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Welcome to the Dungeon box art

Welcome to the Dungeon

Game ID: GID0385601
Game Info
Year
2013
Collection
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Description

Welcome to the Dungeon — first released as Dungeon of Mandom — is a push-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning 2 rounds or get eliminated from the game by losing 2 rounds. Each player has a 2-sided players card that has a white side and a red side. The first win taps the player card and the 1st loss flips the card over to the red side. A 2nd loss will have the player turn the card back into the box.

The game is played in rounds. The player sets up the base character and all the equipment equipped. This represents every player as a fully equipped dungeon delver.

Each round, the start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn.

If they choose to draw, they can do one of two things: (1) keep it and de-equip an equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn, they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn, that player then becomes the challenger and must go into the dungeon with only the equipment he has equipped.

The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allow you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP, they win that round. If not, they lose. The players then reshuffles all the cards to make a new monster deck and re-equips all the equipment to start a new round.

The game ends when someone has won twice or one player is the last man standing.

Welcome to the Dungeon includes four different sets of character cards whereas Dungeon of Mandom has only a single character.

Description

Welcome to the Dungeon — first released as Dungeon of Mandom — is a push-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning 2 rounds or get eliminated from the game by losing 2 rounds. Each player has a 2-sided players card that has a white side and a red side. The first win taps the player card and the 1st loss flips the card over to the red side. A 2nd loss will have the player turn the card back into the box.

The game is played in rounds. The player sets up the base character and all the equipment equipped. This represents every player as a fully equipped dungeon delver.

Each round, the start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn.

If they choose to draw, they can do one of two things: (1) keep it and de-equip an equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn, they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn, that player then becomes the challenger and must go into the dungeon with only the equipment he has equipped.

The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allow you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP, they win that round. If not, they lose. The players then reshuffles all the cards to make a new monster deck and re-equips all the equipment to start a new round.

The game ends when someone has won twice or one player is the last man standing.

