Skip to main content
Weirdwood Manor box art

Weirdwood Manor

Game ID: GID0385460
Collection Status
Description

Weirdwood Manor is a cooperative board game that marries great adventure gameplay with some euro-inspired underpinnings, as you and your group of valiant companions battle to protect Weirdwood Manor and its enigmatic ruler, Lady Weirdwood, from an invading Fae Monster and his Clockwork Scarab minions.

The Manor is a mysterious and magical place where rooms and the pathways between them can shift as time progresses. The game features a unique temporal mechanic; every time a player or the Fae Monster takes an action, time will move forward in the game and the connections between the rooms will shift via unique rotating corridor rings on the game board. Players have some agency in how to use their actions to affect how quickly (or slowly) time moves, but beware, if the players use up their allotted time and have not defeated the monster, they lose!

You will assume the role of one of six asymmetrically designed characters as you battle against one of the three different Fae Monsters, each with their own unique mechanics and loss conditions. You’ll make use of dice drafting, card play, resource management, and location actions as you move through the ever-shifting Manor in pursuit of the Fae Monster and his minions. You can also recruit additional companions to aid you and you will improve your character’s abilities as you earn experience.

Each turn, the players will use their own deck of cards to take one primary action. Rooms they move to can offer additional actions and benefits. As well, players can make use of their own unique player and companion powers. These combinations can create varied and potentially powerful chains of actions on a player's turn.

However, after each player's turn the Fae Monster will act, using their own custom deck of cards. As the game progresses, the Fae Monster’s strength will grow and things will become more dire for the players so they will have to work together to solve the challenges in front of them. The game offers deep tactical choice and a degree of unpredictability that will make traditional leader quarterbacking virtually impossible; the players will truly have to strategize as a group to succeed as the threat deepens!

And so, if the players can defeat the Fae Monster before time runs out - or before the Fae Monster completes his own unique victory condition, the players will win the game and have kept Weirdwood Manor safe for now... until he next threat arrives!

