Your goal in Top Ten is to survive five rounds, so you and your fellow players need to figure out how to get things in order!
To start the game, place a number of unicorn tokens on the game board. Choose one player to be the round's chief. That player gives all players a random card numbered 1-10, then they read one of the five hundred theme cards included in the game, e.g., "Batman wants to replace Robin to fight the bad guys. Create a new duo 'Batman and ...' from the worst to the best." The chief looks at their number, then gives an answer based on their number. If they have a 1, they want to give the worst possible suggestion; if a 10, the best; if a 5-7, somewhere in the middle.
Each other player then gives an answer to this theme based on the number they were dealt, then the chief needs to decide who has the lowest number, then the next lowest, and so on. For each mistake, the chief flips a unicorn token over to its poop side.
If all the unicorns have left by the end of the fifth round, leaving you with nothing but poop, then you lose. Otherwise you win!
- Described as a pretty cool game.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I feel like my biggest achieve the thing I feel most kind of happy about having done is I think it would probably be when I see pictures or hear about online people playing sushi go like all over the world and say that the game has like yes so many different types of people in so many different age groups so many different ashin a letís yeah are enjoying sushi go around more that I think is the thing that gives me the most fulfillment
- A lofty aim is to you know create a new classic you know a game that people are playing in 50 years
- I think the middle part where you're just churning through like that tests and trying to get it to work and it really just feels like work you know and you've just got a repeat and repeat and change and repeat that process is where you can get stuck
- I find that if I have multiple games stuck in that same period being able to jump between them helps keep my brain operating
- Often you designers start with something that's quite complex and I kind of my advice often why not try to make a card game just with one deck of cards first
References (from this video)
Mechanics (from transcript analysis)
- Rondelle — The rondelle aspect of it is so exciting no not a lot of games do what this game does.
Video topics + discussion points
Quotes (from this video)
- this video is just going to be us making excuses
- these games should not be on our show
- this is a full-on shelf of shame video
- this game just needs to be played
- we're going off about I'm not making up too many excuses but this video is full of excuses
- we cannot yeah there's no excuse
- I will never play a game asynchronous
- I absolutely cannot stand when we open a game and we play like the first two three scenarios and then just leave it
- I feel like there's been videos where we've lied that we've played this one
- The main theme of this game is essentially heavily driven by colonialism
- the gameplay is not necessarily about the theme
- elevates and makes better
- it's one of the most thematic games you'll play
- we have two games that we have not played that are under the nemesis realm
- I think shelf of opportunity and shelf of shame are not the same thing
References (from this video)
- will be getting a big global release in the coming months
- giving answers to questions that reflect the number card that you've been dealt
Mechanics (from transcript analysis)
- Card Drafting — players have to guess which number card you have.
- Deduction — players have to guess which number card you have.
Video topics + discussion points
Quotes (from this video)
- it's been a massive week of reprints reskins and new additions but it's the same old me hello i'm matthew and welcome to the board game news
- it will straight up kill you yes absolutely yes
- I'm unreasonably excited about this game
- this is what i want in my life
- frodo's cool vest or sean beans in it
- can you believe it wow
- I have no idea what that is is it cool
- all i know is that in the 90s cartoon gambit was the coolest x-man right that on the show had an absolutely banging thing june
- richard garfield's name always gives me confidence but so does reiner kenitzias
- all i can tell you is that dream factory is a brilliant game
- I'm a big fan which is what us fans of katan call ourselves okay
- the expansion looks amazing
- it certainly is contempting like tempting
- the selection process for the shbielda jairus awards is veiled in an almost secret society type mystery
- my guess was savannah park so i was big time wrong
References (from this video)
- extremely simple rules with engaging puzzle feel
- cap/ bottle-cap stacking
- abstract/portable puzzle
Mechanics (from transcript analysis)
- simple movement with fixed orthogonal/diagonal rules — move a piece exactly the number of spaces equal to the sum of adjacent pieces; pure puzzle movement
Video topics + discussion points
Quotes (from this video)
- I'm incredibly biased and I'm not going to sit here and tell you to back the Kickstarter campaign for this one
- I wrote the rulebooks for all these four games
- distilled two-hour 18nxx experience
- I judge games by their cover; Katamino Tower looks cool
- Clover really surprised me with how much I've enjoyed it
References (from this video)
- Fresh ship/rotating mechanic feels unique and inventive
- Vibrant, appealing art and presentation
- Tight head-to-head with clear strategic decisions
- New players may need a couple of plays to grok the three-slot hand and ship mechanics
- viking raiding, loading and delivering goods
- Viking era, moving ships to deliver goods and fulfill goals
- competitive hand/board management with direct competition
Mechanics (from transcript analysis)
- Hand Management — each turn you choose one of three cards to play and influence ship actions.
