Beneath the floor boards and between the walls, a secret world thrives. By moonlight, the collectors scurry into quiet corners in search of tiny treasures: mirrored lockets, shiny buttons, gleaming gems, and more. When dawn breaks, the animals retreat to their snug little burrows to share stories and trade the night’s trinkets.
OVERVIEW
In a game of Trinket Trove, you are a collector – a cute little critter living in the margins of the human world. You trade and collect sets of trinkets to decorate your burrow. You begin with a hand of 4 trinket cards, and each round new trinket cards will be drawn face up into the center of the table. You and the other players will take turns bidding for draft order, by offering up trinket cards from your hand. Then players will take turns claiming the trinkets on the table, including the bids offered up by other players, and placing them in their hands. At the end of 5 or 6 rounds you score your hand of trinkets and the player with the most points wins!
—description from the publisher
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Don't judge this this is what we do before we go to conventions
- when we get back we're going to be doing a recap video where we'll talk about our experience there
- type in what game you want to play
References (from this video)
- We love it
- Cozy lightweight family game
- Set collection of trinkets
Mechanics (from transcript analysis)
- bidding — What you are using to bid with are that trinkets that you have in your hand.
- Set Collection — It's a set collection game. So the more of certain items you have inherently they'll be worth more points.
Video topics + discussion points
Quotes (from this video)
- Gen Con is the biggest board game convention in America.
- I literally had over 70 that I had saved.
- In Spooktacular, you are becoming the monsters, I believe, that are haunting the people who are going to the movie theaters and like watching your movie.
- As one of those monsters, you are now free to wreak havoc. Terrify and devour unsuspecting movie goers in a race to become the most terrifying monster of all time.
- This is Tea Witches. Okay, for the OP games, I have been so excited for this one. I'm so nervous that I'm going to play it and it's going to be meh or all right because I've like built it up so much in my head.
- Everything about this game just screams me and I need it.
- I'm so sad that I'm not going to Gen Con.
- Like I have FOMO so
References (from this video)
- Excellent as a quick filler
- Simple loops
- collecting tokens and creating patterns
- tiny treasure-hunt micro-game
Mechanics (from transcript analysis)
- set-collection / pattern building — gather trinkets to achieve scoring patterns
Video topics + discussion points
Quotes (from this video)
- I love Dice Throne. I love having all of them, and I love having just to have all the options.
- One box is plenty.
- Return to Dark Tower, a fantastic game. Never going anywhere.
- Duel for Cardia is so good. I'm like obsessed with this game.
- Radlands, I love this game. It's not going anywhere.
- Orbit was my favorite out of the three. I think I am going to pull Ego and Silos.
- 31 games. So we hit the mark.
- Blink, not going anywhere.
References (from this video)
- Adorable, chat-loving art and theme that immediately appeals to a broad audience.
- Engaging and approachable bidding mechanism with meaningful decisions, even for new players.
- Zero bid mechanic adds depth and strategic leverage when you’re unsure what to bid.
- Multifunction cards that serve both bidding and scoring purposes create a dynamic ebbs-and-flows of decisions.
- Clear, intuitive flow with a strong core loop that remains interesting across plays.
- Pacing supported by timer/round structure keeps rounds tight and decision points crisp.
- Bidding and jockeying can feel punishing for players who dislike early commitment or who are new to bidding games.
- Some card suits or high-value cards can dominate late game unless players track the deck composition effectively.
- The game introduces a non-trivial amount of bookkeeping (keeping track of sets and values) that can be daunting for absolute beginners.
- The charm and cuteness may overshadow some players’ perception of deeper strategy, which could be both a pro and a con depending on taste.
- Cute aesthetics collide with auction-style bidding and strategic card management; lighthearted capitalist-themed play.
- A whimsical burrow-side world where cute animal characters collect and trade trinkets to decorate their homes.
- Playful, cozy, family-friendly with a strong focus on charm and accessibility.
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid with cards from their hand to acquire trinkets and to determine player order for the next round.
- auction and bidding — Players bid with cards from their hand to acquire trinkets and to determine player order for the next round.
- Endgame scoring via diverse card values — Scoring hinges on a mix of high-value cards and small, many-count cards; players must balance immediate bids against long-term payoff.
- Hand Management — Each turn, players select a subset of their hand to bid with; how you manage your hand shapes both current bids and endgame scoring.
- Mirror/wild card — The deck includes a mirror (wild) card that can be used to complete sets or boost bids; it adds flexibility and endgame options.
