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Uprising: Curse of the Last Emperor box art

Uprising: Curse of the Last Emperor

Game ID: GID0373939
Game Info
Year
2021
Players
1-4
Age
14+
Playtime
240 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
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Description

Uprising: Curse of the Last Emperor is a strategically challenging and fully cooperative board game for 1 to 4 players set in a deeply immersive post-apocalyptic dark fantasy setting. As the known world is about to end, the players take over the role of a great hero to lead their faction through these dark times.

Uprising is a 4X cooperative game played against two asymmetric enemy factions controlled by the game itself: Chaos and the Empire. Explore the wasteland, expand your dominion, exploit the resources of the liberated territories, and exterminate the Legions and Hordes around you.

Every game tells a completely different story due to a modular board, asymmetric factions and a huge variety of different events. The game ends after four chapters. If you have not collected more victory points than Chaos and the Empire, the world will truly end.

—description from the publisher

Description

Uprising: Curse of the Last Emperor is a strategically challenging and fully cooperative board game for 1 to 4 players set in a deeply immersive post-apocalyptic dark fantasy setting. As the known world is about to end, the players take over the role of a great hero to lead their faction through these dark times.

Uprising is a 4X cooperative game played against two asymmetric enemy factions controlled by the game itself: Chaos and the Empire. Explore the wasteland, expand your dominion, exploit the resources of the liberated territories, and exterminate the Legions and Hordes around you.

Every game tells a completely different story due to a modular board, asymmetric factions and a huge variety of different events. The game ends after four chapters. If you have not collected more victory points than Chaos and the Empire, the world will truly end.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 17 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–19 of 19
Video W_4Uk9f-t7Y Hungry Gamer Review at 0:11 sentiment: positive
video_pk 84315 · mention_pk 214191
Hungry Gamer - Uprising: Curse of the Last Emperor video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple to operate and explain.
  • Adds an interesting dynamic with the second hero choice.
  • Makes the long game playable in a more reasonable timeframe (90 mins - 2 hours).
  • Allows for a satisfying focus on a single faction.
  • Will lead to more frequent plays of the game.
  • Enables the use of harder add-ons and expansions.
  • Allows players to more easily orchestrate the conflict between the Horde and the Empire.
  • Gives the game new life for players who like it but rarely play due to its length.
Cons
  • A couple of factions from the 'Titans of the First Age' expansion are not usable with this solo setup.
  • The board feels tight, and players are often bottled up, not exploring the whole map as they might in the core game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players have 10 actions per turn, an increase from the typical six or seven actions in the core game.
  • event cards — A new deck of event cards is introduced, designed solely for solo play across chapters one through four.
  • Faction focus — The expansion allows players to focus on a single faction, rather than managing two.
  • Feats — Feats related to specific units of the second hero's faction are removed as players will not have those units.
  • hero selection — Players select an initial hero and then one hero from another faction, or technically a second hero from their own faction.
  • Modular Board — The game board has tiles that are explored, but in solo play, the host found they never reached the far side of the map.
  • Solo expansion — A new expansion designed specifically for solo play, allowing players to use a single faction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome folks to the Hungry Gamer is back with another mini preview.
  • And I have a prototype of that.
  • And obviously, thank you to Nemesis Games for sending me this prototype.
  • And that's it. That is the entirety of this expansion.
  • And because of that, it's going to come off the shelf more.
  • So that is how much I appreciate how this solo works.
  • But, but there you have folks, that is the true solo expansion for Uprising: Curse of the Last Emperor.
  • As always, if you found this video useful, please like, subscribe, share, maybe become a channel member.
  • As always, thank you so much for watching. Have a wonderful, wonderful day.
References (from this video)
No references stored for this video.
Video 3f1Gr3KFZpA Hungry Gamer Analysis at 6:44 sentiment: positive
video_pk 84148 · mention_pk 213535
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Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive cooperative 4X game
  • Crisis management vibe
  • New organization system is great
  • True solo mode available
  • Lots of dice chucking
  • Lots of tactics
Cons
  • Very long game (four chapters can take hours/days)
  • Does not fit on a human-sized table
Thematic elements
  • crisis management
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — This is a massive cooperative 4X game.
  • crisis management — you are putting out fires left and right the whole game.
  • Dice combat — Lots of dice chucking
  • solo mode — But also a true solo mode because you could always play solo but you had to play two factions because you're always fighting against the the chaos hordes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of those games that's greater than the sum of its parts.
  • The way you explore the dungeon is so unique.
  • It's focused on strong female characters, which most games aren't.
  • The only huge downside right now is it's nearly impossible to get in the United States because of uh trade wars and shipping is insane...
  • Make sure whatever you're doing, make sure you're having fun.
  • We are so blessed with variety.
References (from this video)
No references stored for this video.
Video QoOzO-B0tYo Hungry Gamer Top List at 4:31 sentiment: positive
video_pk 83915 · mention_pk 212472
Hungry Gamer - Uprising: Curse of the Last Emperor video thumbnail
Click to watch at 4:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really, really enjoy the game.
  • Solo mode really opens this game up.
  • Lots of dice chucking and different factions.
  • Love going on the quests.
  • Great game.
Cons
  • Four-player game is very very long.
  • The tiebreak went to the actual number five because Shackleton Base and Uprising were tied at number five, but Uprising had a four-player game played which is much lengthier.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Played two chapters of a very very long game when played with four players.
  • Dice Rolling — Lots of dice chucking.
  • factions — Lots of wildly different factions doing very different things.
  • Hero placement — Using heroes and trying to make sure your heroes are in the right spot so they can affect the outcome of the battle.
  • quests — Love going on the quests that you can go on.
  • solo mode — Played with a new solo mode that opens the game up.
