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Warhammer Age of Sigmar: Warcry Starter Set box art

Warhammer Age of Sigmar: Warcry Starter Set

Game ID: GID0382607
Collection Status
Description

This is Warcry – a new skirmish game from the makers of Kill Team and Warhammer Underworlds that allows you to experience the visceral carnage of battle in the Mortal Realms in a whole new way.

This is more than just a skirmish version of Warhammer Age of Sigmar – it’s hyper-kinetic, it’s tactical and it’s very, very bloody, featuring bold new game mechanics.

Warcry is perfect for narrative players looking to forge character-driven campaigns where warbands grow and develop through their own journey. Meanwhile, gamers looking for a close-matched, fast and exciting experience will find a game that fits both their coffee table and coffee break.

In the game, you’ll follow the myriad tribes of Chaos – reavers and despoilers from every corner of the realms – as they make their dark pilgrimage to the Varanspire. Warcry explores a never-before-seen side of life (and death!) in the Age of Sigmar. Every model for this game is brand new, reflecting on the dizzying diversity of Chaos on a scale never attempted before and rooted in rich lore that realises the servants of the Dark Gods as deep and varied cultures.

—description from the publisher

Year Published
2019
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 2 · neu 0 · neg 0
Mentions per page
Top
Showing 1–5 of 5
Video BnonZ_ubWm8 Unknown Channel general_discussion at 0:10 sentiment: mixed
video_pk 12572 · mention_pk 143151
Unknown Channel - Warhammer Age of Sigmar: Warcry Starter Set video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Substantial narrative content and campaign variety across multiple books
  • Expanded warbands and models, including leaders and special units
  • Standalone books per faction allow focused purchases
  • Background tables and name generation add flavor and immersion
  • Clear differentiation between narrative content and point-cost updates
Cons
  • Dropping five books at once can overwhelm players and retailers
  • No universal point-cost changes across Tome of Champions 2021; separate books handle costs
  • Battlescribe hasn't been updated yet (as of the video), complicating list-building
  • Allies section largely overridden/invalidated old Monsters & Mercenaries mechanics
  • Increased cost and complexity; potential redundancy with earlier books
Thematic elements
  • narrative-driven campaign play with factional conflict and modular warbands
  • Warhammer Age of Sigmar skirmish campaigns featuring multiple grand alliances and evolving warbands
  • campaign-focused, lore-informed, with background tables and named leaders
Comparison games
  • Kill Team
  • Monsters and Mercenaries
  • General's Handbook
  • Tome of Champions 2019
  • Tome of Champions 2020
Mechanics (from transcript analysis)
  • Allies and faction integration changes — Allies rules and ally symbols shifted; some previously allied leaders and units are reorganized into distinct books with different leadership roles.
  • Asymmetric Mechanics — Allies rules and ally symbols shifted; some previously allied leaders and units are reorganized into distinct books with different leadership roles.
  • Branching product structure — Books are released per grand alliance and as narrative supplements rather than a single cohesive tome, with standalone access to each book.
  • Narrative and campaign content emphasis — Each faction book adds narrative quests, campaign updates, and varied mission types beyond simple stat changes.
  • Point costs and roster adjustments — Different books provide point costs and roster changes; Tome of Champions 2020 does not update points, other books do.
  • Skirmish campaign play — Narrative campaigns with missions and scenarios that evolve over time, emphasizing story and progression.
  • Warband and card-like stats — Units are presented with card-like stat blocks and leader models; stats update across books in various ways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these books have the kind of new point costs and things like that
  • five books that came out all at once not staggered over several weeks anything like that just boom dropped them all at once
  • it's not got any new updates as far as points or units or anything like that that's what the other books are for
  • it's a different system now
  • great books they've got a lot of great information
  • you don't need every single one
  • probably end up having to be maybe a hard cover which would then of course make it much more expensive again
  • they dropped all five at once
  • you can buy these books separately like if you're just interested in order well then you can just buy the order book instead of having to buy a you know a much bigger book
  • the thing that i'm finding interesting about these new books is that these new books have more units than the cards do
  • you could buy this chaos book and see all the stats and all the information
  • the four grand alliance books
References (from this video)
No references stored for this video.
Video KX-U7iT6u6A Tabletop Minions general_discussion at 1:08:40 sentiment: positive
video_pk 9827 · mention_pk 143165
Tabletop Minions - Warhammer Age of Sigmar: Warcry Starter Set video thumbnail
Click to watch at 1:08:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic, kinetic combat with strong theme and terrain interaction
  • excellent for narrative/conquest storytelling in a skirmish format
  • new model lines offer distinct visuals and playstyles
Cons
  • high entry cost to assemble a playable force
  • starter box may require additional terrain or expansions for full immersion
Thematic elements
  • gritty, fast-paced skirmish combat with narrative progression
  • Mortal Realms; chaotic warbands clash in enclosed arenas and terrain-rich environments
  • campaign-driven development of bands; evolving narrative arcs across battles
Comparison games
  • Kill Team
  • Underworlds: Shadespire
Mechanics (from transcript analysis)
  • activation and initiative — players decide action order with initiative and strategic choices
  • band progression and campaigns — warbands grow and improve through a series of narrative battles
  • Campaign — warbands grow and improve through a series of narrative battles
  • terrain-driven movement and positioning — terrain pieces and multi-level play influence maneuvering and line of sight
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not just a skirmish version of Age of Sigmar, it's hyperkinetic, it's tactical and it's very bloody
  • two starter boxes—one for Warcry and one for Kill Team—are intriguing approaches to bringing players into two different scales of play
  • the terrain is a huge draw for me; the modular setup lets you create a three-dimensional battlefield with multiple elevation changes
