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Wildlands box art

Wildlands

Game ID: GID0389288
Game Info
Year
2018
Collection
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Description

The great evil has fallen, and has taken the capital with it. Where once there was a kingdom, there is now only the Wildlands. In a lawless fantasy world, you must band together for survival, treasure, or maybe even glory. Players control rival factions, each with a unique deck of cards dictating their abilities across the battlefield. Some focus on ranged prowess, some on raw strength, and others on the bond between characters, offering a wide range of playstyles to explore.

Created by award-winning game designer Martin Wallace, this miniatures board game contains everything you need to dive straight into the dynamic fantasy world of Wildlands. Simple enough to pick up and play, but packed with tactical nuances that will keep you coming back for more, it is the perfect approachable skirmish game with endless replayability.

—description from the publisher

Description

The great evil has fallen, and has taken the capital with it. Where once there was a kingdom, there is now only the Wildlands. In a lawless fantasy world, you must band together for survival, treasure, or maybe even glory. Players control rival factions, each with a unique deck of cards dictating their abilities across the battlefield. Some focus on ranged prowess, some on raw strength, and others on the bond between characters, offering a wide range of playstyles to explore.

Created by award-winning game designer Martin Wallace, this miniatures board game contains everything you need to dive straight into the dynamic fantasy world of Wildlands. Simple enough to pick up and play, but packed with tactical nuances that will keep you coming back for more, it is the perfect approachable skirmish game with endless replayability.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 31
This page: 31
Sentiment: pos 23 · mix 1 · neu 1 · neg 1
Mentions per page
Showing 1–31 of 31
Video dXJQL75VM-o Rolling Dice & Taking Names Discussion at 25:37 sentiment: neutral
video_pk 93512 · mention_pk 253147
Rolling Dice & Taking Names - Wildlands video thumbnail
Click to watch at 25:37 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Interesting to see Martin Wallace in miniatures
  • First play of the game
Cons
  • Not enough time to delve deep into mechanics
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Cards dictate which characters can perform actions.
  • Miniatures combat — Players control miniature figures on a map to battle opponents or achieve objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The guy's review electric football and blitz bold plus a preview of football highlights
  • Nobody cares about that but yes mega mousse con which is down here at beautiful Convention Center just south of Charlotte in South Carolina
  • The guy's are more relatable to me and it is nice to see a different demographic than other podcasts I listen to
  • Well I think it's a fad not in my house I'm just saying I think it's a fad
  • it's been redone it works really well and if you're into board games it's definitely very much a board game with a little bit of a vibrating field or table to it
  • The models are gorgeous they're pushed to fit their heavily detailed plastic models
  • if you're looking for a lighter version of Blood Bowl if blood bowl seems too long and too intimidating to you then I think this is a really nice little niche game to get to the table to get that blood bowl feel that you can easily play in 45 minutes
References (from this video)
No references stored for this video.
Video j24Hnbh2sQo Rolling Dice & Taking Names Interview at 48:24 sentiment: positive
video_pk 93509 · mention_pk 253115
Rolling Dice & Taking Names - Wildlands video thumbnail
Click to watch at 48:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant and quick combat system
  • Fast setup and playtime
  • Tactical depth without overwhelming complexity
  • Asymmetric factions add replayability
  • High-quality miniatures
  • Modular board setup
  • Engaging card system
  • Multiple ways to score victory points
Cons
  • Interrupt system can initially be confusing for players used to stack-based mechanics.
Thematic elements
  • Combat game with diverse factions and characters
Comparison games
  • Heroscape
  • Arcadia Quest
  • Shade Spire
  • Warhammer 40k
  • Age of Sigmar
  • War Machine
  • Warhammer
  • War chest
Mechanics (from transcript analysis)
  • Area control/objective claiming — Players aim to collect crystals (objectives) spread across the map.
  • Asymmetric Player Powers — Each faction has unique abilities and units, leading to different playstyles.
  • Card-driven combat — A card system determines available actions and abilities, influencing movement and combat.
  • Hand Management — Managing the cards in hand is crucial for effective play and response.
  • Interrupt system — Players can interrupt an opponent's turn, creating tension and tactical opportunities.
  • Modular Board — The game can be set up with different maps and starting positions, increasing replayability.
  • Set Collection — Players collect cards that determine their team's abilities and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I always kind of think it shouldn't be the rules that are complicated it should be the situation that's complicated
  • The key thing was dealing with opportunity fire
  • The card system is for me a way of modeling that in that you have to know when to hold back and make sure you've got options at hand
  • The figures are just gorgeous really good detail
  • it's a game where there is no cardboard in the game at all
  • people assume I'm you know some wealthy game designer in a mansion and Brisbane but no it's um yeah definitely needed to royalties
  • the world we live in is the result of technological developments nothing to do with politicians nothing to do with generals it's just we a lot of relatively unknown scientists designing stuff you know creating stuff that allows us to shape the wall you know that has a creator the world we live in
  • we probably just ruined the chance of him ever coming on the show again but at least now we know what lawn mower he has
References (from this video)
No references stored for this video.
Video fpX7YcFnn6A Game Night Picks - Pair Of Dice Paradise Analysis at 0:34 sentiment: positive
video_pk 91876 · mention_pk 246629
Game Night Picks - Pair Of Dice Paradise - Wildlands video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Upcoming game with multiple factions and an announced expansion.