  • terrain — Trying to make use of the terrain that's there.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And before I jump into any of this, this is the last full monthly menu of the year.
  • And what that does is it kind of takes away the advantage for games that are much shorter.
  • I am going to be happy if I got three of the five picked for the month.
  • It's not perfect because if the app crashes or something, you have to start the whole thing over, which was a little bit of a bummer.
  • Short answer is yes. I am going to dive in.
  • It was a tense hard game that came down to the last two turns if we were going to be able to survive and we did.
  • It has a very cool simple solo mode where you're pulling little tokens out of a bag and that's sending the bot you're playing around.
  • And the art is just so great in that game.
  • Because I only played it solo several times, and I played Uprising solo several times, but also played a four-player game, which is much, much lengthier, the tiebreak went to my actual number five, which is Uprising: The Curse of the Last Emperor.
  • The solo mode just really opens this game up as something that I will play so much more than I have in the past.
  • Just really, really great game. Really enjoy it and definitely has new life for me.
  • And this is a game that I'll say that I think should be played either solo or with three or four players. I don't think it shines at two.
  • And I definitely didn't shine at two cuz I lost that game 25 to one. Got utterly smashed.
  • And it's rare for me to play a game and get beaten so badly that I'm just like, well, this is just miserable. And I definitely got there at one point.
  • Still want to keep playing and smashed so bad that I was like, is this game over yet? Still want to keep playing.
  • It's not an Andromeda's Edge Killer. Different games. They just both say Andromeda. Simmerred down Luke Lori and Peter Vaughn. That's all I'm saying.
  • And this is a Rhino Kenichia game from All Play. though. I am pretty sure it is a reimagining reworking of one of his older games.
  • And this is one that uses the Dutch auction system where you're trying to get cards and the longer you wait, the cheaper things are. And someone can jump in and they got to pay full price.
  • And it's a super point solid game with a fair amount of chaos, a fair amount of randomness thrown in there.
  • It's really a fun, clever little game and one that I'm definitely gonna be taking with me to the next local con as one to kind of get out on the table, play quick.
  • This game is takes three minutes to teach, takes five minutes to play and it's just so much fun.
  • You are throwing down cards, tiles as it were, and you take a picture of everything and the app does everything you need.
  • It has all these variants with all these asteroids you can flip one way or the other or player powers you can turn on or off and it's just a blast.
  • Just one of the best low stress games. It's very high stress but very low stress because when we play we do like six or eight second turns.
  • Really, really clever. Really, really fun. Really enjoy it.
  • And this and now that I actually have a copy, this is one that I suspect you're going to be seeing on monthly menus fairly regularly going forward.
  • And one of the best things about being a board game media person is every once in a while you get to meet really cool people.
  • And in this case, several years ago, I got to e meet and then eventually at conventions met in person. I got to meet Jerry Hawthorne, the designer, and we become gaming buddies.
  • And we played through the entire second campaign. And threequarters of that we played this month and just a great time.
  • Had a great time playing through the story. And uh we didn't do very well.
  • And I learned something. I learned that it is possible to complete the campaign and still kind of lose the campaign, which was just so funny and I'm really excited to play more of it.
  • As I said, I don't have any except for Sea Shanties, which is on the list, and then everything that is on my game of the year contenders.
  • Noble Knight Games is the place to go.
  • Thanks to all the channel members. I'll point out that we have two new members this month, and I'm very excited about that.
  • The little bit of money that comes in through memberships is just such a boon for me.
  • Well, there you have it, folks. This is the last regular monthly menu of 2025.
  • And finally, if you happen to be in the San Francisco Bay area, come come play some games with me at Kubicon Fall, which is the weekend of November 15th in Berlingame.
References (from this video)
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Video Abynm0v3Qrg Gaming Rules! Other at 48:05 sentiment: positive
video_pk 83407 · mention_pk 210102
Gaming Rules! - Uprising: Curse of the Last Emperor video thumbnail
Click to watch at 48:05 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • As good as everybody says it is
  • Cooperative with twists
  • Two enemy factions create interesting dynamics
  • Works really well
  • First game from first-time designers
Cons
  • Solo mode currently requires controlling two factions
Thematic elements
  • Cooperative game with twists
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — the emperor who is at the center of the board with big fortifications.
  • Combat — there is lots of fighting and there is dice for combat.
  • cooperative play — It is a cooperative game.
  • Victory Points — it is a victory point game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're still loving it, but we are only halfway through the campaign.
  • Recall is kind of like a spiritual successor to Revive.
  • I really like this game.
  • I still love the game! I still think it's fantastic.
  • it is as good as everybody says it is.
  • the puzzles in it were really good. We really enjoyed it.
  • I really enjoyed that and I I'd like me and Vicki to finish it this weekend.
  • I'm still playing Earthborn Rangers and I'm still excited about it.
  • I really enjoyed my two plays of Windmill Valley with the new Blooming Sales expansion.
  • it's like a 20 30 minute game. We played for about 45 minutes because yeah, we were basically playing sort of cat and mouse with not firing the weapons when we could have done and just having little bits of attack and it was so so close.
  • If you want to become a Patreon supporter, patreon.com/gamingrules.
  • All of the advertising revenue goes to charity and I'm only able to do that thanks to the support of my patrons.
References (from this video)
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Video VckC7xz_T20 Hungry Gamer Other at 46:55 sentiment: positive
video_pk 83328 · mention_pk 209645
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Click to watch at 46:55 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fantastic game
  • Good true solo mode
  • Beautiful art
  • Solo mode makes the game faster and more accessible
  • Can be played in under an hour with the solo mode
  • Comes with acrylic standees, playmat, and big box storage
  • Massively underrated
  • Affordable base game
Cons
  • Long playtime for regular game (3+ hours)
  • Swingy dice-based combat can lead to elimination
  • Player elimination is present
  • Steep learning curve requiring 10-15 hours to play well
  • Big table hog
  • Takes a lot of time to set up
  • Too many rules make it inaccessible for some
  • Can be expensive if buying the full collection
Thematic elements
  • 4x
Comparison games
  • Core of Discovery
  • Aridia
  • Elder Scrolls
Mechanics (from transcript analysis)
  • 4X — big 4x uh solo cooperative game
  • Card Crafting — It's got card crafting.
