04
video_pk 93406 · mention_pk 252652
The Dice Tower - Tiny Towns video thumbnail
Click to watch at 1:41:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello everybody. Welcome to the Dice Tower most boring unboxings in the world
  • This is a box made by AEG.
  • Well, that looks interesting.
  • I reviewed Pirate King before. This is a nicer box for it for sure.
  • The embargo is as of the moment that I opened it.
  • Rocket Ranchers, herding cats in space.
  • Sushi Go Party! is a fun little game. It's quick.
  • This is a fun little game, it's quick.
References (from this video)
No references stored for this video.
Video J7g7oOn36qg Meeple University Rules Teach at 25:34 sentiment: positive
video_pk 91074 · mention_pk 244069
Meeple University - Tiny Towns video thumbnail
Click to watch at 25:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible entry point
  • can be enjoyed solo
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • solo play consideration — mentioned exploring solo plays and Tiny Town as an option
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's all about sitting around the table and hanging out with folks and playing it's not really about the game as much
  • I purposely wanted to come in cold and just go for it
  • I'm all about abstracts I really like abstract
  • it's a ton of fun
References (from this video)
No references stored for this video.
Video uFv6evkFBo0 Watch It Played Discussion at 1:07
video_pk 90938 · mention_pk 243514
Watch It Played - Tiny Towns video thumbnail
Click to watch at 1:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • well all right i wasn't expecting that
  • bag of wonders would have been a good name so we'll call it that for this video
  • well what do you know the bag of wonders contains some bags go figure
  • don't be deceived by the beautiful artwork because the world the tree growing is cutthroat at least that's what i've learned from playing the game
  • such a great brutal little game i really love it
  • well the bag is empty so that means there's only one thing left to talk about the bag itself
  • oh and it's made out of a waterproof material also
References (from this video)
No references stored for this video.
Video 3jYOJMjOwBQ kovray Challenge at 5:17
video_pk 90664 · mention_pk 242452
kovray - Tiny Towns video thumbnail
Click to watch at 5:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everybody my name is ilya and i'm tyler together we make up cabre
  • you should definitely check their video out below
  • oh i know this one it's skull
  • this one's probably going to be way more hard
  • paralysis paralysis analysis the story of my gaming life
  • this is useless
  • oh my goodness i think this one might have to leave our collection
  • it is a set collection game
  • this is embarrassing
  • eight years later is it herbaceous no
  • ah this is one of the new games we got i just totally forgot about it
  • no throw it out throw it out
  • i'm so bad at this game
  • oh my god it is tiny towns
  • this feels like harry potter hogwarts battle
  • good job yay
  • i love that game
  • first impression i think it feels like um oh i like dixit kind of is the box size
  • the problem is is i get like i think of a game and then i get so caught up in that game that i'm like it has to be the game that i said first
  • especially after um after tiny towns
  • yeah good job
  • what gave it away uh the little punch-out things because you can put your people in the flips flippity floop those yeah
  • do you think i could osmosis sit through my head then i could figure out what game it was
  • what how come i cannot get to the bottom of this
  • hello this step i need this thing
  • is this one cartographers final answer yeah yeah
  • uh a renegade game it is or oh wow i knew it okay
  • the main reason i know this but i don't know which one it is because they're all the same size
  • yes i love this game
  • hmm this is a heavy one
  • it's hard to take off
  • why it's so heavy what could be a heavy game that we own that's shaped like this
  • it's not jaws of the line right is that your guess
  • yeah it is not jaws of the line
  • what has this many boards
  • um okay okay am i just going to be taking out cardboard the whole time
  • wow more cardboard
  • ah help me i can't get it out
  • is it caverna yeah
  • yeah like no like is it too big to fit on our shelf
  • i think i have to guess grim forest final answer yeah yeah yeah
  • oh this one's pretty obvious burgle bros nice
  • well there you have it in this category tyler got eight points because he gets four of these games on the second try
  • now these were all the first time guesses that he had pretty impressive if you ask me
  • and it looks like there is one two three four five six 18 points
  • so that leaves tyler with 26 points
  • this was actually a lot of fun more difficult than i thought it would be
  • a lot of boxes are like very similar so most of the times what gave it away for me where like scala was a very unique skull and burgle bros was very unique
  • you gotta look for that gloss the gloss finish on the names but that's what i did with paladins also i got that whole title
  • absolutely love paladins
  • well if you like what you saw hit that subscribe button down below
  • also if you want me to do this give us a comment and give that thumbs up because if you get enough maybe i'll try this challenge and hopefully i'll beat 26 points
  • make sure you tag raine and philip phillip wanted board games check their video once again they're fantastic
References (from this video)
No references stored for this video.
