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Warhammer Underworlds: Shadespire box art

Warhammer Underworlds: Shadespire

Game ID: GID0382805
Game Info
Year
2017
Collection
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Description

Warhammer Underworlds is a tactical arena combat game. This is a system designed for balanced, small-scale tactical games that can be played quickly and easily by anyone, but which even experienced players will find challenging to master. The game rules are designed with competitive play in mind; matches can be played in under 45 minutes, on a smaller surface than our larger-scale games, and will be ideal for club or tournament play. And not only that, we’ll be fully supporting an organized play system for this game, right from day one.

The forces you can use in this game will be drawn from races across the Mortal Realms, including some for factions that have not received any new miniatures since we first ventured into the Age of Sigmar. Each of these sets will be composed of a small band of easy-to-assemble, push-fit miniatures in the style of our single-pose heroes to represent a specific band of warriors from that faction. These are provided in coloured plastic, and clip together, so you can quite literally be playing with them within minutes of opening the box with no glue or paint needed! (Though they do look great painted, and your dice will roll better – probably.)

The game is played using unique dice and card decks, and these will, to an extent, be unique to each faction. Both decks of cards used in the game are fully customisable – meaning you can choose to create all manner of combinations of overlapping abilities to use and objectives to achieve. This can be a really rewarding part of the game – and means that even the same faction can be played in wildly different ways. We’re expecting to see all sorts of combinations tried out at game stores, clubs and in tournaments.

—description from the publisher

Description

Warhammer Underworlds is a tactical arena combat game. This is a system designed for balanced, small-scale tactical games that can be played quickly and easily by anyone, but which even experienced players will find challenging to master. The game rules are designed with competitive play in mind; matches can be played in under 45 minutes, on a smaller surface than our larger-scale games, and will be ideal for club or tournament play. And not only that, we’ll be fully supporting an organized play system for this game, right from day one.

The forces you can use in this game will be drawn from races across the Mortal Realms, including some for factions that have not received any new miniatures since we first ventured into the Age of Sigmar. Each of these sets will be composed of a small band of easy-to-assemble, push-fit miniatures in the style of our single-pose heroes to represent a specific band of warriors from that faction. These are provided in coloured plastic, and clip together, so you can quite literally be playing with them within minutes of opening the box with no glue or paint needed! (Though they do look great painted, and your dice will roll better – probably.)

The game is played using unique dice and card decks, and these will, to an extent, be unique to each faction. Both decks of cards used in the game are fully customisable – meaning you can choose to create all manner of combinations of overlapping abilities to use and objectives to achieve. This can be a really rewarding part of the game – and means that even the same faction can be played in wildly different ways. We’re expecting to see all sorts of combinations tried out at game stores, clubs and in tournaments.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 27
This page: 27
Sentiment: pos 18 · mix 4 · neu 3 · neg 0
Mentions per page
Showing 1–27 of 27
Video c2pULaBLStY Rolling Dice & Taking Names Review at 1:21:15 sentiment: positive
video_pk 95308 · mention_pk 261993
Rolling Dice & Taking Names - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 1:21:15 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Top-notch production quality
  • Easy to assemble miniatures (push-fit)
  • Fast setup and gameplay (around 30 minutes)
  • Manageable board size and modular layout
  • Strategic depth through deck building
  • Engaging alternate activation system reduces downtime
  • Accessible entry point for new miniature gamers
  • Unique combat resolution can provide comeback opportunities
  • Potential for organized play and tournaments
Cons
  • Unusual combat resolution rule where more successes can lose
  • Potential for high cost if MSRP is not kept low
  • May not appeal to players who prefer massive battles (e.g., 40k apocalypse)
Thematic elements
  • Age of Sigmar universe
Comparison games
  • Warhammer 40,000
  • Dark Imperium
  • Age of Sigmar
Mechanics (from transcript analysis)
  • Alternate Activation — you go I go back and forth until four of them are done... it's just the constant back and forth you're able to just keep both players engaged.
  • Card Play (Upgrades/Ploys) — upgrades can be used in order to basically add attachments to your existing units give them additional abilities and give them additional weapons... ploy cards which are like an instant like in magic the old instant card it's like I'm gonna do this it's a temporary thing and then it goes out of play.
  • Deck Building (Objective & Power) — a main part of this game is managing two decks that you're gonna have one's a power deck one's an objective deck this objective deck consists of twelve cards that you bring in build and it could be like hold objective number one until the end of the phase or do you have objective two at the into the phase etc... the power deck has two types of cards just like in the upgrade card employee cards.
  • Deck construction — there's an additional pack of cards that you can modify each of those decks and totally stretch change your overall strategy.
  • Dice combat — whoever has the higher is actually that the tacker winds are gonna deal damage... there's some attack and there's some defense diets... when you take the damage there's the toughness there's also got to make sure your your mouth don't forget the leadership but then there even that there's your saves that you can get.
  • glory points — the main point of the game is actually getting these glory points and these glory points are typically obtained through medium your ear objectives... if you kill off another person's unit you get one.
  • hidden objectives — you take the objectives face down and shuffle on the number one through five and then one and one at a time each of you place the objectives anywhere out on the board and at that point you flip over the objectives so you have no idea where they're gonna be.
  • Modular Board — the board itself is super manageable and it comes with two game boards and they're both like rectangles and they're they're double-sided... the idea is there's a rolloff at the beginning and somebody will get to place their board first... the board is made up of hexes the only rule is that you got at least match up at least one hex or some hexes with the existing boards... creating some very interesting board layouts.
