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Wallenstein box art

Wallenstein

Game ID: GID0380428
Game Info
Year
2002
Players
3-5
Age
14+
Playtime
45 min
Collection
Your Tier
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Expansions & Family
Wallenstein (Second Edition)
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Description

Historically, Albrecht von Wallenstein, duke of Friedland and Mecklenburg, was one of the most important mercenary commanders of the Imperial army during the Thirty Years' War (1618-48). His overweening ambition was to head a large central European empire, which got him dismissed in 1630. Such was his power, however, that the empire was forced to reinstate him when Sweden came into the fray. He recovered Bohemia, but was defeated by Gustavus Adolphus at Lützen, and was again dismissed. His subsequent intrigues with Protestant forces alarmed the Catholic princes who were probably complicit in his assassination in 1634 by Irish mercenaries at Eger, Bohemia.

The game begins with the start of the war, each player controlling several countries. Player actions include the conquest of new countries, tax collection, erection of buildings (i.e. development of the economy), feeding the populace, victualing the army, etc. Some actions increase the chance for unrest, and expensive rebellions can occur. The strongest power at the end wins.

Employs the cube tower included in the publisher's previous game, Im Zeichen des Kreuzes.

Re-implemented by:

Shogun
Wallenstein (Second Edition)

Description

Historically, Albrecht von Wallenstein, duke of Friedland and Mecklenburg, was one of the most important mercenary commanders of the Imperial army during the Thirty Years' War (1618-48). His overweening ambition was to head a large central European empire, which got him dismissed in 1630. Such was his power, however, that the empire was forced to reinstate him when Sweden came into the fray. He recovered Bohemia, but was defeated by Gustavus Adolphus at Lützen, and was again dismissed. His subsequent intrigues with Protestant forces alarmed the Catholic princes who were probably complicit in his assassination in 1634 by Irish mercenaries at Eger, Bohemia.

The game begins with the start of the war, each player controlling several countries. Player actions include the conquest of new countries, tax collection, erection of buildings (i.e. development of the economy), feeding the populace, victualing the army, etc. Some actions increase the chance for unrest, and expensive rebellions can occur. The strongest power at the end wins.

Employs the cube tower included in the publisher's previous game, Im Zeichen des Kreuzes.

Re-implemented by:

Shogun
Wallenstein (Second Edition)

