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Undergrove box art

Undergrove

Game ID: GID0371658
Game Info
Year
2024
Players
1-4
Age
10+
Playtime
15 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

For over 300 million years, trees have traded nutrients with fungi in a vast underground network. Scientists continue to make new discoveries about this hidden world.

In Undergrove, you are a towering evergreen with an ancient symbiotic connection to the fungi in your forest. As new mushrooms appear, your options expand for converting nutrients and helping your seedlings. Using cube conversion, tile placement, area control, and a tiny bit of engine building, you’ll need to claim the most advantageous locations and optimize your actions to leave the best legacy in the forest. The player with the greatest number of successful seedlings, wins!

● Build a shared forest containing mushrooms with diverse abilities.
● Trade with the mushrooms to get resources based on the partnerships you’ve made.
● Place your seedings in the most advantageous positions to score the most points.

Inspired by real mycorrhizal trading networks. Shape the destiny of your forest with every decision!

-description from publisher

Description

For over 300 million years, trees have traded nutrients with fungi in a vast underground network. Scientists continue to make new discoveries about this hidden world.

In Undergrove, you are a towering evergreen with an ancient symbiotic connection to the fungi in your forest. As new mushrooms appear, your options expand for converting nutrients and helping your seedlings. Using cube conversion, tile placement, area control, and a tiny bit of engine building, you’ll need to claim the most advantageous locations and optimize your actions to leave the best legacy in the forest. The player with the greatest number of successful seedlings, wins!

● Build a shared forest containing mushrooms with diverse abilities.
● Trade with the mushrooms to get resources based on the partnerships you’ve made.
● Place your seedings in the most advantageous positions to score the most points.

Inspired by real mycorrhizal trading networks. Shape the destiny of your forest with every decision!

-description from publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 22
This page: 22
Sentiment: pos 13 · mix 3 · neu 2 · neg 2
Mentions per page
Showing 1–22 of 22
Video vfU8yatikcU Board Gaymes James Top List at 3:44
video_pk 123034 · mention_pk 353297
Board Gaymes James - Undergrove video thumbnail
Click to watch at 3:44 · YouTube ↗
Pros
  • Neat
  • Cool mechanic
Cons
none
Thematic elements
  • Growing trees by supporting mushrooms
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Planting roots, which are triangle wedges, pointing to a mushroom determines the action taken.
  • Tile Placement — Planting seedlings in the middle of mushroom tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these have been my top 10 mechanics uh that I want to that I'm going to see here at Essen let me know what you think of these and what you excited for at Essen and make sure you subscribe to the channel so you can get more content like this I have a couple more geek list that I've put together for Essen that I want to get out as well as I want to hopefully review all of these games eventually too so make sure you like subscribe hit that notification Bell and we'll see you next time
References (from this video)
No references stored for this video.
Video 6B1FF9hz4pE Board Games UnLocked Review at 0:16 sentiment: mixed
video_pk 112871 · mention_pk 324540
Board Games UnLocked - Undergrove video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Solid systems and gameplay
  • Nice wooden tiles and components
  • Fantastic artwork
  • Informative fact book about mushrooms and animals
  • Easy to get resources, not easy to get locked out
  • Not a cutthroat game
  • Unique theme
  • Good organization of components
  • Nice first player marker
Cons
  • Doesn't do much for the host
  • Feels too similar to Cascadia in some ways
  • Lack of hard decisions
  • Actions are pretty much easy to do
  • Thematic facts can be depressing
Thematic elements
  • Mushrooms or fungi
Comparison games
  • Cascadia
  • Mariposas
  • Fox experiment
  • Wingspan
Mechanics (from transcript analysis)
  • Objective Fulfillment — The host mentions 'trying to fulfill goal you know goal objectives' and 'the goals that are there give you kind of a drive to get a bunch of points at the end'.
  • Resource Management — The host mentions 'Resource Management'.
  • Set Collection — The host mentions scoring based on adjacent fungal tiles of the same type.
  • Tile Placement — The host describes 'placing them out in this grid' and 'placing your seedlings adjacent to a bunch of other tiles'.
