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Unfathomable box art

Unfathomable

Game ID: GID0372082
Game Info
Year
2021
Players
3-6
Age
14+
Playtime
3 min
Collection
Your Tier
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Expansions & Family
Unfathomable: From the Abyss Exp
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship's chapel, signs of a strange ritual littered around the corpse.

Lurking within the depths of the Atlantic Ocean are a swarm of vicious, unspeakable horrors: the Deep Ones, led by Mother Hydra and Father Dagon. For reasons unknown, they have set their sights on the Atlantica, and their minions, taking the form of human-Deep One hybrids, have infiltrated the steamship to help sink it from within. Each game of Unfathomable has one or more players assuming the role of one of these hybrids, and how well they can secretly sabotage the efforts of the other players might mean the difference between a successful voyage and a sunken ship.

If you're a human, you need to fend off Deep Ones, prevent the Atlantica from taking too much damage, and carefully manage the ship's four crucial resources if you want any hope of making it to Boston, all while trying to figure out which of your fellow players are friends and which are foes. Everyone shares the same resource pool, but humans will try to preserve them while traitors will strive to subtly deplete them. Being able to tell when someone is purposefully draining the group's resources is harder than you think, especially when you take crises into account!

At the end of each player's turn, that player must draw a mythos card. Each of these cards represents a crisis that the whole group must try to resolve together. Some of these crises, such as "Food Rationing", call for a choice that could potentially put the ship's passengers or resources at risk, while others, such as "Hull Leak", call for a skill test in which failure could have disastrous consequences.

During a skill test, each player contributes skill cards from their hand to a face-down pile shared by the group. Once everyone has contributed (or chosen not to), the cards are shuffled, then revealed. If enough of the correct skills were contributed, then the group passes the test! But if the wrong skills were contributed, they can actually hinder the results, leading to failure. Thus, skill tests are dangerous opportunities for traitors to sabotage the humans' efforts, so you have to stay on your toes at all times.

—description from the publisher

Description

The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship's chapel, signs of a strange ritual littered around the corpse.

Lurking within the depths of the Atlantic Ocean are a swarm of vicious, unspeakable horrors: the Deep Ones, led by Mother Hydra and Father Dagon. For reasons unknown, they have set their sights on the Atlantica, and their minions, taking the form of human-Deep One hybrids, have infiltrated the steamship to help sink it from within. Each game of Unfathomable has one or more players assuming the role of one of these hybrids, and how well they can secretly sabotage the efforts of the other players might mean the difference between a successful voyage and a sunken ship.

If you're a human, you need to fend off Deep Ones, prevent the Atlantica from taking too much damage, and carefully manage the ship's four crucial resources if you want any hope of making it to Boston, all while trying to figure out which of your fellow players are friends and which are foes. Everyone shares the same resource pool, but humans will try to preserve them while traitors will strive to subtly deplete them. Being able to tell when someone is purposefully draining the group's resources is harder than you think, especially when you take crises into account!

At the end of each player's turn, that player must draw a mythos card. Each of these cards represents a crisis that the whole group must try to resolve together. Some of these crises, such as "Food Rationing", call for a choice that could potentially put the ship's passengers or resources at risk, while others, such as "Hull Leak", call for a skill test in which failure could have disastrous consequences.

During a skill test, each player contributes skill cards from their hand to a face-down pile shared by the group. Once everyone has contributed (or chosen not to), the cards are shuffled, then revealed. If enough of the correct skills were contributed, then the group passes the test! But if the wrong skills were contributed, they can actually hinder the results, leading to failure. Thus, skill tests are dangerous opportunities for traitors to sabotage the humans' efforts, so you have to stay on your toes at all times.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 30
This page: 30
Sentiment: pos 19 · mix 4 · neu 2 · neg 1
Mentions per page
Showing 1–30 of 30
Video Bs8cb4JQJ1g Rolling Dice & Taking Names Top List at 40:50 sentiment: positive
video_pk 98386 · mention_pk 273221
Rolling Dice & Taking Names - Unfathomable video thumbnail
Click to watch at 40:50 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Magnificent experience.
  • Beautiful big board.
  • Gorgeous miniatures.
  • Great art on cards.
  • Looks amazing on the table.
  • Top-tier production value.
Cons
none
Thematic elements
  • Horror/Mystery
  • Ocean/Sea Voyage
  • Story-driven
Comparison games
  • Battlestar Galactica: The Board Game
Mechanics (from transcript analysis)
  • Area Control — Players might need to control areas of the board.
  • cooperative play — Players work together against the game.
  • miniatures — The game features large miniatures for characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brian Boru High King of Ireland as soon as you put that on the on the table and as soon as I saw trick taking I was like uh oh I'm all in I I pushed all the chips in I was fully engaged in this game
  • Clash of cultures Monumental Edition I'd like to commend the design development and Publishing team behind K C it's varied in strategy epic in scale and thankfully foot powder free
  • man it's one of those games for me that just created an experience every time I played and I've played with four player I've played with three player I've played with two player and every single time I enjoyed what that game brought to the table
References (from this video)
No references stored for this video.
Video dX5QVIbYz0g Getting Games Top 25 List at 41:51 sentiment: positive
video_pk 90305 · mention_pk 241136
Getting Games - Unfathomable video thumbnail
Click to watch at 41:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • hidden traitor style with a lot of complexity
  • Battlestar Galactica-themed board game
  • legacy-style interactive experience
Comparison games
  • Battlestar Galactica
Mechanics (from transcript analysis)
  • hidden traitor mechanics — re-implementation and re-theme of BSG with additional gameplay layers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the quickest meanest knife fight for veteran and 18xx style players
  • it's supposed to be a 90 to 120 minute game
  • adorable
  • i'm going to be playing this game tonight
  • i actually purchased a copy of this about 30 minutes ago
  • this expansion adds in a few new things which seemed like they would slot in quite well
  • this just sounds so cool
References (from this video)
No references stored for this video.
Video 2J_MkdP9M2o Rolling Dice & Taking Names Review at 598:30:40 sentiment: positive
video_pk 90062 · mention_pk 240151
Rolling Dice & Taking Names - Unfathomable video thumbnail
Click to watch at 598:30:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging gameplay that doesn't feel like four hours.
  • Fast player turns and efficient mechanics.
  • The dual tracks (travel and ritual) add significant tension and strategic depth.
  • Items and character abilities contribute to a feeling of character progression.
