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Under Falling Skies box art

Under Falling Skies

Game ID: GID0371299
Game Info
Year
2020
Players
1
Age
12+
Playtime
40 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Aliens have arrived to conquer Earth. Enemy ships fill the skies. Humanity retreats to underground bunkers located below cities across the globe. Stand against the common threat! Fight the invaders city by city. Build a team from around the globe to save your planet and defeat the aliens!

GAMEPLAY

Under Falling Skies is a solo game with a multi-mission campaign. In each mission, you take charge of defending a besieged city.

Your actions are powered by an innovative dice placement mechanic. When you choose an action, you are also choosing which enemy ships will descend. Bigger numbers give better effects, but they also cause ships to descend faster.

Expand your underground base to gain access to more powerful actions, allowing you to shoot down enemy ships or deploy robots to increase your workforce, but don't forget to work on your research and watch your energy supply.

The mothership draws closer every round, ratcheting up the tension.

Can you complete your mission before your base is destroyed?

Official rules: https://czechgames.com/files/rules/under-falling-skies-rules...

Under Falling Skies is based on the print & play game that won the 2019 9-card Nanogame P&P Design Contest. Built on the same intriguing mechanics, it now comes with a full-scale campaign providing even more content for hours of intense fun.

Description

Aliens have arrived to conquer Earth. Enemy ships fill the skies. Humanity retreats to underground bunkers located below cities across the globe. Stand against the common threat! Fight the invaders city by city. Build a team from around the globe to save your planet and defeat the aliens!

GAMEPLAY

Under Falling Skies is a solo game with a multi-mission campaign. In each mission, you take charge of defending a besieged city.

Your actions are powered by an innovative dice placement mechanic. When you choose an action, you are also choosing which enemy ships will descend. Bigger numbers give better effects, but they also cause ships to descend faster.

Expand your underground base to gain access to more powerful actions, allowing you to shoot down enemy ships or deploy robots to increase your workforce, but don't forget to work on your research and watch your energy supply.

The mothership draws closer every round, ratcheting up the tension.

Can you complete your mission before your base is destroyed?

Official rules: https://czechgames.com/files/rules/under-falling-skies-rules...