  • cooperative play — solo cooperative game
  • Dice mitigation — Absolutely fantastic dice mitigation.
  • Dice-based combat — It's got a dice based combat where you can just literally hit not at all and be wiped off the map.
  • Player Elimination — There is basically player elimination.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you are buttth hurt because you felt you were wronged previously, that is fair game.
  • My my pitch is the joy of Mind Sweeper.
  • It is a massively underrated game does have its issues.
  • It's a modern masterpiece.
  • It's it's it's an unsung hero.
  • Ricky Royal has put you out of the competition.
  • The name of the game is Unstoppable.
  • So, do you want to have a game that can't be stopped or do you want to have an uprising?
  • And an uprising back.
  • Okay, so let's talk about pain points here.
  • There's a gnarling process that happens.
  • The winner is from a bunch of Europeans.
  • It is a chunky thing. It is a lot of money, but no, it is fantastic.
References (from this video)
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Video R1IHEwFVA6s Gaming Rules! Discussion at 22:19 sentiment: positive
video_pk 81481 · mention_pk 202657
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Click to watch at 22:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic and very hard in a good way
  • expansions add mitigation options
Cons
  • dice randomness can be punishing
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • four-chapter cooperative campaign — heavy dice-based combat; campaign structure with escalating difficulty; expansions referenced
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Voidfall. I think it's a great game.
  • The Gang works brilliantly.
  • The digital version of Talisman fifth edition actually has more content than the physical version.
  • This is not any kind of criticism on the game itself. It's just my expectations going into it based on the artwork.
  • Horror on the Orient Express has a lot going on, but the experience is special.
References (from this video)
No references stored for this video.
Video lHt19F2TJvM Review at 0:02 sentiment: positive
video_pk 67840 · mention_pk 164108
Uprising: Curse of the Last Emperor video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique blend of cooperative play and 4X mechanics.
  • Scalable game length.
  • Strategic depth and high replayability.
  • Asymmetric factions make each game feel different.
  • Engaging world-building and unique design.
  • Satisfying sense of accomplishment.
  • Fills an RTS-like void with its adaptable strategy.
  • Good variety in enemies, quests, items, and events.
  • Adjustable difficulty levels.
  • Systems work well together to create depth.
Cons
  • Dice rolls can be swingy and punishing.
  • Feat cards could have more variety between leaders of the same faction.
  • The 'science' or technology aspect of the 4X elements is less strategic than others.
Thematic elements
  • Rebellious factions fighting against a tyrannical empire and chaos.
  • A world with a tyrannical empire, rebel factions, and the rising legions of chaos.
Comparison games
  • Twilight Imperium
Mechanics (from transcript analysis)
  • 4X — Players explore, expand, exploit resources, and exterminate enemies.
  • Combat — Involves archery and melee phases, with units having different dice and abilities.
  • cooperative play — Players work together against the game's opposing forces (Empire and Chaos Horde).
  • Dice Rolling — Dice are used for combat, quests, and other actions, with different symbols representing outcomes.
  • event cards — Cards drawn each round that introduce challenges and benefits, affecting gameplay.
  • Feats — Players draw and choose feats that provide ongoing benefits or special abilities.
  • Haven Building — Players establish havens (cities) that provide resources during the upkeep phase.
  • item acquisition — Players can purchase items that provide bonuses or modify dice rolls.
  • questing — Players can undertake quests with pass and fail effects, offering rewards or penalties.
  • Resource Management — Players gather and spend resources like food, plunder, and salt to build units and perform actions.
  • Variable player powers — Different factions and heroes have unique units, costs, and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This scratches like an RTS itch for me.
  • Titan's really easy in this game, and you can quote me on that.
  • The forexiness of it isn't sacrificed for having this co-op nature.
  • It feels lived in this world and it doesn't feel like a pasted on kind of fantasy theme, which I really appreciate.
References (from this video)
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Video YgBxsoYIyHo Review at 0:04 sentiment: positive
video_pk 67836 · mention_pk 164105
Uprising: Curse of the Last Emperor video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exciting and intense combat
  • Ether tokens are a great addition, making combat more manageable
  • True solo mode is great, making the game quicker and more focused
  • Punchier and more focused on combat than Voidfall
  • Quicker setup and play time compared to Voidfall
  • Awesome solo co-op 4X option
Cons
  • Potential for dice rolls to not go your way, leading to bad outcomes
  • Lack of clarity on how certain abilities interact between heroes in true solo mode
  • Rulebook could be longer and clarify more rules
Thematic elements
  • Solo cooperative 4X game fighting enemy factions: Chaos Horde and Imperial Legion
  • World with hexes, Imperial Legion remnants on an island
Comparison games
  • Voidfall
Mechanics (from transcript analysis)
  • 4X — A solo cooperative 4X game involving exploring hexes and fighting enemy factions.
  • Area Control — Players build havens and manage units on a hex-based map.
  • Combat — Features dice-based combat with ranged and melee phases, special abilities, and effects from terrain.
  • cooperative play — Players work together against enemy factions.
  • Deck Building (Feats) — Players can acquire and use 'feats' which act like cards that provide bonuses or abilities.
  • Event system — Uses event cards that introduce new challenges and opportunities each round.
  • hero abilities — Heroes have unique stats and starting skills that influence gameplay.