  • Worker Placement — The host discusses action tokens used to activate mushroom types and flipping them to reuse abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the systems are are fine they're solid the gameplay itself is solid
  • it gives me that General Cascadia Vibe where you are kind of manipulating a board building out your own board
  • I don't know many games about funy so it is a unique theme in that sense
  • I think I'm still going to give it a seven cuz they don't really have like many complaints if really any
  • it's good if you're looking for a game in this genre uh for a spatial area control kind of puzzle Resource Management goal game this is a this is a good one to grab
References (from this video)
No references stored for this video.
Video Zv3w0ctKLFU Game Night Picks - Pair Of Dice Paradise Discussion sentiment: neutral
video_pk 99991 · mention_pk 335475
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Pacific Northwest
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yes, Ollie is joining us today to ward off the bad luck that has been plaguing me this last week.
  • But Ollie has a steep price, and that's constant pets.
  • I'm going to need you to unpack that for me.
  • That brain space had been dedicated to rubbing a dog, so I hadn't thought that far ahead.
  • I'm changing it so we don't have the same answer and because I've decided dragons tell riddles.
  • Don't correct me on camera, Google.
  • That's And that's the problem with artificial intelligence. Unnecessary. So uppity.
  • BoardGameGeek was built around a copy of Acquire, and that's the foundation of it.
  • I need you to get one wrong if I'm going to catch up.
  • If you're going through hell, keep going.
References (from this video)
No references stored for this video.
Video 8UEZ6efFvNE Getting Games Discussion at 42:30 sentiment: positive
video_pk 89056 · mention_pk 235937
Getting Games - Undergrove video thumbnail
Click to watch at 42:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • 3x framework with a fascinating plant-fungi theme
  • Elizabeth Hargrave as one of the designers adds pedigree
Cons
none
Thematic elements
  • 3x game with ecological interactions
  • tree-growth and fungal networks
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a work replacement Style game that very much reminds me of dwellings of el reveal
  • I like Tableau building I like interesting work replacement systems
  • I am quite looking forward to digging into this game to see exactly how it works
  • I genuinely don't really understand and honestly I wouldn't say I'm particularly compelled by the mechanics that are explained so far
  • this game has this interesting River idea where six cards will put face up in the middle of the table
References (from this video)
No references stored for this video.
Video 2pzY3a7m-tY The Mill Discussion at 16:50 sentiment: positive
video_pk 88271 · mention_pk 232378
The Mill - Undergrove video thumbnail
Click to watch at 16:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Mariposas
  • The Fox Experiment
  • Undergrove
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love wingspan digital.
References (from this video)
No references stored for this video.
Video UuEElqSHFWQ The Mill Discussion at 8:45 sentiment: positive
video_pk 88179 · mention_pk 231888
The Mill - Undergrove video thumbnail
Click to watch at 8:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an absolute no-brainer
  • I felt like it was pretty polished there
  • I'm really looking forward to getting that promo I'm going to hop on and right after this and go ahead and secure my nine promos for $25 that's pretty good
  • Code name fire just based on that progress chart looks very likely to be the first uh new title uh for stoneware games this year
  • Elizabeth Hargrave actually has two kickstarters running right now I believe
  • Undergrove we talked about this previously that she's got this title coming out from AEG that campaign is actually going on right now
References (from this video)
No references stored for this video.
Video Pne02Q_D51k kovray Top 10 List at 16:46 sentiment: positive
video_pk 88019 · mention_pk 230902
kovray - Undergrove video thumbnail
Click to watch at 16:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Educational
  • Replayable
  • Beautiful production and art
Cons
none
Thematic elements
  • engine/ability building around growth and mushrooms
  • mushroom cultivation with shared board
Comparison games
none
Mechanics (from transcript analysis)
  • resource-based turn economy — managing resources to maximize turns and scoring potential.
  • shared-board engine-building — players plant and grow mushrooms with engine-building elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this first game is an absolute home run
  • as soon as you play this game you always want to play the other side
  • I want to continue playing it again and again
  • it's a spatial bidding game where you'll take turns bidding on this terrain
  • planning your vacation and energy levels ... balance
References (from this video)
No references stored for this video.