- Set Collection — Cards are collected in suits (e.g., lures, feathers, gears, etc.) to form scoring sets at the end of the game.
- Timer/round structure — A timer/round mechanic governs how many rounds are played and drives the pace of bidding as the game progresses.
- zero bid option — A player can bid zero from their hand and instead draw from the base deck, reshaping position and available cards for the round.
Video topics + discussion points
Quotes (from this video)
- I enjoy this game, first of all, because it's freaking cute.
- The bidding is a lot of fun.
- The zero bid is kind of genius when you don't know exactly what you need, but you can just sort of collect some more cards.
- For such a simple card auction game I think it really shines.
References (from this video)
- A lot more charming than I thought.
- Fun, quick playing set collection game with an interesting bidding mechanism.
- You get more done and you feel more accomplished.
- Collecting trinkets and sets for points
- Money
Mechanics (from transcript analysis)
- bidding — players bid with their own trinkets that they already have. And those bids go onto the table where other players can take them.
- Drafting — players can choose what they want to take, taking two pairings, not their own bid.
- Set Collection — You have cards like this over here that show, hey, this feather is worth five points if you have one, but if you have six feathers over here or seven feathers, it's 145 points. So, getting sets of feathers are very helpful.
Video topics + discussion points
Quotes (from this video)
- when you don't have 20 minutes to watch a full review and you're not looking for a how to play or an hourong playrough.
- And let's be honest, when the interest is a little smaller, too.
- This to me is a very very um basic Yatsi style game that felt like an excuse to have something to do once a day every day for 365 days as opposed to being an actual game that is a fully I don't know if it it felt like an excuse to have a daily activity as a game. That's what it feels like.
- The gimmick, the gimmick of overlaying cards, that's cute and charming. The game behind it is not that great.
- It's a very straightforward dexterity stacking game with a cute theme, but not particularly amazing.
- I read the rules and I just I just didn't see it working in theory, but then actually after having played it, it's very it gives you a lot of opportunities to get the cards you want.
- Do not judge a game either by its cover or by reading the rules alone.
- I love the concept of this, but I actually haven't lost. And so that removes some of the challenge of it.
References (from this video)
- Brought it to every board game evening event
- So cute
- Works well
- Feels good
- Great
- Really quick
- People always love it
- Not very unique in any way
- Usually don't like bidding games
- mice gathering trinkets
Mechanics (from transcript analysis)
- bidding — It's like a bidding game.
- Set Collection — It's set collection.
Video topics + discussion points
Quotes (from this video)
- It's always very fun and it's always just nice to reflect on the first half of the year to kind of see like what have I been playing and what have I been enjoying? What did I discover?
- It's a very nice cozy flip and write. Well, is it cozy? You're in a submarine, so maybe not cozy cozy, but it feels cozy when you're playing it and that's all that matters.
- It's so quick and easy, and it was like my my morning coffee game for for a little bit.
- It is just a gameplay experience that you have a you I haven't felt anywhere else except for with Isla.
- It's such a stunning looking game. It's so beautiful. Everything about it is beautiful.
- The art is so unique and beautiful.
- It's set collection, um but your little mice gathering trinkets and it's just so cute and I really like them.
- It's a perfect solo game. It's so fun.
- I absolutely fell in love with it at the UK Games Expo, and I just can't wait to play it more.
- I love Jennifer, my girl, uh from Jen Plays Solo.
- Reggie, you did this tag. We chat like pretty much every day, almost.
- Grant, Everybody knows Grant. I don't think I have to specify.
References (from this video)
- Ton of fun
- Gorgeous looking game
- Likely to be played the most out of the Game Head releases
- Temptation to use valuable set cards for bidding
- collecting items
Mechanics (from transcript analysis)
- bidding — Players bid using cards from their hand to acquire new cards. Bidding the most cards usually allows choosing first.
- Card Drafting — Players bid for cards from a central row. They can also take another player's bid. Some cards in the row might be more than one card.
- Resource Management — Balancing collecting cards for sets versus using cards for bidding is a key decision.
- Set Collection — Players try to collect sets of cards. Cards collected are also used for bidding.
Video topics + discussion points
Quotes (from this video)
- So, I think for a lot of people, this might be number one. But for me, it's number six because I had to start somewhere and I decided to start with corgi pileup.
- But if you enjoy a good laugh, uh Foolish Fool is full of them.
- So, this scratches a lot of those like economic itches.
- So, this is definitely a puzzly word game and it actually has a more advanced mode where you can actually set one of these three dice as priority meaning your word has to include that letter and cannot include the red letter.