Under Falling Skies is based on the print & play game that won the 2019 9-card Nanogame P&P Design Contest. Built on the same intriguing mechanics, it now comes with a full-scale campaign providing even more content for hours of intense fun.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 44
This page: 44
Sentiment: pos 35 · mix 6 · neu 1 · neg 2
Mentions per page
Showing 1–44 of 44
Video C7cA0WdY5aA Board Games UnLocked Top List at 1:41:05 sentiment: positive
video_pk 134288 · mention_pk 383588
Board Games UnLocked - Under Falling Skies video thumbnail
Click to watch at 1:41:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense and stressful solo experience
  • Surprising amount of content with campaign scenarios
  • Tight puzzle-like gameplay
  • Good value for the price point
Cons
  • Haven't played through the entire campaign yet
  • Can be difficult to manage without optimal decisions
Thematic elements
  • Defending Earth from an alien mothership
  • Alien invasion
  • Campaign-based scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • Base Building — Players need to extend their base to accommodate more dice and actions.
  • Campaign play — Features a short campaign with four games, offering progressive challenges.
  • Dice Placement — Roll dice and place them within your base or bunker to perform actions, with higher values needed for certain tasks.
  • Resource Management — Managing energy for actions and choosing which hits to take is crucial.
  • tower defense — Defend against enemy crafts as they approach the mothership.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a pretty game on the table anyway
  • the thing everybody talks about with this game is um the wealth track and I want to say like the maybe the fame track or Prosperity something I can't remember but they both start and once they meet once somebody gets those two to meet then that's they win
  • Yep this is a a Euro game
  • well that's it everyone that is our next segment so last or the next one will be the last segment of the top 50 then we really jump into some good games
References (from this video)
No references stored for this video.
Video FLzMp-lZC_I Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 115623 · mention_pk 328074
Board Games UnLocked - Under Falling Skies video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best solo games played.
  • So freaking good.
  • Brilliant minds behind it (CGE).
  • So much thought behind the simple premise.
  • So much mitigation and thought behind dice placement.
  • Numbers on dice are always useful.
  • The double-edged sword mechanic is loved.
  • Modular board with city-specific abilities adds variety.
  • High replayability through varied setup and campaign.
  • Games are incredibly short and engaging.
  • So simple yet so thought-provoking.
  • Campaign is a cool idea and extremely simple to set up.
  • Campaign is fully replayable, not legacy.
  • Beautiful artwork.
  • Component quality is consistently good.
  • Never a time where the dice rolls make the game feel over.
  • Love the management of energy.
  • Every action is not insanely hard.
  • Amazing game.
Cons
  • The use of robots hasn't clicked for the reviewer; they understand the benefit but don't see how to implement them effectively.
  • Component quality feels old-fashioned (though still good).
Thematic elements
  • Defending a city from alien invasion
Comparison games
  • Flip Ships
  • Galaga
  • Space Invaders
  • Set a Watch
  • Warp's Edge
  • Space Alert
  • Galaxy Truckers
Mechanics (from transcript analysis)
  • Campaign — The game features a campaign mode with multiple chapters and scenarios that offer variety and replayability without being legacy.
  • Dice worker replacement — Players use dice as workers to perform actions on the board.
  • Die rolling and mitigation — Players roll dice and must strategically use or re-roll them to perform actions and defend against incoming ships.
  • Modular Board — The game board is made up of multiple tiles, including city tiles that provide special abilities.
  • variable difficulty — The difficulty can be adjusted by flipping tiles, indicating the level of challenge from the alien grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is honestly one of the best uh solo games that i have played this one is so freaking good
  • the numbers are they're always useful and that is absolutely fantastic even if you roll ones it's just like oh okay well i got a one white die and what i'm gonna do is i really don't want any of these ships in this column move so i'm gonna put that up at the top that turns it into a zero and they don't move
  • it's a double-edged sword which i love that thought process
  • the game is so streamlined and simple that the the like you see the purple or pink and and white ships and you're like oh do they do something different no
  • the penalties aren't like devastating
  • it's just so simple yet so thought provoking that's it's amazing
  • this is easily one of the best this is uh honestly a 10 out of 10 solo game for me
  • i am not a solo gamer i only ever play them for the channel like i don't ever really come down here and break out a solo game just to play by myself
  • i'm honestly just astonished at how how amazing it is
References (from this video)
No references stored for this video.
Video pSi7121VS8g Board Games UnLocked Playthrough at 0:17 sentiment: positive
video_pk 115601 · mention_pk 328051
Board Games UnLocked - Under Falling Skies video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The Tokyo ability is appreciated.
  • The ability to install and use robots immediately is a positive.
  • Successfully completing the chapter provides a sense of accomplishment.
Cons
  • Contaminated energy spots leading to base damage.
  • Difficulty in obtaining necessary energy due to contamination.
  • Waste of dice placements when actions cannot be fully utilized.
  • The two 'tens' tiles are described as 'suck'.
Thematic elements
  • Protecting a base from an alien chemical threat
  • Tokyo
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players manage the placement and movement of ships and a mothership in different areas.
  • Base Building — Players can build and install robots to aid in their actions.
  • Combat — Players can shoot down enemy ships.
  • Contamination — Spaces can become contaminated, leading to negative consequences, like base damage, when dice are placed on them.
  • Dice Rolling — Dice are rolled to determine available actions, and re-rolls are used to improve outcomes.
  • Resource Management — Players need to manage energy to perform actions, and the availability of energy sources is affected by game events like contamination.
  • Worker Placement (Dice) — Players place dice representing workers to take actions, with the values of the dice being important for the actions taken and potentially triggering negative effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised
  • we are in chapter three game dos
  • so let's see what we have going for us this time we are protecting tokyo
  • the alien chemical is more difficult to contain than we thought now it's spreading through the base
  • ew i don't like this layout at all
  • that really sucked
  • really got to remember that things are getting contaminated
  • it's getting pretty hairy
  • oh man i am just stressed how i am plugged up
  • that might have just saved my ass there
  • so next we go on to chapter four the finale for under falling skies i hope you enjoyed chapter three stick around for that finale
References (from this video)
No references stored for this video.
Video sfm9lpQN9aU Board Games UnLocked Playthrough at 0:17 sentiment: positive
video_pk 115609 · mention_pk 328060
Board Games UnLocked - Under Falling Skies video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good artwork
  • Challenging and strategic gameplay
  • Introduction of new mechanics via tiles (teleporters, accelerators)
  • Characters with unique abilities
Cons
  • Storm mechanic makes it difficult to shoot down ships
  • High difficulty requires careful planning and can be risky
Thematic elements
  • Protecting a planet from alien attack
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players try to prevent alien ships from reaching certain areas or advancing the mothership.
  • Combat — Players shoot down alien ships.
  • cooperative play — Implied through the continuation of a campaign and the focus on protecting the planet.
  • Dice Placement — Players place dice (representing actions or robot values) into different rooms or on the board to perform actions.
  • Modular Board — The game uses tiles that introduce new elements like teleporters and accelerated movement spaces.
  • Resource Management — Players manage energy to perform actions and utilize abilities.
  • Variable player powers — Different characters like Archie Bell and Samantha LeGrand have unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This will move five which will go on to that which will cause the mother ship to advance
  • The storm's coming and i need to crank out some researching
  • This game is won
  • Hell yeah and that's at a freaking level two
References (from this video)
No references stored for this video.
Video 9VhaZOxLpds Board Games UnLocked Playthrough at 0:17 sentiment: positive
video_pk 115614 · mention_pk 328068
Board Games UnLocked - Under Falling Skies video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • London's ability to destroy additional ships is cool.
  • Old Clinton Harper is a useful ace pilot.
  • Peter Bernstein's ability to gain energy and move the excavator is handy.
  • The game is exciting and often comes down to the wire.
Cons
  • Some wording in the rules is ambiguous.
  • Dice rolls can be tricky and require careful management.
Thematic elements
  • Defending against an alien invasion
  • London
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place tokens on a board, and actions often involve moving markers or tokens on tracks.
  • Campaign play — The game is being played as part of a campaign with progressing chapters and battles.
  • Dice Placement — Players use dice to take actions such as excavating, researching, repairing, and attacking.
  • Resource Management — Players manage energy to perform certain actions, like destroying ships.
  • Variable player powers — Specific characters like London (ability to destroy extra ships) and Old Clinton Harper (ace pilot) provide unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game always comes down to the wire.
  • jesus christ
  • london was saved a lot of firing a lot more firing than i thought was i was actually gonna do
References (from this video)
No references stored for this video.
Video sJRFeCQfcPM Board Games UnLocked Playthrough at 0:17 sentiment: negative
video_pk 115624 · mention_pk 328075
Board Games UnLocked - Under Falling Skies video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Dice rolls are consistently bad and frustrating.
  • The satellite mechanic is considered a hindrance and 'lame'.
  • The scenario setup for Havana made it impossible to win without a specific outcome.
  • Losing the game was due to factors outside of the host's control.
  • The damage side of the game was not appealing to play.
  • The scenario was 'stupid' and not liked.
Thematic elements
  • protecting cities from an alien invasion
  • future
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — The core gameplay involves placing dice with specific values to perform actions like researching and moving ships.
  • Energy management — Energy is a resource used for various actions, and the host often struggles with having enough.
  • Research Track — Players advance on a research track, which seems to be a key objective or condition for winning.
  • scenario-based play — The game is played as part of a campaign with specific scenarios, such as protecting satellites for Havana.
  • threat management — The game involves managing threats represented by ships and their movement towards the city and satellites.
  • worker die removal — Specific rules are mentioned about removing worker dice with no effect to install robots, and using robot dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised
  • we are still in chapter one but we are doing our second fight our second protection of the city
  • our scenario is satellites your team is gathering intelligence for critical satellites if you can't protect them you may be unable to complete your research
  • all right let's see if we can protect havana
  • thanks samantha legrand have to start not rolling like hot ass
  • what sucks is that does nothing for me though
  • i don't i don't much like that because i was like how do i get to 11 i need to get i need to excavate all the way down there and get a robot built and put it as a six
  • but the problem is i keep getting my satellites destroyed
  • the satellites don't really they just they're just kind of a hindrance really
  • that one was stupid i did not like that scenario at all
  • havana has fallen barely barely it i mean honestly with with this it didn't even matter just because there's no way to hit that 11 without excavating the entire the entire thing
  • i hope you're enjoying what you can actually do at this point is click the i to go to the discussion for under falling skies but i will continue the the campaign afterwards
References (from this video)
No references stored for this video.
Video vA6iQxgqUuY Board Games UnLocked Rules Teach at 0:17 sentiment: mixed
video_pk 115620 · mention_pk 328466
Board Games UnLocked - Under Falling Skies video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Character abilities can be very powerful and useful.
  • Command rooms offer interesting ways to distribute die values.
  • Successfully defending a city feels like a significant achievement.
  • The 'straight' dice roll was a moment of triumph.
Cons
  • New advanced tiles can make the game significantly harder by reducing space.