  • High production value with excellent graphic design, art, and miniatures.
  • The game is easily teachable.
  • The tension of the final die roll to determine the game's outcome is thrilling.
Cons
  • The Arkham Horror theme is not for everyone.
  • Player elimination can be a rough edge for new players, similar to original Battlestar Galactica.
  • Some characters might feel overpowered and could potentially be nerfed in the future.
  • The absence of familiar Arkham Horror characters in the theme might be a drawback for some fans.
  • For BGG players who have Battlestar Galactica with all expansions, it's a tough decision whether to buy this as it offers a similar experience with streamlined improvements.
Thematic elements
  • Hybrids on a ship are trying to prevent it from reaching its destination.
  • A ship on its way to Boston.
Comparison games
  • Battlestar Galactica
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a set number of actions they can perform on their turn.
  • Dice Rolling — Dice are used for skill checks and determining outcomes of certain actions.
  • Hand Management — Players manage skill cards that are used for actions, skill checks, and can be played in response to events.
  • hidden traitor — Some players are secretly working against the others.
  • Set Collection — Players collect items to help defeat monsters or advance game objectives.
  • Social Deduction — Players are secretly assigned roles (human, hybrid, cultist) and must deduce who is on their team while working towards their faction's win condition.
  • Track progression — Players advance on two tracks: travel and ritual, which are key to achieving game objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that makes it better than battlestar as much as I hate to admit it.
  • The game is really based around that phase when a card comes up where say for example you were the captain and the mythos card may say the captain must decide what happens in this situation.
  • The big downside to this game is this game was designed in 2005 as it does have player elimination and once you're eliminated there's nothing you can do.
  • We came down to a dice roll if we survived we had it the next turn to defeat and it was bigfoot I think it was that we had to defeat at the end or if there was one explosion and we didn't have anything to turn in we were defeated.
References (from this video)
No references stored for this video.
Video w2Qxas_xwc8 3 Minute Board Games Other at 10:40 sentiment: positive
video_pk 89931 · mention_pk 239625
3 Minute Board Games - Unfathomable video thumbnail
Click to watch at 10:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent modernization and reimplementation
  • Offers the same experience as a beloved but unavailable game
  • Accessible for new players
  • Mechanics can be successfully repurposed
  • Worth the money
Cons
  • Stands on the shoulders of another game (Battlestar Galactica)
Thematic elements
Comparison games
  • Battlestar Galactica
Mechanics (from transcript analysis)
  • Cooperative — Presents essentially the same experience as Battlestar Galactica.
  • hidden traitor — Presents essentially the same experience as Battlestar Galactica.
  • push-your-luck — Presents essentially the same experience as Battlestar Galactica.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All award shows including this one are just opinion pieces
  • Board games are constantly evolving it's one of the things I love about the hobby is game Games come out that do something different games come out that take an approach on something that's just a little unusual a little weird and you go huh why didn't someone think of this earlier
  • it's living proof that games that are pretty and come with a cosmetic sort of element don't have to be rubbish
  • They've taken a great board game one of the best board games out there and they have done a near perfect job of implementing it as an app and for me that is board game at Perfection
  • it took a genre I really really didn't care for and made me relook it and go okay maybe there's something here maybe there's something worth me looking at more games in this genre
  • just because a game's IP has been locked away because of lawyers and all that kind of carryon the mechanics can still be rebranded reorganized and repackaged into a way that can resonate that can work and that can still entertain
References (from this video)
No references stored for this video.
Video VqAjoPjia78 UndeadVikingVideos Discussion at 41:07 sentiment: positive
video_pk 87923 · mention_pk 230528
UndeadVikingVideos - Unfathomable video thumbnail
Click to watch at 41:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun
  • The bad guys won (in their game)
  • Streamlined setup compared to Battle Star Galactica
Cons
  • Not as good as Battle Star Galactica
  • Loses some of the original theme and humor
Thematic elements
  • Cthulhu
  • Ship heading to New York
Comparison games
  • Battle Star Galactica
Mechanics (from transcript analysis)
  • cooperative play — The good guys are trying to survive, and the cultists are trying to destroy the ship.
  • hidden traitor — The game is described as very much like Battle Star Galactica, implying a hidden traitor element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just it's the best political themed that is not political uh game that's out there
  • I still think it's amazing game it's a game that'll never leave my collection
  • I still don't think it's as good as Battle Star Galactica but I don't like setting up all of battar Galactica this is kind of nice that in faal is just one box you open it up and you can play
  • I'm not I'm just I'm not going ever say I don't like unfathomable I think it was fun
  • and a lot of comments of like I know how how boys are aren't you worried about what boys will do if they're using a bathroom around uh a woman or whatever or a girl
  • it is it is a real it's a real goddamn problem and you're worried about whether or not I just I can't even I can't even put it in words
  • how dare you I mean how dare you like want to make things more difficult for children all over the world like you just just because you have just an unfounded ridiculous worry about what could possibly happen in a bath room
  • I want my kids to grow up to be woke if you want to call it that I want them to be aware of how how you be a good person and how you be inclusive and you be inviting and you be understanding and you be open
References (from this video)
No references stored for this video.
Video Fg7ojfCItcY Board Gaming Ramblings Other at 9:53
video_pk 86408 · mention_pk 223413
Board Gaming Ramblings - Unfathomable video thumbnail
Click to watch at 9:53 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • sea monster
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that was very stressful and very fun
References (from this video)
No references stored for this video.
Video GS-SsFY2RuU UndeadVikingVideos Discussion at 24:46 sentiment: positive
video_pk 86147 · mention_pk 222174
UndeadVikingVideos - Unfathomable video thumbnail
Click to watch at 24:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun gameplay
  • Strong thematic connection to Battlestar Galactica
Cons
  • Not as good as Battlestar Galactica
  • Steep learning curve for new players
Thematic elements
Comparison games
  • Battlestar Galactica (BSG)
Mechanics (from transcript analysis)
  • Cooperative — Players work together, but there might be a traitor among them.
  • traitor mechanic — Similar to Battlestar Galactica, it features a traitor mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Playing without Val I mean like the moment you play with Valhalla that's the moment you realize I will never not play with balla
  • it is now I believe in my top 30 games of all time
  • it's not a looker I mean it's just cards a board
  • worst demo of any game ever with that ascendency game
  • the rakugan game that's B based in uh the l5r universe
  • Roller ball is an incoherent mess a jumble of footage in search of plot meaning Rhythm and sense
  • I'm this close to a North American cable deal
  • Roller ball has a scene where they they have to all her night vision goggles yeah but but it's like but for you know but for whatever Reon I forget the exact reason is but then the camera goes into the night vision look you know so you can see where the night vision but then they take off their night vision goggles but you continue in the night vision look
References (from this video)
No references stored for this video.