- Hand management with three-card hand limit — each turn you choose one of three cards to play and influence ship actions.
- Movement and rotation of ships — cards determine movement and ship orientation to load or deliver goals.
- Set collection and delivery scoring — load goods, deliver to scoring areas, and outscore opponents in each area.
Video topics + discussion points
Quotes (from this video)
- it's a lot of fun there's so many different spells in this game
- there's a collective pool of cards that you can either draft from to add to your own deck or potentially defeat if they're your opponents to get bonuses
- this game has one of the best miniatures out of miniature games
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The Gambler is correct such a good song
- The Gimper used as a plot hole in a certain film
- Spotify DJ is amazing like it's super cool AI driven
- hey here's some new artists that we think are really going to be about your style
- wow you phone does that my phone yeah
- I'd hold a gun to its head and say shut the [ __ ] up I don't that's scary
- have you never seen Terminator
- well we have some after dark stuff to talk about anyway
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The Gambler is correct such a good song
- The Gimper used as a plot hole in a certain film
- Spotify DJ is amazing like it's super cool AI driven
- hey here's some new artists that we think are really going to be about your style
- wow you phone does that my phone yeah
- I'd hold a gun to its head and say shut the [ __ ] up I don't that's scary
- have you never seen Terminator
- well we have some after dark stuff to talk about anyway
References (from this video)
- Fresh typography-centered theme that blends art and wordplay
- Elegant production choices and a tactile, tactile-friendly box setup
- Solid potential for solo play and short play sessions
- Niche appeal due to typography-centric theme
- Setup and iconography may have a learning curve for new players
- Typography, fonts, baseline, and printing culture
- Abstract word-building themed around typography and typesetting
- educational yet playful emphasis on font concepts and baseline alignment
Mechanics (from transcript analysis)
- letter placement and baseline management — Players move letters between rows to adjust the baseline position of capital letters, enabling word formation with positional strategy.
- Push Your Luck — A push-your-luck dynamic governs risk-reward decisions around using abilities and extending words.
- push-your-luck element — A push-your-luck dynamic governs risk-reward decisions around using abilities and extending words.
- Solo Play — There is a solo mode included for independent play, aligning with the creator’s interest in solo word game experiences.
- Word Building — Cards grant word-building bonuses and define the backings and titles for cards, shaping how words are formed.
- word-building with card-driven abilities — Cards grant word-building bonuses and define the backings and titles for cards, shaping how words are formed.
Video topics + discussion points
Quotes (from this video)
- Typography is a minor technicality of civilized life.