- Now, there are a few things that I like more in life than Japanese trick-taking games. I love them, which is why No Loose Ends is getting a little bit higher on my list.
- Now, it is 100% a bidding game, and it's just a thought-provoking game filled with decisions already, but the artwork for it is so cute.
- Out of all the games that are coming out from Game, this is the one that I think I'll probably be playing the most, which is why this won the number one spot for me.
References (from this video)
- Family-friendly accessibility
- Strong artwork by Sara Tang
- Tight, approachable mechanics
- May be too light for some non-family gamers
- Array
- Family-friendly fantasy world
- Light, accessible family play
Mechanics (from transcript analysis)
- Set Collection — Players collect goods to score; cards placed on the table influence scoring and turn order.
- turn order bidding — Players bid for turn order by offering up cards from their hands.
- Turn Order: Auction — Players bid for turn order by offering up cards from their hands.
Video topics + discussion points
Quotes (from this video)
- I'm so sad about it, but unfortunately I will not be at PAX unplugged this year.
- Aren't we in a great hobby and great? We're in the golden age of gaming, right?
- I love just getting excited over new board games. It makes my heart happy.
- We're in the golden age of gaming, right? Where we have so many great games that are coming out all the time.
- I need this game. I need it to complete my Formage collection.
References (from this video)
- Accessible, family-friendly
- Engaging bidding tension
- Cute card design
- Prototype-only experience at time of viewing
- set collection with bidding
- fantasy craft and collection
Mechanics (from transcript analysis)
- bidding with cards — players bid with cards to determine turn order and card acquisition; set collection scoring
Video topics + discussion points
Quotes (from this video)
- I cannot stop playing it
- This is the better version
- Ultimate comfort cozy game right now
References (from this video)
- Adorable artwork
- Fun bidding mechanic
- Fast, quick play
- set collection via bidding
- Adorable mice collecting trinkets
- cute, lighthearted
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid with their cards to gain access to valuable trinkets.
- card-based bidding — Players bid with their cards to gain access to valuable trinkets.
- dual-pile set collection — Players collect two piles of trinkets with differing values to complete sets.
- Set Collection — Players collect two piles of trinkets with differing values to complete sets.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- engaging auction mechanism
- attractive artwork
- tight, quick play session
- learning curve around the auction rules
- some players may find it lighter on depth
- auction and set collection with sacrifice of own items
- fantasy woodland where mice collect treasures
- whimsical, lighthearted
Mechanics (from transcript analysis)
- Auction / Bidding — players bid on treasures by discarding items from their hand as part of the auction
- auction/bidding — players bid on treasures by discarding items from their hand as part of the auction
- Set Collection — players collect treasure cards throughout the game to score points
- set_collection — players collect treasure cards throughout the game to score points
- Turn Order: Auction — players bid to determine turn order and access to treasures on the table
- turn_order_bid — players bid to determine turn order and access to treasures on the table
Video topics + discussion points
Quotes (from this video)
- This is a fantastic little game.
- I love the artwork in it.
References (from this video)
- Quick to teach and easy to play
- Fun push-and-pull bidding mechanic
- Works with 2-6 players and scales well
- Cute components and approachable theme
- Treasure collection and bidding-driven drafting of items
- A whimsical, compact auction-and-collection game where players chase valuable trinkets across a series of short rounds.
- Array
- Money
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I adore this game.
- It's a really cute and fun game.
- It's very quick to teach and easy to play, but there is more strategy the more you play it.
- Ooh, those mirrors are wild.
References (from this video)
- Engaging set-collection and drafting mechanic
- Family-friendly with clear scoring via card text
- Short playtime (about 30 minutes) for 2-6 players
- Low text/read requirements; easy to teach
- Some cards have non-linear scoring (e.g., 3 crayons worth zero)
- Limited interaction after the bidding/drafting phase may reduce tension for some players
- Array
- Not specified
- Casual, informative
Mechanics (from transcript analysis)
- Deck management / Timer deck — A face-down timer deck dictates round progression and is drawn during setup and play.
- Drafting — Players place cards to form lots; later they bid to take those lots, with turn order determined by how many cards are played.
- Drafting / bidding — Players place cards to form lots; later they bid to take those lots, with turn order determined by how many cards are played.
- Set Collection — Players collect and trade trinket cards to complete sets and maximize points.
- Wild card / substitution — A mirror card acts as a wild that can count for any one card in a set.
Video topics + discussion points
Quotes (from this video)
- Two to six players, takes about 30 minutes to play, ages 10 and up. So, it's like a great family game.
