A new Galaxy has just been discovered on the borders of the Empire! Commanding your Spaceship, you go explore this new Eldorado, full of treasures and mysteries. Planet after Planet, your discoveries allow you to build up your Crew. Hire Specialists and Robots to benefit from their abilities. Attract Empire Emissaries on board, which will entrust you with new missions, worth Credits. Grab your part of the wonders that this new Galaxy is full of, to become the wealthiest explorer !
Wild Space is a tactical card game in which you aim at combining your cards efficiently. Each time that you add new cards to your collection, you reinforce your Crew, earning Credits and preparing your next combos. Wild Space carries all the excitement of the best combo card games, within short plays and with accessible rules.
How to play ?
Wild Space carries all the excitement of combo card games, with accessible rules. On each turn, a fresh action selection system offers you two simple types of options : add a new card to your Crew or draw new cards. When you play a card, you trigger its ability if the cards in your Crew fulfill its condition. Putting new cards into play is therefore useful for getting powerful abilities right now, but also for gathering the conditions for triggering future abilities. Learning how to plan your actions is key for triggering efficient combos and being able to put several cards into play at once. And knowing that the Credits that you need to get at the end of the game in order to win are based on how your Crew is composed only emphasizes that.
—description from the publisher
Wild Space - LIVE Stream Playthrough
- new game from Karma
- looks a little like Ark Nova
- revitalize a desolate landscape and guide its transformation with a flourishing balanced ecosystem
- Ark Nova
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Vasel. Welcome to the most boring unboxings in the world, where we open up stuff that comes in the Dice Tower and see what it is.
- Thanks so much, as always, for watching. We're glad you're here, even though I warned you off in the title.
- Hey folks, I'm Tom Vasel. Thanks for watching this video. Check out our channel. We have a lot of videos on our channel.
References (from this video)
- Designer is known for Keyflower and Underground
- Box art features many animals
- Previous ecosystem games haven't captured interest
- Animals and ecosystems
- Keyflower
- Underground
Mechanics (from transcript analysis)
- Ecosystem Building — The game involves creating or managing an ecosystem.
Video topics + discussion points
Quotes (from this video)
- I'm scared to play this game.
- It sounds horrible because you can like produce stuff, and it nobody will buy it.
- Played for 2 and 1/2 hours and got zero points.
- It's really nice that All Play got a hold of it and managed to make it a version of the game that was like $39.
- I love the box art.
- It works surprisingly well.
- It's a lot of fun.
- It is one of the better word games I've played in a while.
- This is kind of the prequel to Phoenix New Horizon.
- we have been excited for because we really like First Contact New Horizon
- I also love the box cover.
- It is a game about animals.
- This is a deck builder game where you are a robot.
- I have played it once. I'm excited to play it again.
- It's a cyberpunk game.
- This is a cooperative narrative game.
- This game takes interactive storytelling to the next level where your decisions will shape a branching narrative.
- This is the cooperative version of Unmatched.
- I really like Unmatched and I'm excited to play this one.
- I'm excited and a bit unsure to see how I would like the cooperative game because cooperative games aren't usually for me.
- Greenville.
- Actually, you want to live here it says.
- This is a town developing sandbox game with a unique time action system.
- I backed it.
- I have heard that it has a very interesting art.
- I am excited for this. I like a city building game and it sounds like you kind of have to cooperate-ish to build a city but then you have to be the best at it which is great.
References (from this video)
- Unique Mancala-style energy mechanic
- Strategic energy management required
- Engaging ecological theme
- Plenty of options and reasons to choose specific spots
- Introducing various species into an ecosystem
- A reforested area
Mechanics (from transcript analysis)
- action selection — It is a action selection game with a Mancala style energy revolvement.
- Engine Building — Trying to build up your income and trying to do the It's really fun resource management puzzle all to do the best and score points.
- Mancala — Mancala style energy revolvement. Like you have a close economy of how much energy you can use for actions and when I use energy for an action or I've chosen this action spot then that energy is going to move around.