  • Enemy ships can advance quickly, putting cities in danger.
  • Dice rolls can be frustrating and lead to difficult situations.
  • Managing multiple threats and objectives is challenging.
  • The orange ship mechanic adds a significant complication and threat.
Thematic elements
  • Protecting planets from alien invasion
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control/Defense — The core gameplay involves defending cities (e.g., 'Moscow') from advancing enemy ships.
  • Campaign play — The game is being played as part of a continuing campaign with chapters and scenarios.
  • character abilities — Specific characters (Samantha LeGrand, Jaroslav Zika) have unique abilities that modify gameplay.
  • Combat/Attack — Players can 'attack' or 'destroy' enemy ships.
  • Dice Placement — Players use dice values to activate room effects, distribute values, and perform actions like research or attack.
  • Research — Players can spend dice to 'research', which seems to be a key objective or action.
  • Resource Management — Players need to manage 'energy' to perform certain actions or activate abilities.
  • Set Collection — The host mentions getting a 'straight' from dice rolls, which is presented as a potential win condition or positive outcome.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • progress is hampered by constant bombardment
  • now there is now an advanced tile where there is actually one less space so that sucks
  • this one seems rough
  • jesus christ that was [__] hard
  • that was only on standard one difficulty too
  • moscow lived
References (from this video)
No references stored for this video.
Video ZxJ4MSg0M4Y Board Games UnLocked Playthrough at 0:18 sentiment: positive
video_pk 115634 · mention_pk 328088
Board Games UnLocked - Under Falling Skies video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful comic art
  • Engaging campaign structure
  • Mexico City ability allows immediate movement
  • Reinforcements scenario adds a unique challenge
  • Destroying multiple ships feels good
Cons
  • Challenging dice rolls can be frustrating
  • Short one die during the reinforcements phase for six rounds
  • Certain dice rolls don't facilitate desired actions
Thematic elements
  • Defending Earth from an alien invasion
  • Earth
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — The video is part of a larger campaign with multiple chapters and games, with the host starting 'the first chapter of the under falling skies campaign'.
  • Dice Placement — Players place dice to perform actions, with the value of the die often determining the effectiveness or type of action. The host discusses placing dice in specific rooms and how their values affect movement and actions.
  • Dice Rerolling — The host utilizes abilities or actions to reroll dice when unsatisfied with the results, saying 're-roll all of these' and 'get these re-rolled'.
  • Energy management — Players manage energy resources to perform certain actions, with the host noting the need to gain energy and spending it on actions like moving dice.
  • Research/Intelligence Gathering — The host mentions gathering intelligence and performing research actions, stating 'start doing some research' and 'I need to start researching'.
  • Scenario — The game features different scenarios, with the host playing the 'reinforcements scenario'.
  • unique player abilities — Clinton Harper has a one-time ability to shoot down an enemy ship on an explosion space, which the host notes as 'cool' and 'really neat'.
  • Worker Placement — The game uses worker dice that are placed in columns, and if a column has no worker die, ships in that column descend based on a round token.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • defending earth yet again from an alien invasion
  • beautiful i mean very very very beautiful uh comic art
  • clinton harper has a one-time ability i can shoot down one enemy ship on an explosion space
  • man i kind of rolled pretty bad
  • oh okay that is better that that that is better
  • so i think i was screwed either way
  • i destroyed four ships and the mothership moved
  • i have three hits left
  • we survived this onslaught
  • hell yeah
  • first game win was on standard difficulty one
References (from this video)
No references stored for this video.
Video Abr1ZpLHlfc Board Games UnLocked News at 0:15 sentiment: positive
video_pk 114694 · mention_pk 326918
Board Games UnLocked - Under Falling Skies video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Perfect length for a campaign (four parts)
  • Smart replayability through scenario/character/city combinations
  • Impactful consequences from previous chapters affecting the final chapter
  • Very challenging, which is a positive
  • Multiple attempts to succeed without replaying the entire campaign
  • Bite-size introduction of rules throughout the campaign
  • Threat levels are a significant challenge
  • Dice rolls don't feel hopeless due to mitigation and planning after rolling
  • Campaign doesn't bog down and stays clean
  • Solo experience where time flies and the player is constantly engaged
  • Relatively thematic
  • Campaign is fantastic
  • Campaign did not detract from the overall score
  • Components can be used in standalone games
  • Campaign helps understand rules progressively
Cons
  • Can be very challenging, leading to losses
  • Requires playing multiple games in a row to win the campaign, which might require dedication to the game
  • Scoring system is a 'beat your own score' type of campaign, lacking a clear narrative epilogue
  • Host forgot about the campaign, indicating it didn't create a strong urge to immediately finish.
Thematic elements
  • Galaga, Space Invaders type feel
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign/legacy elements — The game features a four-part campaign with evolving rules, scenarios, and consequences that carry over between chapters.
  • Dice Rolling — The game involves rolling dice, but provides mitigation options and allows players to plan after rolling.
  • scenario-based gameplay — Each chapter offers scenarios that change how the game plays.
  • Worker Placement — Mentioned as a core mechanic of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the series or campaign discussion so uh primarily going to be talking about how the overall campaign feels um and my overall thoughts on the finale and stuff like that
  • i think for this kind of game is perfect it is just the right amount of of game of some semblance of a story in a galaga space invaders type feel with dice worker placement and and it doesn't overstay its welcome
  • i think that's a really smart way for this kind of game to have replayability
  • every city that you saved you write those down and now they're damaged so you didn't come out of this invasion unscathed
  • i think it's a neat little aspect to bring it back in
  • overall i mean this game is very very challenging
  • i did not win my first game i sadly lost embarrassingly
  • i like the fact that it is very hard and it wasn't just like you play this and it's just a one and done oh you lost sucks to suck do the whole campaign again
  • the threat levels are no joke but that's the brilliance of this campaign is that like it has a difficulty level
  • it's so hard like because not only do you does it add you know all the ships to try and attack you and you have to slowly try and whittle it down throughout the course of the campaign it increases your threat level
  • it doesn't feel hopeless like the final battle i didn't feel like this crushing back against the wall might as well blow my own brains out because i can't do anything i never felt that i i always felt like it was still relatively in my control
  • you roll the dice and then you set those aside and then you start planning and so you're not crushed by disappointment
  • it never bogged it down like yeah it added you know new it always added new scenarios new cities with special abilities new characters with special abilities and a slight you know rule thing
  • this game is still extremely clean
  • it's solo only it definitely makes sense on why it's solo only
  • this is one of those solo games that uh time flies and i'm constantly engaged because i'm just trying to make this work
  • it's relatively thematic
  • because one thing i i did know this is that whenever you finish the chapter you just calculate a score
  • campaign's fantastic
  • under phones guys is still a 10 out of 10. like the the campaign did not drop it i wasn't over it
  • so yeah the campaign and everything for this is still 10 out of 10.
References (from this video)
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Video o-T2VmAd3OA Board Games UnLocked Playthrough at 0:18 sentiment: negative
video_pk 114693 · mention_pk 326917
Board Games UnLocked - Under Falling Skies video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The host enjoys the art style of the game.
Cons
  • The final battle is described as 'rough' and difficult.
  • The host lost the final battle, with Tokyo being destroyed.
  • The mechanics of the final battle, particularly the mothership advancing and resetting progress, are frustrating.
  • The dice rolls for alien advancement were 'horrible'.
Thematic elements
  • Fighting against an alien invasion and an artificial intelligence
  • Earth
  • The game uses comic strips to convey narrative elements.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is played as a campaign with chapters, and the finale involves using progress from previous cities saved.
  • Dice Placement — Players roll dice and place them on various action spaces to perform actions like advancing the research track, shooting down enemy ships, or excavating.
  • threat management — Players must manage incoming enemy ships and the advancing mothership, which threatens to destroy cities.
  • Track Advancement (Research) — Players advance a marker on a research track to win the game.
  • Variable player powers — The host uses specific leaders (Izox, Samantha LeGrand, Clinton Harper) with unique abilities.
  • Worker Placement (Robots) — Robots are installed and used for actions, with their effectiveness potentially decreasing over time or based on specific city abilities (like Tokyo's).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have never finished this I was kind of looking at and I was like did I ever do the finale uh and no nope I have never done chapter four which is the final battle
  • The aliens are actually the puppets of an artificial intelligence controlling them from orbit we need to destroy the ai satellite
  • it's not looking great but that's a pretty good you know splash
  • nope nope i think yep that's that's what happens when you go big or go home
  • man that's rough nine four five so even even with the well this being added so like this is the best case so that would be six and then five thirteen actually this will drop to a four it'd be ten twelve which still sucks
References (from this video)
No references stored for this video.
Video L-MZykcDFQA Board Games UnLocked Analysis at 1:36 sentiment: positive
video_pk 113600 · mention_pk 325360
Board Games UnLocked - Under Falling Skies video thumbnail
Click to watch at 1:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has a very short but rich and fulfilling campaign.
Cons
none
Thematic elements
  • Short campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — Mentioned as having a short, fulfilling campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My biggest negative was the campaign sucks in two players so I just didn't do it too and had a fantastic time playing it solo.
  • No brainer, no-brainer 10 expansion for me.
  • it's definitely an expansion for people who love Lost ruins.
  • I think this is a home run expansion.
References (from this video)
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Video DHAXUMBABBk All You Can Board Discussion at 5:08 sentiment: mixed
video_pk 90026 · mention_pk 240037
All You Can Board - Under Falling Skies video thumbnail
Click to watch at 5:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Smart, puzzly dice puzzle with variable setup
  • Solid solo gameplay with campaign options
  • Replay value through multiple configurations
Cons
  • Solo-only design limits appeal for some players
  • Setup and rule complexity can be a barrier
Thematic elements
  • Strategic, dice-based puzzle in a sci-fi setting
  • Space defense with an impending alien attack
  • Puzzle-like with branching play through a campaign
Comparison games
none
Mechanics (from transcript analysis)
  • blue_dice_and_robots — Robots grant blue dice that persist and can be used on future turns.
  • Campaign — Includes a campaign with branching paths and character progression.
  • campaign_and_branching_paths — Includes a campaign with branching paths and character progression.
  • Dice Placement — Place one die per column on a variable setup board to power actions and progress.
  • Dice Rolling — Roll five dice (three gray, two white) each turn.
  • dice_placement_and_constraints — Place one die per column on a variable setup board to power actions and progress.
  • dice_rolling — Roll five dice (three gray, two white) each turn.
  • energy_and_resources — Certain board spaces provide energy to power blasters, or other actions.
  • health_loss_for_city_damage — If ships reach your city, you lose health.
  • research_spots_and_energy — Green research spots require energy and advance a research track.
  • solo_only — This is a solo-only game.
  • top_of_research_track_victory — Win by advancing to the top of the research track.
  • Track Advancement — Win by advancing to the top of the research track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a real achievement in game design that it does so much with so little
  • it's a solo only game
  • the idea of playing polyomino shapes to cover the configuration of enemies
  • the rules are kind of tough to get into
  • the value for this is off the charts
References (from this video)
