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Wildlands box art

Wildlands

Game ID: GID0389288
Collection Status
Description

The great evil has fallen, and has taken the capital with it. Where once there was a kingdom, there is now only the Wildlands. In a lawless fantasy world, you must band together for survival, treasure, or maybe even glory. Players control rival factions, each with a unique deck of cards dictating their abilities across the battlefield. Some focus on ranged prowess, some on raw strength, and others on the bond between characters, offering a wide range of playstyles to explore.

Created by award-winning game designer Martin Wallace, this miniatures board game contains everything you need to dive straight into the dynamic fantasy world of Wildlands. Simple enough to pick up and play, but packed with tactical nuances that will keep you coming back for more, it is the perfect approachable skirmish game with endless replayability.

—description from the publisher

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–7 of 7
Video Gx53kFCejOo Unknown game_review at 0:43 sentiment: positive
video_pk 33760 · mention_pk 100367
Unknown - Wildlands video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Base rules are streamlined (two small pages), keeping setup and teaching accessible.
  • Asymmetry is a standout strength; each guild feels like its own self-contained game with distinct goals.
  • The interaction and depth emerge from planning and clever tile placement rather than heavy rules.
Cons
  • Asymmetry can be hard to track, especially with higher player counts where you must monitor multiple scoring vectors.
  • Downtime tends to increase with five or six players, and the board can shift a lot between turns, requiring flexibility.
Thematic elements
  • Guild rivalry and city-building in a fantasy setting
  • A dragon-threatened capital city being rebuilt by competing guilds
  • Abstract, scoring-driven progression with guild-specific narratives
Comparison games
  • Carcassonne
  • Isle of Skye
  • Root
  • Glenmore 2 Chronicles
Mechanics (from transcript analysis)
  • asymmetric player powers — Each guild possesses unique abilities and distinct scoring vectors, creating varied paths to victory.
  • asymmetric_player_powers — Each guild possesses unique abilities and distinct scoring vectors, creating varied paths to victory.
  • coin_economy_and_extra_actions — Spend coins to gain extra actions during your turn, adding decision depth and tempo to planning.
  • end_game_and_scoring — Turns continue until all tiles are placed; final scoring aggregates guild-specific goals plus leftover coins.
  • tile placement — On your turn, place a tile from the face-up pool or facedown stack adjacent to existing work; extend roads/areas and unlock scoring opportunities.
  • tile_laying — On your turn, place a tile from the face-up pool or facedown stack adjacent to existing work; extend roads/areas and unlock scoring opportunities.
  • tile_rotation — Rotate a tile that isn't fully surrounded and has no tokens, reorienting it to influence future scoring layouts.
  • worker placement — On a guild’s turn, place a worker on an unoccupied tile or slide a worker along a connected road to another tile.
  • worker_placement_and_movement — On a guild’s turn, place a worker on an unoccupied tile or slide a worker along a connected road to another tile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The base rules are just two small pages. It's super streamlined.
  • Asymmetry is fantastic. Each guild feels like its own game.
  • It's a great example of variable player powers done right.
  • Overall, Guildlands is a clever, well-crafted game with a tight, smart design.
  • What's exciting is that this game actually releases this week at Gen Con.
  • I would particularly recommend this game if you enjoy games like Carcassonne, Isle of Skye, Root, or Glenmore 2 Chronicles.
References (from this video)
No references stored for this video.
Video fqE5vI_BBB8 Board Game Animal game_review at 0:03 sentiment: positive
video_pk 33369 · mention_pk 151376
Board Game Animal - Wildlands video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric factions provide freshness and variety across plays
  • Rules are simple while the scoring is intricate and rewarding
  • Strong shared-space interaction with meaningful player choices
  • Six base factions offer solid replayability and interaction
Cons
  • Tile-placement genre may not appeal to all players
  • Endgame scoring can be punishing if you misalign with others' strategies
Thematic elements
  • Asymmetric faction-driven scoring within a tile-laying city
  • Fantasy city-building in a shared space with asymmetric factions
  • Abstract puzzle with competitive tension
Comparison games
  • Carcassonne
  • Bbop
Mechanics (from transcript analysis)
  • Asymmetric Mechanics — Each faction has unique objectives and effects that influence scoring and decisions
  • asymmetric_factions — Each faction has unique objectives and effects that influence scoring and decisions
  • Compound Scoring — Scoring emerges from the patterns formed by tiles and how they interact with faction goals
  • end game bonuses — Endgame scoring twists create strategic tension between immediate gains and long-term goals
  • endgame_scoring_tension — Endgame scoring twists create strategic tension between immediate gains and long-term goals
  • pattern_scoring — Scoring emerges from the patterns formed by tiles and how they interact with faction goals
  • shared_space_interaction — Play unfolds in a common area where everyone’s choices affect everyone else
  • tile placement — Players place tiles to form patterns and grow a shared city, driving the core spatial puzzle
  • tile_placement — Players place tiles to form patterns and grow a shared city, driving the core spatial puzzle
  • worker placement — Players move workers to influence tile dynamics and block opponents or protect plans
  • worker_movement — Players move workers to influence tile dynamics and block opponents or protect plans
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what's different? Not the gameplay, but instead the endgame scoring. This adds a really intense layer of decisionmaking in each move
  • everyone at the table is going to be playing with asymmetric factions
  • I personally love games like this when you are playing in a shared space
  • the six factions in the base box
  • the relative simplicity of the rules and each turn contrasted with the intricacies and details of the scoring
  • I'm settling in at a 7.5 on it
References (from this video)
No references stored for this video.
Video SGXvH0p9Tyw Actualol top_10_list at 10:53 sentiment: positive
video_pk 11895 · mention_pk 34886
Actualol - Wildlands video thumbnail
Click to watch at 10:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning production and top-tier minis
  • rules are simple and immediately playable yet offer tactical depth
  • strong two-team competitive dynamic
