A new Galaxy has just been discovered on the borders of the Empire! Commanding your Spaceship, you go explore this new Eldorado, full of treasures and mysteries. Planet after Planet, your discoveries allow you to build up your Crew. Hire Specialists and Robots to benefit from their abilities. Attract Empire Emissaries on board, which will entrust you with new missions, worth Credits. Grab your part of the wonders that this new Galaxy is full of, to become the wealthiest explorer !
Wild Space is a tactical card game in which you aim at combining your cards efficiently. Each time that you add new cards to your collection, you reinforce your Crew, earning Credits and preparing your next combos. Wild Space carries all the excitement of the best combo card games, within short plays and with accessible rules.
How to play ?
Wild Space carries all the excitement of combo card games, with accessible rules. On each turn, a fresh action selection system offers you two simple types of options : add a new card to your Crew or draw new cards. When you play a card, you trigger its ability if the cards in your Crew fulfill its condition. Putting new cards into play is therefore useful for getting powerful abilities right now, but also for gathering the conditions for triggering future abilities. Learning how to plan your actions is key for triggering efficient combos and being able to put several cards into play at once. And knowing that the Credits that you need to get at the end of the game in order to win are based on how your Crew is composed only emphasizes that.
—description from the publisher
Wild Space - LIVE Stream Playthrough
- Thematic and visually appealing with a strong city/grid vibe
- Deep, multi-layered strategy within a real-time format
- Real-time play can be intense; some may find it overwhelming
- urban street art with real-time tagging
- city tagging and graffiti
- simultaneous action with city grid goals
Mechanics (from transcript analysis)
- limited_draw_and_multi_card_one_hand — Two golden rules limit drawing to one hand and one card at a time.
- real_time_action — A real-time game where players act simultaneously.
- Real-Time — A real-time game where players act simultaneously.
- scoring_by_place_types — Points are awarded for placing tags on different place types with varying values.
- tag_placement_on_city_grid — Players place tags to create grids and patterns to meet objectives.
Video topics + discussion points
Quotes (from this video)
- "we're silly"
- "this video is delicious"
- "it's a real time game"
- "it's coming to Kickstarter soon"
- "I love this game"
References (from this video)
- wildly swingy
- novel presentation
- average gameplay
Mechanics (from transcript analysis)
- Set Collection — Wild space is a wildly swingy set collection game whose novel presentation covers up its average gameplay.
Video topics + discussion points
Quotes (from this video)
- when do i finally get to make a decision
- century spice road is an excellent light set collection game
- this version just has golems and is way cooler
- twilight imperium works hard to cram four hours of fun into its 12-hour playtime
- this fun and fast-paced dice drafting game crams a ton of decisions into its six rounds
- a slightly uninspiring math puzzle that really didn't need to be set in the south pacific
- a one note party game that gets very old very quickly
- wild space is a wildly swingy set collection game whose novel presentation covers up its average gameplay
- a modern take on the traditional trick taking game that doesn't really bring that much new to the table
- a truly unique and sprawling euro game about one of the most fascinating periods of history the meiji restoration
- a truly awful dungeon crawler inspired by the wildly successful book
- still a very pleasant worker placement game about wine
- a very unusual game about gambling on blood sports where the players are the crowd not the fighters
- what are the original 4x games that spawned a massive franchise
- also manages to cram four hours of fun into its 12 hour playtime
- a dinky little dexterity game about balancing ninjas on precarious tiles
- another perfectly good example of a deck building game where you actually get to do something with the cards
- a dinky little dice manipulation co-op game and a rare example of a game where the app is not only better it's a thousand times harder as well
References (from this video)
- Winter fashion and childhood memories
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's that time of the year again time for the snow to fall and for me to give you the best winter board game recommendations ever
- you become a nster okay because you nothing is working everything is numb
- so instead of being outside I think winter is the perfect time to have an inside job
- because you get stuck inside for extended periods of time you know what that makes you do it makes you go a little bit mad
- we are currently living in a night cage
- sorry if the sound was crap and the lights crap it just is what it is it's winter it's winter
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- What a load off my mind. Holy cow.