Video ElKuQxHyueM UndeadVikingVideos Discussion at 34:19
video_pk 86203 · mention_pk 222420
UndeadVikingVideos - Unfathomable video thumbnail
Click to watch at 34:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know I'm not loving it.
  • It seems it seems like a little bit of a game of chicken.
  • I found that mechanism interesting so if like if that mechanism was in a game that I found more compelling.
  • It's good, it's good enough for the show, it's it gives it like a nice little logic puzzle.
  • It has a ton of game.
  • My character was getting developed, I was getting all kinds of cool stuff to do.
  • I thought it was cool.
  • The rule book is good but you want I for some reason I was like annoyed with the real book.
References (from this video)
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Video AXMTYwf-6ds Board Games UnLocked Top List at 1:49 sentiment: positive
video_pk 82869 · mention_pk 208203
Board Games UnLocked - Unfathomable video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid game system
  • Great trader/hidden traitor element
  • Excellent expansion ('From the Abyss')
  • Works well at high player counts
Cons
  • Battlestar Galactica theme fits better
  • Unfathomable was not received as well as its predecessor
Thematic elements
  • Lovecraftian horror
  • A ship
Comparison games
  • Battlestar Galactica
  • Arkham Horror
  • Elder Sign
Mechanics (from transcript analysis)
  • hidden traitor — There is a trader role (Sylon/Cultist) who tries to make humans lose, but only until the last possible moment.
  • Set Collection — Players contribute cards to skill tests, which have different colors.
  • Skill test — Players contribute cards to skill tests, and a universal deck can mask the traitor's influence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sky Team is absolutely phenomenal.
  • This game is just awesome.
  • the gameplay itself is is super fun.
  • this was a super big surprise for me because I mean I never played Whistle Stop.
  • Second edition because it's just improved in literally every way.
  • This one is just absolutely fantastic.
  • This one is the simplest of the three games.
  • this one does a really cool system of like you actually lose.
  • It just they knew they knew the assignment with their writing.
  • this was I mean I know you like S. Corey if it wasn't so long. I think we both kind of settle on this one in current state being the best of the three.
  • it's a 7.3. I could have sworn this was at like a four at one point, which is fair cuz I think uh Portal Games kind of shat the bed on the game.
  • the actual gameplay of this one is one of the best uh cooperative survival games out there.
  • Awesome thing of like a good example is oh hey you actually when you're exploring you come across a shack that has some preserved food
  • this one remastered, they they condensed it down
  • The expansions for it um, Well, because now it's all cross compatible.
  • it literally is role to resolve. like you can be as strategic and tactile as you want. If dice if you roll blanks, you roll blanks and [censored] off.
  • This one's absolutely fantastic.
  • It's actually a digestible campaign game. Like you can finish it and feel satisfied
  • My only hiccup with this is its expansion. while as good as an expansion is a continuation of the main campaign story except you don't play with the characters that you were playing with.
  • The Cloud Spire one, I think you'll like though.
  • This game is literally luck the game
  • the Tangle Woods ones, I'm like, do I hate this game?
References (from this video)
No references stored for this video.
Video wsEozm3nLxg The Dice Tower Discussion at 44:51 sentiment: neutral
video_pk 82102 · mention_pk 206095
The Dice Tower - Unfathomable video thumbnail
Click to watch at 44:51 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Battlestar Galactica: The Board Game
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They ended really strong in book three. It was a good ending of sorts and I really liked it.
  • I don't care about it.
  • They have multiple multiple uh points of view which I was fine following the one person.
  • I just found it to be maybe the last book will bring everything back together, but I doubt it. I just don't care anymore.
  • Look, I'm okay with characters dying and things that you need that to progress a story sometimes, but good grief. Does it have to be that bad all the time?
  • The mobs are out there and the mobs are going to hunt you down and no matter what you say.
  • It has definitely become a witch hunt in many ways where people like as soon as they hear the word the letters AI, they're like, 'I'm out.'
  • I think the backlash is and people going and rating games one on BoardGameGeek is kind of ridiculous.
  • That has nothing to do with the game. It really doesn't. That's that's just nonsensical.
  • I'm kind of mind-boggled with how much people complain about prices of games.
  • Yes, games are expensive. They're really expensive to make.
  • You don't go yell at your gas station attendant, you shouldn't when gas goes up. That's not them who are doing it.
  • It should be a friendly place to go to.
  • I always try to put some monkeys in my zoo, period. Just so I can say I have some monkeys.
  • I dislike the cat character a lot and I found it to be okay.
  • But I will warn you, I noticed that a lot of people when they do this, they also forget about the part where they you should make money.
  • Wash it in the shower?
  • If I ran BoardGameGeek, if I saw someone rate a one with a comment of 'I hate what they did here.' I would just delete that rating instantly.
  • I think are you kidding me? This is so nonsensical.
  • I love going to bookstores.
  • Any place that has unique interesting thing, a hot sauce store, a a beef jerky store, whatever.
References (from this video)
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Video vgvcbIWzUPk Shelfside Analysis at 11:09
video_pk 81589 · mention_pk 203379
Shelfside - Unfathomable video thumbnail
Click to watch at 11:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're all about honor before anything else.
  • easy to learn, hard to master.
  • the ends justify the means no matter what.
  • this is space opera.
  • I'm happy to be tricked.
  • Crane games are very satisfying to play.
References (from this video)
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Video 6Y56Qy1Er_U Neon Gorilla Interview at 2:44:42
video_pk 80661 · mention_pk 197131
Neon Gorilla - Unfathomable video thumbnail
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
  • I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
  • Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
  • Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
  • Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
  • Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
  • >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
  • I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
  • It is. It's the Wikipedia of board games
  • You can't be afraid to like say something that's going to make people mad.
  • It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
  • I I don't want to collect any more Funko Pops for this board game.