Video sz7jmWSp74g kovray Top 10 List at 1:47
video_pk 90595 · mention_pk 242253
kovray - Tiny Towns video thumbnail
Click to watch at 1:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video RXTZ6dBx_ZY kovray Challenge at 3:01 sentiment: neutral
video_pk 90544 · mention_pk 242024
kovray - Tiny Towns video thumbnail
Click to watch at 3:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the challenge i think it was really fun
  • i would definitely recommend uh trying it out
  • it was a blast
  • it's easier than i thought it would be but once you get stuck on a set it's so hard to branch out
  • i'm so nervous i have to unlock my phone
  • not very good
  • tag us if you do it because we'd love to see how you folks do
References (from this video)
No references stored for this video.
Video Ihws9hUX2mo All You Can Board Gift Guide at 22:42 sentiment: positive
video_pk 90048 · mention_pk 240104
All You Can Board - Tiny Towns video thumbnail
Click to watch at 22:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replay value
  • accessible entry point to lighter euro games
  • fun with family and friends
Cons
none
Thematic elements
  • polyomino-style city building
Comparison games
  • Kubitos
Mechanics (from transcript analysis)
  • Grid Building — 4x4 grid; building shapes; synergy with cards
  • resource drafting / grid placement — 4x4 grid; placing resources to build buildings; interaction through resource calls
  • scalability — supports a range of player counts; solo-friendly
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • rolling rights in general are just relaxing by nature because you feel like you can kind of kick back
  • it's the bang for your buck and for the size of the game
  • this is my holiday gift to myself
  • it's the most interesting game we've played
  • an experience that lasts multiple sessions
References (from this video)
No references stored for this video.
Video 7Pt0Mj_tGSU All You Can Board Top 50 List at 39:08 sentiment: positive
video_pk 89967 · mention_pk 239870
All You Can Board - Tiny Towns video thumbnail
Click to watch at 39:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Spatial puzzle with a fast play time and strong simultaneous play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've absolutely adored this game.
  • it's basically a civilization game you have cards that you're putting out
  • I've absolutely loved this game and I can't wait to introduce more people to it
  • for sale is probably my favorite filler game of all time
  • Clank is a de facto eject builder
  • the two phases that the game has are distinct from each other but influence each other
  • it's a genius resource wheel
  • Pandemic Legacy is one of the reasons I gravitated toward legacy games
  • Ghost Stories is the toughest most brutal co-op I've ever played
  • Quacks of Quedlinburg is absolutely hilarious and fun
  • Key Forge is the most accessible card game out there
References (from this video)
No references stored for this video.
Video GVeUopNZOqg Nights Around a Table Top List at 2:20:02 sentiment: negative
video_pk 90029 · mention_pk 240048
Nights Around a Table - Tiny Towns video thumbnail
Click to watch at 2:20:02 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • Host finds it difficult to play effectively due to ADHD, comparing it to 'slow motion tetris'.
Thematic elements
  • Town Building
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Players call out resources that others must place.
  • Resource Management — Managing the placement of limited resources to create buildings.
  • Tile Placement — Players place resource cubes that form buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a feast for odin was so i got it on a whim and i thought i don't know this is better be good dear explains
  • it does it feels like the uh like the the opus right it feels like the what's the what's the latin for grand work
  • my favorite it's still agricola
  • we talked about it before and and i must be a sadist or something because i like the misery and stress of misery farm
  • i started to see hey here's what i would do differently next time
  • neither of us really care for polyaminos that's what it yeah that's what it is not my favorite polyamino game
  • i really am actively chasing down all of the promos and extra content for caverna and i'm not really doing that with this other game so i mean that signals to me that there's something particularly compelling to me about caverna
References (from this video)
No references stored for this video.
