Skip to main content
Unstoppable box art

Unstoppable

Game ID: GID0373583
Game Info
Year
2025
Players
1-2
Age
14+
Playtime
75 min
Collection
Your Tier
Loading…
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

On the city-planet of Ceres II, every alleyway invites a quick and quiet death. In the lush forests of Virenos, a single misstep could land you in the belly of a beast. The harsh wasteland of Mithras holds both grave danger and a great treasure for those who search its stacks of discarded rubbish. Amidst this chaos, you find yourself thriving, learning, and growing — a child of rank, touched by fate — but a new danger shadows the future of all three worlds. Gather your allies and sharpen your skills, for the darkest days are yet to come.

Unstoppable is a solo or co-operative roguelike, momentum deck-building game. Use card crafting and deck building wisely in the face of unlimited threats, maintaining action and card-draw momentum to become unstoppable!

—description from the publisher

Description

On the city-planet of Ceres II, every alleyway invites a quick and quiet death. In the lush forests of Virenos, a single misstep could land you in the belly of a beast. The harsh wasteland of Mithras holds both grave danger and a great treasure for those who search its stacks of discarded rubbish. Amidst this chaos, you find yourself thriving, learning, and growing — a child of rank, touched by fate — but a new danger shadows the future of all three worlds. Gather your allies and sharpen your skills, for the darkest days are yet to come.

Unstoppable is a solo or co-operative roguelike, momentum deck-building game. Use card crafting and deck building wisely in the face of unlimited threats, maintaining action and card-draw momentum to become unstoppable!

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 56
This page: 50
Sentiment: pos 37 · mix 5 · neu 3 · neg 2
Mentions per page
Showing 1–50 of 56
Video sJ4aFB-o_Dw Neon Gorilla Analysis at 0:00 sentiment: positive
video_pk 94808 · mention_pk 259330
Neon Gorilla - Unstoppable video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Luck makes the game exciting.
  • Not too much bad luck on normal mode.
Cons
  • Can lose on normal if not paying attention.
  • Expert mode has a chance of losing due to bad luck even with good choices.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • luck — Discussed as a factor in difficulty, particularly in expert mode where bad luck can cause a loss despite optimal choices. It's also considered essential for excitement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Basically, there's basically no amount of bad luck I can have in a game of Unstoppable that will cause me to lose on normal.
  • And then at expert mode the luck becomes an actual factor.
  • I wouldn't even want to design that out of the game, right? I would I like I don't want that to be out of the game. I want there to be enough luck in the game that that remains exciting.
  • Cuz if there's bad luck, there's got to be good luck. I don't ever hear anyone say, "Damn, this game just has too much good luck."
  • People would phrase it as um the game's too easy.
References (from this video)
No references stored for this video.
Video UbP9k8xtP1M DaniCha Discussion at 10:06 sentiment: positive
video_pk 86904 · mention_pk 226456
DaniCha - Unstoppable video thumbnail
Click to watch at 10:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kindness is the best move
  • I mark paid promotions with an icon at the top left when you start the video
  • the timing of this launch is perfect
References (from this video)
No references stored for this video.
Video qsd0DBeif5Y Sir Thecos Unboxing at 0:22 sentiment: positive
video_pk 86199 · mention_pk 222406
Sir Thecos - Unstoppable video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks cool
  • Card crafting mechanism seems interesting
  • Component quality feels good
  • Artwork is good
  • Potential for endless expansion like Ian's End
Cons
  • Box is a little too full
  • Uncertainty if enough sleeves are provided
Thematic elements
Comparison games
  • Warps Edge
  • Proving Grounds
  • Re-and-Run
  • Ian's End
  • Black Angel
Mechanics (from transcript analysis)
  • Card Crafting — Players can alter their cards using clear sleeves to customize them.
  • Deck Building — The game is described as a deck builder where players can alter their cards.
  • risk vs reward — Cards improve but also increase player risk.
  • Sleeving cards — The game includes sleeves for cards to allow for customization and alteration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first one was warps Edge which I really really love
  • this one looks cool
  • this is a very very interesting mechanism
  • the game is like really good really hard but also really good
  • component quality is very good
  • this mechanism of combining cards this is cool
  • we actually have dividers in here so you can divide everything like very very easily very cool
References (from this video)
No references stored for this video.
Video LyjBUn-Eb4Y One Stop Co-op Shop Top List at 7:55 sentiment: positive
video_pk 85198 · mention_pk 217868
One Stop Co-op Shop - Unstoppable video thumbnail
Click to watch at 7:55 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Quick play time
  • Tactical action choices
  • Co-op works
  • Fun boss variety
  • Super happy with just the core game
  • Can play for years with what's in there
  • Easily my favorite game of the year so far
  • Far ahead of other games
Cons
  • Would like more bosses
  • Hopes for an expansion
Thematic elements
  • Card deck game
Comparison games
  • Aridia
  • The Lord of the Rings tricking game
Mechanics (from transcript analysis)
  • action selection — tactical action choices
  • card construction — card construction game
  • Deck Building — card deck building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the end of June, so it's time for one of my annual traditions, which is to talk about my favorite games of the year so far, six months in.
  • This is a great game. If you like puzzles specifically for two-player play, uh, this is one of the best out there.
  • Even without me playing the game correctly, even without me realizing that that was an option, this was still one of my favorite games of the year and that's just pushed it up even further.
  • My other my last uh favorite game that is new to me but not new to 2025, although this one did get a big reprinting in 2025, so it's closer, is Wondrous Creatures.
  • Pixel Tactics is a game that I always really enjoyed the core mechanics of, but I found it just like so harsh and mean.
  • I just forgot what a good boss battle this is and what a good like representation of a JRPG combat system this is.
  • This is a war game set in Vietnam that is a mix of narrative exploration and like choose your own adventure and this really crunchy combat mode that is actually pretty cool to play even by itself.
  • Now, my one complaint that kept this from being like number one or number two is that the game can be uh pretty swingy.
  • Now, y'all, if you watch the channel, know that I love like exploration games.
  • This is a cooperative mind sweeper, if you want to call it that. you are logically deducing where to go while trying to survive in this harsh wilderness.
  • I said that I like narrative games with an exploration feel. I said that I like uh choose your own adventure games. This is one of the coolest, best ones I've ever got that got me emotionally.
  • This is my number one of 2025 so far. Unstoppable, the uh card deck, what is it? Deck building, card construction game.
  • Let me know in the comments what some of your favorite games so far this year are.
  • War Story Occupied France. I said that I like narrative games with an exploration feel. I said that I like uh choose your own adventure games. This is one of the coolest, best ones I've ever got that got to me emotionally. I had incredibly tough choices and these incredible cinematic battles that felt like I was playing a war movie. Yeah, this one is one of the greatest experiences I've had this year and I can still replay it a few more times and like show it to my family and stuff. So, even though it is like a choose your own adventure kind of narrative game, it's not just a one-off. Absolutely love this one.
  • That's my number one of the year so far. Unstoppable, the uh card deck, what is it? Deck building, card construction game. The quick play time, the tactical action choices, the co-op and two players is fine. Not my favorite way to play the game, but it works. And even the boss variety is fun. Yes, I would like more bosses. Yes, I do hope they come out with an expansion, but honestly, I'm super happy with just the core game. And I would play that for years, I think, with just what's already in there. But yeah, Unstoppable easily my favorite game of the year so far. It's kind of far ahead of the other ones.
References (from this video)
No references stored for this video.
Video BgDl33BNWs8 The Brothers Murph Discussion at 46:53 sentiment: positive
video_pk 85005 · mention_pk 217055
The Brothers Murph - Unstoppable video thumbnail
Click to watch at 46:53 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Might be a top 10 game of all time
  • Amazing
  • So much fun
  • Self-levelingness is so genius
  • Really, really enjoy it
Cons
  • Can get wrecked by upgraded cards
  • Difficult to manage card hand
Thematic elements
Comparison games
  • Mystic Vale
Mechanics (from transcript analysis)
  • Boss battles — Players aim to beat a different boss from game to game.
  • Card Crafting — Players can upgrade cards by slotting in new things, which also affects the threat side.
  • Deck construction — The deck of cards players use to fight threats also becomes the threat deck when shuffled.
  • Solo Play — Designed as a solo game, playable with two players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Telestrations is one of the greatest games ever made.
  • Legitimately, I think probably the greatest party game ever made. And one of the greatest games ever made.
  • Telestrations, which is just telephone with drawing, is in terms of pure fun, might be the funnest game ever made.
  • So good. Tiny Towns kind of plays a rage con. I love this game. I'm playing a butt ton on BGA right now.
  • Verdant such a good game, man.
  • Verdant of the Calico Verdant Cascadia line Verdant always feels like the one that gets left behind and I think it's my favorite of the three.
  • Viticulture I taught Viticulture I would play Viticulture Tuscany. It was great freaking love Viticulture.
  • The White Castle absolute banger.
  • The rule I and maybe this changed from the original version and the version we have, but in the version we are playing, when you take the action where you collect the blue meeples, and you're multiplying the amount of blue meeples you you collect times the amount of blue building spaces in the nine, including the space you're on, spaces, you can add cards to that.
  • YES. I DID NOT KNOW these things.
  • There were multiple rules in like Pandemic we used to play wrong cuz we read the rulebook once a long time ago, but just never read it again.
  • Someone in the comments is like looking at these cards Murph might be OP I'm like I don't know I don't know I don't think so I think we're I don't think they're that I don't think they're that great. I think we're fun and interesting but I don't think we're the strongest characters ever made.
  • I love the theme of it a lot it looks really cool it looks really cool.