Welcome to the Dungeon includes four different sets of character cards whereas Dungeon of Mandom has only a single character.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 8 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–9 of 9
Video vpPufjqJ3p4 Watch It Played Analysis at 3:28 sentiment: positive
video_pk 92332 · mention_pk 248065
Watch It Played - Welcome to the Dungeon video thumbnail
Click to watch at 3:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super excited about this game
  • Really great game for parties
  • Super fast and fun
  • Need to carry this game if you have a kids section
Cons
  • If you pass, you don't get to do anything else for that round.
Thematic elements
  • Daring each other to go into a dungeon that gets progressively more dangerous.
  • dungeon
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Players decide whether to pass or make the dungeon more dangerous, risking a negative outcome.
  • Take That — Players can directly affect the game state for others by adding challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um, this one uh is obviously medieval theme. We are a square at the medieval school and you have to learn your your trade, you know, to become a a decent knight.
  • It's a drafting game. We are collecting card and then the second phase after the drafting is you we try to have the lead in each of those tracks.
  • This is a really interesting game because it's like an area control game except that it's different every single time.
  • Welcome to the Dungeon is a game that I am super excited about. It is a pusher luck game where you are daring each other to go into the dungeon as the dungeon gets more and more dangerous.
  • Pingo pingo. This is really as much an activity as it is a board game.
  • So, the things you might have to do, maybe you have to run to the bridge card, grab the gun, and then shoot it at the space.
  • Really great game for parties. Super fast and fun.
  • If you have any type of a kid section at all, you need to carry this game.
References (from this video)
No references stored for this video.
Video pOVaGvy5cME Getting Games Discussion at 6:48 sentiment: negative
video_pk 92285 · mention_pk 247888
Getting Games - Welcome to the Dungeon video thumbnail
Click to watch at 6:48 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • clever idea with push-your-luck/dungeon bluffing premise
  • thematic potential with monster/equipment interplay
Cons
  • vibe and energy have been dull in play sessions
  • game can feel less engaging and less exciting than expected
Thematic elements
  • adventurer facing monsters and equipment threats
  • fantasy dungeon
  • push-your-luck, bluffing group play
Comparison games
  • Liar's Dice
Mechanics (from transcript analysis)
  • equipment denial — if you don't add a monster, you remove a piece of equipment from the hero
  • monster deck insertion / removal — each player draws a monster card and either puts it into the dungeon or removes an item from the hero as a consequence
  • pass and dungeon entry — the last thing a player can do on their turn is to pass, which may force the remaining player to enter the dungeon as the hero
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • by far in a way the most important life-altering thing that's happened to me in the last month is that I proposed to my then girlfriend now fiance Jessica
  • I'm getting married
  • I am pretty excited that I just finished recording my first question and answer Vlog
  • the last one was in Alien Frontiers
  • Welcome to the dungeon is a great idea
  • it's gorgeous but it's not the most engaging thing ever
  • I prefer this over Race for the Galaxy
  • it's a cool pyramid building engine building out the Wazoo game with an auction mechanic that seems a bit thrown on
References (from this video)
No references stored for this video.
Video CdMenFxp__k Getting Games Discussion at 12:31 sentiment: positive
video_pk 92290 · mention_pk 247912
Getting Games - Welcome to the Dungeon video thumbnail
Click to watch at 12:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fits well with the host's enjoyment of push-your-luck and bluffing
  • cohesive with fantasy/adventure theme
Cons
  • player elimination can be negative depending on play group
Thematic elements
  • push your luck, bluffing in a dungeon setting
Comparison games
none
Mechanics (from transcript analysis)
  • Betting and Bluffing — Players bluff about their dungeon status and gear
  • bluffing — Players bluff about their dungeon status and gear
  • Player Elimination — Some scenarios include player elimination if you fail
  • player_elimination — Some scenarios include player elimination if you fail
  • Push Your Luck — Players push their luck to complete dungeon adventures
  • push-your-luck — Players push their luck to complete dungeon adventures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will be doing an exclusive once a month question-and-answer vlog
  • the second thing is that one of the reviews I do each month is going to be voted on by the patrons
  • I think that's a really great way that we can interact back and forth and we can just create a better channel together
  • the Voyages of Marco Polo ... incredible amount of replayability
  • the board is totally randomized every game
  • it's a pusher luck deck-building game that plays one to four people
  • I was super excited about penny press ... I was the person who was super far behind who got left out of a newspaper cycle
  • the issues that I have with this game... area majority miss is too big of a deal