Video VmYienM_6Lc Quackalope Analysis at 15:26 sentiment: negative
video_pk 87374 · mention_pk 228217
Quackalope - Undergrove video thumbnail
Click to watch at 15:26 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Designed by Elizabeth Hargrave
  • Interesting theme (mushrooms)
Cons
  • Misses elements players want
  • Scoring lower than previous Elizabeth Hargrave games
  • Concerns about quality production based on past releases
Thematic elements
  • Mushrooms
  • World of mushrooms
Comparison games
  • Wingspan
  • Mary Posas
  • Mycelia
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything about Gen Con is designed to make you want to buy games
  • I have 10 games that have appeared on multiple reviewers content creators and just General Media lists is the most hyped games of Gen Con 2024 some of which are games that were on my list and that my wife and I would actually like to own but I have a compelling reason for each one of them as to why you shouldn't purchase them at Gen Con specifically
  • the hype is where they make their money and the window of time afterwards is well where everyone forgets about the game they published
  • this is just going to sit on your shelf cuz the first couple game plays are educational and arguably disappointing
  • I stood in line last year all night for Lurana we had a great time we hung out with the crowd we rushed in we bought everything they had available from playmats to card sleeves to terrible binders
  • it's not a responsible Booth to go through unless you you just you just have the money to throw around
  • I think many people are going to buy foundations Metropolis as the affordable accessible easy way to get into the foundation's game and system and I think that's actually reasonable responsible and totally justified
  • I don't often see IP games coming into the board game Marketplace and capturing everyone's attention
  • I don't think this one is going to hit it out of the park I don't see that score ticking upwards
  • I think it's a terrible name and then pick this up because it's going to be available down the road again it's just one of those things where unless you are a big fan of the original two and you need something new the game's already been done twice and arguably already been done better
  • I just think it's I just think it's too closed of a system an amazing game a beautiful system but I don't think you need to run out and grab it now
  • our Instinct would be to buy base game expansion expansion everything right away and I don't think that's the right approach here
  • there's a lot of stuff that uh sells primarily during this season of hype they hold it they bring limited quantities they artificially inflate how big their lines are and how much demand there needs to be and then a month or two later it's still in shrink on your shelf or potentially punched in sleeve but never played sitting on your shelf and everyone stopped talking about it
  • I have better advice than I follow and that's a good thing
References (from this video)
No references stored for this video.
Video EVlt0BQd9M8 Tabletop Minions Discussion at 1:15:52 sentiment: positive
video_pk 86862 · mention_pk 226282
Tabletop Minions - Undergrove video thumbnail
Click to watch at 1:15:52 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Interesting premise
  • Cool artwork
  • Fun to read
Cons
none
Thematic elements
  • Super soldiers being discharged after wars
  • Near future sci-fi
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The idea behind 3D printing is that I can go onto my minifactory and find a really weird specific interesting to me type of model that probably wouldn't sell well out in the real world if it was made in plastic
  • We're not constantly line goes up up because not only do we have no shareholders we have to make happy we also don't have to do this this isn't our day job
  • it's the more Choice um I don't really think it's actually about saving money
  • the point of the game is to try and crawl to the highest spot so there's a lot of rules for pushing people off of things and falling off of things and stuff like that and climbing and things like that
  • but they were a lot of fun to paint and they were very interesting and whatnot
References (from this video)
No references stored for this video.
Video VbA_zzlaLAQ Board Gaymes James Discussion at 0:22 sentiment: neutral
video_pk 84492 · mention_pk 214696
Board Gaymes James - Undergrove video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tureaki was awesome.
  • I love Aleif. He's like my favorite Euro designer.
  • Darwin's Journey. I actually love this game.
  • It's definitely the best pandemic ever, and it is definitely extremely thematic.
  • I hardly ever play old games.
  • Boop, love it.
  • it's not going to hit the table anymore.
References (from this video)
No references stored for this video.