  • Resource Management — Involves collecting and spending resources like food, salt, and plunder.
  • True Solo Mode — A specific mode designed for solo play, featuring a smaller map and adjusted mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The combat can be pretty dang punishing when it doesn't go your way.
  • The game is definitely a lot faster. I can play an entire true solo game in 90 minutes to 2 hours
  • Uprising, I forgot how awesome it was. I'm very happy to play it again.
  • The combat is an exciting intense, although sometimes the dice aren't against you and things just go terribly.
  • Speaking of the ether is an awesome addition. I'm very glad they added that in the first expansion that it'll be part of the base experience now.
  • And the big thing has a true solo. It is great.
  • this game is awesome. Uh, compared to, you know, Voidfall is the other, I think, really successful 4X game with solo co-op play. And for my money, my preferences, Voidfall is an amazing game, but Uprising, uh, takes up a little bit less space. It's still a big game. It's quicker to set up. I find it's quicker to play, especially with the true solo mode, and it's a lot punchier and focus on more exciting combat, whereas Voidfall feels more like an empire management game with some combat. But both amazing games. It's great to have awesome solo co-op 4x options on the market and Uprising's new stuff makes it even better.
References (from this video)
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Video Gs3aFYTPcQE Playthrough at 0:01 sentiment: positive
video_pk 66568 · mention_pk 162226
Uprising: Curse of the Last Emperor video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Engaging solo mode
  • Variable game length
  • Challenging gameplay
  • Tactical combat system
  • Thematic immersion
Cons
  • Can be challenging even on easy difficulty
  • Complexity may increase with expansions
Thematic elements
  • Rising up against a fallen empire and fighting against the forces of chaos.
  • A world where an empire has fallen due to a curse, leaving only its capital intact, and various factions are trying to root out its remnants while fighting off forces of chaos like skeletons and zombies.
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — Described as a '4X kind of game' involving exploration, expansion, exploitation, and extermination elements.
  • Action Point Allowance — Players spend 'action points' to perform various actions on their turn.
  • Area Control — Players build 'havens' and recruit units to control hexes on the map.
  • Combat — Detailed mechanics for combat are explained, including archery, clash phases, and the use of special abilities and dice.
  • cooperative play — Players work together to achieve a common victory condition against opposing forces.
  • Deck Building — Heroes have their own 'feet decks' (likely meant to be 'feat decks') which provide abilities and actions.
  • Dice Rolling — Dice are rolled for combat, quests, and other challenges, with different symbols like skulls, shields, and lightning bolts.
  • Resource Management — Players collect and spend resources such as salt, food, and plunder.
  • Set Collection — Drawing and collecting items and quests contributes to player progression and abilities.
  • solo mode — A specific 'true solo mode' is discussed, which has tweaks to the rules for a single player.
  • threat management — Legions and hordes have a 'threat' value that indicates their toughness and combat effectiveness.
  • variable game length — The game can be played over 2, 3, or 4 chapters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Empire has done some terrible things, but after a curse it is broken apart.
  • We need to explore the mysterious terrain, build havens, recruit troops, fight quests, all in an effort to score points.
  • It takes place on a smaller board. This is a play mat. The real game is going to have double-sided boards, you know, the normal board on one side, solo on the other.
  • The forces of chaos have got three skeletons out here, and the empire has their capital, and they have a level three garrison here.
  • The event card basically is like chance for something good to happen. Here's all the bad stuff that's going to happen. Good luck.
  • So, I think that went quite well.
  • It's looking terrible, though.
  • So, the blessings can be a huge boon to help you out against tougher things.
References (from this video)
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Video 2og7Le9CHHA Shelfside Review at 0:46 sentiment: positive
video_pk 63204 · mention_pk 156523
Shelfside - Uprising: Curse of the Last Emperor video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative structure with climactic combats
  • supports 1-4 players
  • appears to offer a tough puzzle for players who enjoy challenging gameplay
Cons
none
Thematic elements
  • cooperative faction-building against empire/chaos with leadership units
  • fantasy 4X cooperative play, with a rising faction fighting the empire and chaos
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play against multiple antagonists — Players work together to outrun the empire and horde chaos while scoring points.
  • dice-driven actions and combat — Combat outcomes driven by dice rolls as part of the 4X framework.
  • scoring and victory condition — Win when all players have more points than both horde and chaos.
  • unit management with unique leaders — Pilot a rising faction with unique leader and units.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game, Marvel Dice Throne, is excessively just average. It's just okay, right?
  • Vegas, baby.
  • Shall I give a food analogy? Sure. it's a crap game, obviously.
  • The superheroes are playing these cards, so now you have an idea of like what this theme is.
  • It's battle Yahtzee, as one of our friends put it so succinctly.
  • Captain Marvel really wacky RNG because a lot of her abilities say, 'roll two dice, add those numbers together, not the symbols. Add those numbers together, and that's what you get.'
  • Twice as wild change the values of any two dice. You change them both to sixes.
  • The best card in the game doesn't matter how many combo points you have because combo points aren't really an issue in this game.
References (from this video)
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Video BsQRtzIgWC0 Board Games for One Discussion at 0:00 sentiment: positive
video_pk 41536 · mention_pk 125947
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Overall sentiment (raw)
positive
Pros
  • High-quality deluxe components and presentation
  • Beautiful, thematic and varied artwork across factions
  • Distinct faction identities with unique miniatures and boards
  • Thoughtful rulebook design (spiral bound) and organized components
  • Strong potential for solo mode expansion and upcoming crowdfunding
  • Exciting exploration and campaign structure with a layered, modular setup
Cons
  • Heavy component count and storage requirements may be intimidating
  • Rule complexity potential for new players; learning curve could be steep
  • Unclear at times how strictly cooperative vs. competitive dynamics play out (ambiguous in video discussion)
  • Potentially long playtime given multi-phase structure and campaign scope
Thematic elements
  • Resistance against a central monarch or dominant empire; epic fantasy conflict featuring rival clans, nemeses, and order-versus-chaos dynamics.