  • Push-fit Miniatures — these things are pushed to fit... they will actually stay together... maybe only two or three parts.
  • Skirmish game — this is a miniatures game... by providing this a little skirmish miniature game that's played on a board that can be played in just a matter of thirty minutes... it's your typical skirmish type game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You know, here you are, you're professional actor. Almost. I'm trying to be professional.
  • I don't know why you're still mean to Rodney all the time, Marty.
  • My highlight of his life is to play Dungeons & Dragons and he said that he gets like eight of his friends together and I'm quoting I do like a spread of food he has a dungeon room downstairs in our basement is spectacular I decorated a forum I bring him food and he sits there for like six or eight hours playing D&D Wow Wow
  • It's it's broken down every scenario is broken down into souls or you know solar days on Mars and right around in each of the scenarios I played I've now played three scenarios the the right around soul three or four you go oh that's what I'm supposed to be doing here it goes here we go and you get the engine going just a little too late
  • This game is built on one thing on your turn you don't I basically do one thing you're gonna make skill checks you're gonna select an action and make some sort of skill check and that is handled through this action deck that you have but the action deck also contains the cards that you actually taken to your hand that you can use over the course of the game but the action deck is also your life it's all rolled into one
  • The artwork on the cards whenever you're laying out this map with these cards the artwork makes sense from card to card it create it creates kind of this mosaic of the seventh continent and it's just stunning on the table it looks it looks amazing
  • It's just super simple super manageable a great way to get people in there's just seven distinct different factions a great way to get into like something that would have a bigger selection
  • The value of connecting with friends through board games.
  • Having a nice little you know top or a thing would it would have been nice cuz I'd probably a couple times I'll probably knock some dice off the table and everything
  • the production is top-notch. definitely phenomenal
  • these things are pushed to fit... they will actually stay together.
  • the board itself is super manageable and it comes with two game boards and they're both like rectangles and they're they're double-sided
  • the strategy is is how you build your objective deck and how you build your power deck
  • if you have more critical successes than the other person even though you have more successes overall the attack fails
  • this is perfect [for board gamers or people just getting in]. absolutely perfect for them
  • I suck at teaching rules
  • people just had the best time in the world playing
  • I forgot that [rule about area control]
  • I don't really get the whole area control thing... I didn't see it was really that important
References (from this video)
No references stored for this video.
Video _wirV1eGtEU Rolling Dice & Taking Names Discussion at 22:34 sentiment: positive
video_pk 95062 · mention_pk 260995
Rolling Dice & Taking Names - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 22:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — The game includes deck building mechanics as part of its gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've never heard a song called October trees.
  • Unless there's free stuff to it but I'd rather dress like a cow to get free chick-fil-a or go in a Krispy Kreme and get a free donut then it's long john silver's to get fish.
  • There should be no time limit on dress like a cow day Tony.
  • Fool I'm dressed like a cow right now could you just throw a brother a free sandwich or something and he didn't did he he did not.
  • Why do you guys build power lines and canals?
  • You are now mr. Instagram that's it it's done it's over.
  • Good god there's people everywhere it's oh it's it was on real Wow lots of people dude lots about but the tube is amazing that was fun.
  • And their main exports are sheep and coos all highland coos coos what Koot howls okay okay yeah.
  • One thing I noticed and I know I didn't get all of them but I did notice that every gaming store I went into there was no place to play.
  • I was watching one and they were like what what component of this game I'm like seven wonders people.
  • Me I know you don't have a switch but let me tell you for a little portable handheld gaming system these games are gonna be amazing on that system so let me understand this you're now making me want to go buy a switch I had
  • now and some one of the hottest games it's number one at BoardGameGeek and that is mezzo from colossal games so if you haven't checked it out Marty and I got to play to Gen Con and it was fun it was good it was like it was like blood rage mixed in with some other stuff it has that kind of feel to it
  • I'm sure it's already funded go check it out Tony and I'd really liked it and Tony I'll be getting this game yes I agree it's it's one of those games that I'm excited for
  • Wilke Forge be number one and two again we'll find out I was gonna ask you what was number one so key Forge and key for starter right yep he forged starter set was number one he forged X we're number two
  • so be sure to head over to miniature market calm and get your pre-orders in for key forge and save your money and not spend it on eBay where they're going for $75 just wait people
References (from this video)
No references stored for this video.
Video _wirV1eGtEU Rolling Dice & Taking Names Discussion at 23:07 sentiment: positive
video_pk 95062 · mention_pk 260996
Rolling Dice & Taking Names - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 23:07 · YouTube ↗
Overall sentiment (raw)
highly_positive
Pros
  • introduces new magic mechanic
  • new war bands
  • new board elements like impassable places
  • backwards compatible with previous season
Cons
none
Thematic elements
Comparison games
  • Warhammer Underworlds: Shadespire
Mechanics (from transcript analysis)
  • board manipulation — The board now includes impassable places that can damage units.
  • Magic System — Introduces a new magic mechanic with wizards, spells, and magic dice for actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've never heard a song called October trees.
  • Unless there's free stuff to it but I'd rather dress like a cow to get free chick-fil-a or go in a Krispy Kreme and get a free donut then it's long john silver's to get fish.
  • There should be no time limit on dress like a cow day Tony.
  • Fool I'm dressed like a cow right now could you just throw a brother a free sandwich or something and he didn't did he he did not.
