The Tigris river winds through the cradle of civilization, providing food, water, and a means of transportation for trade and dissemination of ideas between the various cities and towns along the way.
In Trade on the Tigris, you are one of these cities. Each round, you gain development cards that provide new abilities, produce resources (in the form of cards), trade them with the other players, and turn in sets of these for profit (points). An inevitable side effect of this interaction with others is the sharing of philosophies. The primary religion and government of your city may be shaken to its very core as a result, and the ways in which you can develop the abilities of your city will change along with them. After 5 rounds, the player with the most points wins!
- Players represent cities along the Tigris river.
- Development cards provide new abilities.
- Trade resources with other players.
- Can be tricked into making forced decisions.
- The effort might not be worth it.
- Trade and dissemination of ideas
- Cradle of Civilization (Tigris River)
Mechanics (from transcript analysis)
- Card Drafting — Players gain development cards that provide new abilities.
- Resource Management — Players produce resources in the form of cards and trade them with other players.
- Set Collection — Players turn in sets for profit.
Video topics + discussion points
Quotes (from this video)
- whether you're new to hobby or a seasoned gamer it seems there's always another game on the shelf waiting to be discovered
- welcome to the top 10 games we couldn't overlook this month
- keep your grilled cheese sandwiches dry and crispy
- according to the taunt al pali it's that time of year again
- however of course inevitably the side effect of this interaction with others is the sharing of philosophies
- i hate cheese i truly do but i do love board games
References (from this video)
- Many cards with lots of symbology and information were correct
- Required significant time for editing and ensuring accuracy of card information
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- And then and then um you know, could I get some bacon? And she's like, of course you can get some bacon now. But I'm I with the bacon, if you could if you could make it really rare, like really rare, like very I mean like raw if possible, if that's possible, if I get get that. And she's looking at him like, 'What do you'
- It is the greatest game. Every single group of people that I've introduced that game to that I've seen people immediately take out their phone and buy it.
- He's like, 'It's raining outside. this this this guy standing next to me with a with a Viking sweatshirt on and and he's with with with Crocs with Ver Crocs and and uh and and gym shorts screaming at me that I yelled at this kid a couple of You know what? I'm just going to throw my cigarette away and get back on my bus and drive away.
- I'll fight it and send it to you.
- And the thing is like she's got like 20,000 subscribers and it's just she just doesn't care. She's just like yeah I'm going to do this. This is this is what I'm going to do. I'm just going to talk about every episode of Columbbo and I just god bless her heart you know.
References (from this video)
- ton of interaction in the trading phases
- fully interactive; players must trade to have a successful strategy or fun
- information asymmetry can occur when cards are traded without full knowledge
Mechanics (from transcript analysis)
- Finalized trades — All trades are final once the cards are exchanged.
- Real-time trading — Fully simultaneous trading phases with a timer; players trade cards from hand during specific time frames.
Video topics + discussion points
Quotes (from this video)
- there's a ton of interaction in the trading phases of this game that are completely simultaneous
- you must trade with other players to have a successful strategy or even to have fun
- Planet Unknown uses a rondelle to let players select tiles and there are shared goals and a race to get technology cards