Warhammer Underworlds is a tactical arena combat game. This is a system designed for balanced, small-scale tactical games that can be played quickly and easily by anyone, but which even experienced players will find challenging to master. The game rules are designed with competitive play in mind; matches can be played in under 45 minutes, on a smaller surface than our larger-scale games, and will be ideal for club or tournament play. And not only that, we’ll be fully supporting an organized play system for this game, right from day one.
The forces you can use in this game will be drawn from races across the Mortal Realms, including some for factions that have not received any new miniatures since we first ventured into the Age of Sigmar. Each of these sets will be composed of a small band of easy-to-assemble, push-fit miniatures in the style of our single-pose heroes to represent a specific band of warriors from that faction. These are provided in coloured plastic, and clip together, so you can quite literally be playing with them within minutes of opening the box with no glue or paint needed! (Though they do look great painted, and your dice will roll better – probably.)
The game is played using unique dice and card decks, and these will, to an extent, be unique to each faction. Both decks of cards used in the game are fully customisable – meaning you can choose to create all manner of combinations of overlapping abilities to use and objectives to achieve. This can be a really rewarding part of the game – and means that even the same faction can be played in wildly different ways. We’re expecting to see all sorts of combinations tried out at game stores, clubs and in tournaments.
—description from the publisher
- Relatively quick two-player skirmish (about 30 minutes per game)
- Strong thematic flavor and readable combat mechanics
- Deck-building adds strategic depth and variety
- Rule updates and evolving balance can complicate new players
- Setup and deck-building overhead may be heavy for newcomers
- glory through combat and tactics; deck-building and positioning
- Fantasy arena skirmish in the Warhammer universe; two warbands duel for glory
- instructional/tutorial, step-by-step gameplay guidance
- Blood Bowl
- Chaos Ball
- Speedball
- Brutal Sports Football
Mechanics (from transcript analysis)
- Activation tokens and action phase — Players flip activation tokens and perform actions; power phase adds optional card effects.
- Attack and defense dice with supports — Attacks use dice; defenses use defense dice; supports add success probability for attackers and defenders.
- Combat: Dice — Attacks use dice; defenses use defense dice; supports add success probability for attackers and defenders.
- Deck building — Each warband builds a deck of 12 objectives and 20 power cards with clan-specific restrictions.
- deck-building — Each warband builds a deck of 12 objectives and 20 power cards with clan-specific restrictions.
- Dice rolling — Roll dice to determine control; ties are resolved with rerolls as specified.
- Hex-based movement and line of sight — Movement and combat are resolved on hex grid; LOS checks limit targeting.
- Objectives and glory scoring — Objectives grant glory tokens; highest glory wins; end-of-round scoring affects strategy.
- Roll-off for initiative and order — Roll dice to determine control; ties are resolved with rerolls as specified.
- Upgrades and ploys via power cards — Power cards, upgrades, and ploys influence combat and tactics; deck composition shapes gameplay.
Video topics + discussion points
Quotes (from this video)
- this is a collectable tournament game with ever updating rules
- the play with the most glory wins
- for the first game the two war bands in the box come with a pre-constructed deck
References (from this video)
- Push-fit design can enable fast, glue-free assembly for many models
- Injection-molded parts offer high tolerances for strong friction fits
- Clear concept of friction-based assembly that can speed up play
- Some parts (e.g., cloaks) may not flush, causing gaps
- A few pieces require trimming or careful fitment to avoid misalignment
- Glue may still be desirable for certain parts or for long-term durability
- grim, competitive skirmish between rival factions within a cursed urban setting
- Dark fantasy arena in the Mortal Realms, with night-haunt and city-themed battlegrounds
- skirmish-focused with a narrative flavor and thematic flavor text
Mechanics (from transcript analysis)
- arena skirmish — small-number combat where positioning and activation order matter in a tight combat space
- Card-driven actions — activation and actions are influenced by cards and upgrades, shaping tactical options
- Compound Scoring — points are earned through specific objectives and strategic play within a session
- Objective-based scoring — points are earned through specific objectives and strategic play within a session
Video topics + discussion points
Quotes (from this video)
- the trick is is that these are computer designed so they are incredibly accurate they're also injection molded plastic which means that they go into a steel mold which is super-high tolerances and the concept behind push-fit is it only works if when you push it together it won't come back apart and that's from friction