  • Why do you guys build power lines and canals?
  • You are now mr. Instagram that's it it's done it's over.
  • Good god there's people everywhere it's oh it's it was on real Wow lots of people dude lots about but the tube is amazing that was fun.
  • And their main exports are sheep and coos all highland coos coos what Koot howls okay okay yeah.
  • One thing I noticed and I know I didn't get all of them but I did notice that every gaming store I went into there was no place to play.
  • I was watching one and they were like what what component of this game I'm like seven wonders people.
  • Me I know you don't have a switch but let me tell you for a little portable handheld gaming system these games are gonna be amazing on that system so let me understand this you're now making me want to go buy a switch I had
  • now and some one of the hottest games it's number one at BoardGameGeek and that is mezzo from colossal games so if you haven't checked it out Marty and I got to play to Gen Con and it was fun it was good it was like it was like blood rage mixed in with some other stuff it has that kind of feel to it
  • I'm sure it's already funded go check it out Tony and I'd really liked it and Tony I'll be getting this game yes I agree it's it's one of those games that I'm excited for
  • Wilke Forge be number one and two again we'll find out I was gonna ask you what was number one so key Forge and key for starter right yep he forged starter set was number one he forged X we're number two
  • so be sure to head over to miniature market calm and get your pre-orders in for key forge and save your money and not spend it on eBay where they're going for $75 just wait people
References (from this video)
No references stored for this video.
Video 8DiO6mc_8I4 Rolling Dice & Taking Names Top List at 3:30 sentiment: positive
video_pk 93504 · mention_pk 253087
Rolling Dice & Taking Names - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • a way for Colin to customize his own decks and play during lunch breaks
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck customization — let him customize his own decks and play with us during our lunch breaks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is Marty kaan Hale and I'm going to be counting down miniature markets top 10 selling games from October 2018
  • every single deck is different and that's the real appeal of this game
  • this new edition continues to tweak and streamline the previous versions of the game and give a wonderful out of the game box experience
  • I just love the modular board
References (from this video)
No references stored for this video.
Video IZTkGFyaH3M Rolling Dice & Taking Names Discussion at 24:23 sentiment: positive
video_pk 93481 · mention_pk 253750
Rolling Dice & Taking Names - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 24:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to play miniatures game that feels like a card game.
  • New expansion 'Beastgrave' adds new factions and mechanics.
  • Dread Fane version offers an easier entry point.
  • Phasing out universal cards makes it easier for new players to catch up.
  • Expansion box includes a tray for future expansions.
Cons
  • Some universal cards from older sets are being phased out for tournament play.
  • The game is more of a card game using miniatures than a true miniatures game.
Thematic elements
  • Skirmish combat with card-driven actions
  • Warhammer universe
Comparison games
  • War Cry
  • Magic: The Gathering
Mechanics (from transcript analysis)
  • Card Keywords — Introduction of keywords on cards to explain abilities.
  • Deck Building — Players build custom decks for their warbands.
  • Miniatures combat — Players control miniatures on a hex-based board, engaging in combat.
  • Objective scoring — Players score points by completing objectives and achieving glory.
  • variable board setup — Modular board tiles allow for different layouts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so we fancy flying inserts in the flying wing now we've gone to this holy cow oh and there's still a proof of purchase that even after decades we don't know what the proof of purchase does
  • so I'm gonna compare this game against the other two Fantasy Flight coop LCG's I've played both they're from some of the same designer so I thought it'd be good to compare against those two I'm also going to ignore IP doesn't even come into play I'm just looking strictly at game mechanics and how I enjoy playing the game coming in third is the Lord of the Rings LCG it's starting to show its age even though it's still a very a game a lot of tweaks have been made over the past couple C G's to kind of fix some of the issues that I had with that game however I do like the Lord of the Rings IP the most of all so that's why I said early on I'm not gonna worry about the theme of the game just mechanics coming in second is actually Marvel champions which means coming in first is Arkham hara LCG I just absolutely love that game
  • but the crux you're setting up minions you're fighting for battlefields the first person to claim two wins
  • I just love one a sorcerer I just think the dark greedy art and that one is really good the eternal is good too but it has more of a lighter brighter feel the other one's just a really dark style of image which tells me which one is family-friendly
References (from this video)
No references stored for this video.
Video MYyGjVde5ao Watch It Played Gameplay at 0:29
video_pk 92039 · mention_pk 247125
Watch It Played - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 0:29 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my guys are blue they're not bathed in in blue liquid or anything but non it's unfortunate but they are covered in in arm which is probably makes them a little bit stronger and blue and that blue is gonna be said if I was wearing that much armor
  • look I'm not trying to ski can son look this is not product placement here your carpenter there's no sponsorship happening here look someone's gonna ask I'm just letting people know
  • well they don't call them open the bold for nothing I'm gonna charge back in here and attack that bloody ax-wielding sake
  • well good job there we can see down here it means you're going to be getting one glory token and if you complete an objective like this during the action phase you immediately draw a new one
  • I think my names are just so much nicer than yours I got steel hurt I've got over in the bowl I got bright shield and you've got cars is the chain Targa or Garrick Gorby wrong with their parents why did they give them such terrible names
References (from this video)
No references stored for this video.