Cons
none
Thematic elements
  • collecting gems and knocking out other players
  • fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players play cards from their own deck 'customized for each faction'.
  • Player Elimination — Players 'knock out the other players'.
  • Take That — Cards can 'interrupt other players allowing you to take actions on their turn'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Well it's standard issue for analog game custodians like myself
  • Oh Chaz I gotta go with the unquiet dead are about to unionize bye
  • well history books now say that in 1869 Queen Victoria and the crown jewels went missing do you think my revelations about the future that won't me go back and fix it because you know I could I I think I could go back and I could just tell everybody that it was a plot from a digital movie that I downloaded off the internet
  • The notorious interdimensional artifact thief Jake Bay. He uses board games as wormholes in time and space to steal priceless artifacts from the past present and future
  • you fool you've overloaded the intro tabletop transportal devices circuitry it's gonna blow
  • with the help of Osprey games we were able to return both myself and Mr. Erikson to our normal selves and restore the timeline to its original proper condition by returning all the stolen items to their rightful places in history
References (from this video)
No references stored for this video.
Video 6nexQhE3Mw0 Getting Games Review at 1:09:26 sentiment: positive
video_pk 91806 · mention_pk 246460
Getting Games - Wildlands video thumbnail
Click to watch at 1:09:26 · YouTube ↗
Overall sentiment (raw)
positive to mixed
Pros
  • Simple, approachable combat card-puzzle
  • Two-player game plays well; potential for richer multi-player dynamics
Cons
  • Miniatures-focused design may feel heavier or less thematic for euros
  • Potential for analyst-heavy play in larger groups
Thematic elements
  • battle and resource control through card-driven actions
  • combat-oriented map-based skirmish with teams
  • tactical, miniature-flavored euro
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven squad actions with interrupts — Players play cards to move, attack, defend; cards exhaust and may be interrupted by opponents' actions.
  • Interrupt cards — Interrupts pause an opponent's turn, allowing a counterplay window
  • team-based skirmish with gems and kills — Collect gems and eliminate opposing units; first to five total points wins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is a really great design from any dice drafting perspective it's very clean.
  • this game was an absolute blast to play and I don't think I ever want to play it again
  • I would like to have this one in my collection
  • the central neutral airship that is effectively flying around a small planet
References (from this video)
No references stored for this video.
Video LHqs6RSXgUU Meeple University Vlog at 6:00
video_pk 91745 · mention_pk 246277
Meeple University - Wildlands video thumbnail
Click to watch at 6:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's amazing that people are bringing their wargaming things and then put in a table and have them on this place that's they called yeah lots of lots of terrains all set up across the weekend across probably of the the three big warehouse rooms I think half of each of them have
  • the crisis here there was like this a couple of weeks ago and I understand it's quite difficult to come across this yes yeah I don't think this is in print we can't buy in shops in Australia anymore
  • I can't believe what Taryn actually got this and then showed me Finn in Texas oh my god for $30 Australian dollars of course
  • we ran into Martin Wallace in the games library section yeah played a couple of prototypes of his prototype nap for wildlands which i think is that is commercially released you know isn't that same had a couple of prototype maps of that too to expand into so tried that out
  • I really like that that game and the roses are beautiful the artworks great
  • that's a sort of freeform racing game unlike any I've seen before it uses rather than having spaces on the tract it's just got a blank track and you use little tiles sort of war game style but you've got to do it quite quickly
  • it's really cool I have not seen anything quite like that before so they'll be really good one to to keep our eyes on
  • it's a little card sequence generating game you've got a few ways of you know take that to your other players so that that plays really nicely and really quickly
  • it's not completely solitaire but not so much that you've got to try to strategize while watching what else is going on
  • The 2019 cruise runs from the 9th to the 18th of September
  • if you're not under the group code we won't get the forty people
  • you know 40 people is the golden number to allow us to get a dedicated conference room for the duration of the cruise which gives us a little bit more freedom
  • so we have a really small apartment um actually came today and it came with another package twelves able to hide it somewhere else and I have it on top of the cupboards I was worried when Tarrant went to the kitchen I said no no no don't go to the kitchen just like outside relax like like I'll make lunch
  • we have now hit 1000 subscribers serve more than 1000 sexually by the time this video is published and we thank you so much for your support watching a subscribe to us wouldn't happen without your support
References (from this video)
No references stored for this video.
Video ih9Nr7o_tE0 Watch It Played Discussion at 42:52 sentiment: positive
video_pk 91356 · mention_pk 245112
Watch It Played - Wildlands video thumbnail
Click to watch at 42:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansion adds new maps and clever mechanics.
  • Double-sided boards offer variety.
  • The curses mechanic is a neat twist.
  • The hedge maze provides a different player experience.
  • Company continues to support the game with new content.
Cons
none
Thematic elements
  • The mansion stands as a testament to the wealth of a bygone dynasty and as a reminder that even the greatest houses eventually fall. This map pack kind of reminds me of Halloween.
Comparison games
none
Mechanics (from transcript analysis)
  • Curses — Collecting cursed relics can lead to taking damage based on the number of curses held.
  • Dual numbered spaces — Some spaces have two numbers, allowing for multiple player spawns in a single location.
  • Level-based movement — The mansion map has upper and lower floors connected by stairways, affecting line of sight.
