Wildlife Safari was originally published by AMIGO as Flinke Pinke. This game is one of those 'painfully simple' Reiner Knizia games. There are five different colored chips, with six cards, zero through five, in each of the colors. The cards are dealt out, and then players take turns playing a card and taking any available chip. When one color has all six cards played on it, then the game is over, and players use the last card played in each category to value their chips. The highest total value wins.
Description of 1994 Milton Bradley re-issue Quandary, for 2-4 players:
A game of placement, shares and nerve by Reiner Knizia, this is a lovely edition with nice, heavy tiles akin to Mah-jong pieces in weight and feel. Players in turn lay numbered pieces on tracks curling to the centre, and then take a share in any colour. The round ends when a track is filled. Scoring is based on your total share multiplied by the value of the final tile played on each track. So if you are collecting blue shares, I'll try and lay a blue 1 as near last as possible. Then you'll want to play a blue 5 to raise your possible score, but must take a share in a different colour. Same game, different production.
Description of 2003 Fantasy Flight Games re-issue, Loco!, for 2-4 players:
Here is the FOURTH version of the game that was originally Flinke Pinke only this time, the added "rule" is that whenever you play a card with a value of "0", you must say "Loco!" aloud or forfeit your opportunity to select one of the colored chips. Apart from that, the game is identical.
Description of the 2010 Eagle-Gryphon Games games re-issue, Botswana, for 2-5 players:
This fifth version of the game adds a safari theme. Rules and gameplay are unchanged from the original version (no rules about animal noises), but the chips are replaced by plastic animal figures and the cards are covered in matching animal fur patterns. In 2014, Gryphon Games released a new edition of this game as Wildlife Safari, featuring the same components and artwork but changing the title of the game.
- Simple rules; quick to learn; approachable
- Potential repetitiveness; uncertain long-term depth
- hidden information and signaling in animal collection
- animal-themed card-drafting with signaling
- compact, approachable, with strategic depth
- For Sale
- Ink and Gold
Mechanics (from transcript analysis)
- card drafting — Play a card to one of the animals and take that animal, signaling value shifts.
- card_drafting — Play a card to one of the animals and take that animal, signaling value shifts.
- end_of_round_scoring — End-of-round scoring depends on the most recent signal for each animal.
- hand management — Careful management of when to play cards to avoid leaking information and to maximize value.
- hand_management — Careful management of when to play cards to avoid leaking information and to maximize value.
Video topics + discussion points
Quotes (from this video)
- this is absolutely a big big dig in for me
- the rules are so simple
- mindboggling that someone can put together a game like this
- Big old dig in
References (from this video)
- extremely quick to teach and play
- accessible intro to more meatier designs
- clear, approachable mechanism with depth on repeat plays
- theme is light; may not appeal to those seeking a strong thematic hook
- set collection / stacking with top-card scoring
- savannah with animal cards and meeples
- lightweight, accessible mass-market feel
Mechanics (from transcript analysis)
- Compound Scoring — the round ends and all elephants (or other animals) score based on the top card value
- dynamic scoring by top card — the round ends and all elephants (or other animals) score based on the top card value
- information cues and blocking — you watch others' choices to minimize points for others while maximizing your own
- stacking cards to top cards — play a card and place a meeple; the top card value of that animal determines scoring
Video topics + discussion points
Quotes (from this video)
- the best part about big shot is that the way you actually gain a territory, the way you have control over it and will therefore score for it is when there are seven cubes present in a territory.
- it's a small game. It doesn't take very long to play.
- This is so deeply tactical. every single decision you're making with especially with having two win conditions in the game is so important but also so fun to engage with.
- the theme and artwork is not at all what I gravitate towards.
- it's a pleasant pleasant surprise from this last year.
- the special ability cards crack the game wide open
- it's surprisingly Cascadia, if I get that's the way to word it.
- rolling hills or rolling rivers, they're addictive and fun
References (from this video)
- Simple, straightforward rules
- Engaging timing and information puzzle
- Beautiful wooden meeples and components
- Easy to teach and quick to table
- Back in production with a quality reprint
- Hidden information deduction and timing in a collection/scoring game
- Wildlife reserve in Africa with five animal species
- Abstract strategy with scoring tension
Mechanics (from transcript analysis)
- Card values and animal columns — Each animal has cards from 0-5; dealt to players; play a single card in front of the animal; final values determine scores.