  • I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
  • I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
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Video r3CjARURbRQ The Discriminating Gamer Top List at 9:35 sentiment: positive
video_pk 80277 · mention_pk 195139
The Discriminating Gamer - Unfathomable video thumbnail
Click to watch at 9:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great game
  • Tremendous fun
  • Streamlined mechanics
  • Great alternative
  • Super fun
Cons
  • Host still likes Battlestar Galactica more due to theme
Thematic elements
  • Fighting sea creatures, dealing with hidden hybrids
  • Passenger ship from Europe to New York
  • Hidden traitor
Comparison games
  • Battlestar Galactica: The Board Game
Mechanics (from transcript analysis)
  • action selection — mechanically very similar, although they have streamlined it.
  • cooperative play — It's a great game of working together, but you don't know who you can trust
  • hidden traitor — It's just a great hidden trader game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Cthulhu games. I think they're so much fun. I love that world. I've read I think I believe I've read every one of Lovecraft's stories.
  • But man, I love this game. It is so much fun. I love the dice, the way you use dice in this game and how you're leveling up, but it's also driving you insane.
  • So, there's a lot of replayability with these interactions between these monster boxes and the episodes. Really love Cthulhu: Death May Die. Brilliant game.
  • Um Arkham Horror the board game, the second edition, which I played, never really thrilled me. I liked it, I didn't love it.
  • my number one Cthulhu Mythos game of all time, Mansions of Madness second edition.
  • the second edition has an app. And the app is great cuz it manages all of that stuff.
  • It's a really really fun and creepy game.
  • great app integration, great minis, great story that comes out of these games, and just a lot of fun.
References (from this video)
No references stored for this video.
Video nr3eyRXZ1Rc Board Game Critique Top List at 21:36 sentiment: positive
video_pk 80202 · mention_pk 194789
Board Game Critique - Unfathomable video thumbnail
Click to watch at 21:36 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Five is a fantastic count for hidden trader tension.
  • Suspicion matrix becomes rich without becoming impossible to follow at five players.
  • Explanations for failures coexist long enough for paranoia to become fun at five players.
  • Table talk after a failed check is dramatically better with multiple plausible suspects.
  • Five gives a traitor room to be subtle, making the game harder to track for the loyal players.
  • The ship feels properly staffed at five players, creating a desperate survival feel.
  • The balance at five players provides a cinematic cooperative disaster game with social instability.
  • Dramatic speeches land well at this player count.
Cons
  • Accusation can feel too simple with too few players.
Thematic elements
  • Cooperative crisis with hidden traitors
  • Steam ship under supernatural threat
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to keep the ship alive, manage monsters and crises, and reach safety.
  • crisis management — Players must manage monsters and various crises that arise on the ship.
  • Deduction — Players try to figure out who the saboteurs are through observation and discussion.
  • hidden traitor — Possible hidden traders among the crew secretly try to sabotage the effort.
  • Resource Management — Players need to preserve resources to survive.
  • Skill checks — Players undertake skill checks which can fail, leading to imperfect decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Five players gives them the exact amount of tension they seem to need.
  • Every alliance has to think not only about what it gains, but about what it's accidentally giving the outsider.
  • At five, there are enough minds at the table for bluffing to become a real art form.
  • The fifth player looks under control. And then one mandate later, the whole thing shatters.
  • With Five, the diplomacy stops being a side feature and becomes the game's heartbeat.
  • At five, when the company stumbles, it's rarely one player's fault in a neat way. It's usually the accumulated result of half a dozen self-interested little compromises.
  • Five gives the game enough voices to feel like politics rather than bargaining.
  • The table pushes back.
  • The friction [in John Company] sings.
  • At five, there are enough possible relationships and enough normal mistakes that doubt has room to grow.
  • At five, those explanations coexist long enough for paranoia to become fun.
  • With five players, there are multiple plausible suspects, which makes that conversation dramatically better.
  • The game feels like a desperate, barely coordinated crew trying to survive catastrophe.
  • That balance is what makes Five so strong.
  • If you throw me in the brig, you are handing the game to the monsters.
  • And five is where the table starts to feel like a real pirate crew.
  • Five gives you enough energy for that without burying individual characters.
  • The next scene feels less like what action do we take and more like, what kind of crew are we becoming?
  • Five makes the game feel like an ensemble
References (from this video)
No references stored for this video.
Video QxzcT_U9ahI Board Game Critique Top List at 12:17 sentiment: positive
video_pk 80034 · mention_pk 194092
Board Game Critique - Unfathomable video thumbnail
Click to watch at 12:17 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Longer, more narrative game
  • Spiritual successor to Battlestar Galactica
  • Traitor can be incredibly patient
  • Social deduction is deep due to shared board state and crises
  • Every helpful action could be deliberate sabotage
  • Good traitor can be mean over a long game
  • Multiple crises create opportunities for gaslighting and misdirection
  • Theme reinforces paranoia
  • Expansions add more traitor abilities and crises
  • Works best at 4-6 players
Cons
none
Thematic elements
  • Horror, creeping doom, betrayal
  • Lovecraftian ship
  • Narrative-driven with traitor mechanics
Comparison games
  • Battlestar Galactica
Mechanics (from transcript analysis)
  • Cooperative — The crew works together to survive and complete objectives.
  • crisis management — Players must deal with multiple crisis phases that require decisions and votes.
  • Hidden role — One player is secretly a traitor working against the crew.
  • Resource Management — Managing shared resources is key, and withheld resources can sow doubt.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going through the list from the more accessible and chaotic ones up to the heaviest hitters, and we're going to be pretty direct about which ones are worth your money and which ones you can safely skip.
  • The deduction here blends careful clue interpretation with social deception rather than pure voting.
  • What we loved is how mean the discussion can become without anyone raising their voice.
  • It rewards subtle, clever lying and reading people more than loud accusations.
  • The traitor can be incredibly patient.
  • The social deduction is deep because of the shared board state and multiple crisis phases.
  • The Resistance: Avalon is still the one we recommend most often when people ask for a classic that's actually available and holds up.
  • Every quest vote is a minefield of lies, half-truths, and careful observation.
  • The Thing: The Board Game is the one that feels the most like actual horror.
  • Every test and every shared resource carries real tension because you really don't know who's still human.
  • Feed the Kraken is one of the best modern takes on the three-faction hidden role style.
  • Blood currently sitting at number one for us.
  • Dead players continue participating fully, which creates this incredibly rich information economy that most other social deduction games simply don't have.
  • It requires a good storyteller, but when it clicks, it's the meanest, most satisfying social deduction experience we have right now.
  • Roma XLI is the newest game on the list and it fits right into the facade game style we've come to enjoy.
