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Tsuro box art

Tsuro

Game ID: GID0368008
Game Info
Year
2005
Players
2-6
Age
8+
Playtime
60 min
Complexity
1.2/5
Collection
Your Tier
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Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
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Description

From the publisher:

A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.

Theme:

Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment".

This theme is very light and the game essentially plays as an abstract.

Gameplay:

The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same.

Other notes:

Tsuro was originally patented by McMurchie in 1979 under the name Squiggle Game, but was apparently not published at that time. Somewhat similar to Metro and Spaghetti Junction.

Description

From the publisher:

A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.

Theme:

Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment".

This theme is very light and the game essentially plays as an abstract.

Gameplay:

The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same.

Other notes:

Tsuro was originally patented by McMurchie in 1979 under the name Squiggle Game, but was apparently not published at that time. Somewhat similar to Metro and Spaghetti Junction.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 26
This page: 26
Sentiment: pos 21 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–26 of 26
Video tVgXbkzO0Rw Board Game Sanctuary Review at 0:12 sentiment: positive
video_pk 99376 · mention_pk 276797
Board Game Sanctuary - Tsuro video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simulates running a business
  • Managing budget, staff, development strategies
  • Goal is to release anime to earn money and score points
  • Hiring staff with different abilities
  • Following trends to release anime
Cons
  • Starts with debt
  • Staff can be 'dead inside' if HR isn't managed
Thematic elements
  • Managing an anime studio
  • Japan
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players will begin with some debt and four dead inside staff cards.
  • Resource Management — You'll be managing the budget, staff, and development strategies. You'll also be trying to climb out of debt.
  • Set Collection — Players will be piecing together script parts, the setting, the plot, and adding a twist.
  • Worker Placement — When you take your turn, you'll be taking one of your action tokens off one of your staff and placing on the shared action board, resolving the action as you do so.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • After years of being on the brink, one of Japan's biggest anime mega studios finally went under.
  • Tsurogi is a game about managing one of these anime studios.
  • The name Tsurogi comes from a Japanese expression that refers to the idea of being able to barely keep a business going.
  • It's a tycoon-style game where you're going to be simulating the experience of running a business.
  • Your goal in the game is to try and release anime.
  • Players will begin with some debt and four dead inside staff cards.
  • When you take your turn, you'll be taking one of your action tokens off one of your staff and placing on the shared action board, resolving the action as you do so.
References (from this video)
No references stored for this video.
Video bIw6hVUjHEc Watch It Played Discussion at 3:46
video_pk 92402 · mention_pk 248322
Watch It Played - Tsuro video thumbnail
Click to watch at 3:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are just over 80% of our funding goal and I have to just say a huge huge thank you
  • you know this past week on Tom bassel's board game breakfast episode he talked about the value of encouraging media creators and people doing things in the hobby that you enjoy and appreciate and I have certainly felt that this week
  • if you haven't already consider donating the minimum $5 but by law I have to make this available everyone unless I want to go through all kinds of rig rolles of getting licenses and other things which I don't want to do it's just a game giveaway
  • he is one of the nicest guys you're going to meet in this industry and he's been a real advocate for watchet plate he values what we're doing here
  • I have to say this is kind of a crazy time to be running a fundraiser
  • listen if our release schedule for videos is a bit sporadic for the next probably four weeks I apologize for that I assure you you guys have given me every reason to be throwing every last bit of energy into watch it played and I have been doing that but it's just not man esting itself in videos being released right now aside from these updates
References (from this video)
No references stored for this video.
Video L4VTskLZTWo Board to Death TV - Board Game Reviews Discussion at 8:20 sentiment: positive
video_pk 91492 · mention_pk 245511
Board to Death TV - Board Game Reviews - Tsuro video thumbnail
Click to watch at 8:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually beautiful
  • Patented tray for easy component handling
  • Raised over $300,000 on Kickstarter
Cons
none
Thematic elements
  • Phoenixes collecting lanterns to turn them into stars to restore constellations
  • A world where a god stole stars and people want them back
Comparison games
  • Saros
Mechanics (from transcript analysis)
  • Pathbuilding — Players follow paths on the tiles.