Video Cn_LOazQIL4 Watch It Played Discussion at 127:13:20
video_pk 91383 · mention_pk 245250
Watch It Played - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 127:13:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every live show is just flop sweat and panic before it starts so many problems
  • I don't rate my games
  • ratings around games on BoardGameGeek is serious business
  • I don't really talk about my thoughts and opinions on games I try to avoid that for the most part
  • I think it's really helpful to be able to say it out loud to yourself and then actually build up the confidence to realize no I do not explain this from start to finish I know how do I know the beats of explaining this and I've now done a sort of a dress rehearsal bring the friends over and let's go
  • Blind playtesting please also don't don't worry about over-explaining over-explaining is better than under explaining
  • that's a good one
  • you are very generous you're very generous in kind
  • every live show is just flop sweat and panic before it starts
  • well we're here we're here and this is the first live show since January
  • the technological element of it is it's a little tenuous
  • the best way to send your question to me is in the comments to put all caps question and then your question
  • Google search watch it play guild BoardGameGeek it'll take you right there
  • it does this neat little job of summarizing your BoardGameGeek collection and telling you a little bit about what that collection looks like
References (from this video)
No references stored for this video.
Video Z1-oEqasj0c Drive Thru Games Analysis at 4:04 sentiment: positive
video_pk 90684 · mention_pk 242509
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Click to watch at 4:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gave a nice break from contrast paints
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i think at this point i sort of stopped using the bottled citadel sort of varnish because i've kind of bounced around the marshes that i use
  • it's like a boiling blood hole in the ground and then you know this horrible magic comes out of it
  • don't call it magic though
  • i hate metal
  • this is like a molten rock monster with this giant cannon
  • the silliness it's great there
  • this guy peeled off his own face and then stuck it on his belt buckle
  • this guy's pure blades running around so yeah he's dedicated
  • i don't really want to because you could really mire in and you could get super detailed with this stuff
  • this is just all super dead quick you could go back in here and do some details i don't really have the inkling or desire to do that
  • i'm not going to paint 20 doors worth of detail
  • i really like this big sigmar statue there that's pretty cool
  • he's like a little illithide or mind flare kind of guy
  • this guy is this hilarious looking
  • trust me there's a corn symbol on there somewhere
  • i guess he sucks on the table i've never actually fielded him
References (from this video)
No references stored for this video.
Video 16D-njd0Z7I Drive Thru Games Top List at 27:43 sentiment: positive
video_pk 88916 · mention_pk 235327
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Click to watch at 27:43 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Cool universe setting
  • Strategic depth with deck building
  • Puzzly feel
  • Lots of content available
Cons
  • Requires buying specific warbands to get certain cards
  • Can be hard to find specific older content
Thematic elements
  • Miniature combat with card-driven objectives
  • Age of Sigmar universe
Comparison games
  • Claustrophobia 1643
  • Magic: The Gathering
  • Netrunner
Mechanics (from transcript analysis)
  • Deck Building — you have like these two decks of cards that you build beforehand like you would in magic or Netrunner
  • Dice combat — miniature hex based combat you know move your dudes around and fight and roll dice
  • Objective Fulfillment — you have scoring cards that you try to draw and play to score different objectives
  • Variable player powers — you buy the war band you get a deck of cards with it
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are my favorite games these may not be like the best quality games in some cases
  • it's a really really cool mechanic and then it has all the fun scoring stuff of the original Seven Wonders game
  • it's a two-player game two-player game only there's not really anything else to talk about player count wise with this one
  • it's just a really cool tight experience great production all this stuff
  • there's been tons tons of stuff for it and it has been like six starter sets and then all this little like packs of uh you know different War bands and stuff that you can buy
  • yes that bugs me I really like the game that really bugs me
  • artistically graphic design wise is my favorite just because there is just a lot going on on this game
  • I just prefer it mechanically just that much better
  • galors and venos bear like a nice perfect marriage of theme and mechanics
  • and gosh if it ain't thematic I'm telling you it's thematic
References (from this video)
No references stored for this video.
Video 1587FRyx7H8 Tabletop Minions Analysis at 9:59 sentiment: positive
video_pk 87638 · mention_pk 229395
Tabletop Minions - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 9:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Many warbands are good for kit bashing.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Miniatures kits are never useless
References (from this video)
No references stored for this video.
Video W_Ffzuk3ccA Tabletop Minions Discussion at 1:29:13 sentiment: neutral
video_pk 85933 · mention_pk 221223
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Click to watch at 1:29:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you see something and you want it, get it right away.
  • It's kind of like when Nova used to be in the old place when it was in several years back it was in Crystal City. Technically, there was like one restaurant within three blocks of the place and that was it.
  • The benefit to this being in downtown Milwaukee is that it's in the convention district and there's a lot of restaurants and bars and all kinds of places around there. So uh it's going to be real nice.
  • I think that the number of people obviously that go to conventions in comparison to the number of people who are in the hobby it's a very small percentage that go to conventions and I think there's a lot of folks that are just not that are either unable to due to distance or you know cost or social anxiety or just you know they just never have the the um the you know like they they got you know, several kids and two jobs or stuff like that. You just don't have the time to take off and go to a convention or whatever. So, I think that that happens a good deal.
  • The reason they moved out of the old place was because they just literally had outgrown it. um when they moved to Shamberg I think adept to con was about 5,000 people maybe six and then over the years being in Shamberg like last year they hit 10,000 people so
  • I have found that you get less of that overlap with speed paints. They they maybe don't I don't feel like they dry quite as quickly or something. I don't know what it is, but they don't seem I don't have a problem. They What do they call it? tide marks, coffee stains, something like that. And it's because you've taken a transparent color that dries so quickly that when you bring the other transparent color over and you have them kind of overlap a little bit, so there's not like a space in between where you, you know, on this thing, then you get double transparency, which means it gets darker. So you get this line where you stopped and then had to go and get more and then come back.
