Beneath the floor boards and between the walls, a secret world thrives. By moonlight, the collectors scurry into quiet corners in search of tiny treasures: mirrored lockets, shiny buttons, gleaming gems, and more. When dawn breaks, the animals retreat to their snug little burrows to share stories and trade the night’s trinkets.
OVERVIEW
In a game of Trinket Trove, you are a collector – a cute little critter living in the margins of the human world. You trade and collect sets of trinkets to decorate your burrow. You begin with a hand of 4 trinket cards, and each round new trinket cards will be drawn face up into the center of the table. You and the other players will take turns bidding for draft order, by offering up trinket cards from your hand. Then players will take turns claiming the trinkets on the table, including the bids offered up by other players, and placing them in their hands. At the end of 5 or 6 rounds you score your hand of trinkets and the player with the most points wins!
—description from the publisher
Trinket Trove
- engaging auction mechanism
- attractive artwork
- tight, quick play session
- learning curve around the auction rules
- some players may find it lighter on depth
- auction and set collection with sacrifice of own items
- fantasy woodland where mice collect treasures
- whimsical, lighthearted
Mechanics (from transcript analysis)
- Auction / Bidding — players bid on treasures by discarding items from their hand as part of the auction
- auction/bidding — players bid on treasures by discarding items from their hand as part of the auction
- set collection — players collect treasure cards throughout the game to score points
- set_collection — players collect treasure cards throughout the game to score points
- Turn Order: Auction — players bid to determine turn order and access to treasures on the table
- turn_order_bid — players bid to determine turn order and access to treasures on the table
Video topics + discussion points
Quotes (from this video)
- This is a fantastic little game.
- I love the artwork in it.
References (from this video)
- Quick to teach and easy to play
- Fun push-and-pull bidding mechanic
- Works with 2-6 players and scales well
- Cute components and approachable theme
- Treasure collection and bidding-driven drafting of items
- A whimsical, compact auction-and-collection game where players chase valuable trinkets across a series of short rounds.
- Array
- Money
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I adore this game.
- It's a really cute and fun game.
- It's very quick to teach and easy to play, but there is more strategy the more you play it.
- Ooh, those mirrors are wild.
References (from this video)
- Engaging set-collection and drafting mechanic
- Family-friendly with clear scoring via card text
- Short playtime (about 30 minutes) for 2-6 players
- Low text/read requirements; easy to teach
- Some cards have non-linear scoring (e.g., 3 crayons worth zero)
- Limited interaction after the bidding/drafting phase may reduce tension for some players
- Array
- Not specified
- Casual, informative
Mechanics (from transcript analysis)
- Deck management / Timer deck — A face-down timer deck dictates round progression and is drawn during setup and play.
- drafting — Players place cards to form lots; later they bid to take those lots, with turn order determined by how many cards are played.
- Drafting / bidding — Players place cards to form lots; later they bid to take those lots, with turn order determined by how many cards are played.
- set collection — Players collect and trade trinket cards to complete sets and maximize points.
- Wild card / substitution — A mirror card acts as a wild that can count for any one card in a set.
Video topics + discussion points
Quotes (from this video)
- Two to six players, takes about 30 minutes to play, ages 10 and up. So, it's like a great family game.
- The more cards you put out during this bidding phase, the earlier in the turn order you'll likely go to draft them.
- it's like a great family game
References (from this video)
- Accessible bidding/drafting loop that invites player interaction
- Clear, visual scoring method discussed during setup and scoring
- Short to medium round length suitable for party-style experiences
- Dependencies on accurate tracking of rounds and token placement may require setup attention
- Two-player variant (Nimbus) adds asymmetry that might be less intuitive for new players
- Drafting, bidding, and set collection around quirky trinkets; lighthearted luck and strategic tension
- Fantasy treasure-hunting setting emphasizing trinket collection in a shared table-constructed world
- Playful, family-friendly presentation with a focus on social interaction and quick rounds
- Nimbus
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid on the right to pick first by placing cards from their hand into a bid row, with order determined by the bid amount and card values; ties broken by card values and most recent bid
- bidding — Players bid on the right to pick first by placing cards from their hand into a bid row, with order determined by the bid amount and card values; ties broken by card values and most recent bid
- drafting — After bidding, players take turns drafting two lots of trinket cards, selecting from top row, drawn lots, or other players' bids; ownership constraints affect strategy
- mirror card interaction — Mirror cards can be used to augment or complete sets, adding a layer of symbolic wildcard utility during scoring
- set collection — At scoring, players group cards by name into sets; points are awarded based on the size of sets, with mirrors allowing flexible placement within a set
- set collection scoring — At scoring, players group cards by name into sets; points are awarded based on the size of sets, with mirrors allowing flexible placement within a set
- timer deck and round structure — A timer deck defines the number of rounds; rounds end when the timer is exhausted; this creates a dynamic pacing and endgame pressure
Video topics + discussion points
Quotes (from this video)
- Let's go to the table and let's learn how to play.