Video rP3-6xrqPeI kovray Review at 13:57
video_pk 89505 · mention_pk 237807
kovray - Tiny Towns video thumbnail
Click to watch at 13:57 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everybody my name is ilya and my name is tyler together we make up coverage a couple that loves to play board games and we also love pokemon
  • and what happens when those two combine amazing wonderful gloriousness
  • we're basically just putting cards out collecting combinations and taking either scoring cards or the actual fruit but here you're going to be collecting eevees and eevee evolutions
  • swirl cafe and games is a wonderful one-stop shop for anything pokemon related board games cards drinks they have it
  • well and you know we just love pokemon crossing over into the board game world so this was such a phenomenal opportunity for us to embrace both of our passions
  • if you're ever in the west edmonton area make sure to check them out show them some love or you can learn more about them at swirlyg.com
  • how do you win the giveaway well stay tuned because we in the spirit of pokemon we thought we'd do a fun challenge with this video
  • i have no idea what's going on
  • we're gonna dive into that and keep an eye out for a code word because that is how you're going to be entered to give away
  • this is the easy one is it a snail
  • that's six points right off the bat tyler's off to a strong start everybody
  • it's not toast but it's the mouse from root
  • okay do you know what yeah it's from decorum yes it's the house from decorum
  • i hope you get this one i think he will i believe in you
  • oh they're tiles oh my goodness
  • it's a doozy everybody i actually think the problem here is that once i get stuck on a game it's hard for me to get out of get up or maybe don't get out of it who knows
  • here's the component ah ship shape yeah
  • i am doing progressively worse
  • well it is supposed to increase with difficulties though so well this is an elephant
  • uh hippogriff lion thing this one could be tricky a lion with wings sitting on a statue it's a sphinx sphinx
  • i like this challenge i don't think i like this challenge
  • my brain doesn't think in 3d when it's looking in a 2d image
  • final answer i don't have an answer at all
  • oh uh for forbidden something is one of the is it one of the forbiddens it has to be like forbidden island final answer yes you are correct it is forbidden island one of the idols you have yeah exactly
  • a snail is it a snail it's a snail
  • did you rotate them at all or anything or is that just that is the proper orientation
  • oh geez a calico cat it is a calico cat yeah
  • oh it's the sagrada board yeah easy i thought this would be a bit more challenging
  • what why did you take it at this angle that's the proper angle why couldn't you take it head-on it looks like almost an egyptian thing
  • besides ankh i love this challenge what egyptian themed game might we have
  • oh gosh a tiny town's hammer final answer uh has to be final answer that is incorrect no it's the hammer from the happy game
  • you got the one point good job that was the trick i knew you would say the tiny towns
  • oh no oh no
  • thread thread so throw in that thread in the comments down below in order to be able to entry to win
  • a game within a game about games i think maybe it's because there's a little like fingerprint on your computer screen right now but it looks like it's a frog
  • way to drag me tyler dragging you like but it kind of it looks like there's a it's a frog and this eyeball is there so like now i have to get my brain out of that get out of there get out of there
  • oh geez it's from um parks yeah yeah and what is a hiker it is one of the programs yes meeples i guess
  • an egg a rice ball what the heck
  • it's the box okay um it's um oh gosh um the artichoke game
  • it is correct it is called abandon all artichokes you get 1.5 points for that one because you didn't get the name yeah i couldn't remember i knew it was artichokes
  • and that is our code word everybody thread thread so throw in that thread in the comments down below in order to be able to entry to win
  • point salad evie version exactly
  • and they don't sell this in north america so if you could win one of the few copies in north america that got imported that's actually a good disclaimer because the game is in um korean korean yeah
  • so it won't there's it's fairly language independent but there's a few cards that do have and you can easily just translate over with your phone and it's pretty easy to get the grasp but it plays identically i want to say to points out
  • i want to say law students of arnak well that's not the game
  • yeah so in order to enter our giveaway to win a copy of evie points out
  • if you enjoyed this type of video let us know because we're always happy to do the challenges and do something fun and to shake things up
  • and if you're new to our channel make sure you hit that thumbs up button hit that subscribe button and join us in the comments where we talk about board games because we love love love chatting about them
References (from this video)
No references stored for this video.
Video 0lWOCCiDq4g Brains On Games Review at 0:15 sentiment: positive
video_pk 89408 · mention_pk 237377
Brains On Games - Tiny Towns video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability due to randomized building types and monuments
  • clear, tactile components (wooden buildings and cubes) with good differentiation
  • easy to learn and teach while offering deep strategic options
  • strong spatial problem solving and pattern recognition elements
  • short to medium playing time with potential for quick plays at lower player counts
Cons
  • best experienced at lower player counts; higher player counts add planning challenges and can slow pacing
  • some players may desire heavier interaction or direct interference with others' boards
  • monuments and some card backs add variability that may complicate pre-game planning for young or casual players
Thematic elements
  • Urban planning, resource management, and tactical placement
  • Town-building on a compact grid with modular buildings and monuments
  • abstract/strategic
Comparison games
  • Tapestry
Mechanics (from transcript analysis)
  • monument/secret goals — Hidden monuments provide big end-game bonuses and add asymmetry
  • Pattern Building — Place resources to fit patterns on building cards to construct buildings
  • pattern matching — Place resources to fit patterns on building cards to construct buildings
  • randomized cards / deck variability — Most building types are randomized at game start for replayability
  • resource placement with limited spaces — Place resources to satisfy building patterns while managing grid space
  • Tableau Building — Create a personal town by placing resources and buildings to maximize points
  • tableau building / engine creation — Create a personal town by placing resources and buildings to maximize points
  • Take That — Certain actions can affect other players by forcing or blocking moves
  • take-that style interaction (limited) — Certain actions can affect other players by forcing or blocking moves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tiny towns is a light to medium weight strategy game
  • there's not very much down time
  • it's straightforward in terms of being able to learn the rules and understand how to play
  • this is a game with lots of replayability
  • you've got great components
  • tiny towns is a winner for me
  • the black one allows you to stack cubes on it
  • it's tactile experience too
References (from this video)
No references stored for this video.
