This classic game of the Fantasy Monster Slug-a-thon is a standby from the The Avalon Hill Game Co of yore. The game still has a very devoted following, which is a tribute to the depth of the various strategies and approaches. The game is divided into two realms, the masterboard and the battleboards. On the masterboard, legions of mythical creatures roam about trying to recruit bigger and badder monsters and kill opposing legions in the process. When a combat occurs, the action moves to the corresponding battleboard type corresponding to the area the fight is taking place in. After lots of dice are tossed, the army that remains standing is returned to the masterboard with the spoils of war: points.
The points are used to recruit Angels and Archangels and to augment the leader character of the player's army: The Titan. As the points increase, the Titans become ever more powerful; at game end, the titan is able to kill most other character with a single blow. But be careful: If the Titan dies, the player is out of the game.
The last Titan standing is the ruler of all, and winner of the game.
- The base game at 60 euros is considered an objectively good price for the size of the box.
- The company included miniatures, acrylics, and standees with the base game.
- The use of clean, clear graphics for follower gifts and coins is praised for improving communication.
- The base game pledge is not ideal as it sold only 872 people compared to the deluxe version.
- The deluxe version's sales figures are not ideal, with a one-to-one ratio to the base game.
- The miniatures were sold incredibly poorly, with the speaker not feeling it was surprising that it was a one-to-one ratio.
- Hitman IP
Mechanics (from transcript analysis)
- components — Discussion of upgrade mats, acrylics, standees, and miniatures being included in various pledge levels.
- Pledge levels — Discussion about various pledge levels including base game, all game play acrylic standees, all game play miniatures, all-in acrylic standees, and retailer pledge, with associated costs.
- Stretch goals — Mention of stretch goals that are not printable, smuggled item pack cards, and that selling these well will encourage upgrades.
Video topics + discussion points
Quotes (from this video)
- So, the base game, 872 people. So, that's that's not ideal.
- And honestly, 60 euros, like me personally, I'm looking at the size of this box and I'm looking at the like there's another box and I'm like, that feels like an objectively good price.
- These would be really concerning if this were a different company.
- The choice to not do that in the main video, I feel like there's a reason that people don't do that, and we saw it right there.
- So, it's it's I love that. Very clean and clear. Kudos to them.
References (from this video)
- Accessible trick-taking with a deduction twist
- Scales well from 2 to 5 players
- Two-player variant with a simple dummy setup
- Quick, fluid setup and play
- Music-themed art that reinforces the game’s vibe
- Light on depth for heavier gamers
- Some players may balk at the musical notation choices described in the rulebook (e.g., dotted half note naming)
- Box claims 30 minutes; actual playtime varies with rounds and player count
- music/deduction motif with a Xylophone-inspired aesthetic
- A casual game night setting with trick-taking and bidding
- light and approachable, designed for families and casual groups
- Pitch
- The Crew
Mechanics (from transcript analysis)
- Auction / Bidding — After seeing a subset of cards, players bid how many tricks they think they will take; bidding can occur after examining adjacent cards.
- bidding — After seeing a subset of cards, players bid how many tricks they think they will take; bidding can occur after examining adjacent cards.
- dummy_hand_variant — In 2-player play, there are two dummy hands on one side; players always act from one side of a chosen hand, keeping flow simple.
- hand management — In 2-player play, there are two dummy hands on one side; players always act from one side of a chosen hand, keeping flow simple.
- public_information_and_deduction — The highest card in the trick is public and players deduce others' potential hands based on current knowledge.
- scaling_with_player_count — The game scales from 2 to 5 players with adjustments to hands; uses a dummy variant for 2-player play.
- Trick-taking — Players follow the lead color; the highest card of the lead color wins the trick unless a trump card is played (yellow in 3-player, red in other counts).
Video topics + discussion points
Quotes (from this video)
- it's kind of an interesting game
- not knowing what's 100% in front of you
- trick taking is second nature to us at this point
- quick simple game really
- this definitely had a very similar kind of flow
- we could table this without a problem
- it's not going to be 10 minutes around
- the music theme does tie in really well
References (from this video)
- miniature buildings snap together satisfyingly
- toy-like feel with a tangible sense of play
- visually striking
- urban planning meets toy-like presentation
- coastal hotel development with seascape
- playful, tactile
Mechanics (from transcript analysis)
- Modular board — snap-together buildings; build hotels to gain view advantages
- modular building placement — snap-together buildings; build hotels to gain view advantages
Video topics + discussion points
Quotes (from this video)
- these are just productions that made me go, 'Wow.'
- it's not really a game as much as it is a puzzle
- the production I think is topnotch
- I like the production of this one
- the cards have a gold sheen across the cards
- it almost looks like a toy
- the deluxe edition feels like a jewelry box
- this is the total package
- I think it's one of my favorite games I've ever played