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Windmill Valley box art

Windmill Valley

Game ID: GID0389614
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
90 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

It’s the late 19th century, and more than 9000 windmills dot the landscape of the Netherlands, some of them purpose-built to dry the lowlands, called polders. In the polders between these windmills are fields filled with colorful tulips—the flower that once was a part of the turbulent history of the first financial bubble but is now simply a quintessential part of the Dutch landscape, especially on the famous Bloemen Route (or “Flower Route”).

In Windmill Valley , a game inspired by the Bloemen Route, you and up to three players take on the role of tulip farmers and entrepreneurs. You will build and enhance your windmills, look for new tulip bulbs in foreign trades or among local vendors to buy and plant, and try to get an edge with hired help and lucrative contracts. Let your blooming fields make your competitors green with envy!

During their turn, players choose the action by rotating the wheels on their windmill board. During the game they can:

Enhance their wheels, by adding enhancements, to build their engine
Plant tulips in their fields, which will score VP at the end of the game
Build windmills on the main board to activate rewards from adjacent fields
Hire helpers that provide bonuses for certain actions
Get contracts for endgame scoring
Visit the local market and conduct a foreign trade

All in all, Windmill Valley is a lightweight game with quick turns, a smart action-selection mechanism, multiple options to build your engine, and a lovely setting.

—description from the publisher

Description

It’s the late 19th century, and more than 9000 windmills dot the landscape of the Netherlands, some of them purpose-built to dry the lowlands, called polders. In the polders between these windmills are fields filled with colorful tulips—the flower that once was a part of the turbulent history of the first financial bubble but is now simply a quintessential part of the Dutch landscape, especially on the famous Bloemen Route (or “Flower Route”).

In Windmill Valley , a game inspired by the Bloemen Route, you and up to three players take on the role of tulip farmers and entrepreneurs. You will build and enhance your windmills, look for new tulip bulbs in foreign trades or among local vendors to buy and plant, and try to get an edge with hired help and lucrative contracts. Let your blooming fields make your competitors green with envy!

During their turn, players choose the action by rotating the wheels on their windmill board. During the game they can:

Enhance their wheels, by adding enhancements, to build their engine
Plant tulips in their fields, which will score VP at the end of the game
Build windmills on the main board to activate rewards from adjacent fields
Hire helpers that provide bonuses for certain actions
Get contracts for endgame scoring
Visit the local market and conduct a foreign trade

All in all, Windmill Valley is a lightweight game with quick turns, a smart action-selection mechanism, multiple options to build your engine, and a lovely setting.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 62
This page: 50
Sentiment: pos 36 · mix 5 · neu 2 · neg 0
Mentions per page
Showing 1–50 of 62
Video SC0SuIi5ekA Rolling Dice & Taking Names Review at 44:00 sentiment: positive
video_pk 93860 · mention_pk 254502
Rolling Dice & Taking Names - Windmill Valley video thumbnail
Click to watch at 44:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lighter and easier to teach than Dicey Distilleries.
  • Players feel more in control with less direct blocking.
  • Unique and engaging gear-based action selection mechanism.
  • Cute presentation with easy iconography.
  • Good for playing with a wider range of gamers.
  • Offers strategic depth despite being lighter than some other Euros.
Cons
  • Gilders can be scarce, limiting options.
  • Tulip scoring can be tricky to optimize.
  • The appeal of placing windmills might be less significant than other actions for some players.
  • Marty prefers it over Dicey Distilleries, but still finds it has a lot of actions that might bog down less experienced players like Donna.
Thematic elements
  • Populating tulip fields.
Comparison games
  • Dicey Distilleries
  • Barcelona
Mechanics (from transcript analysis)
  • action selection — Players rotate interlocking gears on their player board to select two actions per turn.
  • Area Majority — Having windmills on the board allows access to adjacent action spaces.
  • Engine Building — Enhancements can be added to the gears to upgrade actions over time.
  • Resource Management — Managing Gilders is essential for buying enhancements and windmill placement.
  • Set Collection — Collecting tulips and arranging them in specific patterns (rows of same color, columns of different colors) for scoring.
  • Tile Placement — Placing windmills on the map.
  • Variable Phase Order — Players can adjust the rotation of their gears (1, 2, or 3 spaces) by paying Gilders, affecting action availability.
  • Worker Placement — Placing windmills on the main board connects to existing windmills and allows access to actions in adjacent spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have no idea strategically how to play this
  • This is a trick taking game yay trick taking games I love trick taking games
  • you need to be thinking about that because playing low sometimes is to your advantage because then maybe you can take control of various tricks because you have the higher numbers
  • This is a classic 199 and there's a reason why it's a classic I really enjoyed this one I thought it it's the test of time I've never had the challenge of trick taking like I did in this one and understanding how it would flow
  • and the production is really nice too the backs of the cars have these kind of foil finish to it and you got the nice acrylic bottles and everything
  • but what's different is is this is a Rog likee games so you're going to be going back into the same dungeon over and over again
  • it's a game that I can finish like 12 hours 12 to 15 hours so it's not super long
  • that's also unique in that it's a 2d sidescroller it's not platforming any means you just go left right
  • The Great British Bake Off is back in town
  • if you've never watch the Korean reality show the production is just super topnotch and the you the contest are really unique
  • I think you would dig this because it's where the contestants are really nice to each other they aren't mean or anything like that
References (from this video)
No references stored for this video.
Video qSTyDc5tSSk Getting Games Games Radar Vlog sentiment: positive
video_pk 88151 · mention_pk 231738
Overall sentiment (raw)
positive
Pros
  • unique action-selection via rotating gears
  • vibrant presentation and modular upgradability
Cons
none
Thematic elements
  • Tulip markets with windmill-based action wheels
  • tulip farming and windmill-based production
Comparison games
none
Mechanics (from transcript analysis)
  • gear upgrading / slotting — upgradable gears affect future actions and interaction
  • rotating windmill wheels for actions — players rotate and upgrade gears on personal boards to take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video fX-fAPggAtc Allies or Enemies Discussion at 11:31 sentiment: positive
video_pk 87711 · mention_pk 229692
Allies or Enemies - Windmill Valley video thumbnail
Click to watch at 11:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks lovely
  • Neat action selection mechanism
Cons
none
Thematic elements
  • Tulip farming
Comparison games
  • Barcelona
Mechanics (from transcript analysis)
  • action selection — Uses a wheel for action selection.
  • Engine Building — Building out the action selection wheel to make it stronger.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ukge which is the UK's biggest board game convention and it takes place from May 31st to June 2nd and it is in Birmingham
  • this is just based on the descriptions that we've read about
  • Yonder and this is published by Sinister fish with the same designer who did Moon streets and villagers and we really like all three of those
  • it's very different than the the trilogy that I just did
  • the art looks very Whimsical because the designer also does the art as well and I really like his style
  • Terminus and this is published by inside up games and these are in terminous you are competing Subway companies so you are I think building Subway routes and competing with each other to build Subway Roots
  • we just like really like the underground and so anything that has that I am immediately interested
  • Deep regrets and I actually did get to play a an earlier play test like prototype version of this game and it kind of mixes um cthulu and fishing together like and that what an interesting mix that is
  • Shout out to an indie designer who's based right here in Edinburgh and so you always want to support those
  • if there's one in particular you're looking forward to please do let us know in the comments
  • on Saturday from 1:30 to 4:30 I will be play testing last week of summer in the Play Test Zone
  • if you can't make it for that and you just see me around and you want to do a play Test please do ask because I will be more than happy to do that
  • please let us know in the comments what new game you're most looking forward to
References (from this video)
No references stored for this video.
Video sXd3Urzxj2c Quackalope Top List at 17:29 sentiment: mixed
video_pk 87375 · mention_pk 228227
Quackalope - Windmill Valley video thumbnail
Click to watch at 17:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cool rondelle mechanic.
  • Theme is liked.
  • Publisher is reliable.
  • Engine building, network building, variable powers present.
Cons
  • The board is considered ugly.
  • The speaker is more mechanics-oriented than theme-oriented.
Thematic elements
  • Planting tulips and building windmills
Comparison games
none
Mechanics (from transcript analysis)
  • Contracts — Players fulfill contracts for points or benefits.
  • Engine Building — Players build up their capabilities over the course of the game.
  • Hiring helpers — Players can hire characters to assist them.
  • network and route building — Players create connections and paths.
  • Rondelle — Action selection mechanism where players move around a circular track.
  • Variable Powers — Players have unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are sad to be missing I'm I'm crushed
  • these are the five games we think you should not miss out on at Gen Con
  • we are saving for a child the child needs a bed to sleep in first not board games
  • I don't have games on here that I don't think I'm going to be able to play
  • you're going to stand in line yes I'm for one of the games yes so and this is where you're this is where he made a face at me
  • my problem with this game is that as far as I'm aware I have never seen a music oriented like become become people saying that people are saying that becoming a musician is not a very common theme among board games there's a reason
  • I love my boards I didn't know that about you
  • I'm going to have a baby duck
  • if I can only have one knowing that we might have friends who will be sending us some of these titles
  • we missed um and let us know how J goes
  • it's a Euro with very with variable carplay
References (from this video)
No references stored for this video.