- this just looks fantastic
- I am very very excited
- the presentation of the game is stunning, and the art is unreal
- I’ve never seen anything like this before
- I’m excited to get into this one and try the solo mode
- the player aid is very concise and helpful
- these cards are plasticky, which is unusual for some Game Crafter releases
- I have a whole shelf of Cooperative games, but I jokingly call it the Sol shelf
- Box Monster is just a crazy nonsense game about shoving your hand in a giant box to find stuff fast
References (from this video)
- Cozy wintertime theme and presentation
- Clear iconography and well-laid-out rulebook
- Versatile play options (casual, cooperative, advanced competitive)
- Compact components that fit on a small table
- No major drawbacks observed in the preview (mostly positive impressions); may not appeal to players seeking heavier euros
- delightful Christmas gnomes preparing for a holiday celebration
- Sweden during St. Lucia's Day / Swedish Christmas; festive winter celebration
- light, family-friendly, dice-driven task management with calendar-based pacing
Mechanics (from transcript analysis)
- card-driven bonuses and endgame scoring — cards provide symbols and effects that influence dice placement and endgame scoring
- cooperative and competitive modes — game supports both cooperative goal and competitive play with different win conditions
- Cooperative Game — game supports both cooperative goal and competitive play with different win conditions
- Dice Rolling — roll dice and assign them to tasks on contracts to progress and gain rewards
- Dice rolling and allocation — roll dice and assign them to tasks on contracts to progress and gain rewards
- End Game Bonuses — cards provide symbols and effects that influence dice placement and endgame scoring
- tableau-building and endgame bonuses — advanced mode introduces clan/bonus cards that interact with scoring
- Time Track — turn order advances based on positions on a small time track; the further back, the longer to proceed
- time track / turn order — turn order advances based on positions on a small time track; the further back, the longer to proceed
Video topics + discussion points
Quotes (from this video)
- I really love the theme and presentation that Topton brings the very illustrative Vibe with classic artwork depicting these little Christmas gnomes getting ready for St Lucia's Day is just really endearing
- I think it's very familyfriendly but without being overly cartoony or childlike
- the time track board is very small very concise but effective without feeling too fiddly
- Topton is a super cozy wintertime game
References (from this video)
- Fun categories lead to humorous discussions.
- Reveals insights into how friends view each other.
- Can be played competitively or cooperatively.
- Can be horrifying if categories are too intense.
- Requires players to write down names before knowing the category.
- Ranking people (real or fictional) based on a given category.
Mechanics (from transcript analysis)
- Deduction — Players guess how others ranked individuals based on clue tokens and discussion.
- Party Game — Designed for group play with lighthearted interaction.
- ranking — Players rank a list of people according to a specific category.
- Social Deduction — Players try to guess the host's rankings or their own amongst the group.
Video topics + discussion points
Quotes (from this video)
- If you've ever wanted to be an anthropomorphic animal that makes weapons and armor this is your way to do it.
- The main new mechanic that it brings is a type of card called shrubs and these function like trees you can put them down and then place your animals on them but they are not trees so they don't count as trees for anything that would score trees but each shrub gives you an ongoing benefit when you play certain sorts of things
- It is a very simple scoring mechanism and game that is just a two player plays in about 10 minutes
- How good would they be at a hot dog eating contest
- Lying while playing Mafia
References (from this video)
- Fun and entertaining for groups who know each other.
- Works as expected for a ranking game.
- Straightforward rules.
- Ranking characters based on their ability to sell vacuums door-to-door.
Mechanics (from transcript analysis)
- Category Reveal — The judge reveals a category that players will rank characters against.
- deduction/guessing — Other players try to guess where the judge placed them in the ranks.
- Hidden Information — The judge keeps their ranking hidden initially.
- List Making — Players start by writing out a bunch of character names, which can be historical, fictional, or random things.
- Reveal and Discussion — The judge reveals their rankings, and players discuss the placements.
- Role selection — One player acts as the judge or 'tier captain'.
- scoring — Points are awarded based on how many players guessed the judge's placements correctly. The host notes points don't seem to matter much.
- Tier Ranking — Players rank the listed characters from best to worst within the given category.
Video topics + discussion points
Quotes (from this video)
- A big part of this game is rationalizing and explaining why you chose this versus that.
References (from this video)
- Great for discussion and engagement.
- Works well as a party or family game.
- Creative freedom in submitting names.
- Fun when played with the right group size.
- Requires a good number of players to be truly effective.
- Can be a dud if players don't know each other well or lack diverse perspectives.
- Potential for too much AP or argument with too many players.
- Ranking and tier lists
Mechanics (from transcript analysis)
- Deduction — Other players try to guess the ranker's criteria and match their rankings.
- Set Collection — Points are awarded for correctly matching rankings.
- Social Deduction — The game relies on understanding other players' perspectives and reasoning.