  • Being able to politically remove someone from the game through clever maneuvering is deeply satisfying in a way that feels very Roman.
References (from this video)
No references stored for this video.
Video Z1lclSPtMOk Review at 0:02 sentiment: mixed
video_pk 79834 · mention_pk 193393
Unfathomable video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Generally a pro for character variety and impactful abilities.
  • The monster attacks offer tension and an ebb and flow.
  • Mythos cards add theme, flavor, and tension.
  • The hidden traitor aspect is the key defining trait and can make the game amazing.
  • The expansion adds useful elements like boon cards, new characters, items, and allies.
  • The design is cleaner and better than Battlestar Galactica.
  • Character design is an improvement over Battlestar Galactica.
  • The cultist role (new version of collaborator) balances better at player counts.
Cons
  • Die luck in combat can lead to wasted actions.
  • Mythos cards can sometimes determine outcomes with luck of the draw.
  • Mythos card resolution can take longer than a player's turn, bogging down the game.
  • The game can take three, four, or five hours to play, similar to Battlestar Galactica.
  • Downtime can occur when waiting for turns or when players have few action cards.
  • Can be monotonous and frustrating if players are not invested or if traitors reveal themselves too early.
  • The hidden traitor system is fragile and can flop for the wrong group.
  • The expansion's three new special monsters add more rules than preferred.
Thematic elements
  • Players are fighting off Deep Ones led by Dagon and Mother Hydra to reach land and survive.
  • On a boat in an Arkham Horror style universe
Comparison games
  • Battlestar Galactica
  • Resistance
  • One Night Werewolf
Mechanics (from transcript analysis)
  • Chaos deck — A chaos deck of cards contains cards that could be negative for skill checks or positive, with two added each time, influencing the outcome of tests.
  • character abilities — Each character gets a different mix of action cards, different powers and abilities, ongoing abilities, and a once per game feat.
  • Combat — Combat involves rolling dice to hit monsters, with options for mitigation through items and abilities.
  • hidden traitor — This is a hidden traitor game, so while most of the players are human, some of them are hybrids or cultists who secretly want the entire team to fail.
  • Mythos card draws — This mythos card mechanic where every turn the players are trying to avert crises by playing action cards from their hands. Each player on their turn will take two actions. That's usually pretty quick. And then they draw a mythos card that has some kind of flavor text and it's either going to have a skill test they have to pass or an either/or ethical choice one of the characters has to make.
  • Skill Tests — Players have to pass skill tests prompted by mythos cards, using action cards from their hands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a hidden traitor game, so while most of the players are human, some of them are hybrids or cultists who secretly want the entire team to fail.
  • So, you're spending more time dealing with these than you are actually doing stuff on the ship for better or worse.
  • So, it's both incredibly long, but sometimes quite monotonous, and that can be very frustrating.
  • But there's also a very fragile system because like I mentioned if someone is not very good at being the hybrid or makes a blunder where they kind of out themselves and show who they are early, they can end up in the brig not being able to influence the game very much and feeling like they have a lot of wasted turns.
  • overall, I would say the design is cleaner and better.
  • And that's probably the big advantage of Battlestar Galactica. If you're somebody like me who watched it, cuz that show's pretty old now. And I think this theme will probably resonate more for people if they haven't seen the show than a bunch of photo stills from a show that they've never watched.
References (from this video)
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Video zblPtpUqaCk Watch It Played News at 0:30 sentiment: neutral
video_pk 77859 · mention_pk 188296
Watch It Played - Unfathomable video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Deep Ones infiltrating a ship
  • 1913, aboard the steamship Atlantica
Comparison games
  • Battlestar Galactica
Mechanics (from transcript analysis)
  • cooperative play — Players work together to navigate crises and survive, but hybrids attempt to sabotage them.
  • Mythos cards — Players navigate the crisis of Mythos cards each round.
  • Resource Management — Players must manage the ship's precious resources.
  • Skill checks — Gameplay involves a series of skill checks where players contribute skill cards from their hands to a face-down pile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unfathomable, a new game in the Arkham Horror Files universe.
  • Does this sound a lot like the reprint of Battlestar Galactica that was rumored with an Arkham Horror theme? Big time.
  • Valor and Villainy: Ludwig's Labyrinth, a one to six player co-op adventure game.
  • Disney Sidekicks: It's all about the true hero's journey, the sidekick.
  • Divinus: Ancient Greece is being invaded by the Pantheon of Nordic gods.
  • Savannah Park, designed by renowned designer duo Kramer and Kiesling.
  • Tales of Arabian Nights: Z-Man are closing the book on the game and putting it to bed.
  • King Domino Origins: takes the kingdom back to the stone age.
  • Bella Magicka: has you play as an evil lord recruiting monsters.
  • Neoville: building a harmonious city of skyscrapers and nature.
  • Zoom in Barcelona: a fantastic hand management, photo collecting love letter to Barcelona.
  • The Queer Games Bundle 2021: a collection of over 200 titles for $60, supporting queer creators.
References (from this video)
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Video idGvLyUN-Is Watch It Played Rules Teach at 0:12 sentiment: positive
video_pk 64441 · mention_pk 157901
Watch It Played - Unfathomable video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • cosmic horror and betrayal aboard a ship with deep ones
  • SS Atlantica voyage in 1913 toward Boston
  • story-driven crisis and mythos resolution with skill checks
Comparison games
none
Mechanics (from transcript analysis)
  • attack — Attack a deep one figure in your space by rolling a die; 4+ defeats it, 3 or less has no effect.
  • damage_and_resources — Track resources (fuel, food, sanity, souls); losing to zero ends the game; damaged spaces and cards alter the board and must be repaired.
  • draw_and_resolve_action_cards — Use action cards (with the word Action) or active abilities; reveal from hand, resolve, and discard or keep face up as appropriate.
  • monster_activation — Monsters (deep ones, including monarchs mother hydra and father dagon) activate and move/attack; track to front of ship or damage interior spaces.
  • Move — Move a character to a ship space (deck or interior) with limitations: cannot move into sickbay or brig, and water spaces are restricted.
  • mythos_card_resolution — Resolve a mythos card crisis via a skill check, with a chaotic pool of skill cards and a pass/fail structure; includes chaos and mythos decks.
  • rescue_passenger — Return a passenger from your space to supply; passengers on deck are vulnerable to monsters.
  • trade — Trade items with other players in your space; participants must be in the same space.
  • Trading — Trade items with other players in your space; participants must be in the same space.