- Trinket Trove is played in six rounds or five rounds in a five or six player game.
- Nimbus will not score any points and will bid with cards from the deck.
- Do you have any questions? You can leave them in the comments down below and we'll get back to you as soon as we can.
References (from this video)
- undoubtedly the cutest on the list
- quick, lightweight auction with strong tension
- theme and cuteness may not appeal to all players
- adorable auction and set collection
- tiny mice trading trinkets
- cute, approachable
- RAW
- Medici
Mechanics (from transcript analysis)
- auction/bidding with hand cards — cards from hand are bid to acquire market cards that become new market cards
- market replenishment — cards bid become new market cards for others to take
- set collection — collecting multiple types to form high-value sets
Video topics + discussion points
Quotes (from this video)
- This is just you're playing cards onto lanes and you are trying to out clever your opponent.
- I travel a lot both to comedy clubs and board game conventions and card games are just really portable.
- It's all about finding cool card combos, finding synergies between the cards you play.
- I did not care about this game when I heard about it. And then I played it... this game is way more fun, way more thinky and strategic than I expected it to be.
- There are 30 different faction decks in the box. Each round, you only play with 10 factions.
- no downtime in Citizens of the Spark, you're always involved.
References (from this video)
- compact footprint
- beautiful artwork to engage both gamers and non-gamers
- potentially shallow for heavy gamers
- set collection with bidding and drafting
- woodland creatures collecting shiny objects
- clever, compact and intuitive
Mechanics (from transcript analysis)
- Auction — bid to determine draft order and object selection
- drafting — draft objects from hand to build your set
Video topics + discussion points
Quotes (from this video)
- The Emerald Flame was an amazing experience.
- I love a good cooperative game, but I also love a good competition every once in a while.
- This game has just the right amount of moving parts… to really benefit people that can think a few turns ahead.
- Vantage is like Breath of the Wild, but in board game form.
References (from this video)
- Charming, cute aesthetic driven by Sander Tang's artwork
- Clever, fast-paced auction that scales from 2-6 players
- Accessible and easy to teach, making it ideal for gift-guide roundups
- Significant player interaction for a compact game, leading to meaningful decisions despite short playtime
- Strong replay potential due to subtle strategic depth and value-based decisions
- Auction can feel punishing if you misread others and overpay in earlier rounds
- Some players may find the game light on depth after repeated plays
- Thematic appeal may not land for those who dislike cute animal art or light themes
- Potential analysis paralysis if players overthink bids in social settings
- Lighthearted collection and valuation; players constantly weigh relative value of items and adapt to changing bids.
- A cozy, whimsical micro-world where adorable mice and rats rummage through a treasure-filled landscape, collecting small items to form the best possible hand.
- Short, charming vignette feel with emphasis on warmth, charm, and playful competition.
- Flamecraft
- Critter Kitchen
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid with trinkets they own to acquire new items from a shared display. The twist is the round-to-round position shift: spending a lot to win first pick in one round may push you to bid last in the next, revealing others' intentions only as the current round unfolds.
- set collection — At the end, players score for best sets in their hand, incentivizing strategic assortment of items (buttons, thimbles, feathers, etc.) gathered during play.
- Set collection / Hand-building — At the end, players score for best sets in their hand, incentivizing strategic assortment of items (buttons, thimbles, feathers, etc.) gathered during play.
Video topics + discussion points
Quotes (from this video)
- I really love Trinket Trove because it's super cute and easy to get people to play it, but once you get into the actual strategy of the game, it really starts to sink.
- There's a lot of really interesting interaction that goes into this game, and I was really surprised at how strategic it was for a game that's so quick and so small.
- the amazing Sander Tang artwork. I mean, you might know her from games like Flamecraft and Critter Kitchen, but I feel like everything that she touches turns to gold these days, and Trinkrove is no exception.
References (from this video)
- Clever auction dynamics for a short game
- Excellent artwork by Sandra Tang
- Compact and easy to teach
- Strategic depth may surprise quick players
- Some balance questions with auction pacing
- collection and set-building via auction
- Cozy, cute mice/rodent world collecting trinkets
- lighthearted, charming
- Love Letter
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid using their existing trinkets to acquire new items
- set collection — Aim to assemble the best end-hand sets from collected trinkets
Video topics + discussion points
Quotes (from this video)
- Nobody expects the Spanish Inquisition.
- The only thing you can count on in this game is chaos.
- If you've got a rowdy and loud family, Hot Streak is going to be for you.
- Beige box belies its depth.
- This is a no-brainer for any Lord of the Rings fans.