Skip to main content
Tribes of the Wind box art

Tribes of the Wind

Game ID: GID0365705
Game Info
Year
2022
Players
2-5
Age
14+
Playtime
60 min
Collection
Your Tier
Loading…
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.

Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.

They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards.

Players may also send their wind riders to explore the area, plant forests, or build villages and temples using all the gathered resources.

As the game progresses, you strive to complete objectives that will allow you to unlock your guide's special abilities, and to improve your tribe's powers.

When someone builds their 5th village, the end of the game is triggered. The player with the most points, depending on pollution, villages, temples, layout of their forests, and other various objectives, wins!

—description from the publisher

Description

In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.

Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.

They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards.

Players may also send their wind riders to explore the area, plant forests, or build villages and temples using all the gathered resources.

As the game progresses, you strive to complete objectives that will allow you to unlock your guide's special abilities, and to improve your tribe's powers.

When someone builds their 5th village, the end of the game is triggered. The player with the most points, depending on pollution, villages, temples, layout of their forests, and other various objectives, wins!

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 27
This page: 27
Sentiment: pos 22 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–27 of 27
Video 2TRQdohNRZI All You Can Board Top 7 List at 17:09 sentiment: positive
video_pk 89506 · mention_pk 237818
All You Can Board - Tribes of the Wind video thumbnail
Click to watch at 17:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intriguing mechanic using backs of cards
  • strong environmental/rebuilding theme
Cons
none
Thematic elements
  • environmental restoration and rebuilding
  • post-apocalyptic rebuilding world
Comparison games
  • Hanabi
Mechanics (from transcript analysis)
  • Area development — building forests, villages, temples, and decontaminating areas
  • card backs indicate actions — use the back of opponents' cards to perform actions; players share information via card backs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the box art is the most amazing box art that i've ever seen in a board game
  • i'm super excited for this game
  • the fact that they're doing a follow-up called point city right away my ears perked up
  • you can bring all those cards in here and add them to the clank catacombs cards
  • it's a hundred percent on my radar
References (from this video)
No references stored for this video.
Video t47jFiuUQx4 Meeple University Top 10 List at 10:45 sentiment: positive
video_pk 89371 · mention_pk 237233
Meeple University - Tribes of the Wind video thumbnail
Click to watch at 10:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting card play mechanic
Cons
none
Thematic elements
  • Civilization
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Features a mechanic allowing play from the back of opponent's cards.
  • civilization building — Stated as a civilization game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • uh yes sister Ami yes by boarding guys and it has rondel worker placement game Wheel rather than a Rondo thank you thank you um but it was you know for everything that you'll see here it's fundamentally a uh simple worker placement leading to a tile placement but it's very interesting tile placement
  • plain craft this is this was successfully kick-started we this is the deluxe edition with beautiful components by cardboard I can't say things right now cardboard Alchemy yeah very uh very big in the hotness at the moment this one indeed indeed
  • next one is Evergreen now this is by the designer of photosynthesis it has some same feeling but I think it's not as special as rotationally as photosynthesis yeah you really struggle to uh to visualize what was going on with photosynthesis and even I did and I can rotate stuff in my head oh right yeah it's very challenging that one yeah this one Evergreen
  • next one is endless winter now this is this is the uh the Australian version which has got gas Studios so I am part of goth Studios with Mark and Carl so there's no way I'm gonna review this game I'm just telling you that I think this is going to be it's well anticipated well anticipated it'll be a in my anticipated list not because I want to get it but because I'm excited for our partner Fantasia games so it's liberation
  • if you're in Australia um Essen weekend corresponds with Pax Australia week and it'll be a demo there as well and hopefully be for sale there as well
  • this is we're helping Mozart in his last days and this is also it is going to be I think it's really good the components are great it's double layered it's from Denver games which is the rectil guys let me show you the back of the box it boxes kind of like typical Euro gaming and I was looking at the components I was punching it out the other day and look at this side it's so cool it's like it's music book but it's a double layer player board ta-da it we have not played this yet as of today but it looks like kind of like the Concordia style card play which the deck building pool building pool action Action Pool thank you so theme is great so excited for this one
