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Tuki box art

Tuki

Game ID: GID0368170
Game Info
Year
2019
Collection
Ratings
Mechanic profile
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Description

In the Inuit language, "tukilik" is used to define an object that carries a message, and the northern landscapes are densely populated with such objects. The most well known of these are the inukshuk, that is, structures of rough stones traditionally used by Inuit people as a landmark or commemorative sign, with the stones often being stacked in the form of a human figure.

During each turn in Tuki, you attempt to construct an inukshuk based on the die face rolled using your stones and blocks of snow. Players have only a limited number of pieces with which to construct the inukshuk, so you'll need to be creative and use the three-dimensional pieces in multiple ways, such as to counterbalance other pieces or even build on top of existing pieces. A solution always exists — you just need to discover it!

You can choose from two levels of difficulty when playing Tuki to level the playing ground between newcomers and experts. Be swift, yet precise, and transform your stones into messengers of the north...

Description

In the Inuit language, "tukilik" is used to define an object that carries a message, and the northern landscapes are densely populated with such objects. The most well known of these are the inukshuk, that is, structures of rough stones traditionally used by Inuit people as a landmark or commemorative sign, with the stones often being stacked in the form of a human figure.

During each turn in Tuki, you attempt to construct an inukshuk based on the die face rolled using your stones and blocks of snow. Players have only a limited number of pieces with which to construct the inukshuk, so you'll need to be creative and use the three-dimensional pieces in multiple ways, such as to counterbalance other pieces or even build on top of existing pieces. A solution always exists — you just need to discover it!

You can choose from two levels of difficulty when playing Tuki to level the playing ground between newcomers and experts. Be swift, yet precise, and transform your stones into messengers of the north...