- Tier Ranking — Players secretly rank fictional or non-fictional names from 'Superior' to 'D' based on a given criteria.
Video topics + discussion points
Quotes (from this video)
- I'm telling you, Johnny Matthysse is retiring from touring after almost 70 years of cruning.
- So, you'll know how to take the quality of your sleep from okay to very high.
- My elbow's hurting a little bit. I got a little pickle ball elbow going on even after we're playing.
- That's a lie. Or we suck at playing. There ain't no way. How many times do we have to play to prove you ain't going to get four players done in 60 minutes?
- There's no way y'all labor.
- I'm going to take pity on this dude. You know, he goes 0 and 3 every week.
- The only problem I see with that is there may be a lot more AP or argument during the end.
- People say, 'Oh, miniatures are too expensive.' I totally get that. But you got to understand the people who are playing miniatures games are playing these same miniatures for years.
- I wish there was some way. Well, as a side note, there are some personalities and a couple cards that say buy a card from anywhere in the table.
- I was looking for, you know, the game ends after I fill up all my seats. Well, how quickly can I do that?
- For me, uh, this game is a must buy to keep in the collection for two players.
- Architects of Amitus. I also too think it's a must buy. Small box, two-player game, 30 minutes. Tile draft tile placement. It's a good one.
- This was not my fave.
- So, you've got to say, 'Oh man, I really need to strategically place this.' And there's the piece I need. And then you go out and put your put your architect on. You're like, 'When is he going to pull those backs?' because I know the one underneath it is the exact one I'm going to need.
References (from this video)
- One of my most favorite party games
- Very, very good time
- Very creative and fun way to spend time with friends
- Great up to eight or nine players
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- As soon as I finish playing Ark Nova, I'm thinking about Ark Nova again.
- This is the game that made me want to try and figure out how to play card drafting games, how to play action selection games.
- It's a classic engine builder, and it still holds up today.
- The scale of the game is huge and it feels like you're really accomplishing something.
- Each faction plays completely differently, offering huge replayability.
- It's a challenging game with a lot of moving parts.
References (from this video)
- Absolutely hilarious.
- Requires almost no hands at all.
- Others can assist with writing and ranking.
- Ranking strange characters and topics
Mechanics (from transcript analysis)
- Deduction — Players cooperatively think about how someone else would rank characters.
- ranking — Players rank characters and topics.
- Set Collection — Players rank items.
Video topics + discussion points
Quotes (from this video)
- We are proposing a top 10, but we don't really know the result of it quite yet.
- So, we're trying to think of games that we would be able to play while you are holding a baby, whether you're nursing the baby, feeding the baby, or just holding the baby.
- It takes only one arm because you're holding the baby. The other one is half of your capabilities because you are occupied.
- We don't know. We haven't experienced this yet. So, in three months, uh, when maternity leave is up, yeah, we are going to re-evaluate and relist these 10 games and rank them.
- I've had a scenario where I played this game with zero arms and 1% brain.
- This is what we call a pregnancy brain.
- Once the setup is done, you have eight cards in front of you and you have a role that you've been given whether you're a good guy or bad guy. Basically, it's one of those kinds of social deduction style games. And after that, you're hands off.
- The games are heavier on talking are be perfect for this scenario.
- The point is, uh, our tastes have changed, our collection has changed, our kids have changed. Uh, but we never want to stop playing games. This is a hobby that can be done in those scenarios.
References (from this video)
Mechanics (from transcript analysis)
- board_limits — Caps cannot leave the board or pass through other caps.
- eight_direction_movement — Movement may be orthogonal or diagonal.
- goal_or_no_legal_moves — First to claim the opponent's goal or deprive the opponent of a legal move.
- move_count_equals_sum — Each turn, a cap counts the total number of caps and moves that many spaces.
Video topics + discussion points
Quotes (from this video)
- catacomb designed by Pier Paolo pauletti
- Genesis designed by ignorthyopanadas
- top cap designed by Enrico Gandolfo is
- Lightseeker designed by Daniel and Julian Danza is a 3D cube puzzle
References (from this video)
- soda companies bidding and collecting city cards
- various cities
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid with caps; bids must include their own color at the top and a color from the current highest bidder.