  • so again what are your release am I going to see you at Essen let me know let us know in the comments section below and I'll be happy to also check it out maybe it is your game maybe someone else's game I don't care in any cases write in the comments and I'll check it out anything else Sam
  • if you enjoy this video and you want us to make this sort of video or you know maybe our most anticipated other games or our whole Essence Hall games it's probably like should be another one which is showing and then compare this video with the next one anyways if you do that please let us know like the video comments below and subscribe and hit the bell
References (from this video)
No references stored for this video.
Video __3Ly4XNLjA kovray Top 10 List at 21:10 sentiment: positive
video_pk 89118 · mention_pk 236287
kovray - Tribes of the Wind video thumbnail
Click to watch at 21:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Revolutionary core mechanic
  • Stunning artwork
  • Clever player interaction
  • Intuitive gameplay despite complex actions
  • Smooth once iconography is learned
Cons
  • Requires referencing the rulebook for iconography initially
Thematic elements
  • rebuilding civilization after destruction and pollution
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — the actions are pretty Familiar of like you're taking actions you're building up you're getting rid of pollution you're doing all these things
  • Area Majority — you're moving your little people to build a new uh for
  • asymmetrical characters — they've got a bit of asymmetry going on with the characters that you end up playing
  • Card Play based on Opponent Cards — the core mechanic in this game is you have a set of cards in the slow card holder and you can utilize the cards based on the back of everybody else's card so they represent different elements so if I for example have more red or more fire than the people to my left and the person to my right then I can play this card and take the action in it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we just want to take some time to talk about the top 10 games that we um are anticipating
  • Playing this game it just felt so fresh and so clean that I just I can't wait to get a copy of ourselves and just play it so so many times.
  • it's such an impressive game and if you have the chance to check it out it only gets available in North America yet I'm not sure hopefully it gets picked up.
  • it's such a neat quick game that is just basically strictly cards and then these gold tiles that you're going for.
  • This is the game I would want on my table 100
References (from this video)
No references stored for this video.
Video DyeaCsl6P_g Meeple University Top 10 List at 16:08 sentiment: positive
video_pk 88603 · mention_pk 233972
Meeple University - Tribes of the Wind video thumbnail
Click to watch at 16:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever card mechanics and player interaction.
  • Great artwork.
  • Good medium-weight game.
Cons
none
Thematic elements
  • Map building
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Clever actions come off your cards.
  • Map building — Simple map building stuff is involved.
  • player interaction — Interaction based on timing plays with neighbors' cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to our top anticipated Gen Con game 2023
  • please come and say hello I might be at die sour Booth I don't have schedule yet but I will put it in the description below
  • so please please please do let me know in the comments if you are going to be there if you're not going to be there that's okay too I will report
  • and we will mention those games in no particular order because it's too hot it's too hard to list it from one to ten
  • I can't do more than a standard three ball and a really clunky tennis I can't do more than more how bad my juggling even that it's just like I can't do more than one
  • it's all about building wind farms in Uruguay which is not a sentence I thought I'd say at any given point in time
  • if you liked Century this is a half step more complex but it's going to be a game for you
References (from this video)
No references stored for this video.
Video mSzuSZAGWK4 The Mill Discussion at 28:10 sentiment: positive
video_pk 88518 · mention_pk 233476
The Mill - Tribes of the Wind video thumbnail
Click to watch at 28:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this year the big product was Expeditions both uh we had the Ironclad and the standard edition and what none of us expected was to sell out in the very first day like everything was gone on day one
  • I got to play like a big social deduction game called blood on the clock tower and I'm never going to be able to do this story Justice
  • I swear I don't understand how these game developers their brains even work it's amazing to me
References (from this video)
No references stored for this video.
Video 3DpGcgWtqHg Tabletop Tolson Playthrough at 0:03 sentiment: positive
video_pk 88482 · mention_pk 233269
Tabletop Tolson - Tribes of the Wind video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning artwork by Vincent Dutrait
  • tight, card-driven decisions with meaningful color tracking
  • asymmetrical player boards add variety and replayability
  • clear and teachable rules with a satisfying race to end the game
Cons
  • heavy emphasis on color matching can be fiddly for some players
  • the end-game scoring and temple mechanics may require careful planning to maximize points
  • initial setup and board variety may be daunting for newcomers
Thematic elements
  • environmental stewardship, sustainable development, ecological balance
