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Viticulture box art

Viticulture

Game ID: GID0378869
Game Info
Year
2013
Players
1-6
Age
13+
Playtime
90 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.

The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.

Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.

Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.

Description

In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.

The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.

Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.

Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 303
This page: 50
Sentiment: pos 32 · mix 1 · neu 4 · neg 0
Mentions per page
Showing 1–50 of 303
Video oiPfMSUkrEQ Board Game Sanctuary Top List at 22:22 sentiment: positive
video_pk 151949 · mention_pk 426721
Board Game Sanctuary - Viticulture video thumbnail
Click to watch at 22:22 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Great satisfaction from resource conversion
  • Engaging theme of vineyard and wine production
  • Beautiful and elegant system design
Cons
none
Thematic elements
  • Running a vineyard, producing wine
  • Vineyard
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — you're running a vineyard
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my top 15 favorite board game mechanics
  • deduction games are some of my favorite board games because they usually promote that really great sense of communication that you have with the people at the table
  • this is a mechanic that's often dressed around a really relaxing and unique theme
  • are you someone who likes to take a risk push the boundaries or even live life on the edge well this next board game mechanic might be just for you
  • the more popular an artist becomes the more valuable they become and across uh four different rounds the value of the artist actually changes
  • it is drafting basically in drafting players are presented with a collection of cards that they have to choose from in a closed selection process
  • area control is um more strategic in terms of trying to position your resources on a geographical level
  • the idea of picking up parcels and delivering them like a postman to its destination like an amazon delivery driver i don't know there's something really cool about seeing that in a euro game
  • the ingenuity behind designing a game that manipulates the results of the dice so it doesn't feel like it's all up to chance is a good sign of good board game design
  • each game that tells a really good story often hooks you in with a complication or a character that has some sort of nuance that needs to be explored
  • there's that sense of progression that sense that what you've completed is well established and well run
  • seeing how tiles are spread out and expand across the board or across the table throughout the game and i've just realized over here i've got a lot of tiles here from dinosaur world just being able to see something grow organically like that threaded game is just both visual pleasing but emotionally pleasing as well
  • there's something about building a really cool pattern and churning them out into victory points that i absolutely enjoy
  • the engine building and tableau building aspect of hand management games just really allows you to tap into that part of the brain where you get to create chaining effects combo effects
  • worker placement is a game that just has that beautiful sense that you can do what you want but then the choices that you have for what you're going to do on your next term where you deploy your next worker is going to become more and more limited and constrained
  • this is my way of trying to squeeze all the board games ever featured in this top 15 mega ball game mechanic video
  • if you're new to board gaming i hope there's a game here that has certainly piqued your interest that you might want to check out
  • if you found this video super helpful i would appreciate it if you hit the like and subscribe button and definitely subscribe because there's some more amazing content that is guaranteed to come your way
  • also if you want to support board game sanctuary please head over to my facebook page and patreon page
  • this is danny sonia i hope your next board game experience is a brilliant one see you next time
References (from this video)
No references stored for this video.
Video X1a5KUD-V2U Stonemaier Games Top List at 0:31 sentiment: positive
video_pk 151806 · mention_pk 425360
Stonemaier Games - Viticulture video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Castles of Burgundy again, number one.
  • Hats off to how replayable this game is.
  • People keep coming back to it and declaring it their number one game that they've played, that they also want to play again.
  • I really appreciate... the vast variety of um of buildings that you can place in your tableau.
  • The game has a lot of replayability replayability built into it from the dice, the different tiles, to the different asymmetric mats, but also a big part of the replayability comes from the order in which the buildings uh become available on the board, and each building does something different.
  • They feel really good to get into your into your display. They they make the game feel different from time to time and depending on when you get these tiles, that can also make the game feel different.
  • It's just a little bit tough if you come back to the game after not playing it for a while.
References (from this video)
No references stored for this video.
Video WQgC-jnng7c Top List at 3:57 sentiment: positive
video_pk 134358 · mention_pk 382200
Viticulture video thumbnail
Click to watch at 3:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic Euro game
  • The Tuscany Edition with the Four Seasons board is the only way to play it.
  • Great game, and many people love it.
Cons
  • Fell from 15 to 49, with the reason being that other games are easier to get to the table, though this one isn't hard to play.
Thematic elements
  • Wine making
  • Tuscany
Comparison games
  • Tuscany
  • Four Seasons board
  • Bordeaux
  • World Viticulture
Mechanics (from transcript analysis)
  • Engine Building — Upgrading wine cellars to produce better wines and store better grapes contributes to an engine.
  • Seasonality — Actions like planting grapes happen in specific seasons (spring), while making wine happens in others (winter).
  • Set Collection — Visitor cards with special abilities can be played at different times, adding a layer of set collection.
  • Worker Placement — Players use a limited number of workers, starting with a few and gaining up to five by the end, to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • but that's about it. Flamecraft.
  • Um, such a fun, quick little game that has so much decision making in it that's fun decision- making, doesn't feel like you're working.
  • My number 41.
  • Very nice. That's a nice game.
  • Um, so my number 41, just so we know before I say it, is not Vincent Trade artwork.
  • This is a game called The Reckoners. This is a cooperative game where you are fighting against bad superheroes. They're not heroes at all. Bad super villains, bad guys.
  • The crazy thing is is your timer in this game is your population of people because as you're out there trying to defeat these epics, they are taking it out on the population and your population is dropping.
  • This is a really cool, really great theme for a um, cooperative.
  • But, but yeah, that's my number 41. The reckers. I love this game. It's a great game.
References (from this video)
No references stored for this video.
Video wAM8yk0IlXM Board Game Sanctuary Top List at 26:04 sentiment: positive
video_pk 134291 · mention_pk 383623
Board Game Sanctuary - Viticulture video thumbnail
Click to watch at 26:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly thematic and enjoyable for farming/wine enthusiasts
  • Excellent worker placement mechanics
  • Satisfying progression through seasons
  • Efficient gameplay loop
  • Flexible with 'grande' worker and expansions
  • Systematic production line feel
Cons
  • Initial approach might seem daunting if unfamiliar with the theme.
Thematic elements
  • Winemaking
  • Vineyard
Comparison games
none
Mechanics (from transcript analysis)
  • Action Blocking — Worker placement spots can be blocked, but a 'grande' worker offers flexibility.
  • Card Play — Winter and Summer cards add one-off bonuses and actions.
  • Engine Building — Structures provide extra abilities that compound into a strategy.
  • seasonal rounds — The game progresses through distinct seasons, each with unique actions.
  • Vineyard management — Planting vines, building structures, harvesting grapes, aging wine, and fulfilling orders.
  • Worker Placement — Players place workers in action spaces across different seasons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yokohama is brilliant yes it is aesthetically pleasing but it's the design of the game that really has excelled for me.
  • Viticulture Essential Edition this is such a fun game.
  • Sea Salt & Paper I always have room for deep strategic games that are easy to teach easy to get to the table but also easy to play again and again and again and just get that hit of really cool depth and strategy each and every time you play.
  • The Castles of Burgundy... So many layers uh to this puzzle that it is an incredible game that you should not deceive the way it looks to the way it feels and the way it plays.