Video 4cIrprW58lg UndeadVikingVideos Discussion at 2:55:40
video_pk 87342 · mention_pk 228051
UndeadVikingVideos - Windmill Valley video thumbnail
Click to watch at 2:55:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gotta shoot for shoot for the moon if you miss you'll wind up with the Stars
  • I don't know man I mean it's just like when somebody wants to like get all up in my uh area and and and like and like I said I'm trying to give him empathy and saying I understand you know you have a shitty day a lot of people are like probably all up in your uh uh business about it
  • It's just like instead of you could just come up with so many real reasons why why that guy's just an idiot and what's my what's my expression I don't know what's your you have enough ammunition stop trying to load a knife into the chamber
  • The convention hall was just so so let me let me ask for I'll ask you how did Saturday feel I didn't I didn't really see it much
  • My favorite part of John Conan was this year my hug
  • I I love and hate you all in equal my favorite Jenna my favorite line that I've used that I stole from you and I've used it dozens of times is I used to have a friend that look just like you
  • I don't know he's got he said he's got a fever and he's got sore throat hopefully he hopefully it's mild
  • I was like you know what you know you know what really chaps my ass I'm just G to say this right now this really chapped my ass and I I I realize this is political and I apologize for it and and I'm willing to let people say say what they want to say but you know I think that Donald Trump Trump is a complete and total [ __ ] [ __ ] and I think that JD Vance guy is a complete and total [ __ ] [ __ ] as well and there is in a world where I would vote for either of them I wouldn't put them in charge of a 25 cent pay toilet
  • It's like you know like wrestlers who come out and just say you know what I was driving into Minneapolis Minnesota that's where we're from yeah just like he said the name we're in the city we're in it's just it's just and so what it does then is that it gives the people that like are are are gonna vote for them it gives them all of the like ammunition in the world to say those idiots blah blah blah couch jokes you know it's just like instead of you could just come up with so many real reasons why why that guy's just an idiot
  • I mean you guys pay attention to me but nobody else wrong again SC okay by the way also Twitter I hate that site
  • I mean you guys told everybody to f off and they did and now you're suing them because they like what world is this now I don't know if anything they did is illegal not not a lawyer yeah but uh I suspect they probably didn't really do anything illegal in my just observations I don't know they're like oh so much has come to light I'm like huh really
  • So Scott we we really need to do that well I forgot what you sent me the the lifetime VIP oh lifetime badge didn't we try to do a lifetime v no we just need we just need Gen Con hot games room VIPs for life bch
  • There's a lot of games those see did anyone see the game it was there just demo I think um String Theory I saw it yeah that thing looks ridiculous it's basically there are it's they're hex tiles with these like spools on them I see it and you get actual string and you string together uh all these conspiracy theories
  • I was like I'm not gonna play it probably so oh the big bucks yeah it was it was a definitely like i i i i i 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
  • I mean you know when I think about it the booth that was ridiculous for us from my my booth they had so many games at the end of the C they had to pack back up and take home
  • I mean you know it's like oh yeah we you know we offered to pay more we offered this with that and just like yeah nothing you can do like you'd think there was only one convention in America it's crazy
  • I mean you know it's like oh I I I I I I 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
  • People are still going to get really really sick from it and people are going to get really are going to you know die from it as well right but it is one of the nice things about viruses is that you know viruses are with us forever is that they do you know as they mutate and change and whatever you know our bodies adapt and and and grow more used to fighting it because you're just get exposed to it you get exposed to it you get exposed to it just except when long Co would hit you w you know you're believe everything you read
  • they're hex tiles with these like spools on them
  • you get actual string and you string together all these conspiracy theories
  • sold out every day fairly quickly
  • how's your hand he's like it really started to cramp up
  • The Cat In The Box hat they had in the booth 50 bucks
  • it's a really good game
  • it's so good brilliant
  • You're gonna be sad you passed on that
  • perfect game for me
  • it's a meaningful ending apparently
  • and then you can start over with different characters different race different um class tons of classes tons of races tons of quests
  • was landmarks one of the very few games I did play was things in ring
  • if you don't advertise with me f off
  • I will not be blackmailed with money but I will be blackmailed with chocolats
  • there's a lot of dark chocolate
References (from this video)
No references stored for this video.
Video zETI8qfT0uM Meeple University Top 10 List at 16:10 sentiment: positive
video_pk 87288 · mention_pk 227736
Meeple University - Windmill Valley video thumbnail
Click to watch at 16:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying engine-building feel
  • Nice thematic integration and components
Cons
none
Thematic elements
  • windmill machinery and tulip farming
Comparison games
none
Mechanics (from transcript analysis)
  • orchestra_pit_placement — Orchestra-like placement area where instruments yield scoring and blocking interactions.
  • two_gear_action_wheel — Players rotate two gears to drive actions; turning cost and timing affect efficiency.
  • upgrade_based_action_economy — Upgrades on windmills提升 actions and unlocks broader possibilities; tools can modify turn speed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really love the competitive mode of landmarks as well.
  • the best of both worlds in that team versus team... you can discuss things.
  • Luia is a euro game ... what I most like about it simultaneous action selection
  • it's a pure social deduction game
  • the deluxe AKA second edition ... very accessible game
  • it's a trick taking game
References (from this video)
No references stored for this video.
Video ZdcVvSWmrmc Board Game Sanctuary Review at 0:20 sentiment: mixed
video_pk 87241 · mention_pk 227570
Board Game Sanctuary - Windmill Valley video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High level of customization for windmills
  • Crunchy, interactive market/Rondell system
  • Deep, layered decision-making with many synergies
  • Beautiful visuals and clear iconography
  • Strong inter-player tension and variety of strategic paths
Cons
  • One starting market ability felt overpowered in practice
  • Tulip tokens are cardboard; wooden components would enhance aesthetics
  • Ship action underpowered relative to other actions
  • Water level mechanic not as engaging as other parts
  • Rule complexity could slow first-time players
Thematic elements
  • Tulip cultivation, wind-powered resource networks, and market competition
  • A tulip-focused windmill-powered market and garden, set in a wind-swept valley.
  • mechanics-driven
Comparison games
  • Barcelona
  • Araria
Mechanics (from transcript analysis)
  • Character cards and upgrades — Certain cards grant ongoing abilities or endgame bonuses; choices influence strategy and synergy with upgrades.
  • Draft & upgrade — Draft improvements from bronze/silver/and lighter tokens to enhance standard actions and enable repeated uses.
  • Endgame scoring via rows/columns and windmill networks — Score for completed rows/columns of tulips and for windmill networks; multipliers apply when entire sections are filled.
  • Market Rondell interaction — Move markers around the central market; pay costs or leverage spaces to gain tulips and block opponents.
  • Ship trading action — Place tulips onto ships to gain bonuses; color constraints require careful planning to avoid duplicates on a card.
  • Tulip drafting and garden placement — Plant tulips from storage into garden tiles, aiming for rows and color variety to maximize scoring.
  • Water level mechanic — An extra resource mechanic where water level can be raised or lowered, impacting income and turn order.
  • Wheel-based action system — Two interlocking cog wheels with arrows determine which actions are available each turn; actions can be improved and combined through an upgrade track.
  • Windmill deployment and field map — Place windmills on a field map connected to market actions; each windmill activates certain tracks depending on adjacent fields.
  • Windmill rotation and spoke interaction — Windmills have five vs six spokes that shift each rotation to prevent repetitive cycles; movement speed affects game pace.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The one thing I really love about windmill valley is its customizability.
  • the market interaction... surprisingly crunchy.
  • there's a lot of split decision making.
  • the windmill rotation mechanism with five spokes and six spokes... ingenious.
  • I would prefer Barcelona to windmill valley, but my hubby would probably say windmill valley.
  • the visuals in this game and the iconography is absolutely delightful.
References (from this video)
No references stored for this video.
Video VVeaZzhp9F0 Chairman of the Board Discussion at 8:52 sentiment: positive
video_pk 87249 · mention_pk 227585
Chairman of the Board - Windmill Valley video thumbnail
Click to watch at 8:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Getting buzz and good reception.
  • Host generally likes the publisher's games.
  • Host is getting back into Euros.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Euro Game — Described as a 'medium lightweight Euro'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where I talk about all of the games that I have acquired over the last couple of months
  • this is one of the most interesting um combat systems that I think I've ever seen
  • one of the coolest components um of the year for sure that is these pens and shields
  • Arboretum which which is one of the best card games probably ever made a very nasty game but um but it's brilliantly designed
  • it did feature on a a ranking video and it didn't do as good as I thought it would
  • it's safe to say it's not for me
  • it has this kind of beer and pretzel feel to it
  • I'm sure it'll do well because I know these kind of games have a big audience
  • so I'm going to be doing again a full video covering the gy series and talking through them in my you in my priority order and how much I like them
  • definitely diversifying in what I cover on the channel here
References (from this video)
No references stored for this video.