  • Fantasy empire with multiple factions engaged in a multi-chapter campaign across a modular board; exploration and domain control in a shifting landscape (prinicipally magical/epic fantasy setting with empires, druids, undead, and monsters).
  • Chapter-driven, with a campaign arc (4 chapters) featuring events, nemesis encounters, and evolving board state; heavy storytelling framing with quest lines, market interactions, and a nemesis-driven push.
Comparison games
  • Great Wall
Mechanics (from transcript analysis)
  • Asymmetric factions and player boards — Each faction has its own dedicated player board, units, and unique abilities, enabling varied playstyles and strategic choices per faction.
  • Boss Battler — A Nemesis system and horde mechanics create a persistent antagonistic pressure, with phases for nemesis actions and waves of threats.
  • chapter-based progression — Players advance through four chapters with events, nemesis phases, production, and scoring phases. The chapter track and event decks shape pacing and escalating challenges.
  • Combat system with multi-phase flow — Combat involves an archery round, clash, and post-combat steps; players follow a flowchart to resolve engagements, with combat cards, dice, and terrain modifiers influencing outcomes.
  • Dice-driven actions and customization — Dice are color-coded by faction with symbols for shields, skulls, and misses, driving randomness and tactical risk in combat and other actions.
  • Exploration emphasis and destiny-like map flip — Exploration of unexplored sea towers, towers that flip to new states (e.g., Midnight Tower), and map exploration driving resource gain and territorial advancement.
  • Market and quest decks — Quests and market cards provide objectives and opportunities, with active quest management and a market deck that drives rewards and choices.
  • Modular map and territory management — A board composed of locations (e.g., Omi Prison, Midnight Tower) and terrain that players interact with via havens, walls, towers, and garrisons; terrain placement and control influence actions and combat outcomes.
  • Nemesis and horde dynamics — A Nemesis system and horde mechanics create a persistent antagonistic pressure, with phases for nemesis actions and waves of threats.
  • Resource economy with multiple resource types — Resources include gems, elephants (heavy units/materials), red stones (materials/currency), and other faction-specific resources; these drive actions, progression, and combat readiness.
  • Resource Management — Resources include gems, elephants (heavy units/materials), red stones (materials/currency), and other faction-specific resources; these drive actions, progression, and combat readiness.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know nothing about this game.
  • Oh, I love exploration.
  • This is a cool little rule book.
  • Of course, this is a deluxe version, so nice.
  • One of the things I appreciate so much about board games is I think just the art of it.
  • Beautiful top to that tower. Look at that.
  • Pretty sweet.
  • I'm kind of excited.
References (from this video)
No references stored for this video.
Video HEt6H44tvWs Meeple Mountain Review at 0:17 sentiment: positive
video_pk 33550 · mention_pk 99771
Meeple Mountain - Uprising: Curse of the Last Emperor video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production value and sturdy components
  • Distinct asymmetry and strong replayability
  • Engaging cooperative 4x concept with meaningful cooperation
  • Excellent rulebook and durable components
  • Expansion Arch Nemesis adds a dramatic final-boss cap
Cons
  • Dice-driven luck can feel punishing at times
  • High difficulty and learning curve for new players
Thematic elements
  • asymmetric factions collaborate to reclaim land, defend settlements, and defeat two invading forces
  • island land across ice floes, invaded by an oppressive empire and creeping chaos
  • epic, cooperative siege against overwhelming enemies
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetry and leader feats — two leaders per faction with small decks of feats that buff troops and influence strategy
  • Combat Sequence — combat progresses through an archery phase followed by melee; skulls are hits, bolts provide special effects
  • Dice pool management — leaders and units contribute colored dice to a pool; dice distributions drive combat outcomes
  • event and market dynamics — round-based events shape the board state while the market provides gear and items
  • Exploration and tile reveal — leader explores tiles to reveal resources, locations, and strategic options
  • quest resolution — quest cards require meeting dice thresholds to solve and grant bonuses or penalties
  • Resource Management — plunder, salt, and crystal power movement, recruitment, and market purchases
  • territory control and havens — build settlements with walls and towers to boost defense and victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spiral bound guys spiral bound this is a very well done nice laid out rule book
  • this cooperative 4x tabletop experience yes you heard me right it is a co-op 4x game it's really fun and engaging
  • the arch nemesis expansion i think is a really good fit
  • this is a very challenging game and i think that that is a huge huge plus
  • i love the variance that the dice bring
References (from this video)
No references stored for this video.
Video 6UQCP7-sBhE Board Games for One Review at 0:00 sentiment: positive
video_pk 30702 · mention_pk 90440
Board Games for One - Uprising: Curse of the Last Emperor video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative integration and thematic depth
  • clear, readable rules; flowcharts facilitate play
  • asymmetric factions with distinct identities
  • high-quality components and map design
  • solo mode is satisfying and powerful
Cons
  • subjective dislike of dark fantasy/dark thematic tone
  • initially crowded components; potentially intimidating but manageable
  • co-op two-handed mode can feel overwhelming for some players (though reviewer found it manageable)
Thematic elements
  • asymmetric faction warfare, survival and conquest
  • apocalyptic/futuristic conflict featuring Imperial Legion and Chaos Horde
  • narrative-driven 4X with strong theme and flow
Comparison games
  • Dwellings of Elder Veil
  • Lost Ruins of Wonderful games
Mechanics (from transcript analysis)
  • Action Points — players spend action points to perform actions (move, trade, command, explore, build, market, quest)
  • action_points — players spend action points to perform actions (move, trade, command, explore, build, market, quest)
  • Asymmetric Teams — each faction has unique leaders and decks with distinct strengths/weaknesses
  • asymmetrical leaders — each faction has unique leaders and decks with distinct strengths/weaknesses
  • chapter-based pacing — game progresses in four chapters with event/build/production phases
  • Combat: Dice — combat uses dice per unit with special dice and enemy armies; resolve until one side is eliminated
  • Dice-based combat — combat uses dice per unit with special dice and enemy armies; resolve until one side is eliminated
  • hex exploration and expansion — explore hexes to place havens, expand control, and gain resources
  • Hexagon Grid — explore hexes to place havens, expand control, and gain resources
  • independent nemesis scoring — Imperial Legion and Chaos Horde track separate victory points and can interact
  • market, items, and quests — item market for one-time or ongoing buffs; quests provide rewards and narrative hooks
  • two-handed solo / multi-hero play — solo mode uses one faction with two heroes; multi-handed allows two leaders with parallel actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is absolutely dripping with theme.