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Video M36o3FKZ10s All You Can Board Discussion at 5:12 sentiment: positive
video_pk 89209 · mention_pk 236619
All You Can Board - Under Falling Skies video thumbnail
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replay value for solo play
  • Puzzly and engaging for players who enjoy dice-based solo play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Solo dice-based puzzle — Players roll dice and place them on a board to solve a puzzle while defending a city against descending ships; includes a campaign mode.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two to four players great at every player count, just a very welcoming easy game for anyone to learn and play
  • Under Falling Skies is a solo only game
  • it's a heavy version of the roll-and-write genre
  • it's a two-player game, it's fast
  • Wavelength's about as good of a pick as I can come up with
  • this is deception murder in Hong Kong
  • Calico addresses color blindness with symbols and patterns
  • For Sale is really quick playing and has very little downtime
References (from this video)
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Video qKPiWBUeIac One Stop Co-op Shop Top List at 5:57 sentiment: positive
video_pk 84107 · mention_pk 213232
One Stop Co-op Shop - Under Falling Skies video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the variety of missions and campaign mode and cities and bases
  • Genius core mechanic
  • Still amazing
  • Always a great puzzle
  • Always a great game to play
  • Has spatial elements
Cons
none
Thematic elements
  • Campaign mode
Comparison games
none
Mechanics (from transcript analysis)
  • adjustable difficulty — All the ways you can increase the difficulty in this one.
  • Dice Placement — Putting dice on these activation spaces.
  • Enemy movement via dice — Dice placement also moves the enemies.
  • Variable missions/cities — Love the variety of missions and campaign mode and cities and bases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my number one game of all time for competitive play. But when you play with my unofficial solo mode, yes, it's unofficial. It's still really good. Try it out. When you play with my unofficial solo mode, it drops down to number nine because I I freely admit that the game is best competitively.
  • This is an awesome game from Renegade Solo series. A bag builder where you're drawing out tokens and trying to fight off enemies. Again, tons of variety with the ships. Tons of variety with the bosses. Uh so many ways to build your bag. So much excitement. I love that you defeat enemies to get new stuff in your bag. So you're not like wasting time spending money. You're just going to town.
  • But the core like card system is still great, but they made it even better. The exploration is second to none. Finding out where you are in the world and mastering your environment.
  • this game just punched me in the face until I said, "Okay, it's unstoppable."
  • But yeah, if you're talking variety, if you're talking great card combos and awesome action play and asymmetry and just crazy goodness, you can't really go wrong with Spirit Island, right?
  • But anyway, Settles and Multiverse. Love the hero variety. Love the card play. Love the boss variety. You know, is the game frustrating sometimes? Yeah, but way less than the original edition. And you just can't beat the fun.
  • I love the hero variety. I love the boss variety. I like it competitive play. I like it solo. Oh, I like it co-op. I like it every way I could get it.
  • Characters, variety, cool tactical play, amazing story, amazing exploration, like really take every other game on this list and take the cool things about it.
  • I own way too much stuff for it. I'm not saying I like recommend it to everybody. I've spent even before they started sending me review copies of stuff, I spent like over $1,000 on this game, but I'm in. I spent it and now it's here and I can play it and it's great.
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Video meL8VE9-ay0 Board Game Critique Top 7 List at 0:46 sentiment: positive
video_pk 83922 · mention_pk 212496
Board Game Critique - Under Falling Skies video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
  • Space bunker defense against alien invasion
  • Puzzle-like, tactical
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — Roll dice and place them in rooms; higher die values unlock stronger actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Space Invaders meets dice placement brilliance.
  • The solo puzzle is when to flip.
  • Delicious pain.
  • You play two cards each round, one top, one bottom, managing stamina like it's your last coffee.
  • The chaos bag that laughs at your hubris.
  • By round eight, I had zero fires because storms kept wrecking my roof.
  • Zero health left. Victory by a whisker.
  • Mage Knight hands you a toolbox and says, 'Build the meta yourself.'
  • I lined up concentration to juice the next action.
  • The genius. Know the timing windows. Use fast powers to reposition trouble, then slow powers to finish.
  • Solving that turn felt like cracking a safe.
  • Better than any AI opponent I've ever outsmarted.
References (from this video)
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Video BB4LQNzlA6k Rob's Gaming Table Playthrough at 4:46 sentiment: mixed
video_pk 83626 · mention_pk 211131
Rob's Gaming Table - Under Falling Skies video thumbnail
Click to watch at 4:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The core concept of defending against aliens and managing resources is engaging.
  • The introduction of new rooms and mechanics like command rooms and excavating tunnels adds complexity and strategic depth.
  • The campaign format provides a sense of progression and evolving challenges.
Cons
  • The rules, especially concerning excavation and room interactions, can be complex and lead to confusion.
  • The game can feel frustrating due to the reliance on dice rolls and the difficulty of the scenarios.
  • The scenario 'Repairing the base' is particularly punishing and challenging.
Thematic elements
  • Defending against alien attackers and repairing a base
  • Earth during an alien invasion
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is played over a series of chapters with evolving challenges and narratives.
  • cooperative play — The game is played collaboratively to achieve a common goal.
  • Dice Placement — Players place dice on various rooms to activate their effects, which often have specific numerical requirements.
  • Push Your Luck — Players often have to decide whether to risk unfavorable dice rolls or play it safe.
  • Resource Management — Players must manage energy and other resources to activate rooms and perform actions.
  • scenario play — Specific scenarios like 'Repairing the base' introduce unique setup rules and objectives.
  • Set Collection — Collecting specific dice values or activating certain room combinations might be implied for optimal play.
  • Worker Placement — Worker dice are used to take actions on the board, and their placement is crucial for activating rooms and advancing game objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, right now, the first ship that hits us, we're dead.
  • This scenario has messed me up good.
  • This is so gross.
  • I got screwed here.
  • This is so rough.
  • Okay, I think I get it now.
  • But based on the 2.0 rules, there is nothing saying that down here this is not a room.
  • Publishers and designers know that only the hardcore will get to the later stuff, and by then you're only pissing off a few people.
  • The pyramids might be a bit less pointed on top now, but they saved Cairo.
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Video nREwzfWIfMY The Dice Tower Analysis at 1:11 sentiment: neutral
video_pk 81110 · mention_pk 199705
The Dice Tower - Under Falling Skies video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • solo game — Described as a nine-card solo game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a pile of mid games as I take a look at board games on boardgamegeek.com, a repository of all things about board games.
  • These are games that don't get talked about as much.
  • it really is a very simple game from Prospero Hall.
  • This is kind of one of those games I wish I had played back in the day.
  • This is one of the best fillers out there where you have a bunch of swimmers out there.
  • I think A Fell is a fine game. I just think it's sort of broken.
  • It's a classic for a reason.
  • what a fantastic party game.
  • Phoenicia Tom Lehmann killed his own game. He eventually came out with Race for the Galaxy, which was a much, much better Phoenicia, which is why this game has kind of disappeared.
  • one of the longest rule books in history.
  • It is so complex.
  • Of all the games I talked about today, I actually I think Lynx City I like Asking for Trouble's a lot, but Lynx City is my favorite.
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Video us6sVgHIpps Review at 0:00 sentiment: positive
video_pk 79257 · mention_pk 192616
Under Falling Skies video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Substantial campaign element
  • Smart design for solo play during COVID
  • Donating demo copies to board game cafes is a cool idea
  • Not a difficult game to learn
  • Easy to play, tough to master
Cons
  • Some components blurred out in the demo copy to avoid spoilers
  • The tech for Lost Ruins of Arnak didn't work for the reviewer
Thematic elements
  • Space invaders
Comparison games
  • Space Invaders
  • Lost Ruins of Arnak
  • X-COM
Mechanics (from transcript analysis)
  • Campaign play — Features a multi-chapter campaign that unfolds as players progress.
  • Dice Rolling — Players roll dice and use the numbers and colors to activate different rooms or abilities.
  • Modular Board — The game board can be assembled in different configurations.
  • Set Collection — Dice colors and pips are used to activate specific rooms or actions.
  • Solo Play — Designed exclusively for a single player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And it's - you know - it's an important sales period for these publishers, but it's COViD.
  • So they went in with a couple of other publishers and they said "Okay: we're all gonna promote our games through this virtual world, right?"
  • This is a board game version of Space invaders, where you have aliens coming down the board, and you have to fight them off.
  • So i don't know if CGE had that plan from the get go - a purely solo game - or if they saw the writing on the wall and thought, "Oh, shoot - COViD. Let's dismantle everything and MAKE this a single player only game."
  • This demo copy includes everything for a standard game, and a taste of the campaign's first chapter, which can be taken out of the box.
  • So what they suggested is i take this copy, and i go to a local board game cafe, and donate it!
  • So it looks like you can make that, depending on what's going on, shorter or taller, or probably in other campaigns, it's like "Oer - put this board in there now, sucker! Euh, you thought you had the hang of this!"
  • This is a solo player, Space Invaders-like set of four missions against a big, bad mothership coming down to destroy you and everything below you!
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Video GOKHjVoL1Ok Discussion at 11:31 sentiment: positive
video_pk 69591 · mention_pk 166163
Under Falling Skies video thumbnail
Click to watch at 11:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dedicated solo game.
  • Fun and cool standalone game.
  • Can be played as a two-player cooperative game.
  • Good amount of variation.
  • Solid game.
  • Doesn't require a ton of rules teaching.
  • Relatively quick playtime (40-45 minutes).
Cons
  • Host hasn't played through the full campaign.
  • Playing standalone might mean missing out on campaign elements.
Thematic elements
  • Defending against an alien invasion, similar to Space Invaders and Independence Day.
  • Campaign-driven with standalone game options.
Comparison games
  • Space Invaders
  • Independence Day
Mechanics (from transcript analysis)
  • Area Control — Players must manage different sectors of the base to defend against incoming ships.
  • Campaign play — The game features a campaign that the host has not fully played through.
  • Dice Placement — Players roll dice and place them on various locations to generate power, take shots, or gain research.
  • Resource Management — Managing energy and research is crucial for progressing and defeating the alien threat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate Galaxy trucker is probably the only one that I actually hate out of the rest of them
  • when cge do a game well man does it do well
  • this is a benchmark for Point salad but this is also a benchmark I think for streamlined Euro mechanics
  • lost ruins of arnac and Pulsar are easily my two favorites and they have been for some time
  • Through the Ages with players playing it on the app has been one of my favorite things to do whenever I've traveled anywhere on a plane
  • if it takes any longer than that then somebody's aping and it can happen but for the most part it doesn't but o I love this game
References (from this video)
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Video SZiMshWHQ2A Playthrough at 0:04 sentiment: positive
video_pk 69082 · mention_pk 165405
Under Falling Skies video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the game
  • Great rules video by Paul Groen
  • So much uniqueness in this game
  • The different puzzles for all the different combinations is so dang juicy
  • Scenarios add variety
  • Love how it changes the board slightly
  • Certainly is enough of a puzzle for me. I absolutely love it.
Cons
  • Can be brutal
  • Might not be enough if you don't like dice placement
  • The game is hard
Thematic elements
  • Aliens invading Earth, defending cities
  • New York City