  • Traitor Game — Traitors may draw treachery cards, reveal loyalty, move to brig, and interact with spy/trader rules; captain and keeper of the tome have unique abilities.
  • travel_and_waypoints — Travel track advances, moving monsters toward back of ship; waypoint cards add distance toward Boston; reaching 12 ends the game with humans winning.
  • treachery_and_traitor_mechanics — Traitors may draw treachery cards, reveal loyalty, move to brig, and interact with spy/trader rules; captain and keeper of the tome have unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • take careful note of loyalties and traitor dynamics
  • this video is a learning game; setup and rules explained for first game
  • the keeper of the tome can draw and examine top two cards of this spell deck
References (from this video)
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Video OtFgfgzz6Ds Getting Games Discussion at 12:30 sentiment: negative
video_pk 63356 · mention_pk 156713
Getting Games - Unfathomable video thumbnail
Click to watch at 12:30 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • long duration
  • frustrating gameplay
  • low perceived agency
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a few months since we played it and i still love that game it is so good
  • arc nova is a game that i really like it's it's honestly one of the best games to come out last year
  • spoiler alert i loved space station phoenix i can't wait to play that game more
  • i was pretty frustrated playing unfathomable
References (from this video)
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Video BKb7HUhdof0 Board Game Critique Analysis at 2:08 sentiment: mixed
video_pk 62520 · mention_pk 155193
Board Game Critique - Unfathomable video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • elegant, deep skill-check mechanic
  • strong thematic production and tension
  • high replay potential with varied scenarios
Cons
  • steep learning curve for complex rules
  • alien-player skill heavily influences enjoyment
  • rulebook and FAQ can be inconsistent
Thematic elements
  • hidden role deduction, cosmic horror, paranoia among survivors
  • steamship setting during a Lovecraftian horror story
  • ensemble mystery with trader deception
Comparison games
  • Dead of Winter
  • The Thing
Mechanics (from transcript analysis)
  • Hidden Roles — players operate under secret identities with potentially conflicting loyalties
  • leader-influenced action allocation — the leader distributes actions, adding uncertainty about actual outcomes
  • sabotage vs. cooperation decisions — traders must choose when to sabotage or preserve cards for later checks
  • secret contribution skill checks — on crisis events, players secretly contribute cards face down to a shared pool
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unfathomable uses this skill check system where every time a crisis happens, all players secretly contribute cards face down. Then we shuffle them together and reveal.
  • The cooperation bonus rule, where you play characters together, was written so confusingly that we had to dig through Arata to figure out which character actually lays down.
  • Dead of Winter is not trying to be a pure traitor game. It's using hidden roles as a vehicle for emotional storytelling.
  • Buy Dead of Winter for most groups. It's flexible on player count, the rules are clear enough, the thematic experience is strong, and it generates those emotional moments that you end up talking about afterward.
  • Unfathomable's learning curve is steep because you have multiple skill decks, a mythos deck, travel progress, deep one attacks, and all these conditional abilities based on which character you chose.
References (from this video)
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Video 2r-xP4hoJsU Shelfside Review at 1:16 sentiment: mixed
video_pk 60712 · mention_pk 153141
Shelfside - Unfathomable video thumbnail
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong thematic art direction and minis; immersive 1913 atmosphere
  • High value player aids; readable board and ship layout
  • Character diversity and backstory depth; many viable playstyles
  • Flexible use of cards; synergy between items, spells, and skill checks
  • Intro game and balanced starting setups; rulebook includes helpful appendix
Cons
  • Color palette and room readability can hinder Lovecraftian mood
  • Mythos/skill card art could be more distinct for easier play in dim light
  • Potentially long and variable game length; pacing heavily group-dependent
  • Late-game traitor reveals can reduce engagement for some players
  • Reliance on group coordination can slow down turns in practice
  • Card sleeves and protective storage are practically required due to deck size
Thematic elements
  • Array
  • 1913 ocean liner
  • character-driven, ensemble mystery with hidden roles and evolving threats
Comparison games
  • Battlestar Galactica
  • Manchester Madness
Mechanics (from transcript analysis)
  • Card-Driven Skill Checks — Skill checks are resolved by playing colored cards that must match a final requirement.
  • Character Abilities & Items — Each character has a unique set of base abilities plus items that modify play.
  • Cooperative Actions — Players can coordinate to share actions, enabling more efficient teamwork or sabotage.
  • End Conditions and Rituals — Distance to shore or ritual completion decides victory; ritual spells can end the game.
  • End Game Bonuses — Distance to shore or ritual completion decides victory; ritual spells can end the game.
  • Events — A mythos deck introduces events that influence ship state and trigger threats.
  • Group Coordination / Out-of-Turn Actions — Players can coordinate to share actions, enabling more efficient teamwork or sabotage.
  • Hidden Roles — Each player is secretly assigned a loyalty card; some are traitors among the crew.
  • Jail / Brig Mechanic — A space on the ship acts as jail; players can send others there to manipulate checks.
  • Mythos Deck / Events — A mythos deck introduces events that influence ship state and trigger threats.
  • Resource and Hull-Safety Management — Fuel and hull integrity are critical; low resources cause defeat.
  • Resource Management — Fuel and hull integrity are critical; low resources cause defeat.
  • Ship Movement and Track Growth — The ship advances along a movement track; reach a distance to win or trigger events.
  • Track Advancement — The ship advances along a movement track; reach a distance to win or trigger events.
  • Traitor Game — A separate deck used by traitors to sabotage and complicate checks.
  • Treachery Deck — A separate deck used by traitors to sabotage and complicate checks.
  • Two actions per turn — On each turn a player performs two actions (move, explore, or play cards) before passing.
