This is Warcry – a new skirmish game from the makers of Kill Team and Warhammer Underworlds that allows you to experience the visceral carnage of battle in the Mortal Realms in a whole new way.
This is more than just a skirmish version of Warhammer Age of Sigmar – it’s hyper-kinetic, it’s tactical and it’s very, very bloody, featuring bold new game mechanics.
Warcry is perfect for narrative players looking to forge character-driven campaigns where warbands grow and develop through their own journey. Meanwhile, gamers looking for a close-matched, fast and exciting experience will find a game that fits both their coffee table and coffee break.
In the game, you’ll follow the myriad tribes of Chaos – reavers and despoilers from every corner of the realms – as they make their dark pilgrimage to the Varanspire. Warcry explores a never-before-seen side of life (and death!) in the Age of Sigmar. Every model for this game is brand new, reflecting on the dizzying diversity of Chaos on a scale never attempted before and rooted in rich lore that realises the servants of the Dark Gods as deep and varied cultures.
—description from the publisher
Warcry 2.0 Review
- Gorgeous models and rulebook
- Streamlined rules compared to 40k
- Tactical depth through unit abilities
- Good lore presentation
- Accessible entry with the 'Soul Wars' box
- Push-to-fit models for easy assembly
- Thematic integration of realms and magic
- Can be intimidating due to the number of special abilities on war scrolls
- 40k is slightly harder to get into
- Warfare between factions in different realms
- Fantasy universe
- Warhammer 40,000
- Shade Spire
- War Machine
Mechanics (from transcript analysis)
- Action phases — The game is played over distinct phases: Hero Phase (spells), Movement Phase, Shooting Phase, Charge Phase, Combat Phase, and Battle Shock Phase.
- Area Control — Battle plans involve capturing objectives by having units within their area.
- Army building — Players build armies around specific strategies, utilizing unit abilities and synergies.
- Dice Rolling — Used for combat resolution (to hit, to wound, saves) and battle shock tests.
- Magic System — Spells are cast during the Hero Phase and are a significant part of gameplay.
- Unit Statistics — War scrolls contain all the stats for each unit, including movement, attacks, saves, and bravery.
Video topics + discussion points
Quotes (from this video)
- This is The Edible Games Cookbook and this is a cookbook that you actually make the food in it.
- I have a lot of hype for Detective: City of Angels.
References (from this video)
- Number two selling non-collectible miniature game
- Games Workshop is killing it
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- my name is Marty these are my musings
- I love looking at empirical cells data whether it be for movies or comic books or albums it doesn't matter I like seeing what the top sellers are
- those four games have been around for quite a while which goes to show that either one people in this hobby are still buying those games or hopefully hopefully people are coming into the hobby and those are those gateway games that everybody recommends for people to check out
- evergreen as' I just made that term up
- it doesn't matter how often they refresh that game it's always a fantastic seller thing is though I bet it drops out of the top ten in the next quarter
- so to have this game that is a hundred bucks still continue to sell well quarter after quarter year after year is just a testament to how popular that game is
- exploding kicking kicking exploding chickens now that would be funny
- now when I first saw Dominion on this list I thought wait a minute that should be a board game but I guess when you really think about it it's nothing but cards 100% card game
- I love Arkham Horror LCG I have been into LCG games since they first came out
- with Arkham Horror LCG every time I play that game I am totally sucked into the story
- sweet sweet game if you have not tried it I highly recommend checking it out
- Seven Wonders is considered a card game come on it's got player boards it's got a lot of different tokens I think personally that should belong in the board game category and not the cards and dice Hey but maybe I'm wrong
- Games Workshop is killing it right now
- Dungeons & Dragons since the release of the fifth edition has just skyrocketed in popularity it has taken over everything
- it's yugioh TCG key Forge and Dragon Ball super
- it's really cool to see ki Forge up in there
- While it's not a CCG in the sense of you buy blind booster packs you don't know what's gonna be in there instead you're buying a blind deck and not sure what's gonna be in there I guess it still has a collectible aspect to it
- since that game just came out also fourth quarter of last year it was hot it was hard to find
- you were you surprised by any on this list or did you think there would be someone this list that weren't on there
- smash that like button and flip that subscribe button
References (from this video)
- Streamlined rules and quick playtime.
- Easy setup with card-driven mechanics.
- Tactical depth with vertical movement and a measuring tape.
- Simplified combat system is faster than other GW games.
- Good entry point for new miniatures gamers.
- Includes terrain and miniatures in the starter set.
- Campaign mode offers progression and narrative.
- High MSRP ($170 for the starter set).
- Requires assembly and potential painting of miniatures.
- Less list-building customization compared to Kill Team.
- Might be too simple for very hardcore miniature wargamers accustomed to crunchier systems.
- Skirmishes between warbands in a Chaos-dominated setting.
- Age of Sigmar's Mortal Realms, specifically the 'Eight Points'
- Lore and fluff are detailed in the rulebook, with flavor text on cards and faction descriptions.
- Kill Team
- Warhammer Underworlds
- Age of Sigmar
- Warhammer 40k
- Arcadia Quest
- Zombie System
Mechanics (from transcript analysis)
- action system — Models have a set of actions (Move, Attack, Disengage, Wait) they can perform, with actions potentially being duplicated.
- Alternate Activation — Players take turns activating individual models rather than whole turns, reducing downtime.
- Campaign play — The game includes campaign rules for growing warbands and developing characters over multiple games.
- Card-Driven Setup — Terrain, deployment, objectives, and twists are determined by drawing from separate decks.
- Dice Rolling (Initiative) — Initiative is determined by rolling dice and counting non-duplicated results, with matched dice used for abilities.
- List building — Players can build custom warbands using point values, with additional card packs available for more options.
- skirmish combat — Players control small squads of models (8-15) in tactical battles.
- Stat Cards — All necessary stats for models and weapons are on individual cards, simplifying gameplay.
Video topics + discussion points
Quotes (from this video)
- This is where Just One I think can sometimes have an issue because we happen like three times for us.
- Monolith Arena with the brand-new expansion coming out at Gen Con from portal called academics.
- to me that game was comfort food that game is just like ah I'm so sit down
- The academics which is the brand-new faction and he introduces this new mechanic of mana where you can put mana on a unit and if you can generate mana it boosts it somehow.
- there's also healing now so you can heal up units you can heal up your your banner which is basically like your base
- all of a sudden you had to try to get around to it to take that sucker out exactly so you can't ignore that you gotta say okay if he is that supercharged mega blaster loaded up ready to go I'm gonna take a lot of damage
- As soon as I pulled up that trailer and as soon as I heard the dog, chills chills.
- people forget blade was one of the first ever comic-book movies you know from the 90s it's just forgotten because comic book movies want that big bin aside from Spider-Man blade was good
- The Russo brothers who directed the Avengers movies they directed second Captain America movie Winter Soldier they did the last two Avenger movies they announced they're bringing to the big screen one of my all-time favorite cartoons that I've mentioned on this show before from the 70s battle of the planets
- Y'all gonna be getting some games soon right you're gonna be buying some games you're gonna need some organizers for cards and bits and you can find all that stuff over at the broken token calm
References (from this video)
- Broadened unit choice compared to Warhammer Fantasy.
- New starter box ('Feast of Bones') is a good entry point with two distinct factions.
- Ogre models are being consolidated into a single faction ('Ogre Mawtribes').
- Ossiarch Bonereapers are a popular and visually striking new faction.
- The tiered system (Warhammer Underworlds, Warcry, Age of Sigmar) allows for easier entry and model crossover.
- Initial release of Age of Sigmar was criticized for fragmenting factions and creating confusing keywords.
- Some factions had very limited unit choices, like the Beastclaw Raiders.
- Older models are being re-categorized under new faction keywords.
- Warfare between factions
- Fantasy realms
- Warhammer Fantasy
- 40k
- Warhammer Underworlds
- Warcry
Mechanics (from transcript analysis)
- Army building — Players construct armies (rosters) by selecting units that fall under a chosen Grand Allegiance (Order, Chaos, Death, Destruction). This allows for mixing units from different races/factions within that allegiance.
- Battle Tomes — Books detailing the rules, lore, special rules, and unit stats for a specific faction, analogous to 'Codices' in 40k.
- faction bonuses — Specific bonuses that apply when an army is composed entirely of units from a particular faction, often more significant than Grand Alliance bonuses.
- Faction Keywords/Tags — Units have specific keywords (e.g., 'Beastclaw Raiders', 'Ogre', 'Night haunt', 'Ossiarch Bone Reapers') that determine which special rules and faction bonuses they can benefit from.
- Grand Alliances — Broad categories (Order, Chaos, Death, Destruction) that allow for mixing units from various factions within that group.
- Model Count — Game scenarios and army builds can accommodate varying model counts, from low to high.
- Points system — Units have point values, and games are typically played at specific point thresholds (e.g., 1000, 1500, 2000 points) to determine army size.
- scenarios — Various mission types beyond simple head-to-head combat, including unique scenarios found in specific box sets like 'Feast of Bones'.
Video topics + discussion points
Quotes (from this video)
- Since H of sigmar came out you've had a problem because there's a faction that you wanted to play that you struggled getting an army together.
- The Army's beast carburetors by the way if you're familiar with ages Sigma and this is an army with an extremely low model count on the table and extremely limited unit choice.
- So they have these four grand allegiances now order chaos death and destruction.
- The other faction is brand-new like these models let this beast of bones box is your first chance to get a hold of these models and what are they they are called the Aussie arc bone Reapers.
