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Tribes of the Wind box art

Tribes of the Wind

Game ID: GID0365705
Game Info
Year
2022
Collection
Rating
Mechanic profile
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Description

In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.

Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.

They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards.

Players may also send their wind riders to explore the area, plant forests, or build villages and temples using all the gathered resources.

As the game progresses, you strive to complete objectives that will allow you to unlock your guide's special abilities, and to improve your tribe's powers.

When someone builds their 5th village, the end of the game is triggered. The player with the most points, depending on pollution, villages, temples, layout of their forests, and other various objectives, wins!

—description from the publisher

Description

In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.

Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.

They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards.

Players may also send their wind riders to explore the area, plant forests, or build villages and temples using all the gathered resources.

As the game progresses, you strive to complete objectives that will allow you to unlock your guide's special abilities, and to improve your tribe's powers.

When someone builds their 5th village, the end of the game is triggered. The player with the most points, depending on pollution, villages, temples, layout of their forests, and other various objectives, wins!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 10 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–11 of 11
Video ZH3q13eGLtw Allies or Enemies Top 100 List at 20:05 sentiment: positive
video_pk 66396 · mention_pk 161639
Allies or Enemies - Tribes of the Wind video thumbnail
Click to watch at 20:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Atmospheric art and theme, clever drafting mechanism
Cons
  • Requires careful planning and memory
Thematic elements
  • Nature-based settlement with ethical decisions
  • Post-catastrophe world with wind and nature themes
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Draft cards based on the backs visible in a shared row
  • card-back drafting — Draft cards based on the backs visible in a shared row
  • Resource management — Drafting resources to grow the community while meeting needs
  • resource management with trees and water — Drafting resources to grow the community while meeting needs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the heaviest of the Shem Phillips SJ McDonald games
  • it's a puzzle you're exchanging stuff for stuff
  • the coolest part is one of my favorite mechanics
  • you pick an action everyone else could do that action but try to time it so they definitely can't
  • one of my absolute favorite themes
  • the back of the card read are so clever
  • there are a ton of them and they are basically like Escape rooms in a box
References (from this video)
No references stored for this video.
Video LQOpWTFIAL4 Allies or Enemies Top 10 List at 13:45 sentiment: positive
video_pk 65837 · mention_pk 159794
Allies or Enemies - Tribes of the Wind video thumbnail
Click to watch at 13:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and theme
  • strong two-player experience
Cons
  • Longer play at higher player counts
Thematic elements
  • village-building and aerial mobility
  • arboreal post-apocalyptic world with wind riders
  • two-player optimized design with deck-as-hand mechanic
Comparison games
  • Hanabi
Mechanics (from transcript analysis)
  • Card-driven hand management — play cards with constraints to build villages and deploy wind riders
  • hand management — play cards with constraints to build villages and deploy wind riders
  • two-player variant interaction — in two-player mode, the deck functions as the opponent's hand adding a new layer of planning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a clever action selection system
  • this is really a race game
  • I love this game
  • it's so chill it's just it's Zen
  • the big box version did come out this year and it does have all of the expansions included plus some new stuff
References (from this video)
No references stored for this video.
Video YxIrQqCVf_o Allies Are Enemies Top 100 List at 1:57 sentiment: positive
video_pk 65802 · mention_pk 159599
Allies Are Enemies - Tribes of the Wind video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative use of card backs as resources
  • simple core loop with clever tension around choices
Cons
none
Thematic elements
  • resource management through card-back visibility
  • post-apocalyptic or rebuilding world
  • clever, thematic abstraction
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven resource system — cards act as both resources and decision drivers; back-of-card visibility influences play.
  • set collection / area influence — players leverage card backs as resources to influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what I really like about this game is how thematic it is.
  • the designer was inspired to make this game when he lived in Scotland.
  • you buy a whole bunch of different ingredients and alcohol, mix it all together, and then you take off the top and the bottom to see what spirit you make.
  • I love modular games. And this is so so modular.
  • it's unbelievably easy to teach.
  • the wonder that you're building is actually a physical wonder.
References (from this video)
No references stored for this video.
Video N9LYn9Y31i0 Meeple University Playthrough at 5:26 sentiment: positive
video_pk 64167 · mention_pk 157649
Meeple University - Tribes of the Wind video thumbnail
Click to watch at 5:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative card-action interaction
  • Bright artwork
  • High level of player interaction and social play
  • Puzzles and planning feel satisfying
  • End-game and scoring variety
Cons
  • Camera angles can hamper filming and viewing
  • Iconography can be overwhelming at first