- So tasty.
- Don't hit me with a good time.
- Get a ticket for the flea market.
- You got a golden ticket.
- That's the one hour I ask.
- You know what? It might be have to be Friday night then because Friday the only thing I've got going
- I know, but who do I kick out?
- It is a good movie. It is a good movie.
- My favorite John Cusack movie is um Eight Men Out.
- Say anything. Hold hold hold the hold the the Ben's iconic man.
- Are you going to be able to play Station Fall next week?
- That'll be fine for me.
- I got to go.
- You could do a 900 p.m. Saturday night.
- I have to be on this crazy secure line. Blah blah blah blah blah blah blah blah. Whatever.
- Not looking forward to it. But maybe I don't know get cancelceled, but it might. But I'm just I'm just I'm leaving it open in case they do need me.
- The thing is Wednesday night is usually there's no momentum to play anything big, you know, because you're kind of like, you know, I mean, the momentum is not there yet.
- If you don't get knocked out, it's an evening. It takes a long time.
- My head
- Oh, my god.
- That's a seven out of 10.
- You need to get some sunglasses for that one. That's a CSI Miami joke.
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- Vampire Survivors live on Kickstarter right now. $361,000.
- Back Vampire Survivors the board game.
- It's great. It's my game of the year.
- Hero Forge, if you're watching, I'd love to make another video for you. Send me some more credits.
- That [__] is addictive. Oh my god.
- Gnome Hollow is a delightful game. Whether you're an avid board game player or new to board games, this game is very suitable for both. The gameplay is smooth. You have many action to choose from, but but it still remains clear. We really like the theme. Gnomes always do well. The ring markers are magnetic, which is super handy. That makes them easy to keep on your player board.
- Hughes and Q's is quite good.
- I felt like it's one of those games unfortunately after I play it once I was just like well and I never need to play this again.
- A+ for style points. Super cute theme and artwork. I give this a low rating based on the fact that I myself just can't really play it. The spatial aspect of the rings with all their twists makes it hard for me to plan my turns and you can't get around the spatial aspect and to aim for a win through other methods.
- People love to be harsh.
- Tile laying that's been done before. The tile laying is really dull. Even though there are seven tiles to choose from, there are ever only one or two viable choices because you want to close the path as soon as possible. There is nothing new to see here. Move along.
- I love people and I hate them at the same time.
- Well, that's harsh.
- We're in the happiest timeline right now.
- There's no like RPG stuff there really.
- I think that Morborg is just a garbage thing. It's just like it's it's it is it is it was a flash in the pan.
- Yeah. And it's just like we got we're going to just have all these Borg things and I just like what are we doing?
- I just need this remote control and this chair and that's all I need.
- The Color from Outer Space. It showed up.
- Well, what you need to go see or stream is um Renfield with Nick Cage.
- That's just over the top ridiculous. It's It's amazing.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's very easy to learn
- it's an icon matching worker placement game it's very simple
- you score points by the icon matching
- it's abstract
- the theme is not sticky to me
References (from this video)
- Described as easy to learn and approachable.
- Fast-paced action economy with a clear, lightweight feel.
- Potential for interesting card combos that enhance play.
- Theme described as not very sticky; abstract nature may limit thematic appeal for some players.
- Action economy can feel restrictive (10 actions) and may not allow all desired plays in a single turn.
- Red Rising
Mechanics (from transcript analysis)
- card play / draw — Players draw and/or play cards during turns, with certain cards enabling additional plays or actions.
- icon matching — Points are scored via icon matching on cards; different icons yield different point values.
- restricted actions / action economy — Each meeple has a limited number of actions (10 total), constraining what players can do each turn.
- Set Collection — Players aim to collect sets of animals/cards to gain points; some combinations grant bonus points.
- Worker Placement — The game uses a worker placement mechanic where meeples are placed to take actions.
