Each player plays as a clan leader and has to secretly and wisely play a card from their hand, representing a member of their tribe, to try to take over some territories. Strategy and timing will be crucial for scoring! The player that scores the most points after 9 rounds wins the game.
Subcontinent of Vaalbara, Neolithic era. Your tribe sets out to explore uncharted lands in order to establish sedentary villages. Use the various talents of your tribe to optimize your development, expand your territory and enforce your hegemony!
All players have the same deck of 12 cards representing the members of their tribe. Each turn, players choose secretly one card. In the order of initiative of the revealed Characters, players will be able to activate their powers and take over one of the available Territories. Each type of Territory has its own way of scoring points (collection, pair, diversity, risk…). Deciding between playing the best powers and high initiatives at the most opportune moment will be difficult. After 9 rounds, the player with the most points wins the game and unites the tribes of the continent under their banner!
—description from the publisher
- Visually appealing cards
- Accessible entry point to tableau-building mechanics
- Thematic clarity can be abstract
- Some balance nuances depend on card availability
- resource shaping / set collection
- tableau-style hand management with centralized market
- abstract
- Libertalia
Mechanics (from transcript analysis)
- hand management — Players assemble a hand and manage a shared/deck-of-cards mechanic to draft and score.
- hand management / tableau building — Players assemble a hand and manage a shared/deck-of-cards mechanic to draft and score.
- simultaneous play / drafting — Card play and drafting involve multiple simultaneous moves and timing decisions.
Video topics + discussion points
Quotes (from this video)
- Everything Ever is the party game that you've been preparing for your entire life.
- Time Chase is a really interesting take on a trick taking game.
- Gap is easy to play so easy to learn; plays up to six.