Video topics + discussion points
Quotes (from this video)
- It's been a lot of good games we played this month. I could make like a top 10 team.
- The most important thing other than having fun is winning. You know, winning is like it's not really, but it's a thing.
- We're in it to win it.
- Because we cry a lot while playing this game and with our friends.
- It is really group dependent.
- I really like spatial puzzles, but I like spatial puzzles which doesn't just feel like randomness.
- It's just boring.
- It is interesting when you get let down with games you already played because you are sometimes you're very hyped about a new game, but then you're like you have these feelings and experiences of the game and it kind of feels different.
- It has a few things in it that I shouldn't like that cooperate cooperation.
- This is a word game and I think it worked very very well because it is a language independent.
- It was easier than I thought it would be and also more fun.
- Drillers just gave me that oh, I want to go again feeling and it's been some time since I played a deck builder that gave me like this amount of joy.
- It's really fun uh resource management puzzle all to do the best and score points which I have been kind of good at but then you are getting more and more efficient and winning.
- I liked the expansion but I didn't like the expansion.
- It has like like cog system that revolves like
- It's this and of course it's it's cool with the gimmick of it's actually moving around in the adding to the board.
- It is a action selection game with a Mancala style energy revolvement.
- It is really nice, especially the four-player version has so much interaction in like a positive and if you don't like interaction in the four-player game there is quite a lot of it, but not not negative take that the like great positive I'm saying positive interaction.
- It's been a blast to play it again.
References (from this video)
- wildly swingy
- novel presentation
- average gameplay
Mechanics (from transcript analysis)
- Set Collection — Wild space is a wildly swingy set collection game whose novel presentation covers up its average gameplay.
Video topics + discussion points
Quotes (from this video)
- when do i finally get to make a decision
- century spice road is an excellent light set collection game
- this version just has golems and is way cooler
- twilight imperium works hard to cram four hours of fun into its 12-hour playtime
- this fun and fast-paced dice drafting game crams a ton of decisions into its six rounds
- a slightly uninspiring math puzzle that really didn't need to be set in the south pacific
- a one note party game that gets very old very quickly
- wild space is a wildly swingy set collection game whose novel presentation covers up its average gameplay
- a modern take on the traditional trick taking game that doesn't really bring that much new to the table
- a truly unique and sprawling euro game about one of the most fascinating periods of history the meiji restoration
- a truly awful dungeon crawler inspired by the wildly successful book
- still a very pleasant worker placement game about wine
- a very unusual game about gambling on blood sports where the players are the crowd not the fighters
- what are the original 4x games that spawned a massive franchise
- also manages to cram four hours of fun into its 12 hour playtime
- a dinky little dexterity game about balancing ninjas on precarious tiles
- another perfectly good example of a deck building game where you actually get to do something with the cards
- a dinky little dice manipulation co-op game and a rare example of a game where the app is not only better it's a thousand times harder as well
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- What a load off my mind. Holy cow.
- So tasty.
- Don't hit me with a good time.
- Get a ticket for the flea market.
- You got a golden ticket.
- That's the one hour I ask.
- You know what? It might be have to be Friday night then because Friday the only thing I've got going
- I know, but who do I kick out?
- It is a good movie. It is a good movie.
- My favorite John Cusack movie is um Eight Men Out.
- Say anything. Hold hold hold the hold the the Ben's iconic man.
- Are you going to be able to play Station Fall next week?
- That'll be fine for me.
- I got to go.
- You could do a 900 p.m. Saturday night.
- I have to be on this crazy secure line. Blah blah blah blah blah blah blah blah. Whatever.
- Not looking forward to it. But maybe I don't know get cancelceled, but it might. But I'm just I'm just I'm leaving it open in case they do need me.
- The thing is Wednesday night is usually there's no momentum to play anything big, you know, because you're kind of like, you know, I mean, the momentum is not there yet.
- If you don't get knocked out, it's an evening. It takes a long time.
- My head
- Oh, my god.
- That's a seven out of 10.
- You need to get some sunglasses for that one. That's a CSI Miami joke.