- bidding — Players bid with caps; bids must include their own color at the top and a color from the current highest bidder.
- cap_currency — Caps are collected when cards are placed in front of you or in front of another player, as currency.
- city_card_play_and_scoring — Draw and play city cards; score for sets and obtain city majority for scoring bonuses.
- scenario_and_variant_cards — Thematic scenario cards and city power variant rules provide different ways to play or score.
- Set Collection — Players score by collecting sets of different and same city cards.
Video topics + discussion points
Quotes (from this video)
- the main way of collecting caps is when you put a cd card in front of you you you collect one cap of any color and when you put it in front of other player you collect one of that player's color cap in addition to one of your choice from the supply
- it's the unique bidding mechanic that keeps us on our toes
- look out for pop-up
References (from this video)
- engaging group discussion
- silly and fun
- popular with younger players
- requires multiple players to maximize fun
- can lead to analysis paralysis in some groups
- ranking and discussion
- group activity focused on ranking items in tiers
- humorous, social
- Ido
Mechanics (from transcript analysis)
- category/tier drafting — pre-select a category; players prepare items and rank them within tears
- hidden ranking — players secretly rank items; one ranking is revealed and others deduce positions
Video topics + discussion points
Quotes (from this video)
- "This is a game in which you are ranking things in tears."
- "It's a fun group talking activity, and it's silly and fun"
- "Simple, fast, fun, speedy card game"
- "My favorite party game by a mile this year is from CMYK Games."
- "There you go folks. Those are my top 10 party games of 2025."
References (from this video)
Mechanics (from transcript analysis)
- Asymmetric Player Powers — Mentioned as a Norwegian game by Sebastian Dude; originally by Sebastian Dude and published in Norway
- two-player asymmetric play — Mentioned as a Norwegian game by Sebastian Dude; originally by Sebastian Dude and published in Norway
Video topics + discussion points
Quotes (from this video)
- Carnegie that's my favorite of 2022 so far by a significant margin
- corrosion i had really high hopes for and i didn't just it didn't really meet my expectations so that was extremely boring
- we're married
- we're going to the us on sunday for three weeks
- pre ordered horseless carriage so i'm looking forward to play that
- castle burgundy there's there's many yeah there's so many absolutely like every time i say it's a forever keep in our videos
- lofoten i have heard about it
- Everything Everywhere All at Once
- Severance
- Troll Hunter
References (from this video)
- Fast, lightweight filler that works for both families and hobbyists
- Multiple draw paths add meaningful strategic depth without heavy rules
- Simultaneous reveal maintains tempo and avoids downtime
- Strong emphasis on hand management and strategic card passing
- Good teachability for players transitioning from Uno to more strategy-light games
- Folded into luck of the draw; late-round swings can be unpredictable
- May feel too light for players seeking deeper, heavier strategy
- Certain teachable moments around passing and timing can be nuanced for first-time players
- Last-man-standing competition driven by hand management and tactical passing
- A casual, fast-paced card game where players race to stay in the round by playing increasing numbers and strategically passing cards.
- Abstract competition with little to no lore; emphasis on quick decisions and momentum
- Red Seven
- Uno
Mechanics (from transcript analysis)
- card passing — At the start of each round, a card is secretly passed to the left, shaping future options and disrupting opponents' plans.
- color/number sequencing — Creating color runs and matching numbers across plays can unlock extra draws or mitigate hand risk.
- Draw variation — There are four distinct draw avenues (stars, same-number sequences, color sequences, and multiples within a row) that influence how many cards you may draw in a round.
- End-of-round pressure — Decisions about when to push to higher numbers to secure a round while not running out of cards drive pacing and tension.
- Hand Management — Players curate a hand of number cards, balancing when to play, what to keep, and how to juggle high versus low cards across rounds.
- Simultaneous Reveal — Two cards are revealed at the same time each round, creating immediate tension and quick progression.
- Star system and scoring triggers — Cards with stars contribute to draw incentives and strategic goals; stars interact with round outcomes to reward certain plays.