Year Published
2024
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
Top
Showing 1–5 of 5
Video ES_zLyDD6UQ Hunger Gamer top_5_list at 4:59
video_pk 62438 · mention_pk 154959
Hunger Gamer - Weirdwood Manor video thumbnail
Click to watch at 4:59 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dark Tower is always fun to play. It's always enjoyable, it's a great group of people to play with.
  • Dice Command is one of my all-time favorite two-player games.
  • Weirdwood Manor is very very clever in how the day-based actions change the game.
  • Tails from the Red Dragon Inn is great, light, quick, fast dungeon crawl.
References (from this video)
No references stored for this video.
Video zjlIl8rKbOg Allies or Enemies game_review at 0:06 sentiment: positive
video_pk 61060 · mention_pk 153477
Allies or Enemies - Weirdwood Manor video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production and artwork with a lore-driven feel
  • Turning rings and modular mansion provide a distinctive, tactile play experience
  • Strong cooperative play with meaningful teamwork and synergies from companion/warden decks
  • Relatively low barrier to entry for a co-op with accessible theme and rules
Cons
  • Turning rings can feel clunky for larger fingers and may warp over time
  • Rulebook language includes world-specific terms that can be confusing at first
  • Dice randomness can be frustrating for some players, especially at higher difficulty
  • Higher player counts compress turns and can reduce pacing and leveling opportunities
Thematic elements
  • Cooperative dungeon-crawler with light RPG elements set in a magical mansion
  • A shifting, haunted mansion hub of magic where players defend against monsters
  • Lore-rich world with modular rooms and consistent thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • boss battler — Three main monsters with distinct behaviors (Chaos Ogre, Menrath, Theis) require different strategies and target priorities.
  • Card-driven actions — Players play cards to slots above their boards to perform moves, attacks, and special actions; card choice dictates movement and bonuses.
  • Character progression and decks — Six characters each have unique boards and powers, plus 13-card stat lines; companions and a warden deck modify play.
  • Modular board — Rooms are placed randomly each game; doors and room effects require adaptive planning and cooperation.
  • Modular, shifting mansion — Rooms are placed randomly each game; doors and room effects require adaptive planning and cooperation.
  • Monster variety and encounter design — Three main monsters with distinct behaviors (Chaos Ogre, Menrath, Theis) require different strategies and target priorities.
  • Resource management and dice — Attacking and actions generate resources; dice rolls contribute to attack/defense and trigger special effects.
  • Time and dungeon traversal — The time tracker and day tracker advance based on actions and monster turns, with doors opening/closing and the mansion evolving between turns.
  • Unique player powers — Six characters each have unique boards and powers, plus 13-card stat lines; companions and a warden deck modify play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • weirdwood Manor is part putting out fire style Co-Op part Dungeon Crawler and a tiny bit light RPG
  • one to three players Max but if you want a light Dungeon Crawler with an eye-catching table presence weirwood Manor is at least worth a visit
  • the big draw here are these turning rings which generally work pretty well but they can feel clunky for bigger fingers
  • the rule book was mostly solid but we did have a smidge of trouble with some of the world specific language
  • a very nice production and a very goodlooking game
  • it does offer something a bit different from other co-ops out there
References (from this video)
No references stored for this video.
Video OWKVBf-Gm1s Unknown Channel game_review at 0:08 sentiment: mixed
video_pk 59726 · mention_pk 152258
Unknown Channel - Weirdwood Manor video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong cooperative theme with tight team-oriented goals
  • Distinct character abilities and deck variety foster asymmetry and replay appeal
  • Rotating rooms and clock mechanic introduce dynamic pacing and tension
  • Rooms provide unique, flavorful actions that reward exploration
Cons
  • Turns can feel constrained; players may struggle to act meaningfully on some turns
  • Long setup and teardown with a heavy rulebook can deter repeat play
  • Luck and dice outcomes can stall progress and reduce perceived agency
  • Strategic progress can feel brittle; success often hinges on timing and luck rather than planning
Thematic elements
  • Cooperative dungeon-style exploration under time pressure with a rotating environment and narrative-driven encounters.
  • A cooperative haunted-m mansion adventure where players team with the Warden Companions and Lady Weirdwood to fight demons as the board rotates and rooms shift, altering available actions and threats in real time.
  • Story-forward co-op with asymmetrical character abilities and room-specific actions that drive team strategy and tension.
Comparison games
  • Andor
Mechanics (from transcript analysis)
  • Blight management and room renewal — Rooms accumulate blight (scarabs) and must be cleared and refreshed before use, creating an ongoing tension between exploration and safety.
  • boss battler — Three monsters with increasing complexity (Chaos Ogre, Min Wraith, Theis) provide a tiered challenge order to tackle.
  • Combat: Dice — Battle dice are chosen for attack/defense balance, with outcomes shaping whether rooms can be utilized or foes defeated.
  • Companions and slot-based card placement — Companions unlock additional card slots and trigger extra actions, with cards usable in multiple times of day and in various configurations.
  • deck-based action system — Each player carries an individual deck of action cards that determine available moves, with cards potentially interacting with room effects and timing.
  • Dice-based combat with customization — Battle dice are chosen for attack/defense balance, with outcomes shaping whether rooms can be utilized or foes defeated.
  • Escalating foes — Three monsters with increasing complexity (Chaos Ogre, Min Wraith, Theis) provide a tiered challenge order to tackle.
  • Experience tracks and character development — As players gain experience, they progress on tracks that unlock options and improve survivability.
  • Rotating rooms and a clock track — The board features rooms that shift in position and availability as the clock advances, changing how players access actions and face threats.
  • Timed cooperative escalation — A shared countdown/clock creates pressure to defeat foes before time runs out, which compounds the risk of miscoordination.
  • Track advancement — As players gain experience, they progress on tracks that unlock options and improve survivability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time is really really important
  • I still like it in concept I still like it on paper so much
  • I like a Cooperative game where there are ways to kind of mitigate or help in some way even when you can't necessarily do exactly what you want
References (from this video)
No references stored for this video.
Video GGPe2oZQzsQ Board Stupid top_5_list at 9:20 sentiment: positive
video_pk 41217 · mention_pk 125070
Board Stupid - Weirdwood Manor video thumbnail
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative rotating board mechanic adds replayability
  • Asymmetric characters and AI monster dynamics
  • Strong, distinctive art style and production quality
Cons
  • Rule complexity may be intimidating for some players
Thematic elements
  • Mystery, exploration, and cooperative puzzle-solving
  • A magical manor with shifting rooms and time-based changes
  • cooperative, puzzle-driven with AI adversaries
Comparison games
none
Mechanics (from transcript analysis)
  • AI-controlled adversaries (The Fame Monster) — Monsters have their own card sets and behaviors controlled by AI
  • asymmetric characters — Different character abilities add variety to play
  • asymmetric player powers — Different character abilities add variety to play
  • Deck-building or card-based actions — Player actions are driven by a personal deck of cards
  • Rotating/shifted board — Rooms and pathways rotate or change as time progresses
  • Time progression mechanic — Actions move time forward, altering connections and options
  • Time track — Actions move time forward, altering connections and options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this looks absolutely amazing
  • the artwork looks phenomenal
  • the two-layered area control type thing
  • the Fame Monster will have their own set of cards run by an AI
  • Foundation of Metropolis is going to be the same game with a different theme
References (from this video)
No references stored for this video.
Video rmS37W1f4a0 Foster the Mele general_discussion at 12:44 sentiment: positive
video_pk 9726 · mention_pk 28706
Foster the Mele - Weirdwood Manor video thumbnail
Click to watch at 12:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great mood and vibe
  • Fun for players who want a less tense horror experience
Cons
  • More setup complexity than typical party games
Thematic elements
  • Mystical, whimsical creepiness
  • Haunted manor
  • Vibey, less scary than pure horror
Comparison games
  • Betrayal at House on the Hill
Mechanics (from transcript analysis)
  • multi-part setup — Extensive setup and moving parts create a rich investigative flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best horror game on the market is in fact Final Girl. And I’m not just saying that because Van Rider Games is the sponsor this month for the channel. I am saying it because it is true.
  • I love a theme. It's one of my favorite things.
  • Stay spooky.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–5 of 5
View on BoardGameGeek