In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.
The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.
Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.
Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.
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- my actual first published game
- nostalgia affection
- still have a lot of love for it
- really enjoy that game
- started things for me at Stonemeier Games
- wine making
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- And I love that we talk about everything but games when we start the show that makes me so happy not talking about games just talking about everything else
- And then when we finished we felt that great shame and the pain in the belly and it was wonderful.
- Overall topic that I was thinking about today. So, I had game night this past Wednesday.
- And I realized as I was teaching Orton's story that I I really appreciate and I really love expansions that seamlessly integrate with the core game so that you can teach it to anyone
- Should we call those plug-and-play expansions? They seem like they're plug and play.
- On the surface, you think you're bringing in just a new character, same rule set. Uh, you play the game the same. the the turn order is exact exactly the same, but it gets a little complicated when you're bringing in new characters to Dice Throne
- But it is it is nice when a game already works pretty darn well and you're just adding more cards in there and more tiles.
- And I think it's worth if you're if you're a designer or a publisher uh listening, I think there's there's value in that.
- So, the board game designer you'd most like to collaborate with and haven't had a chance to collaborate with.
- Um, but I think I have to go with Vantage because Vantage is kind of the culmination of some of the things that I've talked about here. It was it's the most passion project of all of my passion projects.
- If your body could magically handle playing hockey right now and you had the chance to play hockey for a year and just go and and travel and do that and all the things that come with it, would you would you choose to do that at this point in your life?
- Of all the podcasts that you've hosted, not been a guest on or listened to, but of all the podcasts that you've hosted on a weekly basis that have lasted for more than 60 episodes, who's your favorite co-host?
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- Basically, I think this is the third maybe fourth. I think it's the fourth time I've done a top 10 overrated games list, hence more. And I called it you have been warned.
- But actually, surprisingly, despite somebody sharing it on Facebook, which I was not happy about really, cuz I mean I I don't know. I I like my content being shared on Facebook and I do say do it, but that list is a dangerous one to put on Facebook because, you know, we do have this problem in the hobby of toxic positivity.
- No, shut off. It is really is not. I'm doing it because I enjoy it.
- There's certainly examples of this you see in real life and it's just gez, how closed is your bubble that you have to think that that argument still works?
- Do not be misled thinking that you look at this game and it's going to be a charming little farming game. It is everything but.
- This game isn't really a game about cultivating roses. This is a game about debt management.
- This game is multiplayer solitaire through and through.
- This is a solo puzzle.
- Hated this.
- The hobby has become very elitist and very clicky.
- Shame on you if you do it.
- If you are done with the table and you're not playing something next, then get off the freaking table and let someone else use it. Honestly, it is selfish and irresponsible.
- If you are the sort of people who leave your games on a table for hours on end just to hog the table and stop anybody else playing on it. And you essentially don't return to the table for hours on end. [...] If you're doing that to gaming tables, then shame on you.
- For a hobby that is meant to be about, oh, let's be inclusive and let's uh get new people in and stuff like that, it doesn't half do a pretty damn good job of excluding a lot and, you know, being very elitist.
- It's not a good feeling and it is something that is hurting, you know, conventions in general and I think that's the biggest reason that conventions sometimes don't work.