Video kAYirTWdOhI Discussion at 0:14 sentiment: positive
video_pk 69547 · mention_pk 166071
Undergrove video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, multi-path scoring with roots and carbon that rewards planning and long-term strategy
  • Five distinct actions create meaningful decisions each turn rather than repetitive routines
  • Mushroom tiles and their activations add thematic flavor and tactile decision points
  • Variable scoring via gold cards and goal cards enhances replayability across sessions
  • Polished production with good components and thoughtful storage considerations
  • Tension and pacing driven by the carbon track, encouraging timely endgame timing
Cons
  • Initial learning curve is non-trivial; it can take several plays to fully grok the systems
  • Durability concerns about root tokens and some components after a single session; box longevity may require care
  • Resource management can feel tight for new players and may slow early games
Thematic elements
  • Ecology, carbon cycle, seedling-to-tree growth, mutualistic root networks
  • Forest ecosystem in the Pacific Northwest
  • Educational, ecological immersion
Comparison games
none
Mechanics (from transcript analysis)
  • Absorb — Move carbon from a tile onto your seedling in order to score roots later; if your seedling accumulates three carbons it becomes a tree and scores all of its roots, and you continue climbing the carbon track for bonuses.
  • activate — Choose a mushroom tile to activate by having a root on that tile, paying a cost shown on the tile (including flipping activation tokens and sometimes spending carbon or other resources) to gain the tile’s listed benefit and add carbon to that tile.
  • Partner — Place roots on mushroom tiles to unlock additional actions and to enable the owning tile’s abilities; this also advances your growth and scoring by extending root networks to tiles around your seedling/tree.
  • Photosynthesize — Gain two carbon for free, with optional extra carbon by paying one nitrogen; reset activation tokens, discard mushrooms if desired, and redraw to hand size three, setting up future turns while advancing on the carbon track.
  • Reproduce — Start with a single seedling; pay a nutrient (phosphorus, potassium, or nitrogen) to place a mushroom tile, draw back to a hand size of three, then place a seedling and a root to expand new areas for future scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is how you grow a Douglas fir tree in the Pacific Northwest
  • it's a more complex game than I originally thought
  • the biggest thing is twofold here scoring tiles you will need to absorb carbon
  • you don't want to wait till the end of the game and start absorbing everything then
  • the game feels polished
References (from this video)
No references stored for this video.
Video OcfLZ1i3dvs Meeple University Review at 0:04 sentiment: positive
video_pk 64622 · mention_pk 158121
Meeple University - Undergrove video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • appeal to fans of ticket-style games
  • competitive network-building
  • destinations add balancing randomness
Cons
  • points can be hard to come by; the game can be tight
  • randomness of destination cards may balance over time
Thematic elements
  • urban rail transport routing and scoring
  • railway network linking stations and landmarks (London and Berlin maps)
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — players have three to five actions per turn to perform network-building actions
  • Action Points — players have three to five actions per turn to perform network-building actions
  • adding network / branching network — players can add new network segments and branching networks
  • Destination cards — destination cards determine target stations/landmarks to connect
  • Multi-Use Cards — destination cards determine target stations/landmarks to connect
  • Network/Route Building — players create rail networks by adding routes between stations
  • passengers movement — at end of round, passengers move to the next closest station
  • Route Building — players create rail networks by adding routes between stations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the London map in this video the idea is to have the most points by connecting two different stations and landmarks in closing as many stations in the loop and trying to get passengers to travel on your networks
  • so it's quite competitive at times to build the network as soon as possible
  • destination cards are random but eventually sessions going to come out once in the game so it may balance off the randomness eventually
  • I think you'll like this if you like tickets
  • or two up to try something a little more challenging
References (from this video)
No references stored for this video.