  • Pick-Up and Deliver — Players move around collecting lanterns and moving them to become stars.
  • Tile Placement — Tiles are two-sided with paths on corners and edges.
  • Variable player powers — Dragons have one life, Phoenixes have two. Losing a life token means returning to the other side of the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm here at Calliope Games booth and I'm here with Ken
  • This first one I have for you is already sold out
  • Gameplay 15 to 20 minutes
  • Gen Con award for a top game trend of 2019
  • Spymaster by Saif Johnson another great game designer
  • Gorgeous components
  • Everybody loves a parade
  • there's a lot of strategy
  • Saros Phoenix Rising
  • very visually beautiful
  • raised over 300 over three hundred thousand dollars
References (from this video)
No references stored for this video.
Video VcOQ4yIN3HY Watch It Played Discussion at 5:11 sentiment: positive
video_pk 89600 · mention_pk 238249
Watch It Played - Tsuro video thumbnail
Click to watch at 5:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-quality components (carves, lacquered box, metal dragon and phoenix pieces, stone textured resin tiles, embroidered bags, fabric game boards)
  • A luxury item to cherish for a lifetime
  • Amazing project
Cons
  • Very expensive ($350)
Thematic elements
  • Luxury item to cherish for a lifetime.
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this whole theme which i for one think is pretty unique just speaks to me
  • i really am excited to see big box uve farming games leave the german countryside explore something fresh
  • this new exciting marvel cinematic universe legendary expansion features characters from the first and second guardians of the galaxy movies featuring images pulled straight from both guardians of galaxy films recapturing the adventure
  • terra nova is just that a more streamlined and accessible version of terra mystica
  • Cosmos games also announced a brand new second expansion to Targi just like that out of the blue another expansion to one of my all-time favorite games
  • this thing's going to go up against charizard a carves and lacquered box metal dragon and phoenix pieces stone textured resin tiles embroidered bags fabric game boards it's a sight to behold with a price tag that's also a sight to behold 350 dollars but for a luxury item to cherish for a lifetime i think this is a pretty amazing project
  • i love the base game and this is a no-brainer to me
  • the original king's dilemma was a blast so i'm really interested to see how this one unfolds
  • that bit does sound different and exciting
  • which i have to admit is a pretty cool theme for a game it sounds like the type of anime i like
References (from this video)
No references stored for this video.
Video kwfWxZKGqc8 Board Gaming Ramblings Other at 5:13 sentiment: mixed
video_pk 86956 · mention_pk 226602
Board Gaming Ramblings - Tsuro video thumbnail
Click to watch at 5:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • It's a trick-taking game for two players.
  • It has potential for quick rounds.
  • Tournament mode is considered the game and was played multiple times.
Cons
  • It's a weird one.
  • Took a few turns to get into.
  • It's locked in what's on your hand sometimes, you can't really affect down come much.
Thematic elements
  • Sumo wrestlers
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — You have different things that will win the trick and also let you win the round completely.
  • Trick-Taking — It's another trick-taking game for two players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Double call
  • Did not like this one too much this was sadly very boring
  • I think the main reason I didn't like it is that it's all about destroying for the other person
  • It's a bluffing a double psychological game
  • it was good it was fine it was but it was for me I would not choose this over Hanoi G Ro or Shadow Oro
  • The big problem is that it felt too random
  • This is one that we have been enjoying a lot
  • The only negative for me is that it's a bit long
  • I think that the concept of this sounded more exciting than in I thought it was
  • it was just a fine game that I don't need to play again
References (from this video)
No references stored for this video.
Video 81sOHE-7BGQ Chairman of the Board Analysis at 3:33 sentiment: mixed
video_pk 85651 · mention_pk 220092
Chairman of the Board - Tsuro video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Super fast, lightning fast.
  • Pretty fun for a micro game.
  • Played it to death, got money out of it.
Cons
  • Big kingmaker issues.
  • Extremely lucky.
  • Burnt out on it.
  • Strategy is wafer thin.
Thematic elements
  • Survival
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Trying to keep your pebble on the board as long as you can by placing tiles.
  • Tile Placement — Players place tiles to keep their piece on the board and follow a track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Took me a long time to learn.
  • the more I think that kind of the cleanliness of rules, the streamlining of rules, for me, that is real good game design.
  • I still give it like a six out of 10.
  • When I play this one, I kind of feel very cold on it to be honest.
  • I just prefer competitive games in general. I can't explain why.
  • Still good game. Again, an absolute classic, but completely numb on it now. I'm not really interested in playing it anymore.