  • fantasy/futuristic wind-based cityscapes with pollution management
  • procedural/card-driven tile placement with asymmetrical boards
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — clearing pollution enables builds; pollution often incurs negative end-game scoring.
  • area control and pollution management — clearing pollution enables builds; pollution often incurs negative end-game scoring.
  • asymmetrical player boards — each player starts with a unique board providing distinct bonuses.
  • Card Drafting — players evaluate and choose color-coded cards to fulfill their board requirements and trigger actions.
  • Card drafting and selection — players evaluate and choose color-coded cards to fulfill their board requirements and trigger actions.
  • End Game Bonuses — village specialty cards provide end-game scoring opportunities or immediate bonuses.
  • end-game trigger via fifthVillage — the race to build the fifth village ends the game and grants bonus points.
  • movement and placement bonuses — wind rider pieces move to optimize space and unlock additional bonuses on builds.
  • Resource Management — players manage wind, water, and pollution tokens to enable builds and movements.
  • specialty cards and goals — village specialty cards provide end-game scoring opportunities or immediate bonuses.
  • Tile Placement — players place villages and temples on tiles to gain bonuses and end-game points.
  • tile placement and building — players place villages and temples on tiles to gain bonuses and end-game points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game that I have been waiting to play for just about a year
  • illustrated by my favorite game artist Vincent dutrate so I love seeing this it's just really pretty
  • it's a race and I like that I like the race feature
  • I think it's gorgeous to look at easy to teach and I just really enjoy it
  • there's just enough choice and I love how every player has just slightly different everything
References (from this video)
No references stored for this video.
Video Olk4tlRJLkU Board Game Buzzz Top 100 List at 33:11 sentiment: positive
video_pk 83539 · mention_pk 210686
Board Game Buzzz - Tribes of the Wind video thumbnail
Click to watch at 33:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • pollution management and wind riders
  • forest/eco-themed society
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I didn't want to bother you. It's not a bother.
  • It's so good.
  • It's so cute.
  • You can't help but scream.
  • This is River of Gold.
  • It's such a cute little game.
References (from this video)
No references stored for this video.
Video N8axtGDB_YM BoardGameGeek Top List at 17:08 sentiment: positive
video_pk 81563 · mention_pk 203248
BoardGameGeek - Tribes of the Wind video thumbnail
Click to watch at 17:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deeply underrated game.
  • So good.
  • Cool vintage art.
  • Cool theme: post-apocalyptic but hopeful.
  • Fun mechanic where card plays depend on opponents' card backs.
  • Maximizing actions based on neighbors' collections.
  • Unique strategy not seen often.
  • Hopeful tone for a post-apocalyptic game.
Cons
  • Can be barred from playing certain cards due to opponents' actions.
Thematic elements
  • Rebuilding society after an apocalypse, focusing on harnessing wind energy and building treehouses.
  • Post-apocalyptic world, rebuilding phase.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control (implied) — Players build trees and work to get rid of pollution.
  • Card Play — Playing cards is dependent on the backs of opponents' cards (e.g., needing more water-backed cards than neighbors).
  • Hand Management — Managing hand to ensure legal plays and efficient turns.
  • Resource Management — Building resources and moving around to fill out the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vince Detroit, one of the best.
  • like probably the one today still, uh, that has the most name recognition, I would guess.
  • So, what we want to do is talk about our favorite games that feature Vince Detroit's art and we're going to do that now.
  • Number two is Unconscious Mind, which actually has two artists, very centrally involved in the game.
  • So this is one for my money that works the best because it really kind of it reinforces the theme.
  • Number one is going to be probably my favorite racing game, and that's going to be uh The Quest for El Dorado.
  • I love this game. I really enjoy this race game a lot because this one always ends up being close.
  • Quest for El Dorado is great. It's a great intro deck-building game, great intro race game, and make sure to check it out.
  • Again, we were ranking them in terms of how much we like the games, not so much how much we like the art. Although again, the art's a banger in all of them.
  • So much good stuff out there for Vincent Dutrait. They're so prolific. I don't know how the heck they do it, but they're just it's just the best.
  • Vincent, keep doing what you're doing. Please make art forever. You're awesome.
References (from this video)
No references stored for this video.
Video g8RWJJol16w The Dice Tower Top List at 39:56 sentiment: neutral
video_pk 81444 · mention_pk 202294
The Dice Tower - Tribes of the Wind video thumbnail
Click to watch at 39:56 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
  • Trims the fat best at three players.
  • Every card at the table matters at three.
  • Three players is perfect for this one.
  • Every card matters at three players.
Cons
  • Don't really like it that much.
  • It's okay.
