Re-issue of Kramer's Niki Lauda's Formel 1 with tweaks.
Make as much money as possible, by becoming one of first at the finish line! If you place advanced RACE, you can also make money by betting!
This game is based on running and betting;
Each player gets 200.000 credits and the deck of "Speed cards" is shuffled and divided among the players, who now sort out the cards in the order they want.
Now the "Contestants cards" are stacked face down. Each card matches the colours of the player pawns (Red, Yellow, Blue, Green, Purple and White). Now there will be an auction of the cards, where you figure our what to buy by the help of your "Speed cards". Each bidding starts with 10.000 credits and is raised by 10.000 credits. All players have to have at least one (1) "Contestant card".
The last player to buy a card starts, and plays a "Speed card" to move all the pawns as the card shows; a pawn can only be moved ahead; either straight or diagonally; never backwards or sideways. Only one pawn is allowed on a spot, and it is NOT allowed to jump over another pawn.
An example of a Speed card could be:
Blue: 6 spaces
White 4 -
Black (means joker/free choice that is not on the card): 2 -
Yellow: 1 -
The speed cards also include "Sprints" and "Injury"
The player who's colour is first over the finish line gets 200.000 in price money. Second place pays out 150.000, 3rd 100.000 and so on.
Even if your colour have finished the race you continue playing your remaining speed cards.
The race ends when the fifth player have crossed the Finish line or when all "Speed cards" have been played.
The card dealing of both SC and CC plus the auction is now restarted and the next race goes on untill the agreed amount of races. The winner is the one with the most money.
Other games in Wolfgang Kramer's racing series include Detroit-Cleveland Grand Prix and Daytona 500.
- Becoming the CEO of a tech startup vying to achieve the highest startup valuation and outwitting competitors
Mechanics (from transcript analysis)
- action selection — The game takes place over nine rounds, each comprising three phases: Staffing, Action, and Lobbying.
- bidding — Compete in bidding wars to implement new policies.
- employee management — In the Staffing phase, hire and train employees to unlock new abilities and build your company.
- Set Collection — In the action phase, players use employees' actions to drive demand, expand territories, obtain new customers, and collect materials to develop futuristic technologies.
Video topics + discussion points
Quotes (from this video)
- This video sponsored in part by brain Hardy their new game Tech race is coming to Kickstarter on the 21st
- This video is also sponsored in part by Elemental Harmony Studio their new game far Mooney is coming to Kickstarter on January 25th
- so if you are a fan of the original Roco Deluxe you may want to check out this new game by Eagle Griffin Games latier Roco
- so if you're a fan of shm Phillips and Sam McDonald you may want to check out their newest Trilogy the South Tigress Trilogy
References (from this video)
- Flam Rouge
- Gloomhaven
Mechanics (from transcript analysis)
- Card Drafting
- Dice Placement
Video topics + discussion points
Quotes (from this video)
- Expansion packs for Kingdom Legacy.
- This is the follow up to Revive.
- Space Lab.
- Insurrection 10. It's got very big 10 vibes here.
- Seven Wonders Dies is on the way to us.
- Lord of the Rings the Two Towers first trick taking game.
- Bon Race and it's like a combination of Flam Rouge and Gloom Haven.
- Mythologies is coming up. It's a card drafting and tableau building game.
- Excalibur is coming up. It's actually the actual sword you play as the Excalibur, which is cool.
- Merlin and there's green knight.
- Map Masters. Yes. It has a clever box. It's got the competitive and the cooperative sides.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm not an image guy.
- Oh, my God, me and I look so freaking young.
- We're innovators.
- I don't know how to like talk about the game without like It's It's incredibly complicated.
- I don't know how to win that game.
- The raw and write is really good. Which is and it's really simple.
- It's a trading card game where the sizzle is more than the steak there.
- Harvest now, decrypt later.
- I feel like I've talked about it for a long time.
- You got to watch The Blues Brothers.
- He's the second coolest guy of all time.
- We're only on two We've only done two slides.
- This is a super super deep cut.
- I don't know what the name of this thing.
- This is a movie that was on HBO or Cinemax all the time when we were kids.
- My favorite movie of all time.
- You don't know what you're talking about, man.
- There's not that many laughs.
- This is a deep deep deep deep cut.
- We're trying to throw our goblins cuz like tossing goblins is the only thing I could think of.
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References (from this video)
- vying to achieve the highest startup valuation and outwitting your competitors
Mechanics (from transcript analysis)
- Area Control — Expanding territories in the Action phase.
- bidding — Competing in bidding wars during the Lobbying phase to implement new policies.
- Set Collection — Collecting materials to develop futuristic technologies.
- Worker Placement — Hiring and training employees in the Staffing phase to unlock abilities and build the company, implying actions are taken by these employees.