- Doug has gotten Kapow - white wizard gaming that means it's gonna be able to get a lot more distribution
- So in that same theme same mechanic but instead of cards that you're using dice so I think it's a great arrangement relationship between those two entities
- The model starting at the bottom will go all the way through the top and can be used all the way the big game it's really smart this model that Games Workshop has put together.
References (from this video)
- Fantasy universe
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Games Workshop was viewed as a faceless company that was having slow or declining sales and stores closing all over the world but since then he's made a lot of changes trying to make Games Workshop more customer friendly.
- The seventh edition and how complicated the rules were and people were falling away from that product and in fact jumping to other games such as well at war machine which actually for a little while was doing better in sales than what Warhammer 40k was but since eighth edition the rules have been streamlined people have come back in droves to this game and now at this point it's actually more popular than what war machine was.
- Diamond Comic Distributors are going to allow wholesalers to sell comics in retail stores this will be done by giving retailers the opportunity to purchase a 44 pocket comic spinner rack.
- Chainsaws were invented for the aid in childbirth.
References (from this video)
- Plays in 60 minutes or less
- Low model count (5-10 models)
- Unique dice activation and initiative system
- Variable objectives and objectives
- Low barrier to entry
- Self-contained board
- New core set available
- New reaction rules add depth
- Compendium with updated stats may come later
- Skirmish combat between factions
- Warhammer universe
- 40K
- Age of Sigmar
- War Machine
- Hordes
Mechanics (from transcript analysis)
- action selection — Players activate models to move, attack, disengage, or wait.
- Dice activation — Players roll dice at the start of a turn, and multiples are used to activate unit abilities.
- Modular Board — Terrain is placed randomly based on cards, creating a different battlefield each game.
- Objective-based scoring — Victory conditions are determined by randomized cards, which can include objectives or defeating leaders.
- Reactions — New rules allow players to use dice for reactions when attacked.
Video topics + discussion points
Quotes (from this video)
- Life is a Highway
- Mount Rushmore in South Dakota it is not as exciting as what you think it would be
- Don't make Mount Rushmore your number one priority
- Vanessa swears it's photoshopped because Abraham Lincoln looks like Modok from Marvel
- It's like somebody literally standing at a light switch went click and turned it on
- The Badlands is one Deadwood is a really cool western town if you're there go see Mount Rushmore but don't make Mount Rushmore your number one priority
- That's the way a park should be
- life is a highway my friend as we were on there all night long and my butt got sore and gas was expensive and I ate a lot of crappy food and gained a lot of weight
- I was about to crawl out of the seat of the car
- Checkers on steroids for me
- this is a learning game promise you'll be back again
- Frantic it is card playing you are trying to keep kites in the air
- Communication is key in this game
- I love this game I think it's easy learn it's fast to play
- I really think this is the one miniature game where you would feel like okay I'll play this because the barrier to entry is so so low
- What's interesting is if they also sell the model renders so that you could print out your own at a certain price
- It's not good for them but I mean if I mean okay yeah it's if here's the thing if they're not making the money any other way besides selling models I doubt that they would do that
- When the fragile balance of the world is in jeopardy and sinister forces move in the darkness her will be tested
- Supercalifragilisticexpialidocious
- For my God for my story for my freedom for the world to restore the balance
- He goes what's this I say it's a sausage biscuit no it's not
- You didn't make him homemade biscuits
- He wants to try Twinkies
- What is this called a southern summer Southern thunderstorm
- It was a blast I'm so I'm so thankful he stopped
References (from this video)
- Streamlined, dramatic, cinematic, and exciting rules
- Age of Sigmar universe
Mechanics (from transcript analysis)
- Skirmish — another miniatures like skirmish game
Video topics + discussion points
Quotes (from this video)
- every live show is just flop sweat and panic before it starts so many problems
- I don't rate my games
- ratings around games on BoardGameGeek is serious business
- I don't really talk about my thoughts and opinions on games I try to avoid that for the most part
- I think it's really helpful to be able to say it out loud to yourself and then actually build up the confidence to realize no I do not explain this from start to finish I know how do I know the beats of explaining this and I've now done a sort of a dress rehearsal bring the friends over and let's go
- Blind playtesting please also don't don't worry about over-explaining over-explaining is better than under explaining
- that's a good one
- you are very generous you're very generous in kind
- every live show is just flop sweat and panic before it starts
- well we're here we're here and this is the first live show since January
- the technological element of it is it's a little tenuous
- the best way to send your question to me is in the comments to put all caps question and then your question
- Google search watch it play guild BoardGameGeek it'll take you right there
- it does this neat little job of summarizing your BoardGameGeek collection and telling you a little bit about what that collection looks like
References (from this video)
- super quick to do
- look pretty decent
- looks great when it's on the board
- spent a little more time on this one
- don't have the inkling or desire to do details
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- i think at this point i sort of stopped using the bottled citadel sort of varnish because i've kind of bounced around the marshes that i use
- it's like a boiling blood hole in the ground and then you know this horrible magic comes out of it
- don't call it magic though
- i hate metal
- this is like a molten rock monster with this giant cannon
- the silliness it's great there
- this guy peeled off his own face and then stuck it on his belt buckle
- this guy's pure blades running around so yeah he's dedicated
- i don't really want to because you could really mire in and you could get super detailed with this stuff
- this is just all super dead quick you could go back in here and do some details i don't really have the inkling or desire to do that
- i'm not going to paint 20 doors worth of detail
- i really like this big sigmar statue there that's pretty cool
- he's like a little illithide or mind flare kind of guy
- this guy is this hilarious looking
- trust me there's a corn symbol on there somewhere
- i guess he sucks on the table i've never actually fielded him
References (from this video)
- The realms offer a vast and imaginative setting.
- The city of Hammerhal exemplifies creative world-building by bridging different realms.
- The lore allows for both deep immersion in written lore and freedom for player creativity.
- The connection to the Old World provides a grounded foundation.
- The grand alliances introduce moral complexity and nuanced conflicts.
- Races are highly original and offer unique perspectives.
- The focus on souls as a central conflict adds depth.
- The lore supports a wide range of narrative scales.
- The lore of Age of Sigmar, focusing on its realms, books, the Old World connection, grand alliances, and soul mechanics.
- Eight realms plus a realm of chaos, with each realm having an affinity to a certain type of magic or elements.
- Old World
- 40k
- Star Wars
- Star Trek
- Aquaman movie
- Gungan underworld (Phantom Menace)
- X-Men
- Avengers
- Warhammer
- Dungeons and Dragons
- Faerun
- Forgotten Realms
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the realms are sort of dedicated to these very elemental uh structures and it harkens back to the original old world with the winds of magic
- the novels have by and large done a really good job of giving a personality a character a real life to uh a lot of these different types of archetypes that you know the game itself presents
- the fact that when they destroyed the old world and then made this new world this age of sigmar they didn't just make an entirely new game and forget completely the old world they really are the universe is really still attached to that old world universe
- good and evil is a little bit gray there in some in a lot of cases
- souls became something that a lot of the gods were very interested in possessing and owning which was a very interesting concept
References (from this video)
- New book rules are laid out numerically with subsection things, making them easy to find.
- Ribbons on the side of the book make it easy to navigate.
- The setting doesn't take itself too seriously, having a jaunty, tongue-in-cheek vibe.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I find Slaanesh to be the most compelling of the chaos gods.
- Warhammer Fantasy has the best vampires.
- They are dwarves taken to the point of absurdity.
- Age of Sigmar doesn't take itself seriously 40k takes itself way too seriously to its detriment.
- The chaos dwarves of the Warden are building a giant gun and they're going to shoot it at Sigmar.
References (from this video)
- Clear, instructional, live demonstration of movement, charge, and combat phases
- Engaging, enthusiastic hosts who explain rules as they go
- Includes terrain considerations and battle shock introduces morale stakes
- Occasional miscounts or dice outcomes; learning curve with rules such as battle shock may be challenging for absolute beginners
- Some moments of dice luck affecting outcomes may slow pace
- defend high ground
- instructional/tutorial gameplay demonstration
Mechanics (from transcript analysis)
- Battle Shock — Roll a die plus slain models; compare to bravery to determine number of models fleeing.
- Charge — Attempt to close the gap to melee range; must end within 1 inch to engage in combat.
- Cohesion — Unit models must stay within 1 inch of another model to maintain cohesion.
- Combat phase — Attack with units in melee; rolls to hit and wound; saves against wounds, including rend modifiers.
- Movement phase — Players move units up to their move characteristic; running adds dice to movement but prevents charging.
- Pile In — During combat phase, models move to be within engagement range with other models in their unit.
- run (d6 boost) — Rolling a die when running adds to movement but disables charging.