  • You win by gaining victory points if every single clan playing.
  • I enjoyed being able to go on quests.
  • The layout, design of the map, absolutely fantastic.
  • I love the little plastic for your havens and your towers and your walls.
  • This thing is so crowded with units, but it's pretty epic and pretty fun.
  • I'm thinking with a group of four people, you're looking at a three, four hour game there.
  • I don't have any criticisms of it. I think this is brilliantly done.
  • Solo hands down. Two-handed co-op was totally fine.
  • The rule book here is very nice. They give some suggestions on basically easy play is playing through two or a shorter game.
  • Eight action points in the cooperative game, I believe.
  • The elephant food line really threw me off, but it somehow makes sense in context.
References (from this video)
No references stored for this video.
Video heo6sHLuYL0 Board Games for One Discussion at 5:24 sentiment: neutral
video_pk 30144 · mention_pk 88578
Board Games for One - Uprising: Curse of the Last Emperor video thumbnail
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wanted this one actually because I wanted a big place to put a topper.
  • I wanted the empty space underneath. I wanted space for games.
  • overall, I'm quite happy with it.
  • I do not get any affiliate bonuses. This is not sponsored, but they did provide the desk for review.
  • Next video you're going to see is a review of Uprising specifically for the true solo mode coming soon.
  • I've still got plenty more space here for plenty more games.
References (from this video)
No references stored for this video.
Video ss_BzP6WzNo One Stop Co-Op Shop Top List at 10:18 sentiment: positive
video_pk 12914 · mention_pk 37798
One Stop Co-Op Shop - Uprising: Curse of the Last Emperor video thumbnail
Click to watch at 10:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • diverse factions and rich giant-scale battles
  • epic scope and compelling campaign
Cons
  • campaign length and complexity can be intimidating
  • cooperation options could be richer
Thematic elements
  • factions, exploration, empire-building, and epic boss encounters
  • fantasy 4X with solo and cooperative play
  • grand campaign-driven storytelling with extensive world-building
Comparison games
  • 4X epics
  • Other boss battler epics like Oathsworn (for scale)
Mechanics (from transcript analysis)
  • desperate and exciting boss battles — large-scale antagonists and powerful encounters
  • solo and cooperative 4X mechanics — faction-driven exploration, expansion, and combat with a sprawling campaign
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's basically like a little tactical game you have these varied factions that like hugely vary the game
  • the solo mode is very complicated I'm super impressed
  • this is an amazing one in a small package for a small price
  • the story grabbed me and would not let go
  • the racing is the smoothest solo racer I've ever played by far
  • it's an emotional ending—the most emotional game experience I've had this year
References (from this video)
No references stored for this video.
Video kj438tXaE0A Getting Games Rules Teach at 0:00 sentiment: positive
video_pk 11356 · mention_pk 33394
Getting Games - Uprising: Curse of the Last Emperor video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic integration with a strong campaign feel that blends uprisings, imperial threats, and Chaos incursions.
  • Cooperative design that emphasizes teamwork, planning, and sequential chapter progression.
  • Deep combat system with color-coded dice, archery vs clash phases, and modular druid bolt mechanics.
  • Varied threats (hordes, legions, curses) and dynamic event/quest cards that drive replayability.
  • Flexible campaign length and adjustable difficulty via chapter counts and event selection.
Cons
  • High complexity; the tutorial is lengthy and can be intimidating for new players.
  • Prototype components shown in the video; final components may differ in the retail version.
  • Rules interactions are dense and require careful tracking of resources, hex states, and combat modifiers.
  • Many checks and edge cases (terrain effects, druid bolts, hero abilities) may slow play and require careful reference sheets.
Thematic elements
  • Cooperative faction uprising against a tyrannical empire, contending with external Chaos forces and a proliferating system of quests, events, and hex-based exploration.
  • A fractured empire under siege by uprisings and a rising Chaos threat, centered around an Imperial Capital, with factions fighting for autonomy and survival as hordes of undead and monstrous forces threaten the world.
  • Chapter-based campaign progression with evolving events, quests, and nemesis threats that require strategic planning, resource management, and tactical combat.
Comparison games
none
Mechanics (from transcript analysis)
  • chapter-based progression — The game is structured into chapters, each containing seven phases. Chapters can be configured for different lengths and difficulties (two-, three-, or four-chapter options; advanced variants exist).
  • Combat: Dice — Combat is resolved through color-coded dice with various results (skulls, shields, bolts). Archery and clash rounds occur in sequence, with modifiers from terrain and feats.
  • dice-based combat with archery and clash phases — Combat is resolved through color-coded dice with various results (skulls, shields, bolts). Archery and clash rounds occur in sequence, with modifiers from terrain and feats.
