UNRELEASED GAME – UNAVAILABLE
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In Urban Strife you lead a team of makeshift, slightly deranged rangers in an effort to keep the small community of Urban alive, amidst a zombie pandemic. With what’s left of human civilization divided into factions fighting over the scraps, you will need to broker alliances and fight factions wars, fortify and rebuild your community and forge a future against the ever-present threat of the zombie horde.Proceed with care and stealth and eliminate your targets one by one or blast away with shotguns and machine guns that mow entire hordes of zombies at once. Lure unsuspecting AI enemies into noise traps and knock them out cold from the shadows. Blow their cover with explosives and Molotovs, snipe them silently with silenced pistols and crossbows or get your hands on rare .50 BMG anti-material rifle and knock their door (and half the wall) down.
Source: The Game Website.
- Detailed tactical combat with variety in weapon types, stealth, and overwatch.
- Rewarding progression through base building, weapon advancement, and character improvement.
- Fun destructible environments.
- Enjoyable base building aspect.
- Coherent story and compelling gameplay loop.
- Continued development and refinement by developers post-release.
- Crossbows are weak and have limited ammo.
- Characters and writing feel cliche.
- Ammunition can be problematic to acquire early on.
- Difficulty may vary, with some finding it easy and others not.
- Building up defenses, leveling up characters, finding supplies, crafting, and completing quests to defeat the zombie horde and save humanity.
- Outside of Atlanta during a zombie horde outbreak
- Fallout
Mechanics (from transcript analysis)
- Base Building — Players build up the defenses of their town and can construct various elements like kitchens and generators.
- Character progression — Characters can be leveled up, and their stats and equipment improved.
- crafting — Players can craft items, such as ballistic plates and ammunition using a bullet press.
- Exploration and scavenging — Players explore areas to find supplies, materials, and items.
- Faction interaction — There are three gangs (armies, bikers, cultists) in the wilderness, and players can ally with one, making the other two enemies.
- Overwatch — A combat stance where characters can react to enemy movement during their turn.
- questing — Players go on quests with the ultimate goal of preparing for and defeating the zombie horde.
- Resource Management — Managing base supplies like food, medical, entertainment, and fuel is crucial for survival.
- Stealth — Mentioned as a component of tactical combat that players can utilize.
- tactical turn-based combat — The game is described as a 'tactical turnbased combat role-playing game' where players engage in combat by taking turns and positioning characters.
Video topics + discussion points
Quotes (from this video)
- I like the overall vibe of it, the Fallout type of environment here.
- The biggest thing, however, for me that I enjoy is the detail of the combat.
- The grittiness of combat and you're crafting weapons and you've got a bunch of different weapon types, you've got types, stealth, you've got of overwatch, all of the things that you would expect to see in a good tactical combat game are here in this game.
References (from this video)
- Deep and detailed systems for combat, crafting, and base building.
- Elegant inventory management.
- Engaging turn-based tactical combat with granular options.
- Satisfying old-school feel reminiscent of classic RPGs.
- Rich world-building and narrative elements tied to quests.
- Potential for significant content updates (roadmap).
- Resource balance is currently negative and grim.
- The game is in early access, with more content planned.
- Combat can be challenging, with enemies capable of recovering from wounds.
- Surviving a zombie infestation and rebuilding a base.
- Post-apocalyptic
- Fallout
- Jagged Alliance 2
Mechanics (from transcript analysis)
- Aiming for body parts — Players can aim for specific body parts (e.g., torso, hand) during combat, indicated by a shift-click function, affecting the outcome of the shot.
- Area control/Flanking — Tactical combat principles like flanking are encouraged, with players positioning team members to attack enemies from multiple angles and prevent them from taking good cover.
- Base Building — Players can build and upgrade various structures within their base (shelter, workshops, defenses) to improve survival and unlock new capabilities. Resource management is key to base development.
- crafting — Players can craft items, including weaponry, ammunition, and medicines, using gathered resources. The crafting system is integrated into inventory management and base development.
- Destructible environments — Environmental elements like windows are noted as destructible, adding to the tactical possibilities during combat.
- Inventory management — Features an elegant system for managing Hannah's inventory and the camp's stash. Players can also trade items between team members.
- Overwatch/Opportunity fire — Allows characters to set up defensive positions to fire on enemies during their turn if they move into range or take certain actions.
- questing — The game features quests and missions that drive the story and provide opportunities to gather resources and advance the plot. A 'to-do list' tracks current objectives.
- Resource Management — Tracks resources like materials, gas, food, health, and morale, which are consumed by the community. Maintaining a balance is crucial for survival.
- RPG System — Includes character stats (hit points, stamina, strength, agility, dexterity, marksmanship, intelligence), a perk system, and character development through experience and leveling up.
- Stealth/Sneaking — Players can utilize crouching for stealth movement to approach enemies without immediate detection.
- turn-based tactical combat — Combat is primarily turn-based and action point-based, with a notable exception for zombie hordes moving as a clump. Players manage movement, cover, and attacks using action points.
Video topics + discussion points
Quotes (from this video)
- there's so much good turn-based tactical combat in this game
- I think if you are a fan of games like Fallout or Jagged Alliance 2 uh that just have some really granular turn-based combat and a system and a role playing game system that flesh out the world as well as crafting and Base building that is here there's just a lot to like
- I love the old school feel to it
- really impressed with this one it's got such an old school feel to it's a small team it's got kind of an indie development feel to this one
- I love this kind of tactical combat and I feel like this is gritty with the stuff that blows up and breaks and all the crafting and the different character development and the Weaponry here this has been a lot of fun