  • Thorn hedges — Moving through thorn hedges on the hedge maze map results in taking a wound unless cover is played.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • potentially mysterium if you want so it's more of a party game you know want something that's gonna be like too crazy long and not too many rules mysterium is a great option for that Halloween party maybe that you're playing
  • I think ultimate werewolf gives you more room to tell funny stories that have kind of a Halloween or horror kind of flavor to them I think
  • don't be distracted by shiny things I'd you know you'll have time that time is running out all those cultists aren't lazing around I know they look like goofballs but they're up to no good and they're doing it quick so you gotta be hurry you have you hurry you got an objective just go for the objective don't be distracted by the bookcase over there looks like I might have is it a nice little shiny object yeah don't don't worry about that letter that's on the table just go get the ritual item
  • I don't know I don't know what my favorite best complicated game is sorry I'll have to get better at this part of the opening up about opinions things
  • I can't think of any well I put this a different way yes all the time
  • The highlight of it is getting to meet and see people who I've either met online who are also in in boardgame media that I like and respect and admire but also just many people who watch the show and to take the time to say hello and and share a moment with me that that's a really look I spent I spent a lot of time alone in this basement that sounds depressing doesn't it I don't mean it that way I'm very thankful I spent a lot of time alone though I I'm not in the midst of the people that I that I share the hobby with most of the time
  • The reason that happens is generally because their stock that can't be sold and so a company comes in and goes hey we'll take all that stock for really cheap you'll get at least something for it and then we'll repackage and we'll sell it at a markup so that they get a piece of the pie right so the stuff that's you know you're not gentle gonna find at terraformers in there or a wildlands or you know name whatever kind of game they're generally going to be other types that game doesn't mean they're bad games but they're probably not the games I'm seeking out
  • what is the fun did you have making those Space Hulk videos once upon a time they still stand out to me as some of the most fun videos you've made
References (from this video)
No references stored for this video.
Video Fg7ojfCItcY Board Gaming Ramblings Other at 6:56
video_pk 86408 · mention_pk 223402
Board Gaming Ramblings - Wildlands video thumbnail
Click to watch at 6:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that was very stressful and very fun
References (from this video)
No references stored for this video.
Video yUP1hobX9nE Heavy Cardboard Discussion at 1:11:48 sentiment: positive
video_pk 86402 · mention_pk 223378
Heavy Cardboard - Wildlands video thumbnail
Click to watch at 1:11:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • the second edition of wildcats is better than the first
Cons
  • I wish they kept the misprint in the second edition
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stressbotics Odyssey is probably the heaviest Euro, biggest Euro, craziest Euro I've ever played.
  • We're trying to make it more brand friendly.
  • Spain has late dinner times (9:30 PM to 10:30 PM).
  • The fact that war games continuously using real conflicts to base their games on... I kind of fall on the opposite side of that.
  • You lose the passion with AI you can see him working works of art that's fair yeah like I don't want AI making movies and so like where do you draw the line or making music and right yeah no just anyway I'm curious I'm I'm going to delve into that briefly to just get a feel for it I'm glad I've had nothing never heard of the game nothing yeah
  • Over easy it's probably number one.
  • I think Clinic's great I love small City more that is a top 50 game for sure probably higher
  • all AI art looks the same to me it's instantly identifiable to me and that's not a good thing
  • you lose the passion with AI you can see him working works of art that's fair
  • I am grateful to that uh it's just another benefit for yall for sure
  • Please like And subscribe legitimately it helps half yall that watch this don't subscribe it really does help the channel
References (from this video)
No references stored for this video.
Video MGuZMroP5J4 One Stop Co-op Shop Analysis at 0:12 sentiment: positive
video_pk 85164 · mention_pk 217728
One Stop Co-op Shop - Wildlands video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick to play
  • Action system is crunchy, fun, and interesting
  • Art blew me away
  • Emotional gameplay
Cons
none
Thematic elements
  • Crowdfunding
Comparison games
none
Mechanics (from transcript analysis)
  • action system — The action system is actually pretty crunchy and fun and interesting.
  • narrative — The narrative... It was actually kind of in a slightly emotional game playing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to Shelf Life, the monthly series where I talk about games I covered about six or seven months ago on the channel and let you know whether they're still in my collection.
  • This would definitely be a keep if it was out yet.
  • I mostly liked this one.
  • The boss battling is great. Yeah, I want to reiterate. I think the boss battling was awesome.
  • This is not in my top Post Curious games, but it is solid.
  • It is a call.
  • This is an expansion that I would not buy myself if they had not sent me a review copy.
  • This is maybe my favorite Arkham Horror the card game campaign ever.
  • This one has a solid set.
  • But it's also just kind of a chore to play.
  • I love the stealth in this one.
  • This time it's going to be in my top game for sure.
  • I do think for me it is an upgrade to Imperium in almost every way.
  • This was a pretty dang good month. Five games kept out of eight.
  • Mike Owens, you are our winner for the month.
References (from this video)
No references stored for this video.
Video D-Lyhr438yo Meeple University Top List at 5:46 sentiment: positive
video_pk 83934 · mention_pk 212538
Meeple University - Wildlands video thumbnail
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • story-driven exploration
  • adventure
Comparison games
none
Mechanics (from transcript analysis)
  • story_driven_play — Storyfold style with no strict rulebook references; you play and explore immediately.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Cozy Stickerfield, one of the coziest games ever."
