Game Info
Year
2022
Players
1-2
Age
12+
Playtime
30 min
Complexity
2/5
Collection
Your Tier
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Description
Narrative-driven cooperative 18-card legacy game where players build a pirate empire by battling a boss through campaign chapters with permanently altered story and components based on player choices.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–2 of 2
Video kmFKsvRXwQk
Tabletop Tokki Playthrough at 0:19 sentiment: positive
video_pk 89094 · mention_pk 236111
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovative multi-use, multi-function card design that packs a complete Legacy experience into a compact system
- Strong link between card trackers and game progression, enabling planning and strategy
- Playable as a standalone scenario without committing to the full campaign
- Solid mechanical core that supports narrative themes without relying on luck-heavy dice rolls
Cons
- Legacy elements and narrative depth may be heavy for players seeking lighter experiences
- Campaign structure and tracking can be complex for newcomers or casual players
- Some players may find the theme and animal-characters presentation niche
Thematic elements
- Legacy-style progression with evolving components and a narrative arc driven by card-driven events
- Pirate-era setting with embedded empire factions and locations to explore
- Card-driven, evolving narrative where curse icons, objectives, and threats shape the campaign and player choices
Comparison games
none
Mechanics (from transcript analysis)
- Card-Driven Skill Checks — Skill checks rely on card modifiers and curse icons instead of dice, introducing deterministic yet dynamic checks.
- Deck Manipulation — Players manipulate scene and empire cards, including smuggling actions to access more resources or cards.
- Deck/discard management and smuggling — Players manipulate scene and empire cards, including smuggling actions to access more resources or cards.
- Multi-Use Cards — Each card has multiple uses and trackers that influence later rounds and overall campaign flow.
- Multi-use cards with trackers — Each card has multiple uses and trackers that influence later rounds and overall campaign flow.
- Objective-Based Progression — Two objectives must be completed across rounds to win; completing an objective locks it to a character as tracked on their card.
- Resource Management — Players collect and spend resources from scene cards and the Empire to complete objectives and fight the threat.
- Threat advancement and capture mechanic — The threat is built from captured scene cards and grows across rounds, with five captured cards causing a loss.
- Track Advancement — Two objectives must be completed across rounds to win; completing an objective locks it to a character as tracked on their card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we're thinking ahead we're not making rash decisions based on impulse we are planning
- the cards have multi-function and multi-use to pack a huge Legacy game into just 18 cards
- mechanically this game really holds its own it's super solid
- playable just on a scenario basis without having to go through the whole campaign
- I definitely recommend checking out wild Tales a Pirate Legacy
References (from this video)
No references stored for this video.
Video JFdn-Xoat2k
JestaThaRogue Rules Teach at 0:00 sentiment: neutral
video_pk 88949 · mention_pk 235490
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Spoiler-free setup demonstration that focuses on the first scenario
- Supports 1-2 players with a solo option described for one-player play
- Clear emphasis on legacy progression and upgrading through the campaign
- Structured, approachable explanation of setup and basic play flow
Cons
- Can be conceptually complex due to campaign book, external tools, and multiple subsystems
- Requires interaction with a website/campaign book and QR codes for setup
- Content unlocking and padlock mechanics may feel fiddly or opaque to new players
- Limited player count (1-2 players) reduces suitability for larger groups
Thematic elements
- Legacy progression through chapter-based play with evolving threats and rewards
- Pirate-themed, high-seas setting with a developing empire and a looming threat
- Campaign-driven narrative with persistent upgrades and a growing storyline
Comparison games
none
Mechanics (from transcript analysis)
- campaign/legacy progression — Players advance through chapters, complete objectives, and permanently upgrade via the campaign book.
- end-of-round and storage — End-of-round steps include storing resources under the Empire card and checking for round progression.
- objective leveling and rewards — Objectives level up by paying costs; levels unlock rewards and affect future actions.
- Resource Management — Basic and permanent resources are earned and spent to resolve events and skill checks.
- scene deck and active scene tracking — Each round uses the top card of the scene deck as the active scene; cards are captured and resolved via threats.
- Skill checks — Character abilities (savvy, bravery, deception) drive skill checks with modifiers from rewards and conditions.
- threats and crisis management — Threats have capture values and crisis icons; triggering crises affects future rounds.
- unlock/hidden content using padlocks — Campaign and module content is revealed by marking unlocks (padlock mechanic) as you progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- wild Tales is a legacy game where players play through chapters of a campaign to complete objectives and then defeat the threat to progress before the threat captures too many cards or time runs out
- this video will be spoiler free showing only the setup for the first scenario
- that's how you play Wild Tales a pirate Legacy
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2