- Well, you know, it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it's it'
- Vampire Survivors live on Kickstarter right now. $361,000.
- Back Vampire Survivors the board game.
- It's great. It's my game of the year.
- Hero Forge, if you're watching, I'd love to make another video for you. Send me some more credits.
- That [__] is addictive. Oh my god.
- Gnome Hollow is a delightful game. Whether you're an avid board game player or new to board games, this game is very suitable for both. The gameplay is smooth. You have many action to choose from, but but it still remains clear. We really like the theme. Gnomes always do well. The ring markers are magnetic, which is super handy. That makes them easy to keep on your player board.
- Hughes and Q's is quite good.
- I felt like it's one of those games unfortunately after I play it once I was just like well and I never need to play this again.
- A+ for style points. Super cute theme and artwork. I give this a low rating based on the fact that I myself just can't really play it. The spatial aspect of the rings with all their twists makes it hard for me to plan my turns and you can't get around the spatial aspect and to aim for a win through other methods.
- People love to be harsh.
- Tile laying that's been done before. The tile laying is really dull. Even though there are seven tiles to choose from, there are ever only one or two viable choices because you want to close the path as soon as possible. There is nothing new to see here. Move along.
- I love people and I hate them at the same time.
- Well, that's harsh.
- We're in the happiest timeline right now.
- There's no like RPG stuff there really.
- I think that Morborg is just a garbage thing. It's just like it's it's it is it is it was a flash in the pan.
- Yeah. And it's just like we got we're going to just have all these Borg things and I just like what are we doing?
- I just need this remote control and this chair and that's all I need.
- The Color from Outer Space. It showed up.
- Well, what you need to go see or stream is um Renfield with Nick Cage.
- That's just over the top ridiculous. It's It's amazing.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's very easy to learn
- it's an icon matching worker placement game it's very simple
- you score points by the icon matching
- it's abstract
- the theme is not sticky to me
References (from this video)
- Described as easy to learn and approachable.
- Fast-paced action economy with a clear, lightweight feel.
- Potential for interesting card combos that enhance play.
- Theme described as not very sticky; abstract nature may limit thematic appeal for some players.
- Action economy can feel restrictive (10 actions) and may not allow all desired plays in a single turn.
- Red Rising
Mechanics (from transcript analysis)
- card play / draw — Players draw and/or play cards during turns, with certain cards enabling additional plays or actions.
- icon matching — Points are scored via icon matching on cards; different icons yield different point values.
- restricted actions / action economy — Each meeple has a limited number of actions (10 total), constraining what players can do each turn.
- Set Collection — Players aim to collect sets of animals/cards to gain points; some combinations grant bonus points.
- Worker Placement — The game uses a worker placement mechanic where meeples are placed to take actions.
Video topics + discussion points
Quotes (from this video)
- it's very easy to learn
- it's an icon matching worker placement game it's very simple
- you score points by the icon matching
- it's abstract
- the theme is not sticky to me
References (from this video)
- Striking art style on the cover
- Fast, chaotic, and party-friendly
- Good fit for higher-energy groups
- Real-time mechanics can be challenging for beginners
- May require a cohesive group to maximize fun
- Graffiti and street art
- Urban city environment with graffiti culture
- Fast-paced, chaotic urban race to collect sets
- Dixit
- Mysterium
- Other abstract party games
Mechanics (from transcript analysis)
- Real-time set collection — Players race to collect the correct sets in real time as actions occur.
- Simultaneous play under time pressure — Players act quickly to assemble sets before others finish.