  • Unique Player Powers — Each character has a unique set of base abilities plus items that modify play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unfathomable is just this theme meets gameplay of 1913 cruise ship gone wrong
  • the ship's ritual track and travel tracks are genius
  • I'm the traitor
  • this is a long social deduction and there's a lot of luck
  • I'd like to hear your thoughts on unfathomable if you've played
References (from this video)
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Video ZalQn8JDOp4 Board Gaming Ramblings Discussion at 0:07 sentiment: positive
video_pk 30888 · mention_pk 91093
Board Gaming Ramblings - Unfathomable video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic fit to Battlestar Galactica-inspired lore and Arkham Horror elements
  • Tense balance between cooperation and deception, with meaningful social deduction
  • Multiple roles and variants (including possible cultist traitors) boost replayability
  • Epic and memorable endings when the traitor(s) pull off a late-game reveal
  • Expansion content offers additional nuance and variety
Cons
  • Can be stressful and punishing for players who dislike high-tension games
  • Alpha-player dynamics can complicate play and slow decisions for some groups
  • Best experienced with larger player counts; four players already raises complexity
  • Three-player games may feel imbalanced or less engaging
Thematic elements
  • Hidden traitor/cooperative survival with Lovecraftian deep ones
  • A ship en route to Boston, Massachusetts within the Arkham Horror universe
  • role-based with social deduction, event-driven calamities, and evolving loyalties
Comparison games
  • Battlestar Galactica: The Board Game
  • One Night Ultimate Werewolf
  • Resistance
Mechanics (from transcript analysis)
  • Cooperative Game — Crew must work together to defend the ship and manage events, while some players secretly oppose the group.
  • cooperative play — Crew must work together to defend the ship and manage events, while some players secretly oppose the group.
  • End Game Bonuses — The voyage ends when the ship reaches Boston or when the traitors derail the plan, creating dramatic finales.
  • Endgame condition variance — The voyage ends when the ship reaches Boston or when the traitors derail the plan, creating dramatic finales.
  • Event deck with negative outcomes — On turns, players read event cards that introduce costly or dangerous effects.
  • Events — On turns, players read event cards that introduce costly or dangerous effects.
  • Hidden traitor/loyalty mechanics — Loyalty indicators or traitor roles create suspicion and dynamic alignment throughout the game.
  • Resource Management — Items and cards grant special abilities or can complicate decisions when mixed with traitor effects.
  • Resource management and items — Items and cards grant special abilities or can complicate decisions when mixed with traitor effects.
  • Role-specific abilities — Roles like Captain and Keeper of the Tome grant unique actions and influence on the voyage.
  • Skill checks and symbol chords — Players add chords with symbols to influence checks; some cards penalize or help progress.
  • Traitor Game — Loyalty indicators or traitor roles create suspicion and dynamic alignment throughout the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like the theme in this game
  • it's a pretty straightforward co-op game
  • very epic ending
  • this is a weird one
  • I really enjoyed myself
  • I really want to play this more
  • it's a great game for very many people if you enjoy co-ops and you like having that unsure uncertainty about who you might trust
References (from this video)
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Video ir7mzbJOGZw BigPasti Analysis at 22:20 sentiment: positive
video_pk 13740 · mention_pk 40125
BigPasti - Unfathomable video thumbnail
Click to watch at 22:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high thematic tension and social dynamics
  • strong role-based asymmetry and hidden objectives
Cons
  • educational burden to understand loyalties and interactions
Thematic elements
  • hidden loyalties and shipboard intrigue
  • high-sea voyage with Lovecraftian horror elements
  • social deduction with thematic flavor
Comparison games
  • Blood on the Clocktower
  • Wavelength
  • Code Names
Mechanics (from transcript analysis)
  • hidden loyalties / hidden roles — each player has a secret objective and hidden loyalty that drives play
  • teamwork with deception — players must collaborate while pursuing conflicting goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • asymmetry is The Game's capacity to encourage and force different decisions from players by creating unique advantages or disadvantages
  • turn order is the plague the kill of so many otherwise symmetrical games
  • it's a pure unfiltered symmetrical game and it's a perfect example for our base level
  • a single difference will create a Cascade of changes that dramatically changes the play style and strategy between each player
  • asymmetry lets us express and connect to a very human feeling of having personal strengths and weaknesses
References (from this video)
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Video elHn0wsiYBg No Rolls Bard Top 20 List at 13:30 sentiment: positive
video_pk 12935 · mention_pk 37860
No Rolls Bard - Unfathomable video thumbnail
Click to watch at 13:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex, epic space-coop with a strong production
  • Campaign-like narrative depth
Cons
  • High learning curve and long play sessions
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • hidden movement / traitor-style deduction — spacecraft crew facing threats with hidden roles, reminiscent of BSG mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a treasure trove of puzzling riches and i love it
  • this box is the campaign that takes the form of a delightful comic
  • a gorgeous game unlike any i've played this year or most other years
  • it's an app-driven competitive storytelling game which just boggles my mind a little
  • it's all about family
References (from this video)
No references stored for this video.
Video bhQevCF8xLE Foster the Meeple Discussion at 17:07 sentiment: positive
video_pk 10592 · mention_pk 31233
Foster the Meeple - Unfathomable video thumbnail
Click to watch at 17:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic mood
  • solid social deduction mechanics
Cons
  • trust dynamics can be intense
Thematic elements
  • traitor/crew deduction
  • ship crew social deduction in Cthulhu-esque setting
  • mysterious, tension-filled
Comparison games
  • Battlestar Galactica: The Board Game
  • The Resistance
Mechanics (from transcript analysis)
  • hidden traitor / social deduction — players deduce who is a traitor and who is human
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's kind of like The Mind but better.
  • it's a very, very good two-player game
  • we are so competitive that we need to be able to turn it off
  • I loved it so much I spilled my water all over the table
  • we've met some of our best friends this year
References (from this video)
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Video 0THudCf3We4 The Cardboard Herald Discussion at 5:55 sentiment: mixed
video_pk 9429 · mention_pk 27853
The Cardboard Herald - Unfathomable video thumbnail
Click to watch at 5:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Atmospheric Lovecraftian theme
  • Strong narrative potential
  • Familiar IP flavor for fans of FF Games
Cons
  • Potential rules complexity
  • Licensing constraints and market reception unknown
Thematic elements
  • Deception, hidden roles, and investigation
  • Lovecraftian-inspired narrative in a thematic, possibly nautical or mysterious setting
  • Story-driven with tension between players
Comparison games
  • Detective: A Modern Crime Board Game
  • Arkham Horror
  • Descent: Legends of the Dark
Mechanics (from transcript analysis)
  • asymmetric player powers / drafting — Different player abilities influence actions and outcomes.
  • hidden roles / social deduction — Players may be assigned roles with conflicting objectives.