  • And yeah, I absolutely love and advocate this one non-stop.
  • It's actually a lot of fun.
  • I think this game is so genius.
  • For me, this is always the measuring stick when it comes to social deduction.
References (from this video)
No references stored for this video.
Video GYv8Rl30mic Tabletop Tokki Unboxing And Reaction at 8:51 sentiment: positive
video_pk 85395 · mention_pk 218667
Tabletop Tokki - Tsuro video thumbnail
Click to watch at 8:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Concise and fast two-player experience
  • Liquid multi-use card design
Cons
  • Limited depth due to short play time
Thematic elements
  • Sumo wrestling
  • Japan
Comparison games
none
Mechanics (from transcript analysis)
  • Multi-Use Cards — Cards have multiple uses; players may discard or play them for effects.
  • tournament rules — Optional tournament mode with Bansuk rules.
  • Trick-Taking — Two-player trick-taking card game with quick rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Huge thanks to Noble Knight Games for sponsoring the stream.
  • Two-player games are some of my favorite; they’re balanced well in most cases.
  • Me loves the fonts and color combos; teal and red look great together.
References (from this video)
No references stored for this video.
Video PGnQvzhlfB0 Grant Lyon Analysis at 18:22 sentiment: positive
video_pk 83100 · mention_pk 208842
Grant Lyon - Tsuro video thumbnail
Click to watch at 18:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Supports high player counts while remaining quick
  • Easy to teach and welcoming for new players
  • Fancy and deluxe components for the anniversary edition
Cons
  • Can result in player elimination for the round
Thematic elements
  • Moving stones along paths
Comparison games
none
Mechanics (from transcript analysis)
  • Path movement — Moving your stones along the path until it ends.
  • Player Elimination (round-based) — Players are out for the round if their path leaves the board, but can rejoin next round.
  • Tile Placement — Putting down tiles onto the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For anybody who's new to the channel, the way this video works is I include three types of board games here.
  • I put a lot of work and a lot of research into these videos and I'm glad it is useful to all the board gamers out there.
  • It's a great learning tool as well if you're trying to teach uh family members about history, um whether that being kids or whatever.
  • If I knew a couple that was wanting to get more into the world of board games, I think Patchwork is one of the best recommendations.
  • I think these are some of the best cooperative card games out there.
  • It is, you know, a dexterity game at its heart.
  • This is legitimately one of the heaviest weight strategy games out there.
  • You often do destroy some stuff in the game. Like you might cut things, you might rip things, uh but that kind of adds some fun layers to the challenge of the game.
References (from this video)
No references stored for this video.
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: positive
video_pk 81720 · mention_pk 204184
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: positive
video_pk 81720 · mention_pk 271034
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video DOJ-k52YDOE Going Analog Discussion at 17:41 sentiment: positive
video_pk 81456 · mention_pk 202339
Going Analog - Tsuro video thumbnail
Click to watch at 17:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very quick playing.
  • Simple, straightforward, and streamlined.
  • Lots of rewarding micro decisions.
  • Clean iconography makes gameplay clear.
  • Can be played simultaneously, making it very quick.
  • Cute art style.
Cons
  • Can feel like it's over too soon, leaving players wanting more.
  • Not a Euro game despite the name.
Thematic elements
Comparison games
  • Castle Combo
  • Pixel Tactics
Mechanics (from transcript analysis)
  • Card Drafting — Players recruit characters to their tableau.
  • Combat — A quick combat phase where only the power of front-line characters counts.
  • Combo scoring — Players combo characters for scoring based on matching colors or columns.
  • Tableau Building — Players build a 3x3 grid of characters with combat or different powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're not going Analog Podcast anymore. It's the Going Analog Show.
  • So, we're going to do a pal- pallet cleanser, right?
  • This is not a campaign on the website like this is not a campaign cuz that's what you think because even on the back of the box I'm looking at right now it says non-campaign
  • from that tableau, you're trying to combine some um different cards that your word qualifies for, but they have to be orthogonally adjacent, and you have to be able to trace a pathway through the cards that you're going to score.
  • There's this extra puzzle element of not just like, oh, I'm not rewarded for just the longest word. I might have the longest word, but that doesn't necessarily mean it's going to score well.
  • if I pick these scoring word scoring tiles over here, I can make a pretty good word. But, if other people also use the same scoring cards, then the value of that card goes gets lower and lower.
  • So, if you've played Point Salad, this feels very much like Point Salad. There's going to be a But with fruit.