Video topics + discussion points
Quotes (from this video)
- Green Team Wins is a silly social party game for up to 12 players that's all about getting the most popular answer
- Wildstyle is a real time set collection game for 2-5 players where you'll be racing the other players to collect the right sets so that you can spray your tags all over the city
- I am a huge fan of everything sherlock and i love picture perfect so as soon as i saw this it was a no-brainer i definitely need to check this one out
- this concept just seems really crazy to me i don't even really know how it's gonna work out but i love games that try something completely new
- the houseplant theme can really draw people in and i definitely want to check this one out
References (from this video)
- quick paced card drafting that doesn't overstay its welcome
- feels clever when you chain actions and trigger bonuses
- tight design with five ships and two actions per ship creates meaningful decisions
- scoring based on sets provides clear strategic direction
- revealing only three cards at a time can be frustrating and heavily luck-dependent
- may not offer enough depth or replay value for some players
- could be considered lightweight compared to more complex engine-builders
- Crew management, alien encounters, and set-based scoring in a sci-fi setting
- Space exploration with a captain navigating five worlds and alien crews
- It's a Wonderful World
- Terraforming Mars
Mechanics (from transcript analysis)
- Card Drafting — draw cards from a central display to build your hand and engine
- card management — numerous cards with varying sets and powers require careful handling
- Compound Scoring — collect duplicates of alien races and complete sets for points
- hand and engine interaction — prerequisites and placement bonuses enable chaining effects and extra plays
- set collection / set scoring — collect duplicates of alien races and complete sets for points
- Worker Placement — each turn a player places a ship to take the printed action on that space
Video topics + discussion points
Quotes (from this video)
- wild space is a quick paced card drafting game that doesn't overstay its welcome
- it's at its best when it makes you feel smart because of the chained actions you get to play
- wild space hums when you're chaining together card effects and feeling frightfully clever about it
- the best thing about this game is five ships two actions each the game is tight and every decision counts
- like many drafting games only showing you three cards can be frustrating it frequently leaves you dependent on a lucky draw off the top of the deck
- it's a good game but good isn't good enough to keep around anymore
References (from this video)
- Elegant AI opponent
- Language-neutral
- Combo potential
- Solo and multiplayer modes
- Requires table space
- Luck dependent
- Difficult to master
- Crew assembly and planet exploration
- Space exploration
- Competitive solo/multiplayer
Mechanics (from transcript analysis)
- action selection — Choose between landing, exploring, and card placement
- Card placement — Players place cards on planets with specific actions
- Set Collection — Collect different and same animal types for points
Video topics + discussion points
Quotes (from this video)
- I promise I have played the game better before
- Today was not my day
References (from this video)
- tight action selection
- arbitrary card availability limits strategic planning
- luck can dominate if the right combos don’t appear
- Shipwrights of the North Sea
Mechanics (from transcript analysis)
- set collection and drafting — Draft cards to form sets and maximize points, with a tight action economy.
Video topics + discussion points
Quotes (from this video)
- This is the list of games that I got rid of this year.
- I try to view one to two games a week, logically about 80 games come in every year and games going out this year I think is in the 40s.
- Frost Haven is Gloomhaven on steroids; it is a serious commitment.
- Moon breaks drafting momentum with interrupt mechanics that slow the game down.
- Marvel Dagger is a photocopy of a photocopy of Arkham Horror Second Edition.
- I prefer Legendary Encounters and I prefer the IPS of The Matrix and Aliens as well.
- Stroganov is a ginormous pain in the butt to teach as well; utterly nightmarish to tell people how to play.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a beautiful kind of story
- you need to play with the right group
- it's not cute
- it's like comfort food games
- the rules are simple
- oh my god it's so good
- it's a ramp... chaos
- this is an easy one to just flick some discs around
References (from this video)
- cute_art
- space_exploration
- wealth_accumulation
Mechanics (from transcript analysis)
- ability_triggers
- action_triggers
- Engine Building: Triggered/Cascading
- planet_placement
- spaceship_cards
- Tile Placement
Video topics + discussion points
Quotes (from this video)
- I feel real sassy today
- I now have to accept that I was wildly inaccurate on both of those statements
- My favorite games right now are both co-ops and rolling rights
- I don't even care if I don't like it, I love it
- Everything about this game screams like I want to play you
- Where's Waldo adult board game
- This was both of our favorites
- Might be my favorite game I've played yet this year
- Vast is like an undercurrent game that no one really talks about but is super good
- The art is stunning, it reminds me of Coco
- We need to be better at playing our shelf of shame