Video NAfJ0TQhKwQ kovray Challenge at 5:54 sentiment: neutral
video_pk 89462 · mention_pk 237614
kovray - Tiny Towns video thumbnail
Click to watch at 5:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Accessible entry point with approachable rules.
  • Clear spatial decisions and patterning opportunities.
Cons
  • Abstract theme may feel shallow to some players.
Thematic elements
  • abstract tile-laying and town-building with a focus on patterning and efficiency.
  • A quaint town-building grid and resource management scenario.
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — arrange tiles to satisfy patterns and maximize scoring opportunities.
  • Resource Management — acquire and allocate resources to construct buildings and advance scoring.
  • Tile Placement — place resource tiles on a grid to build and optimize town layouts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't mind it to me it doesn't bug me whatsoever.
  • avoid putting the name on the cards.
  • it's the bag of the card.
  • there's no point to complain anyways everybody is obligated to their opinion.
  • let us know what yours is down below.
References (from this video)
No references stored for this video.
Video 9Z-RXd-SSBM UndeadVikingVideos Discussion at 3:36:47 sentiment: negative
video_pk 88674 · mention_pk 234356
UndeadVikingVideos - Tiny Towns video thumbnail
Click to watch at 3:36:47 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • There are a million copies of tiny towns
Thematic elements
  • City Building
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game we played of the day was Nana
  • it's a stupid memory game
  • 100 bucks I will not be buying that
  • it was fine I I enjoyed it I had a good time
  • it's really good it's very good
  • Frost Haven's already on the top 100
  • I miss the old art
  • we offer a championship midgard for 40 bucks
  • it's too random it does you can't mitigate it at all and it's just rough
  • the dice mechanism is cool
  • there's a million copies of space games sitting around
References (from this video)
No references stored for this video.
Video k601Bs2OoIA Where There's A Wilz, There's a Play Discussion at 46:19
video_pk 86527 · mention_pk 224119
Where There's A Wilz, There's a Play - Tiny Towns video thumbnail
Click to watch at 46:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video JPEMsfPOd9I Get into games Interview at 8:20 sentiment: positive
video_pk 86451 · mention_pk 223635
Get into games - Tiny Towns video thumbnail
Click to watch at 8:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple core loop with good depth for kids
  • quick rounds suitable for family play
Cons
  • can become repetitive
  • scaling for larger groups may be limited
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a glorious day because we have our friends here.
  • Beanie's first campaign and Mommy's first campaign and Daddy's first campaign.
  • Don't be precious about it.
  • It's never going to happen; life is what happens when you're busy making plans.
  • Get into games on air; Rent Shuffle and Roll at rentshuffleandroll.co.uk with code gg50.
  • Learning through board games—sharing, planning, flexibility, and teamwork.
References (from this video)
No references stored for this video.
Video icgRhltfq2s Where There's A Wilz, There's a Play Top 10 List at 16:02 sentiment: positive
video_pk 85703 · mention_pk 220236
Where There's A Wilz, There's a Play - Tiny Towns video thumbnail
Click to watch at 16:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly replayable with varied strategies
Cons
  • Can feel puzzle-heavy for some players
Thematic elements
  • Resource gathering and placement optimization
  • Town-building on a 4x4 grid
  • Abstract, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • grid-based resource placement — Each round you collect resources and place buildings on a grid to score based on proximity and resource combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are 15 game recommendations from 2019.
  • Wonder Tales is strictly for two players.
  • This is a really fun grid coverage game.
  • I really like this whole back and forth of okay, what do I need?
References (from this video)
No references stored for this video.
Video NxIVil98scE Board Gaming Ramblings Top List at 22:14 sentiment: positive
video_pk 85567 · mention_pk 219569
Board Gaming Ramblings - Tiny Towns video thumbnail
Click to watch at 22:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun puzzle game
  • Super fun game
  • Good foundation for building more
Cons
  • Can be mean
  • Can be out of the game early
  • Not as fun when not good at it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — Players place cubes in a grid, 'in a different like pattern.'