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- Awards can set our expectations so high for the game that the game can really do nothing but disappoint us in the end
- while Game Awards don't influencing my purchasing choices they do influence what is available for me to purchase
- The actual winners are the board game fans
- Awards provide at the very best a good footnote a marker in time or just a good jumping-off point for discussion and exploration
- Awards matter for the reasons that others have highlighted and as you've mentioned they inspire discussion they put games in our mind that might not otherwise have gotten there but perhaps the most valuable thing they do is they force us to consider why do we like the games we do
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- Wine production
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- I don't typically cover expansions in our videos but I've covered every video for every product version and release of the viticulture series and this box is just too cute to ignore
- these new cards were initially designed by Eva Rosenberg who is the well-known game designer behind Agricola caverna fields of our all patch work and many others
- movie had contacted stone meyer games after playing viticulture in Tuscany and helped them come up with the essentials edition of the game that we also have a video for
- in addition to his help on the essentials edition you may also submitted around 80 visitor cards which the team at Stone Meyer refined and narrowed down to create this expansion
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- Wine production
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- I don't typically cover expansions in our videos but I've covered every video for every product version and release of the viticulture series and this box is just too cute to ignore
- these new cards were initially designed by Eva Rosenberg who is the well-known game designer behind Agricola caverna fields of our all patch work and many others
- movie had contacted stone meyer games after playing viticulture in Tuscany and helped them come up with the essentials edition of the game that we also have a video for
- in addition to his help on the essentials edition you may also submitted around 80 visitor cards which the team at Stone Meyer refined and narrowed down to create this expansion
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- a draw could be good if the battle was hard fought and deserved winning a close game is always the most satisfying and losing a close one is okay too but having multiple people win seems like a fake conclusion and everyone gets a participation ribbon kind of feel
- for me it's the journey I enjoy the most not necessarily winning don't get me wrong I love winning but games are about enjoying who I'm with not just the outcome
- board games are a social hobby I don't play deep strategy games or games that take three or four hours to finish where a clear Champion is really important
- tiebreakers are absolutely necessary for games just in the sole fact that it will change the way I play the game
- for me the tiebreakers need to make sense Within the play of the game
- games that include tie Breakers should have meaningful ways to break ties
- a tie is like kissing your sister there's just no thrill
- there needs to be a definitive tie breaker where I just barely barely squeak out a win and I I hold on to that Victory it tastes that much better
- the more possible points there are to score in a game the rarer it becomes that there will be a tie
- if you have a very short game and there's a tie well you can easily solve that problem by playing another game of it however if you're playing a lot longer game like an hour or even 2 hours or more more then you're investing so much time and so much energy in that game that I prefer there to be several tiebreakers at the end of that game
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- Scythe
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- Meeple Source is running a Kickstarter for painted meeples for viticulture Tuscany they have that running until Sunday at 10 o'clock Eastern by the time this airs you have about a day
- painted meatball is similar to what they did for scythe they're also doing for viticulture
- that's five for each color in one Grande worker for each color that's about 45 dollars
- you can buy that right from meatball sources website
- I really like that because a lot of my games of Sai they're played with two players sometimes we do end up on opposite ends of the board and interaction is minimal some people like the game like that so I think it might be fun just to see like what more interaction and more I guess possibly combat what that would do to the game so I am really excited to see what this modular board ends up looking
- seven hex clusters you use for the normal full-size board they're double-sided we will then in total have eight boards you know kind of four they're double-sided
- I am really excited to see what this modular board ends up looking
- I thought the modular board news was probably a big interesting piece of this week's live stream
- I think the smart money is probably on site encounters we keep hearing soon and soon and next week would be soon so or only a few days away at this point just Wednesday and we'll know
- I think it's gonna be site of encounters but he did talk a lot about the scythe modular board I guess that's a possibility
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- I love you guys so much how is it that no one told me that table topia on the iPad actually has wingspan
- there's a button to flip the table
- the undo button
- the rules are programmed in
- Tabletop simulator is like the Android of this solution