  • "It's got a nice, relaxing feel as well."
  • "The world needs more pastel colored meeples."
  • "This is the two towers tricktaking game."
  • "Detective is a game that I first played at Ashen Spiel 2025."
References (from this video)
No references stored for this video.
Video ojuWfKOT-wM Chairman of the Board Preview at 8:04 sentiment: negative
video_pk 83190 · mention_pk 209198
Chairman of the Board - Wildlands video thumbnail
Click to watch at 8:04 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Fascinating concept of individual factions scoring differently on a shared map.
  • Love the way everyone has their own thing going on but adds to the same cityscape.
  • Mechanically very easy to learn.
  • Added layer of placing workers on the board.
  • Great concept and premise.
Cons
  • Decisions were fairly obvious.
  • Not concerned about other players' actions, just optimizing own strategy.
  • Interaction is not deliberate or significant.
  • Felt a bit fluffy and light.
  • A bit of a one-trick pony, experimental rather than good.
  • Didn't do enough with the asymmetry.
  • Visuals weren't that clear or attractive.
  • Could have been more visually appealing.
Thematic elements
  • Building a shared cityscape with individual faction goals
  • cityscape
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete for majority in different areas based on their faction goals.
  • Asymmetrical scoring — Each player's faction scores points in completely different ways.
  • Tile Placement — Players place tiles to build a shared map.
  • Worker placement (on tiles) — Players can place their colored workers on the board and move them around roads.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So much potential but it's sad it just missed the mark.
  • Maybe not one that I'm looking for because, you know, I tend to like my worker placement games to be a little bit more complex, a little bit heavier.
  • A game where again I completely applaud the concept and the the premise of the game, but I felt it's a bit of a one-trick pony, a bit of an experimental game rather than a good one.
  • It's a good design.
  • I think maybe it has a much lower ceiling when it comes to replayability than the original.
  • It's so well done.
  • Really enjoyed this one. It's going to stay around my collection for sure because again, I don't have anything like it at all.
  • Don't let the cutesy artwork deceive you with this game. It does actually offer a lot of of gameplay.
  • Brilliant filler, a lot of a lot of return in the time you'll invest in this game.
References (from this video)
No references stored for this video.
Video CCV48UaEE8I All You Can Board Discussion at 15:50 sentiment: mixed
video_pk 81154 · mention_pk 200081
All You Can Board - Wildlands video thumbnail
Click to watch at 15:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting asymmetric tile-laying
  • Factions have unique scoring methods
  • Intriguing to explore different faction combinations
Cons
  • Game length felt a bit long
  • Tile rotation mechanic can be complex
  • Felt slightly too long for what it was, wishing it ended a few turns sooner
Thematic elements
Comparison games
  • Carcassonne
  • Root
  • Voyages of Marco Polo
Mechanics (from transcript analysis)
  • Area Majority — Players spread out different cheeses in different areas, and scoring is influenced by flags and tile types.
  • Asymmetric gameplay — Six individual factions each have their own way of scoring and interacting with the game, requiring players to be aware of opponents' strategies.
  • tile laying — Square tiles are used to build a map, similar to Carcassonne, connecting roads and other features.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like to think I'm the chaotic cousin of the three of us where I'm just everywhere and also my tastes are a little bit more on like the party side of the spectrum when it comes to board games.
  • So, I think for for me anyways the best part was just being able to play games with a bunch of people and with all of you.
  • Um, and so, yeah, obviously super special to just play with a bunch people that we've known almost like parasocially online.
  • It's like as soon as you're like, "Okay, I I I play board games in my spare time."
  • I feel like the the big um not secret, I don't know what the word I'm looking is, but like the big reveal at the end of all all of our quests is going to be that we don't we just don't we don't get to exactly the collection that we want.
References (from this video)
No references stored for this video.
Video J3hMJUahGzU Stonemaier Games Discussion at 50:45 sentiment: positive
video_pk 80597 · mention_pk 196621
Stonemaier Games - Wildlands video thumbnail
Click to watch at 50:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Today is not an announcement day."
  • "I always learn a lot from playing with different people and it's nice to play sometimes with other designers because they offer a different perspective than um than than non-designers as well."
  • "I think there are certain mechanisms that struggle to work at higher player counts, but they work at lower player counts."
  • "I think that back and forth play uh and your ability to plan ahead and base your decision off of what the opponent is doing and hope for some them to do something or not to do something because you want to do something in response."
  • "I think that maybe is a little bit of a sign that you might try to test it a little bit with some distance between you as the designer and the game."
  • "I think that's one thing that online play testing can do a little bit where it adds that separation between you and the game because you got to keep in mind that if you want your game if you want thousands of people to play your game, you are not going to be there for every session."
  • "I really really enjoyed that and thanks to my co-worker Susanna for teaching that one."
  • "It really encapsulates how introversion feels in game form and gaming is one of my favorite outlets for me as an introvert."
  • "I I don't necessarily think it needs the Awakened Realms treat treatment to make it cost three times as much and look beautiful but be significantly more expensive."
  • "I love that idea. Um, so I I guess maybe I'll turn that answer around to you, Gary. Are there some games that you think are uh that are wonderful games that were held back by something that a publisher could revisit?"
  • "I think the art for Libertalia is is great. And pretty crucially, I think it's important that the characters in Libertalia don't look like real people."