Video topics + discussion points
Quotes (from this video)
- To Win is a great little filler game.
- This is a fantastic little filler game that both gamers like and people that only have played Uno like.
- It's all about hand management.
- Four different ways to draw more cards.
- The simultaneous reveal keeps the game moving very fast.
- It's getting my highest honor.
References (from this video)
- Clever card manipulation
- Compact two-player depth with straightforward setup
- Theme not deeply immersive for some players
- May feel repetitive to some after multiple plays
- two-player strategic euro with tactical card manipulation
- Viking-era trading and shipping
- historical/sea-trade flavor with clean abstraction
- Scout
- Napoleon at Waterloo card games
Mechanics (from transcript analysis)
- Board/hold management via rotation — Your hex-board holds cards representing assets; you rotate/move to optimize loads.
- Card Drafting — Three cards are used to influence board state and loading/unloading assets.
- card drafting/hand management — Three cards are used to influence board state and loading/unloading assets.
- Compound Scoring — Warehouses score by controlling types of assets delivered.
- Warehouse-style scoring — Warehouses score by controlling types of assets delivered.
Video topics + discussion points
Quotes (from this video)
- Retrograde is a fantastic board game that I would highly recommend to anyone who loves strategy games.
- I really like it as a two player 30 minute Euro type game.
- Beer and Bread is a multi-use card game for two players.
- 1815 Scum of the Earth is a card-driven battle game and I enjoyed it.
References (from this video)
- quick, clever family-weight filler
- fast rounds with a satisfying push-your-late-game decision point
- simplistic core may bore heavy gamers
- some rounds can feel repetitive
- competitive, elimination-style
- family-friendly, fast filler
- light, fast-paced chaos with simultaneous reveals
- None mentioned
Mechanics (from transcript analysis)
- pass-and-draft — rounds involve passing cards to neighbors and choosing what to play
- set progression — players stack numbers and must always place a larger number than the previous
- Simultaneous Reveal — each player reveals two cards to form a double-digit number
Video topics + discussion points
Quotes (from this video)
- Great ladder climbing game.
- This is a quick, clever, simple family game with lots of depth, and lots of fun to win.
- This is the reason why I'll never play Scout again.
- It's all sort of randomized because you're going to shuffle your deck and flip random cards every round.
- It's better for mass market crowds. It's simpler than Scout, but yet it still has a ton of depth.
References (from this video)
- party-friendly and quick to teach
- engaging banter and conjecture during play
- humor may not land for all groups
- fan familiarity with prompts affects balance
- pop-culture style list-building
- card-based ranking game with thematic prompts
- humorous, lighthearted
- Scout
- Cascadia
Mechanics (from transcript analysis)
- Card Drafting — players draft prompts and rank items to fill a top ten list.
- public ranking / bidding — players place cards on a shared ranking track to maximize points.
Video topics + discussion points
Quotes (from this video)
- gun violence has to stop
- we love y'all
- bring your positive energy
- it's all about fun
- we'll have an update on the next show
References (from this video)
- fast, accessible party game with social interaction
- flexible player count (4-10) adds versatility
- requires enough players to shine; may underwhelm with small groups
- potential for AP during ranking and discussion
- light social deduction and discussion
- party-style tier-list mechanism; ranking celebrities or figures
- freeform, conversational, prompts-driven
- Party tier-list games
Mechanics (from transcript analysis)
- Neighbor Interaction — designed as a light party game for larger groups
- party/social interaction — designed as a light party game for larger groups
- public scoring reveal — players reveal their rankings and score points based on matches with others
- secret ranking and tier placement — one player ranks a set of cards/names secretly; others guess alignment with the secret ranking
Video topics + discussion points
Quotes (from this video)
- "Nova Era out now from Sean Games."
- "There are eight steps to this game..."
- "The number of pips equal the amount of resources that dice can contribute to whatever you're buying."
- "Obsolescent cards could absolutely destroy you."
- "There’s a flowchart on the back that’s fantastic for teaching this game quickly."
- "Two-player game with tile drafting and placement; easy to teach and quick to play."