  • I picked up Alhambra all time classic for me. $20 here.
  • You don't really seem to like solo games that much. I really like it. I think you'd find the card play interesting.
  • I enjoyed it. I think I enjoyed it. Me and Paula enjoyed it. Or no, Paula was just watching. Was it just you and me playing?
  • I just feel like Dinosaur World, they had the opportunity to clean up Dinosaur Island, and they just made it bigger. And I feel like it was a it was a very big missed opportunity.
  • Necessary is such an interesting question.
  • However, the game is a lot better.
  • We're not going to play without the expansion.
  • literal everyone says no one says essential. I don't think it's essential. I think it's if you got the money and you like A Feast for Odin, definitely do it. You'll never go back.
  • it levels up the game.
  • And then they just redid it again. It's it's very confusing what they're doing with that.
  • I really like Onirim. I really like Castellion.
  • A lot of other people don't like that game. It's like one of the lowest rated Oniverse games.
  • The general plan is that every year we do a Kickstarter there will be a new game.
  • I really like Onirim.
  • So, naturally being at a resort has got me thinking about like a game centered around like a resort and stuff
References (from this video)
No references stored for this video.
Video BgDl33BNWs8 The Brothers Murph Discussion at 1:07:11 sentiment: positive
video_pk 85005 · mention_pk 217085
The Brothers Murph - Unstoppable video thumbnail
Click to watch at 1:07:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Card play is interesting
  • Two player game is useful as you can fight in the other person's battle
  • Two player game can get you out of binds
Cons
  • Two player game is literally the same as solo with the exception of fighting in the other person's battle.
  • May not convert someone to a solo gamer.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Interesting card play.
  • Player Combat — Can fight stuff in the other person's battle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Telestrations is one of the greatest games ever made.
  • Legitimately, I think probably the greatest party game ever made. And one of the greatest games ever made.
  • Telestrations, which is just telephone with drawing, is in terms of pure fun, might be the funnest game ever made.
  • So good. Tiny Towns kind of plays a rage con. I love this game. I'm playing a butt ton on BGA right now.
  • Verdant such a good game, man.
  • Verdant of the Calico Verdant Cascadia line Verdant always feels like the one that gets left behind and I think it's my favorite of the three.
  • Viticulture I taught Viticulture I would play Viticulture Tuscany. It was great freaking love Viticulture.
  • The White Castle absolute banger.
  • The rule I and maybe this changed from the original version and the version we have, but in the version we are playing, when you take the action where you collect the blue meeples, and you're multiplying the amount of blue meeples you you collect times the amount of blue building spaces in the nine, including the space you're on, spaces, you can add cards to that.
  • YES. I DID NOT KNOW these things.
  • There were multiple rules in like Pandemic we used to play wrong cuz we read the rulebook once a long time ago, but just never read it again.
  • Someone in the comments is like looking at these cards Murph might be OP I'm like I don't know I don't know I don't think so I think we're I don't think they're that I don't think they're that great. I think we're fun and interesting but I don't think we're the strongest characters ever made.
  • I love the theme of it a lot it looks really cool it looks really cool.
  • I picked up Alhambra all time classic for me. $20 here.
  • You don't really seem to like solo games that much. I really like it. I think you'd find the card play interesting.
  • I enjoyed it. I think I enjoyed it. Me and Paula enjoyed it. Or no, Paula was just watching. Was it just you and me playing?
  • I just feel like Dinosaur World, they had the opportunity to clean up Dinosaur Island, and they just made it bigger. And I feel like it was a it was a very big missed opportunity.
  • Necessary is such an interesting question.
  • However, the game is a lot better.
  • We're not going to play without the expansion.
  • literal everyone says no one says essential. I don't think it's essential. I think it's if you got the money and you like A Feast for Odin, definitely do it. You'll never go back.
  • it levels up the game.
  • And then they just redid it again. It's it's very confusing what they're doing with that.
  • I really like Onirim. I really like Castellion.
  • A lot of other people don't like that game. It's like one of the lowest rated Oniverse games.
  • The general plan is that every year we do a Kickstarter there will be a new game.
  • I really like Onirim.
  • So, naturally being at a resort has got me thinking about like a game centered around like a resort and stuff
References (from this video)
No references stored for this video.
Video YwdvKm67VUo Rahdo Runs Through Top List at 33:59 sentiment: positive
video_pk 84877 · mention_pk 216477
Rahdo Runs Through - Unstoppable video thumbnail
Click to watch at 33:59 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Innovative deck building mechanic
  • Interesting momentum system
  • Challenging boss battles with unique rules
  • Card crafting
Cons
none
Thematic elements
  • Monster fighting
Comparison games
  • Mystic Veil
  • Edge of Darkness
Mechanics (from transcript analysis)
  • Boss Battler — it's a monster fighting boss battler
  • Card Crafting — latest card crafting game
  • cooperative play — It's a cooperative game
  • Deck Building — through card crafting and deck building
  • Discard pile manipulation — I have to take the entire discard pile, not shuffle it back up and turn it into my deck to keep drawing more cards. Instead, it flips back over and then becomes a deck of death and destruction again.
  • two-player — another two-player uh game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Planet Unknown is Planet Unknown in my top 10 of all time now.
  • I'm generally not a fan of that, but the game is so good I'll allow it.
  • I think Earth is near perfect as it is, but abundance for my wife makes the game even better.
  • A musthave expansion for one of the 10 greatest games of all time, Earth Abundance.
References (from this video)
No references stored for this video.
Video XsYdBcLymRk Foster the Meeple Top List at 5:16 sentiment: positive
video_pk 84664 · mention_pk 215296
Foster the Meeple - Unstoppable video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Awesome.
  • Would have made top 10 if played more.
Cons
  • Only played once so far.
Thematic elements
  • Fighting off bosses
  • Aliens
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — Players engage in card crafting.
  • cooperative play — A solo or two-player co-op game.
  • Deck Building — Players build up their deck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, if you love Marvel, it's excellent. If you love Da Run, it's excellent. And it plays so well solo.
  • And it was probably the pinnacle of my gaming experience. I don't think I'll ever hit that threshold again. It was amazing.
  • Pax Penning is probably one of the most interesting games I've ever played.
  • It is this cascade. It's so unique and so fun.
  • For a game that comes in like the standard salt and pepper size box, it's so much game.
  • It's fine at two.
  • But it's not memorable, too.
References (from this video)
No references stored for this video.
Video Lx9AKOOJQ8A Rob's Gaming Table Playthrough at 4:09 sentiment: positive
video_pk 84275 · mention_pk 214036
Rob's Gaming Table - Unstoppable video thumbnail
Click to watch at 4:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoying the game
  • Great solo experience
  • Scalable difficulty
  • Interesting boss mechanics
  • Replayable due to random elements and deck building
Cons
  • Expansion adds more cards but not necessarily new gameplay
  • Expansion lacks new bosses
  • Core game can become easy on normal mode
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Discussed as not being a standard deck builder, becoming easier once the game's intended playstyle is understood.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It just feels like it's Yeah. Just literally let's reduce the cost of the base game by 10 bucks by throwing this content into a separate box and sell it separately.
  • I was surprised there's not even like one boss included in that expansion.
  • Hit me, I make money.
  • I don't know if my deck felt weird the whole time and I was doing weird things. Um, but I think the upgrades, buying lots of upgrades and later when we got some good cards, we didn't even need to use a level six card, I don't think.
  • This is like your final boss you play with the most complicated one because that really tests you on like knowing the strategies, knowing the factions and making sure your deck's like wellrounded a little bit but it's a random boss deck so maybe you don't see cards that care about upgrade or unite or conspire or whatever.
References (from this video)
No references stored for this video.
Video Dn9UCqyWhGk One Stop Co-op Shop Analysis at 2:28 sentiment: positive
video_pk 84084 · mention_pk 213100
One Stop Co-op Shop - Unstoppable video thumbnail
Click to watch at 2:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Awesome deck builder, deck upgrader
  • Tons of replay
  • Combos and tactical decisions every turn are so good
  • Works great for solo
  • Works great for two-player
  • One of my favorites of the year
  • One of my favorites in general
  • Awesome
  • Definitely a keep
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck builder — Described as an awesome deck builder, deck upgrader.
  • Deck Upgrader — Described as an awesome deck builder, deck upgrader.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Seven games kept out of 12. Although some of these were like favorites. They got reprints or, you know, competitive coverage of my favorite games ever or expansions for some of my favorite games ever. So, only a few of these are really surprising, I would say.
References (from this video)
No references stored for this video.
Video qKPiWBUeIac One Stop Co-op Shop Top List at 14:19 sentiment: positive
video_pk 84107 · mention_pk 213241
One Stop Co-op Shop - Unstoppable video thumbnail
Click to watch at 14:19 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Punched him in the face good
  • Great for a top five list in its release year
  • Quick, tactical, fun, intense
  • Awesome combos
  • Played many times in its release year and not stopping
  • Everyone he plays it with loves it
  • Great for two-player, but favorite solo
Cons
  • Wants big expansion, more bosses, more cards
Thematic elements
  • fighting enemies
Comparison games
  • Warps Edge
Mechanics (from transcript analysis)
  • Deck Building — a deck upgrading sort of deck building game.
  • Deck Upgrading — a deck upgrading sort of deck building game.
  • Enemy Combat — you are fighting off enemies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my number one game of all time for competitive play. But when you play with my unofficial solo mode, yes, it's unofficial. It's still really good. Try it out. When you play with my unofficial solo mode, it drops down to number nine because I I freely admit that the game is best competitively.