  • recipe fulfillment — When a recipe is fulfilled, players 'get to build a building.'
  • Resource Management — Players must be careful about placing resources to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan is great. You probably know all about it.
  • Scout is a clever card game and yeah, it's a ladder climbing shutting game.
  • Pirates of Marbo hasn't made Mark Kybo worse. I think it has. I think I think it doesn't like not like it hasn't made the game worse, but it made it so if I go back and play Mario Kbo, I'll probably have fun. But I would also think I could get 80% of the same feeling in 80% less time.
  • Tainted Grail. Yep. I still think Tainted Grail is a great game. All the remembrance I have of it, but it has fallen a bit for me because of some of the things that I hope the new version makes better, but still a great game.
  • The Magnificent. It feels kind of unique and that's why it's on my list now. I don't know why it wasn't in 2019.
  • Electropolis is a great game. One of my favorite city building games.
  • Clank Legacy. Even though it's a long time ago and yes, the other like legacy campaign games from that year has fallen off the list, that still holds a fun memory for me and it was a really fun experience.
  • Cooper Island. That's number one for the reasons.
References (from this video)
No references stored for this video.
Video QAsuGpHI-yM Good Time Society Discussion at 14:37
video_pk 85206 · mention_pk 217944
Good Time Society - Tiny Towns video thumbnail
Click to watch at 14:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the ultimate Lord of the Rings game.
  • It is not just a game, Becca and Ivan. It is a game table.
  • This is so over the top. I love it.
  • It's $3,000 or bust. Like, that's the only amount you can back at.
  • So, we're going to play with 27 different wine bottles.
  • The wines that you add to your cellar, you're either going to place it above the previous one or below.
  • This is like I think the next evolution of that game.
  • The true excellence in gaming is when you burn Nazis to do it.
References (from this video)
No references stored for this video.
Video 7jwz3SBgdMw UndeadVikingVideos Discussion at 2:19:43 sentiment: positive
video_pk 85202 · mention_pk 217916
UndeadVikingVideos - Tiny Towns video thumbnail
Click to watch at 2:19:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • better in person
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Maybe, just maybe, no one wants your $200 dice, or knockoff stickers.
  • Quit trying to tear down conventions when the problem isn't them.
  • You're controlling titans and there's like this whole Titan thing where you're training them. They're like God of War, the board game.
  • I mean, it's just uh it's crazy stuff out there, man.
  • The whole world's on fire. Nobody cares, you know.
  • It's walking money.
  • The attendance is like around, isn't it like 20,000 or 30,000?
  • I feel like the work is worth it, you know?
  • But people saw the front cover of After the Empire and they were like, "What is this?"
  • And then they want to buy it.
References (from this video)
No references stored for this video.
Video Tg3I-RgwO5k Sir Thecos Discussion at 17:11 sentiment: positive
video_pk 85149 · mention_pk 217659
Sir Thecos - Tiny Towns video thumbnail
Click to watch at 17:11 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Really like this
  • Really really good game
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • STI, I will give this an A. I played this twice. I really like the game. I don't know how much I will like it in the long run, but I really enjoyed and I could imagine actually owning it.
  • It's like a um it's kind of a tile puzzling and resource management game. Um in a pretty short play time, very simple, very red, like very streamlined, which I like. Um but it like at the end it wasn't too special.
  • One of my most favorite word games. I would give this an A. We're trying to like um prevent goats from taking like the letters from a from a printing office. Very very cool.
  • Star Wars Imperial saw to play for the first time. Um and we're actually playing it again today. And I really like what I really like this. Um there was a lot of setup. The setup isn't very streamlined.
  • Tiny Towns on my list for a while. Finally, I got a copy and I really like this. I will give this an A for now as well.
  • Walking Birano. I will have to like do this here because this one also gets an S. Like always a great game to play. Really love this little puzzly game.
  • Wingspan amazing amazing my most favorite game ever. You know that. So of course Srank
  • It's a very good uh word game. I would give this a B. I enjoy that one.
  • Duel which is fine. It definitely is not as good as Azour. It's It's a fine enough game. I would probably play it again if you asked me, but I don't understand why it exists.
  • At the Helm, a deck building game by Buttonsh Games with only 18 cards, which is pretty good. Um, I'll give this an A as well.
  • Animal Kingdoms. That one surprised me. It's like a uh you like place cards down in specific regions and you're trying to get like the majority there.
  • And then Aon's End, of course, always gets an S for me. It's my most favorite solo game, and that will probably not change for a while.
  • And then I've also finally gotten Seventh Content. I got a like a huge collection. I've got almost everything that you can get at retail, uh, including like the cool white box and stuff. Um, and I would give this I've only played this once, but I would give it an A for now.