Video topics + discussion points
Quotes (from this video)
- a unit of gut rippers has taken control of a scouting position that overlooks an ongoing battle
- the cruel boys must defend their newly gained high ground
- movement phase
- battle shock phase
- we won with the vindictor prime
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- games are like a creation of a puzzle uh to solve
- games are setting up a language exercise in a lot of ways
- we're setting up a chill time together we're agreeing on a system to be happy to chill to be content
- there is something to be kind of said there to kind of step back and look at what is the difference between happiness and contentment
- the whole time i was playing it i'm like oh i'd rather just go fire up tabletop simulator and call billy and say hey let's uh you want to play another game of return to dark tower
- the mechanism of production and progress and you know making of stuff which is part of board games which is very very strange
- to me there is a certain amount of like ceremony and ritual and exercise involved when you sit down and play a game
- carving out those times of leisure so when you're happy and fed and safe and all that stuff you have those moments because otherwise what the hell is the point
References (from this video)
- learning-focused tutorial with explicit acknowledgement of mistakes
- clear explanation of new mechanics (allegiance abilities, command points, heroic actions)
- thematic battlefield setup with terrain and tomb markers
- encourages experimentation and hobby engagement
- end-of-round nightfall mechanic adds tension
- frequent rule clarifications and moments of confusion
- lengthy turn-by-turn play may be challenging for beginners
- significant unit losses toward the end affect enjoyment
- ancient relics and tombs on a battlefield
- two armies clash across an ancient battlefield with three tombs housing relics
- tutorial battle scenario with learning emphasis
- Battle Plan tutorials 1-4
- extremist starter set box
Mechanics (from transcript analysis)
- all_out_attack_and_all_out_defense — spend command points to boost hit or save rolls during attack or defense phases
- allegiance_abilities — special actions usable when models share the same faction (e.g., venom encrusted weapons)
- arcane_bolt — a spell with a casting value; unleashes effect on an enemy unit within range
- coherence — units must stay within 1 inch of another model to remain coherent
- command_points — points earned and spent to issue commands; some points can be temporary via heroic actions
- heroic_actions — four actions: heroic leadership, heroic willpower, their finest hour, heroic recovery
- mystic_shield — cast to grant a buffed save for a unit until the next hero phase
- rally_and_revive_hop_grots — spend a command point to return slain models from the unit, under certain positioning rules
- sulfuric_scrap_grenades — grenades with range and hit requirements; mortal wounds and armor saves affected
- venom_encrusted_weapons — weapons that cause mortal wounds on certain dice results and interact with rends
Video topics + discussion points
Quotes (from this video)
- new players of any game can expect to make mistakes and that's totally okay
- we're learning we don't always get it 100 right
- this is a learning process
- there's a ticking clock on this one
- the sun sets it's nightfall the game ends
- this is how we learn
References (from this video)
- Had fun painting the Kairic Acolytes
- Had a great time painting the Lord of Change
Mechanics (from transcript analysis)
- contrast paints — The host mentions using contrast paints on some of the demonic units.
Video topics + discussion points
Quotes (from this video)
- I paid in 494 miniatures in the year 2020
- this year I was kind of curious if I could try to beat 500 and I did I got to 580
- I don't really enjoy that game at all
- the miniatures are amazing
- I just don't think the game mechanics really lived up to it
- this is an experiment here because I actually did almost pure contrast on the death watch
- this is part of why I like the paint job on this so much as the bases
- Won the one of the monthly boardgamegeek.com painting contests with that model there
- I've played the game probably a dozen times now and really been enjoying it
- it's actually really good
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's kind of the cheaper alternative to contrast paints from games workshops
- I painted 152 miniatures it took me about two weeks
- it's almost entirely speed paints with some metallics kind of splashed in there
- this was like the main culprit to me and I used I think just about every color in here
- water actually worked pretty well as a mixer whereas with contrast the water to me didn't really work quite as well
- these were a little bit more opaque than the contrast
- the mixing of colors there's a couple other models I'll show you where I did a lot of mixing that works 100 better than the contrast
- if I were to try a technique which is what I've been doing of laying contrast paints down and then I usually just let it dry and I go back in with like an oil washer thinned down oil paint in certain areas and then rub that off that contrast paint's not going to come off but in the case of the army painters speed paints that's definitely going to come off
- my favorite models the fellowship of the ring by far my least favorite models to paint it has nothing to do with the paints just I don't like those models
- this paint is going to reactivate if you hit it with anything wet
- I really enjoyed these
References (from this video)
- The models looked good on the table due to extreme xenothon priming.
- Spider warband models were spindly, pointy, and not interesting to paint.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's kind of the cheaper alternative to contrast paints from games workshops
- I painted 152 miniatures it took me about two weeks
- it's almost entirely speed paints with some metallics kind of splashed in there
- this was like the main culprit to me and I used I think just about every color in here
- water actually worked pretty well as a mixer whereas with contrast the water to me didn't really work quite as well
- these were a little bit more opaque than the contrast
- the mixing of colors there's a couple other models I'll show you where I did a lot of mixing that works 100 better than the contrast
- if I were to try a technique which is what I've been doing of laying contrast paints down and then I usually just let it dry and I go back in with like an oil washer thinned down oil paint in certain areas and then rub that off that contrast paint's not going to come off but in the case of the army painters speed paints that's definitely going to come off
- my favorite models the fellowship of the ring by far my least favorite models to paint it has nothing to do with the paints just I don't like those models
- this paint is going to reactivate if you hit it with anything wet
- I really enjoyed these
References (from this video)
- Deep hobby with rich lore
- strong community scene
- High cost of miniatures
- requires space and setup
- gritty large-scale battles with miniature figures
- Fantasy wargaming in the Warhammer universe
- campaign-like skirmish to large battles
Mechanics (from transcript analysis)
- Miniature wargaming — Players command units of miniatures in tactical battles
Video topics + discussion points
Quotes (from this video)
- Hero Quest is the greatest game of all time
- this place is a definitive board game hub
- I love Uncommons... there's so many memories made
References (from this video)
- a decent starting place in the Warhammer universe
- probably the best rule set that Game Workshop currently makes
- Warhammer 40,000
- Age of Sigmar
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this Channel's purpose is to help get people into the wargaming and Miniatures hobby
- the following things are what I'd be doing if I was just starting now in 2024 with the benefit of knowledge that I've gained over the last 20 years
- in my opinion my minifactory is the best Marketplace to find stls for wargaming models
- files like that are committing intellectual property theft
- as a Creator myself I'm completely against that kind of thing
- the absolutely amazing amount of choice that's available and the fact that the models even when you factor in the STL cost and like the printing resin cost and all that kind of stuff they are wildly cheaper than the models on offer from the biggest companies in the industry like Games Workshop for example
- so that's Miniatures but what about the games that you play with these Miniatures
- OnePage Rules is probably your smartest move
- they have arguably the best army building website in the entire industry
- War Cry is probably the best rule set that Game Workshop currently makes in my opinion and in other people's opinions as well
- if I was getting into wargaming today in 2024 and I decided that I had to get into Warhammer and Games Workshop related stuff what would I do
- if they don't turn those like $140 Vanguard boxes that they currently have for Age of Sigmar if they don't turn those into basically combat patrols for ages Sigmar then I think they're kind of Dum
- that covers everything doesn't it it does not actually
References (from this video)
- no Combat Patrol equivalent yet
- potential for Vanguard boxes not becoming Combat Patrols
- War Cry
- Warhammer 40,000
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this Channel's purpose is to help get people into the wargaming and Miniatures hobby
- the following things are what I'd be doing if I was just starting now in 2024 with the benefit of knowledge that I've gained over the last 20 years
- in my opinion my minifactory is the best Marketplace to find stls for wargaming models
- files like that are committing intellectual property theft
- as a Creator myself I'm completely against that kind of thing
- the absolutely amazing amount of choice that's available and the fact that the models even when you factor in the STL cost and like the printing resin cost and all that kind of stuff they are wildly cheaper than the models on offer from the biggest companies in the industry like Games Workshop for example
- so that's Miniatures but what about the games that you play with these Miniatures
- OnePage Rules is probably your smartest move
- they have arguably the best army building website in the entire industry
- War Cry is probably the best rule set that Game Workshop currently makes in my opinion and in other people's opinions as well
- if I was getting into wargaming today in 2024 and I decided that I had to get into Warhammer and Games Workshop related stuff what would I do
- if they don't turn those like $140 Vanguard boxes that they currently have for Age of Sigmar if they don't turn those into basically combat patrols for ages Sigmar then I think they're kind of Dum
- that covers everything doesn't it it does not actually
References (from this video)
- Open and flexible army building
- Minimal rules changes between editions
- Kill Team
Mechanics (from transcript analysis)
- Army building — War Cry features a more open army building system, allowing players to select units freely up to a point limit, with the requirement of a leader unit.
Video topics + discussion points
Quotes (from this video)
- I think their current list building is trash in my opinion
- why is it war cry can be just fine and be a fine game when you can take whatever the heck you want as long as it comes up to a thousand points you need a leader and then everybody else but like you can't do that in Kill team
- The 2017 version is vastly superior
- when I was very disappointed when the original uh necrom 2017 came out because it did not have rules for three-dimensional play and it was just designed to be played on that board that came in the box
- I love the concept of necromunda I have no interest in playing it because it is so so super in-depth and also spread all over the place in multiple books
- Kill team is not an intro game to 40K it is only easier to get into because the model count
- people in general that struggle to wrap their head around the line of sight rules
- if you're a company that big cool Min is pretty big and if you're going to have a big huge giant game found Kickstarter whatever you're going to do and then you're going to be like yeah but if you want it in Australia it's going to cost as much as the game costs to get it shipped there
- The benefit to monopose is that you can make a more Dynamic sculpt you can make them doing something really cool but the problem is if you need six of them then it's six guys doing the exact same cool thing and then it becomes less cool
- The new version of kill team is based off of war cry so that doesn't make any sense either
- it's a cool game it's a very cool game
- It's better than anything else The Games Workshop puts out easily as far as any kind of on like their app or any kind of jazz like that
References (from this video)
- Older models can still be used for casual play.
- Free digital battle tomes with new rules for retired models.
- Some older models can transition to Warhammer: The Old World.
- A surprising number of models and two whole armies are being removed from the upcoming new edition.
- Some models being retired are not that old.
- Production issues and stock availability problems.
- Retired models will move to Warhammer Legends and no longer be supported for competitive play after summer 2025.
- Warhammer 40,000
- Warhammer: The Old World
- War Cry
Mechanics (from transcript analysis)
- Rank and flank formations — Some models were initially designed to fit in rank and flank formations.