  • This is an awesome game from Renegade Solo series. A bag builder where you're drawing out tokens and trying to fight off enemies. Again, tons of variety with the ships. Tons of variety with the bosses. Uh so many ways to build your bag. So much excitement. I love that you defeat enemies to get new stuff in your bag. So you're not like wasting time spending money. You're just going to town.
  • But the core like card system is still great, but they made it even better. The exploration is second to none. Finding out where you are in the world and mastering your environment.
  • this game just punched me in the face until I said, "Okay, it's unstoppable."
  • But yeah, if you're talking variety, if you're talking great card combos and awesome action play and asymmetry and just crazy goodness, you can't really go wrong with Spirit Island, right?
  • But anyway, Settles and Multiverse. Love the hero variety. Love the card play. Love the boss variety. You know, is the game frustrating sometimes? Yeah, but way less than the original edition. And you just can't beat the fun.
  • I love the hero variety. I love the boss variety. I like it competitive play. I like it solo. Oh, I like it co-op. I like it every way I could get it.
  • Characters, variety, cool tactical play, amazing story, amazing exploration, like really take every other game on this list and take the cool things about it.
  • I own way too much stuff for it. I'm not saying I like recommend it to everybody. I've spent even before they started sending me review copies of stuff, I spent like over $1,000 on this game, but I'm in. I spent it and now it's here and I can play it and it's great.
References (from this video)
No references stored for this video.
Video VidDkpBgcWI Board Games UnLocked Top List at 28:11 sentiment: mixed
video_pk 83481 · mention_pk 210422
Board Games UnLocked - Unstoppable video thumbnail
Click to watch at 28:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • It's the best in the Renegade Solo Game series.
  • It has more replayability than Warp's Edge.
  • It doesn't seem as random as Warp's Edge.
  • There's a lot in the box.
  • It's not an easy game.
  • There's a variation of characters you can control, with more added with an expansion.
Cons
  • Setting up the game is annoying.
  • Shuffling the cards is annoying due to their shapes.
  • The game can be too random to be enjoyable as a series.
  • There are only three bosses, and two are very similar.
  • The writing can be on the wall pretty quickly, leading to an inevitable loss.
Thematic elements
Comparison games
  • Warp's Edge
Mechanics (from transcript analysis)
  • Boss Battler — Your endgame goal is to defeat a boss.
  • Card Crafting — Each card has a good side and a bad side.
  • Deck Building — You have your deck building and card crafting stuff.
  • Draw Mechanic — Your only way of drawing cards is by defeating cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grim Coven is an absolute amazing boss battler.
  • This is a genre that I just absolutely love. It is so good.
  • the stories that they tell are like nothing that we've seen, you know, and just just knowing that
  • that's Bonkers the for foresight and thought that had to go into designing this.
  • This just brings it into the into the Elder Scrolls universe.
  • it makes it a much more in my mind deeper experience than like a Too Many Bones cuz it's got a it's like a campaign game.
  • This game is a masterpiece in its design.
  • This is the epitome of where exploration RPG and campaign games really need to be.
  • It was a no-brainer at this case. I knew what my number one and number two were, you know, pretty pretty easily.
References (from this video)
No references stored for this video.
Video VckC7xz_T20 Hungry Gamer Other at 53:57 sentiment: positive
video_pk 83328 · mention_pk 209648
Hungry Gamer - Unstoppable video thumbnail
Click to watch at 53:57 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Fabulous game, Mike's number one of the year
  • Great tactical chaining of card combos
  • Two-player co-op works very well
  • Unique mechanic where upgrading cards also upgrades enemies
  • Enemies provide the cards to draw, creating a tense loop
  • Three different bosses, one with a choose-your-own-adventure storyline
  • Coolest card combos
  • Has become a favorite for many who have tried it
  • Has an upcoming compatible expansion based on Dungeon Crawler Carl
  • Was affordable when available
  • Quick to play (30-60 minutes)
  • Challenging and rewarding to learn and improve at
  • Scalable difficulty
  • Best John Declair game
Cons
  • Sold out and hard to find
  • Can be very challenging, requiring multiple plays to win
  • Requires learning the rules and game system
Thematic elements
  • Choose your own adventure
Comparison games
  • Warps Edge
  • Mystic Veil
  • Ham Helling
  • Dungeon Crawler Carl
  • Old King's Crown
  • Deckers
Mechanics (from transcript analysis)
  • Boss battles — They've got three different bosses that are quite a bit different.
  • card combat — defeating enemies and getting bonuses from defeating the enemies.
  • Choose Your Own Adventure — One of them is even like a choose your own adventure storyline
  • Combo System — tactical chaining of card combos
  • cooperative play — one to two player kind of tactical card game. It's got some DNA with Warps Edge in that you are defeating enemies and getting bonuses from defeating the enemies. It's got amazing kind of tactical chaining of card combos and playing cards that do other things. The two-player play works really well where you're backing each other up and helping to defeat each other's enemies.
  • Deck Building — solo deck builder
  • Deck crafting — deck crafter at the same time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you are buttth hurt because you felt you were wronged previously, that is fair game.
  • My my pitch is the joy of Mind Sweeper.
  • It is a massively underrated game does have its issues.
  • It's a modern masterpiece.
  • It's it's it's an unsung hero.
  • Ricky Royal has put you out of the competition.
  • The name of the game is Unstoppable.
  • So, do you want to have a game that can't be stopped or do you want to have an uprising?
  • And an uprising back.
  • Okay, so let's talk about pain points here.
  • There's a gnarling process that happens.
  • The winner is from a bunch of Europeans.
  • It is a chunky thing. It is a lot of money, but no, it is fantastic.
References (from this video)
No references stored for this video.
Video NS4ZhMHMvZI Board Games UnLocked Top List at 14:42 sentiment: mixed
video_pk 82746 · mention_pk 207871
Board Games UnLocked - Unstoppable video thumbnail
Click to watch at 14:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Uses John Declair's card crafting system
  • Unique interaction where defeated enemies become player cards
  • Not easy, provides a good challenge
Cons
  • Lack of bosses is a major complaint
  • Art style might not appeal to everyone
  • The actual boss fighting part is very lackluster
  • The game can be a slog due to the boss mechanics
  • Randomness in card draws can be frustrating
Thematic elements
  • Futuristic
Comparison games
  • Warp's Edge
  • Proving Grounds
  • Dungeon Crawler Carl
Mechanics (from transcript analysis)
  • Boss battles — Players battle a boss and its henchmen.
  • Card Crafting — Players use die-cut cards that slide on top of other cards to change them.
  • Solo/Cooperative — The game is designed for solo play, but can also be played cooperatively.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one is, Hoplam is solo.
  • the Pandora's Ruin uh brought in several different little things like more scions and stuff like that. But the biggest thing was the Mercury Boots campaign mode, that new campaign mode, because it switch it switched from where instead of each act lasting 12 weeks, it made each act last six weeks.
  • this is my my second uh chip theory game in this segment, but you get that same deal. Chips, neoprene, plastic.
  • But now each act probably takes about two or so with the Mercury deal. And that was like one of the smartest things. They listened to their their their, fans or whatever and they added that and it was the perfect addition cuz it made it a nice swallowable uh deal at that point.
  • that expansion saved this game because if I had to go through it again with uh, you know, four hours per act, I it's it's miserable, dude.
  • four hours of die rolling.
  • I just try not to think about how much I spent.
  • It's so much fun, dude.
  • The amount of content definitely helps with how many heroes and villains there are.
  • And the plug-and-play nature of just being like, here's who we're going to throw in.
  • The system of you know this timeline element of like playing cards after other players to trigger different effects is such a cool thing.
  • It's just that plugandplay nature makes this one just so much fun to play.
  • I've had a blast with it.
  • the games still super fun.
References (from this video)
No references stored for this video.
Video 7YzsTssgtYA One Stop Co-op Shop Discussion at 8:36 sentiment: positive
video_pk 82112 · mention_pk 206188
One Stop Co-op Shop - Unstoppable video thumbnail
Click to watch at 8:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • new content (new bosses, climbers, and classes)
  • expansion-driven momentum for fans of the IP
Cons
  • uncertainty about how it will compare to the original
  • may diverge from original system over time
Thematic elements
  • sci-fi fantasy dungeon exploration
  • Dungeon Crawler Carl IP adaptation
  • campaign with evolving story through quests and levels
Comparison games
  • Unstoppable (original)
Mechanics (from transcript analysis)
  • Boss Battler — optional boss battles with escalating challenges
  • boss encounters — optional boss battles with escalating challenges
  • Mana resource system — mana replaces armor and fuels actions/spells
  • quest-based progression — scenarios with multiple steps and replay potential
  • Resource Management — mana replaces armor and fuels actions/spells
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one continues to be amazing.
  • I'm usually not a FOMO buy everything kind of guy, but I wanted to have every single faction for this one.
  • Love Leviathan Wild. Very happy that my son loved it too and requested to play it multiple times.
  • I could see myself culling the original Unstoppable.
  • It's like you're solving word puzzles almost like Wordle ish, but you're moving around like this little map with this card-based action system.
References (from this video)
No references stored for this video.
Video _sPo1quW4IM BoardGameCo News And Weekend Review at 0:49 sentiment: positive
video_pk 81837 · mention_pk 204641
BoardGameCo - Unstoppable video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Positive reception of the Unstoppable system
  • On-table demonstration mentioned
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It sucks.
  • Not sustainable.
  • Longer conversation, effectively big box productions are more viable via crowdfunding than they are via traditional retail models.
  • I like the Unstoppable system.
  • I hope you have a better week than I'm going to have.
References (from this video)
No references stored for this video.