  • the split personality disorder description for Welcome to the Dungeon
  • great art aesthetic
  • I think it's a great game
References (from this video)
No references stored for this video.
Video J_uUkjy0CFw Watch It Played Live Show at 40:50 sentiment: positive
video_pk 92075 · mention_pk 247226
Watch It Played - Welcome to the Dungeon video thumbnail
Click to watch at 40:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Dungeon delving with monsters
  • A dungeon
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Players work together initially to build the dungeon, but their ultimate goal is to make the other player lose.
  • Player Elimination — A player is eliminated if they 'die' twice.
  • Push Your Luck — Players choose whether to add monsters to the dungeon or remove equipment from the hero.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we need like a little intro fade in thing that would be good
  • we've got a game on the table I had no idea that we were going to be doing
  • we finished our near and far right our near and far playthrough
  • we plan to have a near for our promo
  • I feel like I'm I'm falling back in the group I'm coming down I'm losing some of my like Panic which is good
  • it's a push your luck game because you're going to be constantly removing your equipment
  • the biggest challenge honestly would have been early on realizing I really want to do this
  • that's why I say frequently I always feel like a great deal of gratitude that I've been able to keep working on this show
  • the games in my opinion are getting better all the time
  • Streamlining does not equate to dumbing down; it's about efficiency and elegance
References (from this video)
No references stored for this video.
Video QEEbZOlRIs8 Discussion at 19:56 sentiment: positive
video_pk 65887 · mention_pk 160012
Welcome to the Dungeon video thumbnail
Click to watch at 19:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Totally worth the cost (10-12 bucks).
  • Lots of play over the years.
  • Very interesting little game.
  • Great option for a light, easy, family-weight game.
  • Host enjoyed it a lot.
Cons
  • Haven't come back to it in two to three years.
  • Has seen all it has to offer.
  • Faces tough competition from other small-box games.
  • Not one that the host sees coming back to the table anytime soon.
Thematic elements
  • Push your luck dungeon crawl
  • Dungeon
Comparison games
  • Welcome Back to the Dungeon
Mechanics (from transcript analysis)
  • Hand Management — Managing items added to or removed from the hero's challenge.
  • Player Elimination — Implied, as the last player to face the dungeon might be defeated.
  • Push Your Luck — Players make risky decisions to advance or avoid a challenge.
  • Set Collection — Collecting items to defeat monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where i'm going to talk about every once in a while i'm going to be getting rid of let's say probably five to ten games from my collection
  • heavy or more complex games i tend to hold to a bit of a higher standard when i'm deciding what games to keep in my collection
  • i have heard him say that he likes it when other people do these kind of videos and he likes hearing why people have games leaving their collection
  • i really do respect the designer and the company the way they operate
  • am i making any big mistakes here are there any of these games that i am going to regret later
References (from this video)
No references stored for this video.
Video Z3ts_cjqCCM BlampCo! Playthrough at 0:00 sentiment: positive
video_pk 60500 · mention_pk 152895
BlampCo! - Welcome to the Dungeon video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging push-your-luck framework with meaningful decisions that feel consequential in the moment
  • High energy and entertaining banter through a live, group format that sustains engagement
  • Diverse equipment and a wide range of dungeon configurations support replayability and variety across plays
Cons
  • Thematic intensity and artwork can be scary or intimidating for sensitive players, which could dampen enjoyment for some.
  • The luck-driven nature can frustrate risk-averse players or those seeking a consistently guaranteed outcome.
Thematic elements
  • Push-your-luck risk assessment, crew coordination, and high-stakes combat in a compact, socially driven format.
  • A fantasy dungeon crawl where players assume the roles of heroes entering a sideways dungeon, facing monsters, and managing equipment to survive until they win by achieving victory conditions.
  • humorous, banter-heavy, performance-driven, with a reality-show atmosphere that emphasizes crowd-pleasing moments and dramatic near-misses.
Comparison games
  • Welcome Back to the Dungeon
Mechanics (from transcript analysis)
  • Combat: Damage Based — Hero health points determine survivability; healing items, when used or removed, affect the risk calculus for future encounters.
  • Equipment management — Players can gain, trade, or lose equipment that modifies health, special abilities, and interactions with monsters; removing equipment can be as impactful as drawing a monster.
  • Health tracking and healing — Hero health points determine survivability; healing items, when used or removed, affect the risk calculus for future encounters.
  • monster deck drawing — The dungeon is generated from a deck of monster cards; each reveal adds a new threat that can potentially end the round or alter players' choices.
  • participant-driven narration — Players both describe and influence their decisions in a live setting, yielding a strong performative element and high entertainment value.