  • Each basket will have its own scoring condition based on what fruits are in that basket.
  • the rocks then you could keep them in your discard pile. They're worth a point each or fill up your bonus baskets with rocks, which eats up one of those three spots.
  • It is mean, but because it's so easy just to get more fruit and more baskets, it's not that big a deal.
  • he threw a rock down making it impossible for me to meet that goal because I need three specific fruit for a high value and now he a rock is eating up one of those spaces.
  • It is mean, but at the same time it's like Too mean, but adds a layer of strategy to the game, you know?
  • It's It was garbage day when we were recording today.
References (from this video)
No references stored for this video.
Video 14ZAbFw0ZWg Get into games Review at 37:45 sentiment: positive
video_pk 81416 · mention_pk 202020
Get into games - Tsuro video thumbnail
Click to watch at 37:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a to me it's the perfect sort of intro game to a board games day.
  • there's Easter eggs on the cards for all the games which was really cool.
  • It's beautiful and it's just very enjoyable.
  • I think it's just the theme, the way it looks. It just it gives something more than the mind.
  • It's really tight resource management.
  • as soon as the treasure is found, it becomes a cat and mouse chase.
  • I would argue that the only thing that I think lets it down a little that I would probably change might be the roll and move.
References (from this video)
No references stored for this video.
Video qjhOA2AMN60 Beyond Solitaire Interview at 36:22
video_pk 80635 · mention_pk 196862
Beyond Solitaire - Tsuro video thumbnail
Click to watch at 36:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — Joe likes anything kind of abstract, so like a surro
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're theming at mysteries. We're theming at games.
  • Stars and wishes is uh just like a really great uh safety tool that you would play at the you would use at the end of a session
  • So, yeah, it's a really great um it's it's it's a it's a it's a quick uh safety tool. It's not invasive.
  • I am technically a professor of English. My PhD is in comparative literature.
  • My mission has just been that board games are for everybody, right?
  • There's the violence that does happen doesn't happen on screen.
  • So, um, at least for my first book for Player Elimination, the part of the stakes is that um, Ren's business isn't doing so hot and she's worried that her business is going to close, right?
  • I did have multiple agents tell me off the bat that Ren was not a good protagonist because she has a disability.
  • Like, that in a cozy in a cozy in particular, you know, like kind of in a romance, it's kind of like the romance of of mystery genre in the sense of like, you know, at the end it's going to be okay.
  • What's with the solo gamer hate
  • I only really named like Katon and maybe Clue.
  • It was just fun. It was just fun to to it's it's a fictional world. Why can't I make up fictional board games?
  • you might not know about board games but you get it's a small town. It's a a niche hobby. Um, and it's a welcoming hobby that people are, you know, are there.
References (from this video)
No references stored for this video.
Video l7OEGDl_6rY Top List at 4:21 sentiment: positive
video_pk 77053 · mention_pk 185592
Tsuro video thumbnail
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
Strongly Positive
Pros
  • Considered a definite classic.
  • Has a timeless classic game mentality.
Cons
  • Neither host has played it.
Thematic elements
  • Strategy, tile play, outlasting opponents
Comparison games
none
Mechanics (from transcript analysis)
  • Movement — move around the board
  • Player Elimination — trying to outlast your opponents
  • Tile Placement — Play tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so we have a list of every single game that was released in 2005 and we're going to go through all of them in a three-hour episode absolutely not
  • we have a potential pool of 25 board games but only 10 can be inducted into our newly minted Hall of Fame that's the rules that's the rules only 10 we made them up that's the rules
  • you could argue with us in the comments and tell us why we're wrong you could do that always an option
  • I'm going to be real honest with everyone that this list of games from 2005 there are a bunch on here I don't know
  • that is like the oldest of old school hidden Trader Trad
  • it spawned so many other games right we have a ton of games in this Arkham Horror World which is obviously the world of HP Lovecraft
  • I think wits and wagers is a is a classic
  • it is on my list it's one of the very early like kind of worker placement kind of mean Euro dry Euro kind of game that I played
  • this is like a grill game for people
  • wow we didn't even rehearse that
  • it sounds like if your jam is hidden rolls or social deduction style games and you haven't played Shadow hunters and you see it out in the wild maybe pick KCK it maybe give it a whirl you might like it
  • if this isn't a classic game I don't know what it is
  • it is ubiquitous when it comes to board games not just the theme but sooner or later if you're talking about board games eventually Arkham Horror is going to hit the table
  • many aboard gamer covet this