Video _sPo1quW4IM BoardGameCo News And Weekend Review at 13:45 sentiment: positive
video_pk 81837 · mention_pk 204656
BoardGameCo - Unstoppable video thumbnail
Click to watch at 13:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It sucks.
  • Not sustainable.
  • Longer conversation, effectively big box productions are more viable via crowdfunding than they are via traditional retail models.
  • I like the Unstoppable system.
  • I hope you have a better week than I'm going to have.
References (from this video)
No references stored for this video.
Video boV4_W4ztuc The Dice Tower Analysis at 7:35
video_pk 81649 · mention_pk 203743
The Dice Tower - Unstoppable video thumbnail
Click to watch at 7:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
  • We're nominating them now, and as I always say, the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
  • These are going to be games that are fantastic to teach to someone who is not necessarily part of our fantastic little world of games. Something to get them in the door, get them excited about board gaming, get them introduced to all these amazing things you can do on the tabletop now.
  • And so, we got together a group of 50 plus people, that's Dice Tower staff and the other reviewers, different reviewers, and we vote on the nominations, and so we're going to present them to you.
  • Well, too bad to each of those nominations because you have to go up against the other four. That is a tough slate.
  • if you enjoy heavy strategy games, you were eating well in 2024.
  • This is a category for games that play really well with two. It doesn't mean they are exclusively two, although that's usually what is nominated, but it's just a great game for two players.
  • This is something that for the last several, several years has become an increasingly large segment of the board gaming hobby.
  • Not only are those like pretty strong solo games, but they're also some of the games that were mentioned in top lists of last year. That shows where the category has come.
  • So, these are games that do something different. We see a lot of the same stuff, which isn't necessarily a bad thing because same can be good and comforting. But, something that does something unusual or different or feels fresh, here's some games that meet that category.
  • My goodness, you now have to ask every time you sit at the table, 'Wait, is this cooperative or competitive?' That's something that was unheard of, you know, a decade ago even.
  • I used to not really appreciate how good party games can be.
  • So, this is going to be just that implementation of the theme, really immersing you into this world and this setting, uh doing something cool, or maybe just showing you a different kind of light on a thing that you're familiar with.
  • I always find it odd how the new designer category often also every year seems to dominate best games of the year category, and I like that a lot.
  • Artwork is something that just walking by a table, you can convince me to play a game just by showing me a good box cover. And I think that it's something that can We talked about the theme, can really sell that, but it's that first entry point in the game, and can grab your attention.
  • Games are a total production, and what this category is about is saying, 'This is the most impressive full productions of a board game we've seen this year.'
  • Now, in this category, we have 10 um 10 nominees, and they kind of encompass the whole package here. You know, we're we're looking at the mechanisms, we're looking at the theme, we're looking at the artwork, just all of it. Which one brought its best to the table?
  • Games that are fantastic
  • Then our next one is Codenames, a game that really brought party games back into the light, especially word team party games.
  • This has sold a gazillion copies.
  • And that is Pandemic Legacy Season 1.
  • But this is the game. It wasn't the first legacy game, but it was definitely the one that people that kind of exploded and changed
  • changing the landscape.
  • Talk about a game that truly shook everything up.
References (from this video)
No references stored for this video.
Video 6U6T3WrImlM BoardGameCo Analysis at 8:48 sentiment: neutral
video_pk 81552 · mention_pk 203208
BoardGameCo - Unstoppable video thumbnail
Click to watch at 8:48 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • dungeon crawler
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — The speaker is working through a campaign of prototypes.
  • Dungeon Crawler — The game is described as a dungeon crawler.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rebuilding Seattle is excellent. I love it. It's probably a 4.5 for me. I think it's amazing.
  • Rebuilding Chicago over here, I am excited to play. It looks mostly the same, with some small differences.
  • CMON, you make it so hard to defend you. You make it so hard to like you. You make it so hard.
  • The Line Must Go Up or The Line Goes Up. It's a 2-hour video documentary on the nature of of of more NFTs, but it touches upon the general idea of cryptocurrencies across the board.
References (from this video)
No references stored for this video.
Video KBFAOKgiby0 BoardGameCo Discussion at 5:05 sentiment: mixed
video_pk 81409 · mention_pk 201915
BoardGameCo - Unstoppable video thumbnail
Click to watch at 5:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • It is beatable on the hardest difficulty levels, though it was not for the host yet.
Cons
  • The highest difficulty levels may not be beatable, or at least the host has not yet.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — Host played through the three-game arc campaign, including Unstoppable 3 on the hardest difficulty.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to set up to learn it solo and see what happens.
  • which is definitely not solo.
  • Isaac Childres is stepping down as CEO to focus on game design for the company
  • I do a rankings breakdown covering my own opinion of what I'm most excited about from those from those games.
References (from this video)
No references stored for this video.
Video aJSyaLusUsM Hungry Gamer Discussion at 52:31 sentiment: positive
video_pk 81399 · mention_pk 201862
Hungry Gamer - Unstoppable video thumbnail
Click to watch at 52:31 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Enhances the theme and mechanics from the books.
  • The transition from armor to mana makes card design more interesting.
  • Actual bosses provide a more engaging challenge than the original.
  • The campaign mode offers a new dimension to the gameplay.
  • Improved two-player drafting rules prevent players from falling too far behind.
  • Thematic links and subtle differences between floors make it feel unique.
Cons
  • The upgrade market can sometimes lock players out if the draw is unfavorable, requiring waiting rounds to refresh it.
  • It's still more of a solo game played cooperatively than a deeply interactive co-op.
  • The original Unstoppable didn't have enough bosses, a complaint addressed in the new version.
Thematic elements
Comparison games
  • Dungeon Crawler Carl
  • Mage Knight
Mechanics (from transcript analysis)
  • Boss battles — Dungeon Crawler Carl Unstoppable has actual bosses that come out, unlike the original where the boss was more of a timer. These bosses sit in the wings and can be fought, but if you are not ready, they can be challenging. This adds a nuance of timing and choice regarding engagement.
  • campaign mode — The inclusion of a campaign mode, which is not fully fleshed out yet, sets the game apart and allows for progression.
  • Card upgrading — Mechanics of upgrading cards make more sense thematically in Dungeon Crawler Carl Unstoppable, such as upgrading a magic missile skill, which directly relates to the book. The upgrade market is crucial for crafting your deck and thinning it out.
  • cooperative play — While it functions as a solo game that can be played cooperatively, the mana system allows for more consistent healing or damage dealing between players, enhancing the cooperative aspect.
  • Deckbuilding — The upgrade market is important for crafting your deck, knowing what cards to thin out, and how to power it effectively. The two-player drafting rules have been improved to allow players to draw two cards and swap if they don't like their options, ensuring players can keep up with each other.
  • Resource Management — Transition from armor, which was a temporary block, to mana, a resource that builds up and can be kept round to round, makes card design more interesting by providing a resource to spend. This is a resource to manage, unlike armor.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like Dungeon Crawler Carl more than the original Unstoppable. I would say by a reasonable amount.
  • It retroactively makes the mechanics of unstoppable make more sense and be more thematic like the whole upgrading of cards.
  • Dungeon crawler Carl has actual bosses that come out and it's great because again this thematically linked to the book.
  • The mechanics that have been tweaked for dungeon crawler car unstoppable make it the best version of Unstoppable so far, I think.
  • The mana is a resource that builds up every round, you can keep it round to round and it makes the card design more interesting because they give a resource you can spend.
  • Mage knight co-op is not a great cooperative experience. Like you barely interact with each other a lot.
  • The biggest problem biggest problem in Dungeon Universalis is there's no index. I mean, there is an index, but it has like four pages listed. Like, it's just a disaster of an index.
References (from this video)
No references stored for this video.
Video Url35Fk83V4 Review at 5:16 sentiment: positive
video_pk 81385 · mention_pk 201712
Unstoppable video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging mechanics with potential for combos.
  • High replayability due to random elements and different character/faction strategies.
  • Good solo experience with a functional two-player mode.
  • Unique approach to deck building and card crafting.
  • Interesting decision-making regarding threat management and action efficiency in co-op.
Cons
  • The theme might not appeal to everyone.
  • The base game only comes with three bosses, potentially leading to repetition.
  • Some players might find the rules or strategy depth challenging.
  • The physical component design for tracking health (cubes on flimsy paper sheets) was mentioned as frustrating.
Thematic elements
  • Solo hero series
Comparison games
  • Aon's End
  • Star Wars: Unlimited
  • Harry Potter: Hogwarts Battle
  • Dune: Imperium
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have action points, tracked by discs, to take actions like playing cards, exhausting allies, and buying upgrades.
  • Bag Building — The game involves adding random backs to cards, changing the gameplay each time.
  • Card Crafting — Cards can be combined in sleeves to create a single card, altering its effects.
  • cooperative play — In the two-player mode, players work together to defeat the boss, sharing the ability to damage threats in either player's battlefield.
  • Deck Building — Players buy cards from a market to add to their deck. The game uses multiple decks with levels, and upgrades are purchased and added to cards.
  • Hand Management — Players manage their hand of cards to play, and there are mechanics for drawing cards and managing discards.
  • Leveling up — The game involves leveling up by advancing discs, which can lead to accessing higher-level decks for upgrades.
  • Resource Management — Players manage credits to purchase upgrades and cards, and some effects generate or cost credits.
  • threat management — Players must deal with threats that appear and can damage them if not handled.
  • Variable player powers — Players play as different characters with unique starting decks and faction keywords that influence strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a 3.0 complexity. It's uh 1,022 ranked overall. That's pretty high for a solo only game.
  • Unstoppable again for the something amount of time on the channel. I don't know.