  • The benefit I think what happens is almost every single convention gets to a point where it can no longer be in a convention center and hotel combo. It gets to the point where they need a convention center and then hotels around the convention center. It's the way Gen Con does it. It's the way that, you know, Adepticon's doing it now.
  • It's like you're colorizing an old black and white movie or something like that. Um, but it does make things quicker and simpler and it still looks pretty good in most situations.
  • Am I doing it right? I mean, I don't know. It's up to you.
  • Would love if GW re-releases Mheim, but I fear this will also cause most people to overlook unofficial fan-made Mheim content, but who knows, maybe GW will open to unofficial content.
  • Horus Heresy is basically a civil war story. So, it's all about we're not even paying attention to the aliens right now.
  • It's because they were spending 50% of the time working on stuff for Warhammer Fantasy, but it was only 18% of sales and they were like, 'Well, this isn't going the right direction.'
  • It's been a long time since GW's made a Kill Team box where I liked everything in the box.
  • I find that I have the best um luck with OSL when I'm using my airbrush.
  • The difference is is if you are like, 'Well, I would rather do something a little bit different and tweak things differently that way.'
  • Overall, Army Painter Speed Paint wins for me, but there's um always a couple of the contrast paints I love, like the Blood Terror Red. It's just a gorgeous deep burgundy.
References (from this video)
No references stored for this video.
Video RrRcpR_nmUA Tabletop Minions Event Coverage at 2:05 sentiment: positive
video_pk 85847 · mention_pk 220804
Tabletop Minions - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smaller games
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And these 1490 Doom two-foot circular boards were also busy most of the convention.
  • They are producing models now, uh, but they're also and they're going to have a printed book eventually soon.
  • It's like a Patreon thing and then it lets you get into a uh a Discord and you also get letters every month and there's like a sticker and a book and you put your sticker in for things you're doing, all that kind of stuff.
  • But the real thing about Adepticon is just meeting other kind of like-minded people who are into wargaming like you are, or maybe slightly different than you are, and maybe they teach you something.
References (from this video)
No references stored for this video.
Video 6H0xOCTzogY Tabletop Minions Analysis at 10:15 sentiment: neutral
video_pk 85755 · mention_pk 220465
Tabletop Minions - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 10:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Fantasy skirmish (potential role)
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Is it dead or something else?
  • The rules are excellent and fast-paced with like really interesting game mechanics.
  • If they're discontinuing War Cry, then they should put all of the rules up as free PDFs on the download section of the Warhammer community site.
  • Remake Mordheim. I've seen a lot of speculation online about how that's maybe something that they're going to do if War Cry is, you know, truly gone, and I don't think it' work out well for anyone.
  • Just because there's like a skirmish sci-fi game, right, Kill Team, which is on its like third edition at this point now, doesn't mean that there has to be a skirmish fantasy game, I suppose.
  • War Cry was a great game that was a bit hog tied by having an entire season of expensive meat tree box releases, right? But maybe also it was also hog tied just by being a fantasy themed game, right?
  • I personally identify more as a science fiction gamer, but War Cry did have fun and elegant rules and some pretty great models and great kind of list building mechanics and all that kind of stuff, but I probably would have enjoyed it even more if it was Sciry more so than the current version of Kill Team for sure.
References (from this video)
No references stored for this video.
Video nG8sDAKie1Q Tabletop Minions Discussion at 1:27:12 sentiment: mixed
video_pk 81398 · mention_pk 201840
Tabletop Minions - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 1:27:12 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Great models
Cons
  • Some models recently have been described as 'god awful'
Thematic elements
Comparison games
  • Star Wars X-Wing
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • OPR is the GURPS of wargaming.
  • 40K rules as deep, I would call it artificially deep.
  • Star Wars Legion terrain is almost always the best.
  • OPR skirmish is a breath of fresh air compared to Kill Team.
  • The damned stuff is supposed to be out, but it's not out yet, unfortunately.
References (from this video)
No references stored for this video.
Video nG8sDAKie1Q Tabletop Minions Discussion at 1:27:55 sentiment: mixed
video_pk 81398 · mention_pk 201831
Tabletop Minions - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 1:27:55 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Historically, has made great models.
  • Was a direct response to Star Wars X-Wing, bringing in new players.
Cons
  • Some recent models have been considered 'god awful'.
  • The host generally dislikes hex board games.
Thematic elements
  • Combat
  • Fantasy skirmish
Comparison games
  • Star Wars X-Wing
  • Shadespire
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • OPR is the GURPS of wargaming.
  • 40K rules as deep, I would call it artificially deep.
  • Star Wars Legion terrain is almost always the best.
  • OPR skirmish is a breath of fresh air compared to Kill Team.
  • The damned stuff is supposed to be out, but it's not out yet, unfortunately.
References (from this video)
No references stored for this video.
Video nG8sDAKie1Q Tabletop Minions Discussion at 1:28:00 sentiment: mixed
video_pk 81398 · mention_pk 201808
Tabletop Minions - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 1:28:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Initially loved it when it first came out (Shadespire)
  • Played a good deal back then
  • Painted up some different forces
  • Generally made great models
Cons
  • Some recent models have been 'god awful'
  • Speaker dislikes hex board games
Thematic elements
Comparison games
  • Star Wars X-Wing
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • OPR is the GURPS of wargaming.