  • people still talk about I mean any game that you're still it's 20 years old and you're like I should play that sometimes
  • I may have my Nostalgia goggles on and uh you know be looking at it through those rosecolor glasses
  • it's a game 100% you can play with your kids
References (from this video)
No references stored for this video.
Video 2VjgkyVcyco Discussion at 1:06:13 sentiment: positive
video_pk 69311 · mention_pk 165757
Tsuro video thumbnail
Click to watch at 1:06:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very quick and strategic gameplay.
  • Excellent component quality and thematic integration.
  • The game's "pocket" size makes it highly portable.
  • The various techniques and win conditions add depth.
Cons
  • Can be frustrating if you miss a key move or understanding.
  • The rulebook's explanation of special moves can be confusing.
Thematic elements
  • The quick, strategic nature of sumo bouts.
  • A sumo wrestling match.
  • The game emulates the flow and techniques of sumo wrestling.
Comparison games
  • Oink games
  • Boxing
  • Pagan
Mechanics (from transcript analysis)
  • bidding — Players bid with cards to determine who leads the first trick.
  • Hand Management — Players manage a hand of eight cards, deciding when to play them for maximum effect.
  • Set Collection — Collecting sets of cards to win rounds, though the primary win condition is pushing the opponent out.
  • special abilities — Unique win conditions based on specific card plays, like overpowering a small card with a four, winning the last trick, or a specific 'slap' move.
  • Trick-Taking — A core mechanic where players play cards and the highest card wins the trick, pushing the opponent towards the edge of the ring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Happy Valentine's Day now now Valentine's Day traditionally is you and your significant other or maybe your significant otter significant opponent.
  • Gift giving as a form of aggression.
  • We're securing our manhood.
  • I mean the board games are just the conduit to get together and BS and hang out with your peeps.
  • The description of Kiri ey: The Duel: 'Two Samurai face each other on the Cliff's Edge, Cloudy skies darken the night, The moon breaks through as they strike.'
  • This is a game that you don't just play one of, you'll sit down... we're playing it again.
  • It's a pocket game in all senses.
  • It's a tense game.
  • Tell your friends you love them today.
  • Love yourself cuz it's tough right now in general.
References (from this video)
No references stored for this video.
Video QLw40nkdTyo Watch It Played Rules Teach
video_pk 68710 · mention_pk 164990
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm the white marker Andrew you're the green one and yellow
  • now who goes first you remember the oldest oldest the oldest
  • I'm going to place my tile right there and move over into the corner and then draw a new tile
  • I'm going to do another uturn
  • sadly sadly you have been eliminated from the game
  • everyone has been eliminated except for you
  • look who won congratulations Andrea well done
  • it's a pretty fast game
  • Isso I never know how to pronounce it
References (from this video)
No references stored for this video.
Video 7wvYcpKaljU Allies or Enemies Discussion at 11:22 sentiment: positive
video_pk 67339 · mention_pk 163401
Allies or Enemies - Tsuro video thumbnail
Click to watch at 11:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced, sharp two-player head-to-head
  • Deep strategic planning for a short game
  • Tournament mode adds longevity and a fun meta layer
Cons
  • Relies on players enjoying trick-taking head-to-head with hidden information elements
Thematic elements
  • Array
  • Two-player arena
Comparison games
none
Mechanics (from transcript analysis)
  • Forced follow and lead strategy — Leaders try to gain information while opponents attempt to follow and outplay; first lead reveals information about hand strength.
  • Meta-game and tournament play — Tournament mode tracks wins; long-term ranking and progression for a Yokozuna title.
  • Trick-Taking — Two-player trick-taking with multiple twists; following suit and higher cards move the opponent; lead determines the first trick.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sumo is a twoplayer specific trick taking game which isn't something that you see a lot.
  • Isla is a rolling right game.
  • This really feels like a classic card game. This really feels like the sort of game that you're going to play, you know, in your tent trailer when you're camping.
  • The two-player game plays a little differently.
  • There is a solo mode that plays a bit differently, too.
References (from this video)
No references stored for this video.
Video bRA3J0kDGBM Meeple University Playthrough at 0:05 sentiment: positive
video_pk 64097 · mention_pk 157582
Meeple University - Tsuro video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Bright, appealing production aesthetics and skull motifs
  • Randomized rondel layout adds variety and strategic tension
  • Clear Day of the Dead thematic tie-in with altar construction
  • Endgame timing creates a tense finale with close scoring
Cons
  • Card availability can be tight, making early cycles feel feast-or-famine
  • Two-player pacing may lead to rapid resolution if players optimize aggressively
Thematic elements
  • Day of the Dead celebrations
  • city of particuaro
