A lively game of horse racing where players bet on several of seven horses to try to gain the most money by the end of three races.
Winner's Circle is a re-issue of Knizia's Turf Horse Racing (published by Gibsons Games). This new version has updated graphics and uses the same mechanism of 4 symbols on the horse cards also appearing on the die. Players roll the die and choose which horse they want to move (from those that haven't moved this turn yet). The seven horses vary in strength, but even the weakest horses have some amazing bursts of speed. Players bet on the horses before each race and must either cooperate or compete to get their horses over the finish line.
There are various differences between Winner's Circle and Turf Horse Racing. There are only 3 races instead of 4. The circuit is oval instead of a straight line. The horses start on separate starting spaces instead of all together on the same space. During the race, horses cannot share spaces so if a horse has to move to an occupied space, they have to move back to the last available space. A Pace chip has been added to space 18 where the first horse to pass it receives it and earns a higher payout at the end of the race (if they finish top 3). Also, there is a variant where the betting is done secretly with players using a 0 betting chip (for bluffing) in addition to the 1, 1, and 2 betting chips of the basic game.
Originally called "Royal Turf" but was then republished by Face 2 Face Games as "Winner's Circle" in 2006.
"Royal Turf" is #2 in the Alea small box series.
- pure betting feel with minimal rules
- elegant and clean design
- theme may feel dated to some
- classic betting feel with simple track progression
- horse racing betting game
- straightforward betting
- Royal Turf
- Manila
Mechanics (from transcript analysis)
- Betting and bluffing — Most betting on horses with simple racing decisions.
- Betting on outcomes — Most betting on horses with simple racing decisions.
Video topics + discussion points
Quotes (from this video)
- This is Camel Up.
- Gambling with your life.
- This is the loudest game at this convention.
- Poker is the number one gambling.
- This is the purest gambling game.
References (from this video)
- classic, approachable racing/ betting design
- nostalgic feel with modernized components in the new copy
- exciting bluffing/hidden information aspect
- older edition tokens and components may feel dated; travel wear in the past
- five-player games can extend play time significantly
- betting, racing, and money management
- horse racing track with bets
- classic light bidding/economy game
Mechanics (from transcript analysis)
- bidding with secret bets — players place bets on horses with tokens; some bets double in later races
- dice-driven movement — a die is rolled to advance horses and resolve the race; movement can be altered by face-down bets
- three races with escalating stakes — end-of-game scoring based on cumulative bets and race outcomes; final race doubles money
Video topics + discussion points
Quotes (from this video)
- the art is stunning it's got just a beautiful cover on the front
- adorable art this game is called Q Birds
- this might be the best game that I played this year
- the way all of the stuff bounces around is incredibly satisfying on a tactical and strategic level
- it's a lightweight set collection hand management style game
- this is easily the best of this trilogy
- Spring Meadow does it really well
- Underwater Cities might be the best game that I played this year
- Winner's Circle is still really good
References (from this video)
- Interesting race dynamics
- Balance and luck can impact outcomes unpredictably
Mechanics (from transcript analysis)
- Racing with shared track positions — Track positions and movement interact with card-driven or dice-driven elements.
Video topics + discussion points
Quotes (from this video)
- Dice are not the answer in a first-time design.
- They are toxic. They destroy your first designs.
- Meaningful interesting decisions… the decisions have to mean something.
- Even if you have all sorts of other unique stuff going on in your game that roll for combat just overwhelms it.
- Monopoly has a bit of both, chaotic, entertaining momentarily but ultimately frustrating.
- Event decks can be devastating to your design if they wipe out progress or resources.