Thematic elements
  • Post-apocalyptic world where plants grew back.
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Cards provide benefits based on opponent's cards.
  • Card Drafting — Players play cards from their hand.
  • Hand Management — Players manage cards in hand for benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • with three, there's that more player interaction, and there's more stuff happening from turn to turn.
  • But this one is just tailor-made for three people, I think.
  • So, I I like the combat in this game quite a bit.
  • I really dislike this at four. I think it's too long.
  • I In fact, I will not teach this to four players even. That's I'm so snobby about that.
References (from this video)
No references stored for this video.
Video 714FBDf0nhA Meeple University Rules Teach
video_pk 69956 · mention_pk 166848
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tribes of the Wind is the game being taught in this video.
  • today we'll be teaching you how to play
References (from this video)
No references stored for this video.
Video SBOAlsNknfE Meeple University Review
video_pk 69983 · mention_pk 166878
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's a really neat little game
  • this part was almost fully uh multiplayer solitaire
  • it's the best of both worlds it's the best of that gentle solitary sort of game
  • for a light hand management sort of game I did really really enjoy
  • what I love about the tempo mechanics is I'm like oh stuff I have the cast that I don't need so you just cut three cards to place one Temple
  • everything is by Vincent de Trey
  • I like it and I don't regret getting it and paying extra baggage too if you bring this or some games home
  • highly recommend it
  • might be my top 10 games of 2022
References (from this video)
No references stored for this video.
Video 714FBDf0nhA Meeple University Rules Teach at 0:06 sentiment: neutral
video_pk 69956 · mention_pk 235853
Meeple University - Tribes of the Wind video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Earth, dark and polluted
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Scores are tallied from pollution squares, forests, temples, villagers, and fulfilled village objectives.
  • discard three cards to build a temple — Discard any three cards; choose a temple and place it on a tile to gain its benefit.
  • End Game Bonuses — End the game when a player builds five villages; all players take one more turn to finish.
  • end-game scoring based on multiple categories — Scores are tallied from pollution squares, forests, temples, villagers, and fulfilled village objectives.
  • End-game trigger and final turns — End the game when a player builds five villages; all players take one more turn to finish.
  • manage displays and five-card draws — At any time you can draw from a display of five cards, including the top deck card.
  • move wind riders to convert forest to village — Use wind riders on a forest tile to convert it into a village tile.
  • play a card to resolve its ability — On a card, the bottom left shows requirements and bottom right shows effects; you discard card and gain effects after meeting a requirement.
  • refill hand to five at end of turn — If you have played or discarded any card, you must refill your hand to five before the next player takes their turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tribes of the Wind is the game being taught in this video.
  • today we'll be teaching you how to play
References (from this video)
No references stored for this video.
Video SBOAlsNknfE Meeple University Review at 0:12 sentiment: positive
video_pk 69983 · mention_pk 236921
Meeple University - Tribes of the Wind video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art by Vincent de Trey
  • Neat little game with a strong puzzle feel
  • Largely solitary play with neighbor interaction (multiplayer solitaire) but still interactive
  • Engaging engine-building and multiple objectives
  • Accessible concepts once icons are understood
Cons
  • Theme not as rich as the visuals might imply
  • Icons may require learning; not entirely intuitive at first
  • Endgame racing can be unsatisfying if others complete objectives first
  • Components are light plastic and can be knocked over; handling requires care
Thematic elements
  • rebuilding society by removing pollution and completing village/temple objectives
  • a wind-tribe world polluted with red pollution where players build villages and move wind riders
  • engine-building puzzle with tile placement and objective-driven scoring
Comparison games
none
Mechanics (from transcript analysis)
  • card_discard_and_replenish — After playing a card, it is discarded and one of five display cards is added back to hand for the next player.
  • card_driven_actions — On most turns players play one card from their hand and resolve one or both effects based on criteria (cards in hand, neighbor hands, or shared).
  • end_condition_and_scoring — Game ends when five villages are placed; final scoring sums temple points, village points, and pollution-removal rewards.
  • Engine Building — Temple placements grant permanent, asymmetric bonuses that customize each player's engine.
  • engine_building_and_asymmetry — Temple placements grant permanent, asymmetric bonuses that customize each player's engine.
  • Neighbor Interaction — In two-player games, a pseudo-neighbor board acts as the other player for interaction cues.
  • pollution_removal_and_icon_synergy — Actions can remove pollution and interact with color-coded cards to trigger scoring conditions.