  • Push Your Luck — Players repeatedly decide whether to draw another card (risking a worse outcome) or stop and lock in their current situation, with effects cascading as the dungeon grows.
  • push-your-luck — Players repeatedly decide whether to draw another card (risking a worse outcome) or stop and lock in their current situation, with effects cascading as the dungeon grows.
  • Resource Management — Players can gain, trade, or lose equipment that modifies health, special abilities, and interactions with monsters; removing equipment can be as impactful as drawing a monster.
  • special items and instantly-defeating effects — Certain items grant powerful, once-per-dungeon abilities (e.g., Vorpal sword, Holy Grail) that can completely reshape a player's risk profile and the dungeon's outcome.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Suck it, losers.
  • Welcome to the dungeon. Sideways dungeon.
  • I love push your luck.
  • Scroll gang.
  • Women in STEM.
  • Piece of piss.
  • Holly must brave.
  • This is going in.
  • I’m going to pass.
  • Ken, you big brain boy.
References (from this video)
No references stored for this video.
Video CX3DNcLYGlo Going Analog Other at 3:08 sentiment: positive
video_pk 12643 · mention_pk 36910
Going Analog - Welcome to the Dungeon video thumbnail
Click to watch at 3:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • dungeon exploration with push-your-luck elements
  • dungeon-themed micro-game
  • light, humorous
Comparison games
  • Love Letter
  • Sea Salt & Paper
Mechanics (from transcript analysis)
  • push-your-luck — players gamble on cards to build a dungeon while avoiding a bad reveal
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a good one I like it a little bit better than Welcome to the Jungle or Welcome to the dungeon because of just like it's because the form factor in the box and the it's cute
  • they're like dungeon delving games
  • they are Coop games so well done
  • the common bond for a bonus point is that they're all Coop games
References (from this video)
No references stored for this video.
Video eceY4_PD_Nc Adam in Wales - Board Game Design Top List at 11:31 sentiment: positive
video_pk 11320 · mention_pk 33269
Adam in Wales - Board Game Design - Welcome to the Dungeon video thumbnail
Click to watch at 11:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, thematic, and highly engaging for groups
Cons
  • Mitigation of monster deck size can alter pacing
Thematic elements
  • exploring a dungeon with monsters
Comparison games
  • Welcome Back to the Dungeon
Mechanics (from transcript analysis)
  • Push Your Luck — Players add monsters to a central deck; risk grows until a player escapes while others face the dungeon.
  • push-your-luck and simultaneous drafting — Players add monsters to a central deck and collectively decide when to stop; the dungeon grows scarier over time.
  • push-your-luck progression — Players add monsters to a central deck; risk grows until a player escapes while others face the dungeon.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lovely production nice artwork it's been around for years now
  • it's a push your luck game and it's quite simple but tense
  • it's a game of chicken and the dungeon gets bigger and scarier
  • it's a neat little decision
  • it's a classic trick taking game
References (from this video)
No references stored for this video.
Video UUhCuGCmr4I Adam in Wales - Board Game Design Analysis at 5:33 sentiment: positive
video_pk 37 · mention_pk 91
Adam in Wales - Board Game Design - Welcome to the Dungeon video thumbnail
Click to watch at 5:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique structure where one player plays while others watch
  • Exciting moments with cheering and jeering
  • Small box game with simple rules
  • Creates bravado and risk-taking
  • Great filler game
Cons
none
Thematic elements
  • Adventure
  • Dungeon
  • Light
Comparison games
  • Welcome Back to the Dungeon
Mechanics (from transcript analysis)
  • bluffing — Players have hidden information and must decide whether to be brave
  • Hidden Information — Players see cards others don't see
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the reason I wanted to talk about this topic was one was because I've just picked up the quacks of qward Lindbergh expansion the herb witches which is a really good expansion just to add some more of the same really more variety to that game which was my favorite game of last year
  • so push your luck or press your luck games as they tend to be called in America
  • it's looking at the odds and trying to make a mathematical decision is it worth me taking this risk or is it not and of course the presence of other people around the table changes that because it's not just about the maths it's also about knowing the psychology of those other people
  • I love all the messin about you doing captain carcass you turn over one card it allows you to do something else and then you can use this special power to do something else
  • the pushier luck stuff is strong in throne that's where the fun in the game is it's recognizing how many does to throw
  • I love this honour of games I wish there were more of them
  • thank you very much for watching I hope this was interesting for you if you enjoyed it please watch some of my other videos on BoardGameGeek I'm Adam 78 on YouTube I'm Adams Borg in wales on twitter i'm at board game wales
References (from this video)
No references stored for this video.
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