  • Boku is my favorite board game of all time.
  • This game gives me the greatest feeling.
  • It's been a huge labor of love of um researching games playing games buying games swapping games trading games talking about games you know this whole cycle of like board gaming is all encompassing.
References (from this video)
No references stored for this video.
Video IERZTFqBtRU Top List at 12:00 sentiment: positive
video_pk 134257 · mention_pk 382310
Viticulture video thumbnail
Click to watch at 12:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Seasonal planning adds depth
  • Intuitive systems, easy to teach
  • Vineyard feels like it evolves
  • Expansion adds interesting elements
Cons
  • Can be more cutthroat than it appears
Thematic elements
  • Making wine
  • Vineyard/Wine region
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — The expanded board adds area control, variable structures, and alternate paths to victory.
  • Seasonal action selection — Actions are spread out across an entire year of seasons. You have to decide not only what you want to do, but when you're willing to commit your workers.
  • Worker Placement — Viticulture is a worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um, and at this point, the differences between the games get a lot more interesting and a lot more nuanced.
  • Uh the systems that they use, the trade-offs they create, and the kind of tension that they bring to the table.
  • As I look back on this section of the list, if all of the games that are going to follow didn't exist and I could only have these 10 games, I would still be a very happy gamer.
  • Our community is really growing lately, and [music] it's been so great to see, and we have so much more content planned for you all.
References (from this video)
No references stored for this video.
Video pbWeRsgu3sQ Top List at 20:53 sentiment: positive
video_pk 134262 · mention_pk 382347
Viticulture video thumbnail
Click to watch at 20:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cozy and thematic worker placement
  • Engaging strategic planning
  • The Tuscany board adds significant enjoyment
  • Increases love for wine through theme
Cons
  • Theme may not sound exciting initially
  • Lower player counts might be less engaging
Thematic elements
  • Wine making, aging wine, vineyard tours
  • Vineyard
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling
  • Set Collection
  • Worker Placement — And it's a worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is this is the final G like game. Talk about I this is kind of maybe one year we have to do like a top 100 and then zero because I can't find a way that this is going to change.
  • there is just something about what Cole Whley say, whatever. And uh and Kyle Faren with his art, it is it is like you guys made this game for me.
  • it's like it's like 12 different games in one game, if that makes, you know what I mean?
  • I I like the backstabbing. I like the It's the way that the game makes me feel overall.
  • It has this just puress about it. It does. And I just I want to cry cuz I love roots so much.
  • This is this is this is why I love worker placement games. They just feel good.
  • To take that action to build up your board, to fill in these this little board with negative spaces and obviously like some polyominal pieces.
  • I lost. I had a great time. Am I angry? No.
  • It just so like and when you look at the boards you really do look at it and you're like I'm not going to fill this in there's no way that these negative spots are going to be closed. They are.
  • Our biggest goal is to build off of what we love. And board game, board gaming, tabletop gaming, that's that's our love. That's our passion. And to be able to bring it to you all as well.
References (from this video)
No references stored for this video.
Video ba9qtOQ51dc Top List at 32:33 sentiment: positive
video_pk 134230 · mention_pk 381977
Viticulture video thumbnail
Click to watch at 32:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous presentation
  • Cool theme of making wine
  • Points feel earned
  • Fantastic card play
  • Tuscany expansion is well-liked
  • Good solo/automa system
Cons
  • Tuscany expansion is optional for some
  • Cooperative expansion (Viticulture World) has not been played by the reviewer
  • Low scores (compared to some games) might be a con for some, but praised by reviewer
Thematic elements
  • Making wine
  • Vineyard
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Card Play — Card play is considered fantastic, contributing to the game's strategy.
  • Resource Management — Managing resources is key to producing wine and fulfilling orders.
  • Worker Placement — A core mechanic where players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For my money, the best board game of all time is Dungeons and Dragons.
  • It's a board game because I say it is, and it's the best thing you can do on a tabletop with a bunch of nerds. Fight me.
  • IT'S THE BOARD GAME, ACTUALLY. LIKE, the game itself. I'm not going to just I'm not going to run this into the ground. It's freaking Wingspan. It's It's arguably the best game ever made.
  • That's a little bit funner, in my opinion, getting to go, "Oh, look at all these points."
  • And that's the worst I have to say about Wingspan.
References (from this video)
No references stored for this video.
Video 6dAPFca69yM Top List at 56:02 sentiment: positive
video_pk 134266 · mention_pk 382543
Viticulture video thumbnail
Click to watch at 56:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • so well designed
  • adds a lot with the Tuscany expansion
  • grande workers override blocked spaces
  • theme comes through
Cons
none
Thematic elements
  • wine making
  • 17th-18th century
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — when you go to a certain location, you lock that space out. Well, there's these these these grande workers, which they can override that, and you can still use that one worker to go there even if it's blocked out.
  • Worker Placement — solid worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a solid worker placement game.
  • I know it doesn't sound exciting. No, it doesn't. It's like why would I want to make wine?
  • Talk about a perfect drafting game, man.
  • This is the best worker placement game ever that I've ever played.
  • Can we just quit the video and play this right now? Like, it's that good. It's that good.
  • This literally feels like you're playing the game.
  • It's like for people who don't play video games, I think this is like the one that you just need to play.
  • It is like probably I think it's my favorite hand management game really overall.
  • this game is so thematic and so like you're in it to to just watch
  • It's stressful. Like you're actually like stressed like you're in it.
  • Brutally, brutally. I mean, arms torn off like just blood g. It's a board game, but you can imagine.
References (from this video)
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Video qQ9d3BzpajY The Dice Tower Top List at 16:11 sentiment: positive
video_pk 134215 · mention_pk 381828
The Dice Tower - Viticulture video thumbnail
Click to watch at 16:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Actions closely relate to the theme
  • Satisfying flow of gameplay
  • Strategic worker management is key
  • Consistently in the top 10
  • All expansions included in crate
Cons
  • Box can become heavy and uncomfortable to hold
Thematic elements
  • Running a vineyard
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — all of these actions are actions on the big board where you have to send your workers.
  • Aging/maturation — They have to go to sort of a grape pad where they can age a little bit, but then you have to stomp those grapes into a wine, but that wine might not be good enough to sell to anyone yet. So that has to age as well.
  • Engine Building — you have to deliver that wine. And all of these things, all of these actions are actions on the big board where you have to send your workers.
  • Resource Management — You need to acquire grapes. Those come from a field. You plant them in a field. You then harvest them from a field.
  • Worker Placement — Viticulture is a worker placement game about running a vineyard
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bomb Busters is a blast to explore.
  • My family adores this game.
  • We have had so much fun exploring this game, having delightful moments that we laugh about to this day.
  • Merchant of Venus is a pick up and deliver game in space.
  • Merchant of Venus has that just weird quirky sense of humor, just that edge that that little bit of a pointy edge that makes it unique.
  • I recently crossed my 100th play of Merchant of Venus off the list.
  • Still number one.
References (from this video)
No references stored for this video.