  • Resource Management — Water resources are gained via card effects (e.g., paying water to gain forest tiles or other benefits).
  • resource_gathering — Water resources are gained via card effects (e.g., paying water to gain forest tiles or other benefits).
  • Tile Placement — Players place forest tiles, move wind riders around the board, and can flip tiles to create villages (and gain new cards).
  • tile_placement_and_character_movement — Players place forest tiles, move wind riders around the board, and can flip tiles to create villages (and gain new cards).
  • two_player_pseudo_neighbor — In two-player games, a pseudo-neighbor board acts as the other player for interaction cues.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's a really neat little game
  • this part was almost fully uh multiplayer solitaire
  • it's the best of both worlds it's the best of that gentle solitary sort of game
  • for a light hand management sort of game I did really really enjoy
  • what I love about the tempo mechanics is I'm like oh stuff I have the cast that I don't need so you just cut three cards to place one Temple
  • everything is by Vincent de Trey
  • I like it and I don't regret getting it and paying extra baggage too if you bring this or some games home
  • highly recommend it
  • might be my top 10 games of 2022
References (from this video)
No references stored for this video.
Video ZH3q13eGLtw Allies or Enemies Top 100 List at 20:05 sentiment: positive
video_pk 66396 · mention_pk 161639
Allies or Enemies - Tribes of the Wind video thumbnail
Click to watch at 20:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Atmospheric art and theme, clever drafting mechanism
Cons
  • Requires careful planning and memory
Thematic elements
  • Nature-based settlement with ethical decisions
  • Post-catastrophe world with wind and nature themes
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards based on the backs visible in a shared row
  • card-back drafting — Draft cards based on the backs visible in a shared row
  • Resource Management — Drafting resources to grow the community while meeting needs
  • resource management with trees and water — Drafting resources to grow the community while meeting needs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the heaviest of the Shem Phillips SJ McDonald games
  • it's a puzzle you're exchanging stuff for stuff
  • the coolest part is one of my favorite mechanics
  • you pick an action everyone else could do that action but try to time it so they definitely can't
  • one of my absolute favorite themes
  • the back of the card read are so clever
  • there are a ton of them and they are basically like Escape rooms in a box
References (from this video)
No references stored for this video.
Video LQOpWTFIAL4 Allies or Enemies Top 10 List at 13:45 sentiment: positive
video_pk 65837 · mention_pk 159794
Allies or Enemies - Tribes of the Wind video thumbnail
Click to watch at 13:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and theme
  • strong two-player experience
Cons
  • Longer play at higher player counts
Thematic elements
  • village-building and aerial mobility
  • arboreal post-apocalyptic world with wind riders
  • two-player optimized design with deck-as-hand mechanic
Comparison games
  • Hanabi
Mechanics (from transcript analysis)
  • Card-driven hand management — play cards with constraints to build villages and deploy wind riders
  • Hand Management — play cards with constraints to build villages and deploy wind riders
  • two-player variant interaction — in two-player mode, the deck functions as the opponent's hand adding a new layer of planning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a clever action selection system
  • this is really a race game
  • I love this game
  • it's so chill it's just it's Zen
  • the big box version did come out this year and it does have all of the expansions included plus some new stuff
References (from this video)
No references stored for this video.
Video YxIrQqCVf_o Allies Are Enemies Top 100 List at 1:57 sentiment: positive
video_pk 65802 · mention_pk 159599
Allies Are Enemies - Tribes of the Wind video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative use of card backs as resources
  • simple core loop with clever tension around choices
Cons
none
Thematic elements
  • resource management through card-back visibility
  • post-apocalyptic or rebuilding world
  • clever, thematic abstraction
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven resource system — cards act as both resources and decision drivers; back-of-card visibility influences play.
  • set collection / area influence — players leverage card backs as resources to influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what I really like about this game is how thematic it is.
  • the designer was inspired to make this game when he lived in Scotland.
  • you buy a whole bunch of different ingredients and alcohol, mix it all together, and then you take off the top and the bottom to see what spirit you make.
  • I love modular games. And this is so so modular.
  • it's unbelievably easy to teach.
  • the wonder that you're building is actually a physical wonder.
References (from this video)
No references stored for this video.
Video N9LYn9Y31i0 Meeple University Playthrough at 5:26 sentiment: positive
video_pk 64167 · mention_pk 157649
Meeple University - Tribes of the Wind video thumbnail
Click to watch at 5:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative card-action interaction
  • Bright artwork
  • High level of player interaction and social play