Video topics + discussion points
Quotes (from this video)
- coming to Kickstarter on January 21st is Tech Race by one of our sponsors brain Hardy
References (from this video)
- capture the feel of the industry in a playful way
- payroll costs can escalate and be punishing
- prototype components and rules (not final)
- Tech industry startup simulation focusing on revenue, customers, and employees
- CEO of a tech company
- playful exploration of industry feel
Mechanics (from transcript analysis)
- Business actions by employee type — Actions include Sales to bring in customers, HR to recruit, Marketing to replenish customers, Finance to gain money/points, and Office/Research related actions to expand capacity and tech.
- End-game scoring — Points come from technology awards, customers, offices, policy cards, and coins; game ends after nine rounds or when a player reaches 100 points.
- End-of-round income and payroll — Players calculate income from customers; unpaid items result in point loss; payroll costs influence decisions.
- Firing employees and cost management — Players can fire employees to cut costs, impacting points and future actions.
- Policy cards and round-based effects — Rounds 3+ add policy cards allowing global effects; later rounds introduce more challenging policies with potential penalties.
- Resource Management — Players manage employees and finances to run the company and earn points.
- Simultaneous Actions — Players gain employee tokens and reveal actions by flipping tokens one at a time, performing actions in turn order.
- Simultaneous actions and token flipping — Players gain employee tokens and reveal actions by flipping tokens one at a time, performing actions in turn order.
Video topics + discussion points
Quotes (from this video)
- Tech race is designed by Ionin
- the components featured in this video are prototype so rules and artwork are not final
- profit margins are thin your payroll escalates quickly
- it's just like business in the real world
References (from this video)
- Clear, instruction-focused presentation of setup and core rules in a how-to-play format
- Thematic integration of English Reformation-era politics with card mechanics
- Hidden agenda and round-based monarch mechanics add strategic depth
- Three distinct rounds with end-of-round scoring provide structure and closure
- political and religious factionalism; royalty and clergy clashing over power and piety
- England in the 16th–17th centuries during the Reformation, spanning the reigns of Mary I, Elizabeth I, and James I
- historical intrigue with card-driven scoring and social mechanics
Mechanics (from transcript analysis)
- deck setup and monarch cards — At the start of each game, a portion of monarch cards is set aside and a 69-card deck is shuffled; the deck is dealt to players and reorganized between rounds.
- end-of-trick effects — Winners or specific cards trigger end-of-trick effects that influence tax/money, piety, or other scoring modifiers for that trick.
- hidden agenda / roll card secrecy — Players can keep their roll card facedown to hide potential scoring goals until the end of the game, adding a layer of hidden information strategy.
- round-based monarch control and scoring — Each round is named after a monarch (Mary, Elizabeth, James). The current monarch affects scoring and the abilities of certain cards, guiding end-of-round scoring and overall winner determination.
- taxes, money, and piety tracking — Living cards in a trick influence money (taxes) and piety totals, tracked on each player's sheet, with monetary and religious implications during scoring.
- Trick-Taking — The game is played over three rounds; each round consists of 12 tricks. The lead card determines the lead suit, and players must follow if able. The highest card in the lead suit wins the trick.
- wild card suit and designation — Certain cards are wild and show a four-suit indicator (jester hat) that can designate which suit it represents, affecting following restrictions and strategic choices.
Video topics + discussion points
Quotes (from this video)
- Tolerance this is a game for three to five players
- a copy of this game was generously provided by Dragon Dawn Productions
- the video does constitute an advert
- the deck needs to be set up first
- the winner of the trick then leads the next trick
- end of round scoring
References (from this video)
- introduces competitive play in a kid-friendly way
- adds a social betting element for engagement
- mechanics can feel lightweight for older players
- competition and teamwork; racing worms to the finish
- family-friendly race track featuring worms
- playful, light-hearted race theme
Mechanics (from transcript analysis)
- Betting and Bluffing — players can place bets on other worms' performance
- Betting on outcomes — players can place bets on other worms' performance
- color-based action — the color rolled influences your options and progress
- Dice Movement — roll a die to determine movement for your worm toward the finish line
Video topics + discussion points
Quotes (from this video)
- On your turn you will roll this giant dice and the color you roll is the color of the fruit you put into the basket.
- But if on your turn you roll the raven it moves closer to your garden.
- This is your first competitive game because you will play as one of these worms that will try to get to the finish line.
- Biggest lesson this game teaches you is losing alone.
- In this game, you will learn a new skill called dexterity.
- The toy factor. It looks like a toy even though it trains your dexterity and other skills.
- In this corruptive game, you're trying to stop the fox before it gets into its cave.
- The farther you move, the more treasures you will get.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Everything here is a review copy because they're not out yet
- This is a very unique game
- If you like drafting games stuff like that you might want to check it out
- We are going to be at SMV… Friday from 2 to 6
- We’re going to try to get through as many as possible to talk about them before Spiel