  • "No, control there isn't an issue. Um, the only hesitancy is consideration for my co-workers time."
  • "I think my take in general is for for for people who love to sleeve cards is we are always happy. We always welcome you to do that, but it isn't always necessarily our responsibility to make a box big enough to to fit sleeve cards."
  • "It is heavier than the games that we publish."
  • "I would probably go on a show where I don't have to lie to people and where people don't have to lie to each other."
  • "Vidiculture released in 2013. 13 years ago is when Vidiculture originally released."
References (from this video)
No references stored for this video.
Video BvMS_sxB4kE Meeple University Other at 1:29:50 sentiment: positive
video_pk 80605 · mention_pk 196660
Meeple University - Wildlands video thumbnail
Click to watch at 1:29:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute artwork
  • Incorporates historical details of WWI planes.
Cons
none
Thematic elements
  • Air Combat
  • World War I
Comparison games
  • Cult Express
Mechanics (from transcript analysis)
  • Card game — Described as a 'little card game'.
  • Programming — Mentioned as having programming elements, contrasting with Space Junkers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like it can feel a bit like solitaire at times, but it was a nice relaxing game to wind down with after a busy day.
  • I love the artwork and the components for Son of a Stitch, it's really pretty.
  • It's just you trying to be the best seamstress, you are kind of competing against each other but not in a really aggressive way.
References (from this video)
No references stored for this video.
Video BvMS_sxB4kE Meeple University Other at 1:32:38 sentiment: positive
video_pk 80605 · mention_pk 196663
Meeple University - Wildlands video thumbnail
Click to watch at 1:32:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Still a prototype
Thematic elements
  • Scotland
Comparison games
none
Mechanics (from transcript analysis)
  • Route Building — Implied to have route building elements, potentially similar to Scotland.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like it can feel a bit like solitaire at times, but it was a nice relaxing game to wind down with after a busy day.
  • I love the artwork and the components for Son of a Stitch, it's really pretty.
  • It's just you trying to be the best seamstress, you are kind of competing against each other but not in a really aggressive way.
References (from this video)
No references stored for this video.
Video I2pilXFOiCQ Watch It Played Playthrough
video_pk 68962 · mention_pk 165261
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • holy hand grenade
  • i cannot believe it we just won that
  • shield does not defend against
  • teleportation stone swap the positions of this character and one other character on the board
  • we are on the precipice of losing here
  • three heavy this would do six damage
References (from this video)
No references stored for this video.
Video l_CXFpBKFIc Watch It Played Rules Teach at 0:00
video_pk 68156 · mention_pk 164514
Watch It Played - Wildlands video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video QS_at0aGHDM Rules Teach at 0:17 sentiment: positive
video_pk 67005 · mention_pk 162918
Wildlands video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pretty straightforward game
  • The 'Boost' action to retrieve dice is good
  • The 'Hope' card is useful
  • The 'Veiled Retreat' card has cool art and is powerful
  • Gaining an extra d10 die is helpful
  • Being able to banish creatures effectively
Cons
  • Losing spirit can be rough
  • Creatures can clog up the river
  • Some actions require many successes or specific dice rolls
  • The 'Hope' reroll might be a waste in some situations
  • The Scadulf can be annoying and return
Thematic elements
  • Navigating a dangerous forest while protecting a companion from shadows and creatures.
  • A forest
  • Storyfold storybook format with narrative text accompanying gameplay.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Action cards are used to perform abilities, and players draw from explore and chapter decks, which contain boons and banes.
  • Deck Building — Players add cards like 'Hope' and 'Eek' to their explore deck, influencing future draws.
  • Dice Rolling — Players roll dice to determine success in various actions, with the possibility of re-rolling dice or spending crystals to modify results.
  • narrative progression — The game progresses through different scenes based on player actions and card draws, following a storybook format.
  • push-your-luck — Decisions involve deciding how many dice to commit to actions and when to spend limited resources, with potential for significant gains or losses.
  • Resource Management — Players manage 'crystals' as a resource that can be spent to enhance actions or gain successes.
  • Set Collection — The goal is to achieve specific outcomes, like resolving locations or banishing creatures, which often requires accumulating enough successes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Towering trees loomed over Luma and Braum at the edge of the forest.
  • The relief was overwhelming, but so was the realization of what awaited them in the forest.
  • I can't do this, Braum.
  • Oh my god. Okay, Well, this is going to go poorly after this.
  • I am rolling god tier.
  • Oh god. Oh god. That's uh terrifying.
  • If only we had a gun.
  • It's a good thing that that nightmare isn't even going to isn't even going to come around.
  • This is where we find out like all the the innocence of of Luma and stuff. She actually is still a savage for living in the woods.
  • So, I guess I discard all of them. Okay.
  • The art on that card is really cool.
  • Luma saw the pain and exhaustion had vanished from the deer's face. Luma saw that the deer still died.
  • The leaves are calling me.
References (from this video)
No references stored for this video.