Video kiVqWsSpftI Board Game Buzzz Analysis at 14:59
video_pk 130510 · mention_pk 371909
Board Game Buzzz - Viticulture video thumbnail
Click to watch at 14:59 · YouTube ↗
Pros
none
Cons
  • weird olive color is hard to place
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It literally feels like a board game just threw up over this entire room.
  • The front cover is pretty cool, too. Let's see. The front cover is pretty cool, but that back cover, I had no idea looked like that.
  • Um but, we still have I mean, seriously, we have so many games it's actually insane.
  • I believe I'm finally to the point where I have enough games kind of on the shelf and organized semi okay so far where we can actually start clearing off this table.
  • I have come to the conclusion that this table is absolutely too big for this room. But you know what? I'm not changing a thing about it because I love this table.
  • We have a clean board game table. Oh my gosh. I never thought I would see this day, but we're here. We made it. We have a clean board game table.
References (from this video)
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Video CAPQcx0B-AQ Top List at 4:14 sentiment: positive
video_pk 129705 · mention_pk 369067
Viticulture video thumbnail
Click to watch at 4:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Worker placement mechanism
  • Satisfying progression of improving the vineyard
  • Scoring based on wine production
Cons
  • Viticulture World was not my cup of tea.
Thematic elements
  • grape growing and wine making
  • vineyard
Comparison games
  • Coffee Traders
Mechanics (from transcript analysis)
  • Engine Building — You're trying to build buildings to improve your vineyard.
  • Set Collection — collecting grapes and then you're going to turn those grapes into well wine and then score points based on that.
  • Worker Placement — In this, you're basically doing worker placement. You're trying to put your workers out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • How we doing everybody? Welcome to another episode of Getting Good with It.
  • This is going to be numbers 40 to 31.
  • All during the game, you're going to have little thing little books that you can pick up.
  • It's like chess if chess was fun and had cute miniatures.
  • It's beautiful, right? Love, beautiful artwork.
  • I have a lovehate relationship with it
  • It can be very punishing if you don't get the dice you want to roll because you can only roll them so many times.
  • Viticulture world was not my cup of tea.
  • So it's kind of a risk versus reward.
  • There are restrictions, right? There may be a spot that only accepts a four.
  • There's a lot of uh tension that you can have, especially when you are working in the co-op mode, trying to make sure that you both know what you can play without saying what you can play, right?
  • Everybody's going to be very unique in the way that they build out their instruments and how they're going to score.
  • That way you know when the next few videos come out.
References (from this video)
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Video SFlNk-1gOEs Top List at 8:02 sentiment: positive
video_pk 129724 · mention_pk 369178
Viticulture video thumbnail
Click to watch at 8:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant and thematic Eurogame
  • Well-integrated theme
  • Good solo variant
Cons
none
Thematic elements
  • Wine making
Comparison games
none
Mechanics (from transcript analysis)
  • Automated Opponent (Automa) — Features a 'pretty good automa solo variant'.
  • Resource Management — Involves managing resources for wine making.
  • Worker Placement — It's identified as a classic worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a party style game very much in the spirit of games like the resistance
  • clearly a puzzle it's a numeric puzzle a mathematic problem if you will
  • it's a Cooperative game that again has a secret Trader mechanism
  • it's the only game or one of the few games that you could play at really high player counts like six or seven and that does not necessarily interfere with the game length
  • a game like vid culture cannot be accused of that it really feels thematic to me
  • Players take turns being the Sheriff of Nottingham and the other players are trying to sneak in uh Goods sometimes legal Goods sometimes illegal Goods known as Contraband
  • I do remember some really cool combinations of actions taking place
  • this game is so intuitive and so easy to teach young people or new players
  • these games are both published by IDW designed by Kevin Wilson they're pretty much the same game system with different uh intellectual properties behind them
  • Batman shadow of the bat from the very start gives you that Cooperative variance
References (from this video)
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Video ZepY6v6-KNI Board Games UnLocked Review at 0:17 sentiment: mixed
video_pk 114755 · mention_pk 327000
Board Games UnLocked - Viticulture video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The theme of wine making is unique.
  • The 'grande worker' opens up the board and offers strategic flexibility.
  • The seasonal structure encourages planning.
  • The core mechanics are generally well-integrated and not confusing.
  • The visual appeal of the glass beads.
  • The wake-up chart adds an interesting decision.
  • Still playable and not fundamentally bad.
Cons
  • Visitor cards are too swingy and can remove strategy.
  • The game can feel luck-based due to card draws.
  • Thematic disconnects exist, where winning doesn't require making wine.
  • Some mechanics like the star system and residual payments add unnecessary complexity.
  • The game is showing its age compared to newer releases.
  • The race to 25 victory points can feel abrupt.
  • The end-game scoring via visitors can feel unfair.
Thematic elements
  • Wine making
Comparison games
  • Vinos
Mechanics (from transcript analysis)
  • Engine Building — Players build up capabilities to produce wine and fulfill orders, though some debate if it's a true engine due to its segmented nature.
  • Hand Management — Managing visitor cards and wine orders.
  • Seasonal play — The game is divided into seasons, affecting available actions and planning.
  • Set Collection — Collecting specific types of wine or fulfilling specific visitor orders.
  • Worker Placement — A core mechanic where players place workers to take actions, with the introduction of a 'grande worker' that can go to occupied spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cards are so [expletive] like literally like your eight-point swing is impressive through no and this is gonna sound worse I mean but there's no strategy of your own.
  • It's like well that's great you can get victory points for doing a bunch of other stuff but this is a game about winemaking and I'm not making any wine.
  • It feels very unfair when it's like well I wish I could have drawn that.
  • I have to say would you like better this or Vinos but you don't remember Vinos and I'm pretty sure you would probably say this.
  • Always expect the worst because then you can't be disappointed.
References (from this video)
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Video mpjSnVNKfo4 Board Game Sanctuary Top List at 0:55
video_pk 110554 · mention_pk 318087
Board Game Sanctuary - Viticulture video thumbnail
Click to watch at 0:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Wine making
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Has a worker that overrides a space that another player has already used.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • are you a Board Game Fan and you're looking for work hey Danny you're standing in my spot uh I was here first I was just about to tell the folks about our top five favorite Innovative worker placement board games
  • all right you can have it this time but I'm using the spot right after you
References (from this video)
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Video 4s7iAMaLJi8 Board Game Sanctuary Review at 1:12 sentiment: positive
video_pk 109959 · mention_pk 316562
Board Game Sanctuary - Viticulture video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Richly thematic and intuitive worker placement.
  • Relatively easy to teach, especially for those familiar with other worker placement games.
  • High component quality with distinct meeples and well-crafted structures.
  • Theme of wine making well integrated with mechanics.
  • Nice flow effect that makes players feel like they are running a winery.
  • Well-balanced starting turn order/wakeup track with valuable bonuses for going later.
  • Turn order matters and strategic planning of action selection is crucial.
  • Grande worker allows a player to take one crucial action per year, especially useful at the two-player level.
  • Players determine the tempo of the game, allowing for a relaxed or aggressive playstyle.
  • Game can go as long or as fast as players want.
  • Nice sense of engine building and optimization.
  • Lots of different avenues for winning and depth increases with plays.