Video -fU_IK_MKug kovray Playthrough at 0:14 sentiment: positive
video_pk 60416 · mention_pk 152813
kovray - Undergrove video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engine-building feel and table presence
  • Well-paced, carbon track anchors pacing
  • Starter pack aids onboarding and plays well with four players
  • Mushroom network concept is thematically cohesive
Cons
  • Prototype components may change in final production
  • End-game scoring can be nuanced and requires careful tracking
Thematic elements
  • Ecology, tree growth, and resource networks via roots and mushrooms
  • Forest ecosystem focusing on trees, mycelium, and seedling growth
  • engine-building with spatial planting and resource management
Comparison games
none
Mechanics (from transcript analysis)
  • carbon_track_progression — Carbon acts as action points; progress on the track drives scoring and end-game.
  • end_game_scoring_goals — Odd mushrooms, most roots, most trees as scoring categories.
  • Engine Building — Grow a network of trees and mushrooms to generate actions and scoring potential.
  • engine-building — Grow a network of trees and mushrooms to generate actions and scoring potential.
  • mushroom_activation_and_flipping — Flip mushroom tokens to activate actions and refresh tokens.
  • Resource Management — Manage carbon, nitrogen, phosphorus, potassium as costs/benefits for actions.
  • resource_management — Manage carbon, nitrogen, phosphorus, potassium as costs/benefits for actions.
  • root_placement_and_reproduction — Place sprouts and roots to expand presence and activate actions.
  • Track Advancement — Carbon acts as action points; progress on the track drives scoring and end-game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • engine buildy feels to it
  • the forest of mushrooms
  • prototype copy so some of this stuff might be changing
  • this game is coming to Kickstarter
References (from this video)
No references stored for this video.
Video iWlGmz426v4 Board Gaming Ramblings Playthrough at 0:06 sentiment: positive
video_pk 41180 · mention_pk 124939
Board Gaming Ramblings - Undergrove video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging ecological theme with mushrooms and trees
  • Two-player friendly and relatively quick play
  • Thematic flavor feels strong with mushroom tokens and tree growth
Cons
  • Color naming and resource terminology can be confusing (e.g., K, P, S tokens)
  • Rules overview was limited; learning curve for unfamiliar concepts
Thematic elements
  • Symbiotic relationships and carbon cycle between trees and fungi
  • Forest ecosystem with trees and mushrooms
  • Educational ecological simulation
Comparison games
  • Evergreen
  • Photosynthesis
Mechanics (from transcript analysis)
  • action selection — On your turn, you choose from five actions and pay resources to activate them.
  • placement / area influence — Place roots and mushrooms on the board to extend influence and unlock actions.
  • Resource Management — Absorb carbon and other resources from mushrooms, roots, and tokens to grow saplings and trees.
  • set collection / scoring — End-game scoring based on sapling/tree development, unique mushrooms touched, and goal cart requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is all about something I didn't know too much about which is very interesting how the mushrooms and the trees work together to survive
  • I think it's super cool I read some of the ... I watched some videos read something about it's like oh that's something I never thought about
  • mushrooms are so nice
  • the game is a quick little game
  • pretty quick little game
References (from this video)
No references stored for this video.
Video OYclnQU-oKI Board Game Sanctuary Discussion at 5:42 sentiment: positive
video_pk 33570 · mention_pk 99814
Board Game Sanctuary - Undergrove video thumbnail
Click to watch at 5:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • scientific flavor with a tactile feel
  • coherent mechanistic design
Cons
  • niche theme may not appeal to everyone
Thematic elements
  • mycology and decay
  • forest mushroom ecology
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — players explore mushrooms and decay to build an engine of actions.
  • engine building / resource management — players explore mushrooms and decay to build an engine of actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a wealth of replayability in this game box alone.
  • Euro point salad puzzle
  • I love Wingspan so much. I just love positive effects that you get when you trigger your tableau.
  • The Gallerist... probably the one I've gravitated towards the most if I were to try aLacerda game.
  • King Domino... that simple little mechanic of going, 'Oh, do I take a lesser powerful tile at the top or in order to pick first on the subsequent turn?'
References (from this video)
No references stored for this video.
Video yAjHdyI7A1A Board Stupid Discussion at 17:18 sentiment: mixed
video_pk 32967 · mention_pk 97712
Board Stupid - Undergrove video thumbnail
Click to watch at 17:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting verticality and puzzle elements
  • Nice production values and variety of environments
Cons
  • Feels more suited to solo play than co-op
  • Could be less engaging for some players
Thematic elements
  • Survival and exploration under time pressure
  • Cooperative path-building to an exit; vertical 3D maze with flood risk
  • Cooperative, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • character_powers — Different powers influence route and escaping.