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 10 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–11 of 11
Video 1QH2JgykiZ8 Ryan and Bethany Board Game Reviews Top 10 List at 4:35 sentiment: positive
video_pk 90289 · mention_pk 241061
Ryan and Bethany Board Game Reviews - Wallenstein video thumbnail
Click to watch at 4:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • land control and resource management
  • European 17th-century war context
  • historical/strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players manage territories with tiles and resources, using a cube tower mechanic.
  • Area control / tile-based empire building — Players manage territories with tiles and resources, using a cube tower mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the ten absolute ones that we would, if we saw it out, run to that table and play it because we were that much intrigued by these games for whatever reason
  • color me intrigued
  • it's a two-player game
  • I personally am not putting any of those on there because they all seemed exciting to me
References (from this video)
No references stored for this video.
Video wpnIdhKCMik BoardGameBollocks Top List at 6:11 sentiment: positive
video_pk 88183 · mention_pk 231916
BoardGameBollocks - Wallenstein video thumbnail
Click to watch at 6:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the greatest area control war games of all time
  • A masterpiece of design
Cons
  • Wishes the cube tower was a little bit smaller
Thematic elements
  • Area control and building
  • Medieval Germany
Comparison games
  • Shogun
  • America
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of different regions on the board.
  • building — Players can build castles, churches, and trading firms.
  • Cube Drafting — Cubes are selected from a cube tower to determine actions.
  • Resource Management — Need to supply armies with resources like grain.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if your favorite board games aren't on this list then that is because a we haven't played them or B it's because we think they're [ __ ]
  • but until then wait for the next installment of this list right we'll see you next
  • do you agree with our list if you don't leave a comment down below and we'll come around your ass and kick your [ __ ] head in
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 0:40 sentiment: positive
video_pk 82279 · mention_pk 206742
Chairman of the Board - Wallenstein video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 5VcmeuF_f6g Neon Gorilla Interview at 12:23
video_pk 81119 · mention_pk 199887
Neon Gorilla - Wallenstein video thumbnail
Click to watch at 12:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cover and the title of the game are more important than the gameplay.
  • The powers are very different though. Like in Rebel Princess, it's all about shot and fraud, throwing another princess under the bus because that's what Hearts like thrives on, right? ... But for a bidding game, you you can't do that at all because it's bidding is so difficult in itself.
  • All the princess powers are more about uh information, sharing information, and gaining information. So that way you can make more accurate bids.
  • If you don't use your princess power in zombie princess, you get uh you get points. You get something.
  • We wanted all the princesses to have weapons. And that is still my favorite day that I've ever worked for Bez was our pitch meeting where like I think Cinderella should have pumpkin bombs.
  • The hook is the meta aspect of the game, right?
  • People love a game so much that they want to include it no matter what, even if it doesn't do anything for their strategy.
  • I love collusion. this that that is controversial. I think that would be that's a little divisive. Some people hate that. But I love kind of like going against the you know king making or at least tearing down the king.
  • The dopamine hits of that game are pretty fun. It's like, 'Oh, I can do this and this and this and this and this.' So it's Comboastic.
  • It's gorgeous. It's gorgeous. Like, there are games where you open up and you're like, did I really get my money's worth? ... You just see it. You're like, 'Yeah, I got my money's worth. This game is gorgeous.'
  • Everyone has like this little action board with like these little check marks and you take a little check mark and you stick it in that little recessed area. ... But then you're going to pass that around the table and then someone to your left will give you theirs and then you'll take another action. But you can't take the action that they took. You'll have to take another action. You do take the action that they took, but you have to pay them money to do it.
  • I think that saying that these are bad games or not games in a way like you're we're putting a gate where you don't really need one because at ultimately at the end of the day we want more gamers. We want more people in this board game cafes. We want more people showing up to game nights. We want to because we want more people to game with.
  • It is lighter than Sweetlands um, but more complicated than Oia.
  • The last place gets a whole bunch of debt, which is negative victory points. Uh, which is brutal in a two-player game because it's either you win or you lose, right?
References (from this video)
No references stored for this video.
Video k3rFpn55H0U Top List at 3:52 sentiment: positive
video_pk 69369 · mention_pk 165840
Wallenstein video thumbnail
Click to watch at 3:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Programming mechanism is the best seen
  • Combat system is one of the best seen
  • Unique
  • Masterpiece of design
Cons
none
Thematic elements
  • War (Euro war game hybrid)
  • Germany
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Placing cards face down on an action board to determine actions.
  • Area Control — Players try to control a map of Germany.
  • Combat — Uses a cube tower system for resolving battles.
  • Programming — Location cards are used on an action board to determine actions in regions.
  • Resource Management — Regions can be taxed for coins or grain.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody and welcome back to my top 100 board games of all time
  • This is the 2024 into 2025 edition of the list and we are continuing today by counting through games 40 up to number 31
  • I have a strong feeling that next year this game could break the top 20 because it is so unique and it's just kind of a masterpiece of design
  • so that is the veil of Eternity at number 31
  • if you have enjoyed the video please be sure to hit like And subscribe to the channel and check on my other content too
References (from this video)
No references stored for this video.
Video 4btFab6O1rk The Dice Tower Top List at 38:17 sentiment: positive
video_pk 40674 · mention_pk 123325
The Dice Tower - Wallenstein video thumbnail
Click to watch at 38:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic design with robust map and strategic depth
  • famously works well at five
Cons
  • can be intimidating to new players