  • 40K rules as deep, I would call it artificially deep.
  • Star Wars Legion terrain is almost always the best.
  • OPR skirmish is a breath of fresh air compared to Kill Team.
  • The damned stuff is supposed to be out, but it's not out yet, unfortunately.
References (from this video)
No references stored for this video.
Video KmdFifaJ8F8 Analysis at 2:47 sentiment: positive
video_pk 69346 · mention_pk 165799
Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 2:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered a good gateway game in the past.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hexes/Grids — Mentioned as a characteristic of the game.
  • miniatures — Mentioned as a characteristic of the game.
  • No 3D terrain — Mentioned as a characteristic of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you love a hobby like I love TableTop wargaming and the Miniatures hobby then you have a tendency to think about it a lot
  • reasonable people can have differing opinions about wargaming it's just a game
  • for me 3D terrain is kind of important I think
  • tabletop wargaming is all about immersion and how things look in my mind
  • nearly no lore is actually needed for a Miniatures war game
  • the compelling lore is one of the main reasons that Warhammer games continue to do as well as they do
  • frankly it doesn't really work for smaller Indie Games
  • there should be two versions of Warhammer 40K and two versions of agis Sigmar for each game there should be a version for tournament play and then there should also be a version that's fun
  • the constant search for balance doesn't really make for a fun game rule set feeling comfortable with stable rules and enjoying themselves is what they want
  • round bases are better looking than Square bases but integrated bases those weirdly shaped bits of ground between the Mini's feet usually on some companies metal Miniatures but sometimes they're also on resin ones and even plastic as well um those are the worst
References (from this video)
No references stored for this video.
Video HBcTk4Azndo watch it played Rules Teach at 0:25 sentiment: positive
video_pk 65036 · mention_pk 158647
watch it played - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Push-fit miniatures that are easy to assemble.
  • Detailed miniatures.
  • Clear rules for movement and combat.
  • Multiple ways to score glory points through objectives.
  • Option for custom deck building.
Cons
  • Requires tools not included in the box for miniature assembly (e.g., clippers, knife).
Thematic elements
  • Warriors and adventurers seeking mysteries in a ruined cursed city.
  • Shadespire, a majestic mirrored City that was cursed and laid in ruins by the Lord of Undeath.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players take turns performing one of eight possible actions per activation, including moving, attacking, charging, going on guard, playing cards, or passing.
  • Area Control — Implicitly present through objective placement and fighting for control of hexes on the board.
  • board setup — Players use double-sided boards and connect them to form a battlefield. Objective tokens are placed on the board following specific placement rules.
  • card drafting/hand management — Players draw objective and power cards. Power cards can be played during the power step after activations, and upgrades can be played by spending glory points.
  • Combat — Involves rolling dice based on attack and defense stats, comparing successes, and potentially dealing damage or driving back opponents. Critical successes and support points influence outcomes.
  • Deck Building (Customization) — The game includes rules for custom building decks with different powers and objectives, though the basic decks are recommended for the first game.
  • Dice Rolling — Players roll dice for various actions like the initial roll-off, attacks, and defense. Critical symbols on dice can act as hits or influence outcomes.
  • Miniature assembly — The game comes with miniatures on sprues that need to be clipped and assembled. They are push-fit and do not require glue.
  • Objective scoring — Players score glory points by fulfilling conditions on objective cards, which can be done during the action phase or end phase of rounds.
  • Set Collection (Glory Points) — The primary way to win is by accumulating the most glory points, which are gained through objectives and defeating opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • no glue is required these are push fit miniatures that will stay together when snapped into place
  • you'll win by having the most glory at the end of the game
  • you don't win by eliminating a player's warband you win by having the most glory
References (from this video)
No references stored for this video.
Video 2M_djtRS4o0 JestaThaRogue Rules Teach at 0:00 sentiment: positive
video_pk 59877 · mention_pk 152385
JestaThaRogue - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Relatively quick two-player skirmish (about 30 minutes per game)
  • Strong thematic flavor and readable combat mechanics
  • Deck-building adds strategic depth and variety
Cons
  • Rule updates and evolving balance can complicate new players
  • Setup and deck-building overhead may be heavy for newcomers
Thematic elements
  • glory through combat and tactics; deck-building and positioning
  • Fantasy arena skirmish in the Warhammer universe; two warbands duel for glory
  • instructional/tutorial, step-by-step gameplay guidance
Comparison games
  • Blood Bowl
  • Chaos Ball
  • Speedball
  • Brutal Sports Football
Mechanics (from transcript analysis)
  • Activation tokens and action phase — Players flip activation tokens and perform actions; power phase adds optional card effects.
  • Attack and defense dice with supports — Attacks use dice; defenses use defense dice; supports add success probability for attackers and defenders.
  • Combat: Dice — Attacks use dice; defenses use defense dice; supports add success probability for attackers and defenders.
  • Deck Building — Each warband builds a deck of 12 objectives and 20 power cards with clan-specific restrictions.
  • deck-building — Each warband builds a deck of 12 objectives and 20 power cards with clan-specific restrictions.
  • Dice Rolling — Roll dice to determine control; ties are resolved with rerolls as specified.
  • Hex-based movement and line of sight — Movement and combat are resolved on hex grid; LOS checks limit targeting.