  • havens, towers, and walls — Players can build havens on hexes, which generate resources and victory points. Towers and walls can be added to havens to modify combat dice and defenses at a cost in plunder.
  • hero-driven cooperative play — Each player controls a faction with a unique hero token that leads uprisings. The hero is not a unit and moves independently, enabling exploration, questing, and actions separate from troop combat.
  • markets, items, and feats — A market provides purchasable items that grant bonuses; feats give ongoing or situational advantages. Both counts toward a hand limit of 10 feats/items and interact with resource management.
  • nemesis threats: hordes and legions — Two primary nemesis factions—hordes and legions—activate via initiative tokens. Hordes advance toward the capital and attack havens; legions target specific hexes and drop hazards.
  • quest system and objectives — Quests are chosen at chapter start; players roll hero dice to fulfill goals. Completing quests yields victory points and potentially sub-rewards that affect future turns.
  • Resource Management — Resources include salt, plunder, and food (and other types via quests and market rewards). Resources power actions, market purchases, and haven defenses; some actions grant resources as outcomes.
  • resources and economy — Resources include salt, plunder, and food (and other types via quests and market rewards). Resources power actions, market purchases, and haven defenses; some actions grant resources as outcomes.
  • skeletons, curses, and horde dynamics — Skeletons spawn and accumulate on hexes to form hordes; curses add negative effects; bolts from dice trigger horde-specific actions. Three skeletons convert to a horde with special rules.
  • tile exploration and hex-based map — The map is composed of hex tiles; heroes explore tiles by flipping them and resolving effects, including curses, garrisons, and special terrain features.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • overview of this fully cooperative game
  • each player is in charge of a faction that has its own individual strengths and weaknesses
  • the empire used to rule the entire world with an iron fist
  • we win or lose this game together
  • combat is resolved through a series of quick dice rolling phases
  • you move your hero to an adjacent hex even if it is unexplored
  • you gain two salt from the don tower tile
References (from this video)
No references stored for this video.
Video CemRV3wPQRA Gaming Rules! Playthrough at 3:31 sentiment: positive
video_pk 11160 · mention_pk 32830
Gaming Rules! - Uprising: Curse of the Last Emperor video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High component quality and deluxe upgrade options
  • Strong thematic integration and vivid flavor through cards and visuals
  • User-friendly aids (player aids, flowcharts) to guide complex sequences
  • Rich variety through expansions and multiple modes (solo, true solo coming via Kickstarter)
Cons
  • Complex rule set; some ambiguities noted and discussed live
  • Heavily networked setup with many tokens can be visually overwhelming on camera
  • Long playtime, especially at higher difficulties or with 3+ chapters
Thematic elements
  • Uprising against an oppressive empire and the defense of refuges (havens) against endless chaos and external threats.
  • A frozen, backwater region (Azul) where four factions—the Crow/Durkar, the Dwun, the Moya, and the remnants of the Empire—rise to resist domination by encroaching chaos and imperial remnants. The game is framed around a cooperative uprising rather than a pure competitive skirmish.
  • Campaign-like, with per-chapter events, escalating threats, and episodic narration driven by event cards and quest/toy-box cards.
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric factions — Different factions (blue/green/red/other) have distinct unit distributions, costs, and special abilities, creating varied strategic approaches per player.
  • chapter-based progression — The game is divided into four chapters (three played in the video). Each chapter defines its own sequence of rounds and escalating threats.
  • Combat sequence with terrain and special dice — Combat is staged in a defined sequence: terrain checks, archery, and clash rounds, with special dice types, bolts, shields, and druid/god-power interactions.
  • Combat: Dice — Combat is staged in a defined sequence: terrain checks, archery, and clash rounds, with special dice types, bolts, shields, and druid/god-power interactions.
  • Cooperative victory point system — All players contribute to a shared objective; the team loses or wins collectively based on aggregate points, with separate faction scores contributing to end-state outcomes.
  • Deck Building — Starting decks for quests and feats are drawn, with some quests not refreshing; items drawn from a market deck refresh continuously as you buy them.
  • Deck-building and quest/item/feats management — Starting decks for quests and feats are drawn, with some quests not refreshing; items drawn from a market deck refresh continuously as you buy them.
  • Druid powers and ether — Druids provide ether for rerolls and can trigger god powers; ether expenditures balance dice outcomes and enable dramatic plays.
  • Events — Event cards drive chapter-specific changes and can alter turn order, threat levels, level of difficulty, curse placement, and more.
  • Events and quest-based dynamic changes — Event cards drive chapter-specific changes and can alter turn order, threat levels, level of difficulty, curse placement, and more.
  • Hex-based exploration with terrain effects — The board consists of explored and unexplored hexes; exploring can reveal resources or hazards; terrain (e.g., highlands, woods, mountains) modifies outcomes.
  • Hidden Victory Points — All players contribute to a shared objective; the team loses or wins collectively based on aggregate points, with separate faction scores contributing to end-state outcomes.
  • Hordes vs Legions vs Skeletons — The Chaos Horde and Empire Legions have setup mechanics (activation tokens, threat levels) that dynamically alter the board state; skeletons can spawn and potentially form a Horde.
  • Resource Management — Players manage multiple resources to buy units, build havens, and trigger various druid/god powers; havens generate ongoing resources and can be defended.
  • Resource management (salt, plunder, food) and havens — Players manage multiple resources to buy units, build havens, and trigger various druid/god powers; havens generate ongoing resources and can be defended.
  • Sea towers and teleportation — Sea towers act as teleport hubs, making hex adjacency global and dramatically affecting pathing and reach.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a victory point game.
  • The designers have put a lot of effort into making this game user friendly and accessible by putting a lot of player aids on the game board.
  • This is a sponsored playthrough video.
  • Points mean prizes.
  • Sea towers are like teleports.
  • End of chapter cookie.