Video topics + discussion points
Quotes (from this video)
- it's very easy to learn
- it's an icon matching worker placement game it's very simple
- you score points by the icon matching
- it's abstract
- the theme is not sticky to me
References (from this video)
- quick paced card drafting that doesn't overstay its welcome
- feels clever when you chain actions and trigger bonuses
- tight design with five ships and two actions per ship creates meaningful decisions
- scoring based on sets provides clear strategic direction
- revealing only three cards at a time can be frustrating and heavily luck-dependent
- may not offer enough depth or replay value for some players
- could be considered lightweight compared to more complex engine-builders
- Crew management, alien encounters, and set-based scoring in a sci-fi setting
- Space exploration with a captain navigating five worlds and alien crews
- It's a Wonderful World
- Terraforming Mars
Mechanics (from transcript analysis)
- Card Drafting — draw cards from a central display to build your hand and engine
- card management — numerous cards with varying sets and powers require careful handling
- Compound Scoring — collect duplicates of alien races and complete sets for points
- hand and engine interaction — prerequisites and placement bonuses enable chaining effects and extra plays
- set collection / set scoring — collect duplicates of alien races and complete sets for points
- Worker Placement — each turn a player places a ship to take the printed action on that space
Video topics + discussion points
Quotes (from this video)
- wild space is a quick paced card drafting game that doesn't overstay its welcome
- it's at its best when it makes you feel smart because of the chained actions you get to play
- wild space hums when you're chaining together card effects and feeling frightfully clever about it
- the best thing about this game is five ships two actions each the game is tight and every decision counts
- like many drafting games only showing you three cards can be frustrating it frequently leaves you dependent on a lucky draw off the top of the deck
- it's a good game but good isn't good enough to keep around anymore
References (from this video)
- Thrilling real-time tempo
- Vibrant production and theme
- Engaging with direct player interaction
- High-stress; can be overwhelming for some players
- Rulebook could be clearer
- Tagging locations to claim territory in real-time
- Urban city tagging and territorial control
- Urban art/streetscape vibe with chaotic tempo
Mechanics (from transcript analysis)
- Area Control — Tag areas to gain points; cluster formation matters
- Push Your Luck — Manage a draw from piles and discard strategically to optimize tags
- Push-your-luck/hand management — Manage a draw from piles and discard strategically to optimize tags
- Real-time action selection — Players perform actions by selecting two location types and racing to tag
Video topics + discussion points
Quotes (from this video)
- this is probably my favorite real-time game this has been my favorite real-time game i've ever played
- it's chaos and it is so much
- the production is incredible, the box is literally a grimoire
- this game looks amazing; i just want to admire the art
- it's so smooth it's so cut throat with sandra being involved
- i love this game i love everything about it
- obsessed literally love it so much
- star wars villainous is the new installment of villainous
References (from this video)
- Elegant AI opponent
- Language-neutral
- Combo potential
- Solo and multiplayer modes
- Requires table space
- Luck dependent
- Difficult to master
- Crew assembly and planet exploration
- Space exploration
- Competitive solo/multiplayer
Mechanics (from transcript analysis)
- action selection — Choose between landing, exploring, and card placement
- Card placement — Players place cards on planets with specific actions
- Set Collection — Collect different and same animal types for points
Video topics + discussion points
Quotes (from this video)
- I promise I have played the game better before
- Today was not my day
References (from this video)
- tight action selection
- arbitrary card availability limits strategic planning
- luck can dominate if the right combos don’t appear
- Shipwrights of the North Sea
Mechanics (from transcript analysis)
- set collection and drafting — Draft cards to form sets and maximize points, with a tight action economy.
Video topics + discussion points
Quotes (from this video)
- This is the list of games that I got rid of this year.
- I try to view one to two games a week, logically about 80 games come in every year and games going out this year I think is in the 40s.
- Frost Haven is Gloomhaven on steroids; it is a serious commitment.
- Moon breaks drafting momentum with interrupt mechanics that slow the game down.
- Marvel Dagger is a photocopy of a photocopy of Arkham Horror Second Edition.
- I prefer Legendary Encounters and I prefer the IPS of The Matrix and Aliens as well.
- Stroganov is a ginormous pain in the butt to teach as well; utterly nightmarish to tell people how to play.