  • Cooperative Game — Two players cooperate to achieve an objective using shared resources.
  • cooperative_play — Two players cooperate to achieve an objective using shared resources.
  • temporal_pressure — Water floods; timer element affects progress.
  • Tile Placement — 3D tiles create vertical routes and levels.
  • tile_placement_and_elevation — 3D tiles create vertical routes and levels.
  • Unique Player Powers — Different powers influence route and escaping.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is so good.
  • The open gaming space was buzzing.
  • The vibe was fabulous and is very community focused.
  • I was not ready for it. It was amazing.
  • I think this is the best one you've never been to.
References (from this video)
No references stored for this video.
Video SXeIqXK4IiY Before You Play Rules Teach
video_pk 13685 · mention_pk 166575
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game for one to four players
  • Under Grove is currently on Kickstarter
  • The five different types of actions that you'll be taking in the game
References (from this video)
No references stored for this video.
Video SXeIqXK4IiY Before You Play Rules Teach at 0:00 sentiment: positive
video_pk 13685 · mention_pk 96795
Before You Play - Undergrove video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic cohesion with ecology and forest growth
  • Clear action economy centered on carbon management
  • Engaging two-player dynamic
  • Mushroom tiles add depth and variety
  • Endgame scoring via carbon tokens and public goals
Cons
  • Prototype components may change before release
  • Rules complexity could deter casual players
  • Potential downtime in a teach/demo environment
Thematic elements
  • Symbiotic relationships between Douglas fir trees and fungi
  • Pacific Northwest forest
  • eco-systems oriented tile-placement and resource management
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Five actions (reproduce, partner, activate, absorb, photosynthesize) used as the core action economy
  • Activation costs and actions — Activating mushroom tiles costs resources and exhausts activation tokens to gain effects
  • Carbon track and endgame — Progress along a carbon track triggers endgame and grants bonuses
  • Public goals and scoring — Three public goal cards provide endgame scoring conditions
  • Resource Management — Five resources (carbon, phosphorus, potassium, nitrogen, plus carbon tokens) used to pay costs and fuel actions
  • Root management — Roots attach to seedlings and mushrooms; influencing scoring via carbon tokens
  • Seedling placement — Seedlings placed at tile intersections; roots point to mushrooms to gain activation benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game for one to four players
  • Under Grove is currently on Kickstarter
  • The five different types of actions that you'll be taking in the game
References (from this video)
No references stored for this video.
Video dc1ZAul3C_w Actualol Top List at 1:09 sentiment: positive
video_pk 13122 · mention_pk 93674
Actualol - Undergrove video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense, satisfying puzzle of route-building and blocking rivals
  • strong London theme with recognizable elements
  • scales from 2 to 5 players with solid pacing
Cons
  • some players may feel the game drags at higher player counts
  • requires strategic planning that may be less accessible to casual players
Thematic elements
  • urban transit planning and optimization
  • London map; subway network
  • puzzle-driven, logistics-focused
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control central board areas to maximize coverage while preventing opponents from extending their networks.
  • network optimization — careful planning to maximize point yield from routes given limited building space.
  • Network/Route Building — players draw and place lines to connect passengers from origin to destination, scoring for efficient, widely used routes.
  • route/line construction — players draw and place lines to connect passengers from origin to destination, scoring for efficient, widely used routes.
  • Spatial control and blocking — control central board areas to maximize coverage while preventing opponents from extending their networks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best lines are the ones that people actually use
  • arghhhh is a simple bluffing game that gets straight to the point of can you lie to your friends
  • the puzzle of role player is addictive with so many moving parts to consider
  • paperback is a word game that has you creating words with letter cards
  • Santorini is an abstract game which puts it in the same vein as chess
  • cartographers is a really satisfying puzzle to get lost in
  • the game is brilliant at making players look suspicious
  • railroading is the perfect puzzle game you can play in just 30 minutes
  • the temptation of pushing on risking death to reach the peak is what makes this game so fun
  • stockpile is all about trying to get a bargain and riding the wave of the market
References (from this video)
No references stored for this video.