- The more cards you put out during this bidding phase, the earlier in the turn order you'll likely go to draft them.
- it's like a great family game
References (from this video)
- Accessible bidding/drafting loop that invites player interaction
- Clear, visual scoring method discussed during setup and scoring
- Short to medium round length suitable for party-style experiences
- Dependencies on accurate tracking of rounds and token placement may require setup attention
- Two-player variant (Nimbus) adds asymmetry that might be less intuitive for new players
- Drafting, bidding, and set collection around quirky trinkets; lighthearted luck and strategic tension
- Fantasy treasure-hunting setting emphasizing trinket collection in a shared table-constructed world
- Playful, family-friendly presentation with a focus on social interaction and quick rounds
- Nimbus
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid on the right to pick first by placing cards from their hand into a bid row, with order determined by the bid amount and card values; ties broken by card values and most recent bid
- bidding — Players bid on the right to pick first by placing cards from their hand into a bid row, with order determined by the bid amount and card values; ties broken by card values and most recent bid
- Drafting — After bidding, players take turns drafting two lots of trinket cards, selecting from top row, drawn lots, or other players' bids; ownership constraints affect strategy
- mirror card interaction — Mirror cards can be used to augment or complete sets, adding a layer of symbolic wildcard utility during scoring
- Set Collection — At scoring, players group cards by name into sets; points are awarded based on the size of sets, with mirrors allowing flexible placement within a set
- set collection scoring — At scoring, players group cards by name into sets; points are awarded based on the size of sets, with mirrors allowing flexible placement within a set
- timer deck and round structure — A timer deck defines the number of rounds; rounds end when the timer is exhausted; this creates a dynamic pacing and endgame pressure
Video topics + discussion points
Quotes (from this video)
- Let's go to the table and let's learn how to play.
- Trinket Trove is played in six rounds or five rounds in a five or six player game.
- Nimbus will not score any points and will bid with cards from the deck.
- Do you have any questions? You can leave them in the comments down below and we'll get back to you as soon as we can.
References (from this video)
- Gorgeous art by Sandara Tang
- Compact and tasty
- May be overshadowed by larger games
- Treasure hunting and artifact collection
- Small-box fantasy bidding and set collection
- Light, colorful
- Jaipur
- Century: Spice Road
Mechanics (from transcript analysis)
- Auction / Bidding — Bid for card piles from hand
- bidding — Bid for card piles from hand
- Hand Management — Use cards from hand to bid and gain cards
- Set Collection — Collect colors/types to score
Video topics + discussion points
Quotes (from this video)
- I am not attending Gen Con this year
- Gen Con is really good for the channel
- it's hard for me to want to go and for me to afford to go
- fingers crossed, packs unplugged at the end of the year
- I cannot wait to try this one out
References (from this video)
- charming art and accessible for groups
- supports mid-to-high player counts
- potentially lighter on depth for heavier gamers
- set collection and drafting
- mice gathering trinkets
- cute, whimsical
Mechanics (from transcript analysis)
- Drafting — players draft for varied scoring cards with different point conditions
Video topics + discussion points
Quotes (from this video)
- Be present. Be kind. Be helpful. Do your research.
- Don't quit your day job.
- Be appreciative and approach them and let them hear your name once.
- Pitch to about 20 publishers before you realistically get two or three interested.
References (from this video)
- Engaging bidding and set-collection loop that rewards strategic card play
- Charming, vibrant art by Sandara Tang
- Strong two-player dynamic via Nimbus/AI mechanic
- Compact enough to fit a streaming format yet offers depth with more players
- Rule complexity can be intimidating for first-time players
- Setup and component management can feel heavier for a purely quick-play experience
- cute animal companions building sets of trinkets to display
- A whimsical collection game where cute animal pets decorate their homes withTrinkets
- light, cozy, humorous
- Money from Rhiner Kinesia
- King of Syam
- Web of Power
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid using cards from their hand to claim lots of items (trinkets) and set the turn order for the next round.
- Auction bidding with cards — Players bid using cards from their hand to claim lots of items (trinkets) and set the turn order for the next round.
- Hand Management — Players decide which cards to play to influence bid strength, potential rewards, and future round order.
- Mirror wild cards — Mirror/wild cards can be added to increase options; they adapt end-game scoring and can change which sets score best.
- set collection scoring — Points are earned by assembling sets of identical or thematically linked trinkets; larger/matched sets yield more points.
Video topics + discussion points
Quotes (from this video)
- I love this game. Sir, I love it. I played it this weekend. I really enjoy it.