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game features a campaign mode with multiple chapters and scenarios that are played sequentially, with outcomes affecting future scenarios.
  • Dice Placement — Players roll dice and place them on specific locations on their player board to perform actions. The value of the die often matters for the action's effectiveness.
  • Modular Board — The game board is made up of modular tiles and components that change based on the chosen scenario and city, affecting setup and gameplay.
  • Reroll Dice — Certain actions, like placing white dice, trigger a reroll of remaining dice, allowing players to mitigate bad luck or optimize their options.
  • Threat Level — Scenarios can be adjusted in difficulty by altering the 'threat level', which affects the challenge presented by the alien invasion.
  • Variable player powers — Different characters with unique abilities are available to play, influencing strategy and options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I'm going to show you how that works and we're going to play them. It will be a little bit spoilery, but the fun part about the campaign is there's so many variables. Every time you play it, it'll be quite different.
  • Oh my gosh, I love this game.
  • It's super simple but really fun.
  • The different puzzles you have for all the different combinations here is so dang juicy.
  • I absolutely love it.
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Video vDIqfFtJAzA Other at 9:20 sentiment: positive
video_pk 67548 · mention_pk 163674
Under Falling Skies video thumbnail
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Another scavenger hunt. Okay, this one's a little bit more specific.
  • You get one point for being fastest. You get two points for being right.
  • So, we're trying the game that matches that color palette kind of.
  • This is our first one. You'll get a little buffer.
  • It's a solid guess, but Nick is correct.
  • So, am I correct in that because the lightest part was matching kind of the color palette like in terms of the order?
  • So, we're going to mix it up. So, now you're going to get a minute.
  • Please subscribe for Jimmy. Please subscribe.
  • This is a solid a solid guess, right?
  • The white is what's missing. I mean, there's clouds.
  • Solid. Solid attempt. That's one point.
  • The answer was which will appear on screen now. Is isle of cats.
  • There's a lot of a color that's probably the predominant.
  • Yeah. Yeah. Yeah. Yeah. For sure. Dang. Okay.
  • Okay. All right. Good. Good. Well done. It's tough.
  • This is going to be that 1,000%.
  • Oh, that's incorrect.
  • The comments are on your side and I am opening a can. Never been wrong before.
  • So, here's the thing. It's not white.
  • All righty.
  • Oh, it's like kind of gold. Gold, red, and blue or or beige.
  • So it's not like completely bland.
  • I mean, let's not go that far.
  • And blue and red.
  • Ah, it's wrong.
  • Nick with the cheeseburger from Oolio.
  • Not bad.
  • Not blue enough.
  • It's more of a royal blue on that one.
  • Grand Hotel.
  • Coming. Coming. Coming.
  • Not correct.
  • Incorrect. Mike.
  • Wow, that's a good call. It totally does look like that.
  • It looks like a burger without the meat.
  • It does.
  • Just the veggies, please.
  • Just the veggies, please. Next up,
  • This is going to be a tough one.
  • Blue, red, black.
  • They're all tough ones.
  • This is going to be a particularly tough tough black.
  • Particularly tough. Blue, red, black,
  • That there's lots of games.
  • Is that maybe
  • Um, that's pretty close. I'll take that. Take that.
  • No, it's close. It's close. There's no It's probably more yellow than blue and red, but I don't know.
  • How many has he missed?
  • Yeah. Has got anyone right?
  • Well, the timer he got
  • Oh. Oh, many.
  • Is I'm like, is he okay?
  • Got to grab something faster.
  • So Nick's pick was horrified.
  • Good pick.
  • And it is correct.
  • No way. Nice job, Nick.
  • All right, so there's no matter how long I was staring.
  • Yeah, that's why I was like with Combot. I was like, "Oh, I'm screwed. There's no way."
  • Oh gosh. Yeah. rally. I got to focus.
  • You know, we got
  • three more of these.
  • Yeah.
  • Okay.
  • I got enough time.
  • Also, I mean, if you want to switch positions, if that helps.
  • If you want a a little balance quicker, doesn't matter.
  • Are you closer to All right. I know that that's been a I think that was a comment on one of these.
  • The door.
  • I have an unfair advantage or whatever.
  • My brain is swift. Even if I'm further, I make up time.
  • Oo, pretty purple pink. It's kind of like a a pinkish I like to I like to and then kind of like a light purple and then double black.
  • What could that be?
  • Oh, you're right.
  • Yeah,
  • baby.
  • Damn.
  • Uh there's no point me grabbing anything else, I don't think.
  • Well, no.
  • One for speed.
  • I present to you Wonderland's War for Judgement. No, no, no.
  • Oh my gosh.
  • Got a little workout in, too. A couple pumps.
  • I mean,
  • come on.
  • No, it's [clears throat] not.
  • Nick, you got 15 seconds.
  • I'm coming back in. I haven't got anything. I think Mike has it.
  • Mike gets one point for being the fastest, but he only gets two points for being correct.
  • I was like, this is thing. When I get it, at least I get it pretty much. You did. You nailed it. I picked my my battles.
  • I immediately was like, I'm I'm done. There's no way. There's no way.
  • All right, down eight and nine.
  • Oh, you get there first.
  • Getting spicy.
  • All right, this is the second to last. The penultimate game.
  • All right,
  • until
  • this is the last. This is a tiebreaker case.
  • Oh,
  • okay. So, wait.
  • I got to
  • You have to You have to get this one.
  • All right. Cuz even if I get here first, well, if you get it right, we'll be fine.
  • So, I have to get it correct. Yes.
  • One way or another, I have to get the right answer. No big deal.
  • Lot of beige.
  • Wa. Whole beige bottom or top or top? Beige top or bottom? The yellow and maroon.
  • Whoa.
  • Yellow maroon and beige. Beige.
  • And I mean it's like it's beige.
  • She beige. It's beige. But with some color
  • now 30 seconds.
  • I'm getting like a
  • You have wafers at your place. I was like I'm getting like a uh 20 seconds game.
  • That'd be more yellow though.
  • Man, this is so much bigger.
  • 10 NINE NOW.
  • EIGHT NOW.
  • SEVEN. LEGS. FIVE, FOUR, THREE, TWO, ONE.
  • COUNTS. I'm here. I'm here. I'm in it. I'm in it. I'm in it. Counts. I'm in it.
  • Okay, Nick.
  • I grabbed small world. I don't think that's correct.
  • Nick's submission is the small world. He got one point for being fastest, which puts him at 10, but it is however incorrect.
  • Mike's submission was Shakespeare. A little bit of red.
  • It's not a bad choice.
  • Really? I mean, yeah, I mean, it's close.
  • He gets zero points for his speed and zero points for being correct.
  • The correct answer was the gallerist.
  • OH, WE BOTH LOOKED at that because I thought it'd be more green on it.
  • Dang. We almost had it. Man, I should have just gone with my first instinct. That was really the first thing I thought.
  • So, Nick wins 10 to eight.
  • I'm just happy to have been here to participate, man.
  • Indeed.
  • Dang. [sighs]
  • Dang. Dang.
  • If you enjoyed that, let us know down in the comments below. How well did you do? Were you able to guess?
  • Probably better than we did.
  • Yeah, this was this was doable, but tough. Really tough. Yeah.
  • Um, but thank you so much for Jimmy. Shouts out. Give this video a thumbs up for Jimmy. Say thanks Jimmy in the comments.
  • Um, if you like this kind of challenge and stuff, let us know.
  • Absolutely. Yeah. And we will uh see you next time. Unless Judge Jimmy, is there anything else left to uh to do? Maybe give me some bonus points for being so kind, being a good team sport.
  • All right.
  • Check out the Patreon if you want to see them do this tiebreaker, I guess.
  • Boom.
  • Perfect.
References (from this video)
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Video v8qZkvN1JJw Top List at 5:21 sentiment: positive
video_pk 66676 · mention_pk 162449
Under Falling Skies video thumbnail
Click to watch at 5:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of bang for your buck
  • Great solo only game
  • Campaign mode and replayability through different cities
Cons
  • Potential for the game to feel complete with no planned future expansions.
Thematic elements
  • Defending against alien drone ships coming from a mothership
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — Features a campaign mode that goes through different cities with special abilities.
  • Dice Placement — Players roll dice and place them in their area to perform actions, but this also moves the alien ships down faster.
  • Modular Setup — Different cities determine base organization and offer unique abilities, allowing for varied gameplay even without the campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It turns into one big puzzle because there's just a line of enemies that you have to defeat.
  • So much stuff.
  • And Vantage is just a masterpiece. It's so [ __ ] cool.
  • Just the scenario ingenuity of these games is so cool because of different stuff just popping up and happening.
  • Um this one [clears throat] is a a super and and this is the reason this is the sole reason why this game beat out Elder Scrolls when we were doing that comparison.
  • It's just a masterful achievement.
References (from this video)
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Video hJj_XCAtHys Meeple University Rules Teach at 0:30 sentiment: positive
video_pk 64549 · mention_pk 158016
Meeple University - Under Falling Skies video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong solo play focus
  • variety of options each turn
  • dice-driven decision depth
  • campaign mode with chapters
Cons
none
Thematic elements
  • alien invasion and planetary defense; research and resource management
  • Earth with aliens descending from the sky to attack a city; you defend against the invasion
  • solo game with campaign-like elements and repeatable scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • alien ships movement — Ships move sideways depending on the icon they land on.
  • board-based difficulty — Different difficulty levels by flipping space boards.
  • Campaign — Campaign mode includes four chapters, implying replayable narrative segments.
  • campaign chapters — Campaign mode includes four chapters, implying replayable narrative segments.
  • Dice Drafting — You draft dice by choosing which dice to place and later activating the actions.
  • Dice Placement — At the start of your turn you roll all five dice and assign one to each of five columns to activate actions.
  • Dice Rolling and Placement — At the start of your turn you roll all five dice and assign one to each of five columns to activate actions.
  • Energy management — Energy is required to activate research rooms and is gained by placing dice.
  • jet fighter action — Jet fighter room allows shooting alien ships back to the mothership.
  • mothership and health/track — If ships reach the city you lose health; if the mothership reaches the end of its track you also lose.
  • Research track progression — Advancing along a research track by performing research actions to win.
  • resource acquisition and excavation — Excavate to open up more powerful actions and options.
  • room-based actions and die pips — Higher die pips power actions and unlock more rooms; you can place only one die per column across five columns.
  • sudden death ending — The game ends via a sudden death mechanism.
  • Track Advancement — Advancing along a research track by performing research actions to win.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "the game plays one player"
  • "with mechanics such as dice rolling dice drafting and sudden death ending"
  • "the game is of medium complexity"
  • "in this solo game you want to defeat the aliens with dice"
  • "you roll all five dice assigning one at a time activating the actions later but immediately descending the small alien shape in the corresponding column"
  • "you can only assign one die on each of the five columns"
  • "the number of beeps dictates how powerful your action is"
  • "the higher is usually the worst"
  • "yes you reroll the rest of your unassigned dice"
  • "you need energy to activate those research rooms"
  • "you need to place dice to gain energy"
  • "use higher die pips to open even more rooms"
  • "you need to activate the jet fighter room shooting all alien ships back to the mother ship"
  • "each time that small ship reaches the city you lose one health"
  • "each ram the mothership will go down one row and you will also lose the game if it reaches the end of its track"
  • "the dice placement is so parsley a lot of agonizingly decision goodness to make"
References (from this video)
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Video w2cCQljArSw The Board Game Garden Discussion at 25:58 sentiment: positive
video_pk 42984 · mention_pk 231630
The Board Game Garden - Under Falling Skies video thumbnail
Click to watch at 25:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong solo appeal
  • interesting asymmetrical play vibes
Cons
  • unknown designer/publisher details in haul
Thematic elements
  • dice manipulation in a head-to-head/solo experience
  • solo-centric, tension-filled puzzle environment
  • tabletop puzzle-solving
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Manipulation — Manipulate dice within a solo/duo framework to achieve goals
  • dice_manipulation — Manipulate dice within a solo/duo framework to achieve goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sparks is a conversation game inspired by late nights Under the Stars
  • Town 77 has been an oink game that I've wanted to grab for a while
  • River Valley Glass Works is a wonderful puzzly game