  • story-driven module-based scenarios — Campaign-like scenarios with evolving stakes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the visual overhaul and the potential for modernization has me really excited about this one
  • this is a re-implementation of the Battlestar Galactica game
  • the art designer now or never the box blows me away and i love that color scheme
  • it's important to highlight some light games in the face of ff g behemoths
  • the visual overhaul and potential for modernization has me excited about this one
  • i think this award has historically been pretty spot-on
References (from this video)
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Video 7ucW5yqSr5Q Rolling Dice & Taking Names News at 39:51 sentiment: positive
video_pk 5271 · mention_pk 15643
Rolling Dice & Taking Names - Unfathomable video thumbnail
Click to watch at 39:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning production and artwork
  • Immersive theme that translates well to table
  • Solid combination of deck-building, combat, and deduction
Cons
  • Rules can be dense for new players
  • High production cost may deter some collectors
Thematic elements
  • Mystery, deception, crew dynamics, and eldritch threats
  • Lovecraftian/Arkham Horror-inspired nautical horror on a pirate-ship-themed structure
  • Story-driven, atmosphere-rich with hidden-role elements
Comparison games
  • Arkham Horror
  • Dreadful Circus
Mechanics (from transcript analysis)
  • Area control and combat on a board — Players maneuver ships and combat threats on a big board.
  • Deck-building / hand-management — Card-driven actions with deck-building implications.
  • Social deduction / hidden roles — Players have ambiguous roles and motives influencing information flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the puzzles were excellent as far as for our intellect being able to figure them out
  • the card play is just so clever
  • field rotation and having to clear the rocks
  • six ways to score; putting out tiles; very competitive
  • Clash of Cultures Monumental Edition … congratulations
References (from this video)
No references stored for this video.
Video 75QuD2hl418 3 Minute Board Games Top List at 3:38 sentiment: positive
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Overall sentiment (raw)
positive
Pros
  • rich theme
  • diverse modular scenarios
Cons
  • published details and components can vary by edition
Thematic elements
  • mysterious deception and storytelling with space/sea lore
  • Lovecraftian-themed Arkham Horror universe
  • narrative-driven, episodic
Comparison games
  • Battlestar Galactica
Mechanics (from transcript analysis)
  • cooperative with betrayal — blend of cooperation and suspicion
  • hidden traitor / social deduction — players have secret roles influencing decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island my all-time favorite game
  • Arkham Horror holds a special place of my heart
  • it's joy in a box
  • Leaving Earth is my favorite in that space
  • this is one of those few games where I'm like yeah I think the streamlined version is the way to go
  • June is the original game for this spot
References (from this video)
No references stored for this video.
Video pHDc7FwGROY Rolling Dice & Taking Names Discussion at 22:26 sentiment: positive
video_pk 3100 · mention_pk 9042
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Overall sentiment (raw)
mixed to positive
Pros
  • ambitious Arkham Horror Files crossover with new twists
  • promises strong storytelling and interactions
Cons
  • shipping delays impacted availability
  • complexity may deter some players
Thematic elements
  • traitors and terror, cosmic horror ambiance
  • Arkham Horror Files universe
  • cooperative/hidden-traitor style with investigation
Comparison games
  • Arkham Horror: The Card Game
  • Dunwich Legacy (Arkham LCG)
Mechanics (from transcript analysis)
  • co-op with traitor elements — investigators cooperate but must discern traitors among them
  • time-bound investigations — mysteries span across periods with evolving mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Legends of the Dark is the first game to take place in the newly rebranded Terranoth Legends universe
  • this is compatible with epic multiplayer mode and will be released in early 2022
  • the lord of the rings lcg revised core set is designed to support one to four players out of the box
  • we're going to make all of those boons and burdens freely available as print and play content on our website
  • two robust expansions the investigator expansion and the campaign expansion for Arkham Horror LCG
  • what does a legacy game look like? that's a question we explored in an RD session
References (from this video)
No references stored for this video.
Video li8lIVlehmQ 3 Minute Board Games Review at 2:36 sentiment: positive
video_pk 1794 · mention_pk 5192
3 Minute Board Games - Unfathomable video thumbnail
Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong social interaction and high-energy group dynamics
  • Tension builds slowly as ship degrades and challenges mount
  • Faithful yet streamlined rework of Battlestar Galactica that preserves the core experience
  • Develops its own life and legacy when played with the same group
Cons
  • Effectiveness depends heavily on the group; new players can appear suspicious or traitorous
  • Long playtime and complexity can be a barrier for casual players
  • Group mood and behavior can influence perceived betrayals and hostility
  • Not ideal for new players who are unfamiliar with social deduction tropes
Thematic elements
  • cosmic horror, paranoia, hidden loyalties, survival under pressure
  • A passenger ship voyage into the deep, with Lovecraftian eldritch forces awakening aboard
  • story-driven with social deduction, escalating challenges and track-based outcomes
Comparison games
  • Battlestar Galactica (board game)
  • Dead of Winter
  • The Resistance
Mechanics (from transcript analysis)
  • brig system and penalties — A brig mechanism imposes penalties on players, delaying their effectiveness and creating stakes for decisions about loyalty exposure and rescue, which in turn influences social dynamics and blame-trading.
  • card-driven actions and voting — Cards serve both as actions and as voting tokens; players use hand cards to influence outcomes and to attack or defend, reinforcing a deck-building feel within a social-deduction framework. Resource and action economy become a core strategic layer.
  • combat and removal of Deep Ones — Attack mechanics allow players to remove Deep Ones from the board with a die-based or card-assisted resolution, providing direct player impact on threats and creating moments of catharsis amid mounting suspense.
  • cooperative ship management and resource tracking — Players collectively manage ship resources and locations; actions on ship locations provide multiple options, requiring coordination and prioritization under threat. The ship track and ritual track serve as pressure valves that push players toward critical choices.
  • hidden loyalty / social deduction — Players are secretly assigned human or Deep One loyalties; human players must cooperate to stabilize the ship while Deep Ones work to undermine it. Loyalties may shift via mid-game revelations or mythos effects, driving tense accusations and strategic misdirection.
  • mythos cards and challenges — Mythos events present tests and challenges that affect tracks and ship status; players contribute cards to challenges face down, creating uncertainty about who is aiding or sabotaging the effort. Successes and failures shift the balance of momentum.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • unfathomable is a rework of the incredibly popular battlestar galactica game and it's 90% the same game with a few simplifications
  • this is the perfect game for a group who loves high energy interactions and a bit of friendly mudslinging
  • new players can also play poorly which can be perceived as being a traitor and end with a lot of name calling
  • the best thing about this game is playing it routinely with the same group it develops its own life and legacy
  • for a much simpler social deduction game try the resistance
  • three minute board games does not do paid content please keep us independent by supporting us on patreon
References (from this video)
No references stored for this video.
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