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 12 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–15 of 15
Video zVHl8i6XcLM Board Game Sanctuary Review at 0:20 sentiment: positive
video_pk 110901 · mention_pk 319281
Board Game Sanctuary - Tuki video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Racing element where players grab blocks and figure out how to stack them.
  • Huge puzzle element, interesting to see how others build the same structure.
  • Simple rules, easy to get into.
  • Excellent table presence.
  • Design choice where the last person to complete gets a penalty card, giving all players a chance.
  • Easy to teach.
  • Family will enjoy.
Cons
  • Only enough equipment for three players, yet listed as a full play game.
  • One player acts as a 'scout' each round, not actively building.
  • No direct player interaction to hinder opponents.
  • Limited number of block types and structures without expansions.
Thematic elements
  • Building towers by balancing colored stone sticks
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity — Players need a 'steadiest hand' to balance colored stone sticks and build structures.
  • Pattern Building — Players must stack blocks to match patterns shown on cards.
  • Roll and Move (Die Roll) — A die roll determines the orientation and building constraints for the round.
  • Set Collection — Players collect puzzle cards as penalties.
  • Stacking — The core gameplay involves building towers by stacking colored blocks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the player has the greatest eye for detail and the steadiest hand will win the game
  • this game has this huge puzzle element to it
  • it's always interesting to see and look around how other players have built the same structure
  • the game has very simple rules it's very easy to get into
  • it really has his excellent table presence
  • Tukee is a welcome addition to the plethora of dexterity games out there
References (from this video)
No references stored for this video.
Video MzekLJxbQg4 The Dice Tower Review at 0:10 sentiment: mixed
video_pk 99126 · mention_pk 275953
The Dice Tower - Tuki video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Found myself enjoying passing the time.
Cons
  • Missing a couple of cards for the game.
  • The challenge cards that dictate groups of symbol cards to use are pre-determined and fixed.
  • The game is very similar to Sprawlopolis and not nearly as good.
  • Cannot be recommended because games don't exist in a vacuum and Sprawlopolis is a better alternative.
Thematic elements
Comparison games
  • Sprawlopolis
Mechanics (from transcript analysis)
  • card laying — Players are building these in front of you, can play cards on top of other cards, offsetting them, and placing them next to each other to make groups, build a grid, or cut things off.
  • cooperative play — The game is described as cooperative, though the speaker questions this classification or its execution.
  • Set Collection — Trying to make groups of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video x_JT9ZI8OJU Brains On Games Review at 0:23 sentiment: positive
video_pk 90244 · mention_pk 240861
Brains On Games - Tuki video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fast and fits short play sessions (around 15 minutes).
  • Educational value through rapid symbol recognition and basic quantitative reasoning.
  • Five different representations of the same numbers promote cognitive flexibility.
  • Accessible to kids 7+ and supports up to five players.
  • Compact box and simple setup.
Cons
  • Pace can be chaotic with multiple simultaneous stacks and fast turns.
  • Heavily dependent on quick reflexes and pattern recognition, which may be challenging for some players.
  • Junk pile/discard mechanics can slow decision making if moves aren’t readily available.
Thematic elements
  • Speed, numeric recognition, and flexible representation of numbers
  • A fast-paced counting race using individualized decks, played simultaneously.
  • abstract, puzzle-like sorting and counting
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — At the end of a round, points are awarded for cards in the score pile and penalties apply for leftover junk/deck cards.
  • Hand Management — Each player maintains a hand of up to three cards and draws as needed to maintain options.
  • scoring by completion — At the end of a round, points are awarded for cards in the score pile and penalties apply for leftover junk/deck cards.
  • Simultaneous Actions — All players act at the same time, attempting to place cards onto stacks as quickly as possible.
  • Simultaneous Play — All players act at the same time, attempting to place cards onto stacks as quickly as possible.
  • Stack building — Players start stacks at 1 and play cards that are 1 higher or 1 lower, with constraints depending on two-player vs. larger player counts.
  • wild card — Ratuki card acts as a wild that can help claim a stack in advantageous ways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ratuki is a game you can play with between two and five players
  • it's it's okay for kids age seven and up
  • everybody is playing at the same time
  • it's a crazy race to claim as many of those cards as possible
  • rapid automatic naming
  • the numbers are represented in five different ways
  • you start counting up your points
  • it's a super quick game
  • this is clearly a game where you're doing some rapid symbol translation
References (from this video)
No references stored for this video.
Video TrbNqjmCXcI Foster the Meeple Other at 3:13 sentiment: positive
video_pk 84529 · mention_pk 214844
Foster the Meeple - Tuki video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique gameplay
  • Must-play for hobbyists
  • Well-loved and highly regarded
Cons
none
Thematic elements
  • Gears and resource management
Comparison games
  • Formage
Mechanics (from transcript analysis)
  • Resource Management — Collecting resources like corn, skulls, stone, wood, and gold is central to the game.
  • Set Collection — Players acquire tiles that provide bonuses and victory points.
  • Track Advancement — Players advance on multiple tracks, such as statue tracks, for scoring.
  • Worker Placement — Players place pawns/workers on gears, with costs increasing for later spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's called something old, something new, something borrowed, something blue.
  • We're just thinking we've played uh this old game or we've played this new game and they seem to have some similarities.
  • I do think we live in a time where everything new and shiny, that's what people want.
  • And if you haven't played it, you have to. Yeah, it's so good.
  • So, you do need one person who can be committed to doing that.