Video bkoUe6HNG3Q Chairman of the Board Top List at 16:39 sentiment: positive
video_pk 87027 · mention_pk 226800
Chairman of the Board - Windmill Valley video thumbnail
Click to watch at 16:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love how simple this game is, but it's still interesting in the way those mechanisms work.
  • The potential for comboing and synergizing actions together really does come through.
  • Engine building is very interesting.
  • The game is fairly linear in what you want to do.
  • Characters are really cool.
  • Highly enjoyable.
  • Combos galore.
  • Upgrading your player board is so much fun.
  • Game moves at a very brisk pace.
  • Turns feel fun.
  • Lovely Euro that I can see staying around in my collection for some time.
  • Very easy to get to the table and to teach, but it still hits all those sweet spots.
  • Contender for a Euro of the Year.
  • Quality design.
Cons
  • Objectives on the characters can be a bit swingy.
  • Might fall short of other games that are just a little bit better.
Thematic elements
  • Farming/Rural
Comparison games
none
Mechanics (from transcript analysis)
  • Action Selection (wheel) — Using a resource wheel with two cogs that determine actions and rotations.
  • Drafting — Drafting characters that provide in-game benefits or endgame objectives.
  • Engine Building — Upgrading the resource wheel to improve actions.
  • Objective Fulfillment — Characters act as endgame scoring objectives.
  • Set Collection — Collecting tulips in rows of the same type and different types in columns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games that I've played and I rank and review them in order of preference.
  • I think the decision space was pretty limited.
  • The problem for me is that it does feel a little bit reined in in terms of what you can actually do and each game feels fairly similar.
  • It is very introductory, it is quite light, not only in terms of the rules but also in terms of the decision space.
  • The choices are a little bit too obvious.
  • The potential for comboing and synergizing actions together really does come through.
  • The only criticism I have is that sometimes those objectives on the characters can be a bit swingy.
  • It's a quality design.
References (from this video)
No references stored for this video.
Video 73bYurQQKkI Where There's A Wilz, There's a Play Discussion at 5:22 sentiment: positive
video_pk 86911 · mention_pk 226499
Where There's A Wilz, There's a Play - Windmill Valley video thumbnail
Click to watch at 5:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • wind-powered mechanical systems
  • rural/valley setting
  • solo-focused mechanism exploration
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • fit to print where we each get to make our own newspapers and uh something about making headlines
  • this is Hana mikoi I always say it wrong
  • two-player only I believe
  • they play pretty quick
  • windmill valley so I'm excited to get this one to the table
  • this is Walt Disney Animation Studios animated we got that one this summer on lay I believe
  • we are G to try and clear off as many things as possible
  • there we go so there is our wall for November
  • this is Ben where there's a Wills there's a pie I'm in
  • Maki Master and you're not sushi chef in the kitchen
References (from this video)
No references stored for this video.
Video 1QoSrAIslM0 Chairman of the Board Top List at 0:58 sentiment: positive
video_pk 86873 · mention_pk 226336
Chairman of the Board - Windmill Valley video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lovely looking
  • Midweight Euro
  • Interesting core mechanism (windmill board)
  • Degree of engine building
  • Efficiency puzzle
  • Good degree of tactical decisions mixed with long-term thinking
  • Players somewhat dictate the pacing
Cons
  • Uncertainty about replayability compared to other Euros
Thematic elements
  • Collecting different colored tulips and planting them on your player board.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — The rotating windmill board dictates the actions available each round.
  • Engine Building — Players can improve their actions over the course of the game.
  • Set Collection — Players collect different colored tulips.
  • Worker Placement — Implied by the central windmill board dictating actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody and welcome to the 2024 into 2025 edition of my top 100 board games of all time so this is the best of the best and to celebrate that more than I did last year I'm going to revert back to a 10p part Series where I talk about 10 games at a time this episode being the first of those covering covering game 100 up to number 91
  • so that is long shot the dice game at number 92
  • so that is par at number 91
  • so there we have it that concludes the first installment of my top 100 Bard games of all time hopefully you've enjoyed it and discovered a game or two if you have please be sure to hit like And subscribe to my channel and check out my other videos too and for everybody else I'll see you next time on chairman of the board bye-bye
References (from this video)
No references stored for this video.
Video TLvpuqgwtgo Board Game Sanctuary Discussion at 8:30 sentiment: positive
video_pk 86867 · mention_pk 226296
Board Game Sanctuary - Windmill Valley video thumbnail
Click to watch at 8:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • depth in action optimization and wheel synergy
  • great thematic feeling with tulips and windmills
Cons
none
Thematic elements
  • agriculture, tulip trading and windmill mechanics
  • windmill-based village with tulip trade and market planning
  • strategic, resource-routing with layered actions
Comparison games
none
Mechanics (from transcript analysis)
  • Dual-wheel action selection — two connected wheels provide action choices and scoring opportunities
  • Engine Building — placing tiles to expand windmill and route networks for scoring bonuses
  • Network/Route Building — connecting routes to access markets and bonuses
  • Network/route-building — connecting routes to access markets and bonuses
  • Tile/engine-building — placing tiles to expand windmill and route networks for scoring bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a really Nuance level of interaction in this game where what you choose to take is going to impact the next person
  • the stonik feel of these gems is super cool
  • dice games are one of my favorite because not only do they add a physical tactile element to the game but the way that you can use the dice to power things or activate things
  • word is all about the spelling or the structure of the word
  • Daybreak It Is by Matt Leck the designer of pandemic
References (from this video)
No references stored for this video.
Video I17m_lx5KuY Our Family Plays Games Top List at 37:21 sentiment: positive
video_pk 86822 · mention_pk 226114
Our Family Plays Games - Windmill Valley video thumbnail
Click to watch at 37:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great game
  • Satisfying for the winner
  • Engaging mechanics
Cons
  • A little heavy
Thematic elements
  • Tulip farming
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Uses dice as part of the gameplay.
  • Tableau Building — Players build up their tableau with tulips.
  • Worker Placement — Uses dials that provide choices for actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're close to 900 games
  • candy is dandy
  • it's a simple game, it's easy to teach
  • I beat her twice y'all twice she has not recovered yet
  • great minds think alike
  • it is so much fun it is totally addictive
  • we want to take the games outside of the community and the hobbyist to people who have not seen these games are played these games
References (from this video)
No references stored for this video.
Video Y3-vd0GYlK8 Where There's A Wilz, There's a Play Playthrough at 0:10
video_pk 86763 · mention_pk 225668
Where There's A Wilz, There's a Play - Windmill Valley video thumbnail
Click to watch at 0:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Tulip cultivation, windmill optimization, market dynamics
  • Array
  • Netherlands; tulip farms, windmills, and local/foreign trade
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The components of the game are really really nice.
  • I love these windmill gear pieces.
  • These windmills are amazing; I love them they're nice and thick.
  • The rule books are very well laid out; the solo rule book is a nice addition.
  • It is not a heavy heavy game per se; it's a medium heavy game.
  • I really like everything about it.
References (from this video)
No references stored for this video.
Video xsiKsXHI_vQ Where There's A Wilz, There's a Play Top 10 List at 2:41 sentiment: positive
video_pk 86669 · mention_pk 225134
Where There's A Wilz, There's a Play - Windmill Valley video thumbnail
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solo mode is very good
  • casual feel
  • easy to run
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Upgrade windmill gears, plant tulips, control water, hire people.
  • Resource/engine building — Upgrade windmill gears, plant tulips, control water, hire people.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo mode was really really good in this one
  • it's a cooperative game because there's limited communication
  • I like the real-time aspect of it
  • I really like the variability with it and the different strategies
  • you end up with a 9 by 9 tile grid
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 7:10 sentiment: other
video_pk 86569 · mention_pk 224367
Heavy Cardboard - Windmill Valley video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
Mentioned
Pros
  • Upcoming stream for patrons
Cons
none
Thematic elements
Comparison games
  • Arcs of Steam
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
No references stored for this video.
Video LSjupA-zRdg Meeple University Top 10 List at 16:50 sentiment: positive
video_pk 86470 · mention_pk 223788
Meeple University - Windmill Valley video thumbnail
Click to watch at 16:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying rondel mechanism
  • Beautiful game
  • Good interaction balance
Cons
  • Not much interaction if that's desired
Thematic elements
  • Windmills
  • Amsterdam
Comparison games
  • Daoxi
Mechanics (from transcript analysis)
  • contract fulfillment — Players fulfill contracts as part of the gameplay.
  • Engine Building — Players build up their capabilities through the rondel and actions.