  • Scales well, especially at two players, maintaining tension and theme.
  • Various modes of play, including eight solo campaigns.
Cons
  • Some randomness in drawing winter and summer cards, with potentially overpowered abilities when comboed.
  • Game length can balloon to be long for 5-6 players, potentially exceeding 90 minutes.
  • Buying the upgrade pack for the older edition feels necessary for a better experience, which might seem unfair to original buyers.
Thematic elements
  • Wine making
  • Italy
Comparison games
  • Stone Age
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • action selection — Placing your rooster in the top position means you're guaranteed to go first and get your pick up the actions to take in the subsequent phase. The bonuses that are given become more valuable as you move further down the wake up chart.
  • Area management — Players plant vines in fields, and fields can only be harvested once per year. Building structures in their vineyard provide different bonus effects.
  • Hand Management — Players draw and play vine cards, summer visitor cards, wine order cards, and winter visitor cards.
  • Resource Management — Players take resources such as grapes and lerra to perform actions like planting vines, making wine, and selling goods.
  • Set Collection — Players can use action spaces to play and resolve the effect of a summer visitor card, play and resolve the effects of a winter card, and fill a wine order card by transferring the necessary tokens from the vineyard.
  • Take That — The Grande worker can override an action that has already been used by another player.
  • Worker Placement — Players take their workers, place them on action spaces and activate them in order to perform a particular action of their choice. Action spaces are often blocked off by other players who have decided to take get the same action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • V. culture essential Edition is designed by Jamie Stegman, Alan Stone and Morton Pon.
  • The aim of the game is for players to race to gain the most victory points.
  • The bonuses that are given become more valuable As you move further down the wake up chart.
  • Building different structures in your Vineyard provide you different bonus effects.
  • I really love how the theme of wine making really marries well with a lot of the mechanics.
  • I love how the players determine the tempo of the game.
  • There's lots of different avenues for winning and every time you play this game you see a lot more depth.
  • V. culture is an easy to teach worker placement game that is richly thematic it has immense replayability and scales incredibly well and it has you reaching for that glass of wine every time you get it out to play.
References (from this video)
No references stored for this video.
Video tG07H-JnUuY Board Game Sanctuary Discussion at 4:36 sentiment: positive
video_pk 109947 · mention_pk 316330
Board Game Sanctuary - Viticulture video thumbnail
Click to watch at 4:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Farming and winemaking
Comparison games
none
Mechanics (from transcript analysis)
  • Direct competition for action spaces — Direct competition between players for these action spaces creates tension and tough decision-making opportunities.
  • Worker Placement — Placing workers on action spaces to aid the process of viticulture.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • modern board game to introduce two new players to the board gaming world
  • modern board game designers had looked at some of these classic board games looked at the rules looked at the pros and the cons and some of the flaws and tweak them to make them more interesting dynamic fairer and more immersive
  • board games are a way to bring people together face-to-face
  • mechanics which is essentially how the board games would have improved significantly in modern board games
  • game designers are now taking a lot more risks they're pushing the envelope with the different ideas and concepts of the different mechanics they're using in their games
  • board games have become more immersive over time
  • board games have exceptional educational value
  • it is what first draws your eyes to a board game when you walk into a shop
  • board games are lay to spend quality time with the people that you love and the people that you care about
References (from this video)
No references stored for this video.
Video 8s_-00xJ4Xs Board Game Sanctuary Analysis at 10:59
video_pk 109942 · mention_pk 316302
Board Game Sanctuary - Viticulture video thumbnail
Click to watch at 10:59 · YouTube ↗
Pros
  • There are incentives for not going first, such as receiving an extra worker, plant card, or visitor cards.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Turn Order — The first player to take an action each year is determined by the order on the wake-up track. The last player of the previous round selects their position on this track, with incentives for not going first.
  • Worker Placement — Multiple workers can occupy available action spaces, and a grande worker allows taking an action regardless of player presence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The last thing that you're probably thinking about is who is going to go first however there has been his long lasting perception that the person who goes first in a board game has a greater chance of winning which is also known as the first player advantage.
  • The first player has free choice of any of the options that are currently available at the beginning of the game and they're more likely to choose something that will help them build their farm really quickly like taking the three wood from the forest.
  • Going first in a board game like Photosynthesis could be a disadvantage first of all you don't know where all the other players going to place their starting trees and second of all once you place your starting tree a subsequent plate and place the tree right next to yours causing it to block any light that you're going to get on subsequent rounds.
  • No one will ever remember who went first and that's because it's the memories at the gaming table that people take away.
References (from this video)
No references stored for this video.
Video 4hMbLNkgNnw Board Game Sanctuary Discussion at 0:59 sentiment: positive
video_pk 109911 · mention_pk 316195
Board Game Sanctuary - Viticulture video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heaps more fun than 'Flip'
Cons
none
Thematic elements
  • Running a winery
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Crushing grapes, filling wine orders.
  • Worker Placement — Placing workers on fields to plant and harvest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh and do you have the game Monopoly by any chance
  • it's like regular - no but it's heaps more fun
  • so that's the end of the game it's time to add up the victory points and see who won all right just give me a sec x 95 by five times by the square root of 63 the times the first round school with the third round school and divide by three and take away the three points that we miscalculated earlier and adding three more points per card tucked in every egg laid and in considering the week span of each burden considering the length of the height of each day it looks like that the result of this game is a draw
  • can I trade you a sheep for two wood sure only if I can trade you to eat for three bricks and then I'll trade you two wood for a sheep and then I'll trade you three bricks for two week I then upgrade my settlement to a and win the game
  • how about Star Wars revealing a five-hour game that pits the Rebel Alliance against the Galactic Empire it's got a Brazilian figure in Spain and don't forget this learn to play walkthrough and 50 rules we have to learn off by heart
  • hey Danny you wanna play a game of pandemic sure but which version all of them
  • so tell me when you hold that game does it bring you joy yeah yes it does
  • where on earth is New Zealand why on earth do they keep leaving New Zealand off the map oh wait there it is
  • wingspan is a card drafting content management dice rolling game where players a tableau full of bird cuts strained out on the most victory points possible
  • you're the original but you're so much newer but you're a spiel des jahres winner I totally love your victory point scoring mechanisms your decision-making is so deep but you reward long term planning
  • hey dude I just got this brand-new awesome board game called draft asaurus we get to pick your own dinosaurs and build your own Jurassic Park
  • because the game is called root I move my pawn across this city and remove this red cube
  • a what a small board game but what a massive board game collection
References (from this video)
No references stored for this video.
Video 0ZwaZAFkajM Board Game Sanctuary Analysis at 6:47 sentiment: positive
video_pk 109826 · mention_pk 315897
Board Game Sanctuary - Viticulture video thumbnail
Click to watch at 6:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brings terrific tweaks to a game that already tastes like a fine wine.
  • Upgraded main game board where each season is distinct and makes the game feel more progressive.
  • Love the added influence map, a whole other mini-game.
  • Special worker module is a great addition.
  • Building cards reshape how player boards evolve.
Cons
  • Sacrificing choice for each season about who gets to go first when going later on the wake-up chart.