  • Quantum is one of my favorite games, uh, ever.
  • Cosmic frog is just a big beat him up.
  • I am a frog and I am in space. And that's kind of cool.
References (from this video)
No references stored for this video.
Video VbA_zzlaLAQ Board Gaymes James Discussion at 0:40 sentiment: mixed
video_pk 84492 · mention_pk 214697
Board Gaymes James - Tuki video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tureaki was awesome.
  • I love Aleif. He's like my favorite Euro designer.
  • Darwin's Journey. I actually love this game.
  • It's definitely the best pandemic ever, and it is definitely extremely thematic.
  • I hardly ever play old games.
  • Boop, love it.
  • it's not going to hit the table anymore.
References (from this video)
No references stored for this video.
Video VTo5DiRaTVY Neon Gorilla Review at 56:37 sentiment: positive
video_pk 80335 · mention_pk 195418
Neon Gorilla - Tuki video thumbnail
Click to watch at 56:37 · YouTube ↗
Overall sentiment (raw)
Positive (for its tactile elements)
Pros
  • Provides a satisfying tactile experience with its spinning gears.
  • The mechanic makes players feel powerful.
Cons
  • The host dislikes games with excessive 'bitsy work' or upkeep, which Zulkin avoids with its gear mechanism.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • gears — Features gears that can be spun, providing tactile satisfaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game isn't like, 'No, no, no.' The game's like, 'Whoa, you're beating me so well. Well done.'
  • This thing had me opening it up on my laptop on the couch. I never have played TTS on the couch before. That's how I know that this is an absolute banger.
  • The rule I said the rule it's it's the idea that I said of like every rule that I add needs to be 10 times more fun than it adds.
  • It is so important that you do follow the order of operations.
  • I love that as a player. And to to full circle of what we were talking about earlier of like what is fun I don't know. I only know what I enjoy. So I lean into that and hope that other people enjoy that thing as well.
  • The dice in this are obviously the equivalent of the deck building in Bolatoro.
  • I I I love making stuff. So, yeah.
  • The rabbit holes end up being my most profitable thing.
References (from this video)
No references stored for this video.
Video n-7-O3OrjBc Discussion at 53:51 sentiment: mixed
video_pk 73816 · mention_pk 177612
Tuki video thumbnail
Click to watch at 53:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • gear mechanic with the workers
Cons
  • emergent issues that affected strategy
  • difficulty changing strategy as the game evolves
Thematic elements
Comparison games
  • Zulkin (and earlier mentions of stock/rail games in the Cube Rails family)
Mechanics (from transcript analysis)
  • gear mechanic with workers — gear interactions with workers is a notable element
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been really impressed with it
  • the museum board is a big thing
  • I would probably prefer to play Merv over a T-series game
  • the Crew is easily my favorite trick taking game
  • Through the Ages is a solid game
References (from this video)
No references stored for this video.
Video tKVUZDt12bw All You Can Board Top List at 18:27 sentiment: positive
video_pk 62972 · mention_pk 156159
All You Can Board - Tuki video thumbnail
Click to watch at 18:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gears mechanic is striking
  • many interesting wheel choices
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • blue lagoon is a great game
  • it's got so colorful so much fun
  • there's this great moment in blue lagoon where you just realize that you've got a certain island secured
  • it's a sandbox style pirate game
  • i'm going to buy this for myself 100
  • Ethnos is an awesome very simple area majority game
  • Ticket to Ride Europe
  • Nidavellir
  • Dune Imperium
  • Code Names is just so great that it's word games are just easy for no i shouldn't say they're easy for everyone to get into
References (from this video)
No references stored for this video.
Video uacc39cBrx0 The Board Game Garden Discussion at 18:38 sentiment: positive
video_pk 40667 · mention_pk 123292
The Board Game Garden - Tuki video thumbnail
Click to watch at 18:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun, active play
  • Good for mixed-age groups
Cons
  • Can be chaotic in larger groups
Thematic elements
  • Fast-paced, physical interaction
  • Dexterity/party game
  • Lightweight, family-oriented
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity / dexterity-based tasks — physical components or balancing challenges
  • Stacking and Balancing — physical components or balancing challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My heart is set on Miyabi it's happening
  • Paint the Roses is gonna win
  • Seize the Bean that's the winner
  • I think I'm going with Katan y'all
  • I think Cascadia is still going to be my choice
References (from this video)
No references stored for this video.
Video SKr1aRR9M1A The Board Game Garden Monthly Overview at 4:40 sentiment: positive
video_pk 32773 · mention_pk 97091
The Board Game Garden - Tuki video thumbnail
Click to watch at 4:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, quick plays with intuitive rules
  • Great as a social add-on for game nights
Cons
  • May feel lightweight for heavy gamers
  • Dexterity can lead to repetitive turns over long sessions
Thematic elements
  • Dexterity, construction of shapes
  • Light, family-friendly, tactile
Comparison games
  • Kabuto Sumo
Mechanics (from transcript analysis)
  • dexterity construction — Players build shapes with physical components to form structures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lawson's varnak is such a fantastic game it's one of our favorites.
  • Roxley sent us Brass Birmingham to try—huge shout out to them; this game is great.
  • I'm getting really into solo gaming and it's just so therapeutic to me.
References (from this video)
No references stored for this video.
Video _pXKWgDJNbg BoardGameGeek Top List at 6:08 sentiment: positive
video_pk 13812 · mention_pk 114084
BoardGameGeek - Tuki video thumbnail
Click to watch at 6:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic calendar gimmick that actually works and feels thematic
  • Tight euro-style design with elegant gear interactions
Cons
  • Theme is heavily gimmick-driven; may not appeal to all
  • Downtime can increase with the gear activation pace
Thematic elements
  • civilization progress via temple-building and resource management
  • Mayan civilization context centered on a calendar-driven mechanism.
  • gimmick-driven with timing-based gearing mechanic