  • Rondel — Features a wheel-turning rondel where players activate adjacent actions based on wheel turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rebel princess is a trick taking game where the theme is amazing you are princess is a you are a rebel princess you're trying not to marry Prince Charming because you a rebel basically
  • it's very fun fre taking game and there are a lot of variability as well
  • very very clever card drafting game
  • hunt for really broken combos that will give you a whole lot of points
  • currency in the form of stones which are worth one three and six points but you're not allowed to make free change and you're limited to the specific number of stones not the value of stones you can hold
  • feels a lot like dwellings of elderil but set in in the space
  • I just love that mechanics just makes it feel you have to balance how many workers you do and then how often do you do that action
  • when you bring a piece back you can essentially use it with some energy resources to activate an entire row of your Tableau
  • all the actions have timing engaged in them
  • everything is so Linked In with timing for what other players do
  • the most clever thing is the way the solar system rotates
  • you are encouraged to score points this and this was in your um I think it was 19th you sorry so it's the way you being encouraged to score points Within game because then you get to pick the uh the better objective for endgame scoring
  • it's going to scratch the itch of someone who wants sandx gentle sandbox do your own kind of thing
  • action selection mechanism unlimited advancement rondle
  • every action is so re what other players do the timing uh wanting to do something before somebody else is so baked into every single action
  • limited capacity for storage which makes it really tight
  • it's like Dominion with every good expansion cram into a really compact deck building game
  • six unique captains in the game as well with their own decks and some of them have their own powers
References (from this video)
No references stored for this video.
Video DfDXz25txtQ Heavy Cardboard Playthrough at 12:40:04 sentiment: positive
video_pk 86118 · mention_pk 222077
Heavy Cardboard - Windmill Valley video thumbnail
Click to watch at 12:40:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun mid-weight Euro
  • Efficient engine building
  • Bright and colorful production
  • Lots of ways to score points
  • Expansion anticipated
Cons
  • No catch-up mechanism
  • Contracts can feel too luck-dependent
  • Potential for punishing early mistakes
  • Rewards for optimization can feel excessive
Thematic elements
  • Planting tulips
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
  • action selection — Choosing from a variety of actions on the player board.
  • Area Control — Placing windmills on the board to trace paths back to the market.
  • bidding — Mentioned in relation to tulips, though not explicitly detailed as a core mechanic.
  • Engine Building — Acquiring upgrades and cards to improve actions.
  • Set Collection — Collecting sets of tulips to score points.
  • Variable player powers — Players draft starter abilities that provide unique advantages.
  • Worker Placement — Placing markers on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is not beige, it's so bright you can see it from space.
  • Windmill Valley sounds mythical, it does sound like that.
  • It is a fun mid-weight Euro.
  • The biggest issue I have with it is there is there does not appear to me to be any kind of catchup mechanism.
  • The contracts coming out can give you points based on luck, which is a downside.
  • The game's about tempo as well right and being opportunistic.
  • I ignored the game and said I'm just going to put stuff in my gears that doesn't seem like I should have gotten.
  • I feel like we ought to make that a t-shirt I got Glory D Ro yeah I tuned in heavy cardboard and all I got was this.
References (from this video)
No references stored for this video.
Video hm7hDJz21Ig TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Analysis at 10:52 sentiment: positive
video_pk 85779 · mention_pk 220541
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Windmill Valley video thumbnail
Click to watch at 10:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Connect 4 element: getting four in a row in columns unlocks bonuses.
  • Heavier mediumweight Euro game.
Cons
none
Thematic elements
  • Tulips
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Player boards allow unlocking bonuses.
  • Set Collection — Lining up tulips of the same colors.
  • Tile Placement — Players place tulips, aiming to line them up in same colors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My channel name is Game Boy Geek. Not for the Game Boy from Nintendo. In fact, before Nintendo Game Boy was out, that's how old I am.
  • This is a series that I'm calling re-imagined retro board game classics.
  • Connect 4 has a special place in my heart. Played it a lot as a kid.
  • So, it's just interesting of all these different things that were inspired by this 1974 classic retro game, Connect 4.
  • Game Boy Geek, breaking down barriers, growing relationship, support games by helping you on the next one you love.
References (from this video)
No references stored for this video.
Video aR_cP_LgN8Q Where There's A Wilz, There's a Play Top 10 List at 52:56 sentiment: positive
video_pk 85255 · mention_pk 218144
Where There's A Wilz, There's a Play - Windmill Valley video thumbnail
Click to watch at 52:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging engine-building with a tactile windmill mechanic
  • well-regarded solo mode
Cons
  • multiplayer pacing can be slower; ending can be rushed by some players
Thematic elements
  • agriculture/energy production with dam interaction
  • tulip farming and windmill management
  • engine-builder
Comparison games
none
Mechanics (from transcript analysis)
  • Roll/Spin to Move — Rotate a windmill to select actions (planting, buying, upgrading, building, dam interaction).
  • windmill rotation action selection — Rotate a windmill to select actions (planting, buying, upgrading, building, dam interaction).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a quick game. Makes you think.
  • This is Stamp Swap... Automa Factory knocked it out of the park this with this one because what the Automa does, they're going to rate them based on the rarity of them.
  • The artwork in this game is phenomenal.
  • This game is a wordplay game, and every word matters when you're trying to do this.
  • I really enjoy this game. It It was a lot of fun.
  • Wonderlust Discover the World… a travel planning game.
  • In Cities you are building the best city.
  • The windmill rotates and you choose which side you are going to do things from.
References (from this video)
No references stored for this video.
Video zxbW8uEpUJ8 The Broken Meeple Analysis at 10:41 sentiment: neutral
video_pk 83756 · mention_pk 211661
The Broken Meeple - Windmill Valley video thumbnail
Click to watch at 10:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spike did ages ago. God, that was an old review.
  • I don't take Christmas that seriously really.
  • Call me a Grinch if you like.
  • It's like I don't get that hyped about Christmas.
References (from this video)
No references stored for this video.
Video kySA2qMk7vQ Gaming Rules! Discussion at 1:06:31
video_pk 83753 · mention_pk 211633
Gaming Rules! - Windmill Valley video thumbnail
Click to watch at 1:06:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
  • The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
  • Agemonia, still fantastic, still really good.
  • It's all three of our number one games of all time.
  • Does it fit with the Marvel theme? Absolutely. It it really does.
  • I
  • Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
  • So, good luck for that and I'll announce the winner next month.
  • all of my advertising revenue from all of my videos every month goes to charity.
  • So yeah, Solar Titans is going to get three play throughs on the channel in December.
  • It's going to be January and February. In fact, February's looking like a good month for me at the moment.
  • Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
  • And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
No references stored for this video.
Video Abynm0v3Qrg Gaming Rules! Other at 45:46 sentiment: positive
video_pk 83407 · mention_pk 210101
Gaming Rules! - Windmill Valley video thumbnail
Click to watch at 45:46 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Solid game
  • Interesting mechanisms
  • Plays nicely
  • Expansion adds variety and options
  • Expansion works well
Cons
  • Board is a bit too big
  • Expansion is not essential
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're still loving it, but we are only halfway through the campaign.
  • Recall is kind of like a spiritual successor to Revive.
  • I really like this game.
  • I still love the game! I still think it's fantastic.
  • it is as good as everybody says it is.
  • the puzzles in it were really good. We really enjoyed it.
  • I really enjoyed that and I I'd like me and Vicki to finish it this weekend.
  • I'm still playing Earthborn Rangers and I'm still excited about it.
  • I really enjoyed my two plays of Windmill Valley with the new Blooming Sales expansion.
  • it's like a 20 30 minute game. We played for about 45 minutes because yeah, we were basically playing sort of cat and mouse with not firing the weapons when we could have done and just having little bits of attack and it was so so close.
  • If you want to become a Patreon supporter, patreon.com/gamingrules.
  • All of the advertising revenue goes to charity and I'm only able to do that thanks to the support of my patrons.
References (from this video)
No references stored for this video.
Video _qeaVjxzhck Neon Gorilla Interview at 1:30:29 sentiment: neutral
video_pk 81273 · mention_pk 200874
Neon Gorilla - Windmill Valley video thumbnail
Click to watch at 1:30:29 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
  • upgrading your wheel and and trying to kind of play that game.
Cons
  • it was all right. It's fine.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — The speaker liked the 'upgrading your wheel and and trying to kind of play that game'.
  • Wheel Upgrade — Involves upgrading a player's wheel mechanism within the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
  • They charged a hundred quid for a game that was made out of a bog roll.
  • I think I compared my copy of War of the Ring to a Garen Hospital.
  • I have 15 burner accounts just just tearing you down.
  • It's all me. I've got 15 burner accounts just just tearing you down.
  • I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
  • I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
  • The incentive system is totally broken.
  • I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
  • I think there's something to say for people um wanting to maintain publisher relationships.
  • You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
No references stored for this video.
Video 4PkGi29ed2s Neon Gorilla Interview at 40:31 sentiment: positive
video_pk 81044 · mention_pk 199310
Neon Gorilla - Windmill Valley video thumbnail
Click to watch at 40:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Utilizes two different sized cogs/wheels and water flow.
  • Component upgrading — Wheels can be upgraded.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think you're absolutely brilliant.
  • That's the beautiful part about that the frustration mechanic where you overcome the frustration.
  • It's not that I'm working on so many at once. It's probably that I go very quick since I had an idea in until it's ready to show to a publisher.
  • I'm kind of obsessed on trying to do new things on every game.
  • I get really bored if I have to repeat the same thing.
  • It's not just doing the game, it's also sharing something I'm I'm passionate about.
