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Description
It's a wild frontier out there in Wild Tiled West, and only the canniest critters will have what it takes to claim it!
Draft tiles to build new towns across the prairie and help your settlement grow. Defend your citizens from no-good-rotten outlaws. Strike it rich in the mines, or risk it all at the card table!
The West is wilder than ever! And it'll take clever strategy and a bit of luck to come out on top! Saddle up and ride off into the Wild Tiled West!
Year Published
2023
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 5 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video qPieM1-yLZw
Unknown Channel unboxing at 0:04 sentiment: positive
video_pk 59523 · mention_pk 152091
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Well-designed insert and organization system
- High-quality components with thoughtful labeling
- Thematic art and old-west flavor
- Variety of components (boots, bullets, gold, cattle, mining tracks)
- Clear orientation and lid alignment features
Cons
- Some components (alleys) fit very tightly into the board slots
- Sleeve space may be tight or require careful fitting
- Initial assembly may require punching and organizing pieces
Thematic elements
- Frontier settlement, gold mining, cattle contracts
- Old West mining town
- Tile-based insertion with polyomino-like pieces and resource tracking
Comparison games
none
Mechanics (from transcript analysis)
- Component organization / insert utilization — Use of a custom insert with labeled slots and trays to organize game components and influence setup
- Polyomino — Players place polyomino-shaped tiles into the board layout, forming paths/areas during setup and play
- Resource management — Managing gold, cattle contracts, and mining tracks as resources
- set collection — Acquiring gold cards and other market assets as part of scoring or progression
- Set collection / asset acquisition — Acquiring gold cards and other market assets as part of scoring or progression
- tile/polyomino placement — Players place polyomino-shaped tiles into the board layout, forming paths/areas during setup and play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- and that's wild Child West definitely
- I'm really excited
- my family loves polyamino games we might have them all so we're gonna see how this stacks up
References (from this video)
No references stored for this video.
Video 0znfQH-tNkA
Unknown Channel game_review at 0:09 sentiment: positive
video_pk 59521 · mention_pk 152089
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Deep tile-placement with multiple interacting scoring vectors (towns, cows, bandits, bullets, tombstones).
- Dynamic dice/draft mechanic that maintains tension and requires adaptation even as information unfolds.
- Asymmetric components (double-sided boards and partner cards) that guide varied strategic paths.
- High-quality components (double-layered tile trays, wooden bits, solid insert) that support a satisfying setup and play experience.
- Layered scoring and strategic depth make it compelling for experienced polyomino fans.
Cons
- Not a light or entry-level polyomino title; rules overhead and weight can be a barrier for new players.
- Thin, cardboard-style player boards may be less durable over time and can slide during play.
- Art direction is practical but not universally appealing; theme can feel secondary to mechanics for some players.
- Small components (like bullets and pawns) are fiddly and could be made more removable for easier setup/teardown.
- Full town completion can be difficult; some players may find the board-filling experience less satisfying if they enjoy complete geographic coverage.
Thematic elements
- Frontier town-building, resource management, and tactical combat elements set in a Western landscape.
- Wild West frontier in a prairie river valley with four-year play cycles, towns to complete, cows to wrangle, bandits to neutralize, and mining to exploit.
- Strategic, multi-path progression with evolving scoring windows and dynamic tile drafting that rewards long-term planning balanced by short-term tactical decisions.
Comparison games
- Isle of Cats
- Baron Park
- New York Zoo
- Planet Unknown
Mechanics (from transcript analysis)
- Asymmetric player boards — Player boards are double-sided with an asymmetric wrinkle on one side, offering different scoring opportunities and tile-placement constraints. This variation increases replayability and adds depth to strategic planning as players adapt to their board's quirks.
- asymmetric player powers — Player boards are double-sided with an asymmetric wrinkle on one side, offering different scoring opportunities and tile-placement constraints. This variation increases replayability and adds depth to strategic planning as players adapt to their board's quirks.
- Bandits, sheriffs, bullets, and line of sight — Bandits penalize scores during tussles; bullets attached to sheriffs enable bandit removal when placed in line of sight. Line of sight is constrained by terrain features like mountains and buildings and cannot pass through cows. Tombstones (created by converting bullets) grant end-game points, creating a careful triad of offense, defense, and positioning.
- Building adjacency and multi-bonus buildings — Buildings of different colors confer varied bonuses when fully surrounded. Red buildings may grant extra resources, blue buildings may yield bullets, pink buildings contribute to in-game scoring criteria, and yellow buildings provide ongoing effects. This creates a diverse and asymmetrical scoring landscape.
- Cows and pasture scoring — Cows form contiguous pasture blocks whose size determines points. Players can Wrangle cows by placing cow-related tokens to close sections, locking in points. Once a pasture is closed, you cannot add more cows to it, so timing is critical to maximize multiple pasture scores across the board.
- Mining track and income — The mining track tracks gold income, starting at a baseline of two and increasing based on how many pickaxes a player covers on their board. Some bonuses along the track tie into end-game scoring, encouraging a balance between immediate tile placement benefits and longer-term income generation.