  • It's like, let's put it in the solo only series. Like, I wonder if it was like a two-player game designed from the scratch. And they're like, "No, no, no. We'll sell more if we say it's a solo only game."
  • The decision points and the order of operations can lead to some crazy plays. Uh, which feels really good.
  • This is the kind of game. This is the kind of deck building game. Now, if I went back and played Harry Potter Hogwarts Battle again after playing this on top of all the other awesome deck building and engine building games you play, it makes that even seem more basic and annoying.
  • The only reason I care about this and the only reason I care about Dungeon Crawler Carl at all is because I love this Unstoppable that I played today.
  • The crowdfunding trope of more more junk in the box equals it should be worth the price. But that's not true. It's got to be the quality game. Quality over quantity, please.
References (from this video)
No references stored for this video.
Video P8UHOKd2TOg Stonemaier Games Discussion at 28:41 sentiment: positive
video_pk 81314 · mention_pk 201221
Stonemaier Games - Unstoppable video thumbnail
Click to watch at 28:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game arrived and the host is excited to organize it.
  • The host likes the card crafting mechanism.
Cons
none
Thematic elements
  • Action RPG
  • Tech-based dungeon crawl
Comparison games
  • Canvas
Mechanics (from transcript analysis)
  • Card Crafting — Upgrading cards using clear plastic overlays that change stats or effects.
  • cooperative play — The game can be played solo or with two players cooperatively.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The reason I I said to him was I love what you've done with the game, but probably the way that I will play it most often is the most distilled version of the game without maybe the items, without the special abilities.
  • My brother has a copy of it. And I've I've to me. Although, since I am much older than him, he's getting married and if he really cared about his elderly brother, he'd do something he would he'd make a grand gesture on his own wedding day to me, which is not self-serving at all.
  • I don't think, you know, we're adults. We don't necessarily have to feel guilty about doing something that we enjoy.
  • You did You must have done something right to get where you are. Do not regret it. You gave that time to yourself. It was fun and you still got to where you want to be. So, who cares? Bravo, Jamie.
  • And the last one uh last two real quick, The Pit. Uh you know, No No Tomorrow Will Show. The medical show takes place in an emergency room in Pittsburgh in a hospital there. Genius.
  • The Dungeon Crawler Carl version of Unstoppable.
  • I I I I could have texted you, but I was like, I'll save this for when we're talking.
  • And so, it was just it was really cool to see Jeff who has been like kind of playfully and lovingly mocking the competitors for many years as to how long they hang on in these challenges. He finally gets a little taste of his own medicine in this challenge.
  • I I I I I I can't emphasize that enough. He's not a real baseball player. But they are actually competing. Like they even though there are a lot of things that are choreographed and planned, the game itself is is a real game.
  • I'm so happy to hear that. I and I and I'm very grateful always for you and I feel like I need to tell you that.
References (from this video)
No references stored for this video.
Video T69_tjI0brQ The Dice Tower News at 50:05 sentiment: positive
video_pk 81322 · mention_pk 201254
The Dice Tower - Unstoppable video thumbnail
Click to watch at 50:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong intellectual property (Dungeon Crawler Carl)
  • successful crossover with RPG and board game elements
  • high number of backers
Cons
  • relies heavily on the IP rather than the game mechanics themselves
Thematic elements
  • Dungeon Crawler Carl
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a lot more game going on than River Valley Glassworks.
  • It definitely felt more complex.
  • instead of Venn diagram, it's flowcharts.
  • tremendously well-done set of streamlining for a lot of Zombicide things that have come out before.
  • the mechanism of the water where the pirates when they go I'm sorry the zombies when they go into the water how you can't target them cuz they sink to the bottom and they're like crawling towards you.
  • That theme is very, very popular. I mean, like it is incredibly strong that IP.
  • My fear, I'll tell you this honestly, I don't know. ... Because they might explode.
  • homeschooling extraordinaire kind of thing, you know, teach music, use it as a toy, use it as a learning instrument.
  • There's one update in this project and it's to plug a different thing they're running. ... A tarot deck from Vivid. That's the only update.
  • advertised by a lady wearing what looks like a giant diaper.
  • They will 100% I mean, again, we know this for a fact. They will not let you put a piece of luggage with a battery on the plane.
  • It's just a really fun game for me, so it is my pick of the week, Things on Strings.
  • This one right here is great. It's done a lot of things. I think first of all, they got rid of the noise, which I think is great.
  • this is the Zombicide that will replace all the others for me. Like I really, really enjoyed it.
References (from this video)
No references stored for this video.
Video LVMY3j5idNo Board Game Hangover Discussion at 0:26 sentiment: positive
video_pk 81262 · mention_pk 200790
Board Game Hangover - Unstoppable video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Still great
  • Still love it
  • One of the best solo games
Cons
none
Thematic elements
  • Surviving long enough to defeat a big baddie
Comparison games
none
Mechanics (from transcript analysis)
  • Card Upgrades — Upgrades are inserted in sleeves, making cards better.
  • deck builder — A deck builder board game with one of the coolest board game mechanisms ever created. You play cards to deal damage or gain money to buy upgrades. You also upgrade the bad guys.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Has this year changed our minds? Have we played this less or more? Do we love it more or less?
  • Unstable that is a one to two player medium weight deck builder that takes around an hour to play.
  • It is a cooperative game and this is how it plays. So, this is a deck builder board game with one of the coolest board game mechanisms ever created. Might I say the coolest?
  • You also are upgrading the bad guys.
  • It's an amazing and unique deck builder, but is it uh still worthy of my collection or maybe it has fallen?
  • One of the best solo games I've ever played.
  • Star Wars: The Mandalorian Adventures. Longest title in this video.
  • It's a super heavy game for one to four players and takes at least two hours to play, right, Mr. Yiannis?
  • It is very heavy. I mean, not just in the physical sense. It has tons of rules, tons of armies, tons of things happening.
  • Welcome to a game where you can plan everything carefully, then roll some dice and get screwed over all the time. But you will enjoy it.
  • Time for the top three coolest things about this board game with Mr. Yiannis.
  • Harrow County is an asymmetric game for one to three players that takes up to an hour and is medium. Wait.
  • This piece of lint is not an action.
  • I still find it a fascinating two-player asymmetric game.
  • It's a candy-like board game that looks good and plays super quickly.
  • Just like a sumo fighter, you will have to push your way to victory.
  • And as you probably understand, it's just a silly little board game that's, well, fun. That's it. That's the game.
  • Le Havre is quite a heavy Euro game from one to five players. I would recommend the smaller amounts, yet it is quite a game.
  • But watch out because you actually will need to feed the bustling city, which means that you will lose a lot of these resources.
  • Despite it being a really crunchy Euro game, it has actually quite a bit of interaction.
  • Yes, they looks might have aged already, and it's pretty hard to get to the table. Yet, well, I will place it in my collection. I really enjoy crunchy Euro games. It's an oldie, but a goodie.
  • Rewild is a medium-weight strategy game for one to four players that takes 1 hour to play, maybe less. It's, by the way, great solo.
  • Are you ready to rewild this region so the animals have a great habitat where to live?
  • I like it because my wife likes it, and we know how that goes.
  • Welcome to Blood on the Clock Tower. Unfortunately, I just died, and one of you killed me.
  • This is rather an experience than it is a board game and I love this experience.
  • Survive the Island, which is a light family game for two to five players and takes less than an hour to play.
  • This is a very mean game because you will throw other players treasure hunters into the water, try to eat them with sharks, with sea monsters, or kick them around with a kaiju.
  • A lot of games stays at our collection. Some don't, but that's okay.
References (from this video)
No references stored for this video.
Video _qeaVjxzhck Neon Gorilla Interview at 1:36:05
video_pk 81273 · mention_pk 200914
Neon Gorilla - Unstoppable video thumbnail
Click to watch at 1:36:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
  • They charged a hundred quid for a game that was made out of a bog roll.
  • I think I compared my copy of War of the Ring to a Garen Hospital.
  • I have 15 burner accounts just just tearing you down.
  • It's all me. I've got 15 burner accounts just just tearing you down.
  • I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
  • I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
  • The incentive system is totally broken.
  • I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
  • I think there's something to say for people um wanting to maintain publisher relationships.
  • You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
No references stored for this video.
Video 1iRGYu1MMhY Neon Gorilla Review at 0:06 sentiment: negative
video_pk 81160 · mention_pk 200125
Neon Gorilla - Unstoppable video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • generic sci-fi theme, which I didn't really care about
Thematic elements
  • generic sci-fi theme
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So at this point, I much prefer getting to Crawler Carl.
  • mechanical changes they made for me are across-the-board improvements. Every single thing they changed was for in for my taste for the better.
References (from this video)
No references stored for this video.
Video Udgw8Ft4xS0 Stonemaier Games Discussion at 30:16 sentiment: neutral
video_pk 80865 · mention_pk 198418
Stonemaier Games - Unstoppable video thumbnail
Click to watch at 30:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Mentioned as one of the games causing storage dilemmas.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not the first time you've been hacked. This is not the first time the YouTube channel's been hacked that you personally have been hacked that it's impacted you.
  • So, you know, sometimes I try You say that as I'm looking up at the periphery cuz Megan just poked her head at you.
  • It's a big part of what you do.
  • I I consider it part of my job now the the type of I guess technically it's on the under the broader umbrella of marketing but really to me it's about community.
  • So, really the only thing that has crossed my mind is if it keeps happening, if I c simply cannot get this whatever it is, this bug, this hack, this this uh this fishing, whatever it is, if I can't get it out, then eventually I might have to just start the channel over again.
  • It isn't it really is not about the numbers it isn't about I think there's like 57,000 subscribers that feels good feels good that a lot of people follow along but it isn't about that number in the end.