  • Puzzles and planning feel satisfying
  • End-game and scoring variety
Cons
  • Camera angles can hamper filming and viewing
  • Iconography can be overwhelming at first
  • Rule learning and occasional rule clarifications can be tricky
Thematic elements
  • environmental renewal and rebuilding communities amid pollution
  • A polluted world where players build a new life in treetop villages using forest tiles and wind riders.
  • Competitive tile-placement with neighbor-card interaction; players watch opponents' cards to influence actions
Comparison games
none
Mechanics (from transcript analysis)
  • End-game trigger — Game ends when a player places all five tree houses; then one final turn for others.
  • Neighbor-card dependent effects — Playing an element card yields an effect whose strength depends on the number of that element among you and your neighbors.
  • player powers — Players can slot in powers that boost other actions or provide ongoing benefits.
  • Pollution removal and forest placement — Players clear pollution to place forest tiles on their grids, with scoring tied to objectives and pollution-free boards.
  • Temple actions and temple placement — Temple actions provide powerful effects and you can discard to place temples on the board.
  • Unique Player Powers — Players can slot in powers that boost other actions or provide ongoing benefits.
  • Village tiles and cards for objectives — Villages and village cards provide scoring objectives and can grant immediate effects when acquired.
  • Wind rider placement and movement — Wind riders are moved around spaces; filling spaces allows flipping tiles and revealing forests with scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a neat little game
  • the sneaky thing about this game or what's uh what's different here is you're always watching the cards that your neighbors have
  • this is my number one game of 2022
References (from this video)
No references stored for this video.
Video 8cCwRqoGqL4 Ryan and Bethany Board Game Reviews Review at 0:00 sentiment: positive
video_pk 62277 · mention_pk 154788
Ryan and Bethany Board Game Reviews - Tribes of the Wind video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, multi-use card interactions and strong thematic coherence
  • Clear, compact playtime with a lot of strategic depth
  • Strong player interaction through hidden neighbor cards and resource competition
  • Engaging balance between building, population movement, and temple/shrine actions
  • Exciting card variety and potential for multiple viable strategies
Cons
  • Steep learning curve due to complex symbol interactions and card text
  • Some information asymmetry can be challenging for new players
  • Luck of the draw can influence short-term options, potentially affecting early decisions
Thematic elements
  • environmental restoration and community-building
  • Distant future or an ambiguous post-pollution era where pockets of civilization exist as tribes of the wind trying to rebuild the world
  • procedural, card-driven village-building with thematic storytelling through actions and progression
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting and row dynamics — Players draft cards from a shared row; you can see the backs of neighbors' cards but not their fronts, creating hidden information strategy and interaction.
  • End-game and scoring structure — Game ends when one player completes all five villages; scoring combines cards, shrine/tower bonuses, forest population, and pollution control.
  • Front/Back card duality and visibility — There are four card types with backs indicating action types; players see the backs of opponents' cards, while fronts are private.
  • Pollution management — Red cards primarily deal with pollution; clearing pollution is a prerequisite for taking other actions.
  • Tile Placement — Blue/green/yellow/red cards dictate costs (water, pollution) and adjacency rules for placing tiles and building villages.
  • tile placement and resource management — Blue/green/yellow/red cards dictate costs (water, pollution) and adjacency rules for placing tiles and building villages.
  • Village and shrine/tower actions — Building villages provides left/right side bonuses and triggers special abilities or scoring opportunities; shrines provide alternative, powerful actions.
  • Wind Riders (tokens) and movement — Wind Riders populate villages and move around the board to unlock further actions and building opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cards are the game
  • this is a keeper
  • one of the best games I've played in a little while
  • the cards are the game I love it
References (from this video)
No references stored for this video.
Video guB-lNAygrA The Board Game Garden Weekend Board Game Convention at 33:54 sentiment: positive
video_pk 41057 · mention_pk 124536
The Board Game Garden - Tribes of the Wind video thumbnail
Click to watch at 33:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • surprised by how much it impressed
  • strong mix of card play and tile objectives
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are calling it boaton
  • I am so so excited
  • this weekend we did end up putting together our little paper here of just all of the games that we played
  • Scholars of the South Tigress was so good
  • it's chaotic fun
  • you are somebody's reason to smile
  • Viking Seesaw was the best boat game of boaton
References (from this video)
No references stored for this video.
Video NTWGxC3Q1JE The Board Game Garden Discussion at 5:40 sentiment: positive
video_pk 38377 · mention_pk 115525
The Board Game Garden - Tribes of the Wind video thumbnail