  • constructing alters for deceased family members
Comparison games
  • Coco the board game
Mechanics (from transcript analysis)
  • Altar construction pyramid — Alters are formed from cards into a pyramid: four cards on top row, three on middle, two on bottom; points are earned from each level.
  • Card drawing and deck/shop actions — Actions can draw new cards, place cards for scoring, or add cards from the deck to the shops.
  • Card hand/board swap — Players swap cards from their hand with cards on the table at their location.
  • Color-based card value and strategic choice — Yellow cards are generally stronger with more items; players must choose cards to maximize points while managing color constraints.
  • Endgame trigger conditions — End game triggers when someone completes an altar or when the draw deck runs out.
  • Penalty for drawing from deck — If you cannot land on a valid action space, you may draw two cards from the deck at the cost of end-game points (−5).
  • Rondel — Meeples move 1-3 spaces along a randomized layout (rondel), skipping over other players.
  • rondel movement — Meeples move 1-3 spaces along a randomized layout (rondel), skipping over other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is set in the city of particuaro which is very well known for its Day of the Dead celebrations
  • we're going to be constructing Alters to our deceased family members
  • the layout is randomized all of the alter actions are clumped together
  • the end will trigger when someone has completed the altar or when the draw deck runs out
  • the yellow cards tend to be the stronger cards
  • this game reminds me of Coco the movie
  • look at how bright and nice it is and look at the skulls
References (from this video)
No references stored for this video.
Video cxpQDmkdEQY Watch It Played Rules Teach at 0:21 sentiment: positive
video_pk 51277 · mention_pk 151689
Watch It Played - Tsuro video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear on-table demonstration of setup and play sequence
  • Step-by-step explanation of tile placement and marker movement
  • Illustrates how the dragon tile affects tile replenishment and pacing
  • Shows both standard and advanced rules implications (elimination, tile exchanges)
Cons
  • No in-depth strategic analysis or evaluation of advanced play strategies
  • Limited discussion of corner cases or setup variations beyond the basics
  • Assumes some familiarity with tile-laying concepts, which may be new to absolute beginners
Thematic elements
  • Path-building, territory progression, and elimination as the objective to be the last player with a marker on the board.
  • A fantasy-themed path-building setting where players navigate a shared map by laying tiles and moving markers.
  • Instructional demonstration with emphasis on mechanics and flow of play rather than a narrative story.
Comparison games
none
Mechanics (from transcript analysis)
  • Dragon tile mechanic — A dragon tile acts as a draw-and-priority mechanism when tiles run low, influencing who draws next and how tiles are replenished.
  • Elimination via path — If the connected path leads a marker off the board, that player is eliminated and their remaining tiles are shuffled back into the draw deck (with variations via advanced rules).
  • End Game Bonuses — The objective is to be the last player with a marker on the board; multiple markers can remain and share victory under certain endgame conditions.
  • Endgame/ Victory condition — The objective is to be the last player with a marker on the board; multiple markers can remain and share victory under certain endgame conditions.
  • Hand Management — Players typically hold a small number of tiles (three) and draw after playing; dragon tile effects may alter replenishment.
  • Path-following movement — After placement, your marker is moved along the connected path until you reach the end of the tile you placed, respecting the path's lines and not deviating mid-tile.
  • Player Elimination — If the connected path leads a marker off the board, that player is eliminated and their remaining tiles are shuffled back into the draw deck (with variations via advanced rules).
  • Rotation before placement — Tiles can be rotated in any of the four directions prior to placement, affecting how paths align with existing tiles.
  • Tile Placement — On your turn you place a path tile adjacent to your marker, possibly rotating it to connect paths.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the object of the game is to be the only player with a marker still on the board
  • you may not willingly play a path tile that would lead your marker off the board
  • there are enough tiles included with the game to cover the entire game board
  • this acts as a reminder that I was the first player who tried to draw a tile and couldn't
  • as soon as more tiles become available I'll be able to draw from them first
References (from this video)
No references stored for this video.
Video fHwnaIt3zgM Board Game Animal Top 10 List at 10:28 sentiment: positive
video_pk 40601 · mention_pk 214119
Board Game Animal - Tsuro video thumbnail
Click to watch at 10:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fast matches; highly replayable
  • Tournament mode option for long-term play
Cons
  • Learning the five win conditions can be tricky at first
Thematic elements
  • sumo wrestling style competition
  • two-player trick-taking duel with sumo theming