Thematic elements
  • Crushing grapes and making wine
  • Central Italy
Comparison games
none
Mechanics (from transcript analysis)
  • building cards — Cards that can be constructed on the farmboard to provide new worker placement spaces and actions.
  • Grande worker — Mentioned as a special worker in the original game.
  • Influence map — A mini-game for area control and bonus victory points.
  • seasonal rounds — The game board is divided into four distinct seasons, each with worker placement spots.
  • special workers — Two workers with special abilities that alter gameplay, such as bumping or pre-placing workers.
  • Worker Placement — The core mechanic of the game, with actions segmented by season.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board game expansions are dangerous.
  • However, there are some board game expansions that are essential to the game itself.
  • I think you need to expand your board game shelf.
  • This Nightfall expansion is no walk in the park.
References (from this video)
No references stored for this video.
Video B1sKD7jVx2c Board Game Sanctuary Analysis at 6:53 sentiment: positive
video_pk 109815 · mention_pk 315860
Board Game Sanctuary - Viticulture video thumbnail
Click to watch at 6:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Winemaking
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — The game involves placing workers to perform actions related to winemaking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not talking about the strategy of the gameplay I'm talking about the way the game feels the way the game pulls you in and transports you to another world
  • because in this video we are going to talk about seven weird things that board gamers really like
  • durable cards are so important if they've got a linen finish on it they've kind of got this cross-hatched nature on it where when you Shuffle and pick up the cards the cards don't stick together it's easy to manipulate and also repels a little dirty grimy oily and greasy fingertips
  • when it comes to packing up or setting up a board game sometimes it feels like you're putting together a 1000 piece puzzle you really want to organize all of your different components and bits so nothing gets lost
  • the idea that those games fit together well it's like putting that final piece in a 1000 piece puzzle and standing back and going wow I love my game collection
  • there's something satisfying about playing a Euro and seeing your colored cube move up a technology track race against another player up a temple and that sense of tension that you get when it comes to playing with cubes
  • there's something really special and expressive about a wooden component in a game that has screen printing on it
  • board gamers really appreciate it when everything stays in the one place and stays in a place where you last left it
  • So what did you think of my top seven lists Are there specific things that you look for to help elevate your board game experience
References (from this video)
No references stored for this video.
Video tr-Q3mhcaa4 Board Game Sanctuary Rules Teach at 0:05 sentiment: neutral
video_pk 109321 · mention_pk 315133
Board Game Sanctuary - Viticulture video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Winemaking
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — The host places workers on different locations in the game such as the field and crush pad.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • could you please make me a glass of wine
References (from this video)
No references stored for this video.
Video echWj6YECGk Board Game Sanctuary Discussion at 0:53 sentiment: positive
video_pk 109128 · mention_pk 315428
Board Game Sanctuary - Viticulture video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant worker placement game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — The game is a worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh I'm fine I'm just browsing
  • oh was that a call for help I he no I I'm all good it's so overwhelming so many colors
  • oh Ton's a great choice that game will give you analysis paralysis though oh that doesn't sound good
  • VI culture is a brilliant worker placement game oh I'm not working I'm actually on holidays
References (from this video)
No references stored for this video.
Video 87ka6TZRTww Beyond Solitaire Interview at 30:26:40
video_pk 105881 · mention_pk 305094
Beyond Solitaire - Viticulture video thumbnail
Click to watch at 30:26:40 · YouTube ↗
Pros
  • Fun coincidence with trip to Tuscany
Cons
none
Thematic elements
  • Running a vineyard
  • Tuscany, Italy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My most important thing I've done in my board game career is to visit a vineyard in Tuscany.
  • Please sign me up.
  • I became the solo mode guy of Stonem games.
  • So I I started saying okay now so I'll go for the gaming goal now as my the second of the goals I'll try to achieve.
  • We want to retain the tension of winning or losing.
  • I I prefer that to uh losing to a bad card draw.
  • It all comes out in the play test.
  • I I I design this game for this for very specific use case. I like to use uh solo games to unwind when I'm stressed or depressed or just when I sit in the morning and waking up with my morning coffee and want to play a game that's simple to to play but still tickles my brain.
References (from this video)
No references stored for this video.
Video n5vYM1hMihc Board Game Dad Top List at 3:13 sentiment: positive
video_pk 104887 · mention_pk 302610
Board Game Dad - Viticulture video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Insanely popular, needs to be on a top 10 list.
  • Cool idea.
  • Thoughtful and unique idea.
  • A lot of fun.
Cons
  • Host has a bias against Stonemaier Games.
  • Host is hardly ever excited about Stonemaier Games.
Thematic elements
  • Wine making
Comparison games
none
Mechanics (from transcript analysis)
  • Unique Player Powers — Player powers contribute to the gameplay.
  • Worker Placement — Features two distinct phases (seasons) for placing workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i've got several different types of games on this list in fact i wanted several different types of games on this list
  • so this is really an opportunity to talk to my subscribers uh to have them weigh in with their own feedback
  • it's the game five tribes so not a worker placement because people don't have their own workers you know oftentimes in worker placement game you've got you know green player and a blue player yellow player red player people have their own colors and they're putting their workers on the board this has a common common workers spread out it's like mancala on your turn
  • for number nine number nine is produced by a company that i have a little bit of a bias against honestly i'm hardly ever excited about the games by stonemeyer games um i don't know why i'm so harsh with them like i'm harsh with games like scythe and so on but this game is so insanely popular it needs to be on a top 10 list
  • zulkin is number eight for worker placement game
  • so what you got to do with the workers in this game is you can advance that wheel a little bit faster in order to get your resources back but you also need your workers in order to take generation activities or generate electricity
  • i don't think i've ever recommended this game and i get so excited whenever i find a category where i can finally drop a game that i love
  • what they have is they have corners of the district so they get their dice they roll their dice and they put their dice in their corner of the district
  • man between the two i think the reason i like marco polo one is because travel is so much more difficult i honestly think i like games that feel harder
  • dominant species is brilliant
  • it is very cutthroat and it is for people who want something competitive
  • much like viticulture um it has two phases of worker placement or two areas of the board you have the um the shuttle or orbit you have the orbit around mars
  • so we have to decide each round is do you want to be placing your workers in one area of the board or the other area of the board and you're taking a shuttle back and forth it's a really unique idea
  • it is so lovely it's so brilliant
  • actions that don't get taken get more and more valuable so what you're competing for is the best timing
  • russian railroads has like no luck and it is the strictest purest worker placement game there is
  • you see everything you want everything and you just can't have it all you have to isolate a strategy and then you have to compete with other players in order to emphasize that strategy
  • that is my current top 10 that i'm playing with love to hear your thoughts thank you for dropping by
References (from this video)
No references stored for this video.
Video x-T1euNmof0 Rob's Tabletop World Review at 1:47 sentiment: neutral
video_pk 103753 · mention_pk 299893
Rob's Tabletop World - Viticulture video thumbnail
Click to watch at 1:47 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A game is a game. Play it and have a good time.
  • this is just plain and simple fun.
  • Nothing better than tons and tons of dice.
  • This game is what games are all about.
  • This is a fantastic experience, and it's original, it's smart, it's fun, it's dice drafting, it's utilizing some strategies, it's just it's just plain good.