  • Um, so I try not to be myopic when I'm talking about anything. I try to look at it from all sides, but you know, we're humans and we miss things and we sometimes look at things in a way again without even trying to looking at it in a certain way.
  • So, I think the way that you approach social media and the way that you approach YouTube and your videos in general, um, speaks to who you are as a person.
  • It's the little tiny things that get to me, things that shouldn't bother a normal human that I'm like, 'Oo.'
  • I I have to make sure I I I try to keep games that I'm actively playing or at least play once a yearish, right?
  • Um, and this is what's been obsessing me over the past few days. I'm like, you know what? I'm going to share my sad sad problem uh with you all out there.
  • This podcast is just quickly becoming a food podcast.
References (from this video)
No references stored for this video.
Video 0g7QLMMCyjY The Discriminating Gamer Top List at 1:12 sentiment: positive
video_pk 80638 · mention_pk 196878
The Discriminating Gamer - Unstoppable video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pretty cool system
  • Don't know that I've ever played anything just like it
  • Pretty interesting system
  • Pretty fun solitaire game
Cons
none
Thematic elements
  • science fiction
Comparison games
none
Mechanics (from transcript analysis)
  • Card Combining — The system allows players to combine cards and use sleeve cards.
  • Deck Building — The game is described as 'almost kind of a deck builder'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 10 from Renegade Game Studios is Unstoppable. This is a science fiction solitaire game.
  • This is 20 Strong. 20 Strong is not just a simple game. It's a game system because essentially, you have different decks, and you the way these decks play are very, very different.
  • Great artwork here. I love the artwork, but it's just a very tense game. I'll be honest, this is one I have never won.
  • Final Girl is a great solitaire game based on kind of B movie horror films.
  • Hoplomachus Victorum is huge. This is This is one of the bigger solitary games I played.
  • Mr. President is probably the biggest solitary game I've ever played.
  • This is The Pursuit of John Wilkes Booth.
  • I, Napoleon is essentially a Napoleon Bonaparte simulator.
  • And this is Batman: The Dark Knight Returns. [...] it is freaking awesome.
  • It's a horror game. It is chilling. And it is just so good.
  • Plague of Dracula is a great game where you take on the roles of the characters from the book Dracula.
References (from this video)
No references stored for this video.
Video 7pl5teZeolo Neon Gorilla Interview at 18:14 sentiment: positive
video_pk 80040 · mention_pk 194184
Neon Gorilla - Unstoppable video thumbnail
Click to watch at 18:14 · YouTube ↗
Overall sentiment (raw)
overwhelmingly positive
Pros
  • The momentum system is a significant evolution in deck building.
  • Eliminating threats to draw cards directly into hand is a key innovation.
  • The six-level card market provides engaging choices and avoids common market issues.
  • The ability to upgrade cards directly into hand enhances the momentum feel.
  • The game offers deep strategic choices and high replayability.
  • It feels good to play and maintains momentum effectively.
  • The game does not handhold players, encouraging strategic learning.
  • The difficulty ramps up appropriately with different levels.
  • The thematic integration is strong.
Cons
  • Can be initially difficult for new players to grasp the strategy.
  • Some players might initially misinterpret boss mechanics.
  • The card crafting aspect requires sleeving/unsleeving, which can be tedious.
Thematic elements
  • Dungeon crawling
Comparison games
  • Dominion
  • Ascension
  • Slay the Spire
  • Shards of Infinity
  • Mistborn: House of Chains
  • Civ New Dawn
Mechanics (from transcript analysis)
  • Card Crafting — Used in Unstoppable, allowing cards to be upgraded or modified.
  • Deck Building — The core of the game, with an emphasis on momentum and card draw from defeating threats.
  • Dice Rolling — Used for combat and other actions.
  • Hand Management — Crucial for managing momentum and avoiding difficult situations.
  • momentum — A core mechanic where defeating threats grants cards directly into hand, fueling further actions and progression.
  • variable market — A six-level market system where players can temporarily increase their level to access better cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dominion is like a cheat code for game design.
  • The momentum system isn't a BS tagline at all. It is a true system that I think for me has transcended deck builders.
  • I I don't think people have any responsibility.
  • It's a matter of scaling, but that would be that would be exciting to get to another floor and like, 'Oh, this is a whole new deck.'
  • The magic of Unstoppable is that moment where you look at your hand and you've got like two cards, right? And you're like, there's no way I can kill all these threats with these two cards. I'm screwed.
References (from this video)
No references stored for this video.
Video FJ1e4tIWmS4 Top List at 10:32 sentiment: positive
video_pk 79514 · mention_pk 192971
Unstoppable video thumbnail
Click to watch at 10:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very cool card sleeving mechanic
  • Difficult
  • Requires strategic thinking
  • Fantastic solo experience
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card modification — You need to actually build the cards. Cuz you got these very cool things where you sleeve the cards, and then you put in pieces of the card inside.
  • Deck Building — It's this very cool like deck-building card game.
  • Set Collection — The game has this beautiful set collection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So just like the length of a football game.
  • The game could not be any longer than 90 minutes in length according to Board Game Geek.
  • So, for my five, I tried to come up with games that gave me the most satisfying kind of thinky or crunchy beefiest experience within that 90 minutes.
  • Um I tried to pick games that we are normally not talking about on the channel.
  • So, with number five, uh go with your number five.
  • Number five is a game that I know you love, we both love.
  • It's my my congrats my contractually obliged mention of Dr. Kemetia
  • It's the brownest game on my list and it's Trans America
  • Can you do in 90 minutes?
  • Ah, the solo pick. Love it. Love to see it.
  • We're flying to Japan in 90 minutes, Matt.
  • I think for me I'm feeling so hot right now.
  • So uh it's not a 90-minute game.
  • Before we reveal our number ones in this 90 minutes challenge, a couple of honorable mentions for you.
  • BGG completely wrong.
  • The number one, the winner of the board game World Cup 90 minutes challenge.
  • It is both one of the newest and one of the oldest.
  • The ending of the game is so abrupt that you want to flick the table cuz you you were almost there to achieve fortune and then someone goes actually no we're done.
  • One game that I don't know why we actually never talked about it on the on the channel but it's one of my favorite.
  • So, before Matt and I melt into a puddle in the studio
  • We'd like to invite you to comment below on what your favorite games are that you can get done in 90 minutes.
  • And do you think it's coming home?
  • It's probably not coming home, but we can dream.
  • Hit the subscribe button.
References (from this video)
No references stored for this video.
Video hADUDmdmxZQ Meeple University Rules Teach
video_pk 69900 · mention_pk 166789
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the components featured in this video are prototype so rules and our work are not final
  • the aim of the game is to defeat the boss
References (from this video)
No references stored for this video.
Video a8WQO06MM84 Top 10 List at 15:49 sentiment: positive
video_pk 67763 · mention_pk 164018
Unstoppable video thumbnail
Click to watch at 15:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique card crafting mechanism
  • Engaging solo/cooperative experience
  • Interesting decisions due to card duality (enemy/ally)
Cons
none
Thematic elements
Comparison games
  • Mystic Vale
  • Cubitos
  • Space Base
Mechanics (from transcript analysis)
  • Boss combat — The goal is to defeat a boss through strategic card play.
  • Card Crafting — Players craft their decks by defeating threats and adding them to their hand as usable cards. Double-sided card crafting is mentioned.
  • cooperative play — Designed for solo or cooperative play.
  • Deck Building — Players build a deck of cards, but not in the traditional automatic draw sense.
  • Upgrade system — Players can buy upgrades that slip between threat and core cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a time trial racing game which is interesting and you're kind of trying to solve a puzzle of what's the most efficient way to get around a dirt track
  • It is a programming games where you program all your movement trying to get to the flags and you you know how it is right you program your move and then all of a sudden you're not moving where you're supposed to and then it's all chaos
  • this is a big uh it's a massive campaign game it's a very scripted campaign and it's got two game modes that swap in between each other
  • When you first see the rules it doesn't uh do again it looks like it's just draw cards play sets, which is a very boring sounding game but it's it's got this little extra bit of decision space that's very very clever
  • So so my number one game for the month was Stones spine Architects
  • this card crafting mechanism that kicked off with Mystic B yeah I mean it works like why can't you why why not just making another game with different twists
References (from this video)
No references stored for this video.
Video a8WQO06MM84 Top 10 List at 30:33 sentiment: positive
video_pk 67763 · mention_pk 164023
Unstoppable video thumbnail
Click to watch at 30:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique card crafting system with twists
  • Great game, highly recommended
  • Interesting strategic decisions regarding card upgrades and discarding
Cons
none
Thematic elements
Comparison games
  • Mystic Vale
  • Cubitos
  • Space Base
Mechanics (from transcript analysis)
  • Card Crafting — Defeat threats and add them to your hand/deck. Upgrades can be added to cards.
  • deck management — Strategic discarding of powerful cards is key.
  • faction synergy — Cards can combo with each other based on factions.
  • icon matching — Factions for cards and choices based on icon matching.
  • solo/cooperative play — Designed for solo or cooperative play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a time trial racing game which is interesting and you're kind of trying to solve a puzzle of what's the most efficient way to get around a dirt track
  • It is a programming games where you program all your movement trying to get to the flags and you you know how it is right you program your move and then all of a sudden you're not moving where you're supposed to and then it's all chaos
  • this is a big uh it's a massive campaign game it's a very scripted campaign and it's got two game modes that swap in between each other
  • When you first see the rules it doesn't uh do again it looks like it's just draw cards play sets, which is a very boring sounding game but it's it's got this little extra bit of decision space that's very very clever
  • So so my number one game for the month was Stones spine Architects
  • this card crafting mechanism that kicked off with Mystic B yeah I mean it works like why can't you why why not just making another game with different twists
References (from this video)
No references stored for this video.