  • light, athletic, gamey
Comparison games
  • Lost Cities
  • Royal Visit
  • Blue Moon
Mechanics (from transcript analysis)
  • Trick-Taking — Five distinct ways to win a game (e.g., two consecutive tricks, specific card combos, etc.)
  • trick-taking with multiple win conditions — Five distinct ways to win a game (e.g., two consecutive tricks, specific card combos, etc.)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Visually overstimulating and a bit noisy, but the art is fantastic.
  • The Dutch auction element is fascinating and well-implemented with the app.
  • This is extremely unique in and of itself as a game.
  • I think this is the best horrified yet, and a great choice for folks who may not have jived with past versions.
  • This is one of those games that covers all its bases.
References (from this video)
No references stored for this video.
Video CVDqxJVpqqg Board Game Animal Top 101 List at 8:56 sentiment: positive
video_pk 36801 · mention_pk 213852
Board Game Animal - Tsuro video thumbnail
Click to watch at 8:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player engagement
  • clever use of powers
Cons
  • might be heavy for casual players
Thematic elements
  • wrestling motif
  • two-player duel with bluff/attack elements
  • compact and competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Players play tricks with evolving card powers and timing
  • trick-taking with escalating complexity — Players play tricks with evolving card powers and timing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Uno is the McDonald's of games.
  • There are 101 games that are better than Uno.
  • In the description, I've grouped all of these games by publisher so you can easily find them and check them out.
  • play board games like an animal.
References (from this video)
No references stored for this video.
Video N4PlKjio-po Board Stupid Top List at 6:12 sentiment: positive
video_pk 36602 · mention_pk 109835
Board Stupid - Tsuro video thumbnail
Click to watch at 6:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful presentation
  • easy to learn
  • fast to play
Cons
  • not a heavy strategy game
Thematic elements
  • route-building
  • eastward rail route-building
  • accessible
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Card-driven route planning — plan routes with minimal setup
  • Network/Route Building — build your own route to victory; simple and quick to learn
  • route-building — build your own route to victory; simple and quick to learn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a nice little roll and write game where you're trying to build the best routes on your map
  • it's the easiest one I could possibly teach to anybody
  • it's not a game that you need again you don't need someone else that is really into board game you literally explain it in 30 seconds
  • it's a classic deck builder very simple One Versus One
  • it's the most asymmetric games that you can think about
  • Scout is my favorite card game you can play in 15 minutes
References (from this video)
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Video wAXnBBs1TaY BoardGameGeek Discussion at 14:49 sentiment: positive
video_pk 34314 · mention_pk 208249
BoardGameGeek - Tsuro video thumbnail
Click to watch at 14:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful cover and mood
  • Solid theme integration with mechanical depth
  • Appealing to fans of space-themed Euro-style games
Cons
  • Mechanics may feel derivative to seasoned players
  • Crowding of options could overwhelm newcomers
Thematic elements
  • Life creation and planetary expansion through planetary arts and life seeds.
  • Planetary exploration with life-building and cosmological themes.
  • Cosmic, terraforming vibe with a focus on building a functioning system.
Comparison games
  • Crafting the Cosmos
Mechanics (from transcript analysis)
  • Compound Scoring — Endgame conditions trigger when a set of objectives are achieved.
  • objective_based_scoring — Endgame conditions trigger when a set of objectives are achieved.
  • planet_and_star_construction — Players grow their universe by populating planets/stars as they act.
  • Rondel — Central board with rotating action spaces guiding movement around the board.
  • rondelle_movement — Central board with rotating action spaces guiding movement around the board.
  • Tile Placement — Place life on asteroids/planets to meet objectives and build toward scoring.
  • tile_and_life_population — Place life on asteroids/planets to meet objectives and build toward scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's very cool to have kind of a BG Hall of Fame.
  • The cover is striking. It's very beautiful.
  • This is going to be one of those classic Euro games by Uwe and their DNA is there.
  • Man, I love the cover of Thessaloniki.
  • Dewan looks real pretty.
  • What the heck is in this box? What the heck this game is?
References (from this video)
No references stored for this video.
Video o-1Ob_jA2PU Board Game Garden Top 5 List at 16:30 sentiment: positive
video_pk 30058 · mention_pk 191730
Board Game Garden - Tsuro video thumbnail
Click to watch at 16:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever optimization puzzle
  • Beautiful card art and thematic flavor
  • Compact, replayable puzzle
Cons
  • Can be tight for new players
  • Outcome heavily influenced by top-card order
Thematic elements