Video 3ZMHsNaQJME Watch It Played Discussion at 0:18 sentiment: positive
video_pk 64983 · mention_pk 158585
Watch It Played - Wildlands video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • feature from acclaimed designer Martin Wallace
  • partnered with Osprey Publishing
  • features 20 detailed and unique miniatures
  • large double-sided board
  • expansions already in production
Cons
none
Thematic elements
  • players represent one of the four factions on the hunt for powerful crystals
  • a fallen Empire
Comparison games
  • Brass: Age of Steam
  • Undaunted: Normandy
  • Undaunted: Reinforcements
  • Frostgrave
  • The King Is Dead
  • Gaslands
Mechanics (from transcript analysis)
  • miniatures board game — creating a miniatures board game with his own unique twist.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey now everybody well today it's my pleasure to be able to announce that tabletop Showcase has finally decided on their next feature and it's one we've all been very excited about
  • from acclaimed designer Martin Wallace we have wildlands
  • Martin Wallace now turns his attention to creating a miniatures board game with his own unique twist and he's doing this in partnership with Osprey publishing
  • in the tabletop showcase we partner with the publisher to bring you a week's worth of content focused on a single game that we have an interest in sharing with you and our intention is to provide you with enough information about the game so that you can make up your own mind about whether or not it would be a good fit for you
  • mr. Martin walls one of my favorite game designers of all time
  • we've fed a lot of wild lands so far and our discussion should give you a good feel for the group experience with the game
References (from this video)
No references stored for this video.
Video C8itNBlNAUk watch it played Discussion at 1:53
video_pk 64977 · mention_pk 158579
watch it played - Wildlands video thumbnail
Click to watch at 1:53 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • next week at the time of this recording will be the kickoff of the SHPO fair 2018 and i'm gonna be there with BoardGameGeek and we're gonna be live-streaming a ridiculous bonkers long list of game previews
  • if you're not able to be there for the fair you can tune in at twitch dot TV slash BoardGameGeek TV
  • the game we picked this time was wild Lance by Martin Wallace and published by Osprey games
  • like I said a real quick news and updates video
References (from this video)
No references stored for this video.
Video ntUIGKgeyEg Board Gaming Ramblings Playthrough at 13:26 sentiment: positive
video_pk 42279 · mention_pk 128273
Board Gaming Ramblings - Wildlands video thumbnail
Click to watch at 13:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • a straightforward, easily guessable item
  • works well as a simple anchor for the round
Cons
  • continues the pattern of easy-to-recognize items; may feel repetitive
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Recognition — identifying components by touch with a known video-game tie-in
  • shape-based component recognition — identifying components by touch with a known video-game tie-in
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh we've had this on the challenge before
  • my favorite game of all time magic maze
  • we borrowed blindfolds from Hand to Hand Warat which is a fun game you cannot see anything now
References (from this video)
No references stored for this video.
Video VLUo2Zvzsa4 Board Gaming Ramblings Discussion at 16:00 sentiment: positive
video_pk 41891 · mention_pk 228725
Board Gaming Ramblings - Wildlands video thumbnail
Click to watch at 16:00 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • very high interaction
  • classic euro feel with heavy player interaction
Cons
  • 4 players recommended; less effective with two
Thematic elements
  • social deduction/influence with heavy interaction
  • Animal-themed intrigue with rich interaction
  • thematic, high-interaction euro
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — competition for resources and control aspects
  • area control/resource tension — competition for resources and control aspects
  • interaction-heavy action selection — players compete for timing and access to actions and resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I thought I thought it was a really unique game
  • it's a fantastic game, an essential Euro game
  • beige game done well
  • pickup and deliver isn't our favorite genre
References (from this video)
No references stored for this video.
Video Pfk0DZWOC9Y The Dice Tower Top 10 List at 9:26 sentiment: positive
video_pk 39676 · mention_pk 209341
The Dice Tower - Wildlands video thumbnail
Click to watch at 9:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • asymmetric abilities and different victory conditions
  • balanced and interactive play
Cons
  • base game may be solid but not groundbreaking; naming issue
Thematic elements
  • asymmetric victory conditions and roles
  • tile-lane city-building
  • cooperative yet competitive scoring with shared board
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — each player has unique powers and scoring methods
  • interaction and back-and-forth — players influence scoring and actions
  • Positive Player Interaction — players influence scoring and actions
  • shared actions + asymmetric goals — each player has unique powers and scoring methods
  • tile-laying + asymmetric powers — players build a city with different victory conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game based on this world of manifest destiny
  • it's not a fighting game. It's not a survival game
  • I thought it was a nice dance of cards.
  • The idea of the game is fresh, invigorating, and neat.
References (from this video)
No references stored for this video.
Video Gx53kFCejOo TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Review at 0:43 sentiment: positive
video_pk 33760 · mention_pk 100367
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Wildlands video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Base rules are streamlined (two small pages), keeping setup and teaching accessible.
  • Asymmetry is a standout strength; each guild feels like its own self-contained game with distinct goals.
  • The interaction and depth emerge from planning and clever tile placement rather than heavy rules.
Cons
  • Asymmetry can be hard to track, especially with higher player counts where you must monitor multiple scoring vectors.
  • Downtime tends to increase with five or six players, and the board can shift a lot between turns, requiring flexibility.
Thematic elements
  • Guild rivalry and city-building in a fantasy setting
  • A dragon-threatened capital city being rebuilt by competing guilds
  • Abstract, scoring-driven progression with guild-specific narratives
Comparison games
  • Carcassonne
  • Isle of Skye
  • Root
  • Glenmore 2 Chronicles
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each guild possesses unique abilities and distinct scoring vectors, creating varied paths to victory.