- War Scrolls — Many units are receiving free to download digital Battle Toms which will feature new background and rules.
Video topics + discussion points
Quotes (from this video)
- Games Workshop announced that they're retiring a surprising number of models and two whole armies from the upcoming new version of uh age of Sigmar.
- The sculpts do look a little bit dated.
- The biggest surprise in my mind is how many stormcast eternals are going away.
- Games Workshop's business model is pretty much switched over to churn mode right keep making new things month after month after month week after week and make the things that you bought previously some as recently as just a couple of years ago retired to Legends and out of production as soon as a new addition comes out.
- All these retired models that you already own they're not going anywhere you can always use these models that you've built and painted in all kinds of cool miniature agnostic games if you want they just won't be playable in age of Sigma anymore.
References (from this video)
- Makes the host wonder about how much longer War Cry itself will be around.
Mechanics (from transcript analysis)
- Warbands — All of the war cry warbands for that faction that you could use in Age of Sigmar are going out of production.
Video topics + discussion points
Quotes (from this video)
- Games Workshop announced that they're retiring a surprising number of models and two whole armies from the upcoming new version of uh age of Sigmar.
- The sculpts do look a little bit dated.
- The biggest surprise in my mind is how many stormcast eternals are going away.
- Games Workshop's business model is pretty much switched over to churn mode right keep making new things month after month after month week after week and make the things that you bought previously some as recently as just a couple of years ago retired to Legends and out of production as soon as a new addition comes out.
- All these retired models that you already own they're not going anywhere you can always use these models that you've built and painted in all kinds of cool miniature agnostic games if you want they just won't be playable in age of Sigma anymore.
References (from this video)
- New models (e.g., Scaven) are appealing.
- Considered 'hyper fantasy' which some prefer.
- Spearhead offers an accessible entry point.
- Frequent price hikes are a concern.
- Third edition rules were too dense for some.
- Concerns about rules for 4th edition not being balanced or fun.
- Some older sculpts are being retired.
- Models can be difficult to build in sub-assemblies.
- Hyperfantasy
- Mortal Realms
- Warhammer 40,000
- Kill Team
- Spearhead
Mechanics (from transcript analysis)
- Endless Spells — Mentioned as a factor that makes Age of Sigmar less appealing for some players.
- Moving Terrain — Mentioned as a factor that makes Age of Sigmar less appealing for some players.
- Places of Power — Mentioned as a factor that makes Age of Sigmar less appealing for some players.
Video topics + discussion points
Quotes (from this video)
- two books there's Mech Borg which is a role playing game and then there's steel somm I think is what it's called which is like a miniature game based off of The Forbidden somm engine and so I was just like well I don't want the RPG but I'll I'll buy the other one so yeah I in in theory I'll see it some towards sometime towards the end of the year
- if you like eisenhorn I strongly suggest Bloodlines and the rest of the Warhammer crime line H um
- I built and painted my scaven blood bow Team this week they were a lot of fun but yeah the age shows
- the stormcast Eternal res sculpts are uninspired I mean I it's a lot more of the same really you know what I mean and the rules previewed of a weird board gamey vibe that doesn't really click
- do you think that the price hikes and the lack of availability of models by GW is hurting lgs's more than GW itself
- stores are going to have to eventually get to a point where if they just can't get too much GW stuff they're going to have to start thinking about diversifying and starting to do some uh games like you know start bringing in models from like War Games Atlantic start bringing in like Star grave models and frost grave models and things like that from Northstar
- the reason I don't like plastic cement is because sometimes I have to go back and remove an arm or take the thing off of the base or something like that and if it's plastic cement it's really almost hard to do that because it actually is melting the plastic to the plastic
- GW price hike hit the critical level for me players around here buying 3D printers even the very hardcore 40K players that frowned at me when I mentioned 3D printers are buying 3D printers
- basically the only big company out there is GW I mean everybody else is you know like they're they're sitting on I think and this is admittedly it's a lot of the retail people but they've got like five or six thousand employees but again half of those well maybe not half almost half of those I think are are are retail employees so there's that but still even if you take half of those people out you've still got 2,000 employees let's say
- GW is weird in that they are like I said before I was talking about how Distributors are like the kind of the middleman between the stores and the manufacturers and the Publishers GW is one of those companies that yeah you can buy it from Distributors and you'll pay normal distributor prices but if you buy it directly from GW then you get it for a slightly better price but you have to jump through a bunch of Hoops to become like approved to be able to buy it from their store
- you know at some point maybe down the road we'll work with like a sculptor that we like and do like maybe some stls or something like that do like a partnership but I don't see us ever really selling plastic models that's really expensive and also very very timec consuming
- the stormcast eternals had 40 just Heroes just individual heroes in that line so there were twice as many heroes in stormcast eternals than there were entire War Scrolls in the iron in the iron Jaws or whatever so yeah you know there there was way too many of those guys
- I think it's twofold I think it's partially there's been some change in not leadership per se but change in uh people working there that are some of those folks are a little bit more interested in t in in in in tournament stuff like you go back 10 years GW did not give a crap about tournaments
- when a company gets that big it's not good for the game company it may be good for the shareholders it may be good but it's not it's bad for the games and it's bad for the players just in general when the choices have to be made because somebody on a spreadsheet was able to point at it and go this will make the line go up that doesn't necessarily make a better game it makes a better product as far as bottom line it doesn't make a better game
- GW always tries to make it sound like they're doing you a favor by raising prices by the amount that they are and not a little bit more pray I do not I've I've altered the deal pray I do not alter it further indeed
- see the thing is the cards are produced separately from the it wouldn't matter if you were in Denmark or even here in the states the they're printed at two different facilities sadly uh that's one of the problems with the cards but there's nothing we can do about that
- see that's not supposed to happen we paid a lot of money to get those things shipped out and it sucks that some places that it got to then also there was another fee that's I apologize about that
References (from this video)
- Continued support and updates are appreciated.
- Considered by some to be the best ruleset GW currently makes.
- Good for quick games.
- New models can be interesting even if the game itself isn't played.
- Lack of new boxes that interest the reviewer.
- Some new model ranges (e.g., fish people, elves) are not appealing to the reviewer.
- Age of Sigmar
- Kill Team
- Gloomhaven
Mechanics (from transcript analysis)
- Skirmish game — Often mentioned as a positive due to the smaller scale and quicker play time.
Video topics + discussion points
Quotes (from this video)
- two books there's Mech Borg which is a role playing game and then there's steel somm I think is what it's called which is like a miniature game based off of The Forbidden somm engine and so I was just like well I don't want the RPG but I'll I'll buy the other one so yeah I in in theory I'll see it some towards sometime towards the end of the year
- if you like eisenhorn I strongly suggest Bloodlines and the rest of the Warhammer crime line H um
- I built and painted my scaven blood bow Team this week they were a lot of fun but yeah the age shows
- the stormcast Eternal res sculpts are uninspired I mean I it's a lot more of the same really you know what I mean and the rules previewed of a weird board gamey vibe that doesn't really click
- do you think that the price hikes and the lack of availability of models by GW is hurting lgs's more than GW itself
- stores are going to have to eventually get to a point where if they just can't get too much GW stuff they're going to have to start thinking about diversifying and starting to do some uh games like you know start bringing in models from like War Games Atlantic start bringing in like Star grave models and frost grave models and things like that from Northstar
- the reason I don't like plastic cement is because sometimes I have to go back and remove an arm or take the thing off of the base or something like that and if it's plastic cement it's really almost hard to do that because it actually is melting the plastic to the plastic
- GW price hike hit the critical level for me players around here buying 3D printers even the very hardcore 40K players that frowned at me when I mentioned 3D printers are buying 3D printers
- basically the only big company out there is GW I mean everybody else is you know like they're they're sitting on I think and this is admittedly it's a lot of the retail people but they've got like five or six thousand employees but again half of those well maybe not half almost half of those I think are are are retail employees so there's that but still even if you take half of those people out you've still got 2,000 employees let's say
- GW is weird in that they are like I said before I was talking about how Distributors are like the kind of the middleman between the stores and the manufacturers and the Publishers GW is one of those companies that yeah you can buy it from Distributors and you'll pay normal distributor prices but if you buy it directly from GW then you get it for a slightly better price but you have to jump through a bunch of Hoops to become like approved to be able to buy it from their store
- you know at some point maybe down the road we'll work with like a sculptor that we like and do like maybe some stls or something like that do like a partnership but I don't see us ever really selling plastic models that's really expensive and also very very timec consuming
- the stormcast eternals had 40 just Heroes just individual heroes in that line so there were twice as many heroes in stormcast eternals than there were entire War Scrolls in the iron in the iron Jaws or whatever so yeah you know there there was way too many of those guys
- I think it's twofold I think it's partially there's been some change in not leadership per se but change in uh people working there that are some of those folks are a little bit more interested in t in in in in tournament stuff like you go back 10 years GW did not give a crap about tournaments
- when a company gets that big it's not good for the game company it may be good for the shareholders it may be good but it's not it's bad for the games and it's bad for the players just in general when the choices have to be made because somebody on a spreadsheet was able to point at it and go this will make the line go up that doesn't necessarily make a better game it makes a better product as far as bottom line it doesn't make a better game
- GW always tries to make it sound like they're doing you a favor by raising prices by the amount that they are and not a little bit more pray I do not I've I've altered the deal pray I do not alter it further indeed
- see the thing is the cards are produced separately from the it wouldn't matter if you were in Denmark or even here in the states the they're printed at two different facilities sadly uh that's one of the problems with the cards but there's nothing we can do about that
- see that's not supposed to happen we paid a lot of money to get those things shipped out and it sucks that some places that it got to then also there was another fee that's I apologize about that
References (from this video)
- new sets released monthly, making it hard to keep up
- new rules are not always an improvement
- faction articles have been controversial
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Friends don't let friends Buy HP printers
- Wizards of the Coast would really rather that you just buy Magic by the case directly from them it seems
- They've been making a lot of really bad decisions in my opinion and if they go to business I will laugh and point
- I just don't understand why they don't want to do that
- I mean the machines that do the saddle stitching are a real pain to maintain they have a tendency to break down a lot
- The print books like the vast majority of people are buying the printed versions as opposed to just PDF only
- I don't know what the fourth dimension is
- I don't really pay attention to that stuff too much
- Most new Morheim players I talk to seem happy to download the PDFs for free from broheim these days and when I mention paper Printing and hard copies they think I'm crazy
- One odd thing about cyber punk red starter doesn't come with with gonks which I feel is like an essential mechanic
- Monac is a great game and the minis for the main monsters are beautiful and fun as heck to pain
- I attended a one-day charity Horus heresy event yesterday called Pride of the Legion a good day for a great cause but now I'm horse and this can be and need at least a day to recover
- If you want some great plastic modern soldiers look at the April issue of War Games Illustrated with the free sprew of warlord games special ops Troopers
- what's your favorite Warhammer mini does that mean which one that I own the most of because it's probably then going to be I don't know what they call them anymore they used to call them nurgle chaos Lord but nowadays he's that guy
- I think I have like six or seven of them it's great for kid bashing
- Does snarl not have a physical book to buy it doesn't
- the machines that do the saddle stitching are a real pain to maintain they have a tendency to break down a lot so some years ago they got rid of Saddle Stitch
- The newest Kill Team box set, 'Germination', is discussed.