  • Rule learning and occasional rule clarifications can be tricky
Thematic elements
  • environmental renewal and rebuilding communities amid pollution
  • A polluted world where players build a new life in treetop villages using forest tiles and wind riders.
  • Competitive tile-placement with neighbor-card interaction; players watch opponents' cards to influence actions
Comparison games
none
Mechanics (from transcript analysis)
  • End-game trigger — Game ends when a player places all five tree houses; then one final turn for others.
  • Neighbor-card dependent effects — Playing an element card yields an effect whose strength depends on the number of that element among you and your neighbors.
  • player powers — Players can slot in powers that boost other actions or provide ongoing benefits.
  • Pollution removal and forest placement — Players clear pollution to place forest tiles on their grids, with scoring tied to objectives and pollution-free boards.
  • Temple actions and temple placement — Temple actions provide powerful effects and you can discard to place temples on the board.
  • Unique player powers — Players can slot in powers that boost other actions or provide ongoing benefits.
  • Village tiles and cards for objectives — Villages and village cards provide scoring objectives and can grant immediate effects when acquired.
  • Wind rider placement and movement — Wind riders are moved around spaces; filling spaces allows flipping tiles and revealing forests with scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a neat little game
  • the sneaky thing about this game or what's uh what's different here is you're always watching the cards that your neighbors have
  • this is my number one game of 2022
References (from this video)
No references stored for this video.
Video 8cCwRqoGqL4 Ryan and Bethany Board Game Reviews Review at 0:00 sentiment: positive
video_pk 62277 · mention_pk 154788
Ryan and Bethany Board Game Reviews - Tribes of the Wind video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, multi-use card interactions and strong thematic coherence
  • Clear, compact playtime with a lot of strategic depth
  • Strong player interaction through hidden neighbor cards and resource competition
  • Engaging balance between building, population movement, and temple/shrine actions
  • Exciting card variety and potential for multiple viable strategies
Cons
  • Steep learning curve due to complex symbol interactions and card text
  • Some information asymmetry can be challenging for new players
  • Luck of the draw can influence short-term options, potentially affecting early decisions
Thematic elements
  • environmental restoration and community-building
  • Distant future or an ambiguous post-pollution era where pockets of civilization exist as tribes of the wind trying to rebuild the world
  • procedural, card-driven village-building with thematic storytelling through actions and progression
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting and row dynamics — Players draft cards from a shared row; you can see the backs of neighbors' cards but not their fronts, creating hidden information strategy and interaction.
  • End-game and scoring structure — Game ends when one player completes all five villages; scoring combines cards, shrine/tower bonuses, forest population, and pollution control.
  • Front/Back card duality and visibility — There are four card types with backs indicating action types; players see the backs of opponents' cards, while fronts are private.
  • Pollution management — Red cards primarily deal with pollution; clearing pollution is a prerequisite for taking other actions.
  • tile placement — Blue/green/yellow/red cards dictate costs (water, pollution) and adjacency rules for placing tiles and building villages.
  • tile placement and resource management — Blue/green/yellow/red cards dictate costs (water, pollution) and adjacency rules for placing tiles and building villages.
  • Village and shrine/tower actions — Building villages provides left/right side bonuses and triggers special abilities or scoring opportunities; shrines provide alternative, powerful actions.
  • Wind Riders (tokens) and movement — Wind Riders populate villages and move around the board to unlock further actions and building opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cards are the game
  • this is a keeper
  • one of the best games I've played in a little while
  • the cards are the game I love it
References (from this video)
No references stored for this video.
Video fJMGA6KrogA The Broken Meeple Unboxing at 11:21 sentiment: positive
video_pk 13189 · mention_pk 38608
The Broken Meeple - Tribes of the Wind video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork by Vincent Detroit
  • Solid production quality
  • Nice wooden components
  • Good pictorial rulebook
Cons
none
Thematic elements
  • Wind tribes
  • Card play
  • Cooperative elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't normally do unboxing videos it's not normally my thing
  • this is my game room there's a bunch of games and some of those are buried underneath other games
  • I'm not going to fully unbox every single one of these games tonight
  • the idea of a co-op version of Kinder Tokyo was enough to make me go yay
  • this could be a good way to start playing Spirit Island
  • the advanced guide to quantum physics is what Spirit Island is
  • give respect to composers
  • those tokens are very basic and they're really boring
  • caberner is already a heavy game and forgotten folk made it a little bit more heavier
  • not everything fits in the base box
  • 80 euro is too much
  • this is too many games
  • I mean I've got North guard Vengeance roll and fight endless winter
References (from this video)
No references stored for this video.
Video jOKHoobjhMs Our Family Plays Games Top List at 47:03 sentiment: positive
video_pk 10389 · mention_pk 30621
Our Family Plays Games - Tribes of the Wind video thumbnail
Click to watch at 47:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Challenging but approachable
Cons
  • Not as widely available
Thematic elements
