Burano is a beautiful island of Venice in Italy, known for its colorful houses. Walking through the island, you will see these vibrant houses on both sides of the canal, as well as the personal décor placed by the inhabitants of these houses and shops. Tourists always linger on the street to appreciate and enjoy the view.
The colorful houses of Burano need a fresh coat of paint in order to stay beautiful and vivid. Use your creativity to refurbish and decorate the houses and amaze the tourists and local people with your masterpiece!
Walking in Burano is a family game. Players place the Floor Cards in order to receive a visit from different characters. They will score points based on the various symbols on the houses. To be the player with the most points at the end of the game.
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Burano ist eine hübsche Insel in Venedig, die für ihre bunten Häuser bekannt ist. Wenn man auf der Insel spazieren geht, sieht man diese strahlenden Häuser auf beiden Seiten des Kanals, außerdem die Verzierungen, die die Einheimischen an ihren Häusern und Läden angebracht haben. Immer wieder verweilen Touristen hier auf den Straßen, um den Anblick zu genießen.
Die bunten Häuser von Burano brauchen neue Farbe, um hübsch und strahlend zu bleiben. Nutzt eure Kreativität, um die Häuser zu renovieren und zu schmücken, und versetzt Touristen wie Einheimische mit euren Werken ins Staunen!
Legt Etagenkarten aus, um Besuch von verschiedenen Leuten zu erhalten. Dafür erhaltet ihr Punkte, die von verschiedenen Symbolen auf den Häusern abhängen. Wer am Ende des Spiels die meisten Punkte hat, gewinnt.
—description from the publisher
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In Walking in Burano, players draft up to three cards to complete the five houses in their section of Burano. The more cards drafted, the less money earned to build floors of the houses. The player then pays to play up to three of their cards. When a three-story house is complete, a scoring card is added underneath the completed house.
Tourist cards score points for things like the number of cats visible on the house, the number of potted plants, or other similar conditions. The resident cards will score points for larger areas, like for the number of pedestrians walking up and down the street; for the number of different shops along the canal; or other horizontal sections of the player's tableau.
There are point penalties if houses are mismatched colors, if two neighboring houses are the same color, or if there are boarded up windows on a card.
When a player completes all five houses in their section of Burano, the game ends after all players have had an equal number of turns. The player with the most points wins.
Walking in Burano Solo Playthrough | DaniCha
- Beautiful components and presentation
- Simple, accessible solo mode
- Diverse scoring routes via character cards
- Helpful reference card for scoring
- Requires a lot of board shifting which can look uneven or crooked
- Placement and scoring rules can be non-intuitive and require checking the rule book
- Board state maintenance can slow down play
- Color coordination, stacking, and scoring driven by character cards
- A multi-level city-building tableau with color-based columns
- Solo playthrough with live scoring commentary
Mechanics (from transcript analysis)
- Building placement cost — Placing 1 card costs 1 coin; 2 cards cost 3 coins; 3 cards cost 5 coins.
- card drafting — Choose up to three cards from a single column; the number of cards chosen affects coins gained and scoring potential.
- Card drafting from columns — Choose up to three cards from a single column; the number of cards chosen affects coins gained and scoring potential.
- Column color constraint — Each column must be a single color; adjacent columns cannot share the same color; tokens can alter a column's color in some cases.
- Compound Scoring — Each character card provides a specific scoring rule (e.g., points per cat, per plant, or per color/feature) that applies when its condition is met.
- End condition — The game ends when five houses are completed or when there are no character cards left.
- Regulatory bonus tokens — Tokens that can modify placement or scoring, including the option to place a building incorrectly at a cost.
- Scoring via character cards — Each character card provides a specific scoring rule (e.g., points per cat, per plant, or per color/feature) that applies when its condition is met.
- Tableau progression — Construct a 3x5 grid of buildings, with placement constrained by current scaffolding levels.
Video topics + discussion points
Quotes (from this video)
- this is a lovely game that I had in my collection for quite some time
- this is a beautiful game
- solo mode is very simple
- I really enjoy this one
References (from this video)
- cute, lightweight
- two-player friendly
- less depth for heavy gamers
- touristic exploration
- city-building on Burano via card drafting
- lightweight, approachable
Mechanics (from transcript analysis)
- card drafting — draft cards to build buildings
- tableau building — arrange cards to score
Video topics + discussion points
Quotes (from this video)
- you cannot experience everything in one day
- I'm a lot more introverted than I thought I was
- I wanted to stick to having like a hundred dollar budget
References (from this video)
- relaxing
- easy to learn
- great introductory game
- depth may be light for some players
- colorful canal houses, canal life
- Burano, Venice area
- open drafting, set collection via houses and tourists
Mechanics (from transcript analysis)
- open drafting — draft from visible rows
- set collection — score via tourists and inhabitants
Video topics + discussion points
Quotes (from this video)
- i believe there's an element where having a game acknowledge that you exist can be validating in a way most people never consider
- the embrace of individuals who are LGBTQ plus happen in spaces in the games themselves
- we have to make spaces in our worlds where we are safe where we can kick back and be our authentic selves