Click to watch at 5:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool mechanism around back-of-card information
  • Strong thematic feel and novelty
  • Recommends replay to master card interactions
Cons
  • Rules can be dense, first-time play is slower
Thematic elements
  • back-of-card manipulation and influence via neighbors' cards
  • fantasy world with elemental themes (water, fire, wind, earth)
  • conceptual/experimental abstract feel
Comparison games
none
Mechanics (from transcript analysis)
  • action from card fronts — Front of your cards provides actions; effectiveness is impacted by neighbors' card backs.
  • area/tower-like placement and scoring — Actions grant abilities and scoring opportunities tied to village development and shrines.
  • card visibility/neighbor interaction — Players observe backs of neighbors' cards to influence their own actions.
  • Neighbor Interaction — Players observe backs of neighbors' cards to influence their own actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will also add that this might be the last time that you guys see my hair like this cuz there's a possibility that I might have made a hair appointment and I'm going to be doing something crazy
  • these are going to be 12 games not 10 I'm going to do 12 cuz I couldn't pick because there's so many good games that I've played once that I can see possibly getting into my top 100
  • this is the heaviest trick taken game that I've ever played
  • if Mike delisio likes it that much I really think Mike and I have some prettyy similar tastes in board games
  • the collector's edition is absolutely beautiful
  • I cannot wait to play this one solo as well
  • World Wonders is a polyomino game where you are putting out polyomino shapes and... to get a wonder you have to spend the remaining money you have
  • Evenfall is a card-based game where there's just so many different like chaining of things
  • I freaking loved this game and I want to play it again
References (from this video)
No references stored for this video.
Video rRVH5wEGdbI Board Game Garden Top 10 List at 46:10 sentiment: positive
video_pk 32064 · mention_pk 94662
Board Game Garden - Tribes of the Wind video thumbnail
Click to watch at 46:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • surprising and highly engaging
  • strong color/theme integration and asymmetric play
Cons
  • potentially difficult to strategize due to neighbor interactions
Thematic elements
  • wind-based civilization growth and temple-building
  • village/building in a wind-themed world
  • epic, windy atmosphere with asymmetric elements
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — each player has unique abilities influencing strategy
  • Asymmetric powers — each player has unique abilities influencing strategy
  • Dice Drafting — dice are drafted and placed to activate actions and build a village
  • dice drafting / placement — dice are drafted and placed to activate actions and build a village
  • Tile Placement — place temple tiles to unlock objectives and gain points
  • tile/temple building — place temple tiles to unlock objectives and gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I really enjoyed it and it really truly does prove that I need to not judge games by their cover"
  • "I really need to not judge games by their cover"
  • "oh my goodness such a fantastic game"
  • "you are somebody's reason to smile"
References (from this video)
No references stored for this video.
Video fJMGA6KrogA The Broken Meeple Unboxing at 11:21 sentiment: positive
video_pk 13189 · mention_pk 38608
The Broken Meeple - Tribes of the Wind video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork by Vincent Detroit
  • Solid production quality
  • Nice wooden components
  • Good pictorial rulebook
Cons
none
Thematic elements
  • Wind tribes
  • Card play
  • Cooperative elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't normally do unboxing videos it's not normally my thing
  • this is my game room there's a bunch of games and some of those are buried underneath other games
  • I'm not going to fully unbox every single one of these games tonight
  • the idea of a co-op version of Kinder Tokyo was enough to make me go yay
  • this could be a good way to start playing Spirit Island
  • the advanced guide to quantum physics is what Spirit Island is
  • give respect to composers
  • those tokens are very basic and they're really boring
  • caberner is already a heavy game and forgotten folk made it a little bit more heavier
  • not everything fits in the base box
  • 80 euro is too much
  • this is too many games
  • I mean I've got North guard Vengeance roll and fight endless winter
References (from this video)
No references stored for this video.
Video jOKHoobjhMs Our Family Plays Games Top List at 47:03 sentiment: positive
video_pk 10389 · mention_pk 30621
Our Family Plays Games - Tribes of the Wind video thumbnail
Click to watch at 47:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Challenging but approachable
Cons
  • Not as widely available
Thematic elements
  • Birds and ecosystems
  • Nature/airborne habitats
  • Beautiful artwork and diverse components
Comparison games
  • Aqua
  • Life in Ter
Mechanics (from transcript analysis)
  • Set Collection — Collect different bird/element sets for points.
  • tile drafting/placement — Draft and place tiles to shape habitats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everybody lies.
  • Don't trust nobody.
  • We love doing the streams but keep on coming back.
  • It's a beautiful game.
  • Paint the minis.