- Trinket Trove is this game, which is very cute.
- The art by Sandara Tang, which is ridiculously cute.
- The dogs are ridiculously cute.
- I love this game, I really enjoy it, and I want to play it more.
References (from this video)
- undoubtedly the cutest on the list
- quick, lightweight auction with strong tension
- theme and cuteness may not appeal to all players
- adorable auction and set collection
- tiny mice trading trinkets
- cute, approachable
- RAW
- Medici
Mechanics (from transcript analysis)
- auction/bidding with hand cards — cards from hand are bid to acquire market cards that become new market cards
- market replenishment — cards bid become new market cards for others to take
- Set Collection — collecting multiple types to form high-value sets
Video topics + discussion points
Quotes (from this video)
- This is just you're playing cards onto lanes and you are trying to out clever your opponent.
- I travel a lot both to comedy clubs and board game conventions and card games are just really portable.
- It's all about finding cool card combos, finding synergies between the cards you play.
- I did not care about this game when I heard about it. And then I played it... this game is way more fun, way more thinky and strategic than I expected it to be.
- There are 30 different faction decks in the box. Each round, you only play with 10 factions.
- no downtime in Citizens of the Spark, you're always involved.
References (from this video)
- compact footprint
- beautiful artwork to engage both gamers and non-gamers
- potentially shallow for heavy gamers
- set collection with bidding and drafting
- woodland creatures collecting shiny objects
- clever, compact and intuitive
Mechanics (from transcript analysis)
- Auction — bid to determine draft order and object selection
- Drafting — draft objects from hand to build your set
Video topics + discussion points
Quotes (from this video)
- The Emerald Flame was an amazing experience.
- I love a good cooperative game, but I also love a good competition every once in a while.
- This game has just the right amount of moving parts… to really benefit people that can think a few turns ahead.
- Vantage is like Breath of the Wild, but in board game form.
References (from this video)
- Charming, cute aesthetic driven by Sander Tang's artwork
- Clever, fast-paced auction that scales from 2-6 players
- Accessible and easy to teach, making it ideal for gift-guide roundups
- Significant player interaction for a compact game, leading to meaningful decisions despite short playtime
- Strong replay potential due to subtle strategic depth and value-based decisions
- Auction can feel punishing if you misread others and overpay in earlier rounds
- Some players may find the game light on depth after repeated plays
- Thematic appeal may not land for those who dislike cute animal art or light themes
- Potential analysis paralysis if players overthink bids in social settings
- Lighthearted collection and valuation; players constantly weigh relative value of items and adapt to changing bids.
- A cozy, whimsical micro-world where adorable mice and rats rummage through a treasure-filled landscape, collecting small items to form the best possible hand.
- Short, charming vignette feel with emphasis on warmth, charm, and playful competition.
- Flamecraft
- Critter Kitchen
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid with trinkets they own to acquire new items from a shared display. The twist is the round-to-round position shift: spending a lot to win first pick in one round may push you to bid last in the next, revealing others' intentions only as the current round unfolds.
- Set Collection — At the end, players score for best sets in their hand, incentivizing strategic assortment of items (buttons, thimbles, feathers, etc.) gathered during play.
- Set collection / Hand-building — At the end, players score for best sets in their hand, incentivizing strategic assortment of items (buttons, thimbles, feathers, etc.) gathered during play.
Video topics + discussion points
Quotes (from this video)
- I really love Trinket Trove because it's super cute and easy to get people to play it, but once you get into the actual strategy of the game, it really starts to sink.
- There's a lot of really interesting interaction that goes into this game, and I was really surprised at how strategic it was for a game that's so quick and so small.
- the amazing Sander Tang artwork. I mean, you might know her from games like Flamecraft and Critter Kitchen, but I feel like everything that she touches turns to gold these days, and Trinkrove is no exception.
References (from this video)
- Clever auction dynamics for a short game
- Excellent artwork by Sandra Tang
- Compact and easy to teach
- Strategic depth may surprise quick players
- Some balance questions with auction pacing
- collection and set-building via auction
- Cozy, cute mice/rodent world collecting trinkets
- lighthearted, charming
- Love Letter
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid using their existing trinkets to acquire new items
- Set Collection — Aim to assemble the best end-hand sets from collected trinkets
Video topics + discussion points
Quotes (from this video)
- Nobody expects the Spanish Inquisition.
- The only thing you can count on in this game is chaos.
- If you've got a rowdy and loud family, Hot Streak is going to be for you.
- Beige box belies its depth.
- This is a no-brainer for any Lord of the Rings fans.