- Tabletopia on the iPad actually has Wingspan
- it's a great compromise
- the replacement pack is being made
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- we are excited about viticulture digital
- it's coming out on PC
- it's already in the steam shop
- it looks really pretty
- this is his first title since Charter Stone
- the rule book was four pages long
- there's 16 asymmetric civilizations right in the box
- the box itself is about the same size around as the wingspan box but it's deeper
- it's not a legacy or a campaign game you can play start to finish over and over
- first print runs gonna be 2500 copies
- there are no expansions planned yet
- there's 18 pre painted landmarks
- the landscapes set on
- the map is beige with color illustrations
- drone assassins
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- Digital edition available in beta; handy to have in pocket; can play anytime
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- if you are a board gamer who is accepting of digital adaptations then it has got to be a super exciting time for you right now
- I really like how the animations look like you look at the card and it's full of personality and it looks really cool
- beta testing for scythe digital ios has started
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- Oceania expansion officially and officially it is in development
- the tapestry expansion is officially in blind play testing and solo design now
- I'm in favor if not an LCG
- Jamie I love side that's my favorite game it's still my favorite game
- I think that's a fantastic idea as it usually does
- inside there probably makes a little more sense that'll help support the box
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- it's a great port
- they did a patch and incorporated some of that feedback
- it's infinitely scrollable
- you can play this by myself and get a score and compete against myself
- this particular one is tapestry wingspan and viticulture
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- we are absolutely gonna see code names say on this year
- it's going to be twenty-five dollars if he ends up making it
- the juggernaut now has just flown away
- digitized went ahead and made an announcement that it will be in the app stores next week
- Wingspan digital is going to be focused in the Steam Summer Games Festival 2020
- Wingspan Oceania is probably a December release
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- mechanically solid
- themes around wine despite personal disinterest
- theme may not appeal to the speaker
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- it's a great great interview it's long because I know I am a terrible interviewer and I had a ton of questions and Ryan is just a very gracious person to interview and talk to
- this is the end of scythe and we've just handing over the tools go play here's the keys to the kingdom you know you just make it whatever you want
- I really do think it's one of the higher content expansions out there as far as just amount of content
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- The headers will sort of read like poetry or wants them to sound like poetry.
- The poetry is arguably a dispensable component of the game.
- You're trying to strike a balance and go right in the middle of those two extremes.
- if you want to use the comments below to tell me what is your favorite 2-4 player mostly cards only game you can tell me that in the comments below
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- farming
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- So i've collected a few board game terms that i'd like to define for you, and none of these individually warrants a full video.
- So first up is the word "orthogonal."
- Orthogonal is the other one.
- So, you get this concept of "orthogonal adjacency."
- This is just when, uh, the decision space in a game is so complicated - there are so many different things, different levers to pull, and different wazoos to wiz-wang - that you just go into, like, a catatonic state, and you can't make up your mind, and you can't play your turn, and your fellow players get frustrated with you.
- Meeple.
- A portmanteau - a mashup of two words = the words "my," and "people."
- This is a concept where you have a playing card on the table, and it has a power or an ability, and in order to use that ability, to remind you that it is used, you turn it 90 degrees clockwise.
- And for many many, years board game manufacturers were very... litigation shy, and they didn't want to call the mechanic in their game "tapping,"
- But around the board game table, people who know games will almost always call that action "tapping."
- So we have this concept of turn order, which isn't too difficult to understand: the first player goes first, and the second player goes second, and on down through all the players in the game.
- But in snake order, it goes in turn order, and then it goes in reverse turn order backwards from the player in the lowest rung of the totem pole back up to the top.
- So it sort of - you know - wends and winds itself like a snake.
- So I hope that helps! i plan to do a few of these terminology grab-bags in order to just clarify a few terms for newcomers to modern board games, in case you're wondering, or you're reading reviews and you have no idea what people are talking about, you can find the answers hopefully here!
- For my TAs in the room: if you can think of any of these pieces of terminology that you think would make good entries into this little grab-bag collection, please let me know in the comments below, or you can tell me in person by using that link at the bottom of your screen on the Discord server, where we all hang out and talk about board games every hour of the day!