Video TQ7PjIvfqOo The Cardboard Herald Review at 0:24 sentiment: negative
video_pk 7382 · mention_pk 87387
The Cardboard Herald - Undergrove video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Strong ecological theming and thoughtful representation supported by research and a coherent ecological narrative.
  • Solid solo mode implementation that provides a meaningful, repeatable experience for solo players.
  • High-quality packaging, components, and material choices that align with the game's ecological motif and sustain environmental sensibilities.
  • Clear conceptual foundation: fungus networks, root expansion, and a carbon economy offer an elegant, design-forward basis for the system.
Cons
  • Gameplay can feel bland and overly procedural, with a sense that many actions are neutral or interchangeable rather than dynamic or surprising.
  • Resource tokens lack distinctive identity beyond color, which dampens thematic anchoring and memorable decision points.
  • Mushroom action icons frequently resemble each other, producing a sense of repetition rather than variety across different mushroom types.
  • The rule deck is text-dense and can be a barrier to entry, making the initial play feel more like a rules explanation than an organic discovery.
  • Endgame sequencing and scoring can feel overly optimized rather than creatively engaging, reducing the sense of invention or nefarious strategic tension.
Thematic elements
  • Ecology, symbiosis, and resource management within a forest community. The game foregrounds carbon dynamics and fungal networks as central mechanics, tying thematic narrative to concrete in-game actions.
  • A lush forest ecosystem where mushrooms, trees, and saplings form a dynamic network of nutrient exchange and carbon awareness. The environment is presented as a living system where players influence the balance between growth, resource flow, and ecological health.
  • System-first, with an emphasis on ecological processes and environmental science motifs conveyed through abstract tokens and spatial placement. The storytelling emerges from how players sculpt the forest rather than from overt character-driven plots.
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Abstract resource tokens (potassium, nitrogen, phosphorus, carbon) — The game uses cube-shaped tokens to represent essential nutrients and carbon. These tokens are exchanged and spent to activate disc actions, grow saplings, and unlock special abilities. Carbon, in particular, anchors the endgame progression, creating a clear economic thread that players must manage as the forest develops.
  • Bonus scoring cards (randomized) — A deck of bonus scoring cards is flipped and managed throughout the game. These cards introduce varied end-game scoring conditions, encouraging players to tailor their strategies toward the specific bonuses that are live in a given session. The randomized aspect adds strategic diversity across plays.
  • Carbon track and endgame trigger — Advancement on the carbon track serves as the primary endgame trigger. Reaching the end of the track closes the game in a controlled fashion, prompting players to maximize points through growth, strategy, and efficient sequencing, while also opening opportunities for last-minute scoring gambits.
  • Mushroom abilities and root interactions — Mushrooms provide special abilities that affect resource generation, placement efficiency, or scoring opportunities. Roots connect saplings and mushrooms to enhance point potential, with end-game bonuses tied to network completeness and forest maturity. This creates a layered system where local decisions ripple outward through the forest.
  • Mushroom activation discs — Four colored mushroom discs sit at the core of the action economy. Each disc, when flipped, reveals an action type and triggers a chain of effects tied to resource generation, sapling placement, or token management. The mechanic creates a cadence of choices every round, where players time their disc activations to optimize placement and resource flow while anticipating opponents' moves.
  • Resource Management — The game uses cube-shaped tokens to represent essential nutrients and carbon. These tokens are exchanged and spent to activate disc actions, grow saplings, and unlock special abilities. Carbon, in particular, anchors the endgame progression, creating a clear economic thread that players must manage as the forest develops.
  • Solo mode with AI deck — In solo play, an adjustable AI deck drives two competing factions. The AI affects resource availability, placement opportunities, and objective pressure, effectively simulating a multiplayer experience while delivering predictable, repeatable challenge for solo players.