  • The robots are cute.
References (from this video)
No references stored for this video.
Video eRj63avc-7E Before You Play Discussion at 19:01 sentiment: positive
video_pk 7155 · mention_pk 21188
Before You Play - Tribes of the Wind video thumbnail
Click to watch at 19:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, puzzly weight with high strategic density
  • Asymmetric abilities add depth and variety
  • Satisfying end-game scoring with multiple paths to victory
Cons
  • Can feel heavy or slow for newcomers
  • Longer playtime; better with experienced players
Thematic elements
  • environmental stewardship and community-building with a mystic, nature-forward vibe
  • a mythic forest world where players build forests, transform them into villages, and manage pollution
  • story-driven forest civilization with a strong emphasis on timing and strategic play
Comparison games
  • Honu Honu
  • Hokkaido
Mechanics (from transcript analysis)
  • asymmetric player boards and guide cards — Each player has a unique guide card granting a strong, theme-fitting ability; these drive diverse strategies and replayability.
  • deck of elements with hidden information — Each card shows an element on one side and an action on the other; players position their cards on a personal stand to influence others' decisions.
  • element-based actions and neighbor interaction — Actions depend on the elemental balance of your hand and the elements held by your left and right neighbors, incentivizing awareness and timing.
  • pollution management and scoring — Clearing pollution and achieving forest/village configurations provide end-game scoring, reinforcing durable strategy layers.
  • tile placement to build forests and villages — Players place forest tiles that offer bonuses, then convert them to villages, guided by temple and village placement goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very light but still with enough strategy
  • the art is very nice
  • Unique because in most trick-taking games you have to follow the leader
  • I think it's very puzzly and that's the sweet spot for me
  • the look of the board when you're placing out fire it's scary
  • it's quiet; a tense environment knowing there are dire consequences for these cats
References (from this video)
No references stored for this video.
Video ZK8C1uKaBM8 Our Family Plays Games Discussion at 32:18
video_pk 6891 · mention_pk 20395
Our Family Plays Games - Tribes of the Wind video thumbnail
Click to watch at 32:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Carnival drafting concepts
  • Area majority
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spreading the gospel of board games
  • it's a must-have
  • don't sleep on this
  • we love talking about gateway games
  • we're taking the game out to people
References (from this video)
No references stored for this video.
Video PMnWyeuWLcg The Dice Tower Discussion at 19:38 sentiment: positive
video_pk 2094 · mention_pk 6133
The Dice Tower - Tribes of the Wind video thumbnail
Click to watch at 19:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • smooth to learn
  • beautiful visuals
Cons
  • thematic depth could be stronger
Thematic elements
  • aesthetic, elegant card/board interplay
  • fantasy world with floating treetop villages
  • thematic but abstract
Comparison games
  • Everdell
  • Tribes of the Wind itself
Mechanics (from transcript analysis)
  • card_play — cards provide actions and resources; card backs reveal information used as currency
  • Multi-Use Cards — cards provide actions and resources; card backs reveal information used as currency
  • set_building — build towards goals via card-driven effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magic the Gathering is a fantastic card game. It's a very complex card game.
  • This is a rock solid game. It just has it has gone through some seriously tumultuous growth.
  • Sea Salt and Paper... a delightful little card game that has really adorable origami art.
  • Dune Imperium is a very stressful game. It's a game that after I'm done playing, I need a break.
References (from this video)
No references stored for this video.
Video LWMn9iiTTQk Foster the Meeple Top List at 3:04 sentiment: positive
video_pk 1095 · mention_pk 3168
Foster the Meeple - Tribes of the Wind video thumbnail
Click to watch at 3:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful game components
  • Tile placement mechanic
  • Post-apocalyptic rebuilding theme
  • Endorsed by respected players
Cons
none
Thematic elements
  • rebuilding civilization
  • post-apocalyptic
  • exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Resource gathering — Send wind riders to explore, plant forests, build villages and temples using gathered resources
  • Tile Placement — Players place tiles to build the world
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was one of the coolest experiences I had at Pax
  • anything that involves tile placement I am here for
  • it is just a freaking blast
  • the mechanics are just so good that none of the other stuff really kind of like matters to me
  • I've fallen so much in love with undaunted
  • if you put a cute cover on a game I will buy it I will play it and there's a very good chance that I will love it
  • it looks incredible
  • final girl is definitely one of my favorite games of all time
  • the cover art drew me in it reminded me of like old war propaganda posters
  • if anyone out there wild has red red ball or seen the red wall artwork this game is that
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–27 of 27
Game Deep Dive
View on BoardGameGeek