  • Objectives and glory scoring — Objectives grant glory tokens; highest glory wins; end-of-round scoring affects strategy.
  • Roll-off for initiative and order — Roll dice to determine control; ties are resolved with rerolls as specified.
  • Upgrades and ploys via power cards — Power cards, upgrades, and ploys influence combat and tactics; deck composition shapes gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a collectable tournament game with ever updating rules
  • the play with the most glory wins
  • for the first game the two war bands in the box come with a pre-constructed deck
References (from this video)
No references stored for this video.
Video SBzgzpVZ6JA BoardGameGeek Discussion at 37:19 sentiment: positive
video_pk 38272 · mention_pk 152538
BoardGameGeek - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 37:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful minis with strong presentation
  • Fast tactical play suitable for quick sessions
Cons
  • Rule complexity can be intimidating for newcomers
  • Potential mold line and assembly considerations
Thematic elements
  • Compact, tactical skirmishes with card-driven activation
  • Dark fantasy arena combat in the Underworlds
  • Scenario-driven with evolving boards and factions
Comparison games
  • Marvel United Multiverse
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • Deck-driven activations — Activation order and actions are guided by a deck-based system.
  • Modular arena tiles — Board layout changes per mission, affecting strategy.
  • Modular Board — Board layout changes per mission, affecting strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • RAW is the best.
  • And this is Maestro from the main box.
  • This is Thor from Marvel Crisis Protocol.
References (from this video)
No references stored for this video.
Video pQ9ch62RniA BoardGameGeek Discussion at 1:24:49 sentiment: positive
video_pk 28719 · mention_pk 208761
BoardGameGeek - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 1:24:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced and accessible for skirmish fans
Cons
  • Rule depth may be heavy for newcomers
Thematic elements
  • grimdark fantasy skirmish
  • Dark fantasy arena battles between warbands
  • Array
Comparison games
  • Gloomhaven
  • Kill Team
  • Descent: Journeys in the Dark
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would say, Nikki and I are what they call harbingers of failure.
  • The great thing about them is you can record as long as you want and that's what we need for game night.
  • I really am having fun doing the, I mean we started doing all of this during the pandemic.
  • I love to paint minis.
  • We film a bunch this week.
  • I was thinking of going live and playing the original Horrified.
References (from this video)
No references stored for this video.
Video pW2gmCJDImM Paula Deming Top List at 10:09 sentiment: positive
video_pk 12996 · mention_pk 144074
Paula Deming - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 10:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • approachable tactical skirmish for newcomers
  • fast rounds; fits into game nights
  • varied warbands with distinct abilities
Cons
  • miniatures can be a barrier for some players
  • rules and terminology can be a lot to absorb
Thematic elements
  • arena combat with objective-driven play
  • fantasy skirmish with miniatures
  • episodic skirmish campaigns
Comparison games
  • Undaunted Normandy
Mechanics (from transcript analysis)
  • Card-based actions — deck of actions and objectives for each warband
  • Combat: Dice — resolve attacks and defenses with dice
  • Dice combat — resolve attacks and defenses with dice
  • timed rounds — play through three rounds, scoring at end
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really good two-player game
  • the production value of this game is so good
  • it's a tight game that feels tense especially with the drafting
  • this game can be quite mean because you're going to be blocking each other a lot
  • it's the kind of game that stresses me out like in a good way
  • it's got a lot of luck it's not too heavy
  • it's another game of historical World War II simulations
  • sometimes the dice just aren't on your side
  • it's a brain burner
  • it's that time you killed me
References (from this video)
No references stored for this video.
Video XLyC60fcfs4 Unknown Channel Discussion at 7:13 sentiment: positive
video_pk 12380 · mention_pk 159469
Unknown Channel - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 7:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Low investment and approachable for new players
Cons
  • Less scalable than big army games
Thematic elements
  • narrative-driven skirmish battles
  • fantasy arena skirmishes
  • deck-influenced progression
Comparison games
  • Age of Sigmar
  • Warhammer 40,000
Mechanics (from transcript analysis)
  • deck-building / hand management — cards guide events and outcomes in games
  • Skirmish-scale combat — a small number of miniatures engaged in tactical clashes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • bellwether is the person that picks a direction and starts the ball rolling
  • it's easier on them to learn a skirmish game because the investment of time is usually lower
  • the bellwether of the group had something to do with it
  • i'll run it and help you roll up your characters
References (from this video)
No references stored for this video.
Video KCKttPk3BZI Tabletop Minions Discussion at 0:14 sentiment: neutral
video_pk 10686 · mention_pk 31551
Tabletop Minions - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Push-fit design can enable fast, glue-free assembly for many models
  • Injection-molded parts offer high tolerances for strong friction fits
  • Clear concept of friction-based assembly that can speed up play
Cons
  • Some parts (e.g., cloaks) may not flush, causing gaps
  • A few pieces require trimming or careful fitment to avoid misalignment
  • Glue may still be desirable for certain parts or for long-term durability
Thematic elements
  • grim, competitive skirmish between rival factions within a cursed urban setting
  • Dark fantasy arena in the Mortal Realms, with night-haunt and city-themed battlegrounds
  • skirmish-focused with a narrative flavor and thematic flavor text
Comparison games
none
Mechanics (from transcript analysis)
  • arena skirmish — small-number combat where positioning and activation order matter in a tight combat space
  • Card-driven actions — activation and actions are influenced by cards and upgrades, shaping tactical options
  • Compound Scoring — points are earned through specific objectives and strategic play within a session
  • Objective-based scoring — points are earned through specific objectives and strategic play within a session
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the trick is is that these are computer designed so they are incredibly accurate they're also injection molded plastic which means that they go into a steel mold which is super-high tolerances and the concept behind push-fit is it only works if when you push it together it won't come back apart and that's from friction
  • they go together very simply and in very few parts
  • you don't need glue
  • the friction of just pushing these together will hold
  • so how do you fix it well you trim the post a bit so you take your fancy Clippers and you just I generally just try to take a little bit off not too much
  • and then I just kind of shave and I've already trimmed and I'm just kind of trying to make it so that the post is a little bit thinner that's all I'm really trying to do
References (from this video)
No references stored for this video.