  • Darwin's Journey is one that I've been wanting to grab
References (from this video)
No references stored for this video.
Video OMUDzdygmYM Totally Tabled Top List at 0:49 sentiment: mixed
video_pk 41797 · mention_pk 126742
Totally Tabled - Under Falling Skies video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • brilliantly designed, crunchy puzzle
  • fast setup and quick rounds
  • strong solo-focused design that rewards planning
Cons
  • puzzle can feel less satisfying than some other solo designs
  • some players may experience AP-like hesitancy despite no real opponent
Thematic elements
  • space invasion and city defense with a puzzle-driven core
  • A city under alien threat where ships advance toward the city and players defend through actions activated by dice
  • tight, tactical solo puzzle with clear win/lose conditions
Comparison games
  • Robinson Crusoe: Adventures on the Cursed Island
  • This War of Mine
Mechanics (from transcript analysis)
  • Activation sequencing — Spaces end up occupied and activate their spaces when ships reach them, determining outcomes.
  • area/space progression — Alien ships move down the board toward the city, advancing equal to the pip value of the placed dice.
  • attack/defense loop — Certain setups allow attacking ships back toward the mother ship to win.
  • Dice Placement — Roll five dice (three gray, two white) and place one die per column to take actions; white dice trigger re-rolls of unplaced dice.
  • Resource Management — Generate energy to pay for actions and to move deeper to unlock stronger rooms via an excavator mechanic.
  • resource/exit planning — Generate energy to pay for actions and to move deeper to unlock stronger rooms via an excavator mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • AP doesn't exist in a Solo game; only a analysis paralysis isn't a problem when no one's waiting for you to finish your turn
  • it's all very simple but the puzzle itself is crunchy and interesting
  • the puzzle itself is brilliantly constructed but solving it leaves me a little bit cold
  • No better solo only game than Final Girl; it's my number one
References (from this video)
No references stored for this video.
Video mbvklwWx5fc Board Games for One Review at 6:16 sentiment: positive
video_pk 40659 · mention_pk 123251
Board Games for One - Under Falling Skies video thumbnail
Click to watch at 6:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning colors and art; rich components
  • great replayability through campaigns and multiple characters
  • large box with substantial content and a compelling solo puzzle
Cons
  • high yeast of stress for some players
  • dice-placement puzzle can be intense and not for all tastes
Thematic elements
  • defend against an alien threat via knowledge, research, and dice-driven actions
  • War of the Worlds-inspired alien invasion with a Space Invaders vibe; a mother ship advancing while defenders operate in a subterranean shelter
  • campaign-based with story pages and irreversible choices; replayable via different campaigns
Comparison games
  • Nemo's War
Mechanics (from transcript analysis)
  • Campaign — story pages guide successive sessions; choices are irreversible and can be reset by replaying campaigns
  • campaign-driven progression — story pages guide successive sessions; choices are irreversible and can be reset by replaying campaigns
  • Dice Placement — place dice into columns (firing, power, etc.) to perform actions; max one die per column
  • dice placement puzzle — place dice into columns (firing, power, etc.) to perform actions; max one die per column
  • Resource Management — manage power and knowledge to advance research and counter the mother ship
  • resource management and research — manage power and knowledge to advance research and counter the mother ship
  • two white dice 'do-over' mechanic — white dice can be rolled to add randomness; unused dice must be rolled on subsequent turns, adding risk/reward
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a solo game only.
  • Maquis is still fantastic.
  • The theme comes through with the art. It's not just moving guys around on the map.
  • It's a very artful little game.
  • This is a hidden movement solo only game.
  • The AI is easier to control maybe than this solo deck, but once you learn it, it makes sense.
  • It's by far my favorite.
  • The colors, the art, it's awesome.
  • This is a thinky puzzle.
  • If you love dice, you're going to be fine with this.
References (from this video)
No references stored for this video.
Video y4o3I46h-rA The Board Game Garden Playthrough at 10:03 sentiment: positive
video_pk 37518 · mention_pk 112738
The Board Game Garden - Under Falling Skies video thumbnail
Click to watch at 10:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging and clever dice-placement puzzle
  • Strong solo play presence and campaign mode
  • Tightly designed risk-reward loop with energy and research tracking
  • Satisfying escalation and replay options via campaigns
Cons
  • Large board layout can hinder streaming or set-up in video
  • Theme may not appeal to all players (space setting)
  • High learning curve for new players despite simple rules
Thematic elements
  • Space sci‑fi defense against an escalating alien threat
  • A space-based base defense against waves of alien ships, with a moving mothership at the center.
  • campaign-driven solo puzzle with evolving objectives
Comparison games
  • Gloomhaven
  • Gloomhaven: Jaws of the Lion
  • Frosthaven
  • Kfire Chronicles
Mechanics (from transcript analysis)
  • arrows_and_columns — Certain icons move ships sideways; strategic placement leverages column effects.
  • Dice Placement — Place dice into color-coded rooms to trigger actions and push ships along tracks.
  • dice_placement — Place dice into color-coded rooms to trigger actions and push ships along tracks.
  • energy_management — Earn and spend energy to power rooms and effects; energy totals constrain progression.
  • explosion_icons — Icons allow removal or damage to ships via orange rooms.
  • spawn_and_respawn — Shields/spawn points determine when and where ships re-enter play.
  • track_movement — Spaceships and the mothership advance along a grid-like track, resolved by placed dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Space Invaders vibes
  • This is a solo game that I hear so much about in the solo gaming community
  • The rule set is very simple but the decision space is very fun
  • Under Falling Skies is hype around the campaign and puzzle
  • I'm really enjoying this puzzle of dice placement and moving ships
References (from this video)
No references stored for this video.
Video poXy-Y6upIQ The Board Game Garden Discussion at 13:00 sentiment: positive
video_pk 37119 · mention_pk 111464
The Board Game Garden - Under Falling Skies video thumbnail
Click to watch at 13:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly thematic dice-placement, a favorite of the host
  • solitary play with tactile dice interactions
  • accessible yet ambitious in its puzzle design
Cons
  • theme not to everyone's taste
  • can be punishing if mismanaged
Thematic elements
  • dice placement with a space-defense motif
  • Sci-fi, space-detection themed research
  • solo puzzle with a danger countdown mechanic
Comparison games
  • Deck-building or dice-placement roguelikes (in vibe)
  • Wayfars of the South Tigress
Mechanics (from transcript analysis)
  • Combat: Dice — dice outcomes drive energy, movement, and combat against ships
  • Dice Placement — roll dice and place into various rooms to activate effects
  • ship/shooter feel — dice outcomes drive energy, movement, and combat against ships
  • track-based victory — advance on a green research track while managing health
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • remember you are somebody's reason to smile
  • it's storming outside and there's possibly going to be thunder
  • a cozy game for one or more mins in need of a soothing rest
  • I absolutely loved this game
  • Gear Works is absolutely fantastic and I'm really happy that I tried it
References (from this video)
No references stored for this video.
Video o9yGssl17Z8 Board With Steve Top 10 List at 0:38 sentiment: positive
video_pk 28463 · mention_pk 83549
Board With Steve - Under Falling Skies video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative dice placement mechanics that create meaningful tradeoffs.
  • Substantial variability with multiple cities and scenarios.
  • A solid entry point into solo play with a satisfying rhythm.
Cons
  • Rules complexity can be intimidating for first-time solo players.
  • May present a learning curve for players unfamiliar with dice-placement games.
Thematic elements
  • Base defense under siege with tactical resource management and variability.
  • A space around-the-base defense scenario with an arcade-influenced feel, echoing classic space invader motifs.
  • Mini-campaign flavor with multiple cities to defend and a growing sense of escalating threat.
Comparison games
  • Space Invaders
Mechanics (from transcript analysis)
  • Campaign — A lightweight campaign adds continuity and progression beyond single sessions.
  • columnar resource management — Outcomes influence actions tied to each column, tying luck to strategic placement.
  • Dice Placement — Only one die may be placed per column, forcing careful spatial decisions and increasing tension with each placement.
  • dice placement per column — Only one die may be placed per column, forcing careful spatial decisions and increasing tension with each placement.
  • high variability through city configurations — Numerous cities to defend create replayability and shifting priorities each game.
  • mini campaign structure — A lightweight campaign adds continuity and progression beyond single sessions.
  • Resource Management — Outcomes influence actions tied to each column, tying luck to strategic placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's basically Space Invaders, the board game.
  • Deduction and survival. The way that the deduction works in this game is fantastic.
  • The best thing easily about this game is the stories that it tells. It's really well written. I love all of the characters.
  • The explosive dice mechanic is just so sick.
  • Playing solo board games has completely changed the way that I look at board gaming.
References (from this video)
No references stored for this video.
Video gKJOY3XN4bI 3 Minute Board Games Review at 0:21 sentiment: mixed
video_pk 13328 · mention_pk 39094
3 Minute Board Games - Under Falling Skies video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • AI responds to player actions, avoiding reliance on luck-based events
  • deep solo-focused experience with low luck and high skill
  • tunable difficulty through multiple cities, robot workers, and skyboards
  • campaign content adds optional depth
Cons
  • campaign components can be heavy and may not fix core appeal if the base game doesn't resonate
  • the board is lengthy; long playtime
  • solo-focused design may limit audience
Thematic elements
  • sci-fi space-defense with strategic dice placement and AI-driven aliens
  • Earth under alien invasion; global defense with underground bunkers and a mothership
  • campaign-focused with core solo gameplay
Comparison games
  • Assembly
  • Dawn of the Zeds
Mechanics (from transcript analysis)
  • AI-driven enemy actions — Alien movements and actions are automatic responses to player choices rather than random event cards
  • dice placement and dice drafting — Roll five dice each turn and place them in various base rooms to take actions; remaining dice are rerolled as allowed
  • mothership and skyboard mechanics — Mothership advances and interacts with the board; skyboards provide double-sided faces affecting difficulty
  • Resource Management — Spending power to activate rooms; managing power to push tech tracks and defend the base
  • resource/power management — Spending power to activate rooms; managing power to push tech tracks and defend the base
  • solo play objective — Play is designed for one player with victory condition via advancing research and defending against attacks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Under Falling Skies is a solo game designed for solo play, so this is definitely one made for solo gaming and with that experience in mind.
  • The best thing about this game is that the AI responds to your actions, you are always screwed over by your own mistakes not an unlucky event card
  • This is one for the solo gamers and specifically those solo gamers who want a low luck, high skill experience.
  • If the core game doesn't work for you, adding more bells and whistles to it won't fix that
  • The game itself has a lot of levers to adjust the difficulty to suit your needs, from different player cities with different abilities, robot workers and different skyboards, you can tune the game a lot.
  • Long board is long.
References (from this video)
No references stored for this video.
Video Do_1_Muscfo Box of Delights Playthrough at 0:00 sentiment: positive
video_pk 13134 · mention_pk 38407
Box of Delights - Under Falling Skies video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very quick setup and teardown for a solo session
  • Strong solo-friendly design with rules that are easy to hold in memory
  • Engaging dice puzzle with meaningful room interactions
  • Campaign content adds variety and potential for replayability
  • Clear, compact loop that scales well for a solo player
Cons
  • Luck can dominate dice outcomes, affecting pacing and decision quality
  • Some turns may stall or feel less consequential, depending on rolls
  • Rule interactions can be dense for new players transitioning from base game to campaign rules
Thematic elements
  • Space invasion, resource management, and dice-driven action with modular room interactions.
  • Space-based defense against alien ships with a campaign mode; exploration and progression on a research track.
  • Procedural, campaign-driven with evolving rules and scenarios.