  • I don't want confrontation? So most dual games what they do is they when you do something you may attack the other or you may remove something from the other here when whenever you do something you're giving something to the other player.
  • You have to know that it's a bit heavier than usual, but I think it creates something that's quite unique.
  • So what you do in the past with that civilization will dictate the options you have in the future.
  • Whenever you do something you're giving something to the other player.
  • If you'd like to help find a cure for this incredibly devastating disease, links are down below with where you can donate.
  • My current love is Voyage Puzzle and the best piece of art I think that you've created is coming of age.
References (from this video)
No references stored for this video.
Video 4PkGi29ed2s Neon Gorilla Interview at 1:10:17 sentiment: positive
video_pk 81044 · mention_pk 199312
Neon Gorilla - Windmill Valley video thumbnail
Click to watch at 1:10:17 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Creates interesting and positive player interaction.
  • Offers strategic depth through decisions that benefit oneself while considering the opponent's gain.
Cons
none
Thematic elements
  • Windmills
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — The game features actions and elements like wheels that work differently in the 2-player version compared to the original.
  • player interaction — Features a design where actions benefit both the player and the opponent, described as 'positive interaction' rather than confrontation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think you're absolutely brilliant.
  • That's the beautiful part about that the frustration mechanic where you overcome the frustration.
  • It's not that I'm working on so many at once. It's probably that I go very quick since I had an idea in until it's ready to show to a publisher.
  • I'm kind of obsessed on trying to do new things on every game.
  • I get really bored if I have to repeat the same thing.
  • It's not just doing the game, it's also sharing something I'm I'm passionate about.
  • I don't want confrontation? So most dual games what they do is they when you do something you may attack the other or you may remove something from the other here when whenever you do something you're giving something to the other player.
  • You have to know that it's a bit heavier than usual, but I think it creates something that's quite unique.
  • So what you do in the past with that civilization will dictate the options you have in the future.
  • Whenever you do something you're giving something to the other player.
  • If you'd like to help find a cure for this incredibly devastating disease, links are down below with where you can donate.
  • My current love is Voyage Puzzle and the best piece of art I think that you've created is coming of age.
References (from this video)
No references stored for this video.
Video C3TxhIRokgo Rahdo Runs Through Analysis at 0:31 sentiment: positive
video_pk 80841 · mention_pk 198253
Rahdo Runs Through - Windmill Valley video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Already great game.
  • Phenomenal design with a dual-gear board.
  • Planting tulips is a complex logistical puzzle.
  • Leveraging the market is a very interactive element.
Cons
  • The shipping tulips overseas action was not as entrancing or robust as other actions.
  • For some, the base game was about perfect and did not need additional complexity.
Thematic elements
  • Running windmills to control water levels for tulip yields, planting, growing, selling tulips, or investing in more windmills.
  • Netherlands
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players spin a double gear board to create combos of actions and upgrade it.
  • Engine Building — Building more windmills.
  • Market manipulation — Interacting with the market to gain advantages.
  • Resource Management — Managing water levels for tulip yields.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's phenomenal.
  • It is designer Danny Garcia's masterpiece.
  • It's a brilliant game, and the crux of it is every player has their own little double gear board straight out of Zolk'n the Mayan calendar that you are constantly spinning and creating combos of actions off of one wheel with another and upgrading that, and it's great.
  • It definitely makes the game crunchier.
  • I wouldn't want to play Windmill Valley without number four of the month, Windmill Valley: The Blooming Sales Expansion.
References (from this video)
No references stored for this video.
Video HHcBpGMGKts Neon Gorilla Interview at 1:09:57 sentiment: positive
video_pk 80505 · mention_pk 195968
Neon Gorilla - Windmill Valley video thumbnail
Click to watch at 1:09:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • introduces mechanisms well
  • digestible format
  • awesome action selection
  • nice power build
Cons
  • not the most complicated
  • longest game
  • underrated
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Danny Garcia's action selection is described as 'awesome.'
  • Multi-Use Cards — Mechanism implemented well.
  • multiple scoring methods — Mechanism implemented well.
  • power build — Has a nice power build through upgrading wheels.
  • Rondel system — Mechanism implemented well.
  • Scoring Conditions — Mechanism implemented well.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so chaotic. It is so fun.
  • Is it balanced? Absolutely not. And that is half the fun.
  • I think the action programming is super unique in board games in general, but also done really well here.
  • I have a feeling pro uh Grim Coven is going to be my top 10.
  • Grim Coven is incredible. Yeah, it is. It It really is. Not cozy either.
  • Oh my god, they're so cool. Yeah, the artwork is just such a uh just amazing.
  • It may and most likely will replace primal for me uh as my favorite uh boss valer.
  • Why do we like board games so much? Um, because they're fun, because they're relaxing, they're enjoyable, you're spending time with people, you're spending time with yourselves.
References (from this video)
No references stored for this video.
Video QR9BPatrgH8 Other at 11:00 sentiment: positive
video_pk 79651 · mention_pk 193188
Windmill Valley video thumbnail
Click to watch at 11:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable for a couple
  • Customizable windmill mechanism
  • Deep strategic decisions
  • Multiple ways to score points
  • Printing upgrades for the game
Cons
  • Can be a bit longer
  • Rules can be a bit much initially
Thematic elements
  • Farming/Agriculture
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — your action selection. So you have this actual windmill thing with gears on it. And every time you will turn yours one, two, or three gears depending on the board situation. And then you will choose one of the two actions that you have on your windmill.
  • Action upgrade — You can also upgrade those actions and add more actions in as the game goes on.
  • Player board optimization — you're wanting to plan out your field in such a way with the tulips that they will score best.
  • Variable scoring conditions — You get to draft different endgame scoring conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, no more keeping games that are okay. No more keeping games cuz we feel bad that we bought them. No more keeping games because they're not just exactly what we want, but they're close.
  • We are being super brutal and making sure that we have the best collection for us that is possible.
  • This just it's it's like our version of Comfort Food or that book that you're going to pick up every year or two and just keep rereading.
  • The production is amazing. This the gameplay's not there.
  • Um, and again, it's that optimization of how to build this as quickly as you can yet in such a way that you can keep everything to the end and use it the best.
  • We have played 45 games from our collection and that's probably an eighth about an eighth of our collection.
  • And we are at right around 30% of the games have been cold and so I'm happy with that.
References (from this video)
No references stored for this video.
Video cAZ3CK9NSFM Review at 0:00 sentiment: positive
video_pk 69528 · mention_pk 166053
Windmill Valley video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechanically simple but interesting
  • Potential for comboing and synergizing actions
  • Satisfying engine building by upgrading the resource wheel
  • Quick turns, game plays at a brisk pace
  • Easy to teach and get to the table
  • Hits sweet spots for a Euro game
  • Quality design
Cons
  • Objectives on characters can be swingy, leading to potentially unearned high scores for opponents.
  • Desired the objectives to be capped at a certain amount of points lower than they are in the game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Players can draft cards and upgrades for their resource wheel.
  • Engine Building — Players can upgrade their resource wheel to make actions better and replace unwanted actions with upgrades.
  • Objective Fulfillment — Players can draft characters which can provide in-game benefits or serve as end-game objectives for scoring.
  • resource wheel / action wheel — Features a resource wheel or action wheel with two different cogs that determine actions. The number of rotations is player-dependent, with options to increase the water level for more spins and passive points.
  • Set Collection — Players collect tulips and place them in rows of the same type and different types in columns to unlock points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have windmill Valley so windmill Valley a game I've had on the on the back burner for some time I wasn't quite sure if I was going to take a punt on this one um because I thought know Bor and dice have been hit on this recently I've not played any of the Danny Garcia games yet because they seem a little bit convoluted for me but as the months have gone by the more and more good things I'm hearing about this game so I thought you know let's give it a go and I'm really glad I did because I've been playing a lot of this game and enjoying it more and more
  • so basically you have this um resource wheel or this action wheel with two different cogs on them and these cogs are going to determine your actions and the the number of kind of rotations that these wheels make is up to the players you can choose to keep the water level as it is or you can choose to increase that water level to give more spins the more you increase the water level you'll get some passive points that way as well
  • all very easy to to explain but the potential for comboing and synergizing actions together really does come through
  • I think the game of objectively I can't really fault too much with it I think the only criticism I have is that sometimes those objectives on the characters can be a bit swingy um because on your turn you might not have any objectives that suit you but on your opponent's turn they have one that's going to double the points of all their tulips and they've already completed that row so therefore they're going to score another 15 points without putting much effort in at all
  • so all in all it's a quality design and it's made me want to um maybe take a a closer look at some of those other Danny Garcia games that haven't quite grabbed my attention but if they're up to this quality then um I know they're going to be good
References (from this video)
No references stored for this video.
Video G8Sx7lgzDG0 Review at 0:24 sentiment: mixed
video_pk 69272 · mention_pk 165695
Windmill Valley video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fun midweight Euro
  • Colorful and pretty
  • Expansion is coming out and is exciting
  • Can be played for the price it was offered at a sale
  • Solid game that can be played again
Cons
  • No apparent catch-up mechanism
  • High potential for a game-losing mistake early on
  • Contracts can come out at lucky times, leading to big point swings
  • Focusing on certain actions (like gears) can feel disconnected from the theme and yield disproportionate points without consequence.