- End-of-round trigger — Round ends when an animal has all six values; no more chances; scoring based on final values.
- Public information tableau — Players' played cards are kept public; others infer missing cards based on what's visible.
- Strategic timing — Decide when to push out cards to influence final values and scoring for rivals.
- Supply/draft variability — The number of cards removed depends on player count, creating incomplete information.
Video topics + discussion points
Quotes (from this video)
- the rule set is really simple and straightforward, but it is all about timing and playing things correctly with the information you have and trying to figure out what information other people have.
- these are these really nice wooden meeples
- I think it looks fantastic.
- it's back in production.
- it's really easy and quick to get to the table. there is strategy to it. there's timing to it.
References (from this video)
- Fast-paced decisions
- Thematic and clear scoring feedback
- Accessible entry point
- End-of-round scoring can feel opaque at first
- Luck of card order can affect outcomes
- Requires space for multiple stacks
- timing and value manipulation through card overlap
- Africa wildlife, Botswana safari context
- competitive drafting with end-score tied to top cards
Mechanics (from transcript analysis)
- Card placement with overlap — Players place a card in front of an animal group, overlapping existing cards to shift value.
- End-of-round top-card scoring — The top card of each stack determines the point value of collected animal figures.
- Value shifting — Placed cards can have higher or lower values than the previous card in the stack.
- Zero-value cards — Zero-valued cards add strategic options, affecting risk/reward dynamics.
Video topics + discussion points
Quotes (from this video)
- Botswana is a card game about timing it right.
- the top card of each stack at the end of a round sets the points value for the animal figures you've collected.
- Zeros add a whole new element of strategy to the mix.
- Botswana, I love
References (from this video)
- fun production with wacky plastic animals
- quick and light
- set collection can be fickle
- set collection with animals
- African savannah
- light, humorous play
Mechanics (from transcript analysis)
- last_card_scoring — Scoring determined by the last card placed in the sequence.
- set_collection — Collect animal cards; the value of the set depends on the last card played.
Video topics + discussion points
Quotes (from this video)
- this is Puerto Rico so been a little while since I've had this one on the table and this was a fantastic game
- lots of different paths you can go down
- this is a very tight game and you have to be very careful about what you choose at the right time
- Agora expansion is better than the Pantheon one
- I actually think you know controversial opinion I think Agora expansion is better than the Pantheon one
- one of my favorite two-player games of all time
- the end sign... MVP, moving and pulling units
- production of this version is quite funny because you get all these wacky plastic animals in the Box
References (from this video)
- extremely approachable
- tight, emergent moments
- light on depth for some players
- light, emergent tension with easy entry
- wildlife / safari in a playful wilderness setting
- uno-like rules with heavy emergent gameplay
Mechanics (from transcript analysis)
- volume-taking / drafting-like drafting — simple drafting-like drafting with fast rounds; tension built through timing
Video topics + discussion points
Quotes (from this video)
- This is almost the perfect filler to me. This is Batswana.
- It's a 20 minute knife fight.
- You can play it with just about anybody.
- This is one of the most punchy games in the series.
References (from this video)
- Reprint by 21st Century Games is gorgeous
- Love the artwork and meeples
- Classic game with great production
- Extremely tense
- Simple three-sentence rules but plays tense
- Great tension in simple game
- Animal collection
- Botswana
Mechanics (from transcript analysis)
- Card playing — Play cards for animals to collect tokens
- Dynamic scoring — Animal token values based on how many cards of type were played
Video topics + discussion points
Quotes (from this video)
- This is an excellent, excellent trick taking game that you should have in your collection
- One of the most brilliant trick-taking games I've ever seen
- The game has the word kids in the title, but it's better than you might think, but it's simpler than you might think
- Really pleasant. Really surprising how good this is
- There are games that are fine and then there's games that have a lot of tension and those like those games that are really tense, that's when I love it
- It's awful. It's really awful
- I think that it's wonderful. It's an eight for me. Oh, I lost that bout, but my popcorn's popping. Love it
- This is a cool trick taking game
- I would 10 out of 10 times recommend you play distilled instead of this