- It's been a minute since I've liked both sets of models in a kill Team box.
- Kill team germination is coming this week can't wait
References (from this video)
- Recent edition did not drastically change the game, which was nice.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The people who bought it really enjoyed it were like oh this is very cool and I like this and I'm very proud of the book as well because I think it's a cool rule set and I also think that the layout on it went very well took a long time but I really enjoyed the way that it came out
- Majestic 13 did not sell all that well
- Death Wizards has been out for a month and a couple of days and it has sold more copies than Majestic 13 has which came out 13 months ago
- it's an indie game made by enemy spotted studios
- so the games are shorter
- it is a very highly tactical game
- players must rely on their widths precise positioning and equipment to win forget about special rules rules in Army building in blackout it's all about raw tactics
- we're kind of out cuz you talked about our our our game in your video recently and we are out of product now
- kill team 3.0 better be good the whole obstruction line of sight has God awful
- I would like them to change kill team drastically and make a third version and see how that works out I would kind of like them to go back to the old ways but I know I'm the only one who thinks that
- Kingdom Death is a great example of a boutique game versus any that I've named so far
- quar such a fantastic game love their minis
- Fallout is the wild west of ips for me something I really can't bring myself to care about
- it's the bombs dropped in 2077 which means that we like got to where we are now here in 2024 and then decided you know what's cool the 1950s let's go back to that and make thing and I'm like why did this happen
- it's alternate history kind of Fallout is yes it's the future you know the bombs dropped in 2077 but the reason we got to that point was because the transistor was never invented so it that's that that's why things are different is because it's alternate history which never had clicked with me the entire time I've been playing those damn games
- I am definitely interested in Fallout tactics
- it was it was too board gamey for me frankly like that was the problem
- I'm liking death Wizards a lot I'm currently working on building up some minis so I can play it nice
References (from this video)
- more interesting activation system than Warhammer 40K
- players must plan for the possibility of consecutive turns
Mechanics (from transcript analysis)
- dynamic turn order — Roll to determine turn order each round, allowing for the possibility of taking two turns in a row.
Video topics + discussion points
Quotes (from this video)
- the rules are are how you play the game it's not the lore it's not the art it's not even like the models or the terrain it's the rules that Drive the experience of the game play
- I want to tell you about some things some mechanics and stuff like that that I don't personally like to see in wargaming Miniatures design
- I believe that companies want to use custom dice for their games because then it's just another thing that you have to buy from them
- War doesn't happen in an orderly fashion
- you as the player have a certain amount of agency over your own force and that's important to making them feel like your own force
- analysis paralysis when when trying to build a new list if you just give them the list up front right so that they don't have to worry about well how many of these should I take and did I take enough of those and do I have enough points and all that kind of stuff it just allows them to then focus on learning the game
References (from this video)
- Does not use the core rules of Warhammer 40,000 or Age of Sigmar, hindering its ability to introduce players to those games.
- Warhammer 40,000
- Age of Sigmar
- Kill Team
- Combat Patrol
Mechanics (from transcript analysis)
- Game integration — Originally intended to help players get into Warhammer 40k or Age of Sigmar, but did not use the core rules of those games, limiting its effectiveness for this purpose.
Video topics + discussion points
Quotes (from this video)
- I don't not every game needs to have deep lore Some people just want to play fun games Some people want to take the lore from game a and bring it into a game B where they like the rules better
- lore is interchangeable so you know one of my favorite games out there is space weirdos it has literally no lore it's fine I make up lore on the Fly
- I like the fact that they're giving you options to play with the models you already have without having to go through and go geez I don't know what are they trying to get a point like what is this again you're like well these guys are supposed to be tyranids oh well it didn't come across as tyranids or whatever I have a whole bunch of tyranids and so I should use this
- the rules are generic not the lore
- Are they officially model agnostic I mean sure yeah you can use whatever ever models you want I mean to be fair every game is officially model agnostic even if they don't say it is it is
- I just don't like moving them in a chunk I like being able to move them separately I don't like that that just here's a thing and the the type of play where it's like well this part has to wheel over and do this and then then you're attacking from a flank
- rivenstone is the game that you're talking about
- the problem is this well it's not the problem here's the most recent answer they still haven't produced the stuff yet but the most recent email I got from them which I think was in July was them saying another company is basically buying the game from us and they will do the production and the the Fulfillment
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- please explain painting Optical camouflage on spaceships I know rule of cool I don't know it just looked neat I guess that's the same thing
- all the stls that you buy or whether you buy the stuff through uh only games like if you get them printed like if you don't have a printer yourself they can do print on demand as well with those with those same six figures basically it's a 50/50 split
- it's literally you take off the little silicone kind of cover that goes over the whole nozzle thing so you don't burn yourself on it I guess you take that off you pop off the plastic thing there's a little clip little metal clip you uncp it and then you pull the nozzle out and the nozzle is magnetized so it doesn't like fall out as soon as you uncp it
- I saw a thing on Facebook about a machine that you just dump all your old pla into and it'll melt it all down and then create a new pla spool which I'm like well that sounds like an awesome idea
- I think they're that scared of 3D printing I think they don't want to do it
- I don't think that's really that's not the point is to to beat Games Workshop
- you create a game like Vince and I do or like fat dragon games does or like lots of different companies you create a game because you want to do it you're not out there to be like the best you're out there to put out a game that you enjoy and then hopefully people will pick up and enjoy as well
References (from this video)
- Starting the game after buying cheap Stormcast Eternals
- Silly labeling of models as 'junk' or 'out of print'
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I bought wargs this weekend because of your video made them sound cool well there you go that's pretty cool I hope you have a good time building them and painting them and then playing games with them
- I swear they said we were going to get rid of this Daylight Saving Shenanigans and as everything else in the government nothing happened well nothing good at least
- I don't mind it in the fall kind of I mean other than the fact all a sudden everything gets real dark and spooky all the time but that extra hour of sleep is sort of dope but yeah then you know in the spring they they steal it from you which is a bummer
- I don't know what an ice NAD is but it sounds sounds sounds icy
- To quote kitan from Batman the Brave and the Bold Ben Franklin was a fraud
- I think there is too much weight on dice roll which removes maybe skill or for luck with the action success
- The pain of wanting to play a game my area doesn't want to play it's real y'all I'm trying old world and Middle Earth
- I'll be real Frank with you folks I haven't signed up to be in an event in a minute it's like cuz usually I'm there and I'm doing other stuff but I haven't taken a class or signed up for events or anything like that
- I literally just want you to send it to me in a cardboard box and that I can recycle easily that's literally all I want I am unimpressed completely by packaging
- the trick will be parking that bus
- Harbinger of failure
- I love when Amazon offers the minimalist packaging option for things usually a lot easier to get whatever I bought
- the Virtual Boy was the Google stadia of its day
- Companies will absolutely use the tariffs as an excuse to sneak in price increases in blame tariffs
- I think that they're very much stuck in this situation where they're like things are going well somehow inexplicably and so let's continue doing it even though there may be some writing on the wall that reducing model count would maybe get more people into the hobby which could then end up being better
- there's no benefit that's the problem with tech these days is that they're like trying to figure out how to it's like they learned how to do a thing and now they're trying to shoehorn it into stuff to make it a product
- If I could get AI to clean the toilet that'd be great
- I think machine learning AI where it's like doing a thing that saves you a whole bunch of time that's what I that's what I want more of that less of the other thing less of the the um what is it the um when you take somebody else's writing plagiarism less of the plagiarism machine and a little bit more of the saving me time machine that'd be great
- the way that you roll can be kind of also modified depending as well and then that'll tell you basically you need a seven Up is basically the case in most situations but there can be modifications and tweaks and things like that
- The the vending Hall was it was a nice space but it wasn't anywhere it was in like a kind of an odd spot and people weren't coming through much cuz they didn't sort of know where it was
- The only benefit it seems like it's something that makes sense for gaming but for everything else yeah I don't want to do business with a VR helmet on my head
- with dead zone I like painted up the the when I when dead zone 1 came out I painted up the enforcers and the plague and um it's now we're on dead zone version three and I still haven't played a game
- I was just thinking about that game recently because I remember when there was like the kickstarter was like several years ago and I hadn't heard anything about it in a while and I was like I wonder if they ever like actually fulfilled or whatever
- Cosmic frog World eaters from Dimension zero is a skirmish board game from Devious weasel games where you play as two mile tall extra planer frogs eating planets and fighting each other
- I've only managed to play one trench Crusade game with a friend and I think that there is too much weight on dice roll which removes maybe skill or for luck with the action success
- the person who's shooting at you gets to choose whether they want to use those blood markers the blood markers are not just like hey this is hit points they're almost like they're a little bit like marker lights like if you've ever played the TOA in 40K back in the day
- it is a quick game you can definitely have somebody who can just get wiped out in one shot it just happens you know
- Excessive packaging is bad.