  • asymmetric_player_powers — Each guild possesses unique abilities and distinct scoring vectors, creating varied paths to victory.
  • coin_economy_and_extra_actions — Spend coins to gain extra actions during your turn, adding decision depth and tempo to planning.
  • end_game_and_scoring — Turns continue until all tiles are placed; final scoring aggregates guild-specific goals plus leftover coins.
  • Tile Placement — On your turn, place a tile from the face-up pool or facedown stack adjacent to existing work; extend roads/areas and unlock scoring opportunities.
  • tile_laying — On your turn, place a tile from the face-up pool or facedown stack adjacent to existing work; extend roads/areas and unlock scoring opportunities.
  • tile_rotation — Rotate a tile that isn't fully surrounded and has no tokens, reorienting it to influence future scoring layouts.
  • Worker Placement — On a guild’s turn, place a worker on an unoccupied tile or slide a worker along a connected road to another tile.
  • worker_placement_and_movement — On a guild’s turn, place a worker on an unoccupied tile or slide a worker along a connected road to another tile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The base rules are just two small pages. It's super streamlined.
  • Asymmetry is fantastic. Each guild feels like its own game.
  • It's a great example of variable player powers done right.
  • Overall, Guildlands is a clever, well-crafted game with a tight, smart design.
  • What's exciting is that this game actually releases this week at Gen Con.
  • I would particularly recommend this game if you enjoy games like Carcassonne, Isle of Skye, Root, or Glenmore 2 Chronicles.
References (from this video)
No references stored for this video.
Video fqE5vI_BBB8 Board Game Animal Review at 0:03 sentiment: positive
video_pk 33369 · mention_pk 151376
Board Game Animal - Wildlands video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric factions provide freshness and variety across plays
  • Rules are simple while the scoring is intricate and rewarding
  • Strong shared-space interaction with meaningful player choices
  • Six base factions offer solid replayability and interaction
Cons
  • Tile-placement genre may not appeal to all players
  • Endgame scoring can be punishing if you misalign with others' strategies
Thematic elements
  • Asymmetric faction-driven scoring within a tile-laying city
  • Fantasy city-building in a shared space with asymmetric factions
  • Abstract puzzle with competitive tension
Comparison games
  • Carcassonne
  • Bbop
Mechanics (from transcript analysis)
  • Asymmetric Mechanics — Each faction has unique objectives and effects that influence scoring and decisions
  • asymmetric_factions — Each faction has unique objectives and effects that influence scoring and decisions
  • Compound Scoring — Scoring emerges from the patterns formed by tiles and how they interact with faction goals
  • End Game Bonuses — Endgame scoring twists create strategic tension between immediate gains and long-term goals
  • endgame_scoring_tension — Endgame scoring twists create strategic tension between immediate gains and long-term goals
  • pattern_scoring — Scoring emerges from the patterns formed by tiles and how they interact with faction goals
  • shared_space_interaction — Play unfolds in a common area where everyone’s choices affect everyone else
  • Tile Placement — Players place tiles to form patterns and grow a shared city, driving the core spatial puzzle
  • tile_placement — Players place tiles to form patterns and grow a shared city, driving the core spatial puzzle
  • Worker Placement — Players move workers to influence tile dynamics and block opponents or protect plans
  • worker_movement — Players move workers to influence tile dynamics and block opponents or protect plans
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what's different? Not the gameplay, but instead the endgame scoring. This adds a really intense layer of decisionmaking in each move
  • everyone at the table is going to be playing with asymmetric factions
  • I personally love games like this when you are playing in a shared space
  • the six factions in the base box
  • the relative simplicity of the rules and each turn contrasted with the intricacies and details of the scoring
  • I'm settling in at a 7.5 on it
References (from this video)
No references stored for this video.
Video nDKWs4Y_jIk The Dice Tower Top 10 List at 6:42 sentiment: positive
video_pk 28235 · mention_pk 209356
The Dice Tower - Wildlands video thumbnail
Click to watch at 6:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric powers on next level
  • Replayability through many factions
  • Strong interaction and balanced offense/defense
Cons
  • Can be challenging to track everyone's strategy at higher player counts
Thematic elements
  • asymmetric factions with deep strategy
  • city-building with tile laying
  • highly interactive, asymmetrical power dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric factions — Each faction plays and scores differently, driving high replayability.
  • Tile Placement — City-building with defensive/offensive tension and area blocking.
  • Tile placement / area control — City-building with defensive/offensive tension and area blocking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is fantastic.
  • I love everything about this.
  • There's deep resource management, good choices.
  • This is themed the worlds of Dungeons and Dragons.
  • The catch-up mechanic is great because this makes every race close.
  • It's like So Clover meets Code Names.
  • Cuphead style artwork is visually striking.
References (from this video)
No references stored for this video.
Video SGXvH0p9Tyw Actualol Top List at 10:53 sentiment: positive
video_pk 11895 · mention_pk 34886
Actualol - Wildlands video thumbnail
Click to watch at 10:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning production and top-tier minis
  • rules are simple and immediately playable yet offer tactical depth
  • strong two-team competitive dynamic
Cons
  • miniatures and production can raise price and setup time
  • thematic coherence depends on table engagement with the minis
Thematic elements
  • control of powerful characters and strategic confrontation
  • faction-based skirmish with a fantasy/Western vibe
  • tactical, hand-driven with evolving board state
Comparison games
  • Code Names
  • Mysterium
Mechanics (from transcript analysis)
  • Card-driven actions — cards determine objective-based actions for each turn.