  • grid-based optimization with color/icon patterns
  • Abstract/Euro-style puzzle with a board and cards
  • abstract/strategy-focused
Comparison games
none
Mechanics (from transcript analysis)
  • card-based income/points — gain income and victory points through card placement and order
  • grid placement — build a 3x3 grid to optimize scoring from card placements
  • Tile Placement — build a 3x3 grid to optimize scoring from card placements
  • top-card strength/round control — rounds are decided by strongest top cards, driving tactical decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game that I had never heard of before.
  • I absolutely loved it.
  • It is such a cool game, such a unique game.
  • I think it's such a cool unique game.
  • Emberleaf is such a fun game and I have really enjoyed playing it.
  • Galaxy Trucker vibes in a different container—fun to watch engines grow and explode.
References (from this video)
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Video BpPv6huSZBg Chairman of the Board Top List at 1:04 sentiment: positive
video_pk 8685 · mention_pk 130276
Chairman of the Board - Tsuro video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pure tactics
  • fast to learn and play
  • ancient aesthetic that feels timeless
Cons
  • light strategic depth for some players
Thematic elements
  • timeless, minimalistic tactical squiggles
  • Ancient Chinese aesthetic; grid-based tile placement
  • abstract, utilitarian
Comparison games
  • Torres
  • Medina
Mechanics (from transcript analysis)
  • -token movement along a track — After placing a tile, a player's token advances along a track on that tile.
  • elimination/collision — As tiles fill the board, lines connect and pieces can be eliminated or collide at the edges.
  • Tile Placement — Players place tiles with roads onto a shared grid, creating a network.
  • Track Advancement — After placing a tile, a player's token advances along a track on that tile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my top 10 board games that are pure and trendproof
  • these games have a timeless quality to them where it almost feels like they could have been played 100 years ago as well as still be played like 100 years in the future
  • these games are not necessarily in order of what is more timeless and what isn't because I obviously feel like they either fit that category or they don't
  • they all fit that category of feeling trendproof
  • these are evergreen games that will weather the storm and stand the test of time
  • Push your luck games have a timeless feel to them because… staying in one more round or dropping out and keeping what you've got is kind of a real visceral emotion
References (from this video)
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Video j6pvnll4Qqg Board Game Coffee Discussion at 2:51 sentiment: positive
video_pk 5910 · mention_pk 102113
Board Game Coffee - Tsuro video thumbnail
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Low-friction learning with guided tutorials and immediate feedback
  • Preserves social, tactile and ritual aspects of board gaming
  • Enables remote play and cross-border campaigns
  • Adds cinematic storytelling through voice acting and dynamic events
  • Prototype-driven approach focused on user experience
Cons
  • Hardware and digital infrastructure add cost and setup complexity
  • Purists may resist tech-enhanced gameplay
  • Potential for screen-time fatigue or distraction if not balanced
  • SDK adoption requires cross-domain expertise (board game and video game)
Thematic elements
  • hybrid physical-digital board gaming; technology-enhanced play
  • Modern era, office/studio and gaming space; modular cardboard board supports a digital master screen that orchestrates gameplay
  • emergent storytelling through digital events and guided player experience
Comparison games
  • Zombicide Evolution
  • Zombie Side Evolution
Mechanics (from transcript analysis)
  • Automated validation of moves and line of sight — app checks range, sight, actions, and other constraints
  • Board game console master — a central digital hub that triggers events and provides feedback
  • Discreet technology presence — tech supports but remains in the background to preserve table atmosphere
  • Learn-by-playing with no heavy rulebooks — players learn by playing rather than poring over a rulebook
  • Line of Sight — app checks range, sight, actions, and other constraints
  • Physical board with tiles and minis — players place and move on a cardboard board that becomes the play surface
  • Player Board | Main Board — a central digital hub that triggers events and provides feedback
  • Remote multiplayer support — sessions can be played across locations with synchronized state
  • Tutorial — players learn by playing rather than poring over a rulebook
  • Tutorial missions and adaptive learning — in-game guided missions teach rules progressively via app and board actions
  • Voice acting and story scenes — professional narration drives scenes and decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we don't want to sell a technology; the technology came after the idea
  • a board game enhanced thanks to invisible technology
  • no rulebook at all; plug and play; learn by playing
  • the screen is there to support and enhance the experience
  • the technology disappears
References (from this video)
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