  • Can feel like executing 'Great Western Trail.exe' on the board
Thematic elements
  • Building windmills and tulips
Comparison games
  • Mario Kart
  • Great Western Trail
Mechanics (from transcript analysis)
  • Contracts — Contracts are a source of points, but their timing and acquisition can be influenced by luck.
  • deck thinning — Discussed in relation to Great Western Trail, where discarding a card normally costs a dollar and thins the deck, but in the second edition, it provides a dollar, which is seen as an extra reward.
  • Engine Building — Players build engines through gears, upgrades, windmills, and tulips to gain points and advantages.
  • Worker Placement — Implied through actions like going to the shipyard and the acquisition of windmills and tulips.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The biggest issue I have with it is there is there does not appear to me to be any kind of catch-up mechanism.
  • If you're going to take this card, build windmills. Yeah. And I absolutely did not.
  • The reason I won is because I did that. That that's that's the second part. If if a game about building tulips and in a windmill valley getting windmills out, even if they're not on the board, that is why I won, right?
  • I don't like that I got points the way that I got the points.
  • The fact that I got to have Especially because that is tied to the luck of the of the contracts coming out.
  • This is just I don't like this.
  • Basically when you discard a card you go back and normally you pay a dollar you go back with a train pay a dollar and remove a card from your deck they changed it so you get a dollar so went from being this thing where the reward is thinning out your deck and a deck deck builder. They're like, 'Here's an extra reward for you. Here's an extra reward. You thin out your deck and here's a dollar in a game where a dollar goes a long way.'
References (from this video)
No references stored for this video.
Video --waH1CukQg Watch It Played Playthrough
video_pk 68545 · mention_pk 164825
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be playing the one to four player game windmill Valley
  • designed by Danny Garcia and published by bord and dice
  • The Queen's wish wants us to have those patches filled
  • center of the table we're all set up
References (from this video)
No references stored for this video.
Video --waH1CukQg Watch It Played Playthrough at 0:12
video_pk 68545 · mention_pk 228310
Watch It Played - Windmill Valley video thumbnail
Click to watch at 0:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • tulips and windmills
  • Netherlands
Comparison games
none
Mechanics (from transcript analysis)
  • calendar track advancement — Advance the calendar track to trigger calendar-based effects and ultimately the end of the game.
  • color-based planting and scoring — Plant tulips of different colors; endgame scoring depends on color diversity and completed rows/columns.
  • Enhancements — Acquire enhancement tiles that modify actions and provide bonuses.
  • floodgate / water level management — Adjust the water level by rotating a wheel or spending gilders; affects actions and endgame scoring.
  • helpers and contracts — Gaining helpers and contracts with unique abilities that influence scoring and available actions.
  • Market action — Access market spaces to gain tulips or gilders, with placement affecting subsequent turns.
  • Track Advancement — Advance the calendar track to trigger calendar-based effects and ultimately the end of the game.
  • Trading — Trade tulips from storage or the supply to gain benefits or fulfill contracts.
  • trading / tulip management — Trade tulips from storage or the supply to gain benefits or fulfill contracts.
  • windmill placement — Place windmills on the board to gain resources and points; windmills connect to market actions and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be playing the one to four player game windmill Valley
  • designed by Danny Garcia and published by bord and dice
  • The Queen's wish wants us to have those patches filled
  • center of the table we're all set up
References (from this video)
No references stored for this video.
Video Z1rp6F6irTM Unknown Channel Discussion at 10:42 sentiment: positive
video_pk 66304 · mention_pk 161283
Unknown Channel - Windmill Valley video thumbnail
Click to watch at 10:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interest in Danny Garcia's design language
  • Anticipated depth and mechanics
Cons
none
Thematic elements
  • Strategy and engine-building within a pastoral setting
  • Fanciful rural landscape with mechanical wind-driven systems
  • Thematic, approachable euro-style
Comparison games
  • Gaia Project
  • Brass Birmingham
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a lot of asymmetry with different factions and why and how you might play the game
  • it's an incredibly tight Resource Management engine builder Network builder in space
  • the production on the Kickstarter Deluxe copy I got was unbelievable
  • I was really surprised at the mechanics and how fun the resource management was how fun the combat was and then how the story which is I think primary for most people was a really nice secondary compliment to the actual gameplay
  • Network building Resource Management resource production um deck building which I had no idea that there was a deck building element
  • Dwellings of Eldervale but in space and better
References (from this video)
No references stored for this video.
Video Z_DMulJTwoU Meeple University Top List at 4:56 sentiment: positive
video_pk 64590 · mention_pk 158081
Meeple University - Windmill Valley video thumbnail
Click to watch at 4:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich Dutch thematic elements
  • Multi-use cards and rondel mechanics
Cons
none
Thematic elements
  • tulip farming, windmills
  • 19th-century agricultural tulip farming; Dutch theme
Comparison games
none
Mechanics (from transcript analysis)
  • Multi-Use Cards — Cards used in multiple ways.
  • network building — Constructing networks for actions/resources.
  • Rondel — Round-based action selection mechanism (rondel).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am very keen on this game
  • This is a energy production type of game; it's a steam powered game.
  • it's a heavy pen and paper game
  • it's got cute dragons
  • Storm Raiders coming out on Kickstarter
  • card management for taking your actions and leveling up your actions
References (from this video)
No references stored for this video.
Video ElUxGxSoAJk Meeple University Rules Teach at 0:05 sentiment: positive
video_pk 63939 · mention_pk 157467
Meeple University - Windmill Valley video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Colorful visuals and vibrant components
  • Engaging wheel/action system with upgrade paths
  • High replayability with many strategic options
  • Three upgrade tiers (common, uncommon, unique) providing variety
  • Supports 1-4 players and offers an expert variant for a shorter, brutal finish
Cons
  • Expert variant could be brutal and end the game quickly
  • End-game scoring and multiple objectives may be complex
  • Wheel size can vary between plays, requiring planning for variability
Thematic elements
  • Tulip farming and windmill infrastructure
  • Netherlands
Comparison games
none
Mechanics (from transcript analysis)
  • Calendar progression and optional expert variant — Advances on a calendar track with end-game bonuses; expert variant may end the game immediately when final space is reached
  • End-game scoring based on contracts, windmill groups, and completed rows/columns — End-game scoring via contracts and completed lines; points for windmill groups and rows/columns on the tulip farms
  • Engine Building — Upgrading the action wheel to improve actions; three upgrade tiers (common, uncommon, unique)
  • Engine building via wheel upgrades — Upgrading the action wheel to improve actions; three upgrade tiers (common, uncommon, unique)
  • Market and tulip trading — Go to the market to gain resources, plant chips, pay costs, and pick actions; tulips can be traded for benefits or exchanged for cards
  • Rondel — Activates actions by rotating an action wheel; asymmetrically laid out wheel; upgrades can make actions better and may let you trigger both sides of actions
  • Rondel wheel action system — Activates actions by rotating an action wheel; asymmetrically laid out wheel; upgrades can make actions better and may let you trigger both sides of actions
  • Tulip trading and farm enhancement cards — Trading tulips for benefits or acquiring farm enhancement cards to boost actions
  • Upgrade tokens and action modifiers — Tokens modify wheel movement; upgrading adds bonuses and can influence end-of-round actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • sweet preview for windmill valley
  • In windmill Valley you are tulip entrepreneurs activating your actions by staining your Iron Wheel planting tulips in your farm
  • the game is of medium complexity
  • for you who likes engine building this should be fun
  • there are three different upgrades from the common cheapest one the uncommons and the unique upgrades
  • watch out for the endgame objectives
  • what a grand finale
References (from this video)
No references stored for this video.
Video MkebcUKXM8g Watch It Played Rules Teach at 0:13
video_pk 63950 · mention_pk 157476
Watch It Played - Windmill Valley video thumbnail
Click to watch at 0:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • tulips, farming, water management
  • Netherlands tulip farming with windmills and floodgates directing water
Comparison games
none
Mechanics (from transcript analysis)
  • Contracts — Place enhancements and bonuses under slots; can redraw and gain end-game points via contracts.
  • Contracts/Helper/Contract slots — Place enhancements and bonuses under slots; can redraw and gain end-game points via contracts.
  • End Game Bonuses — End triggers when a wheel's red spoke reaches the red arrow; final scoring considers contracts, tulips, storage, rows, and columns.
  • end-game trigger and scoring — End triggers when a wheel's red spoke reaches the red arrow; final scoring considers contracts, tulips, storage, rows, and columns.
  • FLOODGATE and water level management — Adjust Floodgate and water level tracks to influence available actions and scoring; spending gilders affects movement and points.
  • Gilders currency and spending — Gilders are spent to perform actions, move floodgate, and trigger effects; track ranges 0-9.
  • Market and foreign trade — Market area provides rewards; foreign trade uses tulips to gain rewards or cards; can move neutral markers.