  • Loads of A ranks this time. Not bad. Not bad. Um, and a lot of B's as well and quite a lot of S's. No D's this time and only a few C's.
References (from this video)
No references stored for this video.
Video BgDl33BNWs8 The Brothers Murph Discussion at 1:01:47 sentiment: positive
video_pk 85005 · mention_pk 217076
The Brothers Murph - Tiny Towns video thumbnail
Click to watch at 1:01:47 · YouTube ↗
Overall sentiment (raw)
extremely positive
Pros
  • Plays well on BGA
  • Could be number one again
  • Love this game so much
  • So freaking good
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Telestrations is one of the greatest games ever made.
  • Legitimately, I think probably the greatest party game ever made. And one of the greatest games ever made.
  • Telestrations, which is just telephone with drawing, is in terms of pure fun, might be the funnest game ever made.
  • So good. Tiny Towns kind of plays a rage con. I love this game. I'm playing a butt ton on BGA right now.
  • Verdant such a good game, man.
  • Verdant of the Calico Verdant Cascadia line Verdant always feels like the one that gets left behind and I think it's my favorite of the three.
  • Viticulture I taught Viticulture I would play Viticulture Tuscany. It was great freaking love Viticulture.
  • The White Castle absolute banger.
  • The rule I and maybe this changed from the original version and the version we have, but in the version we are playing, when you take the action where you collect the blue meeples, and you're multiplying the amount of blue meeples you you collect times the amount of blue building spaces in the nine, including the space you're on, spaces, you can add cards to that.
  • YES. I DID NOT KNOW these things.
  • There were multiple rules in like Pandemic we used to play wrong cuz we read the rulebook once a long time ago, but just never read it again.
  • Someone in the comments is like looking at these cards Murph might be OP I'm like I don't know I don't know I don't think so I think we're I don't think they're that I don't think they're that great. I think we're fun and interesting but I don't think we're the strongest characters ever made.
  • I love the theme of it a lot it looks really cool it looks really cool.
  • I picked up Alhambra all time classic for me. $20 here.
  • You don't really seem to like solo games that much. I really like it. I think you'd find the card play interesting.
  • I enjoyed it. I think I enjoyed it. Me and Paula enjoyed it. Or no, Paula was just watching. Was it just you and me playing?
  • I just feel like Dinosaur World, they had the opportunity to clean up Dinosaur Island, and they just made it bigger. And I feel like it was a it was a very big missed opportunity.
  • Necessary is such an interesting question.
  • However, the game is a lot better.
  • We're not going to play without the expansion.
  • literal everyone says no one says essential. I don't think it's essential. I think it's if you got the money and you like A Feast for Odin, definitely do it. You'll never go back.
  • it levels up the game.
  • And then they just redid it again. It's it's very confusing what they're doing with that.
  • I really like Onirim. I really like Castellion.
  • A lot of other people don't like that game. It's like one of the lowest rated Oniverse games.
  • The general plan is that every year we do a Kickstarter there will be a new game.
  • I really like Onirim.
  • So, naturally being at a resort has got me thinking about like a game centered around like a resort and stuff
References (from this video)
No references stored for this video.
Video ktQPSMyPnEQ Sir Thecos Top List at 2:23 sentiment: positive
video_pk 84804 · mention_pk 216121
Sir Thecos - Tiny Towns video thumbnail
Click to watch at 2:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good game
  • Very cool and puzzly
  • Enjoyed on Board Game Arena and physically
Cons
  • Not S-rank yet
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Implied by building towns.
  • Tile Placement — Implied by the 'puzzly' nature and building towns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like a polyomino game, which you may know that I really love.
  • The production quality is great. The art style is great. The theme is pretty cool, but the game somehow didn't work for us at all.
  • This one really, really surprised me. This is good.
  • And I think it's very well designed, but that's almost a given with Ryan Lockett games.
  • Parks always gets an S tier, especially the first edition.
  • Spirit Island is rising up in rank higher and higher. It has always been S tier game for me, but it's like rising up my like list of most favorite games.
  • This game is very polarizing. I understand that some people really love this and some don't like it at all.
  • Deal of merchants. Always Srank. This is like one of my most favorite deck builders ever.
  • It can be kind of broken, a little bit unbalanced, very luck heavy, but it's a very, very good design as well.
References (from this video)
No references stored for this video.
Video q2ZgLB-MaOY Tim Chuon Discussion at 4:58 sentiment: positive
video_pk 84787 · mention_pk 216066
Tim Chuon - Tiny Towns video thumbnail
Click to watch at 4:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's go, Gen Con. Let's do it.