Video v8qZkvN1JJw Top List at 14:02 sentiment: positive
video_pk 66676 · mention_pk 162451
Unstoppable video thumbnail
Click to watch at 14:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excited about future expansions
  • Appealing futuristic theme
  • Great solo experience
  • Dungeon Crawler Carl version is a strong IP integration
Cons
  • Original game had a complaint about not enough bosses.
Thematic elements
  • Fighting bosses and progressing through levels, with a Dungeon Crawler Carl version focusing on finding stairwells to the next level.
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — Core gameplay involves fighting bosses. The Dungeon Crawler Carl version focuses on finding stairwells and fighting 'big things' at the end of each level.
  • Card Crafting — Enemies are defeated and become cards that can be used by the player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It turns into one big puzzle because there's just a line of enemies that you have to defeat.
  • So much stuff.
  • And Vantage is just a masterpiece. It's so [ __ ] cool.
  • Just the scenario ingenuity of these games is so cool because of different stuff just popping up and happening.
  • Um this one [clears throat] is a a super and and this is the reason this is the sole reason why this game beat out Elder Scrolls when we were doing that comparison.
  • It's just a masterful achievement.
References (from this video)
No references stored for this video.
Video Nbs3gNLK_jI DaniCha Playthrough at 0:00 sentiment: mixed
video_pk 60868 · mention_pk 153300
DaniCha - Unstoppable video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging card-building and deck-upgrade loop
  • Rich thematic flavor with boss encounter (Harbinger) and multiple threats
  • Strategic decision-making and planning
Cons
  • High difficulty and potential lack of progression/ending feeling
  • Clunky shuffling/sleeving experience and deck management
  • House rules suggested to improve playability
Thematic elements
  • Deck-building, tactical combat, upgrade progression within a boss battle
  • Futuristic/sci-fi action setting with operatives facing threats and a boss called Harbinger
  • Cooperative boss encounter with evolving threats and strategic planning
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / card drafting — Draft upgrades and tactics each turn; cards come from level decks and can be added to hand or upgraded
  • Resource Management — Earn credits to buy upgrades; focus increases based on distraction in play; manage resources to survive threats
  • Resource management (credits, upgrades, focus, etc.) — Earn credits to buy upgrades; focus increases based on distraction in play; manage resources to survive threats
  • Tactical combat with action tokens and armor — Spend action tokens to perform actions; armor reduces damage; threats refill each round
  • Targeting taunt and terror effects — Some enemies taunt or terrorize, forcing targeting decisions and potentially losing actions
  • Turn structure with upkeep, threat phase, and boss phase — Rounds feature upkeep, escalating threats, and advancing danger toward the Harbinger
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I enjoy the mechanics of this game
  • the card building aspect
  • it's so hard to shuffle I wish there was more structure to the sleeves but I know it's probably not possible with just the way the cards are designed
  • I think this is a tough one
  • I really enjoy the mechanics of this game but it's very difficult
  • it's just I feel like it's a little impossible
References (from this video)
No references stored for this video.
Video WAnGwvF3nZs Rahdo Runs Through Top 12 List at 33:53 sentiment: negative
video_pk 42356 · mention_pk 128521
Rahdo Runs Through - Unstoppable video thumbnail
Click to watch at 33:53 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • great solo experience
  • clever two-sided card mechanic
Cons
  • two-player mode feels inadequate; co-op not well fleshed out
  • co-op implementation lacks meaningful cooperation
Thematic elements
  • card crafting meets boss battle
  • fantasy dungeon saga; solo roguelike feel
  • heroic, solitary quest with evolving deck
Comparison games
  • Star Trek Captain's Chair
  • Star Realms/Deck-building hybrids
Mechanics (from transcript analysis)
  • Boss Battler — a large boss with escalating difficulty; co-op potential present
  • boss encounter/solo-focused — a large boss with escalating difficulty; co-op potential present
  • deck-building with double-sided cards — cards come with evil/hero sides; you fight your own cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's distilling the core essence of Great Western Trail down
  • rules are confusing because it's based off of feelings
  • the biggest disappointment is the thing that truly makes Seven Wonders special
  • I spilled beer across pediquette and it disintegrated the components
  • this is the ultimate journey, not the destination
  • the cardinal sin that a co-op game can do: no scalable difficulty
References (from this video)
No references stored for this video.
Video f5BHl9i_Q4o Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 41987 · mention_pk 127435
Totally Tabled - Unstoppable video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep engine-building via upgrades and conspire
  • Satisfying boss-damage sequencing and threat management
  • High replayability with multiple upgrade paths and growing boss threats
Cons
  • High complexity and a potentially steep learning curve
  • Fiddly management of taunts, threats, and deck states can slow play
  • Turns can be lengthy depending on card availability and upgrades
Thematic elements
  • Cooperative/solo boss-battle deck-building with upgrades and threats
  • Sci-fi post-apocalyptic scenario aboard a vessel or fortress where a Harbinger threat is faced
  • Campaign-like, with escalating threats, boss encounters, and card-driven progression
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — Engagement with Harbinger boss mechanics, where defeating threats progresses boss damage and unlocks effects.
  • boss_mechanics — Engagement with Harbinger boss mechanics, where defeating threats progresses boss damage and unlocks effects.
  • Card Crafting — Upgrades are added to core cards to enhance their effects and unlock new abilities.
  • card_crafting — Upgrades are added to core cards to enhance their effects and unlock new abilities.
  • conspire — Conspire allows activating certain card effects when another card of the same faction is in play or hand.
  • Cooperative Actions — Conspire allows activating certain card effects when another card of the same faction is in play or hand.
  • Deck Building — Players construct and upgrade a personal deck through drafting, acquiring cards, and attaching upgrades.
  • deck-building — Players construct and upgrade a personal deck through drafting, acquiring cards, and attaching upgrades.
  • Drafting — At the start of rounds, players draft new cards from available options to shape their hand.
  • leveling_and_training — Advancing level tracks grants access to stronger cards and abilities as the game progresses.
  • resources_and_action_points — Players manage money, action points, and armor/shields to play and upgrade cards.
  • Taunt — Taunt forces players to target specific threats first before other enemies.
  • threats_and_battlefield — Threat cards populate the battlefield; some possess taunt that must be addressed before others.
  • Track Advancement — Advancing level tracks grants access to stronger cards and abilities as the game progresses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these level six cards are crazy powerful
  • focus means just the number of that faction that are in play or in your hand so right now that would be one two so we'd be basically dealing four damage to every single thing on the battlefield
  • taunt so that we have to attack them first before we can attack anything else
  • it's offset by the fact that it takes four action points
References (from this video)
No references stored for this video.
Video 3Sa3vs7jgoo The Brothers Murph Top List at 1:21 sentiment: positive
video_pk 38620 · mention_pk 116397
The Brothers Murph - Unstoppable video thumbnail
Click to watch at 1:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging deck-building and card crafting loop
  • clear visibility of threats and rewards
  • cooperative/solo compatibility
Cons
  • no native card draw (hand replenishment is round-based)
  • co-op variation is a minor tweak rather than a full system change
Thematic elements
  • deck-building with card crafting and threats to overcome
Comparison games
  • Dungeon Crawler Carl
Mechanics (from transcript analysis)
  • Card Crafting — cards can be upgraded on their backsides, affecting both offense and threat-responses.
  • card crafting/upgrades — cards can be upgraded on their backsides, affecting both offense and threat-responses.
  • Deck Building — players acquire and upgrade cards to form their attack and defense options.
  • deck-building — players acquire and upgrade cards to form their attack and defense options.
  • Hand Management — threats on cards are visible; players know what they are facing and what they gain.
  • open information hand management — threats on cards are visible; players know what they are facing and what they gain.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We’re obsessed with board games.
  • I freaking love Unstoppable.
  • This game is great because there’s also it's a very open game where when a threat is out there, you can know what's on the other side of that.
  • You can see from the other side like what is on the other side.
  • Terra Mystica is getting a giant crazy big box version.
References (from this video)
No references stored for this video.
Video lgRHVAYyVeM Board Stupid Discussion at 3:59 sentiment: positive
video_pk 33018 · mention_pk 97894
Board Stupid - Unstoppable video thumbnail
Click to watch at 3:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative card construction mechanic
  • Supports solo, two-player, and co-op play
  • Appealing sci-fi theme and deck-building loop
Cons
  • Publisher/designer details are not specified in the transcript
Thematic elements
  • roguelike deck-building with card modification
  • sci-fi, space/future
  • procedural progression with card customization
Comparison games
  • Endless Winter
Mechanics (from transcript analysis)
  • card construction — cards can be modified throughout the game, enabling evolving play.
  • Card Crafting — cards can be modified throughout the game, enabling evolving play.
  • Deck Building — players build and optimize a deck during play.
  • deck-building — players build and optimize a deck during play.
  • roguelike progression — restart with more power as you progress and tackle harder challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • production is fullon. It's absolutely stunning.
  • I can't wait. Like the more games come out, the better it is.
  • it's not it's not a dungeon crawler at all.
References (from this video)
No references stored for this video.
Video LKQ_xtCSXrA Meeple University Top 20 List at 31:25 sentiment: positive
video_pk 29035 · mention_pk 85401
Meeple University - Unstoppable video thumbnail
Click to watch at 31:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solo or two-player cooperative
  • deck-building meets card crafting
  • fan system flexibility for upgrades
Cons
  • Renegade system varies by version; some entry points are niche
Thematic elements
  • deck-building with wave-based enemies
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yay. There's a rule book about it. So technically, we create our own rule book.