  • older components may feel dated
Thematic elements
  • territory control and troop deployment
  • Thirty Years' War era, Central Europe
  • tactical, map-work with territorial expansion
Comparison games
  • Coliseum
  • Wallenstein (itself)
Mechanics (from transcript analysis)
  • action selection — choose actions each round to develop territories and armies
  • Cube Tower — physical tower for resolving combat and sequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five is perfect because you've got that bluffing negotiation.
  • This is a sandbox game. One of my favorite games.
  • The clacking of dice on the table. It's pretty neat.
References (from this video)
No references stored for this video.
Video x6M-6arZ_jc Chairman of the Board Discussion at 0:32 sentiment: positive
video_pk 12836 · mention_pk 37474
Chairman of the Board - Wallenstein video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ambitious, room-filling design with dynamic timing shifts
  • cinematic feel and scope that make every session tense and memorable
  • large-format production and presence in the box
Cons
  • high complexity and potentially brutal early swings
  • very large footprint may deter some players
Thematic elements
  • war, conquest, resource management
  • Thirty Years' War era in central Europe
  • cinematic, large-scale strategic warfare with shifting fortunes
Comparison games
none
Mechanics (from transcript analysis)
  • action_programming — sequencing or planning actions in advance to drive troop movements and economy
  • area_control — control of regions on a map to gain resources and scoring opportunities
  • resource_management — taxing regions and managing food and money to sustain actions and troops
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be one of the coolest examples of a programming game that you will see out there
  • Wallenstein has become one of my favorite games of all time
  • it's beyond genius
  • Tower Up is fantastic
  • it's pure system
  • this is one of the most overlooked games from the Oink brand
References (from this video)
No references stored for this video.
Video D8M5ZOC-o98 Chairman of the Board Top List at 6:15 sentiment: positive
video_pk 10795 · mention_pk 31866
Chairman of the Board - Wallenstein video thumbnail
Click to watch at 6:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever programming and combat resolution using cubes
  • Tight, tense negotiation and area-control gameplay
  • Distinctive and memorable theme integration
Cons
  • Complex rules and heavy to teach
  • Can run very long with multiple players
Thematic elements
  • area control with administrative cabling and warfare
  • Holy Roman Empire-era political and military conflict
  • war/empire-building with strategic deployment
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Control provinces to generate points and resources.
  • area control via regional influence — Control provinces to generate points and resources.
  • multi-layered action economy — Strategic decision making with layered choices and potential for delayed gratification.
  • programmable combat and resource management — Plan and execute battles using a cube/tower-like resolution and track management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the sense of urgency when it comes to rushing to these islands and getting them populated as quickly as you can.
  • This game is the absolute best of the best. You know, the top 1% of the top 1% of the games that I've played.
  • I could not speak more highly of this design.
  • The dice-driven twist, the engine-building, the tension—this is why I play board games.
References (from this video)
No references stored for this video.
Video rokCMY0_nzM Chairman of the Board Top List at 23:43 sentiment: positive
video_pk 6897 · mention_pk 20415
Chairman of the Board - Wallenstein video thumbnail
Click to watch at 23:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich strategic depth
  • clever card action economy
Cons
  • chaotic at times; high time investment
Thematic elements
  • empire-building with historical flavor
  • medieval wars and territorial control
  • granular and strategic military-economic tension
Comparison games
  • Gloomhaven (for scale)
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Area Control — control regions to score points and gain cards
  • Card-driven actions — cards dictate when and where you can act on the board
  • tile-placement/building — place buildings to extend influence and scoring reach
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is poo
  • it does as i said just take that edge off the randomness
  • one of the best card games i've ever played
  • it's almost like a eurofied Ticket to Ride
  • the ambition of this game is absolutely mind-blowing
  • a game that rewards repeated plays
  • the board is always flux and alive
References (from this video)
No references stored for this video.
Video ZxV4mZdbTUk Chairman of the Board Discussion at 0:51 sentiment: positive
video_pk 2616 · mention_pk 7736
Chairman of the Board - Wallenstein video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Longstanding favorite
  • Deep and rewarding strategy
Cons
none
Thematic elements
Comparison games
  • El Grande
  • Marrakesh
Mechanics (from transcript analysis)
  • Area Control — Players build estates to generate income and influence territory.
  • Area control / economic engine — Players build estates to generate income and influence territory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are all like nines or 10 out of ten for me
  • I'm going to stand up now because I'm in a very uncomfortable position but um yeah you can see that I have cut down on the heavier style games
  • museum is fine I think it's a gorgeous looking game probably one of the most attractive games I have actually
  • you can lie about what's in your bag the last one there which is where I keep all of my sleeves
  • I have a nice library that I can always pick and choose from
References (from this video)
No references stored for this video.
Video 6PTI89Y2yDQ Chairman of the Board Discussion at 1:17 sentiment: positive
video_pk 71 · mention_pk 156
Chairman of the Board - Wallenstein video thumbnail
Click to watch at 1:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very tight economy of action and space
  • Satisfying empire-building feel
Cons
  • Rule complexity can be intimidating
Thematic elements
  • empire expansion and resource management
  • Thirty Years' War era
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players vie for influence across territories with overlapping political dynamics.
  • Tile Placement — tiles represent resources and fortifications shaping regional power.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm trying to only keep the games that I really love because of course I have so many games coming through on the channel.
  • Theme isn't really important to me. It's all about the mechanisms.
  • I do share a collection with my brother.
  • Beige euros.
References (from this video)
No references stored for this video.
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