  • I can't wait to beat Tim at this game.
  • That is unreal.
  • So satisfying.
  • That's a wrap on day one of Gen Con, boys.
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 22:50 sentiment: positive
video_pk 83800 · mention_pk 211992
Stonemaier Games - Tiny Towns video thumbnail
Click to watch at 22:50 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • had a good time
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video 7ai02jZrhvA Where There's A Wilz, There's a Play Analysis at 6:44 sentiment: positive
video_pk 82080 · mention_pk 206026
Where There's A Wilz, There's a Play - Tiny Towns video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly approachable abstract puzzle
  • Solo mode adds replayability
Cons
  • Can feel abstract and puzzle-y for some players
Thematic elements
  • construction and resource optimization
  • abstract city-building with resource tiles
  • abstract puzzle
Comparison games
  • Parks
  • Calico
  • Welcome to Your Perfect Home
Mechanics (from transcript analysis)
  • Compound Scoring — Beat your own score in solo mode
  • solo scoring goal tracking — Beat your own score in solo mode
  • Tile Placement — Players place resource tiles to construct buildings and meet scoring patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everdell is one of my favorite worker placement games.
  • Everdell is moving on as the first number one seed that has actually moved on.
  • Three Sisters is one of my favorite rolling-right games.
  • Hanamikoji is a lane battler where you are placing cards down in an I cut you choose fashion.
  • Santorini is an abstract game.
  • Parks is the better game.
  • Hot Streak is moving on.
  • Harmonies is the Cascadia Killer, but Cascadia I like more.
  • Junk Art is pulling up the upset and I really, really like Junk Art.
  • Calico is not my favorite; Cascadia I like more than Calico.
  • Long Shot is a roll and ride where you're betting on horses.
  • Sprawlopolis is a buttonshy game where you try to build the best city.
  • Azul Summer Pavilion is my number one Azul game.
  • Small World is an area control game with variable beings.
References (from this video)
No references stored for this video.
Video VbrhYpI-B40 Board Game Dad Top List at 2:26 sentiment: positive
video_pk 81015 · mention_pk 199084
Board Game Dad - Tiny Towns video thumbnail
Click to watch at 2:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gets kids thinking hard
  • Simple rules
  • Strategic placement is key
  • Expansion provides flexibility
Cons
  • Limited spaces on the grid can be challenging
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — Once a player has accomplished that pattern, they get to swap out the resources for the building which is going to be a scoring them points at the end of the game.
  • Resource Management — One player, the active player, is going to call out a resource. Everyone takes a resource and places it on their grid and that race resource stays there until it gets used.
  • variable setup — There are several things that the resource can be used for as indicated on cards which can be swapped out to mix up how the game is played.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In this game, you are a superhero and you are building your own origin story.
  • It's a trick-taking game and every round you're mostly getting points for bidding and collecting the tricks that you want, but what's cool is that as you play, you keep acquiring new superpowers and these superpowers kind of change the rules for you with respect to how it is you take tricks.
  • Origin story checks all of the boxes, but that first one, that approaching problem-solving. I'd like to see something a little bit more challenging, a little bit more strategic.
  • It's the game Karuba.
  • This is a tile-placing game where the objective is to build a route from the explorers to the treasures.
  • This is a racing game where the end is triggered as soon as somebody collects all the treasures, but the winner is the person who has the most points.
  • I've been playing it with my kids since they were five years old. It really is an awesome game.
  • Again, this is Board Game Dad. Thank you so much for watching. I'll see you next time.
References (from this video)
No references stored for this video.
Video d_eZqZLePtJQ Rules Teach at 0:01 sentiment: neutral
video_pk 79369 · mention_pk 192773
Tiny Towns video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Woodland creatures building towns
  • Woodland
Comparison games
none
Mechanics (from transcript analysis)
  • area enclosure — Once every player has passed because no one has room for any more stuff, you clear out all the resources that didn't go towards building anything.
  • Pattern Building — Once the resource is placed, if you match any of the building configurations from the cards, you can then trade the resources in for that type of building, which you can place on your board on any square where those resources cubes were sitting.
  • resource placement — On every turn, the active player will name a resource, and all players have to place one of those resource cubes on an empty space on their player boards.
  • Set Collection — Different buildings allow you to score in different ways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Ryan from Nights Around a Table, and this is Tiny Towns, a pattern-matching puzzle game for 1-6 players.
  • You and your friends ostensibly play woodland creatures building towns, but this is an abstract game with a very tacked-on theme, so don't even worry about that.