  • Just a game that is plain and simple fun.
References (from this video)
No references stored for this video.
Video 4yKi8UdqYVg The Board Game Garden Top List at 11:21 sentiment: positive
video_pk 101847 · mention_pk 288406
The Board Game Garden - Viticulture video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wonderful game
  • Still in my top 100 games of all time
  • Love it both multiplayer as well as solo
Cons
  • Dropped from previous rankings
  • Haven't played it in a while
  • Not itching to play it nowadays
  • Wouldn't choose it over others
  • Don't like it as much solo as multiplayer
Thematic elements
  • Wine making
  • Vineyard
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Building up capabilities to produce wine and fulfill orders.
  • Tableau Building — Building a personal player area with cards and abilities.
  • Worker Placement — Players place workers to take actions related to wine production.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, my only issue with this setup is that there's nowhere for me to place my games. So, they are sitting beside me on the floor. Also, this stool is very rickety. So, if you hear this constantly, that's my stool.
  • It is no longer top 100 games of all time because my top 100 games are constantly changing.
  • I don't know if it's going to be any good. I don't know if the audio is going to be any good. Please let me know.
  • Remember, you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video L_Vn7U0MXeo Stonemaier Games Discussion at 26:28 sentiment: positive
video_pk 99462 · mention_pk 276548
Stonemaier Games - Viticulture video thumbnail
Click to watch at 26:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • my actual first published game
  • nostalgia affection
  • still have a lot of love for it
  • really enjoy that game
  • started things for me at Stonemeier Games
Cons
none
Thematic elements
  • wine making
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And I love that we talk about everything but games when we start the show that makes me so happy not talking about games just talking about everything else
  • And then when we finished we felt that great shame and the pain in the belly and it was wonderful.
  • Overall topic that I was thinking about today. So, I had game night this past Wednesday.
  • And I realized as I was teaching Orton's story that I I really appreciate and I really love expansions that seamlessly integrate with the core game so that you can teach it to anyone
  • Should we call those plug-and-play expansions? They seem like they're plug and play.
  • On the surface, you think you're bringing in just a new character, same rule set. Uh, you play the game the same. the the turn order is exact exactly the same, but it gets a little complicated when you're bringing in new characters to Dice Throne
  • But it is it is nice when a game already works pretty darn well and you're just adding more cards in there and more tiles.
  • And I think it's worth if you're if you're a designer or a publisher uh listening, I think there's there's value in that.
  • So, the board game designer you'd most like to collaborate with and haven't had a chance to collaborate with.
  • Um, but I think I have to go with Vantage because Vantage is kind of the culmination of some of the things that I've talked about here. It was it's the most passion project of all of my passion projects.
  • If your body could magically handle playing hockey right now and you had the chance to play hockey for a year and just go and and travel and do that and all the things that come with it, would you would you choose to do that at this point in your life?
  • Of all the podcasts that you've hosted, not been a guest on or listened to, but of all the podcasts that you've hosted on a weekly basis that have lasted for more than 60 episodes, who's your favorite co-host?
References (from this video)
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Video dmgvJ7ASiPk The Broken Meeple Discussion at 25:09:12
video_pk 99154 · mention_pk 275886
The Broken Meeple - Viticulture video thumbnail
Click to watch at 25:09:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Basically, I think this is the third maybe fourth. I think it's the fourth time I've done a top 10 overrated games list, hence more. And I called it you have been warned.
  • But actually, surprisingly, despite somebody sharing it on Facebook, which I was not happy about really, cuz I mean I I don't know. I I like my content being shared on Facebook and I do say do it, but that list is a dangerous one to put on Facebook because, you know, we do have this problem in the hobby of toxic positivity.
  • No, shut off. It is really is not. I'm doing it because I enjoy it.
  • There's certainly examples of this you see in real life and it's just gez, how closed is your bubble that you have to think that that argument still works?
  • Do not be misled thinking that you look at this game and it's going to be a charming little farming game. It is everything but.
  • This game isn't really a game about cultivating roses. This is a game about debt management.
  • This game is multiplayer solitaire through and through.
  • This is a solo puzzle.
  • Hated this.
  • The hobby has become very elitist and very clicky.
  • Shame on you if you do it.
  • If you are done with the table and you're not playing something next, then get off the freaking table and let someone else use it. Honestly, it is selfish and irresponsible.
  • If you are the sort of people who leave your games on a table for hours on end just to hog the table and stop anybody else playing on it. And you essentially don't return to the table for hours on end. [...] If you're doing that to gaming tables, then shame on you.
  • For a hobby that is meant to be about, oh, let's be inclusive and let's uh get new people in and stuff like that, it doesn't half do a pretty damn good job of excluding a lot and, you know, being very elitist.
  • It's not a good feeling and it is something that is hurting, you know, conventions in general and I think that's the biggest reason that conventions sometimes don't work.
References (from this video)
No references stored for this video.
Video u_CkKm7m6TM Watch It Played Analysis at 5:35
video_pk 92297 · mention_pk 247937
Watch It Played - Viticulture video thumbnail
Click to watch at 5:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Awards can set our expectations so high for the game that the game can really do nothing but disappoint us in the end
  • while Game Awards don't influencing my purchasing choices they do influence what is available for me to purchase
  • The actual winners are the board game fans
  • Awards provide at the very best a good footnote a marker in time or just a good jumping-off point for discussion and exploration
  • Awards matter for the reasons that others have highlighted and as you've mentioned they inspire discussion they put games in our mind that might not otherwise have gotten there but perhaps the most valuable thing they do is they force us to consider why do we like the games we do
References (from this video)
No references stored for this video.
Video a6yj4M1OqZY Watch It Played Review at 0:35 sentiment: positive
video_pk 92226 · mention_pk 247754
Watch It Played - Viticulture video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Wine production
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't typically cover expansions in our videos but I've covered every video for every product version and release of the viticulture series and this box is just too cute to ignore
  • these new cards were initially designed by Eva Rosenberg who is the well-known game designer behind Agricola caverna fields of our all patch work and many others
  • movie had contacted stone meyer games after playing viticulture in Tuscany and helped them come up with the essentials edition of the game that we also have a video for
  • in addition to his help on the essentials edition you may also submitted around 80 visitor cards which the team at Stone Meyer refined and narrowed down to create this expansion
References (from this video)
No references stored for this video.
Video a6yj4M1OqZY Watch It Played Review at 2:06 sentiment: positive
video_pk 92226 · mention_pk 247755
Watch It Played - Viticulture video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Wine production
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't typically cover expansions in our videos but I've covered every video for every product version and release of the viticulture series and this box is just too cute to ignore
  • these new cards were initially designed by Eva Rosenberg who is the well-known game designer behind Agricola caverna fields of our all patch work and many others
  • movie had contacted stone meyer games after playing viticulture in Tuscany and helped them come up with the essentials edition of the game that we also have a video for
  • in addition to his help on the essentials edition you may also submitted around 80 visitor cards which the team at Stone Meyer refined and narrowed down to create this expansion
References (from this video)
No references stored for this video.