  • Birds and ecosystems
  • Nature/airborne habitats
  • Beautiful artwork and diverse components
Comparison games
  • Aqua
  • Life in Ter
Mechanics (from transcript analysis)
  • set collection — Collect different bird/element sets for points.
  • tile drafting/placement — Draft and place tiles to shape habitats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everybody lies.
  • Don't trust nobody.
  • We love doing the streams but keep on coming back.
  • It's a beautiful game.
  • Paint the minis.
  • The robots are cute.
References (from this video)
No references stored for this video.
Video eRj63avc-7E Before You Play Discussion at 19:01 sentiment: positive
video_pk 7155 · mention_pk 21188
Before You Play - Tribes of the Wind video thumbnail
Click to watch at 19:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, puzzly weight with high strategic density
  • Asymmetric abilities add depth and variety
  • Satisfying end-game scoring with multiple paths to victory
Cons
  • Can feel heavy or slow for newcomers
  • Longer playtime; better with experienced players
Thematic elements
  • environmental stewardship and community-building with a mystic, nature-forward vibe
  • a mythic forest world where players build forests, transform them into villages, and manage pollution
  • story-driven forest civilization with a strong emphasis on timing and strategic play
Comparison games
  • Honu Honu
  • Hokkaido
Mechanics (from transcript analysis)
  • asymmetric player boards and guide cards — Each player has a unique guide card granting a strong, theme-fitting ability; these drive diverse strategies and replayability.
  • deck of elements with hidden information — Each card shows an element on one side and an action on the other; players position their cards on a personal stand to influence others' decisions.
  • element-based actions and neighbor interaction — Actions depend on the elemental balance of your hand and the elements held by your left and right neighbors, incentivizing awareness and timing.
  • pollution management and scoring — Clearing pollution and achieving forest/village configurations provide end-game scoring, reinforcing durable strategy layers.
  • tile placement to build forests and villages — Players place forest tiles that offer bonuses, then convert them to villages, guided by temple and village placement goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very light but still with enough strategy
  • the art is very nice
  • Unique because in most trick-taking games you have to follow the leader
  • I think it's very puzzly and that's the sweet spot for me
  • the look of the board when you're placing out fire it's scary
  • it's quiet; a tense environment knowing there are dire consequences for these cats
References (from this video)
No references stored for this video.
Video ZK8C1uKaBM8 Our Family Plays Games Discussion at 32:18
video_pk 6891 · mention_pk 20395
Our Family Plays Games - Tribes of the Wind video thumbnail
Click to watch at 32:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Carnival drafting concepts
  • Area majority
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spreading the gospel of board games
  • it's a must-have
  • don't sleep on this
  • we love talking about gateway games
  • we're taking the game out to people
References (from this video)
No references stored for this video.
Video PMnWyeuWLcg The Dice Tower Discussion at 19:38 sentiment: positive
video_pk 2094 · mention_pk 6133
The Dice Tower - Tribes of the Wind video thumbnail
Click to watch at 19:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • smooth to learn
  • beautiful visuals
Cons
  • thematic depth could be stronger
Thematic elements
  • aesthetic, elegant card/board interplay
  • fantasy world with floating treetop villages
  • thematic but abstract
Comparison games
  • Everdell
  • Tribes of the Wind itself
Mechanics (from transcript analysis)
  • card_play — cards provide actions and resources; card backs reveal information used as currency
  • Multi-use cards — cards provide actions and resources; card backs reveal information used as currency
  • set_building — build towards goals via card-driven effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magic the Gathering is a fantastic card game. It's a very complex card game.
  • This is a rock solid game. It just has it has gone through some seriously tumultuous growth.
  • Sea Salt and Paper... a delightful little card game that has really adorable origami art.
  • Dune Imperium is a very stressful game. It's a game that after I'm done playing, I need a break.
References (from this video)
No references stored for this video.
Video LWMn9iiTTQk Foster the Meeple Top List at 3:04 sentiment: positive
video_pk 1095 · mention_pk 3168
Foster the Meeple - Tribes of the Wind video thumbnail
Click to watch at 3:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful game components
  • Tile placement mechanic
  • Post-apocalyptic rebuilding theme
  • Endorsed by respected players
Cons
none
Thematic elements
  • rebuilding civilization
  • post-apocalyptic
  • exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Resource gathering — Send wind riders to explore, plant forests, build villages and temples using gathered resources
  • tile placement — Players place tiles to build the world
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was one of the coolest experiences I had at Pax
  • anything that involves tile placement I am here for
  • it is just a freaking blast
  • the mechanics are just so good that none of the other stuff really kind of like matters to me
  • I've fallen so much in love with undaunted
  • if you put a cute cover on a game I will buy it I will play it and there's a very good chance that I will love it
  • it looks incredible
  • final girl is definitely one of my favorite games of all time
  • the cover art drew me in it reminded me of like old war propaganda posters
  • if anyone out there wild has red red ball or seen the red wall artwork this game is that
References (from this video)
No references stored for this video.
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