Millions of years ago the first men fought with other creatures for survival. By their ability to adapt to new types of terrain, they were able to flourish and eventually dominate the Earth. In this evolutionary game, players control up to six types of creatures indigenous to different regions of the land: Eagles (mountains), Bears (forests), Crocodiles (water), Mammoths (plains), Men (savannah), and Snakes (desert).
Each player takes the role of one of these six creatures, and tries to expand their herd and learn new abilities. As long as there is enough room in the region for all of the animals, the creatures can live together in harmony. Otherwise, battles erupt amongst the creatures for control of the region. Now, the success of the creatures depends on how well they adapt to their new terrain.
Which creature will grow its herd and develop the best strategy for survival?
Original description from the publisher.
- Early example of mean-style euro with tight interplay
- Influenced later euro designs
- Older production values
- Might feel dated to modern players
- mean-but-innovative control of the earth via creatures
- animal/creature themed area-control
- abstract
Mechanics (from transcript analysis)
- Area Control — control regions with creature cards to influence the board
Video topics + discussion points
Quotes (from this video)
- Not a single one of these games ends up on my list today.
- 21 years ago when I made this list, I was 28; now I'm 49 and tastes change.
- This game here, this I've not played that much anymore, but I still like it.
- I would love to see a more modern remade version of this one a lot.
- I really like the theme of this game.
- This is a worker placement game where you place workers face down so people know where you're placing your workers but they don't know the value of them.
- Look at that PLA. You have to realize when this game came out, there was almost no plastic in games.
References (from this video)
- tension and player interaction
- can be harsh or mean
- ecosystem balance
- area-control in species-themed domain
- competitive but thematic
Mechanics (from transcript analysis)
- Area Control — players influence zones to control their species' territories
Video topics + discussion points
Quotes (from this video)
- One of the greatest experiences I've ever had playing a board game ever.
- It's all about board games, but especially the people who play them.
- This is Look Back, a series that I do where I talk about games that I reviewed one year ago, 5 years ago, 10 years ago, and 20 years ago during this time frame.
References (from this video)
- rapid play pace
- compact footprint
- engaging table dynamics
- availability and accessibility of the game early on
- terminology may require clarification
- abstract
- abstract, table-wide card game format
- n/a
- Great Western Trail
- Sagrada Artisans
Mechanics (from transcript analysis)
- card shedding — Players discard cards from their hand to the center, aiming to empty their hand.
- center stack management — Players interact with a center stack containing face-down or partially revealed cards; clearing/reshaping the center affects play.
- open-table shuffle — A large, shared draw/shuffle area on the table that all players use.
Video topics + discussion points
Quotes (from this video)
- This is 2026. Let's lean into conversations that go off the rail.
- I'm a simple man. I want a flock of sheep.
- This isn't going to be long. It's always longer than I think it's going to be.
- Root is coming back full force.
- Stay bundled. If it's cold outside, strip down. if it's warm outside and in either case, get some people to sit down around the table, play a couple extra games, have a shot of whiskey if you're of age and choose to drink, and remember to do the important thing. Get out and play some games.