  • It's our video. There's a rule book about it, so technically we create our own rule book.
  • This video technically should be called Meiple University's top games of 2025 plus Terren revised game of 2024.
  • Formidably so this is a contract card shading game.
  • Kingdom Crossing is the seven bridges of Königsberg in game form.
References (from this video)
No references stored for this video.
Video xzv32VVu8vM Neon Gorilla Discussion at 2:29 sentiment: neutral
video_pk 28179 · mention_pk 82508
Neon Gorilla - Unstoppable video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • unknown
  • unknown
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The inaugural cardboard punchy votes are open right this second.
  • This is your opportunity to be involved in the very first people's choice awards for this platform.
  • It's free. I'd love to have you over.
  • Go check out Cardboard. If you're not a member of Cardboard already, go check it out. It's free.
References (from this video)
No references stored for this video.
Video LmUTv1tpmds JestaThaRogue Discussion at 1:57 sentiment: mixed
video_pk 28033 · mention_pk 81940
JestaThaRogue - Unstoppable video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique twist on deck-building with enemy flip mechanic
  • Engaging cooperative play
  • Interesting upgrade/ding mechanic through in-table actions
Cons
  • Fiddly setup with sleeves and overlapping icons
  • Not guaranteed to appeal to all players; may be niche
Thematic elements
  • cooperative deck-building to defeat a boss
  • A fantasy coastal harbor area with a central boss
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — A central boss serves as the main objective requiring strategy and cooperation.
  • boss encounter — A central boss serves as the main objective requiring strategy and cooperation.
  • card orientation and flip — Defeated enemies flip and enter your hand; the deck evolves as play progresses.
  • Combat: Deck/Hand — Defeated enemies flip and enter your hand; the deck evolves as play progresses.
  • Cooperative Game — Players work together with limited action points to defeat a boss.
  • cooperative play — Players work together with limited action points to defeat a boss.
  • Deck Building — Players build and upgrade a personal deck; defeated enemies flip to become part of hand.
  • deck-building — Players build and upgrade a personal deck; defeated enemies flip to become part of hand.
  • two-sided cards and evolving deck — Discarded cards are reshuffled into a new deck; back sides influence future encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Breakfast of champions.
  • It's quaint and like I said, it's chill.
  • £13 for the day is not too bad compared to other events.
  • I did enjoy.
References (from this video)
No references stored for this video.
Video po4cMxckhGw The Brothers Murph Playthrough at 2:06 sentiment: positive
video_pk 12632 · mention_pk 36866
The Brothers Murph - Unstoppable video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sharp, compact core loop centered on card crafting and upgrading
  • Solo play is fast, tense, and surprisingly deep for a solo system
  • Clear front-facing information about threats and cards when the threat is revealed
Cons
  • Rulebook clarity issues: keyword sections separated from the core rules cause memory and rule retention friction
  • Rulebook could use more explicit setup examples, turn-by-turn examples, and a better back-cover player aid
  • Card backs and some components could use more explicit labeling or a better glossary to reduce lookup friction
Thematic elements
  • Card crafting, upgrade-driven power growth during a boss battle
  • Futuristic, dystopian city with bug factions; solo hero gameplay against a boss
  • Boss-focused, card-driven progression with evolving threats
Comparison games
  • Warps Edge
  • Joy Ride
  • Thunder Road Vendetta
  • Dungeon Carts
  • Edge of Darkness
  • DinoGenics
Mechanics (from transcript analysis)
  • action points / card cost — cards cost 0–3 action points to play; rounds refresh action points and allow for combos and chaining of effects.
  • boss battle with Harbinger — a multi-round fight where the boss has health, defense, and special defeat conditions; damage is gated by specific threat effects.
  • card crafting / upgrading — cards can receive top and bottom upgrades; upgrades modify both cost and effects and may add to boss threats.
  • deck-building — draft core cards each round, manage a hand, and upgrade via upgrades and encounters; defeat threats to draw more cards.
  • faction synergy (focus / conspire) — cards belong to factions; certain effects scale with the number of factions in play or hand; conspire requires another card of a given faction.
  • threat and threat-draw mechanics — threat cards populate the battlefield or are placed on the boss deck; defeating threats can power up cards and affect damage to the boss.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Setup first, baby.
  • Card anatomy when it matters.
  • I hate sleeves on games.
  • The back of the rulebook is such a This is the greatest real estate in all rule books.
  • This game is very fun. It's fast and engaging.
References (from this video)
No references stored for this video.
Video 3QBndHpBigg Board Game Hangover Review at 0:08 sentiment: positive
video_pk 10816 · mention_pk 31932
Board Game Hangover - Unstoppable video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique upgrade mechanic
  • Challenging boss fights
  • No simple choices
  • Quick setup
  • Good for solo play
  • Works well at two players
Cons
  • Limited upgrade card variety
  • Potentially overwhelming combos
  • Theme might not appeal to everyone
Thematic elements
  • Cooperative hero fighting evil
  • Space
  • Character-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draw and select cards to add to their deck
  • Deck Building — Players build and upgrade cards, with upgraded cards also upgrading enemy cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game has ruined leveling up for me.
  • Constantly put in situations where you feel doomed
  • From this situation where you were absolutely doomed, you got out and you feel so rewarded
References (from this video)
No references stored for this video.
Video vOicc5EVL20 Meet Me At The Table Top List at 0:02 sentiment: positive
video_pk 10249 · mention_pk 30268
Meet Me At The Table - Unstoppable video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building
  • Accessible on-ramp for new players
Cons
  • Potential balance concerns
  • May reward optimization over thematic feel
Thematic elements
  • Card-driven engine-building
  • Futuristic battleground
  • Progress-driven engine development
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — Players optimize their deck and play-area to improve future turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What does Colin know or Time to educate Colin? Whichever way you want to think about it.
  • I'm going to learn so much today.
  • I'm 0 for three right now.
  • The over under is five.
  • I ain't got time to bleed.
  • I'm at 10.5 points, going into December.
  • This is Fight Club.
  • Galaxy Quest the best Star Trek movie.
  • What does Colin know or Time to educate Colin?
  • I'm not on zero.
References (from this video)
No references stored for this video.
Video g2UDvKFMsbs One Stop Co-op Shop Top List at 12:25 sentiment: positive
video_pk 10169 · mention_pk 29929
One Stop Co-op Shop - Unstoppable video thumbnail
Click to watch at 12:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unstoppable is my number one of 2025.
  • Is it as good as Exceed? Heck no. But it's good enough that we'll play it sometimes.
  • The core card play is so good. The combos and cooperation are great.
  • My son and I have really enjoyed the 1v1 mode in Yomi 2.
References (from this video)
No references stored for this video.
Video dzEhLZz3lfc Rahdo Runs Through Top List at 40:26 sentiment: positive
video_pk 10231 · mention_pk 30231
Rahdo Runs Through - Unstoppable video thumbnail
Click to watch at 40:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Card crafting system beloved by host
  • Legendary designer John Deckert
  • Cooperative gameplay
  • Roguelike deck building
Cons
none
Thematic elements
  • cyberpunk
  • futuristic city planet
  • urban danger
Comparison games
  • Mystic Veil
  • Edge of Darkness
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not here to talk about that I'm here to talk about games
  • catch-up games has been on fire
  • I love his Cooperative design sensibilities
  • how does this game not already exist
  • I want more games that tell in 2025 a positive story about how we can work in unison with nature
  • 2025 might be the year of co-ops
  • pure Feld simple Elegance that leads to deep challenging decisions
  • Coming of age is by far my number one most anticipated game
References (from this video)
No references stored for this video.
Video u-LRkvLJjWM Board Game Hangover Review at 0:36 sentiment: positive
video_pk 9874 · mention_pk 29066
Board Game Hangover - Unstoppable video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique card play
  • Innovative upgrade mechanism
  • Great solo game
Cons
  • Lengthy teardown process
Thematic elements
  • Deck-building combat
  • Alien combat
  • Cooperative progression
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — Cards upgrade simultaneously for player and enemies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I played one of the most impressive and unique deck builders I have ever played
  • Everyone's stealing everyone's sheep
References (from this video)
No references stored for this video.
Video wwYEjnPNRso Tabletop Turtle Discussion at 5:24 sentiment: positive
video_pk 9286 · mention_pk 27419
Tabletop Turtle - Unstoppable video thumbnail
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Groundbreaking deck-building interaction
  • High player agency on any turn
Cons
  • Complexity and setup considerations
Thematic elements
  • Deck-building prowess and mastery of card-based combat
  • Purely card-driven, fantasy combat where power scales with upgrades
  • Player-driven empowerment with direct feedback from upgrades
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — Draft and purchase cards that immediately enter the player's hand.
  • enemy scaling — As players upgrade, enemies scale accordingly, creating a risk-reward loop.
  • Upgrade system — In-round upgrades alter strategy and increase enemy threat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And no other game does four players better than Black Rose War.
  • In Aridia, you read the character's encounter card and choose one of the available dialogue options.
  • There's even genuine character exploration here, which you almost never see in other board games.
  • The card you purchase or draft for the round comes straight to your hand.
  • This is the game that will push deck building to the next level.
  • The setup is a nightmare. The bookkeeping is tedious and the play time is insane.
  • Every decision here feels meaningful.
  • Nemo's War is exactly what I enjoy from a good solo board game.
  • The open seas feel ripped straight from a Jules Verne novel.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–50 of 56
Game Deep Dive
View on BoardGameGeek