- VR makes me sick.
- AI should be useful, not just a buzzword.
- Companies should sell STLs.
- Price increases are concerning.
- um I wasn't wowed by cyber Punk either
- any company not named Games Workshop needs to sell stls at this point or they're dead
- the price per page for the type of books that we do is going up 76%
- I don't use AI for artistic Creations I just don't even like the amount of power and energy that that takes personally
- you think GW needs to rescale the amount of models in 40K especially with the focus on competitive events
- it's unlikely that any of our titles would start losing money necessarily but we've been getting a certain amount of profit which pays for our ability to get artists and do all that kind of stuff that will dwindle drastically
- I don't know it's a good question I'm glad I don't have to make the decisions over there
References (from this video)
- Haven't heard anything about it at all in quite some time.
- A bunch of stuff's being taken away.
- It's just online only most of it.
- They haven't talked about War Cry on Warhammer Community since September.
- Kill team
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If you see something and you want it, get it right away.
- It's kind of like when Nova used to be in the old place when it was in several years back it was in Crystal City. Technically, there was like one restaurant within three blocks of the place and that was it.
- The benefit to this being in downtown Milwaukee is that it's in the convention district and there's a lot of restaurants and bars and all kinds of places around there. So uh it's going to be real nice.
- I think that the number of people obviously that go to conventions in comparison to the number of people who are in the hobby it's a very small percentage that go to conventions and I think there's a lot of folks that are just not that are either unable to due to distance or you know cost or social anxiety or just you know they just never have the the um the you know like they they got you know, several kids and two jobs or stuff like that. You just don't have the time to take off and go to a convention or whatever. So, I think that that happens a good deal.
- The reason they moved out of the old place was because they just literally had outgrown it. um when they moved to Shamberg I think adept to con was about 5,000 people maybe six and then over the years being in Shamberg like last year they hit 10,000 people so
- I have found that you get less of that overlap with speed paints. They they maybe don't I don't feel like they dry quite as quickly or something. I don't know what it is, but they don't seem I don't have a problem. They What do they call it? tide marks, coffee stains, something like that. And it's because you've taken a transparent color that dries so quickly that when you bring the other transparent color over and you have them kind of overlap a little bit, so there's not like a space in between where you, you know, on this thing, then you get double transparency, which means it gets darker. So you get this line where you stopped and then had to go and get more and then come back.
- The benefit I think what happens is almost every single convention gets to a point where it can no longer be in a convention center and hotel combo. It gets to the point where they need a convention center and then hotels around the convention center. It's the way Gen Con does it. It's the way that, you know, Adepticon's doing it now.
- It's like you're colorizing an old black and white movie or something like that. Um, but it does make things quicker and simpler and it still looks pretty good in most situations.
- Am I doing it right? I mean, I don't know. It's up to you.
- Would love if GW re-releases Mheim, but I fear this will also cause most people to overlook unofficial fan-made Mheim content, but who knows, maybe GW will open to unofficial content.
- Horus Heresy is basically a civil war story. So, it's all about we're not even paying attention to the aliens right now.
- It's because they were spending 50% of the time working on stuff for Warhammer Fantasy, but it was only 18% of sales and they were like, 'Well, this isn't going the right direction.'
- It's been a long time since GW's made a Kill Team box where I liked everything in the box.
- I find that I have the best um luck with OSL when I'm using my airbrush.
- The difference is is if you are like, 'Well, I would rather do something a little bit different and tweak things differently that way.'
- Overall, Army Painter Speed Paint wins for me, but there's um always a couple of the contrast paints I love, like the Blood Terror Red. It's just a gorgeous deep burgundy.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If you see something and you want it, get it right away.
- It's kind of like when Nova used to be in the old place when it was in several years back it was in Crystal City. Technically, there was like one restaurant within three blocks of the place and that was it.
- The benefit to this being in downtown Milwaukee is that it's in the convention district and there's a lot of restaurants and bars and all kinds of places around there. So uh it's going to be real nice.
- I think that the number of people obviously that go to conventions in comparison to the number of people who are in the hobby it's a very small percentage that go to conventions and I think there's a lot of folks that are just not that are either unable to due to distance or you know cost or social anxiety or just you know they just never have the the um the you know like they they got you know, several kids and two jobs or stuff like that. You just don't have the time to take off and go to a convention or whatever. So, I think that that happens a good deal.
- The reason they moved out of the old place was because they just literally had outgrown it. um when they moved to Shamberg I think adept to con was about 5,000 people maybe six and then over the years being in Shamberg like last year they hit 10,000 people so
- I have found that you get less of that overlap with speed paints. They they maybe don't I don't feel like they dry quite as quickly or something. I don't know what it is, but they don't seem I don't have a problem. They What do they call it? tide marks, coffee stains, something like that. And it's because you've taken a transparent color that dries so quickly that when you bring the other transparent color over and you have them kind of overlap a little bit, so there's not like a space in between where you, you know, on this thing, then you get double transparency, which means it gets darker. So you get this line where you stopped and then had to go and get more and then come back.
- The benefit I think what happens is almost every single convention gets to a point where it can no longer be in a convention center and hotel combo. It gets to the point where they need a convention center and then hotels around the convention center. It's the way Gen Con does it. It's the way that, you know, Adepticon's doing it now.
- It's like you're colorizing an old black and white movie or something like that. Um, but it does make things quicker and simpler and it still looks pretty good in most situations.
- Am I doing it right? I mean, I don't know. It's up to you.
- Would love if GW re-releases Mheim, but I fear this will also cause most people to overlook unofficial fan-made Mheim content, but who knows, maybe GW will open to unofficial content.
- Horus Heresy is basically a civil war story. So, it's all about we're not even paying attention to the aliens right now.
- It's because they were spending 50% of the time working on stuff for Warhammer Fantasy, but it was only 18% of sales and they were like, 'Well, this isn't going the right direction.'
- It's been a long time since GW's made a Kill Team box where I liked everything in the box.
- I find that I have the best um luck with OSL when I'm using my airbrush.
- The difference is is if you are like, 'Well, I would rather do something a little bit different and tweak things differently that way.'
- Overall, Army Painter Speed Paint wins for me, but there's um always a couple of the contrast paints I love, like the Blood Terror Red. It's just a gorgeous deep burgundy.
References (from this video)
- I like Spearhead.
- I have two painted spearheads now. I've got Scaven and Giants.
- I'm not an army game enjoyer.
Mechanics (from transcript analysis)
- Spearhead — I like Spearhead. I'm not super into the main game because it's just I'm not an army game enjoyer. I'm generally more of a smaller kind of force thing, but I do like spearhead. I think that's pretty cool.
Video topics + discussion points
Quotes (from this video)
- If you see something and you want it, get it right away.
- It's kind of like when Nova used to be in the old place when it was in several years back it was in Crystal City. Technically, there was like one restaurant within three blocks of the place and that was it.
- The benefit to this being in downtown Milwaukee is that it's in the convention district and there's a lot of restaurants and bars and all kinds of places around there. So uh it's going to be real nice.
- I think that the number of people obviously that go to conventions in comparison to the number of people who are in the hobby it's a very small percentage that go to conventions and I think there's a lot of folks that are just not that are either unable to due to distance or you know cost or social anxiety or just you know they just never have the the um the you know like they they got you know, several kids and two jobs or stuff like that. You just don't have the time to take off and go to a convention or whatever. So, I think that that happens a good deal.
- The reason they moved out of the old place was because they just literally had outgrown it. um when they moved to Shamberg I think adept to con was about 5,000 people maybe six and then over the years being in Shamberg like last year they hit 10,000 people so
- I have found that you get less of that overlap with speed paints. They they maybe don't I don't feel like they dry quite as quickly or something. I don't know what it is, but they don't seem I don't have a problem. They What do they call it? tide marks, coffee stains, something like that. And it's because you've taken a transparent color that dries so quickly that when you bring the other transparent color over and you have them kind of overlap a little bit, so there's not like a space in between where you, you know, on this thing, then you get double transparency, which means it gets darker. So you get this line where you stopped and then had to go and get more and then come back.
- The benefit I think what happens is almost every single convention gets to a point where it can no longer be in a convention center and hotel combo. It gets to the point where they need a convention center and then hotels around the convention center. It's the way Gen Con does it. It's the way that, you know, Adepticon's doing it now.
- It's like you're colorizing an old black and white movie or something like that. Um, but it does make things quicker and simpler and it still looks pretty good in most situations.
- Am I doing it right? I mean, I don't know. It's up to you.
- Would love if GW re-releases Mheim, but I fear this will also cause most people to overlook unofficial fan-made Mheim content, but who knows, maybe GW will open to unofficial content.