Cons
  • miniatures and production can raise price and setup time
  • thematic coherence depends on table engagement with the minis
Thematic elements
  • control of powerful characters and strategic confrontation
  • faction-based skirmish with a fantasy/Western vibe
  • tactical, hand-driven with evolving board state
Comparison games
  • Code Names
  • Mysterium
Mechanics (from transcript analysis)
  • Card-driven actions — cards determine objective-based actions for each turn.
  • hidden roles — each faction has hidden character reveals leading to surprises.
  • hidden team composition — each faction has hidden character reveals leading to surprises.
  • Unique player powers — each character has unique abilities that shape play.
  • Variable player powers — each character has unique abilities that shape play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's intensely thematic as you spend the game drawing on your map trying to eliminate possible areas and deduce where it could be
  • Chronicles of Crime is a crime solving game in the vein of Sherlock Holmes consulting detective that uses an app to deliver its clues and story
  • the game lets you step into the crime scenes yourself by using virtual reality glasses with the phone app
  • Shadows Amsterdam feels like a wonderful combination of Code Names and Mysterium turned up to eleven by introducing the frantic stress of a real-time game
  • Detective a modern crime game is a crime solving cooperative game from Portal Games
  • the cases are rich and complex and you will feel like real detectives as you take notes, pour over all the information and argue with your friends about suspects and leads
  • Railroad Inc hits that perfect spot for a roll and write game of being easy to jump into
  • the river is the latest game from Days of Wonder who are famous for beautiful approachable games for newbies like Ticket to Ride
  • timing is everything you desperately want to build early as bonuses dwindle
  • Western Legends the freedom of sandbox means they can be loose and there's some expectation to balance the game if you don't want someone to achieve a runaway outlaw strategy you need to stop them but that's keeping with the theme
  • it's the closest boardgames will come to the video game Red Dead Redemption
  • Pictomania is fast fun and chaotic
References (from this video)
No references stored for this video.
Video dCCyAMfHFDE Board Game Replay playthrough sentiment: positive
video_pk 10523 · mention_pk 30943
Overall sentiment (raw)
positive
Pros
  • Interesting faction mechanics
  • Dynamic turn structure
  • Strategic card play
Cons
  • Complex turn sequence
  • Potentially confusing interrupt mechanics
Thematic elements
  • Faction-based combat
  • Fantasy battle arena
  • Competitive skirmish
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete to control spaces and collect victory points
  • Card-driven actions — Players use cards to move, attack, and perform special actions
  • interrupts — Players can interrupt other players' turns with special actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The fact is like either you have two activations symbols but your card and ready have less action
  • An extra character on the board is big
References (from this video)
No references stored for this video.
Video L3KCK5Zgrz8 Board Game Replay game_review sentiment: positive
video_pk 8444 · mention_pk 24824
Overall sentiment (raw)
positive
Pros
  • Tactical depth
  • Unique interrupt mechanics
  • Asymmetric faction design
  • Replayability
Cons
  • Initial complexity
  • Analysis paralysis potential
  • Steep learning curve
Thematic elements
  • Tactical combat and crystal collection
  • Lawless ruins
  • Competitive faction-based
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players fight to collect crystals and eliminate opponents
  • Card-driven actions — Each faction has a unique deck of cards with multiple uses
  • Interrupt system — Players can interrupt other players' turns with special cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It takes a while to get used to, but it's good
  • Roll with the light of the hand that you have, not the hand that you want
References (from this video)
No references stored for this video.
Video LLUa_RrSrVc Board Game Replay playthrough at 0:00 sentiment: positive
video_pk 6177 · mention_pk 18290
Board Game Replay - Wildlands video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep tactical decision making with high player interaction
  • dynamic board state due to spawning and interrupts
  • thematic flavor with character abilities and gems
Cons
  • rule complexity can be daunting for new players
  • potential downtime and turn-chaos with many interrupts
  • reliance on players knowing the rules to keep flow
Thematic elements
  • tactical combat and resource control using gems
  • fantasy dungeon crawl with faction-based skirmish
  • episodic arena skirmishes
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — attack and defend using cards, shields, and cover mechanics
  • draw_and_hand_management — players draw cards and manage a hand to execute actions
  • interrupts — players can interrupt actions at a cost to influence the turn order or outcomes
  • Move — characters move along a grid-like dungeon with varying ranges and line of sight
  • rally_and_morale — units can rally to reposition and reinforce via a turn action
  • spawn_and_placement — new enemies or units spawn at designated spaces each turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not gonna really be going in and explaining the rules
  • this is the full game footage
  • I definitely recommend watching the watch it played how to play video for wild lands
  • the four of us that are playing this today already know the rules to the game
  • spawn first I'm gonna spawn
References (from this video)
No references stored for this video.
Video RQk-oPuky2E Board Game Replay playthrough sentiment: positive
video_pk 2573 · mention_pk 140628
Overall sentiment (raw)
positive
Pros
  • Innovative undead mechanic
  • Strategic interruption system
  • Dynamic gameplay
Cons
  • Complex rule interactions
  • Requires careful card management
Thematic elements
  • Tactical combat with undead mechanics
  • Fantasy battlefield with ruins
  • Scenario-based gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • Action Card Management — Players use cards for movement, attacks, and interrupts
  • Area Control — Players move characters to control board spaces and collect crystals
  • Undead Mechanic — Knocked out characters are replaced by zombie figures that can be controlled by other players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every time one of the players has a character that's knocked out they'll be replaced with one of the undead figures
  • It's adding an interesting like danger to being near those characters
References (from this video)
No references stored for this video.
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