  • Hidden Roles — each faction has hidden character reveals leading to surprises.
  • hidden team composition — each faction has hidden character reveals leading to surprises.
  • Unique Player Powers — each character has unique abilities that shape play.
  • Variable player powers — each character has unique abilities that shape play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's intensely thematic as you spend the game drawing on your map trying to eliminate possible areas and deduce where it could be
  • Chronicles of Crime is a crime solving game in the vein of Sherlock Holmes consulting detective that uses an app to deliver its clues and story
  • the game lets you step into the crime scenes yourself by using virtual reality glasses with the phone app
  • Shadows Amsterdam feels like a wonderful combination of Code Names and Mysterium turned up to eleven by introducing the frantic stress of a real-time game
  • Detective a modern crime game is a crime solving cooperative game from Portal Games
  • the cases are rich and complex and you will feel like real detectives as you take notes, pour over all the information and argue with your friends about suspects and leads
  • Railroad Inc hits that perfect spot for a roll and write game of being easy to jump into
  • the river is the latest game from Days of Wonder who are famous for beautiful approachable games for newbies like Ticket to Ride
  • timing is everything you desperately want to build early as bonuses dwindle
  • Western Legends the freedom of sandbox means they can be loose and there's some expectation to balance the game if you don't want someone to achieve a runaway outlaw strategy you need to stop them but that's keeping with the theme
  • it's the closest boardgames will come to the video game Red Dead Redemption
  • Pictomania is fast fun and chaotic
References (from this video)
No references stored for this video.
Video dCCyAMfHFDE Board Game Replay Playthrough sentiment: positive
video_pk 10523 · mention_pk 30943
Overall sentiment (raw)
positive
Pros
  • Interesting faction mechanics
  • Dynamic turn structure
  • Strategic card play
Cons
  • Complex turn sequence
  • Potentially confusing interrupt mechanics
Thematic elements
  • Faction-based combat
  • Fantasy battle arena
  • Competitive skirmish
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete to control spaces and collect victory points
  • Card-driven actions — Players use cards to move, attack, and perform special actions
  • interrupts — Players can interrupt other players' turns with special actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The fact is like either you have two activations symbols but your card and ready have less action
  • An extra character on the board is big
References (from this video)
No references stored for this video.
Video L3KCK5Zgrz8 Board Game Replay Review sentiment: positive
video_pk 8444 · mention_pk 24824
Overall sentiment (raw)
positive
Pros
  • Tactical depth
  • Unique interrupt mechanics
  • Asymmetric faction design
  • Replayability
Cons
  • Initial complexity
  • Analysis paralysis potential
  • Steep learning curve
Thematic elements
  • Tactical combat and crystal collection
  • Lawless ruins
  • Competitive faction-based
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players fight to collect crystals and eliminate opponents
  • Card-driven actions — Each faction has a unique deck of cards with multiple uses
  • Interrupt system — Players can interrupt other players' turns with special cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It takes a while to get used to, but it's good
  • Roll with the light of the hand that you have, not the hand that you want
References (from this video)
No references stored for this video.
Video LLUa_RrSrVc Board Game Replay Playthrough at 0:00 sentiment: positive
video_pk 6177 · mention_pk 18290
Board Game Replay - Wildlands video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep tactical decision making with high player interaction
  • dynamic board state due to spawning and interrupts
  • thematic flavor with character abilities and gems
Cons
  • rule complexity can be daunting for new players
  • potential downtime and turn-chaos with many interrupts
  • reliance on players knowing the rules to keep flow
Thematic elements
  • tactical combat and resource control using gems
  • fantasy dungeon crawl with faction-based skirmish
  • episodic arena skirmishes
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — attack and defend using cards, shields, and cover mechanics
  • draw_and_hand_management — players draw cards and manage a hand to execute actions
  • interrupts — players can interrupt actions at a cost to influence the turn order or outcomes
  • Move — characters move along a grid-like dungeon with varying ranges and line of sight
  • rally_and_morale — units can rally to reposition and reinforce via a turn action
  • spawn_and_placement — new enemies or units spawn at designated spaces each turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not gonna really be going in and explaining the rules
  • this is the full game footage
  • I definitely recommend watching the watch it played how to play video for wild lands
  • the four of us that are playing this today already know the rules to the game
  • spawn first I'm gonna spawn
References (from this video)
No references stored for this video.
Video RQk-oPuky2E Board Game Replay Playthrough sentiment: positive
video_pk 2573 · mention_pk 140628
Overall sentiment (raw)
positive
Pros
  • Innovative undead mechanic
  • Strategic interruption system
  • Dynamic gameplay
Cons
  • Complex rule interactions
  • Requires careful card management
Thematic elements
  • Tactical combat with undead mechanics
  • Fantasy battlefield with ruins
  • Scenario-based gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • Action Card Management — Players use cards for movement, attacks, and interrupts
  • Area Control — Players move characters to control board spaces and collect crystals
  • Undead Mechanic — Knocked out characters are replaced by zombie figures that can be controlled by other players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every time one of the players has a character that's knocked out they'll be replaced with one of the undead figures
  • It's adding an interesting like danger to being near those characters
References (from this video)
No references stored for this video.
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