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Turn the Tide box art

Turn the Tide

Game ID: GID0368580
Game Info
Year
1997
Collection
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Description

Players are dealt a hand of 12 from a deck of 1-60 (the remainder go back in the box for the whole game), and then lay out marker cards that show the other players the strength of their hand. Another scoring deck of 24 has values of 1-12; two cards from this deck are laid face up.

Players choose one card from their hand in secret and reveal them simultaneously. The highest value played takes the lowest scoring card, which goes face-up to a pile in front of you. The second highest takes the other card likewise. Remaining cards are discounted. Then look at everyone's face-up deck: the highest scoring player turns one of his or her marker cards over! (The original game had cockatoos becoming cuckoos; this edition is themed on lifesavers). At the end of a round, players score according to their markers cards that they managed to save (cockatoos or life-savers).

There is a further twist! Players then pick up all their playing hand, and pass it clockwise. So as each round commences, you are using the cards previously used by your neighbor! Are you smarter? Can you make a better fist of the same hand your neighbor had? Play out rounds until all players have had each hand. Top score wins.

Description

Players are dealt a hand of 12 from a deck of 1-60 (the remainder go back in the box for the whole game), and then lay out marker cards that show the other players the strength of their hand. Another scoring deck of 24 has values of 1-12; two cards from this deck are laid face up.

Players choose one card from their hand in secret and reveal them simultaneously. The highest value played takes the lowest scoring card, which goes face-up to a pile in front of you. The second highest takes the other card likewise. Remaining cards are discounted. Then look at everyone's face-up deck: the highest scoring player turns one of his or her marker cards over! (The original game had cockatoos becoming cuckoos; this edition is themed on lifesavers). At the end of a round, players score according to their markers cards that they managed to save (cockatoos or life-savers).

There is a further twist! Players then pick up all their playing hand, and pass it clockwise. So as each round commences, you are using the cards previously used by your neighbor! Are you smarter? Can you make a better fist of the same hand your neighbor had? Play out rounds until all players have had each hand. Top score wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video ZFXiPrA6Oko Watch It Played Top 10 List at 3:51 sentiment: positive
video_pk 88319 · mention_pk 232552
Watch It Played - Turn the Tide video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting hand-swap mechanic
  • tactical tension around ending rounds
Cons
none
Thematic elements
  • tide/hand management
  • coastal tones
Comparison games
  • For Sale
Mechanics (from transcript analysis)
  • clockwise_card_passing — Each round, players pass their entire hand to the neighbor.
  • Hand Management — Players hold and play from a hand of 12 cards.
  • hand_management — Players hold and play from a hand of 12 cards.
  • marker_based_strength — Markers laid out show the strength of each hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Temptation may be to make the simplest path possible but there in lies the strategy of foolishness
  • it's a really good game you can play with a bunch of people and you it's like a light war game but of civilization building war game
  • a zombie game a survival horror board game
  • the game that most other games taste like if you want a yachi like experience but in a way that's just like got a theme it's lovely to look at
References (from this video)
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