Ulm is at its historic heyday: There is a constant hustle and bustle in the prosperous free imperial city. At the beginning of the 16th century, the city has one of the largest municipal territories within the Holy Roman Empire of the German Nation. Success and wealth are not only due to Swabian thriftiness, but mainly the result of the citizens’ business acumen and skilled craftsmanship. Trade in works of art and commercial goods such as wood, wine, salt and textiles is flourishing; for the most part, these goods are shipped by barge or raft on the Danube river. People are busy building the cathedral - the social heart of the city - that will at one time have the tallest church steeple in the world. Everybody of distinction meets around the cathedral. The influential guilds and patricians dominate city life; and if you want to accomplish something, you need to be in the good graces of the right people.
In Ulm, players try to expand their spheres of influence and to make optimal use of the hustle and bustle on the marketplace around the cathedral. The game has one simple basic rule: Push 1 Action tile into the Cathedral area and carry out the 3 associated actions! This way, the Cathedral tower gets taller and taller over the game. The objective of the game is plain and simple: try to accumulate the most victory points through activities in different areas of city life in Ulm and do it before the end of the 10th round, when the construction of the Cathedral is concluded.
Who will make the best use of his means and resources over time and will go down in the annals of the city’s history as an important citizen?
- Comes in a small, travel-friendly box
- Easy to understand objective on your turn
- Swatting flies
- Picnic table with flies
Mechanics (from transcript analysis)
- dexterity — Players drop a fly swatter onto a board to cover flies.
- set collection — Collected fly cards act as scoring parameters, with players trying to get sets of letters, shapes, or colors.
Video topics + discussion points
Quotes (from this video)
- light games are just for a different circumstance they're not better or worse they're just different circumstances
- if I'm introducing a game for the first time to someone I'm not going to hit him with one of my very very involved games I want to make sure they have a good time
- it's basically a checks and balances so somebody can so a small group of people can't make something happen for a game it has to be Collective hold exactly
- gentle rain fits that perfectly
- pitch car is just one of those games where if you can play a convention setting with lots and lots of boards lots lots of people it is an absolute blast
- it calls itself the fastest board game in the world the fastest card game in the world and it is yeah maybe a minute or two each round
- this is probably for both of our girls the first adult game that we taught them because you it's language independent
- they fill a great hole in our collection we play them a lot
References (from this video)
- Monopoly
- Connect 4
- Life
- Risk
- Operation
- Sorry
- Ticket to Ride
- Katon
- Azul
- Domino's
- Clue
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Do I say the words Kingdom Death Monster?
- Are these games still good? I guess is the question. Are they worth saving? Are they worth holding on to? Are they worth purchasing?
- It could be that the quality of the games have just increased so dramatically that these really fall into the wayside.
- Monopoly has opened the door for players all around the world to be very comfortable house ruling and playing from a teach and never actually reading the rule book which in some ways is a benefit to our space.
- I don't think they're good games, but I did grow up loving and enjoying gaming because of them.
- Imagine a, you know, uh, deluxified, you know, full, uh, full build operation game produced by like Awaken Realms or something along those lines...
- Driving is the single most dangerous thing basically any of us do on a daily basis.
References (from this video)
- unique blending of set collection and dexterity
- quick, family-friendly play
- might rely heavily on physical dexterity for fun
- set collection paired with dexterity
- picnic with decorative flies
- playful/pattern-driven
Mechanics (from transcript analysis)
- dexterity-based drafting — dropping a segmented ring/tablecloth-style area to cover flies
- set collection — draft tiles with different colors/shapes to build sets
Video topics + discussion points
Quotes (from this video)
- this is an adorable game where you're building a quilt to try and attack cats to your quilt
- it's a relaxing mean game
- there's two things I want to talk about there's this worker area of the board where you're able to place some of your meeples in order to take tiles off of the board
- this route connection is you're kind of building your network of trying to collect all these resources so you can sell them
- it's a two-player game only and it's something we played a lot early on and we still play quite a bit because it's just so good and so simple
- it's subtle which is what I like about it
References (from this video)
- fast to teach
- replayability within the same compact system
- fits the same tiny box as other Packo games
- depth may be shallow for heavy gamers
- lightweight drafting with quick rounds
- Travel-sized micro-game collection; abstract strategy feel
- playful, accessible
Mechanics (from transcript analysis)
- card drafting — Draft cards with potential scoring or action points for future turns.
- card-drafting — Draft cards with potential scoring or action points for future turns.
- set collection — Gather cards that fulfill simple scoring conditions across suits.
- set-collection — Gather cards that fulfill simple scoring conditions across suits.
Video topics + discussion points
Quotes (from this video)
- eight full board games in this one little pouch
- this set is absolutely brilliant absolutely genius
- we were blown away with how much you can do in such a little package
- the cards are two-sided one is positive one is negative feel upside down
- in Sly you're drafting these cards face down into the hen house
- this is a horse racing game
References (from this video)
- engaging hidden information element
- family-friendly with accessible scoring
- compact and replayable
- the fox mechanic can add luck elements
- foraging/resource gathering under pressure
- Travel-sized micro-game collection; set-building with hidden drafting
- playful, family-friendly
Mechanics (from transcript analysis)
- closed drafting — Players draft cards face-down into a central area (the hen house).
- Hidden drafting — Players draft cards face-down into a central area (the hen house).
- set collection — Points come from forming high-value hen sets; fox threat adds risk.
- set-collection — Points come from forming high-value hen sets; fox threat adds risk.
Video topics + discussion points
Quotes (from this video)
- eight full board games in this one little pouch
- this set is absolutely brilliant absolutely genius
- we were blown away with how much you can do in such a little package
- the cards are two-sided one is positive one is negative feel upside down
- in Sly you're drafting these cards face down into the hen house
- this is a horse racing game
References (from this video)
- Rich, thematic setting with a strong ecology/food cycle
- Unique shared resource and ecology phase creates dynamic decisions
- A deep, high-interaction experience for experienced players
- High complexity and a steep learning curve
- Rulebook and symbol interpretation may deter new players
- Survival, feasting, and monument building to the Gods
- Forested world with gods; animals feature prominently
- Mythic/epic fantasy
- Everdale
- Oak
- Creature Comforts
Mechanics (from transcript analysis)
- eco-dynamics (ecology phase) — After a round, the ecology phase shifts resource availability based on worker presence.
- inventions and monuments — Inventions improve food production; monuments to the gods grant benefits.
- shared resource tracks — Resources are shared and represented on central tracks rather than tokens.
- work placement on action spaces and pilgrimage tracks — Workers travel a Time Track; longer stay improves path payoff.
Video topics + discussion points
Quotes (from this video)
- I think Oak looks a little more complicated than it actually is
- it's a very very peaceful game
- my lil everdale yes the kid version of everdale is better than the original everdel
- the final and really in my opinion the best game on this list is arboria
- The ecology phase of this game... after a round of gameplay you're going to look at all of the spaces where food was collected