Comparison games
none
Mechanics (from transcript analysis)
  • resource acquisition — Gather wood, stone, gold, and other resources to activate cards and gears.
  • Resource Management — Gather wood, stone, gold, and other resources to activate cards and gears.
  • timed gears (calendar wheel) — A central calendar gear turns each round, influencing all other gears and actions.
  • Worker Placement — Place workers on gears to perform actions; stronger effects accrue the longer a worker stays.
  • worker placement on gears — Place workers on gears to perform actions; stronger effects accrue the longer a worker stays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We absolutely adore this game. It's super super fun.
  • the big Mayan calendar in the middle
  • you can place a worker on the symbol that matches the god card.
  • This is a big deck building game where you are going to have a different nation.
  • Every game I feel like is a little bit different because the board map will change.
  • Civolution is very good.
References (from this video)
No references stored for this video.
Video NXYxHmfxxJk Adam in Wales - Board Game Design Discussion at 9:54 sentiment: positive
video_pk 11993 · mention_pk 119965
Adam in Wales - Board Game Design - Tuki video thumbnail
Click to watch at 9:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever linkage between physical gears and actions
  • Solid table presence
Cons
  • May be fiddly for new players
Thematic elements
  • mechanized resource optimization
  • Industrial puzzle with gears
  • abstract/puzzle driven
Comparison games
none
Mechanics (from transcript analysis)
  • gear rotation puzzle — Gear-driven progression unlocks rewards
  • Worker Placement — Place workers on plastic gears, actions occur when removed as gears rotate
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the aesthetic appeal of a product plays a big part in its commercial success
  • placeholder art is more than adequate to give publishers a feel for what the game could look like
  • publishers are no longer afraid of looking childish
  • as a game inventor the visuals are unlikely to be at the forefront of your mind when you're ideating prototyping and testing your game
  • let me know in the comments which games have gone above and beyond with their aesthetics
  • standout component is very desirable in a prototype
References (from this video)
No references stored for this video.
Video veTUZOy7UZQ Heavy Cardboard Discussion at 33:54 sentiment: positive
video_pk 11399 · mention_pk 96764
Heavy Cardboard - Tuki video thumbnail
Click to watch at 33:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Acknowledged as a CGE title (contextual credibility)
  • High fan engagement around the painting and presentation (Craig Swanson) and community support
Cons
none
Thematic elements
Comparison games
  • Age of Steam
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Zulkin is a CGE game.
  • Craig Swanson spent about 40 hours painting this puppy.
  • Stalinist Russia map is very good.
  • I'm going to bid on Stalinist Russia map.
  • Age of Steam is a big thing.
  • Be kind to one another.
References (from this video)
No references stored for this video.
Video LpW0ZlRjF14 Board to Death TV - Board Game Reviews Discussion at 3:07 sentiment: positive
video_pk 6628 · mention_pk 101669
Board to Death TV - Board Game Reviews - Tuki video thumbnail
Click to watch at 3:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick rounds
  • easy to teach
  • great for families and casual gamers
Cons
  • chaotic with many players
  • reliant on player interaction
Thematic elements
  • stacking numeric sequences with multiple decks
  • fast-paced family/card game night
  • competitive race
Comparison games
  • Set collection games
  • Sushi Go!
Mechanics (from transcript analysis)
  • set/hand management with wilds — Two ratuki cards may be played to grab stacks; players discard and draw to finish.
  • Simultaneous Play — Players start stacks in the center and race to complete sequences of 1-5.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is taple it is a light family alphabet category game the object is simple you have a category you have 10 seconds to name an item within that category press the first letter of that item and then reset the timer for the next player it's simple
  • it's simple let's give it a shot
  • this is the game of telephone turned into a drawing game you remember that game where you whisper something into a neighbor's ear and then they pass it around the circle and by the time it comes back it's a completely different story
  • first and foremost is to absolutely laugh hysterically because what happens is the communication breaks down pretty quick
  • this is a fast-paced simultaneous play card game for two to five players
  • the race is on to build stacks from one to five
  • Crossways which is a light strategy path building game the beautiful thing is you have to build a path from one side of the board to the opposite but your path does not have to be a straight line
  • you're using multiple ways to play those cards
References (from this video)
No references stored for this video.
Video MsJ7YI8bJ_Q Adam in Wales - Board Game Design Top List at 14:48 sentiment: positive
video_pk 441 · mention_pk 115968
Adam in Wales - Board Game Design - Tuki video thumbnail
Click to watch at 14:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative use of rotating cogs
  • Unique worker ownership dynamics
Cons
  • Players must adapt to rotating implications; can be confusing
Thematic elements
  • Worker retrieval and rotating action access
  • Mesoamerican-inspired temple-building with rotating cogs
  • Inventive, modular rotation-based action economy
Comparison games
  • Arquitects of the West Kingdom
  • Keyflower
  • Aquatic
Mechanics (from transcript analysis)
  • Neutral workers and rotating spaces — Workers are not fixed to a single player and spaces rotate with cogs/rotations.
  • No fixed ownership of workers — Workers shift between players and can be reclaimed for points.
  • Rotating cogs and delayed rewards — Action spaces move with cycles; rewards come after workers are retrieved.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Adam Porter I'm a game designer from Wales and I've been fascinated by worker placement games for a decade
  • Five criteria immersion interaction tension feedback and decisions
  • worker placement is a thematic description... describes a narrative of sending our little in-game avatars out to take actions
  • the simple Act of placing such a token denies other players access to that action for the rest of the round
References (from this video)
No references stored for this video.
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