- Partner cards and dynamic scoring goals — Each player selects a partner card from two options at the start, offering in-game scoring conditions that subtly steer strategy. Additional partner cards can be earned along the mining track, providing asymmetric objectives and opportunities for specialization.
- River-based drafting and gold economy — The river acts as both a spatial guide and a resource engine: moving down the river costs gold, some tiles require gold to acquire, and gold itself is earned via the mining track. This intertwines resource management with tile selection, forcing players to balance immediate access against future value.
- Tile placement and polyomino drafting — Players draft polyomino tiles through a river/ die-draft mechanism at round start. Tiles adjacent to die results are eligible for drafting, with access costs tied to river movement and gold costs for certain tiles. This creates a blend of visibility and choice, enabling planning while maintaining variability.
- Town completion and year-based bonuses — Town tiles are completed by filling colored sections adjacent to town names. Completing a town yields base points plus year-based bonuses, incentivizing early completion and strategic sequencing of tile placement to maximize yearly scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think it's a polyamino Plus; this is a great example of how scoring layers and asymmetric goals can elevate a tile-placement game.
- If you're looking for an entry into more complex polyamino games, this is a step above and a great transition from New York Zoo to Isle of Cats.
- This is definitely a next step on your board game journey.
References (from this video)
No references stored for this video.
Video KMA4iNjIZ-c
Unknown Channel general_discussion at 2:44 sentiment: positive
video_pk 59519 · mention_pk 152085
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- unique scoring mechanics
- clever integration of polyomino with dice-driven actions
- strong thematic appeal
Cons
none
Thematic elements
- western setting with bandits, sheriffs; bullets as resource
- Wild West town with polyomino tiling
- emergent, tile-placement driven
Comparison games
- Baron Park
- New York Zoos
- Isle of Cats
Mechanics (from transcript analysis)
- bandits and bullets — Flexible scoring via bandits captured using bullets, with line-of-sight constraints
- dice-driven activation — Dice rolls determine which tiles become available or activated
- multi-surface scoring — Points come from adjacent tiles, town completions, and special bonuses on building tiles
- Polyomino — Players place polyomino-shaped tiles to complete layouts
- polyomino tiling — Players place polyomino-shaped tiles to complete layouts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is challenging for the crown of the top trick taker in my house we love school King but this is doing something new
- there's no suits in the tricks you're essentially declaring suit by placing a player piece onto a central research board
- it's really chill super easy to play super easy to teach
- I think this might be a game for you if you're watching this
- it's beautiful the mechanics are elegant
References (from this video)
No references stored for this video.
Video _CuEHto51pI
Roto Runs Through top_100_list at 13:21 sentiment: positive
video_pk 13368 · mention_pk 39205
Click to watch at 13:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- simple yet deep drafting and tiling core
- strong thematic integration with Old West motifs
- innovative action-scheduling that rewards planning
Cons
- luck elements in dice may affect tile availability
- component availability and reach may vary by region
Thematic elements
- dice drafting and polyomino tile-laying
- American Old West
- highly puzzle-like, elegant design
Comparison games
- Dune Imperium
- Clank
- Bruge
Mechanics (from transcript analysis)
- dice drafting — roll a mix of dice that determine which tiles are available to draft from a large pool; players draft tiles that form polyomino shapes and fit into their personal maps.
- multi-use action board — tiles feed into different track effects and endgame scoring, with a sheriff/arrest mechanic that can be bribed or mitigated.
- polyomino tile laying — players place oddly shaped tiles to form cattle, mines, and other western settlements; careful spatial planning matters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This Flip Town is designer Steve Aramini's masterpiece. This is so good and it's so simple and so clean and so elegant.
- The core idea is so simple and elegant and fun.
- This game is a blast and I fell in love with it the first time we played it.
- Paul Denin's masterpiece.
- This game is phenomenal; it's one of the greatest tile-laying experiences I've ever had.
References (from this video)
No references stored for this video.
Video UalH5uL4kFI
Chairman of the Board top_10_list at 11:47 sentiment: positive
video_pk 5543 · mention_pk 102171
Click to watch at 11:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong, layered polyomino puzzle with thematic flavor
- Creative drafting from a rolling-dice mechanic
Cons
- Rules can be dense due to multiple restrictions
- May be slightly heavy for a light family game
Thematic elements
- western-polynomino mixing with dice drafting
- polyomino heist-style west with bandits
- top-layer polyomino puzzle with a dice-drafting mechanic
Comparison games
none
Mechanics (from transcript analysis)
- dice drafting — Roll dice and place them into game trays to draft from rows/columns.
- Polyomino — Draft and place polyomino shapes to cover regions and score.
- polyomino placement — Draft and place polyomino shapes to cover regions and score.
- Row/column drafting from a shared tray — Choose from a top-level draft row/column for placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a jeweling game
- self-contained box so that you're not paying paying to win this style game
- these type of games aren't generally for me
- the rules are quite fiddly
- extremely simple rule set
- one of the best styles of games like this that I've seen
- instantly fell in love with it
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5