Video Q2vqoA2Hr5s Watch It Played Discussion at 11:01
video_pk 92094 · mention_pk 247274
Watch It Played - Viticulture video thumbnail
Click to watch at 11:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a draw could be good if the battle was hard fought and deserved winning a close game is always the most satisfying and losing a close one is okay too but having multiple people win seems like a fake conclusion and everyone gets a participation ribbon kind of feel
  • for me it's the journey I enjoy the most not necessarily winning don't get me wrong I love winning but games are about enjoying who I'm with not just the outcome
  • board games are a social hobby I don't play deep strategy games or games that take three or four hours to finish where a clear Champion is really important
  • tiebreakers are absolutely necessary for games just in the sole fact that it will change the way I play the game
  • for me the tiebreakers need to make sense Within the play of the game
  • games that include tie Breakers should have meaningful ways to break ties
  • a tie is like kissing your sister there's just no thrill
  • there needs to be a definitive tie breaker where I just barely barely squeak out a win and I I hold on to that Victory it tastes that much better
  • the more possible points there are to score in a game the rarer it becomes that there will be a tie
  • if you have a very short game and there's a tie well you can easily solve that problem by playing another game of it however if you're playing a lot longer game like an hour or even 2 hours or more more then you're investing so much time and so much energy in that game that I prefer there to be several tiebreakers at the end of that game
References (from this video)
No references stored for this video.
Video wa-7y5BaiX4 The Mill Discussion at 0:28 sentiment: positive
video_pk 91891 · mention_pk 246653
The Mill - Viticulture video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great gateway due to its base design and approachable feel
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my go-to game for introducing people to stone mire games is probably my little scythe
  • Between Two Cities is probably the best game to introduce people to stone mire games
  • Charter stone is unique in that it's a legacy game
  • If you want to get people playing viticulture Tuscany start with viticulture
  • Tuscany makes viticulture what viticulture was meant to be
  • it's worker placement but it's dice placement
  • Between Two Cities is a great gateway game
References (from this video)
No references stored for this video.
Video Ey16f5TK5vs The Mill Discussion at 0:32 sentiment: neutral
video_pk 91882 · mention_pk 246639
The Mill - Viticulture video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Scythe
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Meeple Source is running a Kickstarter for painted meeples for viticulture Tuscany they have that running until Sunday at 10 o'clock Eastern by the time this airs you have about a day
  • painted meatball is similar to what they did for scythe they're also doing for viticulture
  • that's five for each color in one Grande worker for each color that's about 45 dollars
  • you can buy that right from meatball sources website
  • I really like that because a lot of my games of Sai they're played with two players sometimes we do end up on opposite ends of the board and interaction is minimal some people like the game like that so I think it might be fun just to see like what more interaction and more I guess possibly combat what that would do to the game so I am really excited to see what this modular board ends up looking
  • seven hex clusters you use for the normal full-size board they're double-sided we will then in total have eight boards you know kind of four they're double-sided
  • I am really excited to see what this modular board ends up looking
  • I thought the modular board news was probably a big interesting piece of this week's live stream
  • I think the smart money is probably on site encounters we keep hearing soon and soon and next week would be soon so or only a few days away at this point just Wednesday and we'll know
  • I think it's gonna be site of encounters but he did talk a lot about the scythe modular board I guess that's a possibility
References (from this video)
No references stored for this video.
Video kq6vJE3ttps The Mill Discussion at 7:10
video_pk 91851 · mention_pk 246570
The Mill - Viticulture video thumbnail
Click to watch at 7:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's definitely more of a collector's thing rather than a accessory
  • it's a premium product
  • it's gonna look great on the Shelf
  • the actual case itself is like felt lined and has like a clear transparent cover on it too
  • there are five plus mechs in the box for fifty dollars
  • one of forty two of forty
References (from this video)
No references stored for this video.
Video dpBwvOaly4Y The Mill Discussion at 10:16 sentiment: positive
video_pk 91820 · mention_pk 246518
The Mill - Viticulture video thumbnail
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video d8-aBYChgWk The Mill Discussion at 15:42 sentiment: positive
video_pk 91757 · mention_pk 246309
The Mill - Viticulture video thumbnail
Click to watch at 15:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love you guys so much how is it that no one told me that table topia on the iPad actually has wingspan
  • there's a button to flip the table
  • the undo button
  • the rules are programmed in
  • Tabletop simulator is like the Android of this solution
  • Tabletopia on the iPad actually has Wingspan
  • it's a great compromise
  • the replacement pack is being made
References (from this video)
No references stored for this video.
Video uD5c_JUprcc The Mill Rules Teach at 0:06 sentiment: positive
video_pk 91515 · mention_pk 245539
The Mill - Viticulture video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Automa is easy to run and serves as a good substitute for an additional player
  • Clear guidance and clarity for solo play
  • Campaign mode offers replayability with eight challenges
Cons
  • Some scenarios (aggressive variant) can be stressful and intense
  • Campaign mode may be lengthy or complex for some players
Thematic elements
  • vineyard
Comparison games
none
Mechanics (from transcript analysis)
  • Automa (solo opponent) — An automated opponent that places workers, blocks spaces, and drives the game's tempo.
  • bonus action tokens — Tokens spent to gain bonuses such as coins, wine orders, or additional actions.
  • End-of-year aging and housekeeping — Aging grapes, collecting wine, returning workers, and preparing for the next year.
  • Grande worker — A special worker that can be used for potent actions.
  • Seasonal worker placement (Summer/Winter) — Different action spaces and blocks per season; automa interactions occur seasonally.
  • Vine cards / wine orders / visitors — Card-driven resources and actions drawn and played throughout the seasons.
  • Wake-up chart beads — Glass-bead tokens used to track bonuses and progression across years.
  • Worker Placement — Different action spaces and blocks per season; automa interactions occur seasonally.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoy the automa for that a culture it's one of the the few automa that I think is just so easy that that I will I won't think twice about using it it's it's a good substitute for an extra player
  • it's so easy to run its base because it's just blocking
References (from this video)
No references stored for this video.
Video sIbUEUguk-w The Mill Discussion at 0:24 sentiment: positive
video_pk 91481 · mention_pk 245481
The Mill - Viticulture video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are excited about viticulture digital
  • it's coming out on PC
  • it's already in the steam shop
  • it looks really pretty
  • this is his first title since Charter Stone
  • the rule book was four pages long
  • there's 16 asymmetric civilizations right in the box
  • the box itself is about the same size around as the wingspan box but it's deeper
  • it's not a legacy or a campaign game you can play start to finish over and over
  • first print runs gonna be 2500 copies
  • there are no expansions planned yet
  • there's 18 pre painted landmarks
  • the landscapes set on
  • the map is beige with color illustrations
  • drone assassins
References (from this video)
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Video nmGnuluYzao The Mill Discussion at 2:04 sentiment: positive
video_pk 91242 · mention_pk 244637
The Mill - Viticulture video thumbnail
Click to watch at 2:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Potential for a large, collaborative expansion with multiple designers rather than a small, incremental add-on
  • Involvement of fan designers and interest in including fan-made concepts (e.g., amante del vino modules)
  • Possibility of a Viticulture sequel or more substantial expansion rather than just more of the same
  • Interest in maintaining core Viticulture mechanics while introducing new dimensions (progression, variety, and new play styles)
Cons
none
Thematic elements
  • winemaking, viticulture
  • Tuscany (wine region) and related locales referenced in expansions (Grand Valley, Portugal)
  • expansion-focused discussion with fan-made content and potential sequels
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — expansion piece introduces asymmetric powers for players
  • flavor favored tiles (Portugal expansion) — tiles worth VP that can make actions cheaper or be kept for VP; adds flavor and cost-management decisions
  • Influence Points — an expansion piece expands the influence tech track to provide powers or benefits as influence increases
  • influence tech track expansion — an expansion piece expands the influence tech track to provide powers or benefits as influence increases
  • player personalities (asymmetric powers) — expansion piece introduces asymmetric powers for players
  • variable action bonus — an element where action bonuses change from game to game
  • wake up chart expansion (two seasons) — an expanded wake-up chart with two seasons, providing different benefits by season
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viticulture is already a super solid game on its own
  • it's a fantastic game so a sequel or an expansion it definitely makes me smile
References (from this video)
No references stored for this video.