Comparison games
  • Roswell (scenario/content) as a cross-reference for campaign-style content
Mechanics (from transcript analysis)
  • Campaign — Campaign content adds new rules and changes as you progress, altering game state over time.
  • campaign mode — Campaign content adds new rules and changes as you progress, altering game state over time.
  • Cooperative Actions — Robot units provide buffs or mutations to rooms, with optional usage and diminishing effects as turns progress.
  • Dice Placement — Roll dice and allocate them to various rooms to activate effects; some rooms allow combinations (double rooms) to boost results.
  • Double room interaction — Two dice can be merged in a double room to create a larger combined effect; independent dice in separate rooms cannot be added.
  • Resource Management — Manage energy and research to progress on the research track and perform actions.
  • Robot synergies — Robot units provide buffs or mutations to rooms, with optional usage and diminishing effects as turns progress.
  • Spawn and movement pacing — Mother ship and alien ships advance/spawn; board mechanics determine when ships are destroyed or damaged.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so it's a nice quick game nice and easy
  • as a solo game just so quick to set up
  • i think we've won guys i think we've done it
  • under falling skies super game
References (from this video)
No references stored for this video.
Video v-hzFFP4bEA BoardGameCo Discussion at 12:11 sentiment: positive
video_pk 11614 · mention_pk 34117
BoardGameCo - Under Falling Skies video thumbnail
Click to watch at 12:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent solo game with ongoing campaign variety
Cons
  • Not played as often; may become a forever game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • solitaire / puzzle — Puzzly optimization with solo play and dice interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There were none in 2024.
  • I'm trying to get my collection down to 200 games.
  • Clans of Calonia is fantastic. I only discovered it a year ago.
  • Vestage is basically Vindication Mini.
  • I think Obsession is a very unique worker placement deck-building game.
References (from this video)
No references stored for this video.
Video qBqG8wlkhM0 Rob's Gaming Table Playthrough at 0:00 sentiment: positive
video_pk 9711 · mention_pk 28679
Rob's Gaming Table - Under Falling Skies video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging solo/coterminous campaign with modular scenarios
  • Deep dice-driven engine with meaningful, tangible choices
  • Varied city setups and character upgrades increase replayability
  • Tension from reactor leak and energy limits adds strategic depth
Cons
  • Rule complexity and bookkeeping can be heavy
  • Energy management and early-round constraints can feel punishing
  • Balance between room types and energy availability can be tricky to manage
Thematic elements
  • alien invasion, defense, resource management
  • Earth's cities defended against alien invasion; campaign progresses through scenarios with evolving threats.
  • campaign progression with evolving chapters and character upgrades
Comparison games
  • Pandemic
  • Montreal
Mechanics (from transcript analysis)
  • campaign choice and branching — Polls determine scenario options and city assignments, shaping the campaign's path.
  • Dice Placement — Worker dice are placed into rooms to perform actions; dice values constrain available options and outcomes.
  • Energy management — Energy tokens power rooms and influence upgrades, robot deployment, and track advancement.
  • excavator and room opening — An excavator mechanism opens new rooms; placement decisions determine when and how rooms become available.
  • robot upgrades and command rooms — Robot dice and command rooms modify dice values and enable transfers or multi-die effects.
  • ship combat and reinforcement — Aliens and ships move and can be shot down in spaces; managing ships and explosions is central to defense.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The defense forces in this city are short-handed.
  • Reinforcements are coming.
  • Energy is going to be the problem.
  • Big numbers. Big numbers. But is that good?
  • We win.
  • Pandemic? As enemy ships are shot down, our team seizes the opportunity to research the alien biotechnology.
References (from this video)
No references stored for this video.
Video 9dB_ZCbLqN0 One Stop Co-op Shop Top List at 17:00 sentiment: positive
video_pk 9469 · mention_pk 27993
One Stop Co-op Shop - Under Falling Skies video thumbnail
Click to watch at 17:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight dice-driven choices; scalable campaign
Cons
  • lower price; but expansion content is optional
Thematic elements
  • dice-driven base management
  • Alien invasion; base defense
  • tactical, tense
Comparison games
  • Warp's Edge
Mechanics (from transcript analysis)
  • Dice-based base actions — Each die activates a column; enemy ship moves accordingly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is just my opinion my list if your favorite game isn't on here it's more likely that I haven't played it
  • it's a solid tense game
References (from this video)
No references stored for this video.
Video zIKcheJ8w0Q Foster the Meeple Unboxing at 8:55 sentiment: positive
video_pk 8643 · mention_pk 25446
Foster the Meeple - Under Falling Skies video thumbnail
Click to watch at 8:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • appeals to solo gamers
  • dense theme for a quick play
Cons
  • described as not a star shooter but evokes that vibe
Thematic elements
  • space combat/arcade shooter
Comparison games
none
Mechanics (from transcript analysis)
  • arcade shooter-style solo — solo play with a space-defense/shooter motif
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is being put to the top of the list it is anyways
  • if somebody asked what my favorite game of the con was it was going to be this
  • this is my new favorite game
  • this is the best moment of my life basically
  • they probably gave it to the right people because i'm gonna pump the heck out of this game
  • we got to demo a new game that's coming out in January from Plaid Hat Games called Familiar Tales
References (from this video)
No references stored for this video.
Video s3rIupla098 Sir Thecos Playthrough at 0:00 sentiment: positive
video_pk 8576 · mention_pk 25271
Sir Thecos - Under Falling Skies video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong campaign flavor with modular chapters and varied city rules
  • Character abilities add variety and strategic depth
  • Clear setup and campaign notebook for progress tracking
Cons
  • Campaign setup and rule-learning curve can be steep for new players
  • Complex interactions risk mistakes during play
Thematic elements
  • Defend cities, manage resources and make strategic decisions to save civilians and disrupt mothership tactics
  • Global alien invasion; urban defense (New York City and other cities) described in the campaign chapters
  • Campaign-driven, story-led with chapters and city/special characters
Comparison games
none
Mechanics (from transcript analysis)
  • Character abilities (one-use per campaign) — Characters have unique abilities that can be activated; some are limited to once per campaign.
  • Citizens and civilian rescue — Protect civilians in cities; failing to save civilians increases damage when ships crash.
  • Dice Placement — Roll dice and allocate to actions such as energy, research, movement, and combat. Dice values influence outcomes.
  • Dice placement and resource management — Roll dice and allocate to actions such as energy, research, movement, and combat. Dice values influence outcomes.
  • Enemy ship spawning and mothership mechanics — Mothership descends, ships spawn in grid; threats escalate with fatigue/damage tracking.
  • Energy management — Energy is spent to perform actions and to unlock or boost abilities; energy economy drives pacing.
  • Modular campaign with chapters — Two piles per chapter select which city/character/scenario will be played; chapters unlock new cities and components.
  • Once-Per-Game Abilities — Characters have unique abilities that can be activated; some are limited to once per campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is great and this costs no energy
  • This is incredible
  • This campaign notebook is going to be exciting
  • I'm really excited for this campaign
  • This was a very strong power
  • This is shaping up to be one of my most favorite solo games
  • We finished that mission on the first try
References (from this video)
No references stored for this video.
Video oFiGDAc5wfM Box of Delights Rules Teach at 0:08 sentiment: positive
video_pk 6958 · mention_pk 20596
Box of Delights - Under Falling Skies video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Campaign-driven variability and unlocks
  • Tension between dice placement and enemy movement
  • Modular, scalable setup with replayability
Cons
  • Steep learning curve
  • Large table footprint
Thematic elements
  • defense, progression, base-building, campaign-driven variability
  • Earth under alien invasion; cities defended from mothership and drop ships
  • campaign-based scenarios with unlocked characters and tweaks
Comparison games
  • Space Invaders: The Board Game
Mechanics (from transcript analysis)
  • campaign variability — Chapters unlock new characters and abilities; tiles can be flipped to adjust difficulty.
  • city defense and threat tracks — Mothership track advances; reaching top means victory, bottom means defeat; base damage and energy tracking.
  • Dice Placement — Roll five dice and place to activate rooms and progress threats; placement behind/excavator path determines available actions.
  • dice placement and action selection — Roll five dice and place to activate rooms and progress threats; placement behind/excavator path determines available actions.
  • excavator gating — A central excavator determines which actions are accessible; moving it opens new actions.
  • Track Advancement — Mothership track advances; reaching top means victory, bottom means defeat; base damage and energy tracking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a solo game it's a solo dice game
  • this is all modular
  • lots of variability and then as you play your individual games you can use components you've unlocked
  • campaign chapters unlock different characters and abilities
References (from this video)
No references stored for this video.
Video bfDRTwFt_Ww Rob's Gaming Table Playthrough at 5:06 sentiment: positive
video_pk 6028 · mention_pk 17850
Rob's Gaming Table - Under Falling Skies video thumbnail
Click to watch at 5:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact yet deep puzzle with high replayability
  • Strong thematic coherence and variety of scenarios
  • Good solo-feeling experience and strategic depth
  • Small footprint with strong perceived value
Cons
  • Rules can be dense and require careful study
  • Sabotage and token systems can feel punishing and complex
  • Setup and component management can be fiddly without organization
Thematic elements
  • Sci-fi military defense; alien contact; evolving bases and sky tiles
  • Multinational space-defense campaign across cities (Beijing, Tokyo, Soul, Singapore, Sydney) with sky-tile mechanics and a newly allied alien.
  • Campaign-driven progression with chapter-based twists and evolving allies
Comparison games
none
Mechanics (from transcript analysis)
  • Die-based action economy — Players roll dice and allocate pips into columns and rooms; die values constrain what actions can be taken.
  • Excavat or track and robot deployment — A movable excavator governs room access and robotics production; Tokyo limits to one robot unless mitigated.
  • Mothership and ship movement — All enemy ships descend columns each round; the mothership moves and triggers damage if they reach the city.
  • Sabotage column — A sabotaged column can lower/delay die values, forcing adaptive planning and risk evaluation.
  • Teleporters — Teleporters pair tiles and can shuttle ships between them during movement, adding volatility and reach traps.
  • Weather/scenario disruption — Weather-control/sabotage scenario introduces tokens and column effects that disrupt radar/flight, increasing difficulty.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Holy crap. I am stressed out playing a board game so much in such a long time.
  • This game is epic.
  • The puzzle is rough but very rewarding.
References (from this video)
No references stored for this video.
Video qc_urn4Z7kU Rob's Gaming Table Playthrough at 6:27 sentiment: positive
video_pk 5549 · mention_pk 16505
Rob's Gaming Table - Under Falling Skies video thumbnail
Click to watch at 6:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging solo campaign with a structured, replayable chapter system
  • Montreal-style room interaction adds depth and planning opportunities
  • campaign components unlock a beefed-up standalone experience after progression
  • diverse setup options and comic-book storytelling provide thematic flavor
  • accessible entry point for players returning to a long-stored collection
Cons
  • component quality of some game bags and physical components could be better
  • early rounds can induce analysis paralysis on stream due to complex setup
  • some rules phrasing and edge cases require cross-checking with FAQ or later rulebooks
  • price and niche solo-only design may limit broader appeal
Thematic elements
  • alien invasion defense with city-scale battles and tech-forward experimentation
  • Earth and space during an alien invasion; cities defend themselves against planetary threats across a multi-chapter campaign
  • comic-book campaign panels and chapter briefs; modular story elements
Comparison games
  • Marvel Champions (campaign-style elements)
  • Buttons & Bugs (campaign/solo playthrough)