  • Queen's Wish rewards — Quests in the Queen's Wish area provide end-game bonuses when certain conditions are met.
  • Tulip storage and planting — Collect tulips, store in storage, and plant them to gain rewards and end-game points; rows/columns scoring.
  • Windmill construction and path to market — Place windmills on board and ensure a valid path back to the market to collect rewards.
  • Windmill wheel and tile upgrades — Windmill wheels have actions; players upgrade with common/uncommon/unique enhancements, paying gilders, and sometimes performing multiple actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Windmill Valley designed by Danny Garcia and published by Bor and dice
  • The landscape is beautiful and your life is busy as a tulip farmer working to collect grow and sell tulips in the Netherlands while windmills and floodgates direct the flow of water
  • On your turn you'll perform four steps starting with adjusting The Floodgate
  • If you ever run out of gilders you can't take actions that require spending gilders until you find a way to get some back
  • The end of the game is triggered when the red spoke on a player's wheel meets or passes the red arrow on their board
References (from this video)
No references stored for this video.
Video 4abdDaKHvP4 Where There's A Wilz, There's a Play Top List at 6:40 sentiment: positive
video_pk 62375 · mention_pk 154907
Where There's A Wilz, There's a Play - Windmill Valley video thumbnail
Click to watch at 6:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong solo-game appeal from the 2024 hit
  • potential for deeper complexity with windmill-based mechanisms
Cons
none
Thematic elements
  • agriculture/production with engine-building elements
  • Solo-friendly strategy game with windmill/civilization flavor
  • solo-focused with accessible, streamlined rules
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — dice-driven actions with potential engine-building aspects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The fate of creatures touched by the spark of intelligence hangs in the balance
  • This is a flip and roll and scratch and stamp and whatever else you want to do and write
  • open world Cooperative Adventure game even for solo
  • windmill valley was a big hit for me Solo in 2024
  • you start as a child and as such you will have limited sense of interest and skills that will determine your development
References (from this video)
No references stored for this video.
Video 7UfPXSRN42U Allies or Enemies Review at 0:00 sentiment: positive
video_pk 61092 · mention_pk 153545
Allies or Enemies - Windmill Valley video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Bright, colorful production values with a distinctive Dutch aesthetic
  • High-quality components; notably the screen-printed windmills and well-designed player boards
  • Strong solo mode that feels complete and can fill gaps in multi-player slots
  • Accessible pacing with quick turns and a clear path toward meaningful combos
  • Good two-player experience with room for deeper strategic exploration
Cons
  • Money track and Market worker mechanics may feel underwhelming compared to other parts of the system
  • Some interaction and market tension are stronger with three or four players, meaning two-player games may miss some points of interaction
  • Complexity is dialed back relative to some heavier Euro titles, which may deter players seeking a heavier experience
Thematic elements
  • wind power, tulip trade, and small-scale industrial activity in a colorful Dutch setting
  • Netherlands, late 19th century with windmills and tulips
  • historical/industrial
Comparison games
  • Tillum
  • Barcelona
Mechanics (from transcript analysis)
  • action selection — Players choose from a set of actions displayed by their windmill and upgrade options, guiding engine-building across turns.
  • card-driven upgrades and helpers — Gaining cards that provide helpers and action bonuses influences short- and long-term planning.
  • Engine Building — Players pursue setups that chain multiple actions and bonuses, unlocking powerful synergies between helpers, contracts, and windmill upgrades.
  • engine-building and combos — Players pursue setups that chain multiple actions and bonuses, unlocking powerful synergies between helpers, contracts, and windmill upgrades.
  • market and tulip economy — Tulip beds and market interactions drive end-game scoring and strategic positioning, with capacity for market manipulation.
  • Market Pricing/Manipulation — Tulip beds and market interactions drive end-game scoring and strategic positioning, with capacity for market manipulation.
  • Player Board | Main Board — Player boards feature top and bottom slots to neatly slide helpers and contracts underneath, reducing clutter and preserving information flow.
  • player boards with integrated slots — Player boards feature top and bottom slots to neatly slide helpers and contracts underneath, reducing clutter and preserving information flow.
  • seasonal progression — Windmills cycle around a core wheel/board; after completing a circuit, players advance to the next season, accelerating toward the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of the most colorful games we've seen from Board & Dice.
  • Windmill Valley moves fast isn't too punishing and you can get your Euro fix without needing a nap afterwards.
  • The Tulips are great the windmills are all screen printed.
  • The player boards have slots in the top and bottom to make it easy to slide the helpers and contracts underneath it, it is a terrific touch.
  • Windmill Valley is a bit of a change of pace for Bor and dice partly that's because of its bright theme.
  • if you do want a slightly speedier and lighter heavy game with a gentle and lovely theme Windmill Valley is worth a spin.
References (from this video)
No references stored for this video.
Video xtBvBUaRJ1w Allies or Enemies Top List at 0:39 sentiment: positive
video_pk 61070 · mention_pk 153494
Allies or Enemies - Windmill Valley video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever action-selection mechanism with satisfying combos
  • Bright, colorful, and thematically cohesive
  • Multiple viable paths to victory
Cons
none
Thematic elements
  • Seasonal agriculture with wind-powered actions
  • A light, breezy theme centered on windmills and tulip cultivation
  • abstract/cheerful
Comparison games
  • Pixies
Mechanics (from transcript analysis)
  • Action selection wheels — Two rotating wheels serve as the core actions; players add actions to make those actions stronger and trigger combos
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's about windmills"
  • "the closest I've seen to Mario Kart as a board game"
  • "it's a very tight worker placement game"
  • "the biggest surprise of the year"
  • "this is my favorite game of the year so far"
References (from this video)
No references stored for this video.
Video 3pPPJHbZLmE Neon Gorilla Top List at 0:24 sentiment: positive
video_pk 59491 · mention_pk 152044
Neon Gorilla - Windmill Valley video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique gear-based action selection
  • Striking aesthetics and visual design
  • Potential for varied strategic approaches
Cons
  • Still in pre-order; availability varies by retailer
  • Balance and depth to be proven with broader playtesting
Thematic elements
  • action-selection Euro-game with a pastoral aesthetic
  • Fictional European countryside with windmills
  • abstract, strategy-focused
Comparison games
  • Arboria
  • Barcelona
Mechanics (from transcript analysis)
  • action_selection — On a turn, players select among actions by spinning two rotating gears; in some cases, both actions can be taken.
  • gear_mechanism — A rotating gear component controls available actions, creating a dynamic choice structure each turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the five most viral games right this second
  • it's absolutely beautiful
  • my hype level is a 7 out of 10
  • the consensus at eight it's not a topheavy distribution
  • I backed it so you know I think this will be widely available at retail
  • hype level it's honestly it's a 10 out of 10
References (from this video)
No references stored for this video.
Video 8OSWY6Zyqz0 Board Gaming Ramblings Discussion at 3:14 sentiment: positive
video_pk 34077 · mention_pk 101474
Board Gaming Ramblings - Windmill Valley video thumbnail
Click to watch at 3:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • neat action selection with moving cogs
  • upgradable actions with strategic depth
  • interactive water/terrain dynamics
  • beautiful, tactile components (implied)
Cons
  • early access/unknown until playtest; potential learning curve; high interaction could slow at higher player counts
Thematic elements
  • action optimization with upgrading actions; water level dynamics; contracts and helpers
  • A newly announced windmill-building/area-control game set in a wind-powered landscape; players manage windmills and resources.
  • mechanistic/abstract with thematic flavor around windmills and flowers
Comparison games
  • Barcelona
Mechanics (from transcript analysis)
  • action selection with rotating cogs — Players move mechanical cogs to perform actions, with actions upgradeable to improve efficiency.
  • action upgrading — Players can upgrade actions to gain better outcomes or new options.
  • contracts/helpers — Contracts and helpers add depth and scoring opportunities.
  • dynamic board interaction — Water levels rise and can affect all players; decreasing levels can also impact others.
  • Player Board | Main Board — Water levels rise and can affect all players; decreasing levels can also impact others.
  • resource interaction and upgrading — Flowers to score points; windmills unlock actions; flowers planted to score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • moving the cogs it makes me happy
  • it has a very neat looking action selection system
  • points are life
  • we are punching the games
  • it's from Danny Garcia same design with did Barcelona which we really really love from this year
References (from this video)
No references stored for this video.
Video DuxZ8N09pys The Board Gaming Doctor Review at 0:00 sentiment: mixed
video_pk 28161 · mention_pk 82408
The Board Gaming Doctor - Windmill Valley video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Easier to learn than some Garcia titles like Barcelona
  • Engaging Rondell and tableau integration with cascading actions
  • Multiple paths to score and diverse benefits from cards and objectives
  • Dynamic endgame with non-static ending increases interactivity
  • Good variability with asymmetric cards and upgrades
Cons
  • Feels lighter/less tension than heavier Euro games
  • Social interaction and tension may be underwhelming at lower player counts
  • Replayability depends on player count and understanding of the endgame dynamics
  • Some may prefer more upfront interaction or deeper decisions
Thematic elements
  • Windmills, Tulips, and dike-building within a seasonal calendar
  • Low-lying European countryside near the Netherlands/Denmark with windmills and tulips
  • Seasonal calendar progression with dynamic endgame
Comparison games
  • Barcelona
  • Praga Kaput Regy
  • Dice Forge
  • Lan Loland
  • Glass Road
  • Tapestry
  • Everdell
  • Lowland
Mechanics (from transcript analysis)
  • Action cascade and planning — Actions cascade as players progress on their tableaux; optimizing sequences is key.