- Horus Heresy is basically a civil war story. So, it's all about we're not even paying attention to the aliens right now.
- It's because they were spending 50% of the time working on stuff for Warhammer Fantasy, but it was only 18% of sales and they were like, 'Well, this isn't going the right direction.'
- It's been a long time since GW's made a Kill Team box where I liked everything in the box.
- I find that I have the best um luck with OSL when I'm using my airbrush.
- The difference is is if you are like, 'Well, I would rather do something a little bit different and tweak things differently that way.'
- Overall, Army Painter Speed Paint wins for me, but there's um always a couple of the contrast paints I love, like the Blood Terror Red. It's just a gorgeous deep burgundy.
References (from this video)
- Warhammer Fantasy
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If you see something and you want it, get it right away.
- It's kind of like when Nova used to be in the old place when it was in several years back it was in Crystal City. Technically, there was like one restaurant within three blocks of the place and that was it.
- The benefit to this being in downtown Milwaukee is that it's in the convention district and there's a lot of restaurants and bars and all kinds of places around there. So uh it's going to be real nice.
- I think that the number of people obviously that go to conventions in comparison to the number of people who are in the hobby it's a very small percentage that go to conventions and I think there's a lot of folks that are just not that are either unable to due to distance or you know cost or social anxiety or just you know they just never have the the um the you know like they they got you know, several kids and two jobs or stuff like that. You just don't have the time to take off and go to a convention or whatever. So, I think that that happens a good deal.
- The reason they moved out of the old place was because they just literally had outgrown it. um when they moved to Shamberg I think adept to con was about 5,000 people maybe six and then over the years being in Shamberg like last year they hit 10,000 people so
- I have found that you get less of that overlap with speed paints. They they maybe don't I don't feel like they dry quite as quickly or something. I don't know what it is, but they don't seem I don't have a problem. They What do they call it? tide marks, coffee stains, something like that. And it's because you've taken a transparent color that dries so quickly that when you bring the other transparent color over and you have them kind of overlap a little bit, so there's not like a space in between where you, you know, on this thing, then you get double transparency, which means it gets darker. So you get this line where you stopped and then had to go and get more and then come back.
- The benefit I think what happens is almost every single convention gets to a point where it can no longer be in a convention center and hotel combo. It gets to the point where they need a convention center and then hotels around the convention center. It's the way Gen Con does it. It's the way that, you know, Adepticon's doing it now.
- It's like you're colorizing an old black and white movie or something like that. Um, but it does make things quicker and simpler and it still looks pretty good in most situations.
- Am I doing it right? I mean, I don't know. It's up to you.
- Would love if GW re-releases Mheim, but I fear this will also cause most people to overlook unofficial fan-made Mheim content, but who knows, maybe GW will open to unofficial content.
- Horus Heresy is basically a civil war story. So, it's all about we're not even paying attention to the aliens right now.
- It's because they were spending 50% of the time working on stuff for Warhammer Fantasy, but it was only 18% of sales and they were like, 'Well, this isn't going the right direction.'
- It's been a long time since GW's made a Kill Team box where I liked everything in the box.
- I find that I have the best um luck with OSL when I'm using my airbrush.
- The difference is is if you are like, 'Well, I would rather do something a little bit different and tweak things differently that way.'
- Overall, Army Painter Speed Paint wins for me, but there's um always a couple of the contrast paints I love, like the Blood Terror Red. It's just a gorgeous deep burgundy.
References (from this video)
- Fantasy games
- Fantasy
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- And these 1490 Doom two-foot circular boards were also busy most of the convention.
- They are producing models now, uh, but they're also and they're going to have a printed book eventually soon.
- It's like a Patreon thing and then it lets you get into a uh a Discord and you also get letters every month and there's like a sticker and a book and you put your sticker in for things you're doing, all that kind of stuff.
- But the real thing about Adepticon is just meeting other kind of like-minded people who are into wargaming like you are, or maybe slightly different than you are, and maybe they teach you something.
References (from this video)
- Excellent and fast-paced rules with interesting game mechanics.
- Amazing sculpts for bespoke model sets.
- Agency over warband building using the compendium.
- Initial launch box included some of the best terrain sets.
- Second edition's tweaks (like the reaction system) improved the rule set.
- Second edition launch included 'weird looking meat trees'.
- Potentially limited by being a fantasy-themed game.
- May have been 'hog tied' by expensive box releases.
- Fantasy skirmish
- Age of Sigmar
- Killteam
- Necromunda
- Blood Bowl
- Mordheim
- Warhammer Underworlds
Mechanics (from transcript analysis)
- Compendium — Allowed for the use of a very wide selection of current Age of Sigmar figures, providing agency over warband building.
- Reaction system — A tweak added in the second edition that improved the rule set.
- Skirmish game — Played on a small-sized board with four to 15 models per side.
Video topics + discussion points
Quotes (from this video)
- Is it dead or something else?
- The rules are excellent and fast-paced with like really interesting game mechanics.
- If they're discontinuing War Cry, then they should put all of the rules up as free PDFs on the download section of the Warhammer community site.
- Remake Mordheim. I've seen a lot of speculation online about how that's maybe something that they're going to do if War Cry is, you know, truly gone, and I don't think it' work out well for anyone.
- Just because there's like a skirmish sci-fi game, right, Kill Team, which is on its like third edition at this point now, doesn't mean that there has to be a skirmish fantasy game, I suppose.
- War Cry was a great game that was a bit hog tied by having an entire season of expensive meat tree box releases, right? But maybe also it was also hog tied just by being a fantasy themed game, right?
- I personally identify more as a science fiction gamer, but War Cry did have fun and elegant rules and some pretty great models and great kind of list building mechanics and all that kind of stuff, but I probably would have enjoyed it even more if it was Sciry more so than the current version of Kill Team for sure.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Still just don't really like the newest edition of War Cry or sorry not War Cry, Killteam.
- It seems like it's not about trying to kill the other guys. It seems like it's more about just like it doesn't seem like a war game.
- There's also a lot of tokens to keep track of and stuff like that and that seems to get even worse in um Shatterpoint.
- Infinity rules are free.
- This is the essentials start here box and it's like 40 bucks and it comes with six models, three per side. It comes with six dice. Evidently, there's a ruler in there. There's card stock or cardboard chipboard like uh terrain, printed terrain. There's a card stock mat. Uh, there's cards. There's also the fancy book about how to get started and all that stuff. And uh, it just seems like it's a really good deal.
- Just started playing Notorious, which is really easy solo RPG. Basically a Star Wars bounty hunter uh hunting targets on a planet based on Ronin.
- Uh subscribe to Vince Venturella on YouTube. Vince Venturella and Sam Lens. Sam Lens artwork. I would definitely subscribe to both of them.
References (from this video)
- it's lifeless
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- So skirmish games are the future and army style games are going away, right?
- What do you think? Are skirmish games the future or actually just a really a fad?
- Skirmish style miniatures war games are at the very least not going anywhere.
- Take a look at full spectrum dominance from the lazy forger.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- So skirmish games are the future and army style games are going away, right?
- What do you think? Are skirmish games the future or actually just a really a fad?
- Skirmish style miniatures war games are at the very least not going anywhere.
- Take a look at full spectrum dominance from the lazy forger.
References (from this video)
- games I never have intention of playing
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I
- I was never super into the video game, frankly. So, I'm not I don't have the nostalgia for it.
- I'm also not really into army games, so like the scale of it, not the physical scale of the models, but how many models there are is also not really my thing.
- I always love making lore for my miniatures in Trench Crusade. It's just so interesting making backstory for each of them.
- I love the new GW Cog fort model, but is anyone going to make a squadron and buy four of them at $210 a piece?
- The white ones are definitely the type that don't take rattle can.
- Shatterpoint biggest problem wasn't really the game. I think it was the feeling of the neglect.
- That walking building sure is cool. Assume I can buy it and it's not totally sold out already.
- Metal minis, that's a tough one. I'm not good at those.
- Sets one and two are grim dark, but three and four lean into the Wim dark. Oh, I like the word whim dark. That's fun.
- I'm going to be working on these guys, which are um the naval raiders from uh Trench Crusade.
- It's such a fun world to build inside.
- I'm probably going to paint these guys up and then when the plastics come out, I'll probably just redo them.
References (from this video)
- First edition starter set terrain was amazing.
- Second edition starter set had disliked 'meat trees' terrain.
- Game is now 'online only' and effectively discontinued.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I
- I was never super into the video game, frankly. So, I'm not I don't have the nostalgia for it.
- I'm also not really into army games, so like the scale of it, not the physical scale of the models, but how many models there are is also not really my thing.
- I always love making lore for my miniatures in Trench Crusade. It's just so interesting making backstory for each of them.
- I love the new GW Cog fort model, but is anyone going to make a squadron and buy four of them at $210 a piece?
- The white ones are definitely the type that don't take rattle can.
- Shatterpoint biggest problem wasn't really the game. I think it was the feeling of the neglect.
- That walking building sure is cool. Assume I can buy it and it's not totally sold out already.
- Metal minis, that's a tough one. I'm not good at those.
- Sets one and two are grim dark, but three and four lean into the Wim dark. Oh, I like the word whim dark. That's fun.
- I'm going to be working on these guys, which are um the naval raiders from uh Trench Crusade.
- It's such a fun world to build inside.
- I'm probably going to paint these guys up and then when the plastics come out, I'll probably just redo them.
References (from this video)
- Offers satisfaction through commitment and time invested.
- Involves painting, lore, army configuration, and decks.