  • I'd like to see Warcry expand beyond chaos; expanding into other factions later would be interesting to watch
  • the entry cost is high, but the payoff is a flexible ecosystem that can feed into larger games later
References (from this video)
No references stored for this video.
Video VIxcHylX0xc Unknown Channel general_discussion at 5:50 sentiment: mixed
video_pk 9676 · mention_pk 143156
Unknown Channel - Warhammer Age of Sigmar: Warcry Starter Set video thumbnail
Click to watch at 5:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • allows reuse of older models in new settings or systems
  • encourages flexible play and exploring alternative army lists
  • potential for broader model usage beyond a single game size
Cons
  • balance changes can feel like nerfs to established builds
  • new books can outpace older codices, pushing players to adapt or abandon armies
Thematic elements
  • balance between power progression via new codices and the resilience of older armies in a changing meta.
  • Fantasy battlefield with undead motifs (Tomb Kings) and broad fantasy elements across multiple factions.
  • analytical discussion with pragmatic advice on adapting to balance changes
Comparison games
  • Warhammer 40,000
  • Malifaux
  • Dungeons & Dragons
Mechanics (from transcript analysis)
  • army-building balance — system-wide balance considerations, codex changes, FAQ fixes, and the impact on player choices
  • codex creep — power scaling over time via new books, sometimes benefiting older armies or creating new archetypes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every model we've ever made for fantasy is gonna have a war scroll
  • are they competitive probably not but you can still play with them
  • keep playing with it
  • this is not imaginary
  • if you're not a competitive player then generally you probably don't care that much
References (from this video)
No references stored for this video.
Video tLdmFejTOmg The Dice Tray general_discussion at 2:52 sentiment: positive
video_pk 8126 · mention_pk 141745
The Dice Tray - Warhammer Age of Sigmar: Warcry Starter Set video thumbnail
Click to watch at 2:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Starter sets and easy entry points for new hobbyists (e.g., Extremis/Start Collecting boxes).
  • Clear options for Open, Narrative, and Matched Play to suit different play styles.
  • Expanded lore and world-building in the third edition core book.
  • Updated rules balance simplicity with depth, keeping the game approachable yet engaging.
Cons
  • The breadth of options and factions can be overwhelming for newcomers.
  • The hobby requires investment in models, painting, and terrain to fully enjoy.
  • Constant updates and new editions may create a moving target for players returning after a break.
Thematic elements
  • Conquest through combined arms, lore-rich universe with ongoing shattered-kingdom narratives and re-forged heroes.
  • The Mortal Realms, a high fantasy universe where Order, Chaos, Death, and Destruction factions vie for supremacy across shifting realms.
  • Hybrid of structured campaign paths (Path to Glory) and flexible open/matched play, with heavy emphasis on lore and faction identity.
Comparison games
  • Underworlds
  • Warcry
Mechanics (from transcript analysis)
  • Army construction and points systems — Three play styles—Open, Narrative, and Matched Play—each with its own approach to army points, unit limits, and battlefield setup.
  • Campaign — Campaign progression lets forces grow over time, acquire territory, and carry battle-scarred rewards between games.
  • Campaign and narrative play (Path to Glory) — Campaign progression lets forces grow over time, acquire territory, and carry battle-scarred rewards between games.
  • dice-based combat resolution — Six-sided dice are rolled to determine hits, wounds, and outcomes, incorporating luck and probability into engagements.
  • Measurement Movement — Units move across a tabletop using a tape measure, emphasizing positioning and line-of-sight.
  • Monstrous Rampages — Monstrous events and powerful units can wreak havoc on the battlefield, including terrain destruction and dramatic skirmishes.
  • Movement and measurement — Units move across a tabletop using a tape measure, emphasizing positioning and line-of-sight.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • third edition continues the process of refining and evolving the game of aos while also giving lore junkies even more story to delve into
  • it's time to grab yourself a copy of the army specific battle tome which is packed with history, narrative rules and inspiration for creating your army
  • the brilliant thing is that all of the models can be used in age of sigmar 2 because that is bang for your buck
  • these sets are designed to ease you into every single aspect of the hobby
References (from this video)
No references stored for this video.
Video w4A9HggZoF0 Unknown Channel general_discussion at 8:40 sentiment: positive
video_pk 504 · mention_pk 143174
Unknown Channel - Warhammer Age of Sigmar: Warcry Starter Set video thumbnail
Click to watch at 8:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich lore and colorful factions
  • Strong visual and narrative appeal
Cons
  • Can be complex for new players
  • Requires investment in multiple models
Thematic elements
  • Epic fantasy battles, heroic storytelling, realm-spanning conflicts
  • The Mortal Realms, a high fantasy setting with various factions
  • Narrative-driven army building with campaign potential
Comparison games
  • Shadespire
  • Warhammer 40,000
  • Gloomhaven
Mechanics (from transcript analysis)
  • Campaign/story play — Potential for narrative arcs across multiple battles.
  • Faction-specific rules & synergy — Rules and upgrades that emphasize faction lore and playstyle.
  • Unit-based army construction — Assemble warbands from factions with distinct abilities and keywords.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • International tabletop day is a time for people to get together and play games; it’s basically a big promotional thing.
  • Consistency is key if you're starting a YouTube channel—post on a schedule and keep it up.
  • Gloomhaven has put my 40k on the back burner, but it’s because it’s that good a game.
  • Start collecting boxes are great values for starting a new army; you get a lot of model for a fair price.
  • I would like to try Star Wars Legion just to get the experience and talk about it more directly.
  • 3D printing terrain is a game-changer for terrain variety and customization.
  • If you want to paint big models, spray primer can save a lot of time and give an even base.
References (from this video)
No references stored for this video.
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