  • Card/Objective system — Helper cards provide asymmetric ongoing benefits and can contribute to end-game objectives; players race for public objectives.
  • Dyke track and water management — A Dyke track represents flooding risk; moving it affects available actions and endgame timing.
  • Non-static end-game trigger — Endgame is triggered by a dynamic calendar/season system, not a fixed count of turns.
  • Rondel — Players rotate a central Rondell, select actions, and customize the wheel for more powerful or varied options.
  • Rondell action selection and customization — Players rotate a central Rondell, select actions, and customize the wheel for more powerful or varied options.
  • Tableau Building — Players plant tulips into a personal tableau to gain benefits and create cascading effects.
  • Tableau building with tulips — Players plant tulips into a personal tableau to gain benefits and create cascading effects.
  • Windmill placement and market interaction — Windmills are placed on the board to gain benefits and unlock actions via a central market track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • windmill valley this is a game by Danny Garcia
  • non static ending uh meaning not having a set number of turns to play this game
  • windmill Valley and I would play it again
  • there are plenty of opportunities to gain different benefits and bonuses throughout the game
  • I would rather play this game over Praga Kaput Regy
  • it's easier to learn than say Barcelona
References (from this video)
No references stored for this video.
Video SKygDJRRs2c Our Family Plays Games Discussion at 1:00:12 sentiment: mixed
video_pk 27981 · mention_pk 81699
Our Family Plays Games - Windmill Valley video thumbnail
Click to watch at 1:00:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Vibrant presentation and modular engine options
  • Multiple routes to score and build a functioning engine
Cons
  • Not always as lightweight as claimed; can be medium in complexity
Thematic elements
  • engine-building through a rotating windmill wheel
  • Dutch-inspired windmill domain with tulip farming
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Build windmills, hire helpers, fulfill contracts, and conduct local trade.
  • Engine-building and market/trade — Build windmills, hire helpers, fulfill contracts, and conduct local trade.
  • Rotating windmill wheel (rondelle-style action selection) — Players rotate their windmill to select actions and upgrade engine components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of our favorites. We love this game.
  • Great game. Love Five Tribes.
  • Patchwork is a great runale game. It never occurred to me, but that's what it is.
  • Patchwork is a great dating game.
  • Five Tribes is a great game.
References (from this video)
No references stored for this video.
Video 6h77o4l5M3g BoardGameBollocks Top List at 1:51 sentiment: positive
video_pk 12018 · mention_pk 35192
BoardGameBollocks - Windmill Valley video thumbnail
Click to watch at 1:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Colorful artwork and meaty decisions
  • Two interacting action wheels create interesting synergy
  • Engaging euro mechanics with multiple paths to score
Cons
  • The map can feel oversized for some setups
Thematic elements
  • Resource management and tulip trade in a stylized European setting
  • A tulip-farming euro with a flood-plain landscape and a prominent windmill-themed map
  • Abstract Euro-style with light thematic flavor
Comparison games
  • Karuka
Mechanics (from transcript analysis)
  • Action wheels — Two rotating action wheels interact to determine available actions per turn
  • Building/placement — Players place windmills on the board to unlock points and effects
  • Tulip planting and contracts — Plant tulips and complete contracts to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two action wheels and they interact together
  • the best racing game that's been released this year
  • hands down the best game that we have played in 2024
References (from this video)
No references stored for this video.
Video a0he2RcRVbI Our Family Plays Games Discussion at 43:46 sentiment: positive
video_pk 10662 · mention_pk 31460
Our Family Plays Games - Windmill Valley video thumbnail
Click to watch at 43:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components and table presence
  • Deep and heavy, with significant strategic planning
  • Multiple strategies with windmills and tulips
Cons
  • Heavy; can be hard to teach
  • Score track may be insufficient for very long games
Thematic elements
  • economic engine-building with windmills
  • Tulip farming and windmill entrepreneurship
  • heavy strategy, multi-use cards
Comparison games
  • Suburbia
  • Cottage Garden
Mechanics (from transcript analysis)
  • Market and windmill placement — Place windmills and manage a market to generate goods and score points.
  • Rundale and multi-use cards — Each player has individual rundale and uses multi-use cards to generate resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a Gateway game it doesn't gate hard to Lear it's beautiful
  • OMG yes love City building games
  • it's a fun game I mean puzzly game puzzle yeah put these
  • the pets look sad y'all
  • Windmill Valley betrayed me
References (from this video)
No references stored for this video.
Video 9I4DjTJlR8w Tabletop Turtle Top List at 0:01 sentiment: positive
video_pk 10181 · mention_pk 29968
Tabletop Turtle - Windmill Valley video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique action cog mechanism
  • Variability builds over time
  • Feels empowering
Cons
none
Thematic elements
  • Farming
  • Tulip farm
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players use action cogs that can be upgraded over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been a year of heavy games, it's been a year of light games
  • Always try before you buy, be smart with your money
References (from this video)
No references stored for this video.
Video 73gQ0ydNTsM Chairman of the Board Top List at 1:16 sentiment: positive
video_pk 9377 · mention_pk 27623
Chairman of the Board - Windmill Valley video thumbnail
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • digestible and easy to teach
  • visually appealing
  • fits core Euro expectations in a mid-weight package
Cons
  • not revolutionary
  • may be less appealing to heavy crunch seekers
Thematic elements
  • engine-building and resource optimization through rotating boards
  • Windmill-based agricultural European countryside with tulips
Comparison games
none
Mechanics (from transcript analysis)
  • Engine upgrading and end-game objectives — Players improve their engine and pursue end-game objectives for victory points.
  • Rotating windmill action boards — Each round, players rotate a windmill board to expose two actions and upgrade options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a lovely mediumweight Euro by board and dice
  • the dice has dual use
  • I love the way that everything is driven here through dice
  • spatial puzzle
  • an instant classic
  • a great example of its genre
  • I instantly fell in love with it
  • Kitzia at his best
  • Punchy, colorful and very engaging
  • top tier kitzia for me
References (from this video)
No references stored for this video.
Video 2a942jEFRuQ Going Analog Discussion at 11:08 sentiment: positive
video_pk 9335 · mention_pk 27515
Going Analog - Windmill Valley video thumbnail
Click to watch at 11:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • snappy turns and high agency
  • elegant, fast euro feel for a midweight game
  • beautiful, thematic components
Cons
  • the water-level mechanic can feel secondary and slow at times
Thematic elements
  • agriculture / craft economy
  • Dutch-inspired tulip farming with windmills
  • elegant, pastoral
Comparison games
  • Minos Bronze Age
Mechanics (from transcript analysis)
  • dual action wheels — two wheels offer different action options; players pair wheel positions to act
  • engine-building — upgrade wheels, hire helpers, and unlock contracts for scoring
  • grid-like layout / placement — place tiles to form scoring engines and combos
  • rapid play with meaningful choices — snappy turns that still reward planning
  • variable scoring via windmills and contracts — windmills and contracts shape end-game scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like a summer camp where I get to play lots of games
  • this is one of the coolest things about this game
  • the turns are so Snappy; you're always ready to go
  • it's a bigger game where you are building out and visiting villages in the Black Forest
  • two things that I love in games: dice placement and engine building
  • the art is fascinating; some people really did not like the art and some people really did
References (from this video)
No references stored for this video.
Video IDTii3F5vmE Rahdo Runs Through Top List at 0:00 sentiment: positive
video_pk 7160 · mention_pk 21210
Rahdo Runs Through - Windmill Valley video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ultimate spinning gears game
  • Personal windmill with satisfying gear rotation
  • Every turn features gear spinning
  • Water speed affects gear rotation
  • Multiple paths to victory
  • Rich and robust gameplay
  • Beautiful color palette and art
  • Designer Danny Garcia rising star
  • Stands on shoulders of giants like Zulan
Cons
none
Thematic elements
  • windmills
  • tulips
  • water management
  • Dutch Golden Age
  • nature
Comparison games
  • Zulan the Mayan Calendar
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This extra twist of uh extra objectives to chase after if you build these is such a cool leveling up for the game
  • This game is very mean-spirited oh the aggressive moves you can make really messing with your opponent
  • This game is freaking brilliant
  • This core idea is so brilliant one of the coolest new ideas I've seen in worker placement in years
  • This is one of the best card drafting closed hand card drafting games of all time
  • I would play this over seven wonders quite frankly because it adds so much depth and variety and control
  • This game blew me and Jen away
  • Jeffrey CCH might before too long make it into my top 10 favorite designers
  • They have done the ultimate spinning gears game
  • This is going to make a lot of top 10 of the years for 2024 when it comes out later this year
References (from this video)
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