References (from this video)
No references stored for this video.
Video -U0TWxzcQkw Gaming Rules! Discussion at 5:23 sentiment: positive
video_pk 9701 · mention_pk 28642
Gaming Rules! - Uprising: Curse of the Last Emperor video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High production quality with deluxe components and sturdy, visually clear standees that reduce confusion.
  • Exceptional table presence with unique fortress garrisons and impressive capital models when present in deluxe form.
  • Ringbound rulebook and well-structured organization improve accessibility and reference during play.
  • Strong thematic alignment between the mechanics and the narrative: campaigns, quests, and escalating threats feed immersion.
  • Modular chapter design allows for shorter or longer games and scalable player counts without sacrificing flow.
  • Expansions (Titans, Arch Nemesis) promise to broaden replayability and introduce new strategic dilemmas.
Cons
  • Base game lacks a true solo mode; solo play relies on a two-faction arrangement or subject to expansion features.
  • Overall component footprint is large; the table space required can be a barrier for smaller setups.
  • Rules are dense with numerous interacting systems; new players may need a few sessions to internalize everything.
  • Deluxe components dramatically raise price and storage requirements, which could deter casual buyers.
  • No minis by default may disappoint players who prefer miniature scale combat despite standees being clearer on a busy board.
Thematic elements
  • rebellion against tyranny, coalition-building among diverse factions, and a high-stakes apocalypse scenario with magical and martial elements.
  • A postcataclysmic fantasy world where an oppressive Imperial Empire rules a central hex, undead hordes push from the edges, and rebel factions fight to survive and gain victory points.
  • episodic, chapter-driven campaign with four chapters, quest-driven objectives, and escalating threats that require planning, cooperation, and tactical decision-making.
Comparison games
  • Border Control
Mechanics (from transcript analysis)
  • Chapter tracks and seven-phase rounds — Each of four chapters has a seven-step cycle (setup/find resources, refresh, build/action/production, scoring, etc.), providing structured progression and floaty pacing.
  • Character progression and gear — Players control two hero concepts with varying stats; feats and item cards improve dice pools and abilities across the game.
  • Combat: Dice — Combat uses themed dice with skulls, shields, bolts, and other symbols; there are distinct archery checks and hand-to-hand clashes with sequential steps.
  • Cooperative Game — Players work together to survive a scripted campaign against a shared threat rather than competing for points or resources.
  • cooperative gameplay — Players work together to survive a scripted campaign against a shared threat rather than competing for points or resources.
  • Deck-driven quests and events — Two distinct decks drive play: a quest deck for objectives and a separate event deck that introduces chapter-specific dynamics and enemy spawns.
  • Dice Rolling — Druids provide reroll opportunities and checks; ether tokens enable rerolls under certain conditions, affecting resource management and risk.
  • Dice-based combat with archery and clash steps — Combat uses themed dice with skulls, shields, bolts, and other symbols; there are distinct archery checks and hand-to-hand clashes with sequential steps.
  • Druids and ether mechanics — Druids provide reroll opportunities and checks; ether tokens enable rerolls under certain conditions, affecting resource management and risk.
  • Enemy AI and activation order — AI units activate in a defined order, moving toward targets using activation tokens and a threat hierarchy that shapes their behavior.
  • Garrisons and multi-level fortifications — Garrisons can grow through multiple levels, supporting defense and unlocking strategic options on the board.
  • Havens and fortifications — Players establish havens, then upgrade with walls and towers to protect assets and control areas.
  • Market and equipment economy — A market deck supplies items purchasable with salt; items move to players' hands and enhance quest performance and combat power.
  • Sea towers, mercenaries and cross-board movement — Sea towers enable movement across the board; mercenaries can be hired from towers by paying salt to reinforce forces.
  • Standees instead of minis — All units are represented by color-coded standees rather than minis, increasing readability and saving space on the board.
  • Tile-based exploration with resources — The board uses hex tiles; exploring reveals new locations, which yield Salt, Plunder, or Food (elephants) and trigger additional effects.
  • Titans and Arch Nemesis expansions — Expanded content introduces Titans as alternate focal figures, plus endboss Arch Nemeses and related cards, altering balance and adding new endgame threats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are here for an unboxing video with a difference, because we're going to cover the game while unboxing it.
  • The base game is cooperative, and the expansion will bring a real solo mode later.
  • They don't use minis; they use standees with color coding to keep things readable on the hex map.
  • The Titans expansion includes big end bosses and more advanced druids with larger cards.
  • The rulebook is ringbound and very friendly for quick lookups during play.
  • The production quality is very good; the deluxe components really elevate the table presence.
  • This is not sponsored, but the future playthrough will be sponsored content.
References (from this video)
No references stored for this video.
Video iTk3pd7NwG4 The Dice Tower Discussion at 20:31 sentiment: mixed
video_pk 2400 · mention_pk 7012
The Dice Tower - Uprising: Curse of the Last Emperor video thumbnail
Click to watch at 20:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Impressive components and standees
  • High-scope production value
Cons
  • Very large footprint and potential for complexity
Thematic elements
  • 4X-esque ambitions in a sprawling, large-scale system
  • Epic fantasy realm with empires, chaos, and rebellion
  • Solo and group play with a heavy emphasis on upgrading and battles
Comparison games
none
Mechanics (from transcript analysis)
  • area-control/territory interaction — There are multiple factions and heroes supporting distinct strategies
  • boss encounter style battles — Large-scale threats and monsters on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game will beat you down and you're going to love it.
  • I don't like that whole like your friends are going to hate you.
  • The board looks like a roll and write, but it's actually a dungeon crawl.
  • You will understand why people love these big-box Kickstarters, or you won't.
  • The art on the shelf together is one of the selling points.
References (from this video)
No references stored for this video.
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