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- tapestry digital is being developed by a uk design shop called george and the goat
- codename gold has made some progress
- it has begun components manufacturing
- the very first design diary has already been posted
- jamie actually said that he might... share a little something with us next week
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- i'm excited to see another title in development from stonemaier
- i love getting it to the table
- play at how you have fun doing it at your table
- drop me some comments let me know what you think about code name dive
- i am enjoying the heck out of it
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- you win or you learn
- it's tremendously considerate
- thanks to jamie for continuing to sponsor the show
- stoneware games you guys are awesome
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- take care of yourselves and really take care of each other because we don't know what other people are going through
- facial hair is not something that i can grow well; it just looks bad and creepy
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- Potential to bring Viticulture to Board Game Arena
- Digital version available via Digitized
- Uncertainty about getting Viticulture onto Board Game Arena
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- Viticulture legendary box confirmed
- i think that would work very well on board game arena and i would i would love to get viticulture there
- in the meantime it is available in a full ai digital version through digitized
- it's a very well done app
- i can't guarantee that all future content fits in this box
- it works on every level for me
- i'm so excited to share it with you
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- it's always a really fun time to be a stonewire fan and learn about the next game
- next week will be the announcement of a game that i i'm so excited i don't want to spoil anything
- i can't wait to start talking to you about it next week
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- big expansion ahead of year
- new board akin to Tuscany-style integration
- visitors and new components
- unclear exact contents
- expansion with significant new content
- Tuscany
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- board expansion + new content — potential for a new board, Tuscany attachment, and substantial expansions beyond cards
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- I think this is a misdirect
- my pie in the sky wild guess for what that gold is
- we know that it's going to include solo design
- this is going to be a 2022 release
- codename sale is the closest of all of them i think that's a q2 2022 title
- codename cape i believe i've guessed it's a superhero game
- codename draw totally a bag builder
- codename wild is still in my opinion the co-op open world adventure game
- codename dive i listed this one kind of fun as stonemare teams up with elizabeth hargrave again
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- it's fantastic progress don't get me wrong but hey the weight is going to make the next expansion that much sweeter
- no expansion requires any other expansion
- it felt like a real collaboration
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- Between Two Cities
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- jamie's dad is in the hospital
- tell the people you love that you love them
- life is short
- the point of playing the game is the fun not the winning
- our job is to bring joy to tabletops worldwide
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- art for expansion referenced; Andrew Bosley's art described as consistent in tone with previous Viticulture art
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- the viticulture Facebook group got the first look at the line art for the box cover of the coming viticulture expansion
- andrew's art is consistent in tone and style with previous viticulture art
- wingspan digital is available as of june 18 2021 on xbox one and xbox series x
- swift start birds are available now too
- the puzzle room has a puzzle with the art for between two castles and mad king ludwig on it
- we're keeping that intentionally vague but uh
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- do miniatures really enhance the board game experience
- chess is a culture untowards itself
- flgs mean
- well very simply flgs stands for friendly local game store
- if that person does not want to play any ball games don't force them
- all your games are more complicated than you think they are
- tailor that experience to that person is my suggestion
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- a delayed game is eventually good but a bad game is bad forever
- i cannot wait to see that
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- Good implementation on Board Game Arena
- Alpha has had hiccups but progress and fixes provided
- Five-player capability; ongoing iterative improvements
- Alpha state with bugs
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- Wingspan digital is coming to ios and ipad devices on July 20th
- cross platform so you can be an xbox gamer play with your steam buddies and play with your nintendo switch friends
- viticulture on bga looking very good
- there's been another title that um i think was announced even before that and that was tapestry on bga
- between two castles the mad king ludwig which i got on the shelf behind me
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- wine production and vineyard management
- Tuscan vineyard
- historical/agrarian
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- Worker Placement — Seasonal worker actions build up an engine for producing wine and scoring points.
- worker placement / engine-building — Seasonal worker actions build up an engine for producing wine and scoring points.
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- these are the ten absolute ones that we would, if we saw it out, run to that table and play it because we were that much intrigued by these games for whatever reason
- color me intrigued
- it's a two-player game
- I personally am not putting any of those on there because they all seemed exciting to me
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- Scythe
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- the description of every video says this is a sponsored show
- i think it's wrong to expect people to work for free
- be honest
- please encourage your reviewers whoever you decide upon to just be honest
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- Host finds it 'crazy' that players don't need to engage with the core theme (wine making) to win.
- Wine making
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- Worker Placement — The host notes that it's possible to win without making wine, which is the core theme and a primary action in the game.