  • Tile intersections and sapling growth — Saplings are placed at the intersections of mushroom tiles, forming a network of roots and potential pathways for future growth. Expanding roots can unlock additional synergies with mushrooms, creating a spatial puzzle where placement decisions influence resource generation, scoring opportunities, and the reach of each player's forest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went in really wanting to like this game.
  • it's got a cool theme and an interesting designer
  • the game just feels bland strategically
  • the solo system is a thoughtful implementation of the game
  • packaging is very commendable
  • I don't think that it's going to be finding a spot on the shelf for me
References (from this video)
No references stored for this video.
Video zIFaveXhWOc Beyond Solitaire Interview at 1:45 sentiment: positive
video_pk 5238 · mention_pk 15506
Beyond Solitaire - Undergrove video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong natural science inspiration
  • clever, approachable take on ecological systems
Cons
  • some speculative science choices may be debated by experts
  • mechanics can be subtle; may require careful playtesting to balance
Thematic elements
  • mushrooms, mycology, forest ecology
  • forest micro-ecosystem; fungal and plant interactions
  • science-flavored fiction with plausible biology
Comparison games
  • Mariposas
  • Wingspan
Mechanics (from transcript analysis)
  • Hand Management — player cards simulate ecological processes with strategic depth
  • hand-management and card-driven actions — player cards simulate ecological processes with strategic depth
  • resource/biology-themed mechanics — mechanics rooted in ecological balance and nutrient transfer ideas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I choose the idea first and then have to figure out that balance of how to make it work as a game and not and like feel true but not be overly stuck.
  • trial and error of like okay how much detail can you work in so it feels true
  • it's not that we have some magical knowledge that no one else can have
  • one thing that I try to do that and this is not a route that everyone is going to have available to them… if it's a woman they'll be like yeah I've kind of thought about it
  • advance I think that's probably your best way of either getting the publisher to feel like they have enough skin in the game
  • the default is the status quo
References (from this video)
No references stored for this video.
Video 3hP60-8G7XQ The Broken Meeple Review at 0:40 sentiment: mixed
video_pk 4784 · mention_pk 119737
The Broken Meeple - Undergrove video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful artwork by Beth Soell and appealing visuals
  • Eco-friendly packaging and neat insert design
  • Excellent quick-start guides (solo and 4-turn progressions) for learning
  • Solid solo mode that provides a satisfying puzzle
  • Low luck: mostly puzzle-based with limited randomness
Cons
  • Turns feel unrewarding; not a lot of 'wow' moments
  • Limited variation; no asymmetrical boards; tiles mostly provide similar effects
  • Interaction can slow tempo; can block or hamper other players' plans
  • Resource costs and token management can require hoops to jump through
  • Not as exciting as Wingspan; overall dull compared to similar heavy games
Thematic elements
  • mushroom cultivation, eco-centric growth, resource management
  • temperate forest floor with mushrooms and mycelial networks
  • educational, puzzle-driven
Comparison games
  • Wingspan
  • Earth
  • Arc Nova
  • Daybreak
Mechanics (from transcript analysis)
  • Carbon economy / discs — Carbon discs appear and are absorbed by seedlings/trees; used to fuel actions.
  • Mushroom powers and tiles — Tiles provide abilities and VP; flipping tokens changes available actions.
  • Resource Management — Track and spend PKN resources (potassium, phosphorus, nitrogen) to perform actions.
  • Seedling placement and root extension — Listeners place seedlings and extend roots to access abilities and score VP.
  • Shared table space / interaction — Competition for spaces and roots on a common board layout.
  • solo mode AI — A solo variant with two AI opponents and a deck of action cards; chaotic but puzzle-like.
  • Tree upgrading — When a seedling collects enough roots, it upgrades to a tree with scoring power.
  • Turn-based action economy / five actions — Players rotate through five standard actions; efficiency is key.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • no bees in the game so that's probably one reason
  • the turns don't feel as fulfilling as I would like
  • six out of ten overall
  • it's come and gone
  • it's not the best heavy game
  • a decent puzzle
References (from this video)
No references stored for this video.
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