- Requires significant time investment.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- why do i really like you know complicated games
- there's a level of of reward there for when you can kind of parse the design parse the system
- it's almost like a relationship that you have with the game and it just can be more and more and more rewarding as you start to plumb the depths
- so the complicated games the games that that require more commitment and more of your time there's a certain level uh to that that that i think is a lot rewarding
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- to succeed you have to fail like it is a must that you fail
- don't be afraid of failing because you just you have to fail
- the dream was the process the process was the work he was doing the work
- you're going to find out once that you be you kind of investigate in that process once you kind of like just commit to the process of just letting it happen and put it in time your dream's not going to come true something else is going to come true
- the moments and the memories that the games can elicit and sort of act as a vehicle for everybody around the table whether you're playing by yourself or if you're playing with six other people where it carries everybody that's really the important part of the whole thing
References (from this video)
- New reactions add dynamic gameplay and fix balance issues.
- Consolidated compendium makes acquiring all warbands easier.
- Flexible campaign system reduces commitment stress and allows for pick-up-and-play.
- Models from older editions are compatible.
- The core game remains simple and quick to play.
- Thematic narrative elements are well-integrated.
- Injury tables and renown system add depth to campaigns.
- The color difference on new cards prevents shuffling with old decks.
- Concerns about balance between original Warcry warbands and Age of Sigmar armies.
- The realm of Ger, the realm of beast
- Kill Team
- Age of Sigmar
- 40k
- Frostgrave
- Necromunda
- Dead Reckoning
Mechanics (from transcript analysis)
- campaigns — Includes narrative play with campaign questing and campaign arcs, post-campaign sequences for gaining glory, suffering injuries, and earning renown. It also features exploration of different territories and encampments.
- card decks — Decks of cards are used for twists, victory conditions, and deployment maps. While symbols on the back are the same as the first edition, the color is different, preventing shuffling together.
- Dice rolling for abilities — Rolling doubles, triples, or quads activates special abilities for factions. Singles contribute to initiative.
- Reactions — A new core rule change where a fighter can make a reaction after they are targeted by an attack or make a disengage action, adding dynamic choices and strategic pauses.
- terrain — The box set comes with a lot of terrain, and rules for terrain were present in previous editions.
- Warbands — The game features two warbands in the box set, with other warbands available in a compendium. Models are compatible with previous editions.
Video topics + discussion points
Quotes (from this video)
- I was actually really nervous about the changes that they made they made some drastic changes with kill team which I still try to struggle with this day.
- The game hasn't changed really other than their reactions which look really really cool.
- One of the best things about Warcry is its simplicity in terms of just set up small footprint get things played and you can knock out a couple of games in a couple of hours.
- The compendium makes it a one book buy other than the rule book.
- The flexible campaign system makes it easier to just play the game and that's what at the end of the day what people want to do is sit down and play the game.
- The old cards and stuff you can probably get rid of in terms of the ones for the warband.
- The cards for the deployments and the twists and all that you can use all that stuff.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I have so many duplicates of the same Games Workshop models
- I learned something interesting about myself this past weekend
- I'd be lying if I said I was disappointed in this outcome and I'd also be lying if I said that this was the first time that this has happened to me
- better safe than sorry
- For me it's a nice feeling to be able to grab a model from my shelf when I want to Kit bash it and paint it rather than trying to find one at a store or God forbid on eBay
- there's no right way to participate in this hobby no matter what the people on Twitter and Reddit will tell you
References (from this video)
- Lore can be a compelling selling point and marketing tool.
- The existence of tournament play (match play) is acknowledged.
- Constant rules changes drive players away.
- Narrative players get lumped in with tournament players due to similar rule sets.
- The constant search for balance doesn't make for a fun game rule set for narrative players.
- Warhammer 40K
Mechanics (from transcript analysis)
- Rules changes — Constant rules changes are cited as a reason people are driven away from wargaming, particularly for 40K and Age of Sigmar.
- Strategrams — Mentioned as a complexity that could be reduced in a narrative version of the rules.
- tactics cards — Mentioned as a complexity that could be reduced in a narrative version of the rules.
Video topics + discussion points
Quotes (from this video)
- if you love a hobby like I love TableTop wargaming and the Miniatures hobby then you have a tendency to think about it a lot
- reasonable people can have differing opinions about wargaming it's just a game
- for me 3D terrain is kind of important I think
- tabletop wargaming is all about immersion and how things look in my mind
- nearly no lore is actually needed for a Miniatures war game
- the compelling lore is one of the main reasons that Warhammer games continue to do as well as they do
- frankly it doesn't really work for smaller Indie Games
- there should be two versions of Warhammer 40K and two versions of agis Sigmar for each game there should be a version for tournament play and then there should also be a version that's fun
- the constant search for balance doesn't really make for a fun game rule set feeling comfortable with stable rules and enjoying themselves is what they want
- round bases are better looking than Square bases but integrated bases those weirdly shaped bits of ground between the Mini's feet usually on some companies metal Miniatures but sometimes they're also on resin ones and even plastic as well um those are the worst
References (from this video)
- Constant rules updates and editions
- Warhammer 40,000
Mechanics (from transcript analysis)
- Rules Updates — Frequent updates to rules, points costs, and editions are mentioned as a source of frustration.
Video topics + discussion points
Quotes (from this video)
- "Some hobbies are easier than others."
- "Now, right off the bat, this is not a doom and gloom video about tabletop wargaming."
- "However, this ain't the easiest hobby to get into."
- "Games Workshop isn't the hobby. It's a big part of the hobby, but it is not the hobby."
- "So many companies sell models cheaper than Games Workshop."
- "Comparison in the hobby... how it really is the thief of joy."
- "Tabletop wargames are all about making the game your own."
- "Strangely, some of the same things that bring people into this hobby are the exact same things that drive them away, except for the excessive cost."
References (from this video)
- Substantial narrative content and campaign variety across multiple books
- Expanded warbands and models, including leaders and special units
- Standalone books per faction allow focused purchases
- Background tables and name generation add flavor and immersion
- Clear differentiation between narrative content and point-cost updates
- Dropping five books at once can overwhelm players and retailers
- No universal point-cost changes across Tome of Champions 2021; separate books handle costs
- Battlescribe hasn't been updated yet (as of the video), complicating list-building
- Allies section largely overridden/invalidated old Monsters & Mercenaries mechanics
- Increased cost and complexity; potential redundancy with earlier books
- narrative-driven campaign play with factional conflict and modular warbands
- Warhammer Age of Sigmar skirmish campaigns featuring multiple grand alliances and evolving warbands
- campaign-focused, lore-informed, with background tables and named leaders
- Kill Team
- Monsters and Mercenaries
- General's Handbook
- Tome of Champions 2019
- Tome of Champions 2020
Mechanics (from transcript analysis)
- Allies and faction integration changes — Allies rules and ally symbols shifted; some previously allied leaders and units are reorganized into distinct books with different leadership roles.
- Asymmetric Mechanics — Allies rules and ally symbols shifted; some previously allied leaders and units are reorganized into distinct books with different leadership roles.
- Branching product structure — Books are released per grand alliance and as narrative supplements rather than a single cohesive tome, with standalone access to each book.
- Narrative and campaign content emphasis — Each faction book adds narrative quests, campaign updates, and varied mission types beyond simple stat changes.
- Point costs and roster adjustments — Different books provide point costs and roster changes; Tome of Champions 2020 does not update points, other books do.
- Skirmish campaign play — Narrative campaigns with missions and scenarios that evolve over time, emphasizing story and progression.
- Warband and card-like stats — Units are presented with card-like stat blocks and leader models; stats update across books in various ways.
Video topics + discussion points
Quotes (from this video)
- these books have the kind of new point costs and things like that
- five books that came out all at once not staggered over several weeks anything like that just boom dropped them all at once
- it's not got any new updates as far as points or units or anything like that that's what the other books are for
- it's a different system now
- great books they've got a lot of great information
- you don't need every single one
- probably end up having to be maybe a hard cover which would then of course make it much more expensive again
- they dropped all five at once
- you can buy these books separately like if you're just interested in order well then you can just buy the order book instead of having to buy a you know a much bigger book
- the thing that i'm finding interesting about these new books is that these new books have more units than the cards do
- you could buy this chaos book and see all the stats and all the information
- the four grand alliance books
References (from this video)
- dynamic, kinetic combat with strong theme and terrain interaction
- excellent for narrative/conquest storytelling in a skirmish format
- new model lines offer distinct visuals and playstyles
- high entry cost to assemble a playable force
- starter box may require additional terrain or expansions for full immersion
- gritty, fast-paced skirmish combat with narrative progression
- Mortal Realms; chaotic warbands clash in enclosed arenas and terrain-rich environments
- campaign-driven development of bands; evolving narrative arcs across battles
- Kill Team
- Underworlds: Shadespire
Mechanics (from transcript analysis)
- activation and initiative — players decide action order with initiative and strategic choices
- band progression and campaigns — warbands grow and improve through a series of narrative battles
- Campaign — warbands grow and improve through a series of narrative battles
- terrain-driven movement and positioning — terrain pieces and multi-level play influence maneuvering and line of sight
Video topics + discussion points
Quotes (from this video)
- it's not just a skirmish version of Age of Sigmar, it's hyperkinetic, it's tactical and it's very bloody
- two starter boxes—one for Warcry and one for Kill Team—are intriguing approaches to bringing players into two different scales of play
- the terrain is a huge draw for me; the modular setup lets you create a three-dimensional battlefield with multiple elevation changes
- I'd like to see Warcry expand beyond chaos; expanding into other factions later would be interesting to watch
- the entry cost is high, but the payoff is a flexible ecosystem that can feed into larger games later