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- mind clash is all about making their games just over just overboard with production values and just making them cool cool cool
- the art is neat it's original um like i say it's hard a lot of these games you look at it and you're like oh well that's that's back to the future you look at this you're like oh that's star trek but this one it's hard hard to put a finger on it isn't it
- if you know trickerion you know what's what's happening and then they did something really really smart and really really sneaky
- the components are amazing i like them i really like the feel them
- my first live stream thank you for joining me
- i'm a storage nerd
- this is a kickstarter product if you couldn't tell
- it's a loan but it's a fun loan
- the future is a scary place folks
- whoa what happens when you need to burp or fart on a live stream do you know
- Look at this thing this is crazy
- Mineclash is all about making their games just overboard with production values and just making them cool cool cool
- The vision, the artistic vision, is so weird, it's so funky and out there
- If you're a geek and I know you probably are this game is for you
- These are the coolest things, and they'll look better once I get them out of the bag
- I was so disappointed when I bought it... and then I played it and it's wicked, I loved it, it's so cool.
- It's like kitchen sink game design and people have faulted it for that.
- Perseverance is like Lost meets Jurassic Park
- It seemed like a really unique concept to me but weird, is that weird?
- and they said this will never be available at retail and then they released a version of it at retail I was like damn you
- they said we will we're not going to do gollum versions of these other games and then they released them
- Spacious and component-heavy
- The host notes that Nemesis requires more space than the Anachrony Infinity Box, and mentions a friend's extensive collection of 'Too Many Bones' components.
- Expansive and modular
- The game consists of a base game and numerous expansions, allowing players to customize their experience.
- Audacious (Collector's Edition)
- Social Deduction
- The host compares it to 'werewolf' and questions if it includes a literal clock tower.
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- The first question I have for you this month is how do you feel comfortable buying a game on Kickstarter if you haven't played it?
- It seems like a gamble. Kickstarter is a lot less like a shop front or a storefront going to a board game shop and buying a game and much more like investing in an idea.
- My golden rule for Kickstarter is I wouldn't back any game that did not have a copy of the rules PDF available for you to read through.
- Long flight coming up? What are the best roll and right games small enough to fit on an airplane trade table?
- How long is too long to allow a retcon in a game?
- If you could only play mass market games, what games would you play?
- IP or no IP?
- I don't really love IPs on games but like everybody in the world if it's the IP that I really like I'm also much more interested in playing a game if it's got an IP that I like.
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- my goal every minute of every day is to bring joy to tabletops worldwide i don't always accomplish that goal but it's at the heart of every decision i make
- a tax is purposeful it's defined in advance to imply that any of these issues happen purposely
- it's incredibly important to get it right the first time i bear that responsibility and i take it very seriously
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- tight, thematic vineyard management
- strong interlocking strategies and planning
- can be fiddly, especially for new players
- pace can lag with heavier tables
- vineyard management and seasonal labor
- Italian countryside during the wine-making season
- periodic, seasonal progression with worker placement
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- Resource Management — managing grapes, wine, and other resources to maximize points.
- Seasonal cycle — actions are constrained by seasonal availability and actions per season.
- Worker Placement — assign workers to perform tasks across seasons to harvest grapes, produce wine, etc.
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- Consistency is something we want to be more important to us.
- hit that subscribe button and that thumbs up
- we are last monday of every month we are going to release a vlog
- I'm excited for the end of the month vlogs because I think I'm going to try and work in some data
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- we thought we'd get in the habit of doing some monthly vlogs where we talk about some of the games that we've played the experiences that we've had and share a little bit more of us with you
- we played 51 different games unique games in the month of january
- out of all the games we played this month which one was your favorite
- one thing i've been telling everybody is it has one of the best rule books i've seen written in a very long time
- one of the things i fear most is calling our collection
- it's not a disappointment but more like a oh i didn't i didn't think it was like that
- the flame burns brighter the flame is bigger
- tell us what game you want to play in february as well
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- Imports/Exports — Managing imports/exports (including wine orders) to influence victory points
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- hello and welcome to the mill a stonewire sponsored fan channel highlighting whatever cool stone wire or stoneware adjacent content caught my eye this week i'm your host dusty crane and let's get to it
- this is not the channel to get official stonewire news before stone meyer is ready to share it
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- Excitement around a line of discs named after a well-known game
- risk of losing discs
- limited stock per design
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- you know so i ended up picking up four
- i started to look into it and i'm over my head
- i ended up getting the side of the disk the viticulture disc the charter stone disc
- i know megan's charter stone disc is a putter
- i really wanted a wingspan disc or i really wanted to scythe disc
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- Scythe
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- it's my favorite game
- i i think it's a masterpiece
- i know there's people that have issues
- it's wild to me
- Wingspan could possibly outsell it by a million this year
- it's just wild how popular Wingspan is
References (from this video)
- own pretty much everything there is to own for viticulture
- one of the best games ever made
- makes me feel happy genuinely inside
- don't play any of my games enough to need any expansions really
- normally playing it with someone who's not played it a lot themselves or someone who's not played it at all
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- nay i don't really go in for expansions for a couple reasons we'll get into
- i don't play any of my games enough to need any expansions really
- board games are meant to be an experience that everybody enjoys and everybody comes away from feeling better
- just because it's rated low doesn't mean it's bad it just means it's misunderstood
- don't judge a book by its cover especially when it's a board game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- easily twice as big as the viticulture wine crate
- jamie's my favorite designer
- there's a lot of good stuff to be found at the meeple source booth
- if you are going to be at gen con this year and you would like to say hi please swing by and check out the booth
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- easily twice as big as the viticulture wine crate
- jamie's my favorite designer
- there's a lot of good stuff to be found at the meeple source booth
- if you are going to be at gen con this year and you would like to say hi please swing by and check out the booth
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- rick says is a neoprene play mat in the works for viticulture no we're not making a neoprene play mat for viticulture
- it is essentially an exact copy of the board in neoprene and it's actually not technically neoprene it's a little bit more eco-friendly
- it's very much a red rising inspired realm
- i had a really good time playing along with jamie
- i'm really gung-ho about doing this rolling realms thing with you guys
- there's not going to be a large print edition of wingspan so far as i know
- one of the ways is to play with the seventh year card
- for any game of viticulture world you can add a seventh year using that card
References (from this video)
- tight, thematic engine-building core
- significant depth added with Tuscany expansion
- base game can feel limited without expansions
- two-player tightness may frustrate some players
- wine production and vineyard management
- Chocolate Factory
- Wine-related economic games
Mechanics (from transcript analysis)
- bead-based resource tracking — grapes and beads represent production and progression
- Worker Placement — seasonal actions drive wine production and activities
Video topics + discussion points
Quotes (from this video)
- it's a real time game, so the pace is fast but the tension comes from timers
- the art in the new Libertalia is excellent
- Wingspan is an ambassador of modern board games
References (from this video)
- The decisions are extremely consequential.
- Wine
Mechanics (from transcript analysis)
- Borrowing from the bag — There are many things to consider, including borrowing from the bag.
- Consequential Decisions — Decisions are extremely consequential.
- Player Blocking — At higher player counts, there are many ways of blocking each other out.
- Turn limit — There are only 12 turns, making every decision critical.
- Worker Placement — The game is described as a light wine game and then later as a heavy game.
Video topics + discussion points
Quotes (from this video)
- we are going to rank our top 20 heaviest games that we have played according to BGG rating whether we agree or not we'll tell you later
- delving into that ever controversial ever amorphous topic that is BGG heaviness ratings what do they mean no one knows no one can explain
- the fact that you can ruin your game very early on and this is is one of them
- it was hard to feel like you were achieving anything as well
- that's a real signal of how tough the entry point to this game is
- the bass rules are so dense and adding dog Arts Academy to it adds a whole extra thing to do