- they go together very simply and in very few parts
- you don't need glue
- the friction of just pushing these together will hold
- so how do you fix it well you trim the post a bit so you take your fancy Clippers and you just I generally just try to take a little bit off not too much
- and then I just kind of shave and I've already trimmed and I'm just kind of trying to make it so that the post is a little bit thinner that's all I'm really trying to do
References (from this video)
- visually striking models and cards; quick to learn
- great entry point for new GW players and hobbyists
- deck-building can add a layer of complexity for some players
- balance concerns with card-driven interactions in some decks
- competitive, fast-paced, deck-building combat
- fantasy arena skirmishes with a card-driven mechanic
- deck-centric play with modular boards and variable setups
- Kill Team
- Warcry
Mechanics (from transcript analysis)
- deck-building and card-driven actions — cards determine available actions, events, and combos each turn
- dice combat with tactical positioning — combat resolution combines dice with terrain and range considerations
- terrain interaction and board layout — scenarios use terrain to influence strategies and movement
Video topics + discussion points
Quotes (from this video)
- it's not just a skirmish version of Age of Sigmar, it's hyperkinetic, it's tactical and it's very bloody
- two starter boxes—one for Warcry and one for Kill Team—are intriguing approaches to bringing players into two different scales of play
- the terrain is a huge draw for me; the modular setup lets you create a three-dimensional battlefield with multiple elevation changes
- I'd like to see Warcry expand beyond chaos; expanding into other factions later would be interesting to watch
- the entry cost is high, but the payoff is a flexible ecosystem that can feed into larger games later
References (from this video)
- fast play cycles and approachable entry point for new players
- good balance between strategy and luck with deck interaction
- balance can shift with new expansions
- deck-building layer adds complexity for newcomers
- Competitive, fast-paced combat with deck-building overlays
- Arena-style skirmish within the Warhammer universe
- Localized, episodic skirmish narratives
- Warhammer 40,000
- Necromunda
Mechanics (from transcript analysis)
- deck-building — Players customize action decks that influence available moves and tactics.
- dice-driven arena combat — Core combat resolved with dice and card interactions under constrained turns.
Video topics + discussion points
Quotes (from this video)
- I happen to love Games Workshop and their products I really really am into the games where I'm a 40,000 necro Munda shade spire
- this is where the space is this is where gaming is going this is where society's going we love streaming we love video we love seeing we love hearing
- it's an amazing time to be a tabletop gamer and I'm reveling in it
- the data is astounding you won't even believe your eyes when you see this data
- Wall Street Journal bestseller now it's funny that it's in the nonfiction section because it's about a role-playing game but it's it's a manual you know that's why it's nonfiction it's a manual for a game
References (from this video)
- Accessible skirmish format with varied fighters
- Tight, fast sessions
- Card-driven tension adds strategic variety
- Rule depth can still be confusing for absolute beginners
- Less depth than full GW core scales (40k/AoS)
- Arena-style, deck-driven skirmish between rival fighters
- Dark fantasy city of Shadespire within the Warhammer universe
- Competitive duels with modular objectives and power cards
- Gloomhaven
- Warhammer 40k
- Age of Sigmar
Mechanics (from transcript analysis)
- Combat: Dice — Combat resolution relies on dice with stat-based outcomes for fighters.
- Deck building — Players use a deck of power/action cards to drive their actions and strategy.
- deck-building — Players use a deck of power/action cards to drive their actions and strategy.
- Dice-based combat — Combat resolution relies on dice with stat-based outcomes for fighters.
- grid movement — Tactical positioning on a compact board with range and line-of-sight considerations.
- Grid/board-based movement — Tactical positioning on a compact board with range and line-of-sight considerations.
Video topics + discussion points
Quotes (from this video)
- International tabletop day is a time for people to get together and play games; it’s basically a big promotional thing.
- Consistency is key if you're starting a YouTube channel—post on a schedule and keep it up.
- Gloomhaven has put my 40k on the back burner, but it’s because it’s that good a game.
- Start collecting boxes are great values for starting a new army; you get a lot of model for a fair price.
- I would like to try Star Wars Legion just to get the experience and talk about it more directly.
- 3D printing terrain is a game-changer for terrain variety and customization.
- If you want to paint big models, spray primer can save a lot of time and give an even base.