  • If you want to learn more about the rules of the game, click the link at the end of this video or in the description below to watch my complete How to Play video, which includes the overview segment you just watched.
References (from this video)
No references stored for this video.
Video eoDB78kyIcQ Rules Teach at 0:01 sentiment: positive
video_pk 79370 · mention_pk 192774
Tiny Towns video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple game with extra details
  • Keeps the game fresh and interesting with each new session due to variable blueprints
  • Can end the game with a negative score
  • Moustaches are awesome (referring to the Town Hall variant component)
Cons
  • Abstract with a very tacked-on theme
  • Can get bum-rushed out of your chance to build anything if you're slow
  • Can end the game with a negative score (mentioned as a possibility rather than a strict con)
Thematic elements
  • Woodland creatures building towns
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — Players place resource cubes on their boards and then trade them in to build structures that match specific configurations from cards.
  • Resource Management — Players must manage the placement and conversion of resource cubes, deciding when to build and what to build based on available configurations and space.
  • Set Collection — Different buildings score based on various criteria, encouraging players to build specific combinations or types of structures.
  • Simultaneous action selection — All players place a resource cube on their board based on the resource named by the active player each turn.
  • Tile Placement — Once resources are traded in, building tiles are placed onto the player's board.
  • Variable Player Powers/Objectives — Each player can receive a unique monument blueprint that acts as a secret mission or scoring objective.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an abstract game with a very tacked-on theme, so don't even worry about that.
  • Just like in chess, a piece laid is a piece played, so don't stick anything on your board if you're not sure about it, because you can't move anything around once you've placed it.
  • This isn't an included game component, but i suggest you run out and buy a moustache right this instant because moustaches... are awesome.
References (from this video)
No references stored for this video.
Video o_R4GUegqGI Playthrough at 0:02 sentiment: mixed
video_pk 79343 · mention_pk 192747
Tiny Towns video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game has a 'unique feel every time you play' due to the variety of buildings.
  • The 'Opal Eyes Watch' building, while potentially overpowered, provides a unique strategic element.
  • The 'warehouse' building is a good defensive system.
  • The game is described as having a 'puzzle strategy' element.
Cons
  • 'Opal Eyes Watch' can fill up your town quickly, potentially leading to earlier elimination.
  • Playing with a delay and not being able to see the opponent's board is challenging.
  • Keeping track of turns and resources can be difficult, especially in higher player counts.
  • The warehouse has a negative point penalty for each stored resource.
  • Ryan struggled significantly with the game, making several mistakes and expressing frustration.
Thematic elements
  • Small furry forest critters city-planning
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Certain buildings, like farms and mills, enhance the scoring of other buildings like cottages, creating an engine for points.
  • Pattern Building — Players aim to arrange resource cubes in specific patterns to construct buildings according to blueprint cards.
  • Push Your Luck — Players might take risks, like calling specific resources hoping the opponent will also call them, or placing resources in a way that might block future builds.
  • resource drafting — Players call out resources, and then both players place that resource on their board. The player who calls the resource is designated the 'Master Builder' for that turn.
  • Set Collection — Players collect sets of buildings (e.g., four cloisters) to maximize their point scoring.
  • table presence — Described as a 'wonderful product' and Rado has 'little wooden buildings up his sleeve'.
  • Tile Placement — Players place resource cubes onto their individual player boards to form specific building patterns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't keep my plans in my head firmly enough before my mind wanders.
  • Oh man I blew it that was my chance to win a game against Rado
  • I blew it he couldn't see my hands I totally could have told him that I won and then edited the video so no one would be any the wiser
  • Tiny Towns is an abstract game and abstract games really are my strong suit
  • I have an attention deficit problem so for me it's's like playing Tetris after getting hit with a tranquilizer dart
  • I've played Opal Eyes Watch before and while it seems completely overpowered it's got one big disadvantage it tends to fill up your town more quickly than everybody else's and you're out of the game earlier
  • Oh my god they're all gonna know everyone's gonna know I don't know how to play board games and I have been seeing voices in my head the entire time
  • I botched it I can't believe I botched it this video was supposed to be my big break
  • This is my nightmare because it having to do arithmetic and people this is the worst
  • You know they really should have called this game itty bitty city committee that was a real missed opportunity
References (from this video)
No references stored for this video.
Video nKjl1Mm6wr4 Rules Teach at 0:02
video_pk 79368 · mention_pk 192772
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Dealing building cards from shuffled stacks along a row.
  • Resource Management — Putting wood buildings and resource cubes nearby.
  • Set Collection — Players choose one monument card and return the other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi! It's Ryan from Nights Around a Table.
  • Here's how you set up Tiny Towns.
References (from this video)
No references stored for this video.
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