Video KX-U7iT6u6A Tabletop Minions Discussion at 1:11:20 sentiment: mixed
video_pk 9827 · mention_pk 143166
Tabletop Minions - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 1:11:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • visually striking models and cards; quick to learn
  • great entry point for new GW players and hobbyists
Cons
  • deck-building can add a layer of complexity for some players
  • balance concerns with card-driven interactions in some decks
Thematic elements
  • competitive, fast-paced, deck-building combat
  • fantasy arena skirmishes with a card-driven mechanic
  • deck-centric play with modular boards and variable setups
Comparison games
  • Kill Team
  • Warcry
Mechanics (from transcript analysis)
  • deck-building and card-driven actions — cards determine available actions, events, and combos each turn
  • dice combat with tactical positioning — combat resolution combines dice with terrain and range considerations
  • terrain interaction and board layout — scenarios use terrain to influence strategies and movement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not just a skirmish version of Age of Sigmar, it's hyperkinetic, it's tactical and it's very bloody
  • two starter boxes—one for Warcry and one for Kill Team—are intriguing approaches to bringing players into two different scales of play
  • the terrain is a huge draw for me; the modular setup lets you create a three-dimensional battlefield with multiple elevation changes
  • I'd like to see Warcry expand beyond chaos; expanding into other factions later would be interesting to watch
  • the entry cost is high, but the payoff is a flexible ecosystem that can feed into larger games later
References (from this video)
No references stored for this video.
Video i2DcUKNtYEY The Secret Cabal Gaming Podcast News at 0:41 sentiment: positive
video_pk 5182 · mention_pk 15370
The Secret Cabal Gaming Podcast - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast play cycles and approachable entry point for new players
  • good balance between strategy and luck with deck interaction
Cons
  • balance can shift with new expansions
  • deck-building layer adds complexity for newcomers
Thematic elements
  • Competitive, fast-paced combat with deck-building overlays
  • Arena-style skirmish within the Warhammer universe
  • Localized, episodic skirmish narratives
Comparison games
  • Warhammer 40,000
  • Necromunda
Mechanics (from transcript analysis)
  • deck-building — Players customize action decks that influence available moves and tactics.
  • dice-driven arena combat — Core combat resolved with dice and card interactions under constrained turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I happen to love Games Workshop and their products I really really am into the games where I'm a 40,000 necro Munda shade spire
  • this is where the space is this is where gaming is going this is where society's going we love streaming we love video we love seeing we love hearing
  • it's an amazing time to be a tabletop gamer and I'm reveling in it
  • the data is astounding you won't even believe your eyes when you see this data
  • Wall Street Journal bestseller now it's funny that it's in the nonfiction section because it's about a role-playing game but it's it's a manual you know that's why it's nonfiction it's a manual for a game
References (from this video)
No references stored for this video.
Video w4A9HggZoF0 Tabletop Minions Discussion at 3:11 sentiment: positive
video_pk 504 · mention_pk 143173
Tabletop Minions - Warhammer Underworlds: Shadespire video thumbnail
Click to watch at 3:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible skirmish format with varied fighters
  • Tight, fast sessions
  • Card-driven tension adds strategic variety
Cons
  • Rule depth can still be confusing for absolute beginners
  • Less depth than full GW core scales (40k/AoS)
Thematic elements
  • Arena-style, deck-driven skirmish between rival fighters
  • Dark fantasy city of Shadespire within the Warhammer universe
  • Competitive duels with modular objectives and power cards
Comparison games
  • Gloomhaven
  • Warhammer 40k
  • Age of Sigmar
Mechanics (from transcript analysis)
  • Combat: Dice — Combat resolution relies on dice with stat-based outcomes for fighters.
  • Deck Building — Players use a deck of power/action cards to drive their actions and strategy.
  • deck-building — Players use a deck of power/action cards to drive their actions and strategy.
  • Dice-based combat — Combat resolution relies on dice with stat-based outcomes for fighters.
  • Grid Movement — Tactical positioning on a compact board with range and line-of-sight considerations.
  • Grid/board-based movement — Tactical positioning on a compact board with range and line-of-sight considerations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • International tabletop day is a time for people to get together and play games; it’s basically a big promotional thing.
  • Consistency is key if you're starting a YouTube channel—post on a schedule and keep it up.
  • Gloomhaven has put my 40k on the back burner, but it’s because it’s that good a game.
  • Start collecting boxes are great values for starting a new army; you get a lot of model for a fair price.
  • I would like to try Star Wars Legion just to get the experience and talk about it more directly.
  • 3D printing terrain is a game-changer for terrain variety and customization.
  • If you want to paint big models, spray primer can save a lot of time and give an even base.
References (from this video)
No references stored for this video.
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