  • Legacy of You (solo campaign lineage)
Mechanics (from transcript analysis)
  • campaign structure and replayability — the game is organized into four chapters with two piles of options per chapter; chosen scenarios are saved, others are shuffled away to create replayability
  • combat and ship control — combat revolves around shooting down alien ships with dice outcomes, applying effects in sequence, and managing the threat level
  • Combat: Dice — combat revolves around shooting down alien ships with dice outcomes, applying effects in sequence, and managing the threat level
  • Cooperative Actions — some rooms allow combining effects from multiple rooms of the same type; Montreal-like rule lets players sum room values for more powerful actions
  • Dice Placement — roll a pool of dice each turn and place them into columns to activate rooms with varied effects; higher dice unlock stronger actions
  • dice placement and dice management — roll a pool of dice each turn and place them into columns to activate rooms with varied effects; higher dice unlock stronger actions
  • energy economy and resource management — spend energy to activate rooms, move the excavator, and advance on the research track; balance immediate needs with long-term goals
  • multiroom interaction and Montreal rule — some rooms allow combining effects from multiple rooms of the same type; Montreal-like rule lets players sum room values for more powerful actions
  • Resource Management — spend energy to activate rooms, move the excavator, and advance on the research track; balance immediate needs with long-term goals
  • satellites and research tracking — satellite tokens affect research progress and can be destroyed, adding risk and tension to the campaign progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Underfalling Skies definitely super simple, like super easy.
  • I am not a professional at this game.
  • This game is fun even without the campaign.
  • Screw you guys. I'm never playing it on stream again. Deal with it.
  • I love the brain crunchiness of this game.
  • Backseat Gaming is like kind of frowned upon, but yell at me.
  • This effect was cool.
  • I like legacy games.
References (from this video)
No references stored for this video.
Video dVaso5Qv2pY The Broken Meeple Top List at 11:44 sentiment: positive
video_pk 4518 · mention_pk 13279
The Broken Meeple - Under Falling Skies video thumbnail
Click to watch at 11:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Space Invaders theme works really well with mechanics
  • Clever dice game system
  • Good value for money
  • Works well solo or cooperatively with two players
  • Mini campaign adds extra content
  • Dense mental puzzle of optimization
Cons
  • Not a big box game
Thematic elements
  • Space Invaders board game - defend against alien invasion
  • Space/sci-fi - outer space invasion
  • Solo dice game with escalating threat
Comparison games
none
Mechanics (from transcript analysis)
  • Base digging — Dig out rest of base to find better locations underneath
  • Dice game — Use and manipulate dice to activate locations
  • Dice mitigation — Significant dice mitigation through clever location use
  • Location Management — Use locations to shoot lasers, do research, beat aliens
  • Mothership descent — Mothership creeps down sending ships in columns trying to stop you
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's that great banter game that's just great for like a good party setting
  • The game needs to be quick and snappy and that's the way it should work
  • When I got the game myself and finally got it out and played it with fellow gamers it was brilliant
  • I don't see this really rising further up the top 100 though I think this is going to be its peak
  • If there's a slight flaw at this game it's that the card system needs a little bit of tweaking it can get quite swingy
  • The fans recommended this game and the fans were right
  • It's kind of like that awesome experience that you only get to experience every now and again in a blue moon
  • I found brian board to be a big surprise one of those big exceptions to the rule
  • It's that great sort of climactic tension where throughout the game you're trying to figure out who is not on our side here
  • It's a really clever system there's a decent amount of dice mitigation you know every time you roll those dice you are there racking your brains
References (from this video)
No references stored for this video.
Video 4j9Nr9uQK0Q Beyond Solitaire Review at 0:00 sentiment: positive
video_pk 3674 · mention_pk 10850
Beyond Solitaire - Under Falling Skies video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, puzzle-driven decision space from a small set of components (five dice)
  • Solitaire-focused design with effective co-op family play opportunities
  • Campaign mode adds long-term replayability and variability
  • Tension builds toward a climactic final turn, rewarding careful planning
  • Accessible rulebook and clear feedback in-game
Cons
  • Board layout is long and arguably awkward to film and accommodate at a home table
  • Endgame can feel less thrilling than the midgame or setup once the tension peaks
  • May not remain a keeper for all players after completing the campaign
Thematic elements
  • Alien invasion and strategic defense with research and puzzle elements
  • Subterranean base defense against an ongoing alien invasion; mothership descends; cities like Roswell, Washington DC, and New York featured on the map
  • Puzzle-driven solo experience with cooperative co-review framing and campaign variability
Comparison games
  • Friday
  • Warp's Edge
  • Space Invaders (as inspiration)
Mechanics (from transcript analysis)
  • Campaign vs standalone play — Standalone sessions or a campaign with a comic book and character powers to spice up play
  • Combat resolution and ship movement — Dice values determine ship movements and shooting power; explosions and vulnerable spaces affect outcomes
  • Combat: Dice — Dice values determine ship movements and shooting power; explosions and vulnerable spaces affect outcomes
  • Dice allocation and placement — Roll five dice and place them into rooms/columns to trigger actions; each room provides different effects depending on the die value
  • Dice Placement — Roll five dice and place them into rooms/columns to trigger actions; each room provides different effects depending on the die value
  • Excavator mechanic — An excavator track reveals more rooms as it advances, unlocking higher-value actions and options
  • Mothership phase and consequences — After each turn, the mothership descends and triggers consequences (spawn ships, move excavator, etc.)
  • Multi-die rooms — Certain rooms require two dice to activate more powerful actions
  • Power management — Dice spent in the power room convert into power to fuel actions; managing power is crucial to progress
  • Research track progression — Advancing the research track by allocating dice to research spaces and spending power to progress
  • Track Advancement — An excavator track reveals more rooms as it advances, unlocking higher-value actions and options
  • Turn structure and phases — Each turn includes a dice phase, action resolution, and the mothership phase with cascading consequences
  • Variable Phase Order — Each turn includes a dice phase, action resolution, and the mothership phase with cascading consequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Under Falling Skies is fantastic
  • this is the Hall of Fame for solo games
  • you can do a lot with very little
  • the tension climbs toward the last turn
  • for solo Gamers highly recommended
  • I think you're going to get your money's worth out of it
  • it's a puzzly game with a lot of decisions and a huge decision tree
  • the last little bit of experience... as humans the last thing we feel is what sticks with us
References (from this video)
No references stored for this video.
Video YuRMYr6rv Hw Rob's Gaming Table Playthrough at 0:00 sentiment: mixed
video_pk 1611 · mention_pk 4670
Rob's Gaming Table - Under Falling Skies video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep, flexible puzzle with many viable paths to victory
  • multi-use dice mechanics (transfer, upgrade, and research) add strategic depth
  • campaign structure supports character development and evolving scenarios
  • theme and tension from contamination create high-stakes decisions
  • moments of aha when clever transfers or robot placements unlock powerful turns
Cons
  • contamination mechanic can be opaque and punishing without clear rules
  • high complexity with energy management and rule interactions
  • risk of analysis paralysis or overplanning due to many interacting options
  • rule clarity around placing vs transferring vs installing can be confusing
Thematic elements
  • cooperative defense against an escalating alien threat; strategic resource and dice management
  • Earth, near-future, during an alien invasion with city-scale contingencies and a modular base-building system
  • campaign-driven episodic narrative with evolving characters and city outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • combat and ship threats — alien ships descend in columns; players shoot down ships using jet-fighter and other room effects, with various ship types and special behaviors
  • contamination and contamination tokens — tokens move under dice faces to contaminate spaces; placing a die on a contaminated space damages the base, and contamination ramps over rounds
  • Dice Placement — players place worker dice into different rooms/columns within their base to activate room abilities and trigger cascading ship/room effects
  • dice placement in base rooms — players place worker dice into different rooms/columns within their base to activate room abilities and trigger cascading ship/room effects
  • energy management and excavator track — energy is spent to move lines on tracks, open rooms, or fuel attacks; the excavator track shifts ships and can teleport components around the board
  • robot installation — robots can be installed (exhausted vs unexhausted) to provide ongoing benefits; installation occurs in the rooms phase rather than the dice phase
  • transfer to research spaces — certain characters allow transferring a die value to a research space, enabling new actions or bonuses at a cost of energy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Contamination is more difficult to contain than we thought.
  • This is maybe trickier than I'm thinking.
  • This game is so dense and twitchy, it's brain-burning but good.
  • I screwed up big time. I think I messed up that turn big time.
  • Contamination sucks ass. Not a fan of contamination.
References (from this video)
No references stored for this video.
Video LWOMVS8IKx0 The Broken Meeple Top List at 20:09 sentiment: positive
video_pk 868 · mention_pk 2489
The Broken Meeple - Under Falling Skies video thumbnail
Click to watch at 20:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid solo puzzle with meaningful choices
  • Accessible rules and quick playtime
Cons
  • Campaign or multiplayer modes are less central
Thematic elements
  • space defense and base-building in a dice puzzle format
  • space invasion theme with dice-driven actions
  • puzzle-driven, solo-focused
Comparison games
none
Mechanics (from transcript analysis)
  • base-building challenges — Expand your base while mitigating threats.
  • dice allocation and resource management — Assign dice to generators and weapons to respond to threats.
  • solo-focused puzzle — Primarily designed for solo play with tight pacing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carpet bombing 25 solo games that you should be checking out if you're a solo player like me.
  • This is the life. Ark Nova.
  • Dripping with theme. You're a monster.
  • Regardless of whether you're a sad loner like me who has to play games in this fashion, it's still only a game and it's still fun.
References (from this video)
No references stored for this video.
Video Dazz49kIpKA Rob's Gaming Table Playthrough at 5:16 sentiment: positive
video_pk 333 · mention_pk 974
Rob's Gaming Table - Under Falling Skies video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High campaign variability with six cities and evolving rules
  • Audience interaction drives city and character selection
  • Flexible planning around both energy management and ship interdiction
Cons
  • High complexity and steep learning curve for solo play
  • Heavy decision fatigue due to numerous interacting rules and options
Thematic elements
  • Resistance against a malevolent AI puppeting aliens; tactical, modular campaign with evolving rules
  • Earthbound campaign with sky tiles, alien AI, and a final battle against an orbital satellite; cities, characters, and sky tiles influence play
  • Campaign-driven, episodic progression with choices affecting outcomes
Comparison games
  • Mage Knight
  • Nemo's War
Mechanics (from transcript analysis)
  • Dice Placement — Assign dice to different rooms to resolve effects and advance the narrative and objectives
  • die-placement — Assign dice to different rooms to resolve effects and advance the narrative and objectives
  • excavator / sky tiles / threat track — Moving an excavator to uncover or alter room availability; threat level and sky tile setups affect difficulty
  • jet fighters / anti-air / color-coding — Systems to shoot down ships using color-coded spots; strategic placement and timing matter for defense and offense
  • robot rooms / multi-room — Rooms occupy multiple spaces and may require dice in each space; multi-room interactions enable combined effects
  • Tile/Map Shifting — Moving an excavator to uncover or alter room availability; threat level and sky tile setups affect difficulty
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The end begins.
  • Mexico City for the win.
  • We win the campaign.
References (from this video)
No references stored for this video.
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