Video qj5LYYFy4qM The Mill Discussion at 15:24
video_pk 91271 · mention_pk 244739
The Mill - Viticulture video thumbnail
Click to watch at 15:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video jMIywlh4Jks The Mill Discussion at 0:53 sentiment: positive
video_pk 91194 · mention_pk 244467
The Mill - Viticulture video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Digital edition available in beta; handy to have in pocket; can play anytime
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you are a board gamer who is accepting of digital adaptations then it has got to be a super exciting time for you right now
  • I really like how the animations look like you look at the card and it's full of personality and it looks really cool
  • beta testing for scythe digital ios has started
References (from this video)
No references stored for this video.
Video fDkKy1xfNCg The Mill Discussion at 4:19 sentiment: neutral
video_pk 91213 · mention_pk 244533
The Mill - Viticulture video thumbnail
Click to watch at 4:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oceania expansion officially and officially it is in development
  • the tapestry expansion is officially in blind play testing and solo design now
  • I'm in favor if not an LCG
  • Jamie I love side that's my favorite game it's still my favorite game
  • I think that's a fantastic idea as it usually does
  • inside there probably makes a little more sense that'll help support the box
References (from this video)
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Video 3OYxk4G23lo The Mill Discussion at 4:26 sentiment: positive
video_pk 91123 · mention_pk 244268
The Mill - Viticulture video thumbnail
Click to watch at 4:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great port
  • they did a patch and incorporated some of that feedback
  • it's infinitely scrollable
  • you can play this by myself and get a score and compete against myself
  • this particular one is tapestry wingspan and viticulture
References (from this video)
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Video DPqxZ9On7nE The Mill Discussion at 1:36
video_pk 91005 · mention_pk 243817
The Mill - Viticulture video thumbnail
Click to watch at 1:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are absolutely gonna see code names say on this year
  • it's going to be twenty-five dollars if he ends up making it
  • the juggernaut now has just flown away
  • digitized went ahead and made an announcement that it will be in the app stores next week
  • Wingspan digital is going to be focused in the Steam Summer Games Festival 2020
  • Wingspan Oceania is probably a December release
References (from this video)
No references stored for this video.
Video ocTVN5hroME The Mill Interview at 34:42 sentiment: positive
video_pk 90969 · mention_pk 243638
The Mill - Viticulture video thumbnail
Click to watch at 34:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • mechanically solid
  • themes around wine despite personal disinterest
Cons
  • theme may not appeal to the speaker
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great great interview it's long because I know I am a terrible interviewer and I had a ton of questions and Ryan is just a very gracious person to interview and talk to
  • this is the end of scythe and we've just handing over the tools go play here's the keys to the kingdom you know you just make it whatever you want
  • I really do think it's one of the higher content expansions out there as far as just amount of content
References (from this video)
No references stored for this video.
Video AsMNLvMnuKs Nights Around a Table Unboxing at 2:19
video_pk 90921 · mention_pk 243470
Nights Around a Table - Viticulture video thumbnail
Click to watch at 2:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The headers will sort of read like poetry or wants them to sound like poetry.
  • The poetry is arguably a dispensable component of the game.
  • You're trying to strike a balance and go right in the middle of those two extremes.
  • if you want to use the comments below to tell me what is your favorite 2-4 player mostly cards only game you can tell me that in the comments below
References (from this video)
No references stored for this video.
Video b1LgGN19aWw Nights Around a Table Analysis at 2:29
video_pk 90905 · mention_pk 243420
Nights Around a Table - Viticulture video thumbnail
Click to watch at 2:29 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • farming
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So i've collected a few board game terms that i'd like to define for you, and none of these individually warrants a full video.
  • So first up is the word "orthogonal."
  • Orthogonal is the other one.
  • So, you get this concept of "orthogonal adjacency."
  • This is just when, uh, the decision space in a game is so complicated - there are so many different things, different levers to pull, and different wazoos to wiz-wang - that you just go into, like, a catatonic state, and you can't make up your mind, and you can't play your turn, and your fellow players get frustrated with you.
  • Meeple.
  • A portmanteau - a mashup of two words = the words "my," and "people."
  • This is a concept where you have a playing card on the table, and it has a power or an ability, and in order to use that ability, to remind you that it is used, you turn it 90 degrees clockwise.
  • And for many many, years board game manufacturers were very... litigation shy, and they didn't want to call the mechanic in their game "tapping,"
  • But around the board game table, people who know games will almost always call that action "tapping."
  • So we have this concept of turn order, which isn't too difficult to understand: the first player goes first, and the second player goes second, and on down through all the players in the game.
  • But in snake order, it goes in turn order, and then it goes in reverse turn order backwards from the player in the lowest rung of the totem pole back up to the top.
  • So it sort of - you know - wends and winds itself like a snake.
  • So I hope that helps! i plan to do a few of these terminology grab-bags in order to just clarify a few terms for newcomers to modern board games, in case you're wondering, or you're reading reviews and you have no idea what people are talking about, you can find the answers hopefully here!
  • For my TAs in the room: if you can think of any of these pieces of terminology that you think would make good entries into this little grab-bag collection, please let me know in the comments below, or you can tell me in person by using that link at the bottom of your screen on the Discord server, where we all hang out and talk about board games every hour of the day!
References (from this video)
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Video iRqR4VHOoz0 The Mill Discussion at 1:24 sentiment: positive
video_pk 90790 · mention_pk 242950
The Mill - Viticulture video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tapestry digital is being developed by a uk design shop called george and the goat
  • codename gold has made some progress
  • it has begun components manufacturing
  • the very first design diary has already been posted
  • jamie actually said that he might... share a little something with us next week
References (from this video)
No references stored for this video.
Video 806pKcgIqpI The Mill Discussion at 3:24
video_pk 90748 · mention_pk 242829
The Mill - Viticulture video thumbnail
Click to watch at 3:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm excited to see another title in development from stonemaier
  • i love getting it to the table
  • play at how you have fun doing it at your table
  • drop me some comments let me know